125ea7f45SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 325ea7f45SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 425ea7f45SAndrew Rist * or more contributor license agreements. See the NOTICE file 525ea7f45SAndrew Rist * distributed with this work for additional information 625ea7f45SAndrew Rist * regarding copyright ownership. The ASF licenses this file 725ea7f45SAndrew Rist * to you under the Apache License, Version 2.0 (the 825ea7f45SAndrew Rist * "License"); you may not use this file except in compliance 925ea7f45SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 1125ea7f45SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 1325ea7f45SAndrew Rist * Unless required by applicable law or agreed to in writing, 1425ea7f45SAndrew Rist * software distributed under the License is distributed on an 1525ea7f45SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 1625ea7f45SAndrew Rist * KIND, either express or implied. See the License for the 1725ea7f45SAndrew Rist * specific language governing permissions and limitations 1825ea7f45SAndrew Rist * under the License. 19cdf0e10cSrcweir * 2025ea7f45SAndrew Rist *************************************************************/ 2125ea7f45SAndrew Rist 22cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 23cdf0e10cSrcweir #include "precompiled_canvas.hxx" 24cdf0e10cSrcweir 25cdf0e10cSrcweir #include <canvas/debug.hxx> 26cdf0e10cSrcweir #include <canvas/canvastools.hxx> 27cdf0e10cSrcweir #include <toolkit/helper/vclunohelper.hxx> 28cdf0e10cSrcweir #include <vcl/canvastools.hxx> 29cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx> 3045fd3b9aSArmin Le Grand #include <vcl/dibtools.hxx> 31cdf0e10cSrcweir 32cdf0e10cSrcweir #include "spritedevicehelper.hxx" 33cdf0e10cSrcweir #include "spritecanvas.hxx" 34cdf0e10cSrcweir #include "spritecanvashelper.hxx" 35cdf0e10cSrcweir #include "canvasbitmap.hxx" 36cdf0e10cSrcweir 37cdf0e10cSrcweir using namespace ::com::sun::star; 38cdf0e10cSrcweir 39cdf0e10cSrcweir namespace vclcanvas 40cdf0e10cSrcweir { SpriteDeviceHelper()41cdf0e10cSrcweir SpriteDeviceHelper::SpriteDeviceHelper() : 42cdf0e10cSrcweir mpBackBuffer() 43cdf0e10cSrcweir { 44cdf0e10cSrcweir } 45cdf0e10cSrcweir init(const OutDevProviderSharedPtr & pOutDev)46cdf0e10cSrcweir void SpriteDeviceHelper::init( const OutDevProviderSharedPtr& pOutDev ) 47cdf0e10cSrcweir { 48cdf0e10cSrcweir DeviceHelper::init(pOutDev); 49cdf0e10cSrcweir 50cdf0e10cSrcweir // setup back buffer 51cdf0e10cSrcweir OutputDevice& rOutDev( pOutDev->getOutDev() ); 52cdf0e10cSrcweir mpBackBuffer.reset( new BackBuffer( rOutDev )); 53cdf0e10cSrcweir mpBackBuffer->setSize( rOutDev.GetOutputSizePixel() ); 54cdf0e10cSrcweir 55cdf0e10cSrcweir // #i95645# 56cdf0e10cSrcweir #if defined( QUARTZ ) 57cdf0e10cSrcweir // use AA on VCLCanvas for Mac 58cdf0e10cSrcweir mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpBackBuffer->getOutDev().GetAntialiasing() ); 59cdf0e10cSrcweir #else 60cdf0e10cSrcweir // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and 61cdf0e10cSrcweir // is not required to do AA. It would need to be adapted to use it correctly 62cdf0e10cSrcweir // (especially gradient painting). This will need extra work. 63cdf0e10cSrcweir mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); 64cdf0e10cSrcweir #endif 65cdf0e10cSrcweir } 66cdf0e10cSrcweir createBuffers(::sal_Int32 nBuffers)67cdf0e10cSrcweir ::sal_Int32 SpriteDeviceHelper::createBuffers( ::sal_Int32 nBuffers ) 68cdf0e10cSrcweir { 69cdf0e10cSrcweir (void)nBuffers; 70cdf0e10cSrcweir 71cdf0e10cSrcweir // TODO(F3): implement XBufferStrategy interface. For now, we 72cdf0e10cSrcweir // _always_ will have exactly one backbuffer 73cdf0e10cSrcweir return 1; 74cdf0e10cSrcweir } 75cdf0e10cSrcweir destroyBuffers()76cdf0e10cSrcweir void SpriteDeviceHelper::destroyBuffers() 77cdf0e10cSrcweir { 78cdf0e10cSrcweir // TODO(F3): implement XBufferStrategy interface. For now, we 79cdf0e10cSrcweir // _always_ will have exactly one backbuffer 80cdf0e10cSrcweir } 81cdf0e10cSrcweir showBuffer(bool,::sal_Bool)82cdf0e10cSrcweir ::sal_Bool SpriteDeviceHelper::showBuffer( bool, ::sal_Bool ) 83cdf0e10cSrcweir { 84cdf0e10cSrcweir OSL_ENSURE(false,"Not supposed to be called, handled by SpriteCanvas"); 85cdf0e10cSrcweir return sal_False; 86cdf0e10cSrcweir } 87cdf0e10cSrcweir switchBuffer(bool,::sal_Bool)88cdf0e10cSrcweir ::sal_Bool SpriteDeviceHelper::switchBuffer( bool, ::sal_Bool ) 89cdf0e10cSrcweir { 90cdf0e10cSrcweir OSL_ENSURE(false,"Not supposed to be called, handled by SpriteCanvas"); 91cdf0e10cSrcweir return sal_False; 92cdf0e10cSrcweir } 93cdf0e10cSrcweir disposing()94cdf0e10cSrcweir void SpriteDeviceHelper::disposing() 95cdf0e10cSrcweir { 96cdf0e10cSrcweir // release all references 97cdf0e10cSrcweir mpBackBuffer.reset(); 98cdf0e10cSrcweir 99cdf0e10cSrcweir DeviceHelper::disposing(); 100cdf0e10cSrcweir } 101cdf0e10cSrcweir isAccelerated() const102cdf0e10cSrcweir uno::Any SpriteDeviceHelper::isAccelerated() const 103cdf0e10cSrcweir { 104cdf0e10cSrcweir return DeviceHelper::isAccelerated(); 105cdf0e10cSrcweir } 106cdf0e10cSrcweir getDeviceHandle() const107cdf0e10cSrcweir uno::Any SpriteDeviceHelper::getDeviceHandle() const 108cdf0e10cSrcweir { 109cdf0e10cSrcweir return DeviceHelper::getDeviceHandle(); 110cdf0e10cSrcweir } 111cdf0e10cSrcweir getSurfaceHandle() const112cdf0e10cSrcweir uno::Any SpriteDeviceHelper::getSurfaceHandle() const 113cdf0e10cSrcweir { 114cdf0e10cSrcweir if( !mpBackBuffer ) 115cdf0e10cSrcweir return uno::Any(); 116cdf0e10cSrcweir 117cdf0e10cSrcweir return uno::makeAny( 118cdf0e10cSrcweir reinterpret_cast< sal_Int64 >(&mpBackBuffer->getOutDev()) ); 119cdf0e10cSrcweir } 120cdf0e10cSrcweir notifySizeUpdate(const awt::Rectangle & rBounds)121cdf0e10cSrcweir void SpriteDeviceHelper::notifySizeUpdate( const awt::Rectangle& rBounds ) 122cdf0e10cSrcweir { 123cdf0e10cSrcweir if( mpBackBuffer ) 124cdf0e10cSrcweir mpBackBuffer->setSize( ::Size(rBounds.Width, 125cdf0e10cSrcweir rBounds.Height) ); 126cdf0e10cSrcweir } 127cdf0e10cSrcweir dumpScreenContent() const128cdf0e10cSrcweir void SpriteDeviceHelper::dumpScreenContent() const 129cdf0e10cSrcweir { 130cdf0e10cSrcweir DeviceHelper::dumpScreenContent(); 131cdf0e10cSrcweir 132cdf0e10cSrcweir static sal_uInt32 nFilePostfixCount(0); 133cdf0e10cSrcweir 134cdf0e10cSrcweir if( mpBackBuffer ) 135cdf0e10cSrcweir { 136cdf0e10cSrcweir String aFilename( String::CreateFromAscii("dbg_backbuffer") ); 137cdf0e10cSrcweir aFilename += String::CreateFromInt32(nFilePostfixCount); 138cdf0e10cSrcweir aFilename += String::CreateFromAscii(".bmp"); 139cdf0e10cSrcweir 140cdf0e10cSrcweir SvFileStream aStream( aFilename, STREAM_STD_READWRITE ); 141cdf0e10cSrcweir 142cdf0e10cSrcweir const ::Point aEmptyPoint; 143cdf0e10cSrcweir mpBackBuffer->getOutDev().EnableMapMode( sal_False ); 144*5f27b83cSArmin Le Grand mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW ); 14545fd3b9aSArmin Le Grand WriteDIB(mpBackBuffer->getOutDev().GetBitmap(aEmptyPoint, mpBackBuffer->getOutDev().GetOutputSizePixel()), aStream, false, true); 146cdf0e10cSrcweir } 147cdf0e10cSrcweir 148cdf0e10cSrcweir ++nFilePostfixCount; 149cdf0e10cSrcweir } 150cdf0e10cSrcweir 151cdf0e10cSrcweir } 152