1*09dbbe93SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*09dbbe93SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*09dbbe93SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*09dbbe93SAndrew Rist * distributed with this work for additional information 6*09dbbe93SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*09dbbe93SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*09dbbe93SAndrew Rist * "License"); you may not use this file except in compliance 9*09dbbe93SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*09dbbe93SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*09dbbe93SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*09dbbe93SAndrew Rist * software distributed under the License is distributed on an 15*09dbbe93SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*09dbbe93SAndrew Rist * KIND, either express or implied. See the License for the 17*09dbbe93SAndrew Rist * specific language governing permissions and limitations 18*09dbbe93SAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*09dbbe93SAndrew Rist *************************************************************/ 21*09dbbe93SAndrew Rist 22*09dbbe93SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_basegfx.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <basegfx/tools/gradienttools.hxx> 28cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx> 29cdf0e10cSrcweir #include <basegfx/range/b2drange.hxx> 30cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx> 31cdf0e10cSrcweir 32cdf0e10cSrcweir namespace basegfx 33cdf0e10cSrcweir { 34cdf0e10cSrcweir /** Most of the setup for linear & axial gradient is the same, except 35cdf0e10cSrcweir for the border treatment. Factored out here. 36cdf0e10cSrcweir */ 37cdf0e10cSrcweir static void init1DGradientInfo(ODFGradientInfo& o_rGradientInfo, 38cdf0e10cSrcweir const B2DRange& rTargetRange, 39cdf0e10cSrcweir sal_uInt32 nSteps, 40cdf0e10cSrcweir double fBorder, 41cdf0e10cSrcweir double fAngle, 42cdf0e10cSrcweir bool bAxial) 43cdf0e10cSrcweir { 44cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.identity(); 45cdf0e10cSrcweir o_rGradientInfo.maBackTextureTransform.identity(); 46cdf0e10cSrcweir o_rGradientInfo.mnSteps = nSteps; 47cdf0e10cSrcweir 48cdf0e10cSrcweir fAngle = -fAngle; 49cdf0e10cSrcweir 50cdf0e10cSrcweir double fTargetSizeX(rTargetRange.getWidth()); 51cdf0e10cSrcweir double fTargetSizeY(rTargetRange.getHeight()); 52cdf0e10cSrcweir double fTargetOffsetX(rTargetRange.getMinX()); 53cdf0e10cSrcweir double fTargetOffsetY(rTargetRange.getMinY()); 54cdf0e10cSrcweir 55cdf0e10cSrcweir // add object expansion 56cdf0e10cSrcweir if(0.0 != fAngle) 57cdf0e10cSrcweir { 58cdf0e10cSrcweir const double fAbsCos(fabs(cos(fAngle))); 59cdf0e10cSrcweir const double fAbsSin(fabs(sin(fAngle))); 60cdf0e10cSrcweir const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin); 61cdf0e10cSrcweir const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin); 62cdf0e10cSrcweir fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0; 63cdf0e10cSrcweir fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0; 64cdf0e10cSrcweir fTargetSizeX = fNewX; 65cdf0e10cSrcweir fTargetSizeY = fNewY; 66cdf0e10cSrcweir } 67cdf0e10cSrcweir 68cdf0e10cSrcweir const double fSizeWithoutBorder=1.0 - fBorder; 69cdf0e10cSrcweir if( bAxial ) 70cdf0e10cSrcweir { 71cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.scale(1.0, fSizeWithoutBorder * .5); 72cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.translate(0.0, 0.5); 73cdf0e10cSrcweir } 74cdf0e10cSrcweir else 75cdf0e10cSrcweir { 76cdf0e10cSrcweir if(!fTools::equal(fSizeWithoutBorder, 1.0)) 77cdf0e10cSrcweir { 78cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.scale(1.0, fSizeWithoutBorder); 79cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.translate(0.0, fBorder); 80cdf0e10cSrcweir } 81cdf0e10cSrcweir } 82cdf0e10cSrcweir 83cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY); 84cdf0e10cSrcweir 85cdf0e10cSrcweir // add texture rotate after scale to keep perpendicular angles 86cdf0e10cSrcweir if(0.0 != fAngle) 87cdf0e10cSrcweir { 88cdf0e10cSrcweir const B2DPoint aCenter(0.5*fTargetSizeX, 89cdf0e10cSrcweir 0.5*fTargetSizeY); 90cdf0e10cSrcweir o_rGradientInfo.maTextureTransform *= 91cdf0e10cSrcweir basegfx::tools::createRotateAroundPoint(aCenter, fAngle); 92cdf0e10cSrcweir } 93cdf0e10cSrcweir 94cdf0e10cSrcweir // add object translate 95cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); 96cdf0e10cSrcweir 97cdf0e10cSrcweir // prepare aspect for texture 98cdf0e10cSrcweir o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0; 99cdf0e10cSrcweir 100cdf0e10cSrcweir // build transform from u,v to [0.0 .. 1.0]. 101cdf0e10cSrcweir o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform; 102cdf0e10cSrcweir o_rGradientInfo.maBackTextureTransform.invert(); 103cdf0e10cSrcweir } 104cdf0e10cSrcweir 105cdf0e10cSrcweir /** Most of the setup for radial & ellipsoidal gradient is the same, 106cdf0e10cSrcweir except for the border treatment. Factored out here. 107cdf0e10cSrcweir */ 108cdf0e10cSrcweir static void initEllipticalGradientInfo(ODFGradientInfo& o_rGradientInfo, 109cdf0e10cSrcweir const B2DRange& rTargetRange, 110cdf0e10cSrcweir const B2DVector& rOffset, 111cdf0e10cSrcweir sal_uInt32 nSteps, 112cdf0e10cSrcweir double fBorder, 113cdf0e10cSrcweir double fAngle, 114cdf0e10cSrcweir bool bCircular) 115cdf0e10cSrcweir { 116cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.identity(); 117cdf0e10cSrcweir o_rGradientInfo.maBackTextureTransform.identity(); 118cdf0e10cSrcweir o_rGradientInfo.mnSteps = nSteps; 119cdf0e10cSrcweir 120cdf0e10cSrcweir fAngle = -fAngle; 121cdf0e10cSrcweir 122cdf0e10cSrcweir double fTargetSizeX(rTargetRange.getWidth()); 123cdf0e10cSrcweir double fTargetSizeY(rTargetRange.getHeight()); 124cdf0e10cSrcweir double fTargetOffsetX(rTargetRange.getMinX()); 125cdf0e10cSrcweir double fTargetOffsetY(rTargetRange.getMinY()); 126cdf0e10cSrcweir 127cdf0e10cSrcweir // add object expansion 128cdf0e10cSrcweir if( bCircular ) 129cdf0e10cSrcweir { 130cdf0e10cSrcweir const double fOriginalDiag(sqrt((fTargetSizeX * fTargetSizeX) + (fTargetSizeY * fTargetSizeY))); 131cdf0e10cSrcweir fTargetOffsetX -= (fOriginalDiag - fTargetSizeX) / 2.0; 132cdf0e10cSrcweir fTargetOffsetY -= (fOriginalDiag - fTargetSizeY) / 2.0; 133cdf0e10cSrcweir fTargetSizeX = fOriginalDiag; 134cdf0e10cSrcweir fTargetSizeY = fOriginalDiag; 135cdf0e10cSrcweir } 136cdf0e10cSrcweir else 137cdf0e10cSrcweir { 138cdf0e10cSrcweir fTargetOffsetX -= (0.4142 / 2.0 ) * fTargetSizeX; 139cdf0e10cSrcweir fTargetOffsetY -= (0.4142 / 2.0 ) * fTargetSizeY; 140cdf0e10cSrcweir fTargetSizeX = 1.4142 * fTargetSizeX; 141cdf0e10cSrcweir fTargetSizeY = 1.4142 * fTargetSizeY; 142cdf0e10cSrcweir } 143cdf0e10cSrcweir 144cdf0e10cSrcweir const double fHalfBorder((1.0 - fBorder) * 0.5); 145cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.scale(fHalfBorder, fHalfBorder); 146cdf0e10cSrcweir 147cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.translate(0.5, 0.5); 148cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY); 149cdf0e10cSrcweir 150cdf0e10cSrcweir // add texture rotate after scale to keep perpendicular angles 151cdf0e10cSrcweir if( !bCircular && 0.0 != fAngle) 152cdf0e10cSrcweir { 153cdf0e10cSrcweir const B2DPoint aCenter(0.5*fTargetSizeX, 154cdf0e10cSrcweir 0.5*fTargetSizeY); 155cdf0e10cSrcweir o_rGradientInfo.maTextureTransform *= 156cdf0e10cSrcweir basegfx::tools::createRotateAroundPoint(aCenter, fAngle); 157cdf0e10cSrcweir } 158cdf0e10cSrcweir 159cdf0e10cSrcweir // add defined offsets after rotation 160cdf0e10cSrcweir if(0.5 != rOffset.getX() || 0.5 != rOffset.getY()) 161cdf0e10cSrcweir { 162cdf0e10cSrcweir // use original target size 163cdf0e10cSrcweir fTargetOffsetX += (rOffset.getX() - 0.5) * rTargetRange.getWidth(); 164cdf0e10cSrcweir fTargetOffsetY += (rOffset.getY() - 0.5) * rTargetRange.getHeight(); 165cdf0e10cSrcweir } 166cdf0e10cSrcweir 167cdf0e10cSrcweir // add object translate 168cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); 169cdf0e10cSrcweir 170cdf0e10cSrcweir // prepare aspect for texture 171cdf0e10cSrcweir o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0; 172cdf0e10cSrcweir 173cdf0e10cSrcweir // build transform from u,v to [0.0 .. 1.0]. 174cdf0e10cSrcweir o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform; 175cdf0e10cSrcweir o_rGradientInfo.maBackTextureTransform.invert(); 176cdf0e10cSrcweir } 177cdf0e10cSrcweir 178cdf0e10cSrcweir /** Setup for rect & square gradient is exactly the same. Factored out 179cdf0e10cSrcweir here. 180cdf0e10cSrcweir */ 181cdf0e10cSrcweir static void initRectGradientInfo(ODFGradientInfo& o_rGradientInfo, 182cdf0e10cSrcweir const B2DRange& rTargetRange, 183cdf0e10cSrcweir const B2DVector& rOffset, 184cdf0e10cSrcweir sal_uInt32 nSteps, 185cdf0e10cSrcweir double fBorder, 186cdf0e10cSrcweir double fAngle) 187cdf0e10cSrcweir { 188cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.identity(); 189cdf0e10cSrcweir o_rGradientInfo.maBackTextureTransform.identity(); 190cdf0e10cSrcweir o_rGradientInfo.mnSteps = nSteps; 191cdf0e10cSrcweir 192cdf0e10cSrcweir fAngle = -fAngle; 193cdf0e10cSrcweir 194cdf0e10cSrcweir double fTargetSizeX(rTargetRange.getWidth()); 195cdf0e10cSrcweir double fTargetSizeY(rTargetRange.getHeight()); 196cdf0e10cSrcweir double fTargetOffsetX(rTargetRange.getMinX()); 197cdf0e10cSrcweir double fTargetOffsetY(rTargetRange.getMinY()); 198cdf0e10cSrcweir 199cdf0e10cSrcweir // add object expansion 200cdf0e10cSrcweir if(0.0 != fAngle) 201cdf0e10cSrcweir { 202cdf0e10cSrcweir const double fAbsCos(fabs(cos(fAngle))); 203cdf0e10cSrcweir const double fAbsSin(fabs(sin(fAngle))); 204cdf0e10cSrcweir const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin); 205cdf0e10cSrcweir const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin); 206cdf0e10cSrcweir fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0; 207cdf0e10cSrcweir fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0; 208cdf0e10cSrcweir fTargetSizeX = fNewX; 209cdf0e10cSrcweir fTargetSizeY = fNewY; 210cdf0e10cSrcweir } 211cdf0e10cSrcweir 212cdf0e10cSrcweir const double fHalfBorder((1.0 - fBorder) * 0.5); 213cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.scale(fHalfBorder, fHalfBorder); 214cdf0e10cSrcweir 215cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.translate(0.5, 0.5); 216cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY); 217cdf0e10cSrcweir 218cdf0e10cSrcweir // add texture rotate after scale to keep perpendicular angles 219cdf0e10cSrcweir if(0.0 != fAngle) 220cdf0e10cSrcweir { 221cdf0e10cSrcweir const B2DPoint aCenter(0.5*fTargetSizeX, 222cdf0e10cSrcweir 0.5*fTargetSizeY); 223cdf0e10cSrcweir o_rGradientInfo.maTextureTransform *= 224cdf0e10cSrcweir basegfx::tools::createRotateAroundPoint(aCenter, fAngle); 225cdf0e10cSrcweir } 226cdf0e10cSrcweir 227cdf0e10cSrcweir // add defined offsets after rotation 228cdf0e10cSrcweir if(0.5 != rOffset.getX() || 0.5 != rOffset.getY()) 229cdf0e10cSrcweir { 230cdf0e10cSrcweir // use scaled target size 231cdf0e10cSrcweir fTargetOffsetX += (rOffset.getX() - 0.5) * fTargetSizeX; 232cdf0e10cSrcweir fTargetOffsetY += (rOffset.getY() - 0.5) * fTargetSizeY; 233cdf0e10cSrcweir } 234cdf0e10cSrcweir 235cdf0e10cSrcweir // add object translate 236cdf0e10cSrcweir o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); 237cdf0e10cSrcweir 238cdf0e10cSrcweir // prepare aspect for texture 239cdf0e10cSrcweir o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0; 240cdf0e10cSrcweir 241cdf0e10cSrcweir // build transform from u,v to [0.0 .. 1.0]. As base, use inverse texture transform 242cdf0e10cSrcweir o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform; 243cdf0e10cSrcweir o_rGradientInfo.maBackTextureTransform.invert(); 244cdf0e10cSrcweir } 245cdf0e10cSrcweir 246cdf0e10cSrcweir namespace tools 247cdf0e10cSrcweir { 248cdf0e10cSrcweir ODFGradientInfo& createLinearODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 249cdf0e10cSrcweir const B2DRange& rTargetArea, 250cdf0e10cSrcweir sal_uInt32 nSteps, 251cdf0e10cSrcweir double fBorder, 252cdf0e10cSrcweir double fAngle) 253cdf0e10cSrcweir { 254cdf0e10cSrcweir init1DGradientInfo(o_rGradientInfo, 255cdf0e10cSrcweir rTargetArea, 256cdf0e10cSrcweir nSteps, 257cdf0e10cSrcweir fBorder, 258cdf0e10cSrcweir fAngle, 259cdf0e10cSrcweir false); 260cdf0e10cSrcweir return o_rGradientInfo; 261cdf0e10cSrcweir } 262cdf0e10cSrcweir 263cdf0e10cSrcweir ODFGradientInfo& createAxialODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 264cdf0e10cSrcweir const B2DRange& rTargetArea, 265cdf0e10cSrcweir sal_uInt32 nSteps, 266cdf0e10cSrcweir double fBorder, 267cdf0e10cSrcweir double fAngle) 268cdf0e10cSrcweir { 269cdf0e10cSrcweir init1DGradientInfo(o_rGradientInfo, 270cdf0e10cSrcweir rTargetArea, 271cdf0e10cSrcweir nSteps, 272cdf0e10cSrcweir fBorder, 273cdf0e10cSrcweir fAngle, 274cdf0e10cSrcweir true); 275cdf0e10cSrcweir return o_rGradientInfo; 276cdf0e10cSrcweir } 277cdf0e10cSrcweir 278cdf0e10cSrcweir ODFGradientInfo& createRadialODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 279cdf0e10cSrcweir const B2DRange& rTargetArea, 280cdf0e10cSrcweir const B2DVector& rOffset, 281cdf0e10cSrcweir sal_uInt32 nSteps, 282cdf0e10cSrcweir double fBorder) 283cdf0e10cSrcweir { 284cdf0e10cSrcweir initEllipticalGradientInfo(o_rGradientInfo, 285cdf0e10cSrcweir rTargetArea, 286cdf0e10cSrcweir rOffset, 287cdf0e10cSrcweir nSteps, 288cdf0e10cSrcweir fBorder, 289cdf0e10cSrcweir 0.0, 290cdf0e10cSrcweir true); 291cdf0e10cSrcweir return o_rGradientInfo; 292cdf0e10cSrcweir } 293cdf0e10cSrcweir 294cdf0e10cSrcweir ODFGradientInfo& createEllipticalODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 295cdf0e10cSrcweir const B2DRange& rTargetArea, 296cdf0e10cSrcweir const B2DVector& rOffset, 297cdf0e10cSrcweir sal_uInt32 nSteps, 298cdf0e10cSrcweir double fBorder, 299cdf0e10cSrcweir double fAngle) 300cdf0e10cSrcweir { 301cdf0e10cSrcweir initEllipticalGradientInfo(o_rGradientInfo, 302cdf0e10cSrcweir rTargetArea, 303cdf0e10cSrcweir rOffset, 304cdf0e10cSrcweir nSteps, 305cdf0e10cSrcweir fBorder, 306cdf0e10cSrcweir fAngle, 307cdf0e10cSrcweir false); 308cdf0e10cSrcweir return o_rGradientInfo; 309cdf0e10cSrcweir } 310cdf0e10cSrcweir 311cdf0e10cSrcweir ODFGradientInfo& createSquareODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 312cdf0e10cSrcweir const B2DRange& rTargetArea, 313cdf0e10cSrcweir const B2DVector& rOffset, 314cdf0e10cSrcweir sal_uInt32 nSteps, 315cdf0e10cSrcweir double fBorder, 316cdf0e10cSrcweir double fAngle) 317cdf0e10cSrcweir { 318cdf0e10cSrcweir initRectGradientInfo(o_rGradientInfo, 319cdf0e10cSrcweir rTargetArea, 320cdf0e10cSrcweir rOffset, 321cdf0e10cSrcweir nSteps, 322cdf0e10cSrcweir fBorder, 323cdf0e10cSrcweir fAngle); 324cdf0e10cSrcweir return o_rGradientInfo; 325cdf0e10cSrcweir } 326cdf0e10cSrcweir 327cdf0e10cSrcweir ODFGradientInfo& createRectangularODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 328cdf0e10cSrcweir const B2DRange& rTargetArea, 329cdf0e10cSrcweir const B2DVector& rOffset, 330cdf0e10cSrcweir sal_uInt32 nSteps, 331cdf0e10cSrcweir double fBorder, 332cdf0e10cSrcweir double fAngle) 333cdf0e10cSrcweir { 334cdf0e10cSrcweir initRectGradientInfo(o_rGradientInfo, 335cdf0e10cSrcweir rTargetArea, 336cdf0e10cSrcweir rOffset, 337cdf0e10cSrcweir nSteps, 338cdf0e10cSrcweir fBorder, 339cdf0e10cSrcweir fAngle); 340cdf0e10cSrcweir return o_rGradientInfo; 341cdf0e10cSrcweir } 342cdf0e10cSrcweir 343cdf0e10cSrcweir } // namespace tools 344cdf0e10cSrcweir 345cdf0e10cSrcweir } // namespace basegfx 346