xref: /AOO41X/main/basegfx/source/polygon/b3dpolypolygontools.cxx (revision 09dbbe930366fe6f99ae3b8ae1cf8690b638dbda)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_basegfx.hxx"
26 #include <basegfx/polygon/b3dpolypolygontools.hxx>
27 #include <basegfx/range/b3drange.hxx>
28 #include <basegfx/polygon/b3dpolypolygon.hxx>
29 #include <basegfx/polygon/b3dpolygon.hxx>
30 #include <basegfx/polygon/b3dpolygontools.hxx>
31 #include <numeric>
32 #include <basegfx/matrix/b3dhommatrix.hxx>
33 #include <basegfx/numeric/ftools.hxx>
34 #include <osl/mutex.hxx>
35 
36 //////////////////////////////////////////////////////////////////////////////
37 
38 namespace basegfx
39 {
40 	namespace tools
41 	{
42 		// B3DPolyPolygon tools
43 		B3DRange getRange(const B3DPolyPolygon& rCandidate)
44 		{
45 			B3DRange aRetval;
46 			const sal_uInt32 nPolygonCount(rCandidate.count());
47 
48 			for(sal_uInt32 a(0L); a < nPolygonCount; a++)
49 			{
50 				B3DPolygon aCandidate = rCandidate.getB3DPolygon(a);
51 				aRetval.expand(getRange(aCandidate));
52 			}
53 
54 			return aRetval;
55 		}
56 
57 		void applyLineDashing(const B3DPolyPolygon& rCandidate, const ::std::vector<double>& rDotDashArray, B3DPolyPolygon* pLineTarget, B3DPolyPolygon* pGapTarget, double fFullDashDotLen)
58 		{
59 			if(0.0 == fFullDashDotLen && rDotDashArray.size())
60 			{
61 				// calculate fFullDashDotLen from rDotDashArray
62 				fFullDashDotLen = ::std::accumulate(rDotDashArray.begin(), rDotDashArray.end(), 0.0);
63 			}
64 
65 			if(rCandidate.count() && fFullDashDotLen > 0.0)
66 			{
67 				B3DPolyPolygon aLineTarget, aGapTarget;
68 
69 				for(sal_uInt32 a(0L); a < rCandidate.count(); a++)
70 				{
71 					const B3DPolygon aCandidate(rCandidate.getB3DPolygon(a));
72 
73 					applyLineDashing(
74 						aCandidate,
75 						rDotDashArray,
76 						pLineTarget ? &aLineTarget : 0,
77 						pGapTarget ? &aGapTarget : 0,
78 						fFullDashDotLen);
79 
80 					if(pLineTarget)
81 					{
82 						pLineTarget->append(aLineTarget);
83 					}
84 
85 					if(pGapTarget)
86 					{
87 						pGapTarget->append(aGapTarget);
88 					}
89 				}
90 			}
91 		}
92 
93 		B3DPolyPolygon createUnitCubePolyPolygon()
94 		{
95 			static B3DPolyPolygon aRetval;
96 		    ::osl::Mutex m_mutex;
97 
98 			if(!aRetval.count())
99 			{
100 				B3DPolygon aTemp;
101 				aTemp.append(B3DPoint(0.0, 0.0, 1.0));
102 				aTemp.append(B3DPoint(0.0, 1.0, 1.0));
103 				aTemp.append(B3DPoint(1.0, 1.0, 1.0));
104 				aTemp.append(B3DPoint(1.0, 0.0, 1.0));
105 				aTemp.setClosed(true);
106 				aRetval.append(aTemp);
107 
108 				aTemp.clear();
109 				aTemp.append(B3DPoint(0.0, 0.0, 0.0));
110 				aTemp.append(B3DPoint(0.0, 1.0, 0.0));
111 				aTemp.append(B3DPoint(1.0, 1.0, 0.0));
112 				aTemp.append(B3DPoint(1.0, 0.0, 0.0));
113 				aTemp.setClosed(true);
114 				aRetval.append(aTemp);
115 
116 				aTemp.clear();
117 				aTemp.append(B3DPoint(0.0, 0.0, 0.0));
118 				aTemp.append(B3DPoint(0.0, 0.0, 1.0));
119 				aRetval.append(aTemp);
120 
121 				aTemp.clear();
122 				aTemp.append(B3DPoint(0.0, 1.0, 0.0));
123 				aTemp.append(B3DPoint(0.0, 1.0, 1.0));
124 				aRetval.append(aTemp);
125 
126 				aTemp.clear();
127 				aTemp.append(B3DPoint(1.0, 1.0, 0.0));
128 				aTemp.append(B3DPoint(1.0, 1.0, 1.0));
129 				aRetval.append(aTemp);
130 
131 				aTemp.clear();
132 				aTemp.append(B3DPoint(1.0, 0.0, 0.0));
133 				aTemp.append(B3DPoint(1.0, 0.0, 1.0));
134 				aRetval.append(aTemp);
135 			}
136 
137 			return aRetval;
138 		}
139 
140 		B3DPolyPolygon createUnitCubeFillPolyPolygon()
141 		{
142 			static B3DPolyPolygon aRetval;
143 		    ::osl::Mutex m_mutex;
144 
145 			if(!aRetval.count())
146 			{
147 				B3DPolygon aTemp;
148 
149 				// all points
150 				const B3DPoint A(0.0, 0.0, 0.0);
151 				const B3DPoint B(0.0, 1.0, 0.0);
152 				const B3DPoint C(1.0, 1.0, 0.0);
153 				const B3DPoint D(1.0, 0.0, 0.0);
154 				const B3DPoint E(0.0, 0.0, 1.0);
155 				const B3DPoint F(0.0, 1.0, 1.0);
156 				const B3DPoint G(1.0, 1.0, 1.0);
157 				const B3DPoint H(1.0, 0.0, 1.0);
158 
159 				// create bottom
160 				aTemp.append(D);
161 				aTemp.append(A);
162 				aTemp.append(E);
163 				aTemp.append(H);
164 				aTemp.setClosed(true);
165 				aRetval.append(aTemp);
166 
167 				// create front
168 				aTemp.clear();
169 				aTemp.append(B);
170 				aTemp.append(A);
171 				aTemp.append(D);
172 				aTemp.append(C);
173 				aTemp.setClosed(true);
174 				aRetval.append(aTemp);
175 
176 				// create left
177 				aTemp.clear();
178 				aTemp.append(E);
179 				aTemp.append(A);
180 				aTemp.append(B);
181 				aTemp.append(F);
182 				aTemp.setClosed(true);
183 				aRetval.append(aTemp);
184 
185 				// create top
186 				aTemp.clear();
187 				aTemp.append(C);
188 				aTemp.append(G);
189 				aTemp.append(F);
190 				aTemp.append(B);
191 				aTemp.setClosed(true);
192 				aRetval.append(aTemp);
193 
194 				// create right
195 				aTemp.clear();
196 				aTemp.append(H);
197 				aTemp.append(G);
198 				aTemp.append(C);
199 				aTemp.append(D);
200 				aTemp.setClosed(true);
201 				aRetval.append(aTemp);
202 
203 				// create back
204 				aTemp.clear();
205 				aTemp.append(F);
206 				aTemp.append(G);
207 				aTemp.append(H);
208 				aTemp.append(E);
209 				aTemp.setClosed(true);
210 				aRetval.append(aTemp);
211 			}
212 
213 			return aRetval;
214 		}
215 
216 		B3DPolyPolygon createCubePolyPolygonFromB3DRange( const B3DRange& rRange)
217 		{
218 			B3DPolyPolygon aRetval;
219 
220 			if(!rRange.isEmpty())
221 			{
222 				aRetval = createUnitCubePolyPolygon();
223 				B3DHomMatrix aTrans;
224 				aTrans.scale(rRange.getWidth(), rRange.getHeight(), rRange.getDepth());
225 				aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ());
226 				aRetval.transform(aTrans);
227 				aRetval.removeDoublePoints();
228 			}
229 
230 			return aRetval;
231 		}
232 
233 		B3DPolyPolygon createCubeFillPolyPolygonFromB3DRange( const B3DRange& rRange)
234 		{
235 			B3DPolyPolygon aRetval;
236 
237 			if(!rRange.isEmpty())
238 			{
239 				aRetval = createUnitCubeFillPolyPolygon();
240 				B3DHomMatrix aTrans;
241 				aTrans.scale(rRange.getWidth(), rRange.getHeight(), rRange.getDepth());
242 				aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ());
243 				aRetval.transform(aTrans);
244 				aRetval.removeDoublePoints();
245 			}
246 
247 			return aRetval;
248 		}
249 
250 		// helper for getting the 3D Point from given cartesian coordiantes. fVer is defined from
251 		// [F_PI2 .. -F_PI2], fHor from [0.0 .. F_2PI]
252 		inline B3DPoint getPointFromCartesian(double fVer, double fHor)
253 		{
254 			const double fCosHor(cos(fHor));
255 			return B3DPoint(fCosHor * cos(fVer), sin(fHor), fCosHor * -sin(fVer));
256 		}
257 
258 		B3DPolyPolygon createUnitSpherePolyPolygon(
259 			sal_uInt32 nHorSeg, sal_uInt32 nVerSeg,
260 			double fVerStart, double fVerStop,
261 			double fHorStart, double fHorStop)
262 		{
263 			B3DPolyPolygon aRetval;
264 			sal_uInt32 a, b;
265 
266 			if(!nHorSeg)
267 			{
268 				nHorSeg = fround(fabs(fHorStop - fHorStart) / (F_2PI / 24.0));
269 			}
270 
271 			if(!nHorSeg)
272 			{
273 				nHorSeg = 1L;
274 			}
275 
276 			if(!nVerSeg)
277 			{
278 				nVerSeg = fround(fabs(fVerStop - fVerStart) / (F_2PI / 24.0));
279 			}
280 
281 			if(!nVerSeg)
282 			{
283 				nVerSeg = 1L;
284 			}
285 
286 			// create constants
287 			const double fVerDiffPerStep((fVerStop - fVerStart) / (double)nVerSeg);
288 			const double fHorDiffPerStep((fHorStop - fHorStart) / (double)nHorSeg);
289 			bool bHorClosed(fTools::equal(fHorStop - fHorStart, F_2PI));
290 			bool bVerFromTop(fTools::equal(fVerStart, F_PI2));
291 			bool bVerToBottom(fTools::equal(fVerStop, -F_PI2));
292 
293 			// create horizontal rings
294 			const sal_uInt32 nLoopVerInit(bVerFromTop ? 1L : 0L);
295 			const sal_uInt32 nLoopVerLimit(bVerToBottom ? nVerSeg : nVerSeg + 1L);
296 			const sal_uInt32 nLoopHorLimit(bHorClosed ? nHorSeg : nHorSeg + 1L);
297 
298 			for(a = nLoopVerInit; a < nLoopVerLimit; a++)
299 			{
300 				const double fVer(fVerStart + ((double)(a) * fVerDiffPerStep));
301 				B3DPolygon aNew;
302 
303 				for(b = 0L; b < nLoopHorLimit; b++)
304 				{
305 					const double fHor(fHorStart + ((double)(b) * fHorDiffPerStep));
306 					aNew.append(getPointFromCartesian(fHor, fVer));
307 				}
308 
309 				aNew.setClosed(bHorClosed);
310 				aRetval.append(aNew);
311 			}
312 
313 			// create vertical half-rings
314 			for(a = 0L; a < nLoopHorLimit; a++)
315 			{
316 				const double fHor(fHorStart + ((double)(a) * fHorDiffPerStep));
317 				B3DPolygon aNew;
318 
319 				if(bVerFromTop)
320 				{
321 					aNew.append(B3DPoint(0.0, 1.0, 0.0));
322 				}
323 
324 				for(b = nLoopVerInit; b < nLoopVerLimit; b++)
325 				{
326 					const double fVer(fVerStart + ((double)(b) * fVerDiffPerStep));
327 					aNew.append(getPointFromCartesian(fHor, fVer));
328 				}
329 
330 				if(bVerToBottom)
331 				{
332 					aNew.append(B3DPoint(0.0, -1.0, 0.0));
333 				}
334 
335 				aRetval.append(aNew);
336 			}
337 
338 			return aRetval;
339 		}
340 
341 		B3DPolyPolygon createSpherePolyPolygonFromB3DRange( const B3DRange& rRange,
342 			sal_uInt32 nHorSeg, sal_uInt32 nVerSeg,
343 			double fVerStart, double fVerStop,
344 			double fHorStart, double fHorStop)
345 		{
346 			B3DPolyPolygon aRetval(createUnitSpherePolyPolygon(nHorSeg, nVerSeg, fVerStart, fVerStop, fHorStart, fHorStop));
347 
348 			if(aRetval.count())
349 			{
350 				// move and scale whole construct which is now in [-1.0 .. 1.0] in all directions
351 				B3DHomMatrix aTrans;
352 				aTrans.translate(1.0, 1.0, 1.0);
353 				aTrans.scale(rRange.getWidth() / 2.0, rRange.getHeight() / 2.0, rRange.getDepth() / 2.0);
354 				aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ());
355 				aRetval.transform(aTrans);
356 			}
357 
358 			return aRetval;
359 		}
360 
361 		B3DPolyPolygon createUnitSphereFillPolyPolygon(
362 			sal_uInt32 nHorSeg, sal_uInt32 nVerSeg,
363 			bool bNormals,
364 			double fVerStart, double fVerStop,
365 			double fHorStart, double fHorStop)
366 		{
367 			B3DPolyPolygon aRetval;
368 
369 			if(!nHorSeg)
370 			{
371 				nHorSeg = fround(fabs(fHorStop - fHorStart) / (F_2PI / 24.0));
372 			}
373 
374 			if(!nHorSeg)
375 			{
376 				nHorSeg = 1L;
377 			}
378 
379 			if(!nVerSeg)
380 			{
381 				nVerSeg = fround(fabs(fVerStop - fVerStart) / (F_2PI / 24.0));
382 			}
383 
384 			if(!nVerSeg)
385 			{
386 				nVerSeg = 1L;
387 			}
388 
389 			// vertical loop
390 			for(sal_uInt32 a(0L); a < nVerSeg; a++)
391 			{
392 				const double fVer(fVerStart + (((fVerStop - fVerStart) * a) / nVerSeg));
393 				const double fVer2(fVerStart + (((fVerStop - fVerStart) * (a + 1)) / nVerSeg));
394 
395 				// horizontal loop
396 				for(sal_uInt32 b(0L); b < nHorSeg; b++)
397 				{
398 					const double fHor(fHorStart + (((fHorStop - fHorStart) * b) / nHorSeg));
399 					const double fHor2(fHorStart + (((fHorStop - fHorStart) * (b + 1)) / nHorSeg));
400 					B3DPolygon aNew;
401 
402 					aNew.append(getPointFromCartesian(fHor, fVer));
403 					aNew.append(getPointFromCartesian(fHor2, fVer));
404 					aNew.append(getPointFromCartesian(fHor2, fVer2));
405 					aNew.append(getPointFromCartesian(fHor, fVer2));
406 
407 					if(bNormals)
408 					{
409 						for(sal_uInt32 c(0L); c < aNew.count(); c++)
410 						{
411 							aNew.setNormal(c, ::basegfx::B3DVector(aNew.getB3DPoint(c)));
412 						}
413 					}
414 
415 					aNew.setClosed(true);
416 					aRetval.append(aNew);
417 				}
418 			}
419 
420 			return aRetval;
421 		}
422 
423 		B3DPolyPolygon createSphereFillPolyPolygonFromB3DRange( const B3DRange& rRange,
424 			sal_uInt32 nHorSeg, sal_uInt32 nVerSeg,
425 			bool bNormals,
426 			double fVerStart, double fVerStop,
427 			double fHorStart, double fHorStop)
428 		{
429 			B3DPolyPolygon aRetval(createUnitSphereFillPolyPolygon(nHorSeg, nVerSeg, bNormals, fVerStart, fVerStop, fHorStart, fHorStop));
430 
431 			if(aRetval.count())
432 			{
433 				// move and scale whole construct which is now in [-1.0 .. 1.0] in all directions
434 				B3DHomMatrix aTrans;
435 				aTrans.translate(1.0, 1.0, 1.0);
436 				aTrans.scale(rRange.getWidth() / 2.0, rRange.getHeight() / 2.0, rRange.getDepth() / 2.0);
437 				aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ());
438 				aRetval.transform(aTrans);
439 			}
440 
441 			return aRetval;
442 		}
443 
444 		B3DPolyPolygon applyDefaultNormalsSphere( const B3DPolyPolygon& rCandidate, const B3DPoint& rCenter)
445 		{
446 			B3DPolyPolygon aRetval;
447 
448 			for(sal_uInt32 a(0L); a < rCandidate.count(); a++)
449 			{
450 				aRetval.append(applyDefaultNormalsSphere(rCandidate.getB3DPolygon(a), rCenter));
451 			}
452 
453 			return aRetval;
454 		}
455 
456 		B3DPolyPolygon invertNormals( const B3DPolyPolygon& rCandidate)
457 		{
458 			B3DPolyPolygon aRetval;
459 
460 			for(sal_uInt32 a(0L); a < rCandidate.count(); a++)
461 			{
462 				aRetval.append(invertNormals(rCandidate.getB3DPolygon(a)));
463 			}
464 
465 			return aRetval;
466 		}
467 
468 		B3DPolyPolygon applyDefaultTextureCoordinatesParallel( const B3DPolyPolygon& rCandidate, const B3DRange& rRange, bool bChangeX, bool bChangeY)
469 		{
470 			B3DPolyPolygon aRetval;
471 
472 			for(sal_uInt32 a(0L); a < rCandidate.count(); a++)
473 			{
474 				aRetval.append(applyDefaultTextureCoordinatesParallel(rCandidate.getB3DPolygon(a), rRange, bChangeX, bChangeY));
475 			}
476 
477 			return aRetval;
478 		}
479 
480 		B3DPolyPolygon applyDefaultTextureCoordinatesSphere( const B3DPolyPolygon& rCandidate, const B3DPoint& rCenter, bool bChangeX, bool bChangeY)
481 		{
482 			B3DPolyPolygon aRetval;
483 
484 			for(sal_uInt32 a(0L); a < rCandidate.count(); a++)
485 			{
486 				aRetval.append(applyDefaultTextureCoordinatesSphere(rCandidate.getB3DPolygon(a), rCenter, bChangeX, bChangeY));
487 			}
488 
489 			return aRetval;
490 		}
491 
492 		bool isInside(const B3DPolyPolygon& rCandidate, const B3DPoint& rPoint, bool bWithBorder)
493 		{
494 			const sal_uInt32 nPolygonCount(rCandidate.count());
495 
496 			if(1L == nPolygonCount)
497 			{
498 				return isInside(rCandidate.getB3DPolygon(0), rPoint, bWithBorder);
499 			}
500 			else
501 			{
502 				sal_Int32 nInsideCount(0);
503 
504 				for(sal_uInt32 a(0); a < nPolygonCount; a++)
505 				{
506 					const B3DPolygon aPolygon(rCandidate.getB3DPolygon(a));
507 					const bool bInside(isInside(aPolygon, rPoint, bWithBorder));
508 
509 					if(bInside)
510 					{
511 						nInsideCount++;
512 					}
513 				}
514 
515 				return (nInsideCount % 2L);
516 			}
517 		}
518 
519 		//////////////////////////////////////////////////////////////////////
520 		// comparators with tolerance for 3D PolyPolygons
521 
522 		bool equal(const B3DPolyPolygon& rCandidateA, const B3DPolyPolygon& rCandidateB, const double& rfSmallValue)
523 		{
524 			const sal_uInt32 nPolygonCount(rCandidateA.count());
525 
526 			if(nPolygonCount != rCandidateB.count())
527 				return false;
528 
529 			for(sal_uInt32 a(0); a < nPolygonCount; a++)
530 			{
531 				const B3DPolygon aCandidate(rCandidateA.getB3DPolygon(a));
532 
533 				if(!equal(aCandidate, rCandidateB.getB3DPolygon(a), rfSmallValue))
534 					return false;
535 			}
536 
537 			return true;
538 		}
539 
540 		bool equal(const B3DPolyPolygon& rCandidateA, const B3DPolyPolygon& rCandidateB)
541 		{
542 			const double fSmallValue(fTools::getSmallValue());
543 
544 			return equal(rCandidateA, rCandidateB, fSmallValue);
545 		}
546 
547 	} // end of namespace tools
548 } // end of namespace basegfx
549 
550 //////////////////////////////////////////////////////////////////////////////
551 
552 // eof
553