xref: /AOO41X/main/basegfx/source/polygon/b2dpolygoncutandtouch.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_basegfx.hxx"
30*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygoncutandtouch.hxx>
31*cdf0e10cSrcweir #include <osl/diagnose.h>
32*cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx>
33*cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx>
34*cdf0e10cSrcweir #include <basegfx/vector/b2dvector.hxx>
35*cdf0e10cSrcweir #include <basegfx/range/b2drange.hxx>
36*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
37*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
38*cdf0e10cSrcweir #include <basegfx/curve/b2dcubicbezier.hxx>
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir #include <vector>
41*cdf0e10cSrcweir #include <algorithm>
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
44*cdf0e10cSrcweir // defines
45*cdf0e10cSrcweir 
46*cdf0e10cSrcweir #define	SUBDIVIDE_FOR_CUT_TEST_COUNT		(50)
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
49*cdf0e10cSrcweir 
50*cdf0e10cSrcweir namespace basegfx
51*cdf0e10cSrcweir {
52*cdf0e10cSrcweir 	namespace
53*cdf0e10cSrcweir 	{
54*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir 		class temporaryPoint
57*cdf0e10cSrcweir 		{
58*cdf0e10cSrcweir 			B2DPoint							maPoint;		// the new point
59*cdf0e10cSrcweir 			sal_uInt32							mnIndex;		// index after which to insert
60*cdf0e10cSrcweir 			double								mfCut;			// parametric cut description [0.0 .. 1.0]
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir 		public:
63*cdf0e10cSrcweir 			temporaryPoint(const B2DPoint& rNewPoint, sal_uInt32 nIndex, double fCut)
64*cdf0e10cSrcweir 			:	maPoint(rNewPoint),
65*cdf0e10cSrcweir 				mnIndex(nIndex),
66*cdf0e10cSrcweir 				mfCut(fCut)
67*cdf0e10cSrcweir 			{
68*cdf0e10cSrcweir 			}
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir 			bool operator<(const temporaryPoint& rComp) const
71*cdf0e10cSrcweir 			{
72*cdf0e10cSrcweir 				if(mnIndex == rComp.mnIndex)
73*cdf0e10cSrcweir 				{
74*cdf0e10cSrcweir 					return (mfCut < rComp.mfCut);
75*cdf0e10cSrcweir 				}
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir 				return (mnIndex < rComp.mnIndex);
78*cdf0e10cSrcweir 			}
79*cdf0e10cSrcweir 
80*cdf0e10cSrcweir 			const B2DPoint& getPoint() const { return maPoint; }
81*cdf0e10cSrcweir 			sal_uInt32 getIndex() const { return mnIndex; }
82*cdf0e10cSrcweir 			double getCut() const { return mfCut; }
83*cdf0e10cSrcweir 		};
84*cdf0e10cSrcweir 
85*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir 		typedef ::std::vector< temporaryPoint > temporaryPointVector;
88*cdf0e10cSrcweir 
89*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
90*cdf0e10cSrcweir 
91*cdf0e10cSrcweir 		class temporaryPolygonData
92*cdf0e10cSrcweir 		{
93*cdf0e10cSrcweir 			B2DPolygon								maPolygon;
94*cdf0e10cSrcweir 			B2DRange								maRange;
95*cdf0e10cSrcweir 			temporaryPointVector					maPoints;
96*cdf0e10cSrcweir 
97*cdf0e10cSrcweir 		public:
98*cdf0e10cSrcweir 			const B2DPolygon& getPolygon() const { return maPolygon; }
99*cdf0e10cSrcweir 			void setPolygon(const B2DPolygon& rNew) { maPolygon = rNew; maRange = tools::getRange(maPolygon); }
100*cdf0e10cSrcweir 			const B2DRange& getRange() const { return maRange; }
101*cdf0e10cSrcweir 			temporaryPointVector& getTemporaryPointVector() { return maPoints; }
102*cdf0e10cSrcweir 		};
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir 		B2DPolygon mergeTemporaryPointsAndPolygon(const B2DPolygon& rCandidate, temporaryPointVector& rTempPoints)
107*cdf0e10cSrcweir 		{
108*cdf0e10cSrcweir 			// #i76891# mergeTemporaryPointsAndPolygon redesigned to be able to correctly handle
109*cdf0e10cSrcweir 			// single edges with/without control points
110*cdf0e10cSrcweir 			// #i101491# added counter for non-changing element count
111*cdf0e10cSrcweir 			const sal_uInt32 nTempPointCount(rTempPoints.size());
112*cdf0e10cSrcweir 
113*cdf0e10cSrcweir 			if(nTempPointCount)
114*cdf0e10cSrcweir 			{
115*cdf0e10cSrcweir 				B2DPolygon aRetval;
116*cdf0e10cSrcweir 				const sal_uInt32 nCount(rCandidate.count());
117*cdf0e10cSrcweir 
118*cdf0e10cSrcweir 				if(nCount)
119*cdf0e10cSrcweir 				{
120*cdf0e10cSrcweir 					// sort temp points to assure increasing fCut values and increasing indices
121*cdf0e10cSrcweir 					::std::sort(rTempPoints.begin(), rTempPoints.end());
122*cdf0e10cSrcweir 
123*cdf0e10cSrcweir 					// prepare loop
124*cdf0e10cSrcweir                     B2DCubicBezier aEdge;
125*cdf0e10cSrcweir 					sal_uInt32 nNewInd(0L);
126*cdf0e10cSrcweir 
127*cdf0e10cSrcweir 					// add start point
128*cdf0e10cSrcweir 					aRetval.append(rCandidate.getB2DPoint(0));
129*cdf0e10cSrcweir 
130*cdf0e10cSrcweir 					for(sal_uInt32 a(0L); a < nCount; a++)
131*cdf0e10cSrcweir 					{
132*cdf0e10cSrcweir 						// get edge
133*cdf0e10cSrcweir                         rCandidate.getBezierSegment(a, aEdge);
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir 						if(aEdge.isBezier())
136*cdf0e10cSrcweir 						{
137*cdf0e10cSrcweir 							// control vectors involved for this edge
138*cdf0e10cSrcweir 							double fLeftStart(0.0);
139*cdf0e10cSrcweir 
140*cdf0e10cSrcweir 							// now add all points targeted to be at this index
141*cdf0e10cSrcweir 							while(nNewInd < nTempPointCount && rTempPoints[nNewInd].getIndex() == a)
142*cdf0e10cSrcweir 							{
143*cdf0e10cSrcweir 								const temporaryPoint& rTempPoint = rTempPoints[nNewInd++];
144*cdf0e10cSrcweir 
145*cdf0e10cSrcweir 								// split curve segment. Splits need to come sorted and need to be < 1.0. Also,
146*cdf0e10cSrcweir 								// since original segment is consumed from left to right, the cut values need
147*cdf0e10cSrcweir 								// to be scaled to the remaining part
148*cdf0e10cSrcweir 								B2DCubicBezier aLeftPart;
149*cdf0e10cSrcweir 								const double fRelativeSplitPoint((rTempPoint.getCut() - fLeftStart) / (1.0 - fLeftStart));
150*cdf0e10cSrcweir 								aEdge.split(fRelativeSplitPoint, &aLeftPart, &aEdge);
151*cdf0e10cSrcweir 								fLeftStart = rTempPoint.getCut();
152*cdf0e10cSrcweir 
153*cdf0e10cSrcweir 								// add left bow
154*cdf0e10cSrcweir 								aRetval.appendBezierSegment(aLeftPart.getControlPointA(), aLeftPart.getControlPointB(), rTempPoint.getPoint());
155*cdf0e10cSrcweir 							}
156*cdf0e10cSrcweir 
157*cdf0e10cSrcweir 							// add remaining bow
158*cdf0e10cSrcweir 							aRetval.appendBezierSegment(aEdge.getControlPointA(), aEdge.getControlPointB(), aEdge.getEndPoint());
159*cdf0e10cSrcweir 						}
160*cdf0e10cSrcweir 						else
161*cdf0e10cSrcweir 						{
162*cdf0e10cSrcweir 							// add all points targeted to be at this index
163*cdf0e10cSrcweir 							while(nNewInd < nTempPointCount && rTempPoints[nNewInd].getIndex() == a)
164*cdf0e10cSrcweir 							{
165*cdf0e10cSrcweir 								const temporaryPoint& rTempPoint = rTempPoints[nNewInd++];
166*cdf0e10cSrcweir 								const B2DPoint aNewPoint(rTempPoint.getPoint());
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir 								// do not add points double
169*cdf0e10cSrcweir 								if(!aRetval.getB2DPoint(aRetval.count() - 1L).equal(aNewPoint))
170*cdf0e10cSrcweir 								{
171*cdf0e10cSrcweir 									aRetval.append(aNewPoint);
172*cdf0e10cSrcweir 								}
173*cdf0e10cSrcweir 							}
174*cdf0e10cSrcweir 
175*cdf0e10cSrcweir 							// add edge end point
176*cdf0e10cSrcweir 							aRetval.append(aEdge.getEndPoint());
177*cdf0e10cSrcweir 						}
178*cdf0e10cSrcweir 					}
179*cdf0e10cSrcweir 				}
180*cdf0e10cSrcweir 
181*cdf0e10cSrcweir 				if(rCandidate.isClosed())
182*cdf0e10cSrcweir 				{
183*cdf0e10cSrcweir 					// set closed flag and correct last point (which is added double now).
184*cdf0e10cSrcweir                     tools::closeWithGeometryChange(aRetval);
185*cdf0e10cSrcweir 				}
186*cdf0e10cSrcweir 
187*cdf0e10cSrcweir 				return aRetval;
188*cdf0e10cSrcweir 			}
189*cdf0e10cSrcweir 			else
190*cdf0e10cSrcweir 			{
191*cdf0e10cSrcweir 				return rCandidate;
192*cdf0e10cSrcweir 			}
193*cdf0e10cSrcweir 		}
194*cdf0e10cSrcweir 
195*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
196*cdf0e10cSrcweir 
197*cdf0e10cSrcweir 		void adaptAndTransferCutsWithBezierSegment(
198*cdf0e10cSrcweir 			const temporaryPointVector& rPointVector, const B2DPolygon& rPolygon,
199*cdf0e10cSrcweir 			sal_uInt32 nInd, temporaryPointVector& rTempPoints)
200*cdf0e10cSrcweir 		{
201*cdf0e10cSrcweir 			// assuming that the subdivision to create rPolygon used aequidistant pieces
202*cdf0e10cSrcweir 			// (as in adaptiveSubdivideByCount) it is now possible to calculate back the
203*cdf0e10cSrcweir 			// cut positions in the polygon to relative cut positions on the original bezier
204*cdf0e10cSrcweir 			// segment.
205*cdf0e10cSrcweir 			const sal_uInt32 nTempPointCount(rPointVector.size());
206*cdf0e10cSrcweir 			const sal_uInt32 nEdgeCount(rPolygon.count() ? rPolygon.count() - 1L : 0L);
207*cdf0e10cSrcweir 
208*cdf0e10cSrcweir 			if(nTempPointCount && nEdgeCount)
209*cdf0e10cSrcweir 			{
210*cdf0e10cSrcweir 				for(sal_uInt32 a(0L); a < nTempPointCount; a++)
211*cdf0e10cSrcweir 				{
212*cdf0e10cSrcweir 					const temporaryPoint& rTempPoint = rPointVector[a];
213*cdf0e10cSrcweir 					const double fCutPosInPolygon((double)rTempPoint.getIndex() + rTempPoint.getCut());
214*cdf0e10cSrcweir 					const double fRelativeCutPos(fCutPosInPolygon / (double)nEdgeCount);
215*cdf0e10cSrcweir 					rTempPoints.push_back(temporaryPoint(rTempPoint.getPoint(), nInd, fRelativeCutPos));
216*cdf0e10cSrcweir 				}
217*cdf0e10cSrcweir 			}
218*cdf0e10cSrcweir 		}
219*cdf0e10cSrcweir 
220*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
221*cdf0e10cSrcweir 
222*cdf0e10cSrcweir 	} // end of anonymous namespace
223*cdf0e10cSrcweir } // end of namespace basegfx
224*cdf0e10cSrcweir 
225*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
226*cdf0e10cSrcweir 
227*cdf0e10cSrcweir namespace basegfx
228*cdf0e10cSrcweir {
229*cdf0e10cSrcweir 	namespace
230*cdf0e10cSrcweir 	{
231*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
232*cdf0e10cSrcweir 		// predefines for calls to this methods before method implementation
233*cdf0e10cSrcweir 
234*cdf0e10cSrcweir 		void findCuts(const B2DPolygon& rCandidate, temporaryPointVector& rTempPoints);
235*cdf0e10cSrcweir 		void findTouches(const B2DPolygon& rEdgePolygon, const B2DPolygon& rPointPolygon, temporaryPointVector& rTempPoints);
236*cdf0e10cSrcweir 		void findCuts(const B2DPolygon& rCandidateA, const B2DPolygon& rCandidateB, temporaryPointVector& rTempPointsA, temporaryPointVector& rTempPointsB);
237*cdf0e10cSrcweir 
238*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
239*cdf0e10cSrcweir 
240*cdf0e10cSrcweir 		void findEdgeCutsTwoEdges(
241*cdf0e10cSrcweir 			const B2DPoint& rCurrA, const B2DPoint& rNextA,
242*cdf0e10cSrcweir 			const B2DPoint& rCurrB, const B2DPoint& rNextB,
243*cdf0e10cSrcweir 			sal_uInt32 nIndA, sal_uInt32 nIndB,
244*cdf0e10cSrcweir 			temporaryPointVector& rTempPointsA, temporaryPointVector& rTempPointsB)
245*cdf0e10cSrcweir 		{
246*cdf0e10cSrcweir 			// no null length edges
247*cdf0e10cSrcweir 			if(!(rCurrA.equal(rNextA) || rCurrB.equal(rNextB)))
248*cdf0e10cSrcweir 			{
249*cdf0e10cSrcweir 				// no common start/end points, this can be no cuts
250*cdf0e10cSrcweir 				if(!(rCurrB.equal(rCurrA) || rCurrB.equal(rNextA) || rNextB.equal(rCurrA) || rNextB.equal(rNextA)))
251*cdf0e10cSrcweir 				{
252*cdf0e10cSrcweir 					const B2DVector aVecA(rNextA - rCurrA);
253*cdf0e10cSrcweir 					const B2DVector aVecB(rNextB - rCurrB);
254*cdf0e10cSrcweir 					double fCut(aVecA.cross(aVecB));
255*cdf0e10cSrcweir 
256*cdf0e10cSrcweir 					if(!fTools::equalZero(fCut))
257*cdf0e10cSrcweir 					{
258*cdf0e10cSrcweir 						const double fZero(0.0);
259*cdf0e10cSrcweir 						const double fOne(1.0);
260*cdf0e10cSrcweir 						fCut = (aVecB.getY() * (rCurrB.getX() - rCurrA.getX()) + aVecB.getX() * (rCurrA.getY() - rCurrB.getY())) / fCut;
261*cdf0e10cSrcweir 
262*cdf0e10cSrcweir 						if(fTools::more(fCut, fZero) && fTools::less(fCut, fOne))
263*cdf0e10cSrcweir 						{
264*cdf0e10cSrcweir 							// it's a candidate, but also need to test parameter value of cut on line 2
265*cdf0e10cSrcweir 							double fCut2;
266*cdf0e10cSrcweir 
267*cdf0e10cSrcweir 							// choose the more precise version
268*cdf0e10cSrcweir 							if(fabs(aVecB.getX()) > fabs(aVecB.getY()))
269*cdf0e10cSrcweir 							{
270*cdf0e10cSrcweir 								fCut2 = (rCurrA.getX() + (fCut * aVecA.getX()) - rCurrB.getX()) / aVecB.getX();
271*cdf0e10cSrcweir 							}
272*cdf0e10cSrcweir 							else
273*cdf0e10cSrcweir 							{
274*cdf0e10cSrcweir 								fCut2 = (rCurrA.getY() + (fCut * aVecA.getY()) - rCurrB.getY()) / aVecB.getY();
275*cdf0e10cSrcweir 							}
276*cdf0e10cSrcweir 
277*cdf0e10cSrcweir 							if(fTools::more(fCut2, fZero) && fTools::less(fCut2, fOne))
278*cdf0e10cSrcweir 							{
279*cdf0e10cSrcweir 								// cut is in range, add point. Two edges can have only one cut, but
280*cdf0e10cSrcweir 								// add a cut point to each list. The lists may be the same for
281*cdf0e10cSrcweir 								// self intersections.
282*cdf0e10cSrcweir 								const B2DPoint aCutPoint(interpolate(rCurrA, rNextA, fCut));
283*cdf0e10cSrcweir 								rTempPointsA.push_back(temporaryPoint(aCutPoint, nIndA, fCut));
284*cdf0e10cSrcweir 								rTempPointsB.push_back(temporaryPoint(aCutPoint, nIndB, fCut2));
285*cdf0e10cSrcweir 							}
286*cdf0e10cSrcweir 						}
287*cdf0e10cSrcweir 					}
288*cdf0e10cSrcweir 				}
289*cdf0e10cSrcweir 			}
290*cdf0e10cSrcweir 		}
291*cdf0e10cSrcweir 
292*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
293*cdf0e10cSrcweir 
294*cdf0e10cSrcweir 		void findCutsAndTouchesAndCommonForBezier(const B2DPolygon& rCandidateA, const B2DPolygon& rCandidateB, temporaryPointVector& rTempPointsA, temporaryPointVector& rTempPointsB)
295*cdf0e10cSrcweir 		{
296*cdf0e10cSrcweir 			// #i76891#
297*cdf0e10cSrcweir 			// This new method is necessary since in findEdgeCutsBezierAndEdge and in findEdgeCutsTwoBeziers
298*cdf0e10cSrcweir 			// it is not sufficient to use findCuts() recursively. This will indeed find the cuts between the
299*cdf0e10cSrcweir 			// segments of the two temporarily adaptive subdivided bezier segments, but not the touches or
300*cdf0e10cSrcweir 			// equal points of them.
301*cdf0e10cSrcweir 			// It would be possible to find the toches using findTouches(), but at last with commpn points
302*cdf0e10cSrcweir 			// the adding of cut points (temporary points) would fail. But for these temporarily adaptive
303*cdf0e10cSrcweir 			// subdivided bezier segments, common points may be not very likely, but the bug shows that it
304*cdf0e10cSrcweir 			// happens.
305*cdf0e10cSrcweir 			// Touch points are a little bit more likely than common points. All in all it is best to use
306*cdf0e10cSrcweir 			// a specialized method here which can profit from knowing that it is working on a special
307*cdf0e10cSrcweir 			// family of B2DPolygons: no curve segments included and not closed.
308*cdf0e10cSrcweir 			OSL_ENSURE(!rCandidateA.areControlPointsUsed() && !rCandidateB.areControlPointsUsed(), "findCutsAndTouchesAndCommonForBezier only works with subdivided polygons (!)");
309*cdf0e10cSrcweir 			OSL_ENSURE(!rCandidateA.isClosed() && !rCandidateB.isClosed(), "findCutsAndTouchesAndCommonForBezier only works with opened polygons (!)");
310*cdf0e10cSrcweir 			const sal_uInt32 nPointCountA(rCandidateA.count());
311*cdf0e10cSrcweir 			const sal_uInt32 nPointCountB(rCandidateB.count());
312*cdf0e10cSrcweir 
313*cdf0e10cSrcweir 			if(nPointCountA > 1 && nPointCountB > 1)
314*cdf0e10cSrcweir 			{
315*cdf0e10cSrcweir 				const sal_uInt32 nEdgeCountA(nPointCountA - 1);
316*cdf0e10cSrcweir 				const sal_uInt32 nEdgeCountB(nPointCountB - 1);
317*cdf0e10cSrcweir 				B2DPoint aCurrA(rCandidateA.getB2DPoint(0L));
318*cdf0e10cSrcweir 
319*cdf0e10cSrcweir 				for(sal_uInt32 a(0L); a < nEdgeCountA; a++)
320*cdf0e10cSrcweir 				{
321*cdf0e10cSrcweir 					const B2DPoint aNextA(rCandidateA.getB2DPoint(a + 1L));
322*cdf0e10cSrcweir 					const B2DRange aRangeA(aCurrA, aNextA);
323*cdf0e10cSrcweir 					B2DPoint aCurrB(rCandidateB.getB2DPoint(0L));
324*cdf0e10cSrcweir 
325*cdf0e10cSrcweir 					for(sal_uInt32 b(0L); b < nEdgeCountB; b++)
326*cdf0e10cSrcweir 					{
327*cdf0e10cSrcweir 						const B2DPoint aNextB(rCandidateB.getB2DPoint(b + 1L));
328*cdf0e10cSrcweir 						const B2DRange aRangeB(aCurrB, aNextB);
329*cdf0e10cSrcweir 
330*cdf0e10cSrcweir 						if(aRangeA.overlaps(aRangeB))
331*cdf0e10cSrcweir 						{
332*cdf0e10cSrcweir 							// no null length edges
333*cdf0e10cSrcweir 							if(!(aCurrA.equal(aNextA) || aCurrB.equal(aNextB)))
334*cdf0e10cSrcweir 							{
335*cdf0e10cSrcweir 								const B2DVector aVecA(aNextA - aCurrA);
336*cdf0e10cSrcweir 								const B2DVector aVecB(aNextB - aCurrB);
337*cdf0e10cSrcweir 								double fCutA(aVecA.cross(aVecB));
338*cdf0e10cSrcweir 
339*cdf0e10cSrcweir 								if(!fTools::equalZero(fCutA))
340*cdf0e10cSrcweir 								{
341*cdf0e10cSrcweir 									const double fZero(0.0);
342*cdf0e10cSrcweir 									const double fOne(1.0);
343*cdf0e10cSrcweir 									fCutA = (aVecB.getY() * (aCurrB.getX() - aCurrA.getX()) + aVecB.getX() * (aCurrA.getY() - aCurrB.getY())) / fCutA;
344*cdf0e10cSrcweir 
345*cdf0e10cSrcweir 									// use range [0.0 .. 1.0[, thus in the loop, all direct aCurrA cuts will be registered
346*cdf0e10cSrcweir 									// as 0.0 cut. The 1.0 cut will be registered in the next loop step
347*cdf0e10cSrcweir 									if(fTools::moreOrEqual(fCutA, fZero) && fTools::less(fCutA, fOne))
348*cdf0e10cSrcweir 									{
349*cdf0e10cSrcweir 										// it's a candidate, but also need to test parameter value of cut on line 2
350*cdf0e10cSrcweir 										double fCutB;
351*cdf0e10cSrcweir 
352*cdf0e10cSrcweir 										// choose the more precise version
353*cdf0e10cSrcweir 										if(fabs(aVecB.getX()) > fabs(aVecB.getY()))
354*cdf0e10cSrcweir 										{
355*cdf0e10cSrcweir 											fCutB = (aCurrA.getX() + (fCutA * aVecA.getX()) - aCurrB.getX()) / aVecB.getX();
356*cdf0e10cSrcweir 										}
357*cdf0e10cSrcweir 										else
358*cdf0e10cSrcweir 										{
359*cdf0e10cSrcweir 											fCutB = (aCurrA.getY() + (fCutA * aVecA.getY()) - aCurrB.getY()) / aVecB.getY();
360*cdf0e10cSrcweir 										}
361*cdf0e10cSrcweir 
362*cdf0e10cSrcweir 										// use range [0.0 .. 1.0[, thus in the loop, all direct aCurrA cuts will be registered
363*cdf0e10cSrcweir 										// as 0.0 cut. The 1.0 cut will be registered in the next loop step
364*cdf0e10cSrcweir 										if(fTools::moreOrEqual(fCutB, fZero) && fTools::less(fCutB, fOne))
365*cdf0e10cSrcweir 										{
366*cdf0e10cSrcweir 											// cut is in both ranges. Add points for A and B
367*cdf0e10cSrcweir                                             // #i111715# use fTools::equal instead of fTools::equalZero for better accuracy
368*cdf0e10cSrcweir 											if(fTools::equal(fCutA, fZero))
369*cdf0e10cSrcweir 											{
370*cdf0e10cSrcweir 												// ignore for start point in first edge; this is handled
371*cdf0e10cSrcweir 												// by outer methods and would just produce a double point
372*cdf0e10cSrcweir 												if(a)
373*cdf0e10cSrcweir 												{
374*cdf0e10cSrcweir 													rTempPointsA.push_back(temporaryPoint(aCurrA, a, 0.0));
375*cdf0e10cSrcweir 												}
376*cdf0e10cSrcweir 											}
377*cdf0e10cSrcweir 											else
378*cdf0e10cSrcweir 											{
379*cdf0e10cSrcweir 												const B2DPoint aCutPoint(interpolate(aCurrA, aNextA, fCutA));
380*cdf0e10cSrcweir 												rTempPointsA.push_back(temporaryPoint(aCutPoint, a, fCutA));
381*cdf0e10cSrcweir 											}
382*cdf0e10cSrcweir 
383*cdf0e10cSrcweir                                             // #i111715# use fTools::equal instead of fTools::equalZero for better accuracy
384*cdf0e10cSrcweir 											if(fTools::equal(fCutB, fZero))
385*cdf0e10cSrcweir 											{
386*cdf0e10cSrcweir 												// ignore for start point in first edge; this is handled
387*cdf0e10cSrcweir 												// by outer methods and would just produce a double point
388*cdf0e10cSrcweir 												if(b)
389*cdf0e10cSrcweir 												{
390*cdf0e10cSrcweir 													rTempPointsB.push_back(temporaryPoint(aCurrB, b, 0.0));
391*cdf0e10cSrcweir 												}
392*cdf0e10cSrcweir 											}
393*cdf0e10cSrcweir 											else
394*cdf0e10cSrcweir 											{
395*cdf0e10cSrcweir 												const B2DPoint aCutPoint(interpolate(aCurrB, aNextB, fCutB));
396*cdf0e10cSrcweir 												rTempPointsB.push_back(temporaryPoint(aCutPoint, b, fCutB));
397*cdf0e10cSrcweir 											}
398*cdf0e10cSrcweir 										}
399*cdf0e10cSrcweir 									}
400*cdf0e10cSrcweir 								}
401*cdf0e10cSrcweir 							}
402*cdf0e10cSrcweir 						}
403*cdf0e10cSrcweir 
404*cdf0e10cSrcweir 						// prepare next step
405*cdf0e10cSrcweir 						aCurrB = aNextB;
406*cdf0e10cSrcweir 					}
407*cdf0e10cSrcweir 
408*cdf0e10cSrcweir 					// prepare next step
409*cdf0e10cSrcweir 					aCurrA = aNextA;
410*cdf0e10cSrcweir 				}
411*cdf0e10cSrcweir 			}
412*cdf0e10cSrcweir 		}
413*cdf0e10cSrcweir 
414*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
415*cdf0e10cSrcweir 
416*cdf0e10cSrcweir 		void findEdgeCutsBezierAndEdge(
417*cdf0e10cSrcweir 			const B2DCubicBezier& rCubicA,
418*cdf0e10cSrcweir 			const B2DPoint& rCurrB, const B2DPoint& rNextB,
419*cdf0e10cSrcweir 			sal_uInt32 nIndA, sal_uInt32 nIndB,
420*cdf0e10cSrcweir 			temporaryPointVector& rTempPointsA, temporaryPointVector& rTempPointsB)
421*cdf0e10cSrcweir 		{
422*cdf0e10cSrcweir 			// find all cuts between given bezier segment and edge. Add an entry to the tempPoints
423*cdf0e10cSrcweir 			// for each common point with the cut value describing the relative position on given
424*cdf0e10cSrcweir 			// bezier segment and edge.
425*cdf0e10cSrcweir 			B2DPolygon aTempPolygonA;
426*cdf0e10cSrcweir 			B2DPolygon aTempPolygonEdge;
427*cdf0e10cSrcweir 			temporaryPointVector aTempPointVectorA;
428*cdf0e10cSrcweir 			temporaryPointVector aTempPointVectorEdge;
429*cdf0e10cSrcweir 
430*cdf0e10cSrcweir 			// create subdivided polygons and find cuts between them
431*cdf0e10cSrcweir             // Keep adaptiveSubdivideByCount due to needed quality
432*cdf0e10cSrcweir 			aTempPolygonA.reserve(SUBDIVIDE_FOR_CUT_TEST_COUNT + 8);
433*cdf0e10cSrcweir 			aTempPolygonA.append(rCubicA.getStartPoint());
434*cdf0e10cSrcweir 			rCubicA.adaptiveSubdivideByCount(aTempPolygonA, SUBDIVIDE_FOR_CUT_TEST_COUNT);
435*cdf0e10cSrcweir 			aTempPolygonEdge.append(rCurrB);
436*cdf0e10cSrcweir 			aTempPolygonEdge.append(rNextB);
437*cdf0e10cSrcweir 
438*cdf0e10cSrcweir 			// #i76891# using findCuts recursively is not sufficient here
439*cdf0e10cSrcweir 			findCutsAndTouchesAndCommonForBezier(aTempPolygonA, aTempPolygonEdge, aTempPointVectorA, aTempPointVectorEdge);
440*cdf0e10cSrcweir 
441*cdf0e10cSrcweir 			if(aTempPointVectorA.size())
442*cdf0e10cSrcweir 			{
443*cdf0e10cSrcweir 				// adapt tempVector entries to segment
444*cdf0e10cSrcweir 				adaptAndTransferCutsWithBezierSegment(aTempPointVectorA, aTempPolygonA, nIndA, rTempPointsA);
445*cdf0e10cSrcweir 			}
446*cdf0e10cSrcweir 
447*cdf0e10cSrcweir 			// append remapped tempVector entries for edge to tempPoints for edge
448*cdf0e10cSrcweir 			for(sal_uInt32 a(0L); a < aTempPointVectorEdge.size(); a++)
449*cdf0e10cSrcweir 			{
450*cdf0e10cSrcweir 				const temporaryPoint& rTempPoint = aTempPointVectorEdge[a];
451*cdf0e10cSrcweir 				rTempPointsB.push_back(temporaryPoint(rTempPoint.getPoint(), nIndB, rTempPoint.getCut()));
452*cdf0e10cSrcweir 			}
453*cdf0e10cSrcweir 		}
454*cdf0e10cSrcweir 
455*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
456*cdf0e10cSrcweir 
457*cdf0e10cSrcweir 		void findEdgeCutsTwoBeziers(
458*cdf0e10cSrcweir 			const B2DCubicBezier& rCubicA,
459*cdf0e10cSrcweir 			const B2DCubicBezier& rCubicB,
460*cdf0e10cSrcweir 			sal_uInt32 nIndA, sal_uInt32 nIndB,
461*cdf0e10cSrcweir 			temporaryPointVector& rTempPointsA, temporaryPointVector& rTempPointsB)
462*cdf0e10cSrcweir 		{
463*cdf0e10cSrcweir 			// find all cuts between the two given bezier segments. Add an entry to the tempPoints
464*cdf0e10cSrcweir 			// for each common point with the cut value describing the relative position on given
465*cdf0e10cSrcweir 			// bezier segments.
466*cdf0e10cSrcweir 			B2DPolygon aTempPolygonA;
467*cdf0e10cSrcweir 			B2DPolygon aTempPolygonB;
468*cdf0e10cSrcweir 			temporaryPointVector aTempPointVectorA;
469*cdf0e10cSrcweir 			temporaryPointVector aTempPointVectorB;
470*cdf0e10cSrcweir 
471*cdf0e10cSrcweir 			// create subdivided polygons and find cuts between them
472*cdf0e10cSrcweir             // Keep adaptiveSubdivideByCount due to needed quality
473*cdf0e10cSrcweir 			aTempPolygonA.reserve(SUBDIVIDE_FOR_CUT_TEST_COUNT + 8);
474*cdf0e10cSrcweir 			aTempPolygonA.append(rCubicA.getStartPoint());
475*cdf0e10cSrcweir 			rCubicA.adaptiveSubdivideByCount(aTempPolygonA, SUBDIVIDE_FOR_CUT_TEST_COUNT);
476*cdf0e10cSrcweir 			aTempPolygonB.reserve(SUBDIVIDE_FOR_CUT_TEST_COUNT + 8);
477*cdf0e10cSrcweir 			aTempPolygonB.append(rCubicB.getStartPoint());
478*cdf0e10cSrcweir 			rCubicB.adaptiveSubdivideByCount(aTempPolygonB, SUBDIVIDE_FOR_CUT_TEST_COUNT);
479*cdf0e10cSrcweir 
480*cdf0e10cSrcweir 			// #i76891# using findCuts recursively is not sufficient here
481*cdf0e10cSrcweir 			findCutsAndTouchesAndCommonForBezier(aTempPolygonA, aTempPolygonB, aTempPointVectorA, aTempPointVectorB);
482*cdf0e10cSrcweir 
483*cdf0e10cSrcweir 			if(aTempPointVectorA.size())
484*cdf0e10cSrcweir 			{
485*cdf0e10cSrcweir 				// adapt tempVector entries to segment
486*cdf0e10cSrcweir 				adaptAndTransferCutsWithBezierSegment(aTempPointVectorA, aTempPolygonA, nIndA, rTempPointsA);
487*cdf0e10cSrcweir 			}
488*cdf0e10cSrcweir 
489*cdf0e10cSrcweir 			if(aTempPointVectorB.size())
490*cdf0e10cSrcweir 			{
491*cdf0e10cSrcweir 				// adapt tempVector entries to segment
492*cdf0e10cSrcweir 				adaptAndTransferCutsWithBezierSegment(aTempPointVectorB, aTempPolygonB, nIndB, rTempPointsB);
493*cdf0e10cSrcweir 			}
494*cdf0e10cSrcweir 		}
495*cdf0e10cSrcweir 
496*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
497*cdf0e10cSrcweir 
498*cdf0e10cSrcweir 		void findEdgeCutsOneBezier(
499*cdf0e10cSrcweir 			const B2DCubicBezier& rCubicA,
500*cdf0e10cSrcweir 			sal_uInt32 nInd, temporaryPointVector& rTempPoints)
501*cdf0e10cSrcweir 		{
502*cdf0e10cSrcweir 			// avoid expensive part of this method if possible
503*cdf0e10cSrcweir 			// TODO: use hasAnyExtremum() method instead when it becomes available
504*cdf0e10cSrcweir 			double fDummy;
505*cdf0e10cSrcweir 			const bool bHasAnyExtremum = rCubicA.getMinimumExtremumPosition( fDummy );
506*cdf0e10cSrcweir 			if( !bHasAnyExtremum )
507*cdf0e10cSrcweir 				return;
508*cdf0e10cSrcweir 
509*cdf0e10cSrcweir 			// find all self-intersections on the given bezier segment. Add an entry to the tempPoints
510*cdf0e10cSrcweir 			// for each self intersection point with the cut value describing the relative position on given
511*cdf0e10cSrcweir 			// bezier segment.
512*cdf0e10cSrcweir 			B2DPolygon aTempPolygon;
513*cdf0e10cSrcweir 			temporaryPointVector aTempPointVector;
514*cdf0e10cSrcweir 
515*cdf0e10cSrcweir 			// create subdivided polygon and find cuts on it
516*cdf0e10cSrcweir             // Keep adaptiveSubdivideByCount due to needed quality
517*cdf0e10cSrcweir 			aTempPolygon.reserve(SUBDIVIDE_FOR_CUT_TEST_COUNT + 8);
518*cdf0e10cSrcweir 			aTempPolygon.append(rCubicA.getStartPoint());
519*cdf0e10cSrcweir 			rCubicA.adaptiveSubdivideByCount(aTempPolygon, SUBDIVIDE_FOR_CUT_TEST_COUNT);
520*cdf0e10cSrcweir 			findCuts(aTempPolygon, aTempPointVector);
521*cdf0e10cSrcweir 
522*cdf0e10cSrcweir 			if(aTempPointVector.size())
523*cdf0e10cSrcweir 			{
524*cdf0e10cSrcweir 				// adapt tempVector entries to segment
525*cdf0e10cSrcweir 				adaptAndTransferCutsWithBezierSegment(aTempPointVector, aTempPolygon, nInd, rTempPoints);
526*cdf0e10cSrcweir 			}
527*cdf0e10cSrcweir 		}
528*cdf0e10cSrcweir 
529*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
530*cdf0e10cSrcweir 
531*cdf0e10cSrcweir 		void findCuts(const B2DPolygon& rCandidate, temporaryPointVector& rTempPoints)
532*cdf0e10cSrcweir 		{
533*cdf0e10cSrcweir 			// find out if there are edges with intersections (self-cuts). If yes, add
534*cdf0e10cSrcweir 			// entries to rTempPoints accordingly
535*cdf0e10cSrcweir 			const sal_uInt32 nPointCount(rCandidate.count());
536*cdf0e10cSrcweir 
537*cdf0e10cSrcweir 			if(nPointCount)
538*cdf0e10cSrcweir 			{
539*cdf0e10cSrcweir 				const sal_uInt32 nEdgeCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1L);
540*cdf0e10cSrcweir 
541*cdf0e10cSrcweir 				if(nEdgeCount)
542*cdf0e10cSrcweir 				{
543*cdf0e10cSrcweir 					const bool bCurvesInvolved(rCandidate.areControlPointsUsed());
544*cdf0e10cSrcweir 
545*cdf0e10cSrcweir 					if(bCurvesInvolved)
546*cdf0e10cSrcweir 					{
547*cdf0e10cSrcweir                         B2DCubicBezier aCubicA;
548*cdf0e10cSrcweir                         B2DCubicBezier aCubicB;
549*cdf0e10cSrcweir 
550*cdf0e10cSrcweir 						for(sal_uInt32 a(0L); a < nEdgeCount - 1L; a++)
551*cdf0e10cSrcweir 						{
552*cdf0e10cSrcweir                             rCandidate.getBezierSegment(a, aCubicA);
553*cdf0e10cSrcweir 							aCubicA.testAndSolveTrivialBezier();
554*cdf0e10cSrcweir 							const bool bEdgeAIsCurve(aCubicA.isBezier());
555*cdf0e10cSrcweir 							const B2DRange aRangeA(aCubicA.getRange());
556*cdf0e10cSrcweir 
557*cdf0e10cSrcweir 							if(bEdgeAIsCurve)
558*cdf0e10cSrcweir 							{
559*cdf0e10cSrcweir 								// curved segments may have self-intersections, do not forget those (!)
560*cdf0e10cSrcweir 								findEdgeCutsOneBezier(aCubicA, a, rTempPoints);
561*cdf0e10cSrcweir 							}
562*cdf0e10cSrcweir 
563*cdf0e10cSrcweir 							for(sal_uInt32 b(a + 1L); b < nEdgeCount; b++)
564*cdf0e10cSrcweir 							{
565*cdf0e10cSrcweir                                 rCandidate.getBezierSegment(b, aCubicB);
566*cdf0e10cSrcweir 								aCubicB.testAndSolveTrivialBezier();
567*cdf0e10cSrcweir 								const bool bEdgeBIsCurve(aCubicB.isBezier());
568*cdf0e10cSrcweir 								const B2DRange aRangeB(aCubicB.getRange());
569*cdf0e10cSrcweir 
570*cdf0e10cSrcweir 								// only overlapping segments need to be tested
571*cdf0e10cSrcweir 								// consecutive segments touch of course
572*cdf0e10cSrcweir 								bool bOverlap = false;
573*cdf0e10cSrcweir 								if( b > a+1)
574*cdf0e10cSrcweir 									bOverlap = aRangeA.overlaps(aRangeB);
575*cdf0e10cSrcweir 								else
576*cdf0e10cSrcweir 									bOverlap = aRangeA.overlapsMore(aRangeB);
577*cdf0e10cSrcweir 								if( bOverlap)
578*cdf0e10cSrcweir 								{
579*cdf0e10cSrcweir 									if(bEdgeAIsCurve && bEdgeBIsCurve)
580*cdf0e10cSrcweir 									{
581*cdf0e10cSrcweir 										// test for bezier-bezier cuts
582*cdf0e10cSrcweir 										findEdgeCutsTwoBeziers(aCubicA, aCubicB, a, b, rTempPoints, rTempPoints);
583*cdf0e10cSrcweir 									}
584*cdf0e10cSrcweir 									else if(bEdgeAIsCurve)
585*cdf0e10cSrcweir 									{
586*cdf0e10cSrcweir 										// test for bezier-edge cuts
587*cdf0e10cSrcweir 										findEdgeCutsBezierAndEdge(aCubicA, aCubicB.getStartPoint(), aCubicB.getEndPoint(), a, b, rTempPoints, rTempPoints);
588*cdf0e10cSrcweir 									}
589*cdf0e10cSrcweir 									else if(bEdgeBIsCurve)
590*cdf0e10cSrcweir 									{
591*cdf0e10cSrcweir 										// test for bezier-edge cuts
592*cdf0e10cSrcweir 										findEdgeCutsBezierAndEdge(aCubicB, aCubicA.getStartPoint(), aCubicA.getEndPoint(), b, a, rTempPoints, rTempPoints);
593*cdf0e10cSrcweir 									}
594*cdf0e10cSrcweir 									else
595*cdf0e10cSrcweir 									{
596*cdf0e10cSrcweir 										// test for simple edge-edge cuts
597*cdf0e10cSrcweir 										findEdgeCutsTwoEdges(aCubicA.getStartPoint(), aCubicA.getEndPoint(), aCubicB.getStartPoint(), aCubicB.getEndPoint(),
598*cdf0e10cSrcweir 											a, b, rTempPoints, rTempPoints);
599*cdf0e10cSrcweir 									}
600*cdf0e10cSrcweir 								}
601*cdf0e10cSrcweir 							}
602*cdf0e10cSrcweir 						}
603*cdf0e10cSrcweir 					}
604*cdf0e10cSrcweir 					else
605*cdf0e10cSrcweir 					{
606*cdf0e10cSrcweir 						B2DPoint aCurrA(rCandidate.getB2DPoint(0L));
607*cdf0e10cSrcweir 
608*cdf0e10cSrcweir 						for(sal_uInt32 a(0L); a < nEdgeCount - 1L; a++)
609*cdf0e10cSrcweir 						{
610*cdf0e10cSrcweir 							const B2DPoint aNextA(rCandidate.getB2DPoint(a + 1L == nPointCount ? 0L : a + 1L));
611*cdf0e10cSrcweir 							const B2DRange aRangeA(aCurrA, aNextA);
612*cdf0e10cSrcweir 							B2DPoint aCurrB(rCandidate.getB2DPoint(a + 1L));
613*cdf0e10cSrcweir 
614*cdf0e10cSrcweir 							for(sal_uInt32 b(a + 1L); b < nEdgeCount; b++)
615*cdf0e10cSrcweir 							{
616*cdf0e10cSrcweir 								const B2DPoint aNextB(rCandidate.getB2DPoint(b + 1L == nPointCount ? 0L : b + 1L));
617*cdf0e10cSrcweir 								const B2DRange aRangeB(aCurrB, aNextB);
618*cdf0e10cSrcweir 
619*cdf0e10cSrcweir 								// consecutive segments touch of course
620*cdf0e10cSrcweir 								bool bOverlap = false;
621*cdf0e10cSrcweir 								if( b > a+1)
622*cdf0e10cSrcweir 									bOverlap = aRangeA.overlaps(aRangeB);
623*cdf0e10cSrcweir 								else
624*cdf0e10cSrcweir 									bOverlap = aRangeA.overlapsMore(aRangeB);
625*cdf0e10cSrcweir 								if( bOverlap)
626*cdf0e10cSrcweir 								{
627*cdf0e10cSrcweir 									findEdgeCutsTwoEdges(aCurrA, aNextA, aCurrB, aNextB, a, b, rTempPoints, rTempPoints);
628*cdf0e10cSrcweir 								}
629*cdf0e10cSrcweir 
630*cdf0e10cSrcweir 								// prepare next step
631*cdf0e10cSrcweir 								aCurrB = aNextB;
632*cdf0e10cSrcweir 							}
633*cdf0e10cSrcweir 
634*cdf0e10cSrcweir 							// prepare next step
635*cdf0e10cSrcweir 							aCurrA = aNextA;
636*cdf0e10cSrcweir 						}
637*cdf0e10cSrcweir 					}
638*cdf0e10cSrcweir 				}
639*cdf0e10cSrcweir 			}
640*cdf0e10cSrcweir 		}
641*cdf0e10cSrcweir 
642*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
643*cdf0e10cSrcweir 
644*cdf0e10cSrcweir 	} // end of anonymous namespace
645*cdf0e10cSrcweir } // end of namespace basegfx
646*cdf0e10cSrcweir 
647*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
648*cdf0e10cSrcweir 
649*cdf0e10cSrcweir namespace basegfx
650*cdf0e10cSrcweir {
651*cdf0e10cSrcweir 	namespace
652*cdf0e10cSrcweir 	{
653*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
654*cdf0e10cSrcweir 
655*cdf0e10cSrcweir 		void findTouchesOnEdge(
656*cdf0e10cSrcweir 			const B2DPoint& rCurr, const B2DPoint& rNext, const B2DPolygon& rPointPolygon,
657*cdf0e10cSrcweir 			sal_uInt32 nInd, temporaryPointVector& rTempPoints)
658*cdf0e10cSrcweir 		{
659*cdf0e10cSrcweir 			// find out if points from rPointPolygon are positioned on given edge. If Yes, add
660*cdf0e10cSrcweir 			// points there to represent touches (which may be enter or leave nodes later).
661*cdf0e10cSrcweir 			const sal_uInt32 nPointCount(rPointPolygon.count());
662*cdf0e10cSrcweir 
663*cdf0e10cSrcweir 			if(nPointCount)
664*cdf0e10cSrcweir 			{
665*cdf0e10cSrcweir 				const B2DRange aRange(rCurr, rNext);
666*cdf0e10cSrcweir 				const B2DVector aEdgeVector(rNext - rCurr);
667*cdf0e10cSrcweir 				B2DVector aNormalizedEdgeVector(aEdgeVector);
668*cdf0e10cSrcweir 				aNormalizedEdgeVector.normalize();
669*cdf0e10cSrcweir 				bool bTestUsingX(fabs(aEdgeVector.getX()) > fabs(aEdgeVector.getY()));
670*cdf0e10cSrcweir 
671*cdf0e10cSrcweir 				for(sal_uInt32 a(0L); a < nPointCount; a++)
672*cdf0e10cSrcweir 				{
673*cdf0e10cSrcweir 					const B2DPoint aTestPoint(rPointPolygon.getB2DPoint(a));
674*cdf0e10cSrcweir 
675*cdf0e10cSrcweir 					if(aRange.isInside(aTestPoint))
676*cdf0e10cSrcweir 					{
677*cdf0e10cSrcweir 						if(!aTestPoint.equal(rCurr) && !aTestPoint.equal(rNext))
678*cdf0e10cSrcweir 						{
679*cdf0e10cSrcweir 							const B2DVector aTestVector(aTestPoint - rCurr);
680*cdf0e10cSrcweir 
681*cdf0e10cSrcweir 							if(areParallel(aNormalizedEdgeVector, aTestVector))
682*cdf0e10cSrcweir 							{
683*cdf0e10cSrcweir 								const double fCut((bTestUsingX)
684*cdf0e10cSrcweir 									? aTestVector.getX() / aEdgeVector.getX()
685*cdf0e10cSrcweir 									: aTestVector.getY() / aEdgeVector.getY());
686*cdf0e10cSrcweir 								const double fZero(0.0);
687*cdf0e10cSrcweir 								const double fOne(1.0);
688*cdf0e10cSrcweir 
689*cdf0e10cSrcweir 								if(fTools::more(fCut, fZero) && fTools::less(fCut, fOne))
690*cdf0e10cSrcweir 								{
691*cdf0e10cSrcweir 									rTempPoints.push_back(temporaryPoint(aTestPoint, nInd, fCut));
692*cdf0e10cSrcweir 								}
693*cdf0e10cSrcweir 							}
694*cdf0e10cSrcweir 						}
695*cdf0e10cSrcweir 					}
696*cdf0e10cSrcweir 				}
697*cdf0e10cSrcweir 			}
698*cdf0e10cSrcweir 		}
699*cdf0e10cSrcweir 
700*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
701*cdf0e10cSrcweir 
702*cdf0e10cSrcweir 		void findTouchesOnCurve(
703*cdf0e10cSrcweir 			const B2DCubicBezier& rCubicA, const B2DPolygon& rPointPolygon,
704*cdf0e10cSrcweir 			sal_uInt32 nInd, temporaryPointVector& rTempPoints)
705*cdf0e10cSrcweir 		{
706*cdf0e10cSrcweir 			// find all points from rPointPolygon which touch the given bezier segment. Add an entry
707*cdf0e10cSrcweir 			// for each touch to the given pointVector. The cut for that entry is the relative position on
708*cdf0e10cSrcweir 			// the given bezier segment.
709*cdf0e10cSrcweir 			B2DPolygon aTempPolygon;
710*cdf0e10cSrcweir 			temporaryPointVector aTempPointVector;
711*cdf0e10cSrcweir 
712*cdf0e10cSrcweir 			// create subdivided polygon and find cuts on it
713*cdf0e10cSrcweir             // Keep adaptiveSubdivideByCount due to needed quality
714*cdf0e10cSrcweir 			aTempPolygon.reserve(SUBDIVIDE_FOR_CUT_TEST_COUNT + 8);
715*cdf0e10cSrcweir 			aTempPolygon.append(rCubicA.getStartPoint());
716*cdf0e10cSrcweir 			rCubicA.adaptiveSubdivideByCount(aTempPolygon, SUBDIVIDE_FOR_CUT_TEST_COUNT);
717*cdf0e10cSrcweir 			findTouches(aTempPolygon, rPointPolygon, aTempPointVector);
718*cdf0e10cSrcweir 
719*cdf0e10cSrcweir 			if(aTempPointVector.size())
720*cdf0e10cSrcweir 			{
721*cdf0e10cSrcweir 				// adapt tempVector entries to segment
722*cdf0e10cSrcweir 				adaptAndTransferCutsWithBezierSegment(aTempPointVector, aTempPolygon, nInd, rTempPoints);
723*cdf0e10cSrcweir 			}
724*cdf0e10cSrcweir 		}
725*cdf0e10cSrcweir 
726*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
727*cdf0e10cSrcweir 
728*cdf0e10cSrcweir 		void findTouches(const B2DPolygon& rEdgePolygon, const B2DPolygon& rPointPolygon, temporaryPointVector& rTempPoints)
729*cdf0e10cSrcweir 		{
730*cdf0e10cSrcweir 			// find out if points from rPointPolygon touch edges from rEdgePolygon. If yes,
731*cdf0e10cSrcweir 			// add entries to rTempPoints
732*cdf0e10cSrcweir 			const sal_uInt32 nPointCount(rPointPolygon.count());
733*cdf0e10cSrcweir 			const sal_uInt32 nEdgePointCount(rEdgePolygon.count());
734*cdf0e10cSrcweir 
735*cdf0e10cSrcweir 			if(nPointCount && nEdgePointCount)
736*cdf0e10cSrcweir 			{
737*cdf0e10cSrcweir 				const sal_uInt32 nEdgeCount(rEdgePolygon.isClosed() ? nEdgePointCount : nEdgePointCount - 1L);
738*cdf0e10cSrcweir 				B2DPoint aCurr(rEdgePolygon.getB2DPoint(0));
739*cdf0e10cSrcweir 
740*cdf0e10cSrcweir 				for(sal_uInt32 a(0L); a < nEdgeCount; a++)
741*cdf0e10cSrcweir 				{
742*cdf0e10cSrcweir 					const sal_uInt32 nNextIndex((a + 1) % nEdgePointCount);
743*cdf0e10cSrcweir 					const B2DPoint aNext(rEdgePolygon.getB2DPoint(nNextIndex));
744*cdf0e10cSrcweir 
745*cdf0e10cSrcweir 					if(!aCurr.equal(aNext))
746*cdf0e10cSrcweir 					{
747*cdf0e10cSrcweir 						bool bHandleAsSimpleEdge(true);
748*cdf0e10cSrcweir 
749*cdf0e10cSrcweir 						if(rEdgePolygon.areControlPointsUsed())
750*cdf0e10cSrcweir 						{
751*cdf0e10cSrcweir 							const B2DPoint aNextControlPoint(rEdgePolygon.getNextControlPoint(a));
752*cdf0e10cSrcweir 							const B2DPoint aPrevControlPoint(rEdgePolygon.getPrevControlPoint(nNextIndex));
753*cdf0e10cSrcweir 							const bool bEdgeIsCurve(!aNextControlPoint.equal(aCurr) || !aPrevControlPoint.equal(aNext));
754*cdf0e10cSrcweir 
755*cdf0e10cSrcweir 							if(bEdgeIsCurve)
756*cdf0e10cSrcweir 							{
757*cdf0e10cSrcweir 								bHandleAsSimpleEdge = false;
758*cdf0e10cSrcweir 								const B2DCubicBezier aCubicA(aCurr, aNextControlPoint, aPrevControlPoint, aNext);
759*cdf0e10cSrcweir 								findTouchesOnCurve(aCubicA, rPointPolygon, a, rTempPoints);
760*cdf0e10cSrcweir 							}
761*cdf0e10cSrcweir 						}
762*cdf0e10cSrcweir 
763*cdf0e10cSrcweir 						if(bHandleAsSimpleEdge)
764*cdf0e10cSrcweir 						{
765*cdf0e10cSrcweir 							findTouchesOnEdge(aCurr, aNext, rPointPolygon, a, rTempPoints);
766*cdf0e10cSrcweir 						}
767*cdf0e10cSrcweir 					}
768*cdf0e10cSrcweir 
769*cdf0e10cSrcweir 					// next step
770*cdf0e10cSrcweir 					aCurr = aNext;
771*cdf0e10cSrcweir 				}
772*cdf0e10cSrcweir 			}
773*cdf0e10cSrcweir 		}
774*cdf0e10cSrcweir 
775*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
776*cdf0e10cSrcweir 
777*cdf0e10cSrcweir 	} // end of anonymous namespace
778*cdf0e10cSrcweir } // end of namespace basegfx
779*cdf0e10cSrcweir 
780*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
781*cdf0e10cSrcweir 
782*cdf0e10cSrcweir namespace basegfx
783*cdf0e10cSrcweir {
784*cdf0e10cSrcweir 	namespace
785*cdf0e10cSrcweir 	{
786*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
787*cdf0e10cSrcweir 
788*cdf0e10cSrcweir 		void findCuts(const B2DPolygon& rCandidateA, const B2DPolygon& rCandidateB, temporaryPointVector& rTempPointsA, temporaryPointVector& rTempPointsB)
789*cdf0e10cSrcweir 		{
790*cdf0e10cSrcweir 			// find out if edges from both polygons cut. If so, add entries to rTempPoints which
791*cdf0e10cSrcweir 			// should be added to the polygons accordingly
792*cdf0e10cSrcweir 			const sal_uInt32 nPointCountA(rCandidateA.count());
793*cdf0e10cSrcweir 			const sal_uInt32 nPointCountB(rCandidateB.count());
794*cdf0e10cSrcweir 
795*cdf0e10cSrcweir 			if(nPointCountA && nPointCountB)
796*cdf0e10cSrcweir 			{
797*cdf0e10cSrcweir 				const sal_uInt32 nEdgeCountA(rCandidateA.isClosed() ? nPointCountA : nPointCountA - 1L);
798*cdf0e10cSrcweir 				const sal_uInt32 nEdgeCountB(rCandidateB.isClosed() ? nPointCountB : nPointCountB - 1L);
799*cdf0e10cSrcweir 
800*cdf0e10cSrcweir 				if(nEdgeCountA && nEdgeCountB)
801*cdf0e10cSrcweir 				{
802*cdf0e10cSrcweir 					const bool bCurvesInvolved(rCandidateA.areControlPointsUsed() || rCandidateB.areControlPointsUsed());
803*cdf0e10cSrcweir 
804*cdf0e10cSrcweir 					if(bCurvesInvolved)
805*cdf0e10cSrcweir 					{
806*cdf0e10cSrcweir                         B2DCubicBezier aCubicA;
807*cdf0e10cSrcweir                         B2DCubicBezier aCubicB;
808*cdf0e10cSrcweir 
809*cdf0e10cSrcweir 						for(sal_uInt32 a(0L); a < nEdgeCountA; a++)
810*cdf0e10cSrcweir 						{
811*cdf0e10cSrcweir                             rCandidateA.getBezierSegment(a, aCubicA);
812*cdf0e10cSrcweir 							aCubicA.testAndSolveTrivialBezier();
813*cdf0e10cSrcweir 							const bool bEdgeAIsCurve(aCubicA.isBezier());
814*cdf0e10cSrcweir 							const B2DRange aRangeA(aCubicA.getRange());
815*cdf0e10cSrcweir 
816*cdf0e10cSrcweir 							for(sal_uInt32 b(0L); b < nEdgeCountB; b++)
817*cdf0e10cSrcweir 							{
818*cdf0e10cSrcweir                                 rCandidateB.getBezierSegment(b, aCubicB);
819*cdf0e10cSrcweir 								aCubicB.testAndSolveTrivialBezier();
820*cdf0e10cSrcweir 								const bool bEdgeBIsCurve(aCubicB.isBezier());
821*cdf0e10cSrcweir 								const B2DRange aRangeB(aCubicB.getRange());
822*cdf0e10cSrcweir 
823*cdf0e10cSrcweir 								// consecutive segments touch of course
824*cdf0e10cSrcweir 								bool bOverlap = false;
825*cdf0e10cSrcweir 								if( b > a+1)
826*cdf0e10cSrcweir 									bOverlap = aRangeA.overlaps(aRangeB);
827*cdf0e10cSrcweir 								else
828*cdf0e10cSrcweir 									bOverlap = aRangeA.overlapsMore(aRangeB);
829*cdf0e10cSrcweir 								if( bOverlap)
830*cdf0e10cSrcweir 								{
831*cdf0e10cSrcweir 									if(bEdgeAIsCurve && bEdgeBIsCurve)
832*cdf0e10cSrcweir 									{
833*cdf0e10cSrcweir 										// test for bezier-bezier cuts
834*cdf0e10cSrcweir 										findEdgeCutsTwoBeziers(aCubicA, aCubicB, a, b, rTempPointsA, rTempPointsB);
835*cdf0e10cSrcweir 									}
836*cdf0e10cSrcweir 									else if(bEdgeAIsCurve)
837*cdf0e10cSrcweir 									{
838*cdf0e10cSrcweir 										// test for bezier-edge cuts
839*cdf0e10cSrcweir 										findEdgeCutsBezierAndEdge(aCubicA, aCubicB.getStartPoint(), aCubicB.getEndPoint(), a, b, rTempPointsA, rTempPointsB);
840*cdf0e10cSrcweir 									}
841*cdf0e10cSrcweir 									else if(bEdgeBIsCurve)
842*cdf0e10cSrcweir 									{
843*cdf0e10cSrcweir 										// test for bezier-edge cuts
844*cdf0e10cSrcweir 										findEdgeCutsBezierAndEdge(aCubicB, aCubicA.getStartPoint(), aCubicA.getEndPoint(), b, a, rTempPointsB, rTempPointsA);
845*cdf0e10cSrcweir 									}
846*cdf0e10cSrcweir 									else
847*cdf0e10cSrcweir 									{
848*cdf0e10cSrcweir 										// test for simple edge-edge cuts
849*cdf0e10cSrcweir 										findEdgeCutsTwoEdges(aCubicA.getStartPoint(), aCubicA.getEndPoint(), aCubicB.getStartPoint(), aCubicB.getEndPoint(),
850*cdf0e10cSrcweir 											a, b, rTempPointsA, rTempPointsB);
851*cdf0e10cSrcweir 									}
852*cdf0e10cSrcweir 								}
853*cdf0e10cSrcweir 							}
854*cdf0e10cSrcweir 						}
855*cdf0e10cSrcweir 					}
856*cdf0e10cSrcweir 					else
857*cdf0e10cSrcweir 					{
858*cdf0e10cSrcweir 						B2DPoint aCurrA(rCandidateA.getB2DPoint(0L));
859*cdf0e10cSrcweir 
860*cdf0e10cSrcweir 						for(sal_uInt32 a(0L); a < nEdgeCountA; a++)
861*cdf0e10cSrcweir 						{
862*cdf0e10cSrcweir 							const B2DPoint aNextA(rCandidateA.getB2DPoint(a + 1L == nPointCountA ? 0L : a + 1L));
863*cdf0e10cSrcweir 							const B2DRange aRangeA(aCurrA, aNextA);
864*cdf0e10cSrcweir 							B2DPoint aCurrB(rCandidateB.getB2DPoint(0L));
865*cdf0e10cSrcweir 
866*cdf0e10cSrcweir 							for(sal_uInt32 b(0L); b < nEdgeCountB; b++)
867*cdf0e10cSrcweir 							{
868*cdf0e10cSrcweir 								const B2DPoint aNextB(rCandidateB.getB2DPoint(b + 1L == nPointCountB ? 0L : b + 1L));
869*cdf0e10cSrcweir 								const B2DRange aRangeB(aCurrB, aNextB);
870*cdf0e10cSrcweir 
871*cdf0e10cSrcweir 								// consecutive segments touch of course
872*cdf0e10cSrcweir 								bool bOverlap = false;
873*cdf0e10cSrcweir 								if( b > a+1)
874*cdf0e10cSrcweir 									bOverlap = aRangeA.overlaps(aRangeB);
875*cdf0e10cSrcweir 								else
876*cdf0e10cSrcweir 									bOverlap = aRangeA.overlapsMore(aRangeB);
877*cdf0e10cSrcweir 								if( bOverlap)
878*cdf0e10cSrcweir 								{
879*cdf0e10cSrcweir 									// test for simple edge-edge cuts
880*cdf0e10cSrcweir 									findEdgeCutsTwoEdges(aCurrA, aNextA, aCurrB, aNextB, a, b, rTempPointsA, rTempPointsB);
881*cdf0e10cSrcweir 								}
882*cdf0e10cSrcweir 
883*cdf0e10cSrcweir 								// prepare next step
884*cdf0e10cSrcweir 								aCurrB = aNextB;
885*cdf0e10cSrcweir 							}
886*cdf0e10cSrcweir 
887*cdf0e10cSrcweir 							// prepare next step
888*cdf0e10cSrcweir 							aCurrA = aNextA;
889*cdf0e10cSrcweir 						}
890*cdf0e10cSrcweir 					}
891*cdf0e10cSrcweir 				}
892*cdf0e10cSrcweir 			}
893*cdf0e10cSrcweir 		}
894*cdf0e10cSrcweir 
895*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
896*cdf0e10cSrcweir 
897*cdf0e10cSrcweir 	} // end of anonymous namespace
898*cdf0e10cSrcweir } // end of namespace basegfx
899*cdf0e10cSrcweir 
900*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
901*cdf0e10cSrcweir 
902*cdf0e10cSrcweir namespace basegfx
903*cdf0e10cSrcweir {
904*cdf0e10cSrcweir 	namespace tools
905*cdf0e10cSrcweir 	{
906*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
907*cdf0e10cSrcweir 
908*cdf0e10cSrcweir 		B2DPolygon addPointsAtCutsAndTouches(const B2DPolygon& rCandidate)
909*cdf0e10cSrcweir 		{
910*cdf0e10cSrcweir 			if(rCandidate.count())
911*cdf0e10cSrcweir 			{
912*cdf0e10cSrcweir 				temporaryPointVector aTempPoints;
913*cdf0e10cSrcweir 
914*cdf0e10cSrcweir 				findTouches(rCandidate, rCandidate, aTempPoints);
915*cdf0e10cSrcweir 				findCuts(rCandidate, aTempPoints);
916*cdf0e10cSrcweir 
917*cdf0e10cSrcweir 				return mergeTemporaryPointsAndPolygon(rCandidate, aTempPoints);
918*cdf0e10cSrcweir 			}
919*cdf0e10cSrcweir 			else
920*cdf0e10cSrcweir 			{
921*cdf0e10cSrcweir 				return rCandidate;
922*cdf0e10cSrcweir 			}
923*cdf0e10cSrcweir 		}
924*cdf0e10cSrcweir 
925*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
926*cdf0e10cSrcweir 
927*cdf0e10cSrcweir 		B2DPolyPolygon addPointsAtCutsAndTouches(const B2DPolyPolygon& rCandidate, bool bSelfIntersections)
928*cdf0e10cSrcweir 		{
929*cdf0e10cSrcweir 			const sal_uInt32 nCount(rCandidate.count());
930*cdf0e10cSrcweir 
931*cdf0e10cSrcweir 			if(nCount)
932*cdf0e10cSrcweir 			{
933*cdf0e10cSrcweir 				B2DPolyPolygon aRetval;
934*cdf0e10cSrcweir 
935*cdf0e10cSrcweir 				if(1L == nCount)
936*cdf0e10cSrcweir 				{
937*cdf0e10cSrcweir 					if(bSelfIntersections)
938*cdf0e10cSrcweir 					{
939*cdf0e10cSrcweir 						// remove self intersections
940*cdf0e10cSrcweir 						aRetval.append(addPointsAtCutsAndTouches(rCandidate.getB2DPolygon(0L)));
941*cdf0e10cSrcweir 					}
942*cdf0e10cSrcweir 					else
943*cdf0e10cSrcweir 					{
944*cdf0e10cSrcweir 						// copy source
945*cdf0e10cSrcweir 						aRetval = rCandidate;
946*cdf0e10cSrcweir 					}
947*cdf0e10cSrcweir 				}
948*cdf0e10cSrcweir 				else
949*cdf0e10cSrcweir 				{
950*cdf0e10cSrcweir 					// first solve self cuts and self touches for all contained single polygons
951*cdf0e10cSrcweir 					temporaryPolygonData *pTempData = new temporaryPolygonData[nCount];
952*cdf0e10cSrcweir 					sal_uInt32 a, b;
953*cdf0e10cSrcweir 
954*cdf0e10cSrcweir 					for(a = 0L; a < nCount; a++)
955*cdf0e10cSrcweir 					{
956*cdf0e10cSrcweir 						if(bSelfIntersections)
957*cdf0e10cSrcweir 						{
958*cdf0e10cSrcweir 							// use polygons with solved self intersections
959*cdf0e10cSrcweir 							pTempData[a].setPolygon(addPointsAtCutsAndTouches(rCandidate.getB2DPolygon(a)));
960*cdf0e10cSrcweir 						}
961*cdf0e10cSrcweir 						else
962*cdf0e10cSrcweir 						{
963*cdf0e10cSrcweir 							// copy given polygons
964*cdf0e10cSrcweir 							pTempData[a].setPolygon(rCandidate.getB2DPolygon(a));
965*cdf0e10cSrcweir 						}
966*cdf0e10cSrcweir 					}
967*cdf0e10cSrcweir 
968*cdf0e10cSrcweir 					// now cuts and touches between the polygons
969*cdf0e10cSrcweir 					for(a = 0L; a < nCount; a++)
970*cdf0e10cSrcweir 					{
971*cdf0e10cSrcweir 						for(b = 0L; b < nCount; b++)
972*cdf0e10cSrcweir 						{
973*cdf0e10cSrcweir 							if(a != b)
974*cdf0e10cSrcweir 							{
975*cdf0e10cSrcweir 								// look for touches, compare each edge polygon to all other points
976*cdf0e10cSrcweir 								if(pTempData[a].getRange().overlaps(pTempData[b].getRange()))
977*cdf0e10cSrcweir 								{
978*cdf0e10cSrcweir 									findTouches(pTempData[a].getPolygon(), pTempData[b].getPolygon(), pTempData[a].getTemporaryPointVector());
979*cdf0e10cSrcweir 								}
980*cdf0e10cSrcweir 							}
981*cdf0e10cSrcweir 
982*cdf0e10cSrcweir 							if(a < b)
983*cdf0e10cSrcweir 							{
984*cdf0e10cSrcweir 								// look for cuts, compare each edge polygon to following ones
985*cdf0e10cSrcweir 								if(pTempData[a].getRange().overlaps(pTempData[b].getRange()))
986*cdf0e10cSrcweir 								{
987*cdf0e10cSrcweir 									findCuts(pTempData[a].getPolygon(), pTempData[b].getPolygon(), pTempData[a].getTemporaryPointVector(), pTempData[b].getTemporaryPointVector());
988*cdf0e10cSrcweir 								}
989*cdf0e10cSrcweir 							}
990*cdf0e10cSrcweir 						}
991*cdf0e10cSrcweir 					}
992*cdf0e10cSrcweir 
993*cdf0e10cSrcweir 					// consolidate the result
994*cdf0e10cSrcweir 					for(a = 0L; a < nCount; a++)
995*cdf0e10cSrcweir 					{
996*cdf0e10cSrcweir 						aRetval.append(mergeTemporaryPointsAndPolygon(pTempData[a].getPolygon(), pTempData[a].getTemporaryPointVector()));
997*cdf0e10cSrcweir 					}
998*cdf0e10cSrcweir 
999*cdf0e10cSrcweir 					delete[] pTempData;
1000*cdf0e10cSrcweir 				}
1001*cdf0e10cSrcweir 
1002*cdf0e10cSrcweir 				return aRetval;
1003*cdf0e10cSrcweir 			}
1004*cdf0e10cSrcweir 			else
1005*cdf0e10cSrcweir 			{
1006*cdf0e10cSrcweir 				return rCandidate;
1007*cdf0e10cSrcweir 			}
1008*cdf0e10cSrcweir 		}
1009*cdf0e10cSrcweir 
1010*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
1011*cdf0e10cSrcweir 
1012*cdf0e10cSrcweir 		B2DPolygon addPointsAtCutsAndTouches(const B2DPolyPolygon& rMask, const B2DPolygon& rCandidate)
1013*cdf0e10cSrcweir 		{
1014*cdf0e10cSrcweir 			if(rCandidate.count())
1015*cdf0e10cSrcweir 			{
1016*cdf0e10cSrcweir 				temporaryPointVector aTempPoints;
1017*cdf0e10cSrcweir 				temporaryPointVector aTempPointsUnused;
1018*cdf0e10cSrcweir 
1019*cdf0e10cSrcweir 				for(sal_uInt32 a(0L); a < rMask.count(); a++)
1020*cdf0e10cSrcweir 				{
1021*cdf0e10cSrcweir 					const B2DPolygon aPartMask(rMask.getB2DPolygon(a));
1022*cdf0e10cSrcweir 
1023*cdf0e10cSrcweir 					findTouches(rCandidate, aPartMask, aTempPoints);
1024*cdf0e10cSrcweir 					findCuts(rCandidate, aPartMask, aTempPoints, aTempPointsUnused);
1025*cdf0e10cSrcweir 				}
1026*cdf0e10cSrcweir 
1027*cdf0e10cSrcweir 				return mergeTemporaryPointsAndPolygon(rCandidate, aTempPoints);
1028*cdf0e10cSrcweir 			}
1029*cdf0e10cSrcweir 			else
1030*cdf0e10cSrcweir 			{
1031*cdf0e10cSrcweir 				return rCandidate;
1032*cdf0e10cSrcweir 			}
1033*cdf0e10cSrcweir 		}
1034*cdf0e10cSrcweir 
1035*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
1036*cdf0e10cSrcweir 
1037*cdf0e10cSrcweir 		B2DPolyPolygon addPointsAtCutsAndTouches(const B2DPolyPolygon& rMask, const B2DPolyPolygon& rCandidate)
1038*cdf0e10cSrcweir 		{
1039*cdf0e10cSrcweir 			B2DPolyPolygon aRetval;
1040*cdf0e10cSrcweir 
1041*cdf0e10cSrcweir 			for(sal_uInt32 a(0L); a < rCandidate.count(); a++)
1042*cdf0e10cSrcweir 			{
1043*cdf0e10cSrcweir 				aRetval.append(addPointsAtCutsAndTouches(rMask, rCandidate.getB2DPolygon(a)));
1044*cdf0e10cSrcweir 			}
1045*cdf0e10cSrcweir 
1046*cdf0e10cSrcweir 			return aRetval;
1047*cdf0e10cSrcweir 		}
1048*cdf0e10cSrcweir 
1049*cdf0e10cSrcweir 		////////////////////////////////////////////////////////////////////////////////
1050*cdf0e10cSrcweir 
1051*cdf0e10cSrcweir         B2DPolygon addPointsAtCuts(const B2DPolygon& rCandidate, const B2DPoint& rStart, const B2DPoint& rEnd)
1052*cdf0e10cSrcweir         {
1053*cdf0e10cSrcweir             const sal_uInt32 nCount(rCandidate.count());
1054*cdf0e10cSrcweir 
1055*cdf0e10cSrcweir             if(nCount && !rStart.equal(rEnd))
1056*cdf0e10cSrcweir             {
1057*cdf0e10cSrcweir                 const B2DRange aPolygonRange(rCandidate.getB2DRange());
1058*cdf0e10cSrcweir                 const B2DRange aEdgeRange(rStart, rEnd);
1059*cdf0e10cSrcweir 
1060*cdf0e10cSrcweir                 if(aPolygonRange.overlaps(aEdgeRange))
1061*cdf0e10cSrcweir                 {
1062*cdf0e10cSrcweir                     const sal_uInt32 nEdgeCount(rCandidate.isClosed() ? nCount : nCount - 1);
1063*cdf0e10cSrcweir 				    temporaryPointVector aTempPoints;
1064*cdf0e10cSrcweir 				    temporaryPointVector aUnusedTempPoints;
1065*cdf0e10cSrcweir                     B2DCubicBezier aCubic;
1066*cdf0e10cSrcweir 
1067*cdf0e10cSrcweir                     for(sal_uInt32 a(0); a < nEdgeCount; a++)
1068*cdf0e10cSrcweir                     {
1069*cdf0e10cSrcweir                         rCandidate.getBezierSegment(a, aCubic);
1070*cdf0e10cSrcweir             		    B2DRange aCubicRange(aCubic.getStartPoint(), aCubic.getEndPoint());
1071*cdf0e10cSrcweir 
1072*cdf0e10cSrcweir                         if(aCubic.isBezier())
1073*cdf0e10cSrcweir                         {
1074*cdf0e10cSrcweir 		                    aCubicRange.expand(aCubic.getControlPointA());
1075*cdf0e10cSrcweir 		                    aCubicRange.expand(aCubic.getControlPointB());
1076*cdf0e10cSrcweir 
1077*cdf0e10cSrcweir                             if(aCubicRange.overlaps(aEdgeRange))
1078*cdf0e10cSrcweir                             {
1079*cdf0e10cSrcweir         					    findEdgeCutsBezierAndEdge(aCubic, rStart, rEnd, a, 0, aTempPoints, aUnusedTempPoints);
1080*cdf0e10cSrcweir                             }
1081*cdf0e10cSrcweir                         }
1082*cdf0e10cSrcweir                         else
1083*cdf0e10cSrcweir                         {
1084*cdf0e10cSrcweir                             if(aCubicRange.overlaps(aEdgeRange))
1085*cdf0e10cSrcweir                             {
1086*cdf0e10cSrcweir     						    findEdgeCutsTwoEdges(aCubic.getStartPoint(), aCubic.getEndPoint(), rStart, rEnd, a, 0, aTempPoints, aUnusedTempPoints);
1087*cdf0e10cSrcweir                             }
1088*cdf0e10cSrcweir                         }
1089*cdf0e10cSrcweir                     }
1090*cdf0e10cSrcweir 
1091*cdf0e10cSrcweir 				    return mergeTemporaryPointsAndPolygon(rCandidate, aTempPoints);
1092*cdf0e10cSrcweir                 }
1093*cdf0e10cSrcweir             }
1094*cdf0e10cSrcweir 
1095*cdf0e10cSrcweir             return rCandidate;
1096*cdf0e10cSrcweir         }
1097*cdf0e10cSrcweir 
1098*cdf0e10cSrcweir         B2DPolyPolygon addPointsAtCuts(const B2DPolyPolygon& rCandidate, const B2DPoint& rStart, const B2DPoint& rEnd)
1099*cdf0e10cSrcweir         {
1100*cdf0e10cSrcweir             B2DPolyPolygon aRetval;
1101*cdf0e10cSrcweir 
1102*cdf0e10cSrcweir             for(sal_uInt32 a(0); a < rCandidate.count(); a++)
1103*cdf0e10cSrcweir             {
1104*cdf0e10cSrcweir                 aRetval.append(addPointsAtCuts(rCandidate.getB2DPolygon(a), rStart, rEnd));
1105*cdf0e10cSrcweir             }
1106*cdf0e10cSrcweir 
1107*cdf0e10cSrcweir             return aRetval;
1108*cdf0e10cSrcweir         }
1109*cdf0e10cSrcweir 
1110*cdf0e10cSrcweir         ////////////////////////////////////////////////////////////////////////////////
1111*cdf0e10cSrcweir 
1112*cdf0e10cSrcweir         B2DPolygon addPointsAtCuts(const B2DPolygon& rCandidate, const B2DPolyPolygon& rPolyMask)
1113*cdf0e10cSrcweir         {
1114*cdf0e10cSrcweir             const sal_uInt32 nCountA(rCandidate.count());
1115*cdf0e10cSrcweir             const sal_uInt32 nCountM(rPolyMask.count());
1116*cdf0e10cSrcweir 
1117*cdf0e10cSrcweir             if(nCountA && nCountM)
1118*cdf0e10cSrcweir             {
1119*cdf0e10cSrcweir                 const B2DRange aRangeA(rCandidate.getB2DRange());
1120*cdf0e10cSrcweir                 const B2DRange aRangeM(rPolyMask.getB2DRange());
1121*cdf0e10cSrcweir 
1122*cdf0e10cSrcweir                 if(aRangeA.overlaps(aRangeM))
1123*cdf0e10cSrcweir                 {
1124*cdf0e10cSrcweir                     const sal_uInt32 nEdgeCountA(rCandidate.isClosed() ? nCountA : nCountA - 1);
1125*cdf0e10cSrcweir 	                temporaryPointVector aTempPointsA;
1126*cdf0e10cSrcweir 	                temporaryPointVector aUnusedTempPointsB;
1127*cdf0e10cSrcweir 
1128*cdf0e10cSrcweir                     for(sal_uInt32 m(0); m < nCountM; m++)
1129*cdf0e10cSrcweir                     {
1130*cdf0e10cSrcweir                         const B2DPolygon aMask(rPolyMask.getB2DPolygon(m));
1131*cdf0e10cSrcweir                         const sal_uInt32 nCountB(aMask.count());
1132*cdf0e10cSrcweir 
1133*cdf0e10cSrcweir                         if(nCountB)
1134*cdf0e10cSrcweir                         {
1135*cdf0e10cSrcweir                             B2DCubicBezier aCubicA;
1136*cdf0e10cSrcweir                             B2DCubicBezier aCubicB;
1137*cdf0e10cSrcweir 
1138*cdf0e10cSrcweir                             for(sal_uInt32 a(0); a < nEdgeCountA; a++)
1139*cdf0e10cSrcweir                             {
1140*cdf0e10cSrcweir                                 rCandidate.getBezierSegment(a, aCubicA);
1141*cdf0e10cSrcweir                                 const bool bCubicAIsCurve(aCubicA.isBezier());
1142*cdf0e10cSrcweir         		                B2DRange aCubicRangeA(aCubicA.getStartPoint(), aCubicA.getEndPoint());
1143*cdf0e10cSrcweir 
1144*cdf0e10cSrcweir                                 if(bCubicAIsCurve)
1145*cdf0e10cSrcweir                                 {
1146*cdf0e10cSrcweir 	                                aCubicRangeA.expand(aCubicA.getControlPointA());
1147*cdf0e10cSrcweir 	                                aCubicRangeA.expand(aCubicA.getControlPointB());
1148*cdf0e10cSrcweir                                 }
1149*cdf0e10cSrcweir 
1150*cdf0e10cSrcweir                                 for(sal_uInt32 b(0); b < nCountB; b++)
1151*cdf0e10cSrcweir                                 {
1152*cdf0e10cSrcweir                                     aMask.getBezierSegment(b, aCubicB);
1153*cdf0e10cSrcweir                                     const bool bCubicBIsCurve(aCubicB.isBezier());
1154*cdf0e10cSrcweir             		                B2DRange aCubicRangeB(aCubicB.getStartPoint(), aCubicB.getEndPoint());
1155*cdf0e10cSrcweir 
1156*cdf0e10cSrcweir                                     if(bCubicBIsCurve)
1157*cdf0e10cSrcweir                                     {
1158*cdf0e10cSrcweir 	                                    aCubicRangeB.expand(aCubicB.getControlPointA());
1159*cdf0e10cSrcweir 	                                    aCubicRangeB.expand(aCubicB.getControlPointB());
1160*cdf0e10cSrcweir                                     }
1161*cdf0e10cSrcweir 
1162*cdf0e10cSrcweir                                     if(aCubicRangeA.overlaps(aCubicRangeB))
1163*cdf0e10cSrcweir                                     {
1164*cdf0e10cSrcweir                                         if(bCubicAIsCurve && bCubicBIsCurve)
1165*cdf0e10cSrcweir                                         {
1166*cdf0e10cSrcweir 	                                        findEdgeCutsTwoBeziers(aCubicA, aCubicB, a, b, aTempPointsA, aUnusedTempPointsB);
1167*cdf0e10cSrcweir                                         }
1168*cdf0e10cSrcweir                                         else if(bCubicAIsCurve)
1169*cdf0e10cSrcweir                                         {
1170*cdf0e10cSrcweir         					                findEdgeCutsBezierAndEdge(aCubicA, aCubicB.getStartPoint(), aCubicB.getEndPoint(), a, b, aTempPointsA, aUnusedTempPointsB);
1171*cdf0e10cSrcweir                                         }
1172*cdf0e10cSrcweir                                         else if(bCubicBIsCurve)
1173*cdf0e10cSrcweir                                         {
1174*cdf0e10cSrcweir         					                findEdgeCutsBezierAndEdge(aCubicB, aCubicA.getStartPoint(), aCubicA.getEndPoint(), b, a, aUnusedTempPointsB, aTempPointsA);
1175*cdf0e10cSrcweir                                         }
1176*cdf0e10cSrcweir                                         else
1177*cdf0e10cSrcweir                                         {
1178*cdf0e10cSrcweir     						                findEdgeCutsTwoEdges(aCubicA.getStartPoint(), aCubicA.getEndPoint(), aCubicB.getStartPoint(), aCubicB.getEndPoint(), a, b, aTempPointsA, aUnusedTempPointsB);
1179*cdf0e10cSrcweir                                         }
1180*cdf0e10cSrcweir                                     }
1181*cdf0e10cSrcweir                                 }
1182*cdf0e10cSrcweir                             }
1183*cdf0e10cSrcweir                         }
1184*cdf0e10cSrcweir                     }
1185*cdf0e10cSrcweir 
1186*cdf0e10cSrcweir 				    return mergeTemporaryPointsAndPolygon(rCandidate, aTempPointsA);
1187*cdf0e10cSrcweir                 }
1188*cdf0e10cSrcweir             }
1189*cdf0e10cSrcweir 
1190*cdf0e10cSrcweir             return rCandidate;
1191*cdf0e10cSrcweir         }
1192*cdf0e10cSrcweir 
1193*cdf0e10cSrcweir         B2DPolyPolygon addPointsAtCuts(const B2DPolyPolygon& rCandidate, const B2DPolyPolygon& rMask)
1194*cdf0e10cSrcweir         {
1195*cdf0e10cSrcweir             B2DPolyPolygon aRetval;
1196*cdf0e10cSrcweir 
1197*cdf0e10cSrcweir             for(sal_uInt32 a(0); a < rCandidate.count(); a++)
1198*cdf0e10cSrcweir             {
1199*cdf0e10cSrcweir                 aRetval.append(addPointsAtCuts(rCandidate.getB2DPolygon(a), rMask));
1200*cdf0e10cSrcweir             }
1201*cdf0e10cSrcweir 
1202*cdf0e10cSrcweir             return aRetval;
1203*cdf0e10cSrcweir         }
1204*cdf0e10cSrcweir 
1205*cdf0e10cSrcweir 		B2DPolygon addPointsAtCuts(const B2DPolygon& rCandidate)
1206*cdf0e10cSrcweir 		{
1207*cdf0e10cSrcweir 			if(rCandidate.count())
1208*cdf0e10cSrcweir 			{
1209*cdf0e10cSrcweir 				temporaryPointVector aTempPoints;
1210*cdf0e10cSrcweir 
1211*cdf0e10cSrcweir 				findCuts(rCandidate, aTempPoints);
1212*cdf0e10cSrcweir 
1213*cdf0e10cSrcweir 				return mergeTemporaryPointsAndPolygon(rCandidate, aTempPoints);
1214*cdf0e10cSrcweir 			}
1215*cdf0e10cSrcweir 			else
1216*cdf0e10cSrcweir 			{
1217*cdf0e10cSrcweir 				return rCandidate;
1218*cdf0e10cSrcweir 			}
1219*cdf0e10cSrcweir 		}
1220*cdf0e10cSrcweir 
1221*cdf0e10cSrcweir 		B2DPolyPolygon addPointsAtCuts(const B2DPolyPolygon& rCandidate, bool bSelfIntersections)
1222*cdf0e10cSrcweir         {
1223*cdf0e10cSrcweir 			const sal_uInt32 nCount(rCandidate.count());
1224*cdf0e10cSrcweir 
1225*cdf0e10cSrcweir 			if(nCount)
1226*cdf0e10cSrcweir 			{
1227*cdf0e10cSrcweir 				B2DPolyPolygon aRetval;
1228*cdf0e10cSrcweir 
1229*cdf0e10cSrcweir 				if(1 == nCount)
1230*cdf0e10cSrcweir 				{
1231*cdf0e10cSrcweir 					if(bSelfIntersections)
1232*cdf0e10cSrcweir 					{
1233*cdf0e10cSrcweir 						// remove self intersections
1234*cdf0e10cSrcweir 						aRetval.append(addPointsAtCuts(rCandidate.getB2DPolygon(0)));
1235*cdf0e10cSrcweir 					}
1236*cdf0e10cSrcweir 					else
1237*cdf0e10cSrcweir 					{
1238*cdf0e10cSrcweir 						// copy source
1239*cdf0e10cSrcweir 						aRetval = rCandidate;
1240*cdf0e10cSrcweir 					}
1241*cdf0e10cSrcweir 				}
1242*cdf0e10cSrcweir 				else
1243*cdf0e10cSrcweir 				{
1244*cdf0e10cSrcweir 					// first solve self cuts for all contained single polygons
1245*cdf0e10cSrcweir 					temporaryPolygonData *pTempData = new temporaryPolygonData[nCount];
1246*cdf0e10cSrcweir 					sal_uInt32 a, b;
1247*cdf0e10cSrcweir 
1248*cdf0e10cSrcweir 					for(a = 0; a < nCount; a++)
1249*cdf0e10cSrcweir 					{
1250*cdf0e10cSrcweir 						if(bSelfIntersections)
1251*cdf0e10cSrcweir 						{
1252*cdf0e10cSrcweir 							// use polygons with solved self intersections
1253*cdf0e10cSrcweir 							pTempData[a].setPolygon(addPointsAtCuts(rCandidate.getB2DPolygon(a)));
1254*cdf0e10cSrcweir 						}
1255*cdf0e10cSrcweir 						else
1256*cdf0e10cSrcweir 						{
1257*cdf0e10cSrcweir 							// copy given polygons
1258*cdf0e10cSrcweir 							pTempData[a].setPolygon(rCandidate.getB2DPolygon(a));
1259*cdf0e10cSrcweir 						}
1260*cdf0e10cSrcweir 					}
1261*cdf0e10cSrcweir 
1262*cdf0e10cSrcweir 					// now cuts and touches between the polygons
1263*cdf0e10cSrcweir 					for(a = 0; a < nCount; a++)
1264*cdf0e10cSrcweir 					{
1265*cdf0e10cSrcweir 						for(b = 0; b < nCount; b++)
1266*cdf0e10cSrcweir 						{
1267*cdf0e10cSrcweir 							if(a < b)
1268*cdf0e10cSrcweir 							{
1269*cdf0e10cSrcweir 								// look for cuts, compare each edge polygon to following ones
1270*cdf0e10cSrcweir 								if(pTempData[a].getRange().overlaps(pTempData[b].getRange()))
1271*cdf0e10cSrcweir 								{
1272*cdf0e10cSrcweir 									findCuts(pTempData[a].getPolygon(), pTempData[b].getPolygon(), pTempData[a].getTemporaryPointVector(), pTempData[b].getTemporaryPointVector());
1273*cdf0e10cSrcweir 								}
1274*cdf0e10cSrcweir 							}
1275*cdf0e10cSrcweir 						}
1276*cdf0e10cSrcweir 					}
1277*cdf0e10cSrcweir 
1278*cdf0e10cSrcweir 					// consolidate the result
1279*cdf0e10cSrcweir 					for(a = 0L; a < nCount; a++)
1280*cdf0e10cSrcweir 					{
1281*cdf0e10cSrcweir 						aRetval.append(mergeTemporaryPointsAndPolygon(pTempData[a].getPolygon(), pTempData[a].getTemporaryPointVector()));
1282*cdf0e10cSrcweir 					}
1283*cdf0e10cSrcweir 
1284*cdf0e10cSrcweir 					delete[] pTempData;
1285*cdf0e10cSrcweir 				}
1286*cdf0e10cSrcweir 
1287*cdf0e10cSrcweir 				return aRetval;
1288*cdf0e10cSrcweir 			}
1289*cdf0e10cSrcweir 			else
1290*cdf0e10cSrcweir 			{
1291*cdf0e10cSrcweir 				return rCandidate;
1292*cdf0e10cSrcweir 			}
1293*cdf0e10cSrcweir         }
1294*cdf0e10cSrcweir 
1295*cdf0e10cSrcweir         ////////////////////////////////////////////////////////////////////////////////
1296*cdf0e10cSrcweir 
1297*cdf0e10cSrcweir 	} // end of namespace tools
1298*cdf0e10cSrcweir } // end of namespace basegfx
1299*cdf0e10cSrcweir 
1300*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
1301*cdf0e10cSrcweir // eof
1302