xref: /AOO41X/main/canvas/source/vcl/canvascustomsprite.cxx (revision 76e9555f8d06ab55473d499cf1433e394e190ff0)
125ea7f45SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
325ea7f45SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
425ea7f45SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
525ea7f45SAndrew Rist  * distributed with this work for additional information
625ea7f45SAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
725ea7f45SAndrew Rist  * to you under the Apache License, Version 2.0 (the
825ea7f45SAndrew Rist  * "License"); you may not use this file except in compliance
925ea7f45SAndrew Rist  * with the License.  You may obtain a copy of the License at
10cdf0e10cSrcweir  *
1125ea7f45SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12cdf0e10cSrcweir  *
1325ea7f45SAndrew Rist  * Unless required by applicable law or agreed to in writing,
1425ea7f45SAndrew Rist  * software distributed under the License is distributed on an
1525ea7f45SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
1625ea7f45SAndrew Rist  * KIND, either express or implied.  See the License for the
1725ea7f45SAndrew Rist  * specific language governing permissions and limitations
1825ea7f45SAndrew Rist  * under the License.
19cdf0e10cSrcweir  *
2025ea7f45SAndrew Rist  *************************************************************/
2125ea7f45SAndrew Rist 
2225ea7f45SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_canvas.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <canvas/debug.hxx>
28cdf0e10cSrcweir #include <tools/diagnose_ex.h>
29cdf0e10cSrcweir #include <canvas/verbosetrace.hxx>
30cdf0e10cSrcweir 
31cdf0e10cSrcweir #include <rtl/math.hxx>
32cdf0e10cSrcweir 
33cdf0e10cSrcweir #include <vcl/outdev.hxx>
34cdf0e10cSrcweir #include <vcl/bitmap.hxx>
35cdf0e10cSrcweir #include <vcl/alpha.hxx>
36cdf0e10cSrcweir #include <vcl/bitmapex.hxx>
37cdf0e10cSrcweir #include <vcl/canvastools.hxx>
38cdf0e10cSrcweir 
39cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
40cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx>
41cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx>
42cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
43cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
44cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
45cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx>
46cdf0e10cSrcweir 
47cdf0e10cSrcweir #include <canvas/canvastools.hxx>
48cdf0e10cSrcweir 
49cdf0e10cSrcweir #include "canvascustomsprite.hxx"
50cdf0e10cSrcweir 
51cdf0e10cSrcweir 
52cdf0e10cSrcweir using namespace ::com::sun::star;
53cdf0e10cSrcweir 
54cdf0e10cSrcweir 
55cdf0e10cSrcweir namespace vclcanvas
56cdf0e10cSrcweir {
57cdf0e10cSrcweir 
CanvasCustomSprite(const geometry::RealSize2D & rSpriteSize,rendering::XGraphicDevice & rDevice,const::canvas::SpriteSurface::Reference & rOwningSpriteCanvas,const OutDevProviderSharedPtr & rOutDevProvider,bool bShowSpriteBounds)58cdf0e10cSrcweir     CanvasCustomSprite::CanvasCustomSprite( const geometry::RealSize2D&               rSpriteSize,
59cdf0e10cSrcweir                                             rendering::XGraphicDevice&                rDevice,
60cdf0e10cSrcweir                                             const ::canvas::SpriteSurface::Reference& rOwningSpriteCanvas,
61cdf0e10cSrcweir                                             const OutDevProviderSharedPtr&            rOutDevProvider,
62cdf0e10cSrcweir                                             bool                                      bShowSpriteBounds )
63cdf0e10cSrcweir     {
64cdf0e10cSrcweir         ENSURE_OR_THROW( rOwningSpriteCanvas.get() &&
65cdf0e10cSrcweir                          rOutDevProvider,
66cdf0e10cSrcweir                          "CanvasCustomSprite::CanvasCustomSprite(): Invalid sprite canvas" );
67cdf0e10cSrcweir 
68cdf0e10cSrcweir         // setup back buffer
69cdf0e10cSrcweir         // -----------------
70cdf0e10cSrcweir 
71cdf0e10cSrcweir         const ::Size aSize(
72cdf0e10cSrcweir             static_cast<sal_Int32>( ::std::max( 1.0,
73cdf0e10cSrcweir                                                 ceil( rSpriteSize.Width ))),  // round up to nearest int,
74cdf0e10cSrcweir                 															  // enforce sprite to have at
75cdf0e10cSrcweir                 											 				  // least (1,1) pixel size
76cdf0e10cSrcweir             static_cast<sal_Int32>( ::std::max( 1.0,
77cdf0e10cSrcweir                                                 ceil( rSpriteSize.Height ))) );
78cdf0e10cSrcweir 
79cdf0e10cSrcweir         // create content backbuffer in screen depth
80cdf0e10cSrcweir         BackBufferSharedPtr pBackBuffer( new BackBuffer( rOutDevProvider->getOutDev() ) );
81cdf0e10cSrcweir         pBackBuffer->setSize( aSize );
82cdf0e10cSrcweir 
833850f4f7SArmin Le Grand         // create mask backbuffer, with one bit color depth #122485# use full depth to avoid problem with 1bit depth, get AAed masks
84*76e9555fSArmin Le Grand         BackBufferSharedPtr pBackBufferMask(
85*76e9555fSArmin Le Grand #if defined LINUX || defined FREEBSD || defined NETBSD
86*76e9555fSArmin Le Grand             // #122485# no 1bit buffers on Linuxes, 1bit Vdev seems to work no longer
87*76e9555fSArmin Le Grand             new BackBuffer( rOutDevProvider->getOutDev() ) );
88*76e9555fSArmin Le Grand #else
89*76e9555fSArmin Le Grand             // 1bit mask buffer for all others
90*76e9555fSArmin Le Grand             new BackBuffer( rOutDevProvider->getOutDev(), true ) );
91*76e9555fSArmin Le Grand #endif
92cdf0e10cSrcweir         pBackBufferMask->setSize( aSize );
93cdf0e10cSrcweir 
94cdf0e10cSrcweir         // TODO(F1): Implement alpha vdev (could prolly enable
95cdf0e10cSrcweir         // antialiasing again, then)
96cdf0e10cSrcweir 
97cdf0e10cSrcweir         // disable font antialiasing (causes ugly shadows otherwise)
98cdf0e10cSrcweir         pBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_DISABLE_TEXT );
99cdf0e10cSrcweir         pBackBufferMask->getOutDev().SetAntialiasing( ANTIALIASING_DISABLE_TEXT );
100cdf0e10cSrcweir 
101cdf0e10cSrcweir         // set mask vdev drawmode, such that everything is painted
102cdf0e10cSrcweir         // black. That leaves us with a binary image, white for
103cdf0e10cSrcweir         // background, black for painted content
104cdf0e10cSrcweir         pBackBufferMask->getOutDev().SetDrawMode( DRAWMODE_BLACKLINE | DRAWMODE_BLACKFILL | DRAWMODE_BLACKTEXT |
105cdf0e10cSrcweir                                                   DRAWMODE_BLACKGRADIENT | DRAWMODE_BLACKBITMAP );
106cdf0e10cSrcweir 
107cdf0e10cSrcweir 
108cdf0e10cSrcweir         // setup canvas helper
109cdf0e10cSrcweir         // -------------------
110cdf0e10cSrcweir 
111cdf0e10cSrcweir         // always render into back buffer, don't preserve state (it's
112cdf0e10cSrcweir         // our private VDev, after all), have notion of alpha
113cdf0e10cSrcweir         maCanvasHelper.init( rDevice,
114cdf0e10cSrcweir                              pBackBuffer,
115cdf0e10cSrcweir                              false,
116cdf0e10cSrcweir                              true );
117cdf0e10cSrcweir         maCanvasHelper.setBackgroundOutDev( pBackBufferMask );
118cdf0e10cSrcweir 
119cdf0e10cSrcweir 
120cdf0e10cSrcweir         // setup sprite helper
121cdf0e10cSrcweir         // -------------------
122cdf0e10cSrcweir 
123cdf0e10cSrcweir         maSpriteHelper.init( rSpriteSize,
124cdf0e10cSrcweir                              rOwningSpriteCanvas,
125cdf0e10cSrcweir                              pBackBuffer,
126cdf0e10cSrcweir                              pBackBufferMask,
127cdf0e10cSrcweir                              bShowSpriteBounds );
128cdf0e10cSrcweir 
129cdf0e10cSrcweir         // clear sprite to 100% transparent
130cdf0e10cSrcweir         maCanvasHelper.clear();
131cdf0e10cSrcweir     }
132cdf0e10cSrcweir 
disposing()133cdf0e10cSrcweir     void SAL_CALL CanvasCustomSprite::disposing()
134cdf0e10cSrcweir     {
135cdf0e10cSrcweir         tools::LocalGuard aGuard;
136cdf0e10cSrcweir 
137cdf0e10cSrcweir         // forward to parent
138cdf0e10cSrcweir         CanvasCustomSpriteBaseT::disposing();
139cdf0e10cSrcweir     }
140cdf0e10cSrcweir 
141cdf0e10cSrcweir #define IMPLEMENTATION_NAME "VCLCanvas.CanvasCustomSprite"
142cdf0e10cSrcweir #define SERVICE_NAME "com.sun.star.rendering.CanvasCustomSprite"
143cdf0e10cSrcweir 
getImplementationName()144cdf0e10cSrcweir     ::rtl::OUString SAL_CALL CanvasCustomSprite::getImplementationName() throw( uno::RuntimeException )
145cdf0e10cSrcweir     {
146cdf0e10cSrcweir         return ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( IMPLEMENTATION_NAME ) );
147cdf0e10cSrcweir     }
148cdf0e10cSrcweir 
supportsService(const::rtl::OUString & ServiceName)149cdf0e10cSrcweir     sal_Bool SAL_CALL CanvasCustomSprite::supportsService( const ::rtl::OUString& ServiceName ) throw( uno::RuntimeException )
150cdf0e10cSrcweir     {
151cdf0e10cSrcweir         return ServiceName.equalsAsciiL( RTL_CONSTASCII_STRINGPARAM ( SERVICE_NAME ) );
152cdf0e10cSrcweir     }
153cdf0e10cSrcweir 
getSupportedServiceNames()154cdf0e10cSrcweir     uno::Sequence< ::rtl::OUString > SAL_CALL CanvasCustomSprite::getSupportedServiceNames()  throw( uno::RuntimeException )
155cdf0e10cSrcweir     {
156cdf0e10cSrcweir         uno::Sequence< ::rtl::OUString > aRet(1);
157cdf0e10cSrcweir         aRet[0] = ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM ( SERVICE_NAME ) );
158cdf0e10cSrcweir 
159cdf0e10cSrcweir         return aRet;
160cdf0e10cSrcweir     }
161cdf0e10cSrcweir 
162cdf0e10cSrcweir     // Sprite
redraw(OutputDevice & rOutDev,bool bBufferedUpdate) const163cdf0e10cSrcweir     void CanvasCustomSprite::redraw( OutputDevice& rOutDev,
164cdf0e10cSrcweir                                      bool          bBufferedUpdate ) const
165cdf0e10cSrcweir     {
166cdf0e10cSrcweir         tools::LocalGuard aGuard;
167cdf0e10cSrcweir 
168cdf0e10cSrcweir         redraw( rOutDev, maSpriteHelper.getPosPixel(), bBufferedUpdate );
169cdf0e10cSrcweir     }
170cdf0e10cSrcweir 
redraw(OutputDevice & rOutDev,const::basegfx::B2DPoint & rOrigOutputPos,bool bBufferedUpdate) const171cdf0e10cSrcweir     void CanvasCustomSprite::redraw( OutputDevice&              rOutDev,
172cdf0e10cSrcweir                                      const ::basegfx::B2DPoint& rOrigOutputPos,
173cdf0e10cSrcweir                                      bool                       bBufferedUpdate ) const
174cdf0e10cSrcweir     {
175cdf0e10cSrcweir         tools::LocalGuard aGuard;
176cdf0e10cSrcweir 
177cdf0e10cSrcweir         maSpriteHelper.redraw( rOutDev,
178cdf0e10cSrcweir                                rOrigOutputPos,
179cdf0e10cSrcweir                                mbSurfaceDirty,
180cdf0e10cSrcweir                                bBufferedUpdate );
181cdf0e10cSrcweir 
182cdf0e10cSrcweir         mbSurfaceDirty = false;
183cdf0e10cSrcweir     }
184cdf0e10cSrcweir 
repaint(const GraphicObjectSharedPtr & rGrf,const rendering::ViewState & viewState,const rendering::RenderState & renderState,const::Point & rPt,const::Size & rSz,const GraphicAttr & rAttr) const185cdf0e10cSrcweir     bool CanvasCustomSprite::repaint( const GraphicObjectSharedPtr&	rGrf,
186cdf0e10cSrcweir                                       const rendering::ViewState&   viewState,
187cdf0e10cSrcweir                                       const rendering::RenderState& renderState,
188cdf0e10cSrcweir                                       const ::Point& 				rPt,
189cdf0e10cSrcweir                                       const ::Size& 				rSz,
190cdf0e10cSrcweir                                       const GraphicAttr&			rAttr ) const
191cdf0e10cSrcweir     {
192cdf0e10cSrcweir         tools::LocalGuard aGuard;
193cdf0e10cSrcweir 
194cdf0e10cSrcweir         mbSurfaceDirty = true;
195cdf0e10cSrcweir 
196cdf0e10cSrcweir         return maCanvasHelper.repaint( rGrf, viewState, renderState, rPt, rSz, rAttr );
197cdf0e10cSrcweir     }
198cdf0e10cSrcweir 
199cdf0e10cSrcweir }
200