1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir #ifndef INCLUDED_CANVAS_SURFACERECT_HXX 29*cdf0e10cSrcweir #define INCLUDED_CANVAS_SURFACERECT_HXX 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <basegfx/point/b2ipoint.hxx> 32*cdf0e10cSrcweir #include <basegfx/vector/b2isize.hxx> 33*cdf0e10cSrcweir 34*cdf0e10cSrcweir namespace canvas 35*cdf0e10cSrcweir { 36*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////// 37*cdf0e10cSrcweir // SurfaceRect 38*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////// 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir struct SurfaceRect 41*cdf0e10cSrcweir { 42*cdf0e10cSrcweir ::basegfx::B2IPoint maPos; 43*cdf0e10cSrcweir ::basegfx::B2ISize maSize; 44*cdf0e10cSrcweir ::basegfx::B2IPoint maBackup; 45*cdf0e10cSrcweir bool bEnabled; 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir explicit SurfaceRect( const ::basegfx::B2ISize &rSize ) : 48*cdf0e10cSrcweir maPos(), 49*cdf0e10cSrcweir maSize(rSize), 50*cdf0e10cSrcweir maBackup(), 51*cdf0e10cSrcweir bEnabled(true) 52*cdf0e10cSrcweir { 53*cdf0e10cSrcweir } 54*cdf0e10cSrcweir 55*cdf0e10cSrcweir // coordinates contained in this rectangle are 56*cdf0e10cSrcweir // constrained to the following rules: 57*cdf0e10cSrcweir // 1) p.x >= pos.x 58*cdf0e10cSrcweir // 2) p.x <= pos.x+size.x 59*cdf0e10cSrcweir // 3) p.y >= pos.y 60*cdf0e10cSrcweir // 4) p.y <= pos.y+size.y 61*cdf0e10cSrcweir // in other words, 'size' means the number of pixels 62*cdf0e10cSrcweir // this rectangle encloses plus one. for example with pos[0,0] 63*cdf0e10cSrcweir // and size[512,512], p[512,512] would return inside. 64*cdf0e10cSrcweir // a size of [0,0] therefore denotes a one-by-one rectangle. 65*cdf0e10cSrcweir bool pointInside( sal_Int32 px, sal_Int32 py ) const 66*cdf0e10cSrcweir { 67*cdf0e10cSrcweir const sal_Int32 x1(maPos.getX()); 68*cdf0e10cSrcweir const sal_Int32 y1(maPos.getY()); 69*cdf0e10cSrcweir const sal_Int32 x2(maPos.getX()+maSize.getX()); 70*cdf0e10cSrcweir const sal_Int32 y2(maPos.getY()+maSize.getY()); 71*cdf0e10cSrcweir if(px < x1) return false; 72*cdf0e10cSrcweir if(px >= x2) return false; 73*cdf0e10cSrcweir if(py < y1) return false; 74*cdf0e10cSrcweir if(py >= y2) return false; 75*cdf0e10cSrcweir return true; 76*cdf0e10cSrcweir } 77*cdf0e10cSrcweir 78*cdf0e10cSrcweir // returns true if the horizontal line intersects the rect. 79*cdf0e10cSrcweir bool hLineIntersect( sal_Int32 lx1, sal_Int32 lx2, sal_Int32 ly ) const 80*cdf0e10cSrcweir { 81*cdf0e10cSrcweir const sal_Int32 x1(maPos.getX()); 82*cdf0e10cSrcweir const sal_Int32 y1(maPos.getY()); 83*cdf0e10cSrcweir const sal_Int32 x2(maPos.getX()+maSize.getX()); 84*cdf0e10cSrcweir const sal_Int32 y2(maPos.getY()+maSize.getY()); 85*cdf0e10cSrcweir if(ly < y1) return false; 86*cdf0e10cSrcweir if(ly >= y2) return false; 87*cdf0e10cSrcweir if((lx1 < x1) && (lx2 < x1)) return false; 88*cdf0e10cSrcweir if((lx1 >= x2) && (lx2 >= x2)) return false; 89*cdf0e10cSrcweir return true; 90*cdf0e10cSrcweir } 91*cdf0e10cSrcweir 92*cdf0e10cSrcweir //! Returns true if the vertical line intersects the rect. 93*cdf0e10cSrcweir bool vLineIntersect( sal_Int32 lx, sal_Int32 ly1, sal_Int32 ly2 ) const 94*cdf0e10cSrcweir { 95*cdf0e10cSrcweir const sal_Int32 x1(maPos.getX()); 96*cdf0e10cSrcweir const sal_Int32 y1(maPos.getY()); 97*cdf0e10cSrcweir const sal_Int32 x2(maPos.getX()+maSize.getX()); 98*cdf0e10cSrcweir const sal_Int32 y2(maPos.getY()+maSize.getY()); 99*cdf0e10cSrcweir if(lx < x1) return false; 100*cdf0e10cSrcweir if(lx >= x2) return false; 101*cdf0e10cSrcweir if((ly1 < y1) && (ly2 < y1)) return false; 102*cdf0e10cSrcweir if((ly1 >= y2) && (ly2 >= y2)) return false; 103*cdf0e10cSrcweir return true; 104*cdf0e10cSrcweir } 105*cdf0e10cSrcweir 106*cdf0e10cSrcweir // returns true if the passed rect intersects this one. 107*cdf0e10cSrcweir bool intersection( const SurfaceRect& r ) const 108*cdf0e10cSrcweir { 109*cdf0e10cSrcweir const sal_Int32 x1(maPos.getX()); 110*cdf0e10cSrcweir const sal_Int32 y1(maPos.getY()); 111*cdf0e10cSrcweir const sal_Int32 x2(maPos.getX()+maSize.getX()); 112*cdf0e10cSrcweir const sal_Int32 y2(maPos.getY()+maSize.getY()); 113*cdf0e10cSrcweir if(r.hLineIntersect(x1,x2,y1)) return true; 114*cdf0e10cSrcweir if(r.hLineIntersect(x1,x2,y2)) return true; 115*cdf0e10cSrcweir if(r.vLineIntersect(x1,y1,y2)) return true; 116*cdf0e10cSrcweir if(r.vLineIntersect(x2,y1,y2)) return true; 117*cdf0e10cSrcweir return false; 118*cdf0e10cSrcweir } 119*cdf0e10cSrcweir 120*cdf0e10cSrcweir bool inside( const SurfaceRect& r ) const 121*cdf0e10cSrcweir { 122*cdf0e10cSrcweir const sal_Int32 x1(maPos.getX()); 123*cdf0e10cSrcweir const sal_Int32 y1(maPos.getY()); 124*cdf0e10cSrcweir const sal_Int32 x2(maPos.getX()+maSize.getX()); 125*cdf0e10cSrcweir const sal_Int32 y2(maPos.getY()+maSize.getY()); 126*cdf0e10cSrcweir if(!(r.pointInside(x1,y1))) return false; 127*cdf0e10cSrcweir if(!(r.pointInside(x2,y1))) return false; 128*cdf0e10cSrcweir if(!(r.pointInside(x2,y2))) return false; 129*cdf0e10cSrcweir if(!(r.pointInside(x1,y2))) return false; 130*cdf0e10cSrcweir return true; 131*cdf0e10cSrcweir } 132*cdf0e10cSrcweir }; 133*cdf0e10cSrcweir } 134*cdf0e10cSrcweir 135*cdf0e10cSrcweir #endif 136