1*25ea7f45SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*25ea7f45SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*25ea7f45SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*25ea7f45SAndrew Rist * distributed with this work for additional information 6*25ea7f45SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*25ea7f45SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*25ea7f45SAndrew Rist * "License"); you may not use this file except in compliance 9*25ea7f45SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*25ea7f45SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*25ea7f45SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*25ea7f45SAndrew Rist * software distributed under the License is distributed on an 15*25ea7f45SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*25ea7f45SAndrew Rist * KIND, either express or implied. See the License for the 17*25ea7f45SAndrew Rist * specific language governing permissions and limitations 18*25ea7f45SAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*25ea7f45SAndrew Rist *************************************************************/ 21*25ea7f45SAndrew Rist 22*25ea7f45SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_canvas.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <canvas/debug.hxx> 28cdf0e10cSrcweir #include <tools/diagnose_ex.h> 29cdf0e10cSrcweir #include <canvas/verbosetrace.hxx> 30cdf0e10cSrcweir #include <canvas/canvastools.hxx> 31cdf0e10cSrcweir 32cdf0e10cSrcweir #include <vcl/canvastools.hxx> 33cdf0e10cSrcweir #include <vcl/outdev.hxx> 34cdf0e10cSrcweir #include <vcl/window.hxx> 35cdf0e10cSrcweir #include <vcl/bitmapex.hxx> 36cdf0e10cSrcweir 37cdf0e10cSrcweir #include <basegfx/range/b2drectangle.hxx> 38cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx> 39cdf0e10cSrcweir 40cdf0e10cSrcweir #include <boost/cast.hpp> 41cdf0e10cSrcweir 42cdf0e10cSrcweir #include "spritecanvashelper.hxx" 43cdf0e10cSrcweir #include "canvascustomsprite.hxx" 44cdf0e10cSrcweir 45cdf0e10cSrcweir 46cdf0e10cSrcweir using namespace ::com::sun::star; 47cdf0e10cSrcweir 48cdf0e10cSrcweir #define FPS_BOUNDS Rectangle(0,0,130,90) 49cdf0e10cSrcweir #define INFO_COLOR COL_RED 50cdf0e10cSrcweir 51cdf0e10cSrcweir namespace vclcanvas 52cdf0e10cSrcweir { 53cdf0e10cSrcweir namespace 54cdf0e10cSrcweir { 55cdf0e10cSrcweir /** Sprite redraw at original position 56cdf0e10cSrcweir 57cdf0e10cSrcweir Used to repaint the whole canvas (background and all 58cdf0e10cSrcweir sprites) 59cdf0e10cSrcweir */ 60cdf0e10cSrcweir void spriteRedraw( OutputDevice& rOutDev, 61cdf0e10cSrcweir const ::canvas::Sprite::Reference& rSprite ) 62cdf0e10cSrcweir { 63cdf0e10cSrcweir // downcast to derived vclcanvas::Sprite interface, which 64cdf0e10cSrcweir // provides the actual redraw methods. 65cdf0e10cSrcweir ::boost::polymorphic_downcast< Sprite* >(rSprite.get())->redraw(rOutDev, 66cdf0e10cSrcweir true); 67cdf0e10cSrcweir } 68cdf0e10cSrcweir 69cdf0e10cSrcweir double calcNumPixel( const ::canvas::Sprite::Reference& rSprite ) 70cdf0e10cSrcweir { 71cdf0e10cSrcweir const ::basegfx::B2DSize& rSize( 72cdf0e10cSrcweir ::boost::polymorphic_downcast< Sprite* >(rSprite.get())->getSizePixel() ); 73cdf0e10cSrcweir 74cdf0e10cSrcweir return rSize.getX() * rSize.getY(); 75cdf0e10cSrcweir } 76cdf0e10cSrcweir 77cdf0e10cSrcweir void repaintBackground( OutputDevice& rOutDev, 78cdf0e10cSrcweir OutputDevice& rBackBuffer, 79cdf0e10cSrcweir const ::basegfx::B2DRange& rArea ) 80cdf0e10cSrcweir { 81cdf0e10cSrcweir const ::Point& rPos( ::vcl::unotools::pointFromB2DPoint( rArea.getMinimum()) ); 82cdf0e10cSrcweir const ::Size& rSize( ::vcl::unotools::sizeFromB2DSize( rArea.getRange()) ); 83cdf0e10cSrcweir 84cdf0e10cSrcweir rOutDev.DrawOutDev( rPos, rSize, rPos, rSize, rBackBuffer ); 85cdf0e10cSrcweir } 86cdf0e10cSrcweir 87cdf0e10cSrcweir void opaqueUpdateSpriteArea( const ::canvas::Sprite::Reference& rSprite, 88cdf0e10cSrcweir OutputDevice& rOutDev, 89cdf0e10cSrcweir const ::basegfx::B2IRange& rArea ) 90cdf0e10cSrcweir { 91cdf0e10cSrcweir const Rectangle& rRequestedArea( 92cdf0e10cSrcweir ::vcl::unotools::rectangleFromB2IRectangle( rArea ) ); 93cdf0e10cSrcweir 94cdf0e10cSrcweir // clip output to actual update region (otherwise a) 95cdf0e10cSrcweir // wouldn't save much render time, and b) will clutter 96cdf0e10cSrcweir // scrolled sprite content outside this area) 97cdf0e10cSrcweir rOutDev.EnableMapMode( sal_False ); 98cdf0e10cSrcweir rOutDev.SetClipRegion( rRequestedArea ); 99cdf0e10cSrcweir 100cdf0e10cSrcweir // repaint affected sprite directly to output device (at 101cdf0e10cSrcweir // the actual screen output position) 102cdf0e10cSrcweir ::boost::polymorphic_downcast< Sprite* >( 103cdf0e10cSrcweir rSprite.get() )->redraw( rOutDev, 104cdf0e10cSrcweir false ); // rendering 105cdf0e10cSrcweir // directly to 106cdf0e10cSrcweir // frontbuffer 107cdf0e10cSrcweir } 108cdf0e10cSrcweir 109cdf0e10cSrcweir /** Repaint sprite at original position 110cdf0e10cSrcweir 111cdf0e10cSrcweir Used for opaque updates, which render directly to the 112cdf0e10cSrcweir front buffer. 113cdf0e10cSrcweir */ 114cdf0e10cSrcweir void spriteRedrawStub( OutputDevice& rOutDev, 115cdf0e10cSrcweir const ::canvas::Sprite::Reference& rSprite ) 116cdf0e10cSrcweir { 117cdf0e10cSrcweir if( rSprite.is() ) 118cdf0e10cSrcweir { 119cdf0e10cSrcweir ::boost::polymorphic_downcast< Sprite* >( 120cdf0e10cSrcweir rSprite.get() )->redraw( rOutDev, 121cdf0e10cSrcweir false ); 122cdf0e10cSrcweir } 123cdf0e10cSrcweir } 124cdf0e10cSrcweir 125cdf0e10cSrcweir /** Repaint sprite at given position 126cdf0e10cSrcweir 127cdf0e10cSrcweir Used for generic update, which renders into vdev of 128cdf0e10cSrcweir adapted size. 129cdf0e10cSrcweir */ 130cdf0e10cSrcweir void spriteRedrawStub2( OutputDevice& rOutDev, 131cdf0e10cSrcweir const ::basegfx::B2DPoint& rOutPos, 132cdf0e10cSrcweir const ::canvas::Sprite::Reference& rSprite ) 133cdf0e10cSrcweir { 134cdf0e10cSrcweir if( rSprite.is() ) 135cdf0e10cSrcweir { 136cdf0e10cSrcweir Sprite* pSprite = ::boost::polymorphic_downcast< Sprite* >( 137cdf0e10cSrcweir rSprite.get() ); 138cdf0e10cSrcweir 139cdf0e10cSrcweir // calc relative sprite position in rUpdateArea (which 140cdf0e10cSrcweir // need not be the whole screen!) 141cdf0e10cSrcweir const ::basegfx::B2DPoint& rSpriteScreenPos( pSprite->getPosPixel() ); 142cdf0e10cSrcweir const ::basegfx::B2DPoint& rSpriteRenderPos( rSpriteScreenPos - rOutPos ); 143cdf0e10cSrcweir 144cdf0e10cSrcweir pSprite->redraw( rOutDev, rSpriteRenderPos, true ); 145cdf0e10cSrcweir } 146cdf0e10cSrcweir } 147cdf0e10cSrcweir 148cdf0e10cSrcweir /** Repaint sprite at original position 149cdf0e10cSrcweir 150cdf0e10cSrcweir Used for opaque updates from scrollUpdate(), which render 151cdf0e10cSrcweir directly to the front buffer. 152cdf0e10cSrcweir */ 153cdf0e10cSrcweir void spriteRedrawStub3( OutputDevice& rOutDev, 154cdf0e10cSrcweir const ::canvas::SpriteRedrawManager::AreaComponent& rComponent ) 155cdf0e10cSrcweir { 156cdf0e10cSrcweir const ::canvas::Sprite::Reference& rSprite( rComponent.second.getSprite() ); 157cdf0e10cSrcweir 158cdf0e10cSrcweir if( rSprite.is() ) 159cdf0e10cSrcweir { 160cdf0e10cSrcweir ::boost::polymorphic_downcast< Sprite* >( 161cdf0e10cSrcweir rSprite.get() )->redraw( rOutDev, 162cdf0e10cSrcweir false ); 163cdf0e10cSrcweir } 164cdf0e10cSrcweir } 165cdf0e10cSrcweir 166cdf0e10cSrcweir void renderInfoText( OutputDevice& rOutDev, 167cdf0e10cSrcweir const ::rtl::OUString& rStr, 168cdf0e10cSrcweir const Point& rPos ) 169cdf0e10cSrcweir { 170cdf0e10cSrcweir Font aVCLFont; 171cdf0e10cSrcweir aVCLFont.SetHeight( 20 ); 172cdf0e10cSrcweir aVCLFont.SetColor( Color( INFO_COLOR ) ); 173cdf0e10cSrcweir 174cdf0e10cSrcweir rOutDev.SetTextAlign(ALIGN_TOP); 175cdf0e10cSrcweir rOutDev.SetTextColor( Color( INFO_COLOR ) ); 176cdf0e10cSrcweir rOutDev.SetFont( aVCLFont ); 177cdf0e10cSrcweir 178cdf0e10cSrcweir rOutDev.DrawText( rPos, rStr ); 179cdf0e10cSrcweir } 180cdf0e10cSrcweir 181cdf0e10cSrcweir } 182cdf0e10cSrcweir 183cdf0e10cSrcweir SpriteCanvasHelper::SpriteCanvasHelper() : 184cdf0e10cSrcweir mpRedrawManager( NULL ), 185cdf0e10cSrcweir mpOwningSpriteCanvas( NULL ), 186cdf0e10cSrcweir maVDev(), 187cdf0e10cSrcweir maLastUpdate(), 188cdf0e10cSrcweir mbShowFrameInfo( false ), 189cdf0e10cSrcweir mbShowSpriteBounds( false ), 190cdf0e10cSrcweir mbIsUnsafeScrolling( false ) 191cdf0e10cSrcweir { 192cdf0e10cSrcweir #if defined(VERBOSE) && OSL_DEBUG_LEVEL > 0 193cdf0e10cSrcweir // inverse defaults for verbose debug mode 194cdf0e10cSrcweir mbShowSpriteBounds = mbShowFrameInfo = true; 195cdf0e10cSrcweir #endif 196cdf0e10cSrcweir } 197cdf0e10cSrcweir 198cdf0e10cSrcweir void SpriteCanvasHelper::init( const OutDevProviderSharedPtr& rOutDev, 199cdf0e10cSrcweir SpriteCanvas& rOwningSpriteCanvas, 200cdf0e10cSrcweir ::canvas::SpriteRedrawManager& rManager, 201cdf0e10cSrcweir bool bProtect, 202cdf0e10cSrcweir bool bHaveAlpha ) 203cdf0e10cSrcweir { 204cdf0e10cSrcweir mpOwningSpriteCanvas = &rOwningSpriteCanvas; 205cdf0e10cSrcweir mpRedrawManager = &rManager; 206cdf0e10cSrcweir 207cdf0e10cSrcweir CanvasHelper::init(rOwningSpriteCanvas,rOutDev,bProtect,bHaveAlpha); 208cdf0e10cSrcweir } 209cdf0e10cSrcweir 210cdf0e10cSrcweir void SpriteCanvasHelper::disposing() 211cdf0e10cSrcweir { 212cdf0e10cSrcweir mpRedrawManager = NULL; 213cdf0e10cSrcweir mpOwningSpriteCanvas = NULL; 214cdf0e10cSrcweir 215cdf0e10cSrcweir // forward to base 216cdf0e10cSrcweir CanvasHelper::disposing(); 217cdf0e10cSrcweir } 218cdf0e10cSrcweir 219cdf0e10cSrcweir uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromAnimation( 220cdf0e10cSrcweir const uno::Reference< rendering::XAnimation >& ) 221cdf0e10cSrcweir { 222cdf0e10cSrcweir return uno::Reference< rendering::XAnimatedSprite >(); 223cdf0e10cSrcweir } 224cdf0e10cSrcweir 225cdf0e10cSrcweir uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromBitmaps( 226cdf0e10cSrcweir const uno::Sequence< uno::Reference< rendering::XBitmap > >& , 227cdf0e10cSrcweir sal_Int8 ) 228cdf0e10cSrcweir { 229cdf0e10cSrcweir return uno::Reference< rendering::XAnimatedSprite >(); 230cdf0e10cSrcweir } 231cdf0e10cSrcweir 232cdf0e10cSrcweir uno::Reference< rendering::XCustomSprite > SpriteCanvasHelper::createCustomSprite( const geometry::RealSize2D& spriteSize ) 233cdf0e10cSrcweir { 234cdf0e10cSrcweir if( !mpRedrawManager || !mpDevice ) 235cdf0e10cSrcweir return uno::Reference< rendering::XCustomSprite >(); // we're disposed 236cdf0e10cSrcweir 237cdf0e10cSrcweir return uno::Reference< rendering::XCustomSprite >( 238cdf0e10cSrcweir new CanvasCustomSprite( spriteSize, 239cdf0e10cSrcweir *mpDevice, 240cdf0e10cSrcweir mpOwningSpriteCanvas, 241cdf0e10cSrcweir mpOwningSpriteCanvas->getFrontBuffer(), 242cdf0e10cSrcweir mbShowSpriteBounds ) ); 243cdf0e10cSrcweir } 244cdf0e10cSrcweir 245cdf0e10cSrcweir uno::Reference< rendering::XSprite > SpriteCanvasHelper::createClonedSprite( const uno::Reference< rendering::XSprite >& ) 246cdf0e10cSrcweir { 247cdf0e10cSrcweir return uno::Reference< rendering::XSprite >(); 248cdf0e10cSrcweir } 249cdf0e10cSrcweir 250cdf0e10cSrcweir sal_Bool SpriteCanvasHelper::updateScreen( sal_Bool bUpdateAll, 251cdf0e10cSrcweir bool& io_bSurfaceDirty ) 252cdf0e10cSrcweir { 253cdf0e10cSrcweir if( !mpRedrawManager || 254cdf0e10cSrcweir !mpOwningSpriteCanvas || 255cdf0e10cSrcweir !mpOwningSpriteCanvas->getFrontBuffer() || 256cdf0e10cSrcweir !mpOwningSpriteCanvas->getBackBuffer() ) 257cdf0e10cSrcweir { 258cdf0e10cSrcweir return sal_False; // disposed, or otherwise dysfunctional 259cdf0e10cSrcweir } 260cdf0e10cSrcweir 261cdf0e10cSrcweir // commit to backbuffer 262cdf0e10cSrcweir flush(); 263cdf0e10cSrcweir 264cdf0e10cSrcweir OutputDevice& rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() ); 265cdf0e10cSrcweir BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() ); 266cdf0e10cSrcweir OutputDevice& rBackOutDev( pBackBuffer->getOutDev() ); 267cdf0e10cSrcweir 268cdf0e10cSrcweir // actual OutputDevice is a shared resource - restore its 269cdf0e10cSrcweir // state when done. 270cdf0e10cSrcweir tools::OutDevStateKeeper aStateKeeper( rOutDev ); 271cdf0e10cSrcweir 272cdf0e10cSrcweir const Size aOutDevSize( rBackOutDev.GetOutputSizePixel() ); 273cdf0e10cSrcweir const Point aEmptyPoint(0,0); 274cdf0e10cSrcweir 275cdf0e10cSrcweir Window* pTargetWindow = NULL; 276cdf0e10cSrcweir if( rOutDev.GetOutDevType() == OUTDEV_WINDOW ) 277cdf0e10cSrcweir { 278cdf0e10cSrcweir pTargetWindow = &static_cast<Window&>(rOutDev); // TODO(Q3): Evil downcast. 279cdf0e10cSrcweir 280cdf0e10cSrcweir // we're double-buffered, thus no need for paint area-limiting 281cdf0e10cSrcweir // clips. besides that, will interfere with animations (as for 282cdf0e10cSrcweir // Window-invalidate repaints, only parts of the window will 283cdf0e10cSrcweir // be redrawn otherwise) 284cdf0e10cSrcweir const Region aFullWindowRegion( Rectangle(aEmptyPoint, 285cdf0e10cSrcweir aOutDevSize) ); 286cdf0e10cSrcweir pTargetWindow->ExpandPaintClipRegion(aFullWindowRegion); 287cdf0e10cSrcweir } 288cdf0e10cSrcweir 289cdf0e10cSrcweir // TODO(P1): Might be worthwile to track areas of background 290cdf0e10cSrcweir // changes, too. 291cdf0e10cSrcweir if( !bUpdateAll && !io_bSurfaceDirty ) 292cdf0e10cSrcweir { 293cdf0e10cSrcweir if( mbShowFrameInfo ) 294cdf0e10cSrcweir { 295cdf0e10cSrcweir // also repaint background below frame counter (fake 296cdf0e10cSrcweir // that as a sprite vanishing in this area) 297cdf0e10cSrcweir mpRedrawManager->updateSprite( ::canvas::Sprite::Reference(), 298cdf0e10cSrcweir ::basegfx::B2DPoint(), 299cdf0e10cSrcweir ::basegfx::B2DRectangle( 0.0, 0.0, 300cdf0e10cSrcweir FPS_BOUNDS.Right(), 301cdf0e10cSrcweir FPS_BOUNDS.Bottom() ) ); 302cdf0e10cSrcweir } 303cdf0e10cSrcweir 304cdf0e10cSrcweir // background has not changed, so we're free to optimize 305cdf0e10cSrcweir // repaint to areas where a sprite has changed 306cdf0e10cSrcweir 307cdf0e10cSrcweir // process each independent area of overlapping sprites 308cdf0e10cSrcweir // separately. 309cdf0e10cSrcweir mpRedrawManager->forEachSpriteArea( *this ); 310cdf0e10cSrcweir } 311cdf0e10cSrcweir else 312cdf0e10cSrcweir { 313cdf0e10cSrcweir // background has changed, so we currently have no choice 314cdf0e10cSrcweir // but repaint everything (or caller requested that) 315cdf0e10cSrcweir 316cdf0e10cSrcweir maVDev->SetOutputSizePixel( aOutDevSize ); 317cdf0e10cSrcweir maVDev->EnableMapMode( sal_False ); 318cdf0e10cSrcweir maVDev->DrawOutDev( aEmptyPoint, aOutDevSize, 319cdf0e10cSrcweir aEmptyPoint, aOutDevSize, 320cdf0e10cSrcweir rBackOutDev ); 321cdf0e10cSrcweir 322cdf0e10cSrcweir // repaint all active sprites on top of background into 323cdf0e10cSrcweir // VDev. 324cdf0e10cSrcweir mpRedrawManager->forEachSprite( 325cdf0e10cSrcweir ::boost::bind( 326cdf0e10cSrcweir &spriteRedraw, 327cdf0e10cSrcweir ::boost::ref( maVDev.get() ), 328cdf0e10cSrcweir _1 ) ); 329cdf0e10cSrcweir 330cdf0e10cSrcweir // flush to screen 331cdf0e10cSrcweir rOutDev.EnableMapMode( sal_False ); 332cdf0e10cSrcweir rOutDev.SetClipRegion(); 333cdf0e10cSrcweir rOutDev.DrawOutDev( aEmptyPoint, aOutDevSize, 334cdf0e10cSrcweir aEmptyPoint, aOutDevSize, 335cdf0e10cSrcweir *maVDev ); 336cdf0e10cSrcweir } 337cdf0e10cSrcweir 338cdf0e10cSrcweir // change record vector must be cleared, for the next turn of 339cdf0e10cSrcweir // rendering and sprite changing 340cdf0e10cSrcweir mpRedrawManager->clearChangeRecords(); 341cdf0e10cSrcweir 342cdf0e10cSrcweir io_bSurfaceDirty = false; 343cdf0e10cSrcweir 344cdf0e10cSrcweir if( mbShowFrameInfo ) 345cdf0e10cSrcweir { 346cdf0e10cSrcweir renderFrameCounter( rOutDev ); 347cdf0e10cSrcweir renderSpriteCount( rOutDev ); 348cdf0e10cSrcweir renderMemUsage( rOutDev ); 349cdf0e10cSrcweir } 350cdf0e10cSrcweir 351cdf0e10cSrcweir #if defined(VERBOSE) && OSL_DEBUG_LEVEL > 0 352cdf0e10cSrcweir static ::canvas::tools::ElapsedTime aElapsedTime; 353cdf0e10cSrcweir 354cdf0e10cSrcweir // log time immediately after surface flip 355cdf0e10cSrcweir OSL_TRACE( "SpriteCanvasHelper::updateScreen(): flip done at %f", 356cdf0e10cSrcweir aElapsedTime.getElapsedTime() ); 357cdf0e10cSrcweir #endif 358cdf0e10cSrcweir 359cdf0e10cSrcweir // sync output with screen, to ensure that we don't queue up 360cdf0e10cSrcweir // render requests (calling code might rely on timing, 361cdf0e10cSrcweir // i.e. assume that things are visible on screen after 362cdf0e10cSrcweir // updateScreen() returns). 363cdf0e10cSrcweir if( pTargetWindow ) 364cdf0e10cSrcweir { 365cdf0e10cSrcweir // commit to screen 366cdf0e10cSrcweir pTargetWindow->Sync(); 367cdf0e10cSrcweir } 368cdf0e10cSrcweir 369cdf0e10cSrcweir return sal_True; 370cdf0e10cSrcweir } 371cdf0e10cSrcweir 372cdf0e10cSrcweir void SpriteCanvasHelper::backgroundPaint( const ::basegfx::B2DRange& rUpdateRect ) 373cdf0e10cSrcweir { 374cdf0e10cSrcweir ENSURE_OR_THROW( mpOwningSpriteCanvas && 375cdf0e10cSrcweir mpOwningSpriteCanvas->getBackBuffer() && 376cdf0e10cSrcweir mpOwningSpriteCanvas->getFrontBuffer(), 377cdf0e10cSrcweir "SpriteCanvasHelper::backgroundPaint(): NULL device pointer " ); 378cdf0e10cSrcweir 379cdf0e10cSrcweir OutputDevice& rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() ); 380cdf0e10cSrcweir BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() ); 381cdf0e10cSrcweir OutputDevice& rBackOutDev( pBackBuffer->getOutDev() ); 382cdf0e10cSrcweir 383cdf0e10cSrcweir repaintBackground( rOutDev, rBackOutDev, rUpdateRect ); 384cdf0e10cSrcweir } 385cdf0e10cSrcweir 386cdf0e10cSrcweir void SpriteCanvasHelper::scrollUpdate( const ::basegfx::B2DRange& rMoveStart, 387cdf0e10cSrcweir const ::basegfx::B2DRange& rMoveEnd, 388cdf0e10cSrcweir const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea ) 389cdf0e10cSrcweir { 390cdf0e10cSrcweir ENSURE_OR_THROW( mpOwningSpriteCanvas && 391cdf0e10cSrcweir mpOwningSpriteCanvas->getBackBuffer() && 392cdf0e10cSrcweir mpOwningSpriteCanvas->getFrontBuffer(), 393cdf0e10cSrcweir "SpriteCanvasHelper::scrollUpdate(): NULL device pointer " ); 394cdf0e10cSrcweir 395cdf0e10cSrcweir OutputDevice& rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() ); 396cdf0e10cSrcweir BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() ); 397cdf0e10cSrcweir OutputDevice& rBackOutDev( pBackBuffer->getOutDev() ); 398cdf0e10cSrcweir 399cdf0e10cSrcweir const Size& rTargetSizePixel( rOutDev.GetOutputSizePixel() ); 400cdf0e10cSrcweir const ::basegfx::B2IRange aOutputBounds( 0,0, 401cdf0e10cSrcweir rTargetSizePixel.Width(), 402cdf0e10cSrcweir rTargetSizePixel.Height() ); 403cdf0e10cSrcweir 404cdf0e10cSrcweir // round rectangles to integer pixel. Note: have to be 405cdf0e10cSrcweir // extremely careful here, to avoid off-by-one errors for 406cdf0e10cSrcweir // the destination area: otherwise, the next scroll update 407cdf0e10cSrcweir // would copy pixel that are not supposed to be part of 408cdf0e10cSrcweir // the sprite. 409cdf0e10cSrcweir ::basegfx::B2IRange aSourceRect( 410cdf0e10cSrcweir ::canvas::tools::spritePixelAreaFromB2DRange( rMoveStart ) ); 411cdf0e10cSrcweir const ::basegfx::B2IRange& rDestRect( 412cdf0e10cSrcweir ::canvas::tools::spritePixelAreaFromB2DRange( rMoveEnd ) ); 413cdf0e10cSrcweir ::basegfx::B2IPoint aDestPos( rDestRect.getMinimum() ); 414cdf0e10cSrcweir 415cdf0e10cSrcweir ::std::vector< ::basegfx::B2IRange > aUnscrollableAreas; 416cdf0e10cSrcweir 417cdf0e10cSrcweir // Since strictly speaking, this scroll algorithm is plain 418cdf0e10cSrcweir // buggy, the scrolled area might actually lie _below_ another 419cdf0e10cSrcweir // window - we've made this feature configurable via 420cdf0e10cSrcweir // mbIsUnsafeScrolling. 421cdf0e10cSrcweir 422cdf0e10cSrcweir // clip to output bounds (cannot properly scroll stuff 423cdf0e10cSrcweir // _outside_ our screen area) 424cdf0e10cSrcweir if( !mbIsUnsafeScrolling || 425cdf0e10cSrcweir !::canvas::tools::clipScrollArea( aSourceRect, 426cdf0e10cSrcweir aDestPos, 427cdf0e10cSrcweir aUnscrollableAreas, 428cdf0e10cSrcweir aOutputBounds ) ) 429cdf0e10cSrcweir { 430cdf0e10cSrcweir // fully clipped scroll area: cannot simply scroll 431cdf0e10cSrcweir // then. Perform normal opaque update (can use that, since 432cdf0e10cSrcweir // one of the preconditions for scrollable update is 433cdf0e10cSrcweir // opaque sprite content) 434cdf0e10cSrcweir 435cdf0e10cSrcweir // repaint all affected sprites directly to output device 436cdf0e10cSrcweir ::std::for_each( rUpdateArea.maComponentList.begin(), 437cdf0e10cSrcweir rUpdateArea.maComponentList.end(), 438cdf0e10cSrcweir ::boost::bind( 439cdf0e10cSrcweir &spriteRedrawStub3, 440cdf0e10cSrcweir ::boost::ref( rOutDev ), 441cdf0e10cSrcweir _1 ) ); 442cdf0e10cSrcweir } 443cdf0e10cSrcweir else 444cdf0e10cSrcweir { 445cdf0e10cSrcweir // scroll rOutDev content 446cdf0e10cSrcweir rOutDev.CopyArea( ::vcl::unotools::pointFromB2IPoint( aDestPos ), 447cdf0e10cSrcweir ::vcl::unotools::pointFromB2IPoint( aSourceRect.getMinimum() ), 448cdf0e10cSrcweir // TODO(Q2): use numeric_cast to check range 449cdf0e10cSrcweir ::Size( static_cast<sal_Int32>(aSourceRect.getRange().getX()), 450cdf0e10cSrcweir static_cast<sal_Int32>(aSourceRect.getRange().getY()) ) ); 451cdf0e10cSrcweir 452cdf0e10cSrcweir const ::canvas::SpriteRedrawManager::SpriteConnectedRanges::ComponentListType::const_iterator 453cdf0e10cSrcweir aFirst( rUpdateArea.maComponentList.begin() ); 454cdf0e10cSrcweir ::canvas::SpriteRedrawManager::SpriteConnectedRanges::ComponentListType::const_iterator 455cdf0e10cSrcweir aSecond( aFirst ); ++aSecond; 456cdf0e10cSrcweir 457cdf0e10cSrcweir ENSURE_OR_THROW( aFirst->second.getSprite().is(), 458cdf0e10cSrcweir "VCLCanvas::scrollUpdate(): no sprite" ); 459cdf0e10cSrcweir 460cdf0e10cSrcweir // repaint uncovered areas from sprite. Need to actually 461cdf0e10cSrcweir // clip here, since we're only repainting _parts_ of the 462cdf0e10cSrcweir // sprite 463cdf0e10cSrcweir rOutDev.Push( PUSH_CLIPREGION ); 464cdf0e10cSrcweir ::std::for_each( aUnscrollableAreas.begin(), 465cdf0e10cSrcweir aUnscrollableAreas.end(), 466cdf0e10cSrcweir ::boost::bind( &opaqueUpdateSpriteArea, 467cdf0e10cSrcweir ::boost::cref(aFirst->second.getSprite()), 468cdf0e10cSrcweir ::boost::ref(rOutDev), 469cdf0e10cSrcweir _1 ) ); 470cdf0e10cSrcweir rOutDev.Pop(); 471cdf0e10cSrcweir } 472cdf0e10cSrcweir 473cdf0e10cSrcweir // repaint uncovered areas from backbuffer - take the 474cdf0e10cSrcweir // _rounded_ rectangles from above, to have the update 475cdf0e10cSrcweir // consistent with the scroll above. 476cdf0e10cSrcweir ::std::vector< ::basegfx::B2DRange > aUncoveredAreas; 477cdf0e10cSrcweir ::basegfx::computeSetDifference( aUncoveredAreas, 478cdf0e10cSrcweir rUpdateArea.maTotalBounds, 479cdf0e10cSrcweir ::basegfx::B2DRange( rDestRect ) ); 480cdf0e10cSrcweir ::std::for_each( aUncoveredAreas.begin(), 481cdf0e10cSrcweir aUncoveredAreas.end(), 482cdf0e10cSrcweir ::boost::bind( &repaintBackground, 483cdf0e10cSrcweir ::boost::ref(rOutDev), 484cdf0e10cSrcweir ::boost::ref(rBackOutDev), 485cdf0e10cSrcweir _1 ) ); 486cdf0e10cSrcweir } 487cdf0e10cSrcweir 488cdf0e10cSrcweir void SpriteCanvasHelper::opaqueUpdate( const ::basegfx::B2DRange& rTotalArea, 489cdf0e10cSrcweir const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ) 490cdf0e10cSrcweir { 491cdf0e10cSrcweir (void)rTotalArea; 492cdf0e10cSrcweir 493cdf0e10cSrcweir ENSURE_OR_THROW( mpOwningSpriteCanvas && 494cdf0e10cSrcweir mpOwningSpriteCanvas->getBackBuffer() && 495cdf0e10cSrcweir mpOwningSpriteCanvas->getFrontBuffer(), 496cdf0e10cSrcweir "SpriteCanvasHelper::opaqueUpdate(): NULL device pointer " ); 497cdf0e10cSrcweir 498cdf0e10cSrcweir OutputDevice& rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() ); 499cdf0e10cSrcweir 500cdf0e10cSrcweir // no need to clip output to actual update region - there will 501cdf0e10cSrcweir // always be ALL sprites contained in the rectangular update 502cdf0e10cSrcweir // area containd in rTotalArea (that's the way 503cdf0e10cSrcweir // B2DConnectedRanges work). If rTotalArea appears to be 504cdf0e10cSrcweir // smaller than the sprite - then this sprite carries a clip, 505cdf0e10cSrcweir // and the update will be constrained to that rect. 506cdf0e10cSrcweir 507cdf0e10cSrcweir // repaint all affected sprites directly to output device 508cdf0e10cSrcweir ::std::for_each( rSortedUpdateSprites.begin(), 509cdf0e10cSrcweir rSortedUpdateSprites.end(), 510cdf0e10cSrcweir ::boost::bind( 511cdf0e10cSrcweir &spriteRedrawStub, 512cdf0e10cSrcweir ::boost::ref( rOutDev ), 513cdf0e10cSrcweir _1 ) ); 514cdf0e10cSrcweir } 515cdf0e10cSrcweir 516cdf0e10cSrcweir void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange& rRequestedArea, 517cdf0e10cSrcweir const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ) 518cdf0e10cSrcweir { 519cdf0e10cSrcweir ENSURE_OR_THROW( mpOwningSpriteCanvas && 520cdf0e10cSrcweir mpOwningSpriteCanvas->getBackBuffer() && 521cdf0e10cSrcweir mpOwningSpriteCanvas->getFrontBuffer(), 522cdf0e10cSrcweir "SpriteCanvasHelper::genericUpdate(): NULL device pointer " ); 523cdf0e10cSrcweir 524cdf0e10cSrcweir OutputDevice& rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() ); 525cdf0e10cSrcweir BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() ); 526cdf0e10cSrcweir OutputDevice& rBackOutDev( pBackBuffer->getOutDev() ); 527cdf0e10cSrcweir 528cdf0e10cSrcweir // limit size of update VDev to target outdev's size 529cdf0e10cSrcweir const Size& rTargetSizePixel( rOutDev.GetOutputSizePixel() ); 530cdf0e10cSrcweir 531cdf0e10cSrcweir // round output position towards zero. Don't want to truncate 532cdf0e10cSrcweir // a fraction of a sprite pixel... Clip position at origin, 533cdf0e10cSrcweir // otherwise, truncation of size below might leave visible 534cdf0e10cSrcweir // areas uncovered by VDev. 535cdf0e10cSrcweir const ::Point aOutputPosition( 536cdf0e10cSrcweir ::std::max( sal_Int32( 0 ), 537cdf0e10cSrcweir static_cast< sal_Int32 >(rRequestedArea.getMinX()) ), 538cdf0e10cSrcweir ::std::max( sal_Int32( 0 ), 539cdf0e10cSrcweir static_cast< sal_Int32 >(rRequestedArea.getMinY()) ) ); 540cdf0e10cSrcweir // round output size towards +infty. Don't want to truncate a 541cdf0e10cSrcweir // fraction of a sprite pixel... Limit coverage of VDev to 542cdf0e10cSrcweir // output device's area (i.e. not only to total size, but to 543cdf0e10cSrcweir // cover _only_ the visible parts). 544cdf0e10cSrcweir const ::Size aOutputSize( 545cdf0e10cSrcweir ::std::max( sal_Int32( 0 ), 546cdf0e10cSrcweir ::std::min( static_cast< sal_Int32 >(rTargetSizePixel.Width() - aOutputPosition.X()), 547cdf0e10cSrcweir ::canvas::tools::roundUp( rRequestedArea.getMaxX() - aOutputPosition.X() ))), 548cdf0e10cSrcweir ::std::max( sal_Int32( 0 ), 549cdf0e10cSrcweir ::std::min( static_cast< sal_Int32 >(rTargetSizePixel.Height() - aOutputPosition.Y()), 550cdf0e10cSrcweir ::canvas::tools::roundUp( rRequestedArea.getMaxY() - aOutputPosition.Y() )))); 551cdf0e10cSrcweir 552cdf0e10cSrcweir // early exit for empty output area. 553cdf0e10cSrcweir if( aOutputSize.Width() == 0 && 554cdf0e10cSrcweir aOutputSize.Height() == 0 ) 555cdf0e10cSrcweir { 556cdf0e10cSrcweir return; 557cdf0e10cSrcweir } 558cdf0e10cSrcweir 559cdf0e10cSrcweir const Point aEmptyPoint(0,0); 560cdf0e10cSrcweir const Size aCurrOutputSize( maVDev->GetOutputSizePixel() ); 561cdf0e10cSrcweir 562cdf0e10cSrcweir // adapt maVDev's size to the area that actually needs the 563cdf0e10cSrcweir // repaint. 564cdf0e10cSrcweir if( aCurrOutputSize.Width() < aOutputSize.Width() || 565cdf0e10cSrcweir aCurrOutputSize.Height() < aOutputSize.Height() ) 566cdf0e10cSrcweir { 567cdf0e10cSrcweir // TODO(P1): Come up with a clever tactic to reduce maVDev 568cdf0e10cSrcweir // from time to time. Reduction with threshold (say, if 569cdf0e10cSrcweir // maVDev is more than twice too large) is not wise, as 570cdf0e10cSrcweir // this might then toggle within the same updateScreen(), 571cdf0e10cSrcweir // but for different disjunct sprite areas. 572cdf0e10cSrcweir maVDev->SetOutputSizePixel( aOutputSize ); 573cdf0e10cSrcweir } 574cdf0e10cSrcweir 575cdf0e10cSrcweir // paint background 576cdf0e10cSrcweir maVDev->EnableMapMode( sal_False ); 577cdf0e10cSrcweir maVDev->SetClipRegion(); 578cdf0e10cSrcweir maVDev->DrawOutDev( aEmptyPoint, aOutputSize, 579cdf0e10cSrcweir aOutputPosition, aOutputSize, 580cdf0e10cSrcweir rBackOutDev ); 581cdf0e10cSrcweir 582cdf0e10cSrcweir // repaint all affected sprites on top of background into 583cdf0e10cSrcweir // VDev. 584cdf0e10cSrcweir ::std::for_each( rSortedUpdateSprites.begin(), 585cdf0e10cSrcweir rSortedUpdateSprites.end(), 586cdf0e10cSrcweir ::boost::bind( &spriteRedrawStub2, 587cdf0e10cSrcweir ::boost::ref( maVDev.get() ), 588cdf0e10cSrcweir ::boost::cref( 589cdf0e10cSrcweir ::vcl::unotools::b2DPointFromPoint(aOutputPosition)), 590cdf0e10cSrcweir _1 ) ); 591cdf0e10cSrcweir 592cdf0e10cSrcweir // flush to screen 593cdf0e10cSrcweir rOutDev.EnableMapMode( sal_False ); 594cdf0e10cSrcweir rOutDev.DrawOutDev( aOutputPosition, aOutputSize, 595cdf0e10cSrcweir aEmptyPoint, aOutputSize, 596cdf0e10cSrcweir *maVDev ); 597cdf0e10cSrcweir } 598cdf0e10cSrcweir 599cdf0e10cSrcweir void SpriteCanvasHelper::renderFrameCounter( OutputDevice& rOutDev ) 600cdf0e10cSrcweir { 601cdf0e10cSrcweir const double denominator( maLastUpdate.getElapsedTime() ); 602cdf0e10cSrcweir maLastUpdate.reset(); 603cdf0e10cSrcweir 604cdf0e10cSrcweir ::rtl::OUString text( ::rtl::math::doubleToUString( denominator == 0.0 ? 100.0 : 1.0/denominator, 605cdf0e10cSrcweir rtl_math_StringFormat_F, 606cdf0e10cSrcweir 2,'.',NULL,' ') ); 607cdf0e10cSrcweir 608cdf0e10cSrcweir // pad with leading space 609cdf0e10cSrcweir while( text.getLength() < 6 ) 610cdf0e10cSrcweir text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text; 611cdf0e10cSrcweir 612cdf0e10cSrcweir text += ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" fps")); 613cdf0e10cSrcweir 614cdf0e10cSrcweir renderInfoText( rOutDev, 615cdf0e10cSrcweir text, 616cdf0e10cSrcweir Point(0, 0) ); 617cdf0e10cSrcweir } 618cdf0e10cSrcweir 619cdf0e10cSrcweir namespace 620cdf0e10cSrcweir { 621cdf0e10cSrcweir template< typename T > struct Adder 622cdf0e10cSrcweir { 623cdf0e10cSrcweir typedef void result_type; 624cdf0e10cSrcweir 625cdf0e10cSrcweir Adder( T& rAdderTarget, 626cdf0e10cSrcweir T nIncrement ) : 627cdf0e10cSrcweir mpTarget( &rAdderTarget ), 628cdf0e10cSrcweir mnIncrement( nIncrement ) 629cdf0e10cSrcweir { 630cdf0e10cSrcweir } 631cdf0e10cSrcweir 632cdf0e10cSrcweir void operator()() { *mpTarget += mnIncrement; } 633cdf0e10cSrcweir void operator()( const ::canvas::Sprite::Reference& ) { *mpTarget += mnIncrement; } 634cdf0e10cSrcweir void operator()( T nIncrement ) { *mpTarget += nIncrement; } 635cdf0e10cSrcweir 636cdf0e10cSrcweir T* mpTarget; 637cdf0e10cSrcweir T mnIncrement; 638cdf0e10cSrcweir }; 639cdf0e10cSrcweir 640cdf0e10cSrcweir template< typename T> Adder<T> makeAdder( T& rAdderTarget, 641cdf0e10cSrcweir T nIncrement ) 642cdf0e10cSrcweir { 643cdf0e10cSrcweir return Adder<T>(rAdderTarget, nIncrement); 644cdf0e10cSrcweir } 645cdf0e10cSrcweir } 646cdf0e10cSrcweir 647cdf0e10cSrcweir void SpriteCanvasHelper::renderSpriteCount( OutputDevice& rOutDev ) 648cdf0e10cSrcweir { 649cdf0e10cSrcweir if( mpRedrawManager ) 650cdf0e10cSrcweir { 651cdf0e10cSrcweir sal_Int32 nCount(0); 652cdf0e10cSrcweir 653cdf0e10cSrcweir mpRedrawManager->forEachSprite( makeAdder(nCount,sal_Int32(1)) ); 654cdf0e10cSrcweir ::rtl::OUString text( 655cdf0e10cSrcweir ::rtl::OUString::valueOf( 656cdf0e10cSrcweir // disambiguate overload... 657cdf0e10cSrcweir static_cast<sal_Int64>(nCount) ) ); 658cdf0e10cSrcweir 659cdf0e10cSrcweir // pad with leading space 660cdf0e10cSrcweir while( text.getLength() < 3 ) 661cdf0e10cSrcweir text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text; 662cdf0e10cSrcweir 663cdf0e10cSrcweir text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("Sprites: ")) + text; 664cdf0e10cSrcweir 665cdf0e10cSrcweir renderInfoText( rOutDev, 666cdf0e10cSrcweir text, 667cdf0e10cSrcweir Point(0, 30) ); 668cdf0e10cSrcweir } 669cdf0e10cSrcweir } 670cdf0e10cSrcweir 671cdf0e10cSrcweir void SpriteCanvasHelper::renderMemUsage( OutputDevice& rOutDev ) 672cdf0e10cSrcweir { 673cdf0e10cSrcweir BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() ); 674cdf0e10cSrcweir 675cdf0e10cSrcweir if( mpRedrawManager && 676cdf0e10cSrcweir pBackBuffer ) 677cdf0e10cSrcweir { 678cdf0e10cSrcweir double nPixel(0.0); 679cdf0e10cSrcweir 680cdf0e10cSrcweir // accumulate pixel count for each sprite into fCount 681cdf0e10cSrcweir mpRedrawManager->forEachSprite( ::boost::bind( 682cdf0e10cSrcweir makeAdder(nPixel,1.0), 683cdf0e10cSrcweir ::boost::bind( 684cdf0e10cSrcweir &calcNumPixel, 685cdf0e10cSrcweir _1 ) ) ); 686cdf0e10cSrcweir 687cdf0e10cSrcweir static const int NUM_VIRDEV(2); 688cdf0e10cSrcweir static const int BYTES_PER_PIXEL(3); 689cdf0e10cSrcweir 690cdf0e10cSrcweir const Size& rVDevSize( maVDev->GetOutputSizePixel() ); 691cdf0e10cSrcweir const Size& rBackBufferSize( pBackBuffer->getOutDev().GetOutputSizePixel() ); 692cdf0e10cSrcweir 693cdf0e10cSrcweir const double nMemUsage( nPixel * NUM_VIRDEV * BYTES_PER_PIXEL + 694cdf0e10cSrcweir rVDevSize.Width()*rVDevSize.Height() * BYTES_PER_PIXEL + 695cdf0e10cSrcweir rBackBufferSize.Width()*rBackBufferSize.Height() * BYTES_PER_PIXEL ); 696cdf0e10cSrcweir 697cdf0e10cSrcweir ::rtl::OUString text( ::rtl::math::doubleToUString( nMemUsage / 1048576.0, 698cdf0e10cSrcweir rtl_math_StringFormat_F, 699cdf0e10cSrcweir 2,'.',NULL,' ') ); 700cdf0e10cSrcweir 701cdf0e10cSrcweir // pad with leading space 702cdf0e10cSrcweir while( text.getLength() < 4 ) 703cdf0e10cSrcweir text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text; 704cdf0e10cSrcweir 705cdf0e10cSrcweir text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("Mem: ")) + 706cdf0e10cSrcweir text + 707cdf0e10cSrcweir ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("MB")); 708cdf0e10cSrcweir 709cdf0e10cSrcweir renderInfoText( rOutDev, 710cdf0e10cSrcweir text, 711cdf0e10cSrcweir Point(0, 60) ); 712cdf0e10cSrcweir } 713cdf0e10cSrcweir } 714cdf0e10cSrcweir } 715