xref: /AOO41X/main/canvas/source/vcl/cachedbitmap.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_canvas.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <canvas/debug.hxx>
32*cdf0e10cSrcweir #include <tools/diagnose_ex.h>
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir #include "cachedbitmap.hxx"
35*cdf0e10cSrcweir #include "repainttarget.hxx"
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir #include <com/sun/star/rendering/RepaintResult.hpp>
38*cdf0e10cSrcweir #include <com/sun/star/rendering/XPolyPolygon2D.hpp>
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
41*cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx>
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir using namespace ::com::sun::star;
45*cdf0e10cSrcweir 
46*cdf0e10cSrcweir namespace vclcanvas
47*cdf0e10cSrcweir {
48*cdf0e10cSrcweir     CachedBitmap::CachedBitmap( const GraphicObjectSharedPtr& 				rGraphicObject,
49*cdf0e10cSrcweir                                 const ::Point& 								rPoint,
50*cdf0e10cSrcweir                                 const ::Size& 								rSize,
51*cdf0e10cSrcweir                                 const GraphicAttr&							rAttr,
52*cdf0e10cSrcweir                                 const rendering::ViewState&	  				rUsedViewState,
53*cdf0e10cSrcweir                                 const rendering::RenderState&	  			rUsedRenderState,
54*cdf0e10cSrcweir                                 const uno::Reference< rendering::XCanvas >& rTarget ) :
55*cdf0e10cSrcweir         CachedPrimitiveBase( rUsedViewState, rTarget, true ),
56*cdf0e10cSrcweir         mpGraphicObject( rGraphicObject ),
57*cdf0e10cSrcweir         maRenderState(rUsedRenderState),
58*cdf0e10cSrcweir         maPoint( rPoint ),
59*cdf0e10cSrcweir         maSize( rSize ),
60*cdf0e10cSrcweir         maAttributes( rAttr )
61*cdf0e10cSrcweir     {
62*cdf0e10cSrcweir     }
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir     void SAL_CALL CachedBitmap::disposing()
65*cdf0e10cSrcweir     {
66*cdf0e10cSrcweir         ::osl::MutexGuard aGuard( m_aMutex );
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir         mpGraphicObject.reset();
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir         CachedPrimitiveBase::disposing();
71*cdf0e10cSrcweir     }
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir     ::sal_Int8 CachedBitmap::doRedraw( const rendering::ViewState&					rNewState,
74*cdf0e10cSrcweir                                        const rendering::ViewState&					rOldState,
75*cdf0e10cSrcweir                                        const uno::Reference< rendering::XCanvas >& 	rTargetCanvas,
76*cdf0e10cSrcweir                                        bool											bSameViewTransform )
77*cdf0e10cSrcweir     {
78*cdf0e10cSrcweir         ENSURE_OR_THROW( bSameViewTransform,
79*cdf0e10cSrcweir                          "CachedBitmap::doRedraw(): base called with changed view transform "
80*cdf0e10cSrcweir                          "(told otherwise during construction)" );
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir         // TODO(P1): Could adapt to modified clips as well
83*cdf0e10cSrcweir         if( rNewState.Clip != rOldState.Clip )
84*cdf0e10cSrcweir             return rendering::RepaintResult::FAILED;
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir         RepaintTarget* pTarget = dynamic_cast< RepaintTarget* >(rTargetCanvas.get());
87*cdf0e10cSrcweir 
88*cdf0e10cSrcweir         ENSURE_OR_THROW( pTarget,
89*cdf0e10cSrcweir                           "CachedBitmap::redraw(): cannot cast target to RepaintTarget" );
90*cdf0e10cSrcweir 
91*cdf0e10cSrcweir         if( !pTarget->repaint( mpGraphicObject,
92*cdf0e10cSrcweir                                rNewState,
93*cdf0e10cSrcweir                                maRenderState,
94*cdf0e10cSrcweir                                maPoint,
95*cdf0e10cSrcweir                                maSize,
96*cdf0e10cSrcweir                                maAttributes ) )
97*cdf0e10cSrcweir         {
98*cdf0e10cSrcweir             // target failed to repaint
99*cdf0e10cSrcweir             return rendering::RepaintResult::FAILED;
100*cdf0e10cSrcweir         }
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir         return rendering::RepaintResult::REDRAWN;
103*cdf0e10cSrcweir     }
104*cdf0e10cSrcweir }
105