xref: /AOO41X/main/basegfx/source/tools/gradienttools.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_basegfx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <basegfx/tools/gradienttools.hxx>
32*cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx>
33*cdf0e10cSrcweir #include <basegfx/range/b2drange.hxx>
34*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx>
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir namespace basegfx
37*cdf0e10cSrcweir {
38*cdf0e10cSrcweir     /** Most of the setup for linear & axial gradient is the same, except
39*cdf0e10cSrcweir         for the border treatment. Factored out here.
40*cdf0e10cSrcweir     */
41*cdf0e10cSrcweir     static void init1DGradientInfo(ODFGradientInfo& o_rGradientInfo,
42*cdf0e10cSrcweir                                    const B2DRange&  rTargetRange,
43*cdf0e10cSrcweir                                    sal_uInt32       nSteps,
44*cdf0e10cSrcweir                                    double           fBorder,
45*cdf0e10cSrcweir                                    double           fAngle,
46*cdf0e10cSrcweir                                    bool             bAxial)
47*cdf0e10cSrcweir     {
48*cdf0e10cSrcweir         o_rGradientInfo.maTextureTransform.identity();
49*cdf0e10cSrcweir         o_rGradientInfo.maBackTextureTransform.identity();
50*cdf0e10cSrcweir         o_rGradientInfo.mnSteps = nSteps;
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir         fAngle = -fAngle;
53*cdf0e10cSrcweir 
54*cdf0e10cSrcweir         double fTargetSizeX(rTargetRange.getWidth());
55*cdf0e10cSrcweir         double fTargetSizeY(rTargetRange.getHeight());
56*cdf0e10cSrcweir         double fTargetOffsetX(rTargetRange.getMinX());
57*cdf0e10cSrcweir         double fTargetOffsetY(rTargetRange.getMinY());
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir         // add object expansion
60*cdf0e10cSrcweir         if(0.0 != fAngle)
61*cdf0e10cSrcweir         {
62*cdf0e10cSrcweir             const double fAbsCos(fabs(cos(fAngle)));
63*cdf0e10cSrcweir             const double fAbsSin(fabs(sin(fAngle)));
64*cdf0e10cSrcweir             const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin);
65*cdf0e10cSrcweir             const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin);
66*cdf0e10cSrcweir             fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0;
67*cdf0e10cSrcweir             fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0;
68*cdf0e10cSrcweir             fTargetSizeX = fNewX;
69*cdf0e10cSrcweir             fTargetSizeY = fNewY;
70*cdf0e10cSrcweir         }
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir         const double fSizeWithoutBorder=1.0 - fBorder;
73*cdf0e10cSrcweir         if( bAxial )
74*cdf0e10cSrcweir         {
75*cdf0e10cSrcweir             o_rGradientInfo.maTextureTransform.scale(1.0, fSizeWithoutBorder * .5);
76*cdf0e10cSrcweir             o_rGradientInfo.maTextureTransform.translate(0.0, 0.5);
77*cdf0e10cSrcweir         }
78*cdf0e10cSrcweir         else
79*cdf0e10cSrcweir         {
80*cdf0e10cSrcweir             if(!fTools::equal(fSizeWithoutBorder, 1.0))
81*cdf0e10cSrcweir             {
82*cdf0e10cSrcweir                 o_rGradientInfo.maTextureTransform.scale(1.0, fSizeWithoutBorder);
83*cdf0e10cSrcweir                 o_rGradientInfo.maTextureTransform.translate(0.0, fBorder);
84*cdf0e10cSrcweir             }
85*cdf0e10cSrcweir         }
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir         o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY);
88*cdf0e10cSrcweir 
89*cdf0e10cSrcweir         // add texture rotate after scale to keep perpendicular angles
90*cdf0e10cSrcweir         if(0.0 != fAngle)
91*cdf0e10cSrcweir         {
92*cdf0e10cSrcweir             const B2DPoint aCenter(0.5*fTargetSizeX,
93*cdf0e10cSrcweir                                    0.5*fTargetSizeY);
94*cdf0e10cSrcweir             o_rGradientInfo.maTextureTransform *=
95*cdf0e10cSrcweir                 basegfx::tools::createRotateAroundPoint(aCenter, fAngle);
96*cdf0e10cSrcweir         }
97*cdf0e10cSrcweir 
98*cdf0e10cSrcweir         // add object translate
99*cdf0e10cSrcweir         o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY);
100*cdf0e10cSrcweir 
101*cdf0e10cSrcweir         // prepare aspect for texture
102*cdf0e10cSrcweir         o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ?  fTargetSizeX / fTargetSizeY : 1.0;
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir         // build transform from u,v to [0.0 .. 1.0].
105*cdf0e10cSrcweir         o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform;
106*cdf0e10cSrcweir         o_rGradientInfo.maBackTextureTransform.invert();
107*cdf0e10cSrcweir     }
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir     /** Most of the setup for radial & ellipsoidal gradient is the same,
110*cdf0e10cSrcweir         except for the border treatment. Factored out here.
111*cdf0e10cSrcweir     */
112*cdf0e10cSrcweir     static void initEllipticalGradientInfo(ODFGradientInfo& o_rGradientInfo,
113*cdf0e10cSrcweir                                            const B2DRange&  rTargetRange,
114*cdf0e10cSrcweir                                            const B2DVector& rOffset,
115*cdf0e10cSrcweir                                            sal_uInt32       nSteps,
116*cdf0e10cSrcweir                                            double           fBorder,
117*cdf0e10cSrcweir                                            double           fAngle,
118*cdf0e10cSrcweir                                            bool             bCircular)
119*cdf0e10cSrcweir     {
120*cdf0e10cSrcweir         o_rGradientInfo.maTextureTransform.identity();
121*cdf0e10cSrcweir         o_rGradientInfo.maBackTextureTransform.identity();
122*cdf0e10cSrcweir         o_rGradientInfo.mnSteps = nSteps;
123*cdf0e10cSrcweir 
124*cdf0e10cSrcweir         fAngle = -fAngle;
125*cdf0e10cSrcweir 
126*cdf0e10cSrcweir         double fTargetSizeX(rTargetRange.getWidth());
127*cdf0e10cSrcweir         double fTargetSizeY(rTargetRange.getHeight());
128*cdf0e10cSrcweir         double fTargetOffsetX(rTargetRange.getMinX());
129*cdf0e10cSrcweir         double fTargetOffsetY(rTargetRange.getMinY());
130*cdf0e10cSrcweir 
131*cdf0e10cSrcweir         // add object expansion
132*cdf0e10cSrcweir         if( bCircular )
133*cdf0e10cSrcweir         {
134*cdf0e10cSrcweir             const double fOriginalDiag(sqrt((fTargetSizeX * fTargetSizeX) + (fTargetSizeY * fTargetSizeY)));
135*cdf0e10cSrcweir             fTargetOffsetX -= (fOriginalDiag - fTargetSizeX) / 2.0;
136*cdf0e10cSrcweir             fTargetOffsetY -= (fOriginalDiag - fTargetSizeY) / 2.0;
137*cdf0e10cSrcweir             fTargetSizeX = fOriginalDiag;
138*cdf0e10cSrcweir             fTargetSizeY = fOriginalDiag;
139*cdf0e10cSrcweir         }
140*cdf0e10cSrcweir         else
141*cdf0e10cSrcweir         {
142*cdf0e10cSrcweir             fTargetOffsetX -= (0.4142 / 2.0 ) * fTargetSizeX;
143*cdf0e10cSrcweir             fTargetOffsetY -= (0.4142 / 2.0 ) * fTargetSizeY;
144*cdf0e10cSrcweir             fTargetSizeX = 1.4142 * fTargetSizeX;
145*cdf0e10cSrcweir             fTargetSizeY = 1.4142 * fTargetSizeY;
146*cdf0e10cSrcweir         }
147*cdf0e10cSrcweir 
148*cdf0e10cSrcweir         const double fHalfBorder((1.0 - fBorder) * 0.5);
149*cdf0e10cSrcweir         o_rGradientInfo.maTextureTransform.scale(fHalfBorder, fHalfBorder);
150*cdf0e10cSrcweir 
151*cdf0e10cSrcweir         o_rGradientInfo.maTextureTransform.translate(0.5, 0.5);
152*cdf0e10cSrcweir         o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY);
153*cdf0e10cSrcweir 
154*cdf0e10cSrcweir         // add texture rotate after scale to keep perpendicular angles
155*cdf0e10cSrcweir         if( !bCircular && 0.0 != fAngle)
156*cdf0e10cSrcweir         {
157*cdf0e10cSrcweir             const B2DPoint aCenter(0.5*fTargetSizeX,
158*cdf0e10cSrcweir                                    0.5*fTargetSizeY);
159*cdf0e10cSrcweir             o_rGradientInfo.maTextureTransform *=
160*cdf0e10cSrcweir                 basegfx::tools::createRotateAroundPoint(aCenter, fAngle);
161*cdf0e10cSrcweir         }
162*cdf0e10cSrcweir 
163*cdf0e10cSrcweir         // add defined offsets after rotation
164*cdf0e10cSrcweir         if(0.5 != rOffset.getX() || 0.5 != rOffset.getY())
165*cdf0e10cSrcweir         {
166*cdf0e10cSrcweir             // use original target size
167*cdf0e10cSrcweir             fTargetOffsetX += (rOffset.getX() - 0.5) * rTargetRange.getWidth();
168*cdf0e10cSrcweir             fTargetOffsetY += (rOffset.getY() - 0.5) * rTargetRange.getHeight();
169*cdf0e10cSrcweir         }
170*cdf0e10cSrcweir 
171*cdf0e10cSrcweir         // add object translate
172*cdf0e10cSrcweir         o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY);
173*cdf0e10cSrcweir 
174*cdf0e10cSrcweir         // prepare aspect for texture
175*cdf0e10cSrcweir         o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ?  fTargetSizeX / fTargetSizeY : 1.0;
176*cdf0e10cSrcweir 
177*cdf0e10cSrcweir         // build transform from u,v to [0.0 .. 1.0].
178*cdf0e10cSrcweir         o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform;
179*cdf0e10cSrcweir         o_rGradientInfo.maBackTextureTransform.invert();
180*cdf0e10cSrcweir     }
181*cdf0e10cSrcweir 
182*cdf0e10cSrcweir     /** Setup for rect & square gradient is exactly the same. Factored out
183*cdf0e10cSrcweir         here.
184*cdf0e10cSrcweir     */
185*cdf0e10cSrcweir     static void initRectGradientInfo(ODFGradientInfo& o_rGradientInfo,
186*cdf0e10cSrcweir                                      const B2DRange&  rTargetRange,
187*cdf0e10cSrcweir                                      const B2DVector& rOffset,
188*cdf0e10cSrcweir                                      sal_uInt32       nSteps,
189*cdf0e10cSrcweir                                      double           fBorder,
190*cdf0e10cSrcweir                                      double           fAngle)
191*cdf0e10cSrcweir     {
192*cdf0e10cSrcweir         o_rGradientInfo.maTextureTransform.identity();
193*cdf0e10cSrcweir         o_rGradientInfo.maBackTextureTransform.identity();
194*cdf0e10cSrcweir         o_rGradientInfo.mnSteps = nSteps;
195*cdf0e10cSrcweir 
196*cdf0e10cSrcweir         fAngle = -fAngle;
197*cdf0e10cSrcweir 
198*cdf0e10cSrcweir         double fTargetSizeX(rTargetRange.getWidth());
199*cdf0e10cSrcweir         double fTargetSizeY(rTargetRange.getHeight());
200*cdf0e10cSrcweir         double fTargetOffsetX(rTargetRange.getMinX());
201*cdf0e10cSrcweir         double fTargetOffsetY(rTargetRange.getMinY());
202*cdf0e10cSrcweir 
203*cdf0e10cSrcweir         // add object expansion
204*cdf0e10cSrcweir         if(0.0 != fAngle)
205*cdf0e10cSrcweir         {
206*cdf0e10cSrcweir             const double fAbsCos(fabs(cos(fAngle)));
207*cdf0e10cSrcweir             const double fAbsSin(fabs(sin(fAngle)));
208*cdf0e10cSrcweir             const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin);
209*cdf0e10cSrcweir             const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin);
210*cdf0e10cSrcweir             fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0;
211*cdf0e10cSrcweir             fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0;
212*cdf0e10cSrcweir             fTargetSizeX = fNewX;
213*cdf0e10cSrcweir             fTargetSizeY = fNewY;
214*cdf0e10cSrcweir         }
215*cdf0e10cSrcweir 
216*cdf0e10cSrcweir         const double fHalfBorder((1.0 - fBorder) * 0.5);
217*cdf0e10cSrcweir         o_rGradientInfo.maTextureTransform.scale(fHalfBorder, fHalfBorder);
218*cdf0e10cSrcweir 
219*cdf0e10cSrcweir         o_rGradientInfo.maTextureTransform.translate(0.5, 0.5);
220*cdf0e10cSrcweir         o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY);
221*cdf0e10cSrcweir 
222*cdf0e10cSrcweir         // add texture rotate after scale to keep perpendicular angles
223*cdf0e10cSrcweir         if(0.0 != fAngle)
224*cdf0e10cSrcweir         {
225*cdf0e10cSrcweir             const B2DPoint aCenter(0.5*fTargetSizeX,
226*cdf0e10cSrcweir                                    0.5*fTargetSizeY);
227*cdf0e10cSrcweir             o_rGradientInfo.maTextureTransform *=
228*cdf0e10cSrcweir                 basegfx::tools::createRotateAroundPoint(aCenter, fAngle);
229*cdf0e10cSrcweir         }
230*cdf0e10cSrcweir 
231*cdf0e10cSrcweir         // add defined offsets after rotation
232*cdf0e10cSrcweir         if(0.5 != rOffset.getX() || 0.5 != rOffset.getY())
233*cdf0e10cSrcweir         {
234*cdf0e10cSrcweir             // use scaled target size
235*cdf0e10cSrcweir             fTargetOffsetX += (rOffset.getX() - 0.5) * fTargetSizeX;
236*cdf0e10cSrcweir             fTargetOffsetY += (rOffset.getY() - 0.5) * fTargetSizeY;
237*cdf0e10cSrcweir         }
238*cdf0e10cSrcweir 
239*cdf0e10cSrcweir         // add object translate
240*cdf0e10cSrcweir         o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY);
241*cdf0e10cSrcweir 
242*cdf0e10cSrcweir         // prepare aspect for texture
243*cdf0e10cSrcweir         o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ?  fTargetSizeX / fTargetSizeY : 1.0;
244*cdf0e10cSrcweir 
245*cdf0e10cSrcweir         // build transform from u,v to [0.0 .. 1.0]. As base, use inverse texture transform
246*cdf0e10cSrcweir         o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform;
247*cdf0e10cSrcweir         o_rGradientInfo.maBackTextureTransform.invert();
248*cdf0e10cSrcweir     }
249*cdf0e10cSrcweir 
250*cdf0e10cSrcweir     namespace tools
251*cdf0e10cSrcweir     {
252*cdf0e10cSrcweir 		ODFGradientInfo& createLinearODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
253*cdf0e10cSrcweir                                                      const B2DRange&  rTargetArea,
254*cdf0e10cSrcweir                                                      sal_uInt32       nSteps,
255*cdf0e10cSrcweir                                                      double           fBorder,
256*cdf0e10cSrcweir                                                      double           fAngle)
257*cdf0e10cSrcweir         {
258*cdf0e10cSrcweir             init1DGradientInfo(o_rGradientInfo,
259*cdf0e10cSrcweir                                rTargetArea,
260*cdf0e10cSrcweir                                nSteps,
261*cdf0e10cSrcweir                                fBorder,
262*cdf0e10cSrcweir                                fAngle,
263*cdf0e10cSrcweir                                false);
264*cdf0e10cSrcweir             return o_rGradientInfo;
265*cdf0e10cSrcweir         }
266*cdf0e10cSrcweir 
267*cdf0e10cSrcweir 		ODFGradientInfo& createAxialODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
268*cdf0e10cSrcweir                                                     const B2DRange&  rTargetArea,
269*cdf0e10cSrcweir                                                     sal_uInt32       nSteps,
270*cdf0e10cSrcweir                                                     double           fBorder,
271*cdf0e10cSrcweir                                                     double           fAngle)
272*cdf0e10cSrcweir         {
273*cdf0e10cSrcweir             init1DGradientInfo(o_rGradientInfo,
274*cdf0e10cSrcweir                                rTargetArea,
275*cdf0e10cSrcweir                                nSteps,
276*cdf0e10cSrcweir                                fBorder,
277*cdf0e10cSrcweir                                fAngle,
278*cdf0e10cSrcweir                                true);
279*cdf0e10cSrcweir             return o_rGradientInfo;
280*cdf0e10cSrcweir         }
281*cdf0e10cSrcweir 
282*cdf0e10cSrcweir 		ODFGradientInfo& createRadialODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
283*cdf0e10cSrcweir                                                      const B2DRange&  rTargetArea,
284*cdf0e10cSrcweir                                                      const B2DVector& rOffset,
285*cdf0e10cSrcweir                                                      sal_uInt32       nSteps,
286*cdf0e10cSrcweir                                                      double           fBorder)
287*cdf0e10cSrcweir         {
288*cdf0e10cSrcweir             initEllipticalGradientInfo(o_rGradientInfo,
289*cdf0e10cSrcweir                                        rTargetArea,
290*cdf0e10cSrcweir                                        rOffset,
291*cdf0e10cSrcweir                                        nSteps,
292*cdf0e10cSrcweir                                        fBorder,
293*cdf0e10cSrcweir                                        0.0,
294*cdf0e10cSrcweir                                        true);
295*cdf0e10cSrcweir             return o_rGradientInfo;
296*cdf0e10cSrcweir         }
297*cdf0e10cSrcweir 
298*cdf0e10cSrcweir 		ODFGradientInfo& createEllipticalODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
299*cdf0e10cSrcweir                                                          const B2DRange&  rTargetArea,
300*cdf0e10cSrcweir                                                          const B2DVector& rOffset,
301*cdf0e10cSrcweir                                                          sal_uInt32       nSteps,
302*cdf0e10cSrcweir                                                          double           fBorder,
303*cdf0e10cSrcweir                                                          double           fAngle)
304*cdf0e10cSrcweir         {
305*cdf0e10cSrcweir             initEllipticalGradientInfo(o_rGradientInfo,
306*cdf0e10cSrcweir                                        rTargetArea,
307*cdf0e10cSrcweir                                        rOffset,
308*cdf0e10cSrcweir                                        nSteps,
309*cdf0e10cSrcweir                                        fBorder,
310*cdf0e10cSrcweir                                        fAngle,
311*cdf0e10cSrcweir                                        false);
312*cdf0e10cSrcweir             return o_rGradientInfo;
313*cdf0e10cSrcweir         }
314*cdf0e10cSrcweir 
315*cdf0e10cSrcweir 		ODFGradientInfo& createSquareODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
316*cdf0e10cSrcweir                                                      const B2DRange&  rTargetArea,
317*cdf0e10cSrcweir                                                      const B2DVector& rOffset,
318*cdf0e10cSrcweir                                                      sal_uInt32       nSteps,
319*cdf0e10cSrcweir                                                      double           fBorder,
320*cdf0e10cSrcweir                                                      double           fAngle)
321*cdf0e10cSrcweir         {
322*cdf0e10cSrcweir             initRectGradientInfo(o_rGradientInfo,
323*cdf0e10cSrcweir                                  rTargetArea,
324*cdf0e10cSrcweir                                  rOffset,
325*cdf0e10cSrcweir                                  nSteps,
326*cdf0e10cSrcweir                                  fBorder,
327*cdf0e10cSrcweir                                  fAngle);
328*cdf0e10cSrcweir             return o_rGradientInfo;
329*cdf0e10cSrcweir         }
330*cdf0e10cSrcweir 
331*cdf0e10cSrcweir 		ODFGradientInfo& createRectangularODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
332*cdf0e10cSrcweir                                                           const B2DRange&  rTargetArea,
333*cdf0e10cSrcweir                                                           const B2DVector& rOffset,
334*cdf0e10cSrcweir                                                           sal_uInt32       nSteps,
335*cdf0e10cSrcweir                                                           double           fBorder,
336*cdf0e10cSrcweir                                                           double           fAngle)
337*cdf0e10cSrcweir         {
338*cdf0e10cSrcweir             initRectGradientInfo(o_rGradientInfo,
339*cdf0e10cSrcweir                                  rTargetArea,
340*cdf0e10cSrcweir                                  rOffset,
341*cdf0e10cSrcweir                                  nSteps,
342*cdf0e10cSrcweir                                  fBorder,
343*cdf0e10cSrcweir                                  fAngle);
344*cdf0e10cSrcweir             return o_rGradientInfo;
345*cdf0e10cSrcweir         }
346*cdf0e10cSrcweir 
347*cdf0e10cSrcweir     } // namespace tools
348*cdf0e10cSrcweir 
349*cdf0e10cSrcweir } // namespace basegfx
350