xref: /AOO41X/main/canvas/source/vcl/spritehelper.cxx (revision 76e9555f8d06ab55473d499cf1433e394e190ff0)
125ea7f45SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
325ea7f45SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
425ea7f45SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
525ea7f45SAndrew Rist  * distributed with this work for additional information
625ea7f45SAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
725ea7f45SAndrew Rist  * to you under the Apache License, Version 2.0 (the
825ea7f45SAndrew Rist  * "License"); you may not use this file except in compliance
925ea7f45SAndrew Rist  * with the License.  You may obtain a copy of the License at
10cdf0e10cSrcweir  *
1125ea7f45SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12cdf0e10cSrcweir  *
1325ea7f45SAndrew Rist  * Unless required by applicable law or agreed to in writing,
1425ea7f45SAndrew Rist  * software distributed under the License is distributed on an
1525ea7f45SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
1625ea7f45SAndrew Rist  * KIND, either express or implied.  See the License for the
1725ea7f45SAndrew Rist  * specific language governing permissions and limitations
1825ea7f45SAndrew Rist  * under the License.
19cdf0e10cSrcweir  *
2025ea7f45SAndrew Rist  *************************************************************/
2125ea7f45SAndrew Rist 
2225ea7f45SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_canvas.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <canvas/debug.hxx>
28cdf0e10cSrcweir #include <tools/diagnose_ex.h>
29cdf0e10cSrcweir #include <canvas/verbosetrace.hxx>
30cdf0e10cSrcweir 
31cdf0e10cSrcweir #include <rtl/math.hxx>
32cdf0e10cSrcweir 
33cdf0e10cSrcweir #include <vcl/outdev.hxx>
34cdf0e10cSrcweir #include <vcl/bitmap.hxx>
35cdf0e10cSrcweir #include <vcl/alpha.hxx>
36cdf0e10cSrcweir #include <vcl/bitmapex.hxx>
37cdf0e10cSrcweir #include <vcl/canvastools.hxx>
38cdf0e10cSrcweir 
39cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
40cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx>
41cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx>
42cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
43cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
44cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
45cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygoncutandtouch.hxx>
46cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontriangulator.hxx>
47cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygonclipper.hxx>
48cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx>
49cdf0e10cSrcweir 
50cdf0e10cSrcweir #include <canvas/canvastools.hxx>
51cdf0e10cSrcweir 
52cdf0e10cSrcweir #include "spritehelper.hxx"
53cdf0e10cSrcweir 
54cdf0e10cSrcweir using namespace ::com::sun::star;
55cdf0e10cSrcweir 
56cdf0e10cSrcweir 
57cdf0e10cSrcweir namespace vclcanvas
58cdf0e10cSrcweir {
SpriteHelper()59cdf0e10cSrcweir     SpriteHelper::SpriteHelper() :
60cdf0e10cSrcweir         mpBackBuffer(),
61cdf0e10cSrcweir         mpBackBufferMask(),
62cdf0e10cSrcweir         maContent(),
63cdf0e10cSrcweir         mbShowSpriteBounds(false)
64cdf0e10cSrcweir     {
65cdf0e10cSrcweir     }
66cdf0e10cSrcweir 
init(const geometry::RealSize2D & rSpriteSize,const::canvas::SpriteSurface::Reference & rOwningSpriteCanvas,const BackBufferSharedPtr & rBackBuffer,const BackBufferSharedPtr & rBackBufferMask,bool bShowSpriteBounds)67cdf0e10cSrcweir     void SpriteHelper::init( const geometry::RealSize2D&               rSpriteSize,
68cdf0e10cSrcweir                              const ::canvas::SpriteSurface::Reference& rOwningSpriteCanvas,
69cdf0e10cSrcweir                              const BackBufferSharedPtr&                rBackBuffer,
70cdf0e10cSrcweir                              const BackBufferSharedPtr&                rBackBufferMask,
71cdf0e10cSrcweir                              bool                                      bShowSpriteBounds )
72cdf0e10cSrcweir     {
73cdf0e10cSrcweir         ENSURE_OR_THROW( rOwningSpriteCanvas.get() && rBackBuffer && rBackBufferMask,
74cdf0e10cSrcweir                          "SpriteHelper::init(): Invalid sprite canvas or back buffer" );
75cdf0e10cSrcweir 
76cdf0e10cSrcweir         mpBackBuffer 		= rBackBuffer;
77cdf0e10cSrcweir         mpBackBufferMask 	= rBackBufferMask;
78cdf0e10cSrcweir         mbShowSpriteBounds 	= bShowSpriteBounds;
79cdf0e10cSrcweir 
80cdf0e10cSrcweir         init( rSpriteSize, rOwningSpriteCanvas );
81cdf0e10cSrcweir     }
82cdf0e10cSrcweir 
disposing()83cdf0e10cSrcweir     void SpriteHelper::disposing()
84cdf0e10cSrcweir     {
85cdf0e10cSrcweir         mpBackBuffer.reset();
86cdf0e10cSrcweir         mpBackBufferMask.reset();
87cdf0e10cSrcweir 
88cdf0e10cSrcweir         // forward to parent
89cdf0e10cSrcweir         CanvasCustomSpriteHelper::disposing();
90cdf0e10cSrcweir     }
91cdf0e10cSrcweir 
redraw(OutputDevice & rTargetSurface,const::basegfx::B2DPoint & rPos,bool & io_bSurfacesDirty,bool bBufferedUpdate) const92cdf0e10cSrcweir     void SpriteHelper::redraw( OutputDevice&                rTargetSurface,
93cdf0e10cSrcweir                                const ::basegfx::B2DPoint&	rPos,
94cdf0e10cSrcweir                                bool& 						io_bSurfacesDirty,
95cdf0e10cSrcweir                                bool                         bBufferedUpdate ) const
96cdf0e10cSrcweir     {
97cdf0e10cSrcweir         (void)bBufferedUpdate; // not used on every platform
98cdf0e10cSrcweir 
99cdf0e10cSrcweir         if( !mpBackBuffer ||
100cdf0e10cSrcweir             !mpBackBufferMask )
101cdf0e10cSrcweir         {
102cdf0e10cSrcweir             return; // we're disposed
103cdf0e10cSrcweir         }
104cdf0e10cSrcweir 
105cdf0e10cSrcweir         // log output pos in device pixel
106cdf0e10cSrcweir         VERBOSE_TRACE( "SpriteHelper::redraw(): output pos is (%f, %f)",
107cdf0e10cSrcweir                        rPos.getX(),
108cdf0e10cSrcweir                        rPos.getY() );
109cdf0e10cSrcweir 
110cdf0e10cSrcweir         const double fAlpha( getAlpha() );
111cdf0e10cSrcweir 
112cdf0e10cSrcweir         if( isActive() &&
113cdf0e10cSrcweir             !::basegfx::fTools::equalZero( fAlpha ) )
114cdf0e10cSrcweir         {
115cdf0e10cSrcweir             const Point					aEmptyPoint;
116cdf0e10cSrcweir             const ::basegfx::B2DVector&	rOrigOutputSize( getSizePixel() );
117cdf0e10cSrcweir 
118cdf0e10cSrcweir             // might get changed below (e.g. adapted for
119cdf0e10cSrcweir             // transformations). IMPORTANT: both position and size are
120cdf0e10cSrcweir             // rounded to integer values. From now on, only those
121cdf0e10cSrcweir             // rounded values are used, to keep clip and content in
122cdf0e10cSrcweir             // sync.
123cdf0e10cSrcweir             ::Size 	aOutputSize( ::vcl::unotools::sizeFromB2DSize( rOrigOutputSize ) );
124cdf0e10cSrcweir             ::Point	aOutPos( ::vcl::unotools::pointFromB2DPoint( rPos ) );
125cdf0e10cSrcweir 
126cdf0e10cSrcweir 
127cdf0e10cSrcweir             // TODO(F3): Support for alpha-VDev
128cdf0e10cSrcweir 
129cdf0e10cSrcweir             // Do we have to update our bitmaps (necessary if virdev
130cdf0e10cSrcweir             // was painted to, or transformation changed)?
131cdf0e10cSrcweir             const bool bNeedBitmapUpdate( io_bSurfacesDirty ||
132cdf0e10cSrcweir                                           hasTransformChanged() ||
133cdf0e10cSrcweir                                           maContent->IsEmpty() );
134cdf0e10cSrcweir 
135cdf0e10cSrcweir             // updating content of sprite cache - surface is no
136cdf0e10cSrcweir             // longer dirty in relation to our cache
137cdf0e10cSrcweir             io_bSurfacesDirty = false;
138cdf0e10cSrcweir             transformUpdated();
139cdf0e10cSrcweir 
140cdf0e10cSrcweir             if( bNeedBitmapUpdate )
141cdf0e10cSrcweir             {
142cdf0e10cSrcweir                 Bitmap aBmp( mpBackBuffer->getOutDev().GetBitmap( aEmptyPoint,
143cdf0e10cSrcweir                                                                   aOutputSize ) );
144cdf0e10cSrcweir 
145cdf0e10cSrcweir                 if( isContentFullyOpaque() )
146cdf0e10cSrcweir                 {
147cdf0e10cSrcweir                     // optimized case: content canvas is fully
148cdf0e10cSrcweir                     // opaque. Note: since we retrieved aBmp directly
149cdf0e10cSrcweir                     // from an OutDev, it's already a 'display bitmap'
150cdf0e10cSrcweir                     // on windows.
151cdf0e10cSrcweir                     maContent = BitmapEx( aBmp );
152cdf0e10cSrcweir                 }
153cdf0e10cSrcweir                 else
154cdf0e10cSrcweir                 {
155cdf0e10cSrcweir                     // sprite content might contain alpha, create
156cdf0e10cSrcweir                     // BmpEx, then.
157cdf0e10cSrcweir                     Bitmap aMask( mpBackBufferMask->getOutDev().GetBitmap( aEmptyPoint,
158cdf0e10cSrcweir                                                                            aOutputSize ) );
159cdf0e10cSrcweir 
160cdf0e10cSrcweir 					// bitmasks are much faster than alphamasks on some platforms
161cdf0e10cSrcweir 					// so convert to bitmask if useful
162*76e9555fSArmin Le Grand #if defined LINUX || defined FREEBSD || defined NETBSD || defined QUARTZ
163*76e9555fSArmin Le Grand                     // #122485# allow more than 1bit masks for Linux and Mac,
164*76e9555fSArmin Le Grand                     // but reduce to mono now
165*76e9555fSArmin Le Grand                     aMask.MakeMono(255);
166*76e9555fSArmin Le Grand #else
167*76e9555fSArmin Le Grand                     // #122485# assert when mask uses more than 1bit and reduce
168*76e9555fSArmin Le Grand                     // to mono
169cdf0e10cSrcweir                     if( aMask.GetBitCount() != 1 )
170cdf0e10cSrcweir                     {
171cdf0e10cSrcweir                         OSL_ENSURE(false,
172cdf0e10cSrcweir                                    "CanvasCustomSprite::redraw(): Mask bitmap is not "
173cdf0e10cSrcweir                                    "monochrome (performance!)");
174cdf0e10cSrcweir                         aMask.MakeMono(255);
175cdf0e10cSrcweir                     }
176cdf0e10cSrcweir #endif
177cdf0e10cSrcweir 
178cdf0e10cSrcweir                     // Note: since we retrieved aBmp and aMask
179cdf0e10cSrcweir                     // directly from an OutDev, it's already a
180cdf0e10cSrcweir                     // 'display bitmap' on windows.
181cdf0e10cSrcweir                     maContent = BitmapEx( aBmp, aMask );
182cdf0e10cSrcweir                 }
183cdf0e10cSrcweir             }
184cdf0e10cSrcweir 
185cdf0e10cSrcweir             ::basegfx::B2DHomMatrix aTransform( getTransformation() );
186cdf0e10cSrcweir 
187cdf0e10cSrcweir             // check whether matrix is "easy" to handle - pure
188cdf0e10cSrcweir             // translations or scales are handled by OutputDevice
189cdf0e10cSrcweir             // alone
190cdf0e10cSrcweir             const bool bIdentityTransform( aTransform.isIdentity() );
191cdf0e10cSrcweir 
192cdf0e10cSrcweir             // make transformation absolute (put sprite to final
193cdf0e10cSrcweir             // output position). Need to happen here, as we also have
194cdf0e10cSrcweir             // to translate the clip polygon
195cdf0e10cSrcweir             aTransform.translate( aOutPos.X(),
196cdf0e10cSrcweir                                   aOutPos.Y() );
197cdf0e10cSrcweir 
198cdf0e10cSrcweir             if( !bIdentityTransform )
199cdf0e10cSrcweir             {
200cdf0e10cSrcweir                 if( !::basegfx::fTools::equalZero( aTransform.get(0,1) ) ||
201cdf0e10cSrcweir                     !::basegfx::fTools::equalZero( aTransform.get(1,0) ) )
202cdf0e10cSrcweir                 {
203cdf0e10cSrcweir                     // "complex" transformation, employ affine
204cdf0e10cSrcweir                     // transformator
205cdf0e10cSrcweir 
206cdf0e10cSrcweir                     // modify output position, to account for the fact
207cdf0e10cSrcweir                     // that transformBitmap() always normalizes its output
208cdf0e10cSrcweir                     // bitmap into the smallest enclosing box.
209cdf0e10cSrcweir                     ::basegfx::B2DRectangle	aDestRect;
210cdf0e10cSrcweir                     ::canvas::tools::calcTransformedRectBounds( aDestRect,
211cdf0e10cSrcweir                                                                 ::basegfx::B2DRectangle(0,
212cdf0e10cSrcweir                                                                                         0,
213cdf0e10cSrcweir                                                                                         rOrigOutputSize.getX(),
214cdf0e10cSrcweir                                                                                         rOrigOutputSize.getY()),
215cdf0e10cSrcweir                                                                 aTransform );
216cdf0e10cSrcweir 
217cdf0e10cSrcweir                     aOutPos.X() = ::basegfx::fround( aDestRect.getMinX() );
218cdf0e10cSrcweir                     aOutPos.Y() = ::basegfx::fround( aDestRect.getMinY() );
219cdf0e10cSrcweir 
220cdf0e10cSrcweir                     // TODO(P3): Use optimized bitmap transformation here.
221cdf0e10cSrcweir 
222cdf0e10cSrcweir                     // actually re-create the bitmap ONLY if necessary
223cdf0e10cSrcweir                     if( bNeedBitmapUpdate )
224cdf0e10cSrcweir                         maContent = tools::transformBitmap( *maContent,
225cdf0e10cSrcweir                                                             aTransform,
226cdf0e10cSrcweir                                                             uno::Sequence<double>(),
227cdf0e10cSrcweir                                                             tools::MODULATE_NONE );
228cdf0e10cSrcweir 
229cdf0e10cSrcweir                     aOutputSize = maContent->GetSizePixel();
230cdf0e10cSrcweir                 }
231cdf0e10cSrcweir                 else
232cdf0e10cSrcweir                 {
233cdf0e10cSrcweir                     // relatively 'simplistic' transformation -
234cdf0e10cSrcweir                     // retrieve scale and translational offset
235cdf0e10cSrcweir                     aOutputSize.setWidth (
236cdf0e10cSrcweir                         ::basegfx::fround( rOrigOutputSize.getX() * aTransform.get(0,0) ) );
237cdf0e10cSrcweir                     aOutputSize.setHeight(
238cdf0e10cSrcweir                         ::basegfx::fround( rOrigOutputSize.getY() * aTransform.get(1,1) ) );
239cdf0e10cSrcweir 
240cdf0e10cSrcweir                     aOutPos.X() = ::basegfx::fround( aTransform.get(0,2) );
241cdf0e10cSrcweir                     aOutPos.Y() = ::basegfx::fround( aTransform.get(1,2) );
242cdf0e10cSrcweir                 }
243cdf0e10cSrcweir             }
244cdf0e10cSrcweir 
245cdf0e10cSrcweir             // transformBitmap() might return empty bitmaps, for tiny
246cdf0e10cSrcweir             // scales.
247cdf0e10cSrcweir             if( !!(*maContent) )
248cdf0e10cSrcweir             {
249cdf0e10cSrcweir                 // when true, fast path for slide transition has
250cdf0e10cSrcweir                 // already redrawn the sprite.
251cdf0e10cSrcweir                 bool bSpriteRedrawn( false );
252cdf0e10cSrcweir 
253cdf0e10cSrcweir                 rTargetSurface.Push( PUSH_CLIPREGION );
254cdf0e10cSrcweir 
255cdf0e10cSrcweir                 // apply clip (if any)
256cdf0e10cSrcweir                 if( getClip().is() )
257cdf0e10cSrcweir                 {
258cdf0e10cSrcweir                     ::basegfx::B2DPolyPolygon aClipPoly(
259cdf0e10cSrcweir                         ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(
260cdf0e10cSrcweir                             getClip() ));
261cdf0e10cSrcweir 
262cdf0e10cSrcweir                     if( aClipPoly.count() )
263cdf0e10cSrcweir                     {
264cdf0e10cSrcweir 						// aTransform already contains the
265cdf0e10cSrcweir                         // translational component, moving the clip to
266cdf0e10cSrcweir                         // the final sprite output position.
267cdf0e10cSrcweir                         aClipPoly.transform( aTransform );
268cdf0e10cSrcweir 
269cdf0e10cSrcweir #if ! defined WNT && ! defined QUARTZ
270cdf0e10cSrcweir                         // non-Windows only - bAtLeastOnePolygon is
271cdf0e10cSrcweir                         // only used in non-WNT code below
272cdf0e10cSrcweir 
273cdf0e10cSrcweir                         // check whether maybe the clip consists
274cdf0e10cSrcweir                         // solely out of rectangular polygons. If this
275cdf0e10cSrcweir                         // is the case, enforce using the triangle
276cdf0e10cSrcweir                         // clip region setup - non-optimized X11
277cdf0e10cSrcweir                         // drivers tend to perform abyssmally on
278cdf0e10cSrcweir                         // XPolygonRegion, which is used internally,
279cdf0e10cSrcweir                         // when filling complex polypolygons.
280cdf0e10cSrcweir                         bool bAtLeastOnePolygon( false );
281cdf0e10cSrcweir                         const sal_Int32 nPolygons( aClipPoly.count() );
282cdf0e10cSrcweir 
283cdf0e10cSrcweir                         for( sal_Int32 i=0; i<nPolygons; ++i )
284cdf0e10cSrcweir                         {
285cdf0e10cSrcweir                             if( !::basegfx::tools::isRectangle(
286cdf0e10cSrcweir                                     aClipPoly.getB2DPolygon(i)) )
287cdf0e10cSrcweir                             {
288cdf0e10cSrcweir                                 bAtLeastOnePolygon = true;
289cdf0e10cSrcweir                                 break;
290cdf0e10cSrcweir                             }
291cdf0e10cSrcweir                         }
292cdf0e10cSrcweir #endif
293cdf0e10cSrcweir 
294cdf0e10cSrcweir                         if( mbShowSpriteBounds )
295cdf0e10cSrcweir                         {
296cdf0e10cSrcweir                             // Paint green sprite clip area
297cdf0e10cSrcweir                             rTargetSurface.SetLineColor( Color( 0,255,0 ) );
298cdf0e10cSrcweir                             rTargetSurface.SetFillColor();
299cdf0e10cSrcweir 
300cdf0e10cSrcweir                             rTargetSurface.DrawPolyPolygon(PolyPolygon(aClipPoly)); // #i76339#
301cdf0e10cSrcweir                         }
302cdf0e10cSrcweir 
303cdf0e10cSrcweir #if ! defined WNT && ! defined QUARTZ
304cdf0e10cSrcweir                         // as a matter of fact, this fast path only
305cdf0e10cSrcweir                         // performs well for X11 - under Windows, the
306cdf0e10cSrcweir                         // clip via SetTriangleClipRegion is faster.
307cdf0e10cSrcweir                         if( bAtLeastOnePolygon &&
308cdf0e10cSrcweir                             bBufferedUpdate &&
309cdf0e10cSrcweir                             ::rtl::math::approxEqual(fAlpha, 1.0) &&
310cdf0e10cSrcweir                             !maContent->IsTransparent() )
311cdf0e10cSrcweir                         {
312cdf0e10cSrcweir                             // fast path for slide transitions
313cdf0e10cSrcweir                             // (buffered, no alpha, no mask (because
314cdf0e10cSrcweir                             // full slide is contained in the sprite))
315cdf0e10cSrcweir 
316cdf0e10cSrcweir                             // XOR bitmap onto backbuffer, clear area
317cdf0e10cSrcweir                             // that should be _visible_ with black,
318cdf0e10cSrcweir                             // XOR bitmap again on top of that -
319cdf0e10cSrcweir                             // result: XOR cancels out where no black
320cdf0e10cSrcweir                             // has been rendered, and yields the
321cdf0e10cSrcweir                             // original bitmap, where black is
322cdf0e10cSrcweir                             // underneath.
323cdf0e10cSrcweir                             rTargetSurface.Push( PUSH_RASTEROP );
324cdf0e10cSrcweir                             rTargetSurface.SetRasterOp( ROP_XOR );
325cdf0e10cSrcweir                             rTargetSurface.DrawBitmap( aOutPos,
326cdf0e10cSrcweir                                                        aOutputSize,
327cdf0e10cSrcweir                                                        maContent->GetBitmap() );
328cdf0e10cSrcweir 
329cdf0e10cSrcweir                             rTargetSurface.SetLineColor();
330cdf0e10cSrcweir                             rTargetSurface.SetFillColor( COL_BLACK );
331cdf0e10cSrcweir                             rTargetSurface.SetRasterOp( ROP_0 );
332cdf0e10cSrcweir                             rTargetSurface.DrawPolyPolygon(PolyPolygon(aClipPoly)); // #i76339#
333cdf0e10cSrcweir 
334cdf0e10cSrcweir                             rTargetSurface.SetRasterOp( ROP_XOR );
335cdf0e10cSrcweir                             rTargetSurface.DrawBitmap( aOutPos,
336cdf0e10cSrcweir                                                        aOutputSize,
337cdf0e10cSrcweir                                                        maContent->GetBitmap() );
338cdf0e10cSrcweir 
339cdf0e10cSrcweir                             rTargetSurface.Pop();
340cdf0e10cSrcweir 
341cdf0e10cSrcweir                             bSpriteRedrawn = true;
342cdf0e10cSrcweir                         }
343cdf0e10cSrcweir                         else
344cdf0e10cSrcweir #endif
345cdf0e10cSrcweir                         {
346cdf0e10cSrcweir                             Region aClipRegion( aClipPoly );
347cdf0e10cSrcweir                             rTargetSurface.SetClipRegion( aClipRegion );
348cdf0e10cSrcweir                         }
349cdf0e10cSrcweir                     }
350cdf0e10cSrcweir                 }
351cdf0e10cSrcweir 
352cdf0e10cSrcweir                 if( !bSpriteRedrawn )
353cdf0e10cSrcweir                 {
354cdf0e10cSrcweir                     if( ::rtl::math::approxEqual(fAlpha, 1.0) )
355cdf0e10cSrcweir                     {
356cdf0e10cSrcweir                         // no alpha modulation -> just copy to output
357cdf0e10cSrcweir                         if( maContent->IsTransparent() )
358cdf0e10cSrcweir                             rTargetSurface.DrawBitmapEx( aOutPos, aOutputSize, *maContent );
359cdf0e10cSrcweir                         else
360cdf0e10cSrcweir                             rTargetSurface.DrawBitmap( aOutPos, aOutputSize, maContent->GetBitmap() );
361cdf0e10cSrcweir                     }
362cdf0e10cSrcweir                     else
363cdf0e10cSrcweir                     {
364cdf0e10cSrcweir                         // TODO(P3): Switch to OutputDevice::DrawTransparent()
365cdf0e10cSrcweir                         // here
366cdf0e10cSrcweir 
367cdf0e10cSrcweir                         // draw semi-transparent
368cdf0e10cSrcweir                         sal_uInt8 nColor( static_cast<sal_uInt8>( ::basegfx::fround( 255.0*(1.0 - fAlpha) + .5) ) );
369cdf0e10cSrcweir                         AlphaMask aAlpha( maContent->GetSizePixel(),
370cdf0e10cSrcweir                                           &nColor );
371cdf0e10cSrcweir 
372cdf0e10cSrcweir                         // mask out fully transparent areas
373cdf0e10cSrcweir                         if( maContent->IsTransparent() )
374cdf0e10cSrcweir                             aAlpha.Replace( maContent->GetMask(), 255 );
375cdf0e10cSrcweir 
376cdf0e10cSrcweir                         // alpha-blend to output
377cdf0e10cSrcweir                         rTargetSurface.DrawBitmapEx( aOutPos, aOutputSize,
378cdf0e10cSrcweir                                                      BitmapEx( maContent->GetBitmap(),
379cdf0e10cSrcweir                                                                aAlpha ) );
380cdf0e10cSrcweir                     }
381cdf0e10cSrcweir                 }
382cdf0e10cSrcweir 
383cdf0e10cSrcweir                 rTargetSurface.Pop();
384cdf0e10cSrcweir 
385cdf0e10cSrcweir                 if( mbShowSpriteBounds )
386cdf0e10cSrcweir                 {
387cdf0e10cSrcweir                     ::PolyPolygon aMarkerPoly(
388cdf0e10cSrcweir                         ::canvas::tools::getBoundMarksPolyPolygon(
389cdf0e10cSrcweir                             ::basegfx::B2DRectangle(aOutPos.X(),
390cdf0e10cSrcweir                                                     aOutPos.Y(),
391cdf0e10cSrcweir                                                     aOutPos.X() + aOutputSize.Width()-1,
392cdf0e10cSrcweir                                                     aOutPos.Y() + aOutputSize.Height()-1) ) );
393cdf0e10cSrcweir 
394cdf0e10cSrcweir                     // Paint little red sprite area markers
395cdf0e10cSrcweir                     rTargetSurface.SetLineColor( COL_RED );
396cdf0e10cSrcweir                     rTargetSurface.SetFillColor();
397cdf0e10cSrcweir 
398cdf0e10cSrcweir                     for( int i=0; i<aMarkerPoly.Count(); ++i )
399cdf0e10cSrcweir                     {
400cdf0e10cSrcweir                         rTargetSurface.DrawPolyLine( aMarkerPoly.GetObject((sal_uInt16)i) );
401cdf0e10cSrcweir                     }
402cdf0e10cSrcweir 
403cdf0e10cSrcweir                     // paint sprite prio
404cdf0e10cSrcweir                     Font aVCLFont;
405cdf0e10cSrcweir                     aVCLFont.SetHeight( std::min(long(20),aOutputSize.Height()) );
406cdf0e10cSrcweir                     aVCLFont.SetColor( COL_RED );
407cdf0e10cSrcweir 
408cdf0e10cSrcweir                     rTargetSurface.SetTextAlign(ALIGN_TOP);
409cdf0e10cSrcweir                     rTargetSurface.SetTextColor( COL_RED );
410cdf0e10cSrcweir                     rTargetSurface.SetFont( aVCLFont );
411cdf0e10cSrcweir 
412cdf0e10cSrcweir                     ::rtl::OUString text( ::rtl::math::doubleToUString( getPriority(),
413cdf0e10cSrcweir                                                                         rtl_math_StringFormat_F,
414cdf0e10cSrcweir                                                                         2,'.',NULL,' ') );
415cdf0e10cSrcweir 
416cdf0e10cSrcweir                     rTargetSurface.DrawText( aOutPos+Point(2,2), text );
417cdf0e10cSrcweir 
418cdf0e10cSrcweir #if defined(VERBOSE) && OSL_DEBUG_LEVEL > 0
419cdf0e10cSrcweir                     OSL_TRACE( "SpriteHelper::redraw(): sprite %X has prio %f\n",
420cdf0e10cSrcweir                                this, getPriority() );
421cdf0e10cSrcweir #endif
422cdf0e10cSrcweir                 }
423cdf0e10cSrcweir             }
424cdf0e10cSrcweir         }
425cdf0e10cSrcweir     }
426cdf0e10cSrcweir 
polyPolygonFromXPolyPolygon2D(uno::Reference<rendering::XPolyPolygon2D> & xPoly) const427cdf0e10cSrcweir     ::basegfx::B2DPolyPolygon SpriteHelper::polyPolygonFromXPolyPolygon2D( uno::Reference< rendering::XPolyPolygon2D >& xPoly ) const
428cdf0e10cSrcweir     {
429cdf0e10cSrcweir         return ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D( xPoly );
430cdf0e10cSrcweir     }
431cdf0e10cSrcweir 
432cdf0e10cSrcweir }
433