1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_canvas.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include "bitmapbackbuffer.hxx" 32*cdf0e10cSrcweir 33*cdf0e10cSrcweir #include <osl/mutex.hxx> 34*cdf0e10cSrcweir #include <vos/mutex.hxx> 35*cdf0e10cSrcweir 36*cdf0e10cSrcweir #include <vcl/svapp.hxx> 37*cdf0e10cSrcweir #include <vcl/bitmapex.hxx> 38*cdf0e10cSrcweir #include <vcl/bmpacc.hxx> 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir 41*cdf0e10cSrcweir namespace vclcanvas 42*cdf0e10cSrcweir { 43*cdf0e10cSrcweir BitmapBackBuffer::BitmapBackBuffer( const BitmapEx& rBitmap, 44*cdf0e10cSrcweir const OutputDevice& rRefDevice ) : 45*cdf0e10cSrcweir maBitmap( rBitmap ), 46*cdf0e10cSrcweir mpVDev( NULL ), 47*cdf0e10cSrcweir mrRefDevice( rRefDevice ), 48*cdf0e10cSrcweir mbBitmapContentIsCurrent( false ), 49*cdf0e10cSrcweir mbVDevContentIsCurrent( false ) 50*cdf0e10cSrcweir { 51*cdf0e10cSrcweir } 52*cdf0e10cSrcweir 53*cdf0e10cSrcweir BitmapBackBuffer::~BitmapBackBuffer() 54*cdf0e10cSrcweir { 55*cdf0e10cSrcweir // make sure solar mutex is held on deletion (other methods 56*cdf0e10cSrcweir // are supposed to be called with already locked solar mutex) 57*cdf0e10cSrcweir ::vos::OGuard aGuard( Application::GetSolarMutex() ); 58*cdf0e10cSrcweir 59*cdf0e10cSrcweir if( mpVDev ) 60*cdf0e10cSrcweir delete mpVDev; 61*cdf0e10cSrcweir } 62*cdf0e10cSrcweir 63*cdf0e10cSrcweir OutputDevice& BitmapBackBuffer::getOutDev() 64*cdf0e10cSrcweir { 65*cdf0e10cSrcweir createVDev(); 66*cdf0e10cSrcweir updateVDev(); 67*cdf0e10cSrcweir return *mpVDev; 68*cdf0e10cSrcweir } 69*cdf0e10cSrcweir 70*cdf0e10cSrcweir const OutputDevice& BitmapBackBuffer::getOutDev() const 71*cdf0e10cSrcweir { 72*cdf0e10cSrcweir createVDev(); 73*cdf0e10cSrcweir updateVDev(); 74*cdf0e10cSrcweir return *mpVDev; 75*cdf0e10cSrcweir } 76*cdf0e10cSrcweir 77*cdf0e10cSrcweir void BitmapBackBuffer::clear() 78*cdf0e10cSrcweir { 79*cdf0e10cSrcweir // force current content to bitmap, make all transparent white 80*cdf0e10cSrcweir getBitmapReference().Erase(COL_TRANSPARENT); 81*cdf0e10cSrcweir } 82*cdf0e10cSrcweir 83*cdf0e10cSrcweir BitmapEx& BitmapBackBuffer::getBitmapReference() 84*cdf0e10cSrcweir { 85*cdf0e10cSrcweir OSL_ENSURE( !mbBitmapContentIsCurrent || !mbVDevContentIsCurrent, 86*cdf0e10cSrcweir "BitmapBackBuffer::getBitmapReference(): Both bitmap and VDev are valid?!" ); 87*cdf0e10cSrcweir 88*cdf0e10cSrcweir if( mbVDevContentIsCurrent && mpVDev ) 89*cdf0e10cSrcweir { 90*cdf0e10cSrcweir // VDev content is more current than bitmap - copy contents before! 91*cdf0e10cSrcweir mpVDev->EnableMapMode( sal_False ); 92*cdf0e10cSrcweir const Point aEmptyPoint; 93*cdf0e10cSrcweir *maBitmap = mpVDev->GetBitmapEx( aEmptyPoint, 94*cdf0e10cSrcweir mpVDev->GetOutputSizePixel() ); 95*cdf0e10cSrcweir } 96*cdf0e10cSrcweir 97*cdf0e10cSrcweir // client queries bitmap, and will possibly alter content - 98*cdf0e10cSrcweir // next time, VDev needs to be updated 99*cdf0e10cSrcweir mbBitmapContentIsCurrent = true; 100*cdf0e10cSrcweir mbVDevContentIsCurrent = false; 101*cdf0e10cSrcweir 102*cdf0e10cSrcweir return *maBitmap; 103*cdf0e10cSrcweir } 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir Size BitmapBackBuffer::getBitmapSizePixel() const 106*cdf0e10cSrcweir { 107*cdf0e10cSrcweir Size aSize = maBitmap->GetSizePixel(); 108*cdf0e10cSrcweir 109*cdf0e10cSrcweir if( mbVDevContentIsCurrent && mpVDev ) 110*cdf0e10cSrcweir { 111*cdf0e10cSrcweir mpVDev->EnableMapMode( sal_False ); 112*cdf0e10cSrcweir aSize = mpVDev->GetOutputSizePixel(); 113*cdf0e10cSrcweir } 114*cdf0e10cSrcweir 115*cdf0e10cSrcweir return aSize; 116*cdf0e10cSrcweir } 117*cdf0e10cSrcweir 118*cdf0e10cSrcweir void BitmapBackBuffer::createVDev() const 119*cdf0e10cSrcweir { 120*cdf0e10cSrcweir if( !mpVDev ) 121*cdf0e10cSrcweir { 122*cdf0e10cSrcweir // VDev not yet created, do it now. Create an alpha-VDev, 123*cdf0e10cSrcweir // if bitmap has transparency. 124*cdf0e10cSrcweir mpVDev = maBitmap->IsTransparent() ? 125*cdf0e10cSrcweir new VirtualDevice( mrRefDevice, 0, 0 ) : 126*cdf0e10cSrcweir new VirtualDevice( mrRefDevice ); 127*cdf0e10cSrcweir 128*cdf0e10cSrcweir OSL_ENSURE( mpVDev, 129*cdf0e10cSrcweir "BitmapBackBuffer::createVDev(): Unable to create VirtualDevice" ); 130*cdf0e10cSrcweir 131*cdf0e10cSrcweir mpVDev->SetOutputSizePixel( maBitmap->GetSizePixel() ); 132*cdf0e10cSrcweir 133*cdf0e10cSrcweir // #i95645# 134*cdf0e10cSrcweir #if defined( QUARTZ ) 135*cdf0e10cSrcweir // use AA on VCLCanvas for Mac 136*cdf0e10cSrcweir mpVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpVDev->GetAntialiasing() ); 137*cdf0e10cSrcweir #else 138*cdf0e10cSrcweir // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and 139*cdf0e10cSrcweir // is not required to do AA. It would need to be adapted to use it correctly 140*cdf0e10cSrcweir // (especially gradient painting). This will need extra work. 141*cdf0e10cSrcweir mpVDev->SetAntialiasing(mpVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); 142*cdf0e10cSrcweir #endif 143*cdf0e10cSrcweir } 144*cdf0e10cSrcweir } 145*cdf0e10cSrcweir 146*cdf0e10cSrcweir void BitmapBackBuffer::updateVDev() const 147*cdf0e10cSrcweir { 148*cdf0e10cSrcweir OSL_ENSURE( !mbBitmapContentIsCurrent || !mbVDevContentIsCurrent, 149*cdf0e10cSrcweir "BitmapBackBuffer::updateVDev(): Both bitmap and VDev are valid?!" ); 150*cdf0e10cSrcweir 151*cdf0e10cSrcweir if( mpVDev && mbBitmapContentIsCurrent ) 152*cdf0e10cSrcweir { 153*cdf0e10cSrcweir // fill with bitmap content 154*cdf0e10cSrcweir mpVDev->EnableMapMode( sal_False ); 155*cdf0e10cSrcweir const Point aEmptyPoint; 156*cdf0e10cSrcweir mpVDev->DrawBitmapEx( aEmptyPoint, *maBitmap ); 157*cdf0e10cSrcweir } 158*cdf0e10cSrcweir 159*cdf0e10cSrcweir // canvas queried the VDev, and will possibly paint into 160*cdf0e10cSrcweir // it. Next time, bitmap must be updated 161*cdf0e10cSrcweir mbBitmapContentIsCurrent = false; 162*cdf0e10cSrcweir mbVDevContentIsCurrent = true; 163*cdf0e10cSrcweir } 164*cdf0e10cSrcweir } 165*cdf0e10cSrcweir 166