1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_chart2.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include "tp_3D_SceneGeometry.hxx" 32*cdf0e10cSrcweir #include "tp_3D_SceneGeometry.hrc" 33*cdf0e10cSrcweir #include "ResId.hxx" 34*cdf0e10cSrcweir #include "NoWarningThisInCTOR.hxx" 35*cdf0e10cSrcweir #include "BaseGFXHelper.hxx" 36*cdf0e10cSrcweir #include "macros.hxx" 37*cdf0e10cSrcweir #include "DiagramHelper.hxx" 38*cdf0e10cSrcweir #include "ChartTypeHelper.hxx" 39*cdf0e10cSrcweir #include "ThreeDHelper.hxx" 40*cdf0e10cSrcweir #include <rtl/math.hxx> 41*cdf0e10cSrcweir #include <editeng/unoprnms.hxx> 42*cdf0e10cSrcweir #include <com/sun/star/drawing/ProjectionMode.hpp> 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir //............................................................................. 45*cdf0e10cSrcweir namespace chart 46*cdf0e10cSrcweir { 47*cdf0e10cSrcweir //............................................................................. 48*cdf0e10cSrcweir 49*cdf0e10cSrcweir using namespace ::com::sun::star; 50*cdf0e10cSrcweir //using namespace ::com::sun::star::chart2; 51*cdf0e10cSrcweir 52*cdf0e10cSrcweir namespace 53*cdf0e10cSrcweir { 54*cdf0e10cSrcweir 55*cdf0e10cSrcweir void lcl_shiftAngleToValidRange( sal_Int64& rnAngleDegree ) 56*cdf0e10cSrcweir { 57*cdf0e10cSrcweir //valid range: ]-180,180] 58*cdf0e10cSrcweir while( rnAngleDegree<=-180 ) 59*cdf0e10cSrcweir rnAngleDegree+=360; 60*cdf0e10cSrcweir while( rnAngleDegree>180 ) 61*cdf0e10cSrcweir rnAngleDegree-=360; 62*cdf0e10cSrcweir } 63*cdf0e10cSrcweir 64*cdf0e10cSrcweir void lcl_SetMetricFieldLimits( MetricField& rField, sal_Int64 nLimit ) 65*cdf0e10cSrcweir { 66*cdf0e10cSrcweir rField.SetMin(-1*nLimit); 67*cdf0e10cSrcweir rField.SetFirst(-1*nLimit); 68*cdf0e10cSrcweir rField.SetMax(nLimit); 69*cdf0e10cSrcweir rField.SetLast(nLimit); 70*cdf0e10cSrcweir } 71*cdf0e10cSrcweir 72*cdf0e10cSrcweir } 73*cdf0e10cSrcweir ThreeD_SceneGeometry_TabPage::ThreeD_SceneGeometry_TabPage( Window* pWindow 74*cdf0e10cSrcweir , const uno::Reference< beans::XPropertySet > & xSceneProperties 75*cdf0e10cSrcweir , ControllerLockHelper & rControllerLockHelper ) 76*cdf0e10cSrcweir : TabPage ( pWindow, SchResId( TP_3D_SCENEGEOMETRY ) ) 77*cdf0e10cSrcweir , m_xSceneProperties( xSceneProperties ) 78*cdf0e10cSrcweir , m_aCbxRightAngledAxes( this, SchResId( CBX_RIGHT_ANGLED_AXES ) ) 79*cdf0e10cSrcweir , m_aFtXRotation ( this, SchResId( FT_X_ROTATION ) ) 80*cdf0e10cSrcweir , m_aMFXRotation ( this, SchResId( MTR_FLD_X_ROTATION ) ) 81*cdf0e10cSrcweir , m_aFtYRotation ( this, SchResId( FT_Y_ROTATION ) ) 82*cdf0e10cSrcweir , m_aMFYRotation ( this, SchResId( MTR_FLD_Y_ROTATION ) ) 83*cdf0e10cSrcweir , m_aFtZRotation ( this, SchResId( FT_Z_ROTATION ) ) 84*cdf0e10cSrcweir , m_aMFZRotation ( this, SchResId( MTR_FLD_Z_ROTATION ) ) 85*cdf0e10cSrcweir , m_aCbxPerspective ( this, SchResId( CBX_PERSPECTIVE ) ) 86*cdf0e10cSrcweir , m_aMFPerspective ( this, SchResId( MTR_FLD_PERSPECTIVE ) ) 87*cdf0e10cSrcweir , m_nXRotation(0) 88*cdf0e10cSrcweir , m_nYRotation(0) 89*cdf0e10cSrcweir , m_nZRotation(0) 90*cdf0e10cSrcweir , m_bAngleChangePending( false ) 91*cdf0e10cSrcweir , m_bPerspectiveChangePending( false ) 92*cdf0e10cSrcweir , m_rControllerLockHelper( rControllerLockHelper ) 93*cdf0e10cSrcweir { 94*cdf0e10cSrcweir FreeResource(); 95*cdf0e10cSrcweir 96*cdf0e10cSrcweir double fXAngle, fYAngle, fZAngle; 97*cdf0e10cSrcweir ThreeDHelper::getRotationAngleFromDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle ); 98*cdf0e10cSrcweir 99*cdf0e10cSrcweir fXAngle = BaseGFXHelper::Rad2Deg( fXAngle ); 100*cdf0e10cSrcweir fYAngle = BaseGFXHelper::Rad2Deg( fYAngle ); 101*cdf0e10cSrcweir fZAngle = BaseGFXHelper::Rad2Deg( fZAngle ); 102*cdf0e10cSrcweir 103*cdf0e10cSrcweir DBG_ASSERT( fZAngle>=-90 && fZAngle<=90, "z angle is out of valid range" ); 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir lcl_SetMetricFieldLimits( m_aMFZRotation, 90 ); 106*cdf0e10cSrcweir 107*cdf0e10cSrcweir m_nXRotation = ::basegfx::fround(fXAngle*pow(10.0,m_aMFXRotation.GetDecimalDigits())); 108*cdf0e10cSrcweir m_nYRotation = ::basegfx::fround(-1.0*fYAngle*pow(10.0,m_aMFYRotation.GetDecimalDigits())); 109*cdf0e10cSrcweir m_nZRotation = ::basegfx::fround(-1.0*fZAngle*pow(10.0,m_aMFZRotation.GetDecimalDigits())); 110*cdf0e10cSrcweir 111*cdf0e10cSrcweir lcl_shiftAngleToValidRange( m_nXRotation ); 112*cdf0e10cSrcweir lcl_shiftAngleToValidRange( m_nYRotation ); 113*cdf0e10cSrcweir lcl_shiftAngleToValidRange( m_nZRotation ); 114*cdf0e10cSrcweir 115*cdf0e10cSrcweir m_aMFXRotation.SetValue(m_nXRotation); 116*cdf0e10cSrcweir m_aMFYRotation.SetValue(m_nYRotation); 117*cdf0e10cSrcweir m_aMFZRotation.SetValue(m_nZRotation); 118*cdf0e10cSrcweir 119*cdf0e10cSrcweir const sal_uLong nTimeout = 4*EDIT_UPDATEDATA_TIMEOUT; 120*cdf0e10cSrcweir Link aAngleChangedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleChanged )); 121*cdf0e10cSrcweir Link aAngleEditedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleEdited )); 122*cdf0e10cSrcweir 123*cdf0e10cSrcweir m_aMFXRotation.EnableUpdateData( nTimeout ); 124*cdf0e10cSrcweir m_aMFXRotation.SetUpdateDataHdl( aAngleChangedLink ); 125*cdf0e10cSrcweir m_aMFXRotation.SetModifyHdl( aAngleEditedLink ); 126*cdf0e10cSrcweir 127*cdf0e10cSrcweir m_aMFYRotation.EnableUpdateData( nTimeout ); 128*cdf0e10cSrcweir m_aMFYRotation.SetUpdateDataHdl( aAngleChangedLink ); 129*cdf0e10cSrcweir m_aMFYRotation.SetModifyHdl( aAngleEditedLink ); 130*cdf0e10cSrcweir 131*cdf0e10cSrcweir m_aMFZRotation.EnableUpdateData( nTimeout ); 132*cdf0e10cSrcweir m_aMFZRotation.SetUpdateDataHdl( aAngleChangedLink ); 133*cdf0e10cSrcweir m_aMFZRotation.SetModifyHdl( aAngleEditedLink ); 134*cdf0e10cSrcweir 135*cdf0e10cSrcweir drawing::ProjectionMode aProjectionMode = drawing::ProjectionMode_PERSPECTIVE; 136*cdf0e10cSrcweir m_xSceneProperties->getPropertyValue( C2U("D3DScenePerspective")) >>= aProjectionMode; 137*cdf0e10cSrcweir m_aCbxPerspective.Check( aProjectionMode == drawing::ProjectionMode_PERSPECTIVE ); 138*cdf0e10cSrcweir m_aCbxPerspective.SetToggleHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveToggled )); 139*cdf0e10cSrcweir 140*cdf0e10cSrcweir sal_Int32 nPerspectivePercentage = 20; 141*cdf0e10cSrcweir m_xSceneProperties->getPropertyValue( C2U("Perspective")) >>= nPerspectivePercentage; 142*cdf0e10cSrcweir m_aMFPerspective.SetValue( nPerspectivePercentage ); 143*cdf0e10cSrcweir 144*cdf0e10cSrcweir m_aMFPerspective.EnableUpdateData( nTimeout ); 145*cdf0e10cSrcweir m_aMFPerspective.SetUpdateDataHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveChanged ) ); 146*cdf0e10cSrcweir m_aMFPerspective.SetModifyHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveEdited ) ); 147*cdf0e10cSrcweir m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() ); 148*cdf0e10cSrcweir 149*cdf0e10cSrcweir 150*cdf0e10cSrcweir //RightAngledAxes 151*cdf0e10cSrcweir sal_Bool bRightAngledAxes = false; 152*cdf0e10cSrcweir 153*cdf0e10cSrcweir uno::Reference< chart2::XDiagram > xDiagram( m_xSceneProperties, uno::UNO_QUERY ); 154*cdf0e10cSrcweir if( ChartTypeHelper::isSupportingRightAngledAxes( 155*cdf0e10cSrcweir DiagramHelper::getChartTypeByIndex( xDiagram, 0 ) ) ) 156*cdf0e10cSrcweir { 157*cdf0e10cSrcweir m_xSceneProperties->getPropertyValue( C2U("RightAngledAxes")) >>= bRightAngledAxes; 158*cdf0e10cSrcweir m_aCbxRightAngledAxes.SetToggleHdl( LINK( this, ThreeD_SceneGeometry_TabPage, RightAngledAxesToggled )); 159*cdf0e10cSrcweir m_aCbxRightAngledAxes.Check( bRightAngledAxes ); 160*cdf0e10cSrcweir } 161*cdf0e10cSrcweir else 162*cdf0e10cSrcweir { 163*cdf0e10cSrcweir m_aCbxRightAngledAxes.Enable(false); 164*cdf0e10cSrcweir } 165*cdf0e10cSrcweir m_aMFPerspective.SetAccessibleName(m_aCbxPerspective.GetText()); 166*cdf0e10cSrcweir m_aMFPerspective.SetAccessibleRelationLabeledBy(&m_aCbxPerspective); 167*cdf0e10cSrcweir } 168*cdf0e10cSrcweir 169*cdf0e10cSrcweir ThreeD_SceneGeometry_TabPage::~ThreeD_SceneGeometry_TabPage() 170*cdf0e10cSrcweir { 171*cdf0e10cSrcweir } 172*cdf0e10cSrcweir 173*cdf0e10cSrcweir void ThreeD_SceneGeometry_TabPage::commitPendingChanges() 174*cdf0e10cSrcweir { 175*cdf0e10cSrcweir ControllerLockHelperGuard aGuard( m_rControllerLockHelper ); 176*cdf0e10cSrcweir 177*cdf0e10cSrcweir if( m_bAngleChangePending ) 178*cdf0e10cSrcweir applyAnglesToModel(); 179*cdf0e10cSrcweir if( m_bPerspectiveChangePending ) 180*cdf0e10cSrcweir applyPerspectiveToModel(); 181*cdf0e10cSrcweir } 182*cdf0e10cSrcweir 183*cdf0e10cSrcweir void ThreeD_SceneGeometry_TabPage::applyAnglesToModel() 184*cdf0e10cSrcweir { 185*cdf0e10cSrcweir ControllerLockHelperGuard aGuard( m_rControllerLockHelper ); 186*cdf0e10cSrcweir 187*cdf0e10cSrcweir double fXAngle = 0.0, fYAngle = 0.0, fZAngle = 0.0; 188*cdf0e10cSrcweir 189*cdf0e10cSrcweir if( !m_aMFZRotation.IsEmptyFieldValue() ) 190*cdf0e10cSrcweir m_nZRotation = m_aMFZRotation.GetValue(); 191*cdf0e10cSrcweir 192*cdf0e10cSrcweir fXAngle = double(m_nXRotation)/double(pow(10.0,m_aMFXRotation.GetDecimalDigits())); 193*cdf0e10cSrcweir fYAngle = double(-1.0*m_nYRotation)/double(pow(10.0,m_aMFYRotation.GetDecimalDigits())); 194*cdf0e10cSrcweir fZAngle = double(-1.0*m_nZRotation)/double(pow(10.0,m_aMFZRotation.GetDecimalDigits())); 195*cdf0e10cSrcweir 196*cdf0e10cSrcweir fXAngle = BaseGFXHelper::Deg2Rad( fXAngle ); 197*cdf0e10cSrcweir fYAngle = BaseGFXHelper::Deg2Rad( fYAngle ); 198*cdf0e10cSrcweir fZAngle = BaseGFXHelper::Deg2Rad( fZAngle ); 199*cdf0e10cSrcweir 200*cdf0e10cSrcweir ThreeDHelper::setRotationAngleToDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle ); 201*cdf0e10cSrcweir 202*cdf0e10cSrcweir m_bAngleChangePending = false; 203*cdf0e10cSrcweir } 204*cdf0e10cSrcweir 205*cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneGeometry_TabPage, AngleEdited, void*, EMPTYARG ) 206*cdf0e10cSrcweir { 207*cdf0e10cSrcweir m_nXRotation = m_aMFXRotation.GetValue(); 208*cdf0e10cSrcweir m_nYRotation = m_aMFYRotation.GetValue(); 209*cdf0e10cSrcweir 210*cdf0e10cSrcweir m_bAngleChangePending = true; 211*cdf0e10cSrcweir return 0; 212*cdf0e10cSrcweir } 213*cdf0e10cSrcweir 214*cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneGeometry_TabPage, AngleChanged, void*, EMPTYARG ) 215*cdf0e10cSrcweir { 216*cdf0e10cSrcweir applyAnglesToModel(); 217*cdf0e10cSrcweir return 0; 218*cdf0e10cSrcweir } 219*cdf0e10cSrcweir 220*cdf0e10cSrcweir void ThreeD_SceneGeometry_TabPage::applyPerspectiveToModel() 221*cdf0e10cSrcweir { 222*cdf0e10cSrcweir ControllerLockHelperGuard aGuard( m_rControllerLockHelper ); 223*cdf0e10cSrcweir 224*cdf0e10cSrcweir drawing::ProjectionMode aMode = m_aCbxPerspective.IsChecked() 225*cdf0e10cSrcweir ? drawing::ProjectionMode_PERSPECTIVE 226*cdf0e10cSrcweir : drawing::ProjectionMode_PARALLEL; 227*cdf0e10cSrcweir 228*cdf0e10cSrcweir try 229*cdf0e10cSrcweir { 230*cdf0e10cSrcweir m_xSceneProperties->setPropertyValue( C2U("D3DScenePerspective"), uno::makeAny( aMode )); 231*cdf0e10cSrcweir m_xSceneProperties->setPropertyValue( C2U("Perspective"), uno::makeAny( (sal_Int32)m_aMFPerspective.GetValue() )); 232*cdf0e10cSrcweir } 233*cdf0e10cSrcweir catch( const uno::Exception & ex ) 234*cdf0e10cSrcweir { 235*cdf0e10cSrcweir ASSERT_EXCEPTION( ex ); 236*cdf0e10cSrcweir } 237*cdf0e10cSrcweir 238*cdf0e10cSrcweir m_bPerspectiveChangePending = false; 239*cdf0e10cSrcweir } 240*cdf0e10cSrcweir 241*cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneGeometry_TabPage, PerspectiveEdited, void*, EMPTYARG ) 242*cdf0e10cSrcweir { 243*cdf0e10cSrcweir m_bPerspectiveChangePending = true; 244*cdf0e10cSrcweir return 0; 245*cdf0e10cSrcweir } 246*cdf0e10cSrcweir 247*cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneGeometry_TabPage, PerspectiveChanged, void*, EMPTYARG ) 248*cdf0e10cSrcweir { 249*cdf0e10cSrcweir applyPerspectiveToModel(); 250*cdf0e10cSrcweir return 0; 251*cdf0e10cSrcweir } 252*cdf0e10cSrcweir 253*cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneGeometry_TabPage, PerspectiveToggled, void*, EMPTYARG ) 254*cdf0e10cSrcweir { 255*cdf0e10cSrcweir m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() ); 256*cdf0e10cSrcweir applyPerspectiveToModel(); 257*cdf0e10cSrcweir return 0; 258*cdf0e10cSrcweir } 259*cdf0e10cSrcweir 260*cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneGeometry_TabPage, RightAngledAxesToggled, void*, EMPTYARG ) 261*cdf0e10cSrcweir { 262*cdf0e10cSrcweir ControllerLockHelperGuard aGuard( m_rControllerLockHelper ); 263*cdf0e10cSrcweir 264*cdf0e10cSrcweir bool bEnableZ = !m_aCbxRightAngledAxes.IsChecked(); 265*cdf0e10cSrcweir m_aFtZRotation.Enable( bEnableZ ); 266*cdf0e10cSrcweir m_aMFZRotation.Enable( bEnableZ ); 267*cdf0e10cSrcweir m_aMFZRotation.EnableEmptyFieldValue( !bEnableZ ); 268*cdf0e10cSrcweir if( !bEnableZ ) 269*cdf0e10cSrcweir { 270*cdf0e10cSrcweir m_nXRotation = m_aMFXRotation.GetValue(); 271*cdf0e10cSrcweir m_nYRotation = m_aMFYRotation.GetValue(); 272*cdf0e10cSrcweir m_nZRotation = m_aMFZRotation.GetValue(); 273*cdf0e10cSrcweir 274*cdf0e10cSrcweir m_aMFXRotation.SetValue(static_cast<sal_Int64>(ThreeDHelper::getValueClippedToRange(static_cast<double>(m_nXRotation), ThreeDHelper::getXDegreeAngleLimitForRightAngledAxes()))); 275*cdf0e10cSrcweir m_aMFYRotation.SetValue(static_cast<sal_Int64>(ThreeDHelper::getValueClippedToRange(static_cast<double>(m_nYRotation), ThreeDHelper::getYDegreeAngleLimitForRightAngledAxes()))); 276*cdf0e10cSrcweir m_aMFZRotation.SetEmptyFieldValue(); 277*cdf0e10cSrcweir 278*cdf0e10cSrcweir lcl_SetMetricFieldLimits( m_aMFXRotation, static_cast<sal_Int64>(ThreeDHelper::getXDegreeAngleLimitForRightAngledAxes())); 279*cdf0e10cSrcweir lcl_SetMetricFieldLimits( m_aMFYRotation, static_cast<sal_Int64>(ThreeDHelper::getYDegreeAngleLimitForRightAngledAxes())); 280*cdf0e10cSrcweir } 281*cdf0e10cSrcweir else 282*cdf0e10cSrcweir { 283*cdf0e10cSrcweir lcl_SetMetricFieldLimits( m_aMFXRotation, 180 ); 284*cdf0e10cSrcweir lcl_SetMetricFieldLimits( m_aMFYRotation, 180 ); 285*cdf0e10cSrcweir 286*cdf0e10cSrcweir m_aMFXRotation.SetValue(m_nXRotation); 287*cdf0e10cSrcweir m_aMFYRotation.SetValue(m_nYRotation); 288*cdf0e10cSrcweir m_aMFZRotation.SetValue(m_nZRotation); 289*cdf0e10cSrcweir } 290*cdf0e10cSrcweir 291*cdf0e10cSrcweir ThreeDHelper::switchRightAngledAxes( m_xSceneProperties, m_aCbxRightAngledAxes.IsChecked(), true /*bRotateLights*/ ); 292*cdf0e10cSrcweir 293*cdf0e10cSrcweir return 0; 294*cdf0e10cSrcweir } 295*cdf0e10cSrcweir 296*cdf0e10cSrcweir //............................................................................. 297*cdf0e10cSrcweir } //namespace chart 298*cdf0e10cSrcweir //............................................................................. 299