1*25ea7f45SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*25ea7f45SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*25ea7f45SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*25ea7f45SAndrew Rist * distributed with this work for additional information 6*25ea7f45SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*25ea7f45SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*25ea7f45SAndrew Rist * "License"); you may not use this file except in compliance 9*25ea7f45SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*25ea7f45SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*25ea7f45SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*25ea7f45SAndrew Rist * software distributed under the License is distributed on an 15*25ea7f45SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*25ea7f45SAndrew Rist * KIND, either express or implied. See the License for the 17*25ea7f45SAndrew Rist * specific language governing permissions and limitations 18*25ea7f45SAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*25ea7f45SAndrew Rist *************************************************************/ 21*25ea7f45SAndrew Rist 22*25ea7f45SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_canvas.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <canvas/debug.hxx> 28cdf0e10cSrcweir #include <canvas/canvastools.hxx> 29cdf0e10cSrcweir 30cdf0e10cSrcweir #include <toolkit/helper/vclunohelper.hxx> 31cdf0e10cSrcweir #include <vcl/canvastools.hxx> 32cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx> 33cdf0e10cSrcweir 34cdf0e10cSrcweir #include "spritedevicehelper.hxx" 35cdf0e10cSrcweir #include "spritecanvas.hxx" 36cdf0e10cSrcweir #include "spritecanvashelper.hxx" 37cdf0e10cSrcweir #include "canvasbitmap.hxx" 38cdf0e10cSrcweir 39cdf0e10cSrcweir 40cdf0e10cSrcweir using namespace ::com::sun::star; 41cdf0e10cSrcweir 42cdf0e10cSrcweir namespace vclcanvas 43cdf0e10cSrcweir { 44cdf0e10cSrcweir SpriteDeviceHelper::SpriteDeviceHelper() : 45cdf0e10cSrcweir mpBackBuffer() 46cdf0e10cSrcweir { 47cdf0e10cSrcweir } 48cdf0e10cSrcweir 49cdf0e10cSrcweir void SpriteDeviceHelper::init( const OutDevProviderSharedPtr& pOutDev ) 50cdf0e10cSrcweir { 51cdf0e10cSrcweir DeviceHelper::init(pOutDev); 52cdf0e10cSrcweir 53cdf0e10cSrcweir // setup back buffer 54cdf0e10cSrcweir OutputDevice& rOutDev( pOutDev->getOutDev() ); 55cdf0e10cSrcweir mpBackBuffer.reset( new BackBuffer( rOutDev )); 56cdf0e10cSrcweir mpBackBuffer->setSize( rOutDev.GetOutputSizePixel() ); 57cdf0e10cSrcweir 58cdf0e10cSrcweir // #i95645# 59cdf0e10cSrcweir #if defined( QUARTZ ) 60cdf0e10cSrcweir // use AA on VCLCanvas for Mac 61cdf0e10cSrcweir mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpBackBuffer->getOutDev().GetAntialiasing() ); 62cdf0e10cSrcweir #else 63cdf0e10cSrcweir // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and 64cdf0e10cSrcweir // is not required to do AA. It would need to be adapted to use it correctly 65cdf0e10cSrcweir // (especially gradient painting). This will need extra work. 66cdf0e10cSrcweir mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); 67cdf0e10cSrcweir #endif 68cdf0e10cSrcweir } 69cdf0e10cSrcweir 70cdf0e10cSrcweir ::sal_Int32 SpriteDeviceHelper::createBuffers( ::sal_Int32 nBuffers ) 71cdf0e10cSrcweir { 72cdf0e10cSrcweir (void)nBuffers; 73cdf0e10cSrcweir 74cdf0e10cSrcweir // TODO(F3): implement XBufferStrategy interface. For now, we 75cdf0e10cSrcweir // _always_ will have exactly one backbuffer 76cdf0e10cSrcweir return 1; 77cdf0e10cSrcweir } 78cdf0e10cSrcweir 79cdf0e10cSrcweir void SpriteDeviceHelper::destroyBuffers() 80cdf0e10cSrcweir { 81cdf0e10cSrcweir // TODO(F3): implement XBufferStrategy interface. For now, we 82cdf0e10cSrcweir // _always_ will have exactly one backbuffer 83cdf0e10cSrcweir } 84cdf0e10cSrcweir 85cdf0e10cSrcweir ::sal_Bool SpriteDeviceHelper::showBuffer( bool, ::sal_Bool ) 86cdf0e10cSrcweir { 87cdf0e10cSrcweir OSL_ENSURE(false,"Not supposed to be called, handled by SpriteCanvas"); 88cdf0e10cSrcweir return sal_False; 89cdf0e10cSrcweir } 90cdf0e10cSrcweir 91cdf0e10cSrcweir ::sal_Bool SpriteDeviceHelper::switchBuffer( bool, ::sal_Bool ) 92cdf0e10cSrcweir { 93cdf0e10cSrcweir OSL_ENSURE(false,"Not supposed to be called, handled by SpriteCanvas"); 94cdf0e10cSrcweir return sal_False; 95cdf0e10cSrcweir } 96cdf0e10cSrcweir 97cdf0e10cSrcweir void SpriteDeviceHelper::disposing() 98cdf0e10cSrcweir { 99cdf0e10cSrcweir // release all references 100cdf0e10cSrcweir mpBackBuffer.reset(); 101cdf0e10cSrcweir 102cdf0e10cSrcweir DeviceHelper::disposing(); 103cdf0e10cSrcweir } 104cdf0e10cSrcweir 105cdf0e10cSrcweir uno::Any SpriteDeviceHelper::isAccelerated() const 106cdf0e10cSrcweir { 107cdf0e10cSrcweir return DeviceHelper::isAccelerated(); 108cdf0e10cSrcweir } 109cdf0e10cSrcweir 110cdf0e10cSrcweir uno::Any SpriteDeviceHelper::getDeviceHandle() const 111cdf0e10cSrcweir { 112cdf0e10cSrcweir return DeviceHelper::getDeviceHandle(); 113cdf0e10cSrcweir } 114cdf0e10cSrcweir 115cdf0e10cSrcweir uno::Any SpriteDeviceHelper::getSurfaceHandle() const 116cdf0e10cSrcweir { 117cdf0e10cSrcweir if( !mpBackBuffer ) 118cdf0e10cSrcweir return uno::Any(); 119cdf0e10cSrcweir 120cdf0e10cSrcweir return uno::makeAny( 121cdf0e10cSrcweir reinterpret_cast< sal_Int64 >(&mpBackBuffer->getOutDev()) ); 122cdf0e10cSrcweir } 123cdf0e10cSrcweir 124cdf0e10cSrcweir void SpriteDeviceHelper::notifySizeUpdate( const awt::Rectangle& rBounds ) 125cdf0e10cSrcweir { 126cdf0e10cSrcweir if( mpBackBuffer ) 127cdf0e10cSrcweir mpBackBuffer->setSize( ::Size(rBounds.Width, 128cdf0e10cSrcweir rBounds.Height) ); 129cdf0e10cSrcweir } 130cdf0e10cSrcweir 131cdf0e10cSrcweir void SpriteDeviceHelper::dumpScreenContent() const 132cdf0e10cSrcweir { 133cdf0e10cSrcweir DeviceHelper::dumpScreenContent(); 134cdf0e10cSrcweir 135cdf0e10cSrcweir static sal_uInt32 nFilePostfixCount(0); 136cdf0e10cSrcweir 137cdf0e10cSrcweir if( mpBackBuffer ) 138cdf0e10cSrcweir { 139cdf0e10cSrcweir String aFilename( String::CreateFromAscii("dbg_backbuffer") ); 140cdf0e10cSrcweir aFilename += String::CreateFromInt32(nFilePostfixCount); 141cdf0e10cSrcweir aFilename += String::CreateFromAscii(".bmp"); 142cdf0e10cSrcweir 143cdf0e10cSrcweir SvFileStream aStream( aFilename, STREAM_STD_READWRITE ); 144cdf0e10cSrcweir 145cdf0e10cSrcweir const ::Point aEmptyPoint; 146cdf0e10cSrcweir mpBackBuffer->getOutDev().EnableMapMode( sal_False ); 147cdf0e10cSrcweir aStream << mpBackBuffer->getOutDev().GetBitmap(aEmptyPoint, 148cdf0e10cSrcweir mpBackBuffer->getOutDev().GetOutputSizePixel()); 149cdf0e10cSrcweir } 150cdf0e10cSrcweir 151cdf0e10cSrcweir ++nFilePostfixCount; 152cdf0e10cSrcweir } 153cdf0e10cSrcweir 154cdf0e10cSrcweir } 155