1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_chart2.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include "tp_3D_SceneIllumination.hxx" 32*cdf0e10cSrcweir #include "tp_3D_SceneIllumination.hrc" 33*cdf0e10cSrcweir #include "ResId.hxx" 34*cdf0e10cSrcweir #include "Strings.hrc" 35*cdf0e10cSrcweir #include "Bitmaps.hrc" 36*cdf0e10cSrcweir #include "Bitmaps_HC.hrc" 37*cdf0e10cSrcweir #include "CommonConverters.hxx" 38*cdf0e10cSrcweir #include "NoWarningThisInCTOR.hxx" 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir #ifndef _SVX_DIALOGS_HRC 41*cdf0e10cSrcweir #include "svx/dialogs.hrc" 42*cdf0e10cSrcweir #endif 43*cdf0e10cSrcweir // header for define SVX_RES 44*cdf0e10cSrcweir #include <svx/dialmgr.hxx> 45*cdf0e10cSrcweir #include <rtl/math.hxx> 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir // header for class SvColorDialog 48*cdf0e10cSrcweir #include <svtools/colrdlg.hxx> 49*cdf0e10cSrcweir 50*cdf0e10cSrcweir // header for define RET_OK 51*cdf0e10cSrcweir #include <vcl/msgbox.hxx> 52*cdf0e10cSrcweir 53*cdf0e10cSrcweir #include <svx/svx3ditems.hxx> 54*cdf0e10cSrcweir #include <svx/svddef.hxx> 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir //............................................................................. 57*cdf0e10cSrcweir namespace chart 58*cdf0e10cSrcweir { 59*cdf0e10cSrcweir //............................................................................. 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir using namespace ::com::sun::star; 62*cdf0e10cSrcweir using namespace ::com::sun::star::chart2; 63*cdf0e10cSrcweir 64*cdf0e10cSrcweir LightButton::LightButton( Window* pParent, const ResId& rResId, sal_Int32 nLightNumber ) 65*cdf0e10cSrcweir : ImageButton( pParent, rResId ) 66*cdf0e10cSrcweir , m_bLightOn(false) 67*cdf0e10cSrcweir { 68*cdf0e10cSrcweir SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF) ), BMP_COLOR_NORMAL ); 69*cdf0e10cSrcweir SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF_H) ), BMP_COLOR_HIGHCONTRAST ); 70*cdf0e10cSrcweir 71*cdf0e10cSrcweir String aTipHelpStr( SchResId(STR_TIP_LIGHTSOURCE_X) ); 72*cdf0e10cSrcweir rtl::OUString aTipHelp( aTipHelpStr ); 73*cdf0e10cSrcweir const rtl::OUString aReplacementStr( RTL_CONSTASCII_USTRINGPARAM( "%LIGHTNUMBER" )); 74*cdf0e10cSrcweir sal_Int32 nIndex = aTipHelp.indexOf( aReplacementStr ); 75*cdf0e10cSrcweir if( nIndex != -1 ) 76*cdf0e10cSrcweir { 77*cdf0e10cSrcweir aTipHelp = aTipHelp.replaceAt(nIndex, aReplacementStr.getLength(), 78*cdf0e10cSrcweir rtl::OUString::valueOf( nLightNumber ) ); 79*cdf0e10cSrcweir } 80*cdf0e10cSrcweir this->SetQuickHelpText( String( aTipHelp ) ); 81*cdf0e10cSrcweir } 82*cdf0e10cSrcweir LightButton::~LightButton() 83*cdf0e10cSrcweir { 84*cdf0e10cSrcweir } 85*cdf0e10cSrcweir void LightButton::switchLightOn(bool bOn) 86*cdf0e10cSrcweir { 87*cdf0e10cSrcweir if( m_bLightOn==bOn ) 88*cdf0e10cSrcweir return; 89*cdf0e10cSrcweir m_bLightOn = bOn; 90*cdf0e10cSrcweir if(m_bLightOn) 91*cdf0e10cSrcweir { 92*cdf0e10cSrcweir SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_ON) ), BMP_COLOR_NORMAL ); 93*cdf0e10cSrcweir SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_ON_H) ), BMP_COLOR_HIGHCONTRAST ); 94*cdf0e10cSrcweir } 95*cdf0e10cSrcweir else 96*cdf0e10cSrcweir { 97*cdf0e10cSrcweir SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF) ), BMP_COLOR_NORMAL ); 98*cdf0e10cSrcweir SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF_H) ), BMP_COLOR_HIGHCONTRAST ); 99*cdf0e10cSrcweir } 100*cdf0e10cSrcweir } 101*cdf0e10cSrcweir bool LightButton::isLightOn() const 102*cdf0e10cSrcweir { 103*cdf0e10cSrcweir return m_bLightOn; 104*cdf0e10cSrcweir } 105*cdf0e10cSrcweir 106*cdf0e10cSrcweir //----------------------------------------------------------------------------- 107*cdf0e10cSrcweir 108*cdf0e10cSrcweir ColorButton::ColorButton( Window* pParent, const ResId& rResId ) 109*cdf0e10cSrcweir : ImageButton( pParent, rResId ) 110*cdf0e10cSrcweir { 111*cdf0e10cSrcweir SetModeImage( Image( SVX_RES(RID_SVXIMAGE_COLORDLG) ), BMP_COLOR_NORMAL ); 112*cdf0e10cSrcweir SetModeImage( Image( SVX_RES(RID_SVXIMAGE_COLORDLG_H) ), BMP_COLOR_HIGHCONTRAST ); 113*cdf0e10cSrcweir 114*cdf0e10cSrcweir this->SetQuickHelpText( String( SchResId(STR_TIP_CHOOSECOLOR) ) ); 115*cdf0e10cSrcweir } 116*cdf0e10cSrcweir ColorButton::~ColorButton() 117*cdf0e10cSrcweir { 118*cdf0e10cSrcweir } 119*cdf0e10cSrcweir 120*cdf0e10cSrcweir //----------------------------------------------------------------------------- 121*cdf0e10cSrcweir 122*cdf0e10cSrcweir struct LightSource 123*cdf0e10cSrcweir { 124*cdf0e10cSrcweir long nDiffuseColor; 125*cdf0e10cSrcweir ::com::sun::star::drawing::Direction3D aDirection; 126*cdf0e10cSrcweir bool bIsEnabled; 127*cdf0e10cSrcweir 128*cdf0e10cSrcweir LightSource() : 129*cdf0e10cSrcweir nDiffuseColor( 0xcccccc ), 130*cdf0e10cSrcweir aDirection( 1.0, 1.0, -1.0 ), 131*cdf0e10cSrcweir bIsEnabled( false ) 132*cdf0e10cSrcweir {} 133*cdf0e10cSrcweir }; 134*cdf0e10cSrcweir 135*cdf0e10cSrcweir struct LightSourceInfo 136*cdf0e10cSrcweir { 137*cdf0e10cSrcweir LightButton* pButton; 138*cdf0e10cSrcweir LightSource aLightSource; 139*cdf0e10cSrcweir 140*cdf0e10cSrcweir LightSourceInfo(); 141*cdf0e10cSrcweir void initButtonFromSource(); 142*cdf0e10cSrcweir }; 143*cdf0e10cSrcweir 144*cdf0e10cSrcweir LightSourceInfo::LightSourceInfo() 145*cdf0e10cSrcweir : pButton(0) 146*cdf0e10cSrcweir , aLightSource() 147*cdf0e10cSrcweir { 148*cdf0e10cSrcweir aLightSource.nDiffuseColor = 0xffffff; // white 149*cdf0e10cSrcweir aLightSource.aDirection = drawing::Direction3D(1,1,1); 150*cdf0e10cSrcweir aLightSource.bIsEnabled = sal_False; 151*cdf0e10cSrcweir } 152*cdf0e10cSrcweir void LightSourceInfo::initButtonFromSource() 153*cdf0e10cSrcweir { 154*cdf0e10cSrcweir if(!pButton) 155*cdf0e10cSrcweir return; 156*cdf0e10cSrcweir pButton->SetModeImage( Image( SVX_RES( aLightSource.bIsEnabled ? RID_SVXIMAGE_LIGHT_ON : RID_SVXIMAGE_LIGHT_OFF ) ), BMP_COLOR_NORMAL ); 157*cdf0e10cSrcweir pButton->SetModeImage( Image( SVX_RES( aLightSource.bIsEnabled ? RID_SVXIMAGE_LIGHT_ON_H : RID_SVXIMAGE_LIGHT_OFF_H ) ), BMP_COLOR_HIGHCONTRAST ); 158*cdf0e10cSrcweir } 159*cdf0e10cSrcweir 160*cdf0e10cSrcweir //----------------------------------------------------------------------------- 161*cdf0e10cSrcweir 162*cdf0e10cSrcweir namespace 163*cdf0e10cSrcweir { 164*cdf0e10cSrcweir rtl::OUString lcl_makeColorName( Color rColor ) 165*cdf0e10cSrcweir { 166*cdf0e10cSrcweir String aStr(SVX_RES(RID_SVXFLOAT3D_FIX_R)); 167*cdf0e10cSrcweir aStr += String::CreateFromInt32((sal_Int32)rColor.GetRed()); 168*cdf0e10cSrcweir aStr += sal_Unicode(' '); 169*cdf0e10cSrcweir aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_G)); 170*cdf0e10cSrcweir aStr += String::CreateFromInt32((sal_Int32)rColor.GetGreen()); 171*cdf0e10cSrcweir aStr += sal_Unicode(' '); 172*cdf0e10cSrcweir aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_B)); 173*cdf0e10cSrcweir aStr += String::CreateFromInt32((sal_Int32)rColor.GetBlue()); 174*cdf0e10cSrcweir return aStr; 175*cdf0e10cSrcweir } 176*cdf0e10cSrcweir void lcl_selectColor( ColorListBox& rListBox, const Color& rColor ) 177*cdf0e10cSrcweir { 178*cdf0e10cSrcweir rListBox.SetNoSelection(); 179*cdf0e10cSrcweir rListBox.SelectEntry( rColor ); 180*cdf0e10cSrcweir if( rListBox.GetSelectEntryCount() == 0 ) 181*cdf0e10cSrcweir { 182*cdf0e10cSrcweir sal_uInt16 nPos = rListBox.InsertEntry( rColor, lcl_makeColorName( rColor ) ); 183*cdf0e10cSrcweir rListBox.SelectEntryPos( nPos ); 184*cdf0e10cSrcweir } 185*cdf0e10cSrcweir } 186*cdf0e10cSrcweir 187*cdf0e10cSrcweir ::chart::LightSource lcl_getLightSourceFromProperties( 188*cdf0e10cSrcweir const uno::Reference< beans::XPropertySet > & xSceneProperties, 189*cdf0e10cSrcweir sal_Int32 nIndex ) 190*cdf0e10cSrcweir { 191*cdf0e10cSrcweir ::chart::LightSource aResult; 192*cdf0e10cSrcweir if( 0 <= nIndex && nIndex < 8 ) 193*cdf0e10cSrcweir { 194*cdf0e10cSrcweir ::rtl::OUString aColorPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor")); 195*cdf0e10cSrcweir ::rtl::OUString aDirectionPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection")); 196*cdf0e10cSrcweir ::rtl::OUString aEnabledPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn")); 197*cdf0e10cSrcweir ::rtl::OUString aIndex( ::rtl::OUString::valueOf( nIndex + 1 )); 198*cdf0e10cSrcweir 199*cdf0e10cSrcweir try 200*cdf0e10cSrcweir { 201*cdf0e10cSrcweir xSceneProperties->getPropertyValue( aColorPropertyPrefix + aIndex ) >>= aResult.nDiffuseColor; 202*cdf0e10cSrcweir xSceneProperties->getPropertyValue( aDirectionPropertyPrefix + aIndex ) >>= aResult.aDirection; 203*cdf0e10cSrcweir xSceneProperties->getPropertyValue( aEnabledPropertyPrefix + aIndex ) >>= aResult.bIsEnabled; 204*cdf0e10cSrcweir } 205*cdf0e10cSrcweir catch( const uno::Exception & ex ) 206*cdf0e10cSrcweir { 207*cdf0e10cSrcweir (void)(ex); // no warning in non-debug builds 208*cdf0e10cSrcweir OSL_ENSURE( false, ::rtl::OUStringToOString( 209*cdf0e10cSrcweir ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) + 210*cdf0e10cSrcweir ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr()); 211*cdf0e10cSrcweir } 212*cdf0e10cSrcweir } 213*cdf0e10cSrcweir return aResult; 214*cdf0e10cSrcweir } 215*cdf0e10cSrcweir 216*cdf0e10cSrcweir void lcl_setLightSource( 217*cdf0e10cSrcweir const uno::Reference< beans::XPropertySet > & xSceneProperties, 218*cdf0e10cSrcweir const ::chart::LightSource & rLightSource, 219*cdf0e10cSrcweir sal_Int32 nIndex ) 220*cdf0e10cSrcweir { 221*cdf0e10cSrcweir if( 0 <= nIndex && nIndex < 8 ) 222*cdf0e10cSrcweir { 223*cdf0e10cSrcweir ::rtl::OUString aColorPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor")); 224*cdf0e10cSrcweir ::rtl::OUString aDirectionPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection")); 225*cdf0e10cSrcweir ::rtl::OUString aEnabledPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn")); 226*cdf0e10cSrcweir ::rtl::OUString aIndex( ::rtl::OUString::valueOf( nIndex + 1 )); 227*cdf0e10cSrcweir 228*cdf0e10cSrcweir try 229*cdf0e10cSrcweir { 230*cdf0e10cSrcweir xSceneProperties->setPropertyValue( aColorPropertyPrefix + aIndex, 231*cdf0e10cSrcweir uno::makeAny( rLightSource.nDiffuseColor )); 232*cdf0e10cSrcweir xSceneProperties->setPropertyValue( aDirectionPropertyPrefix + aIndex, 233*cdf0e10cSrcweir uno::makeAny( rLightSource.aDirection )); 234*cdf0e10cSrcweir xSceneProperties->setPropertyValue( aEnabledPropertyPrefix + aIndex, 235*cdf0e10cSrcweir uno::makeAny( rLightSource.bIsEnabled )); 236*cdf0e10cSrcweir } 237*cdf0e10cSrcweir catch( const uno::Exception & ex ) 238*cdf0e10cSrcweir { 239*cdf0e10cSrcweir (void)(ex); // no warning in non-debug builds 240*cdf0e10cSrcweir OSL_ENSURE( false, ::rtl::OUStringToOString( 241*cdf0e10cSrcweir ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) + 242*cdf0e10cSrcweir ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr()); 243*cdf0e10cSrcweir } 244*cdf0e10cSrcweir } 245*cdf0e10cSrcweir } 246*cdf0e10cSrcweir 247*cdf0e10cSrcweir Color lcl_getAmbientColor( 248*cdf0e10cSrcweir const uno::Reference< beans::XPropertySet > & xSceneProperties ) 249*cdf0e10cSrcweir { 250*cdf0e10cSrcweir sal_Int32 nResult = 0x000000; 251*cdf0e10cSrcweir try 252*cdf0e10cSrcweir { 253*cdf0e10cSrcweir xSceneProperties->getPropertyValue( 254*cdf0e10cSrcweir ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor"))) >>= nResult; 255*cdf0e10cSrcweir } 256*cdf0e10cSrcweir catch( const uno::Exception & ex ) 257*cdf0e10cSrcweir { 258*cdf0e10cSrcweir (void)(ex); // no warning in non-debug builds 259*cdf0e10cSrcweir OSL_ENSURE( false, ::rtl::OUStringToOString( 260*cdf0e10cSrcweir ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) + 261*cdf0e10cSrcweir ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr()); 262*cdf0e10cSrcweir } 263*cdf0e10cSrcweir return Color( nResult ); 264*cdf0e10cSrcweir } 265*cdf0e10cSrcweir 266*cdf0e10cSrcweir void lcl_setAmbientColor( 267*cdf0e10cSrcweir const uno::Reference< beans::XPropertySet > & xSceneProperties, 268*cdf0e10cSrcweir const Color & rColor ) 269*cdf0e10cSrcweir { 270*cdf0e10cSrcweir try 271*cdf0e10cSrcweir { 272*cdf0e10cSrcweir xSceneProperties->setPropertyValue( 273*cdf0e10cSrcweir ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")), 274*cdf0e10cSrcweir uno::makeAny( rColor.GetColor())); 275*cdf0e10cSrcweir } 276*cdf0e10cSrcweir catch( const uno::Exception & ex ) 277*cdf0e10cSrcweir { 278*cdf0e10cSrcweir (void)(ex); // no warning in non-debug builds 279*cdf0e10cSrcweir OSL_ENSURE( false, ::rtl::OUStringToOString( 280*cdf0e10cSrcweir ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) + 281*cdf0e10cSrcweir ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr()); 282*cdf0e10cSrcweir } 283*cdf0e10cSrcweir } 284*cdf0e10cSrcweir } 285*cdf0e10cSrcweir 286*cdf0e10cSrcweir //----------------------------------------------------------------------------- 287*cdf0e10cSrcweir 288*cdf0e10cSrcweir ThreeD_SceneIllumination_TabPage::ThreeD_SceneIllumination_TabPage( Window* pWindow 289*cdf0e10cSrcweir , const uno::Reference< beans::XPropertySet > & xSceneProperties 290*cdf0e10cSrcweir , const uno::Reference< frame::XModel >& xChartModel 291*cdf0e10cSrcweir , XColorTable* pColorTable ) 292*cdf0e10cSrcweir : TabPage ( pWindow, SchResId( TP_3D_SCENEILLUMINATION ) ) 293*cdf0e10cSrcweir , m_aFT_LightSource( this, SchResId( FT_LIGHTSOURCE ) ) 294*cdf0e10cSrcweir , m_aBtn_Light1( this, SchResId( BTN_LIGHT_1 ), 1 ) 295*cdf0e10cSrcweir , m_aBtn_Light2( this, SchResId( BTN_LIGHT_2 ), 2 ) 296*cdf0e10cSrcweir , m_aBtn_Light3( this, SchResId( BTN_LIGHT_3 ), 3 ) 297*cdf0e10cSrcweir , m_aBtn_Light4( this, SchResId( BTN_LIGHT_4 ), 4 ) 298*cdf0e10cSrcweir , m_aBtn_Light5( this, SchResId( BTN_LIGHT_5 ), 5 ) 299*cdf0e10cSrcweir , m_aBtn_Light6( this, SchResId( BTN_LIGHT_6 ), 6 ) 300*cdf0e10cSrcweir , m_aBtn_Light7( this, SchResId( BTN_LIGHT_7 ), 7 ) 301*cdf0e10cSrcweir , m_aBtn_Light8( this, SchResId( BTN_LIGHT_8 ), 8 ) 302*cdf0e10cSrcweir , m_aLB_LightSource( this, SchResId( LB_LIGHTSOURCE ) ) 303*cdf0e10cSrcweir , m_aBtn_LightSource_Color( this, SchResId( BTN_LIGHTSOURCE_COLOR ) ) 304*cdf0e10cSrcweir , m_aFT_AmbientLight( this, SchResId( FT_AMBIENTLIGHT ) ) 305*cdf0e10cSrcweir , m_aLB_AmbientLight( this, SchResId( LB_AMBIENTLIGHT ) ) 306*cdf0e10cSrcweir , m_aBtn_AmbientLight_Color( this, SchResId( BTN_AMBIENT_COLOR ) ) 307*cdf0e10cSrcweir , m_aCtl_Preview( this, SchResId( CTL_LIGHT_PREVIEW ) ) 308*cdf0e10cSrcweir , m_pLightSourceInfoList(0) 309*cdf0e10cSrcweir , m_xSceneProperties( xSceneProperties ) 310*cdf0e10cSrcweir , m_aTimerTriggeredControllerLock( xChartModel ) 311*cdf0e10cSrcweir , m_bInCommitToModel( false ) 312*cdf0e10cSrcweir , m_aModelChangeListener( LINK( this, ThreeD_SceneIllumination_TabPage, fillControlsFromModel ) ) 313*cdf0e10cSrcweir , m_xChartModel( xChartModel ) 314*cdf0e10cSrcweir { 315*cdf0e10cSrcweir FreeResource(); 316*cdf0e10cSrcweir 317*cdf0e10cSrcweir if(pColorTable) 318*cdf0e10cSrcweir { 319*cdf0e10cSrcweir m_aLB_AmbientLight.Fill( pColorTable ); 320*cdf0e10cSrcweir m_aLB_LightSource.Fill( pColorTable ); 321*cdf0e10cSrcweir } 322*cdf0e10cSrcweir m_aLB_AmbientLight.SetDropDownLineCount(10); 323*cdf0e10cSrcweir m_aLB_LightSource.SetDropDownLineCount(10); 324*cdf0e10cSrcweir 325*cdf0e10cSrcweir m_pLightSourceInfoList = new LightSourceInfo[8]; 326*cdf0e10cSrcweir m_pLightSourceInfoList[0].pButton = &m_aBtn_Light1; 327*cdf0e10cSrcweir m_pLightSourceInfoList[1].pButton = &m_aBtn_Light2; 328*cdf0e10cSrcweir m_pLightSourceInfoList[2].pButton = &m_aBtn_Light3; 329*cdf0e10cSrcweir m_pLightSourceInfoList[3].pButton = &m_aBtn_Light4; 330*cdf0e10cSrcweir m_pLightSourceInfoList[4].pButton = &m_aBtn_Light5; 331*cdf0e10cSrcweir m_pLightSourceInfoList[5].pButton = &m_aBtn_Light6; 332*cdf0e10cSrcweir m_pLightSourceInfoList[6].pButton = &m_aBtn_Light7; 333*cdf0e10cSrcweir m_pLightSourceInfoList[7].pButton = &m_aBtn_Light8; 334*cdf0e10cSrcweir 335*cdf0e10cSrcweir fillControlsFromModel(0); 336*cdf0e10cSrcweir 337*cdf0e10cSrcweir m_aBtn_Light1.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); 338*cdf0e10cSrcweir m_aBtn_Light2.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); 339*cdf0e10cSrcweir m_aBtn_Light3.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); 340*cdf0e10cSrcweir m_aBtn_Light4.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); 341*cdf0e10cSrcweir m_aBtn_Light5.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); 342*cdf0e10cSrcweir m_aBtn_Light6.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); 343*cdf0e10cSrcweir m_aBtn_Light7.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); 344*cdf0e10cSrcweir m_aBtn_Light8.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) ); 345*cdf0e10cSrcweir 346*cdf0e10cSrcweir m_aLB_AmbientLight.SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) ); 347*cdf0e10cSrcweir m_aLB_LightSource.SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) ); 348*cdf0e10cSrcweir 349*cdf0e10cSrcweir m_aBtn_AmbientLight_Color.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) ); 350*cdf0e10cSrcweir m_aBtn_LightSource_Color.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) ); 351*cdf0e10cSrcweir 352*cdf0e10cSrcweir m_aCtl_Preview.SetUserInteractiveChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewChangeHdl ) ); 353*cdf0e10cSrcweir m_aCtl_Preview.SetUserSelectionChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewSelectHdl ) ); 354*cdf0e10cSrcweir 355*cdf0e10cSrcweir ClickLightSourceButtonHdl(&m_aBtn_Light2); 356*cdf0e10cSrcweir 357*cdf0e10cSrcweir //m_aDelyedModelChangeTimer.SetTimeout( 4*EDIT_UPDATEDATA_TIMEOUT ); 358*cdf0e10cSrcweir 359*cdf0e10cSrcweir m_aModelChangeListener.startListening( uno::Reference< util::XModifyBroadcaster >(m_xSceneProperties, uno::UNO_QUERY) ); 360*cdf0e10cSrcweir m_aBtn_Light1.SetAccessibleRelationLabeledBy(&m_aFT_LightSource); 361*cdf0e10cSrcweir m_aBtn_Light2.SetAccessibleRelationLabeledBy(&m_aFT_LightSource); 362*cdf0e10cSrcweir m_aBtn_Light3.SetAccessibleRelationLabeledBy(&m_aFT_LightSource); 363*cdf0e10cSrcweir m_aBtn_Light4.SetAccessibleRelationLabeledBy(&m_aFT_LightSource); 364*cdf0e10cSrcweir m_aBtn_Light5.SetAccessibleRelationLabeledBy(&m_aFT_LightSource); 365*cdf0e10cSrcweir m_aBtn_Light6.SetAccessibleRelationLabeledBy(&m_aFT_LightSource); 366*cdf0e10cSrcweir m_aBtn_Light7.SetAccessibleRelationLabeledBy(&m_aFT_LightSource); 367*cdf0e10cSrcweir m_aBtn_Light8.SetAccessibleRelationLabeledBy(&m_aFT_LightSource); 368*cdf0e10cSrcweir m_aCtl_Preview.SetAccessibleName(String(SchResId( STR_LIGHT_PREVIEW ))); 369*cdf0e10cSrcweir } 370*cdf0e10cSrcweir 371*cdf0e10cSrcweir ThreeD_SceneIllumination_TabPage::~ThreeD_SceneIllumination_TabPage() 372*cdf0e10cSrcweir { 373*cdf0e10cSrcweir delete[] m_pLightSourceInfoList; 374*cdf0e10cSrcweir } 375*cdf0e10cSrcweir 376*cdf0e10cSrcweir void ThreeD_SceneIllumination_TabPage::commitPendingChanges() 377*cdf0e10cSrcweir { 378*cdf0e10cSrcweir } 379*cdf0e10cSrcweir 380*cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneIllumination_TabPage, fillControlsFromModel, void *, EMPTYARG ) 381*cdf0e10cSrcweir { 382*cdf0e10cSrcweir if( m_bInCommitToModel )//don't read own changes 383*cdf0e10cSrcweir return 0; 384*cdf0e10cSrcweir 385*cdf0e10cSrcweir sal_Int32 nL=0; 386*cdf0e10cSrcweir for( nL=0; nL<8; nL++) 387*cdf0e10cSrcweir m_pLightSourceInfoList[nL].aLightSource = lcl_getLightSourceFromProperties( m_xSceneProperties, nL ); 388*cdf0e10cSrcweir for( nL=0; nL<8; nL++) 389*cdf0e10cSrcweir m_pLightSourceInfoList[nL].initButtonFromSource(); 390*cdf0e10cSrcweir 391*cdf0e10cSrcweir lcl_selectColor( m_aLB_AmbientLight, lcl_getAmbientColor( m_xSceneProperties )); 392*cdf0e10cSrcweir 393*cdf0e10cSrcweir this->updatePreview(); 394*cdf0e10cSrcweir 395*cdf0e10cSrcweir return 0; 396*cdf0e10cSrcweir } 397*cdf0e10cSrcweir 398*cdf0e10cSrcweir void ThreeD_SceneIllumination_TabPage::applyLightSourceToModel( sal_uInt32 nLightNumber ) 399*cdf0e10cSrcweir { 400*cdf0e10cSrcweir ControllerLockGuard aGuard( m_xChartModel ); 401*cdf0e10cSrcweir m_bInCommitToModel = true; 402*cdf0e10cSrcweir sal_Int32 nIndex( nLightNumber ); 403*cdf0e10cSrcweir lcl_setLightSource( m_xSceneProperties, m_pLightSourceInfoList[nIndex].aLightSource, nIndex ); 404*cdf0e10cSrcweir m_bInCommitToModel = false; 405*cdf0e10cSrcweir } 406*cdf0e10cSrcweir 407*cdf0e10cSrcweir void ThreeD_SceneIllumination_TabPage::applyLightSourcesToModel() 408*cdf0e10cSrcweir { 409*cdf0e10cSrcweir m_aTimerTriggeredControllerLock.startTimer(); 410*cdf0e10cSrcweir ControllerLockGuard aGuard( m_xChartModel ); 411*cdf0e10cSrcweir for( sal_Int32 nL=0; nL<8; nL++) 412*cdf0e10cSrcweir applyLightSourceToModel( nL ); 413*cdf0e10cSrcweir m_aTimerTriggeredControllerLock.startTimer(); 414*cdf0e10cSrcweir } 415*cdf0e10cSrcweir 416*cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneIllumination_TabPage, PreviewChangeHdl, void*, EMPTYARG ) 417*cdf0e10cSrcweir { 418*cdf0e10cSrcweir m_aTimerTriggeredControllerLock.startTimer(); 419*cdf0e10cSrcweir 420*cdf0e10cSrcweir //update m_pLightSourceInfoList from preview 421*cdf0e10cSrcweir const SfxItemSet a3DLightAttributes(m_aCtl_Preview.GetSvx3DLightControl().Get3DAttributes()); 422*cdf0e10cSrcweir LightSourceInfo* pInfo = &m_pLightSourceInfoList[0]; 423*cdf0e10cSrcweir 424*cdf0e10cSrcweir pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().GetColor(); 425*cdf0e10cSrcweir pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue(); 426*cdf0e10cSrcweir pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue()); 427*cdf0e10cSrcweir 428*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[1]; 429*cdf0e10cSrcweir pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().GetColor(); 430*cdf0e10cSrcweir pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue(); 431*cdf0e10cSrcweir pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue()); 432*cdf0e10cSrcweir 433*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[2]; 434*cdf0e10cSrcweir pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().GetColor(); 435*cdf0e10cSrcweir pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue(); 436*cdf0e10cSrcweir pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue()); 437*cdf0e10cSrcweir 438*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[3]; 439*cdf0e10cSrcweir pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().GetColor(); 440*cdf0e10cSrcweir pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue(); 441*cdf0e10cSrcweir pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue()); 442*cdf0e10cSrcweir 443*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[4]; 444*cdf0e10cSrcweir pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().GetColor(); 445*cdf0e10cSrcweir pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue(); 446*cdf0e10cSrcweir pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue()); 447*cdf0e10cSrcweir 448*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[5]; 449*cdf0e10cSrcweir pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().GetColor(); 450*cdf0e10cSrcweir pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue(); 451*cdf0e10cSrcweir pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue()); 452*cdf0e10cSrcweir 453*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[6]; 454*cdf0e10cSrcweir pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().GetColor(); 455*cdf0e10cSrcweir pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue(); 456*cdf0e10cSrcweir pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue()); 457*cdf0e10cSrcweir 458*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[7]; 459*cdf0e10cSrcweir pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().GetColor(); 460*cdf0e10cSrcweir pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue(); 461*cdf0e10cSrcweir pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue()); 462*cdf0e10cSrcweir 463*cdf0e10cSrcweir applyLightSourcesToModel(); 464*cdf0e10cSrcweir 465*cdf0e10cSrcweir return 0; 466*cdf0e10cSrcweir } 467*cdf0e10cSrcweir 468*cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneIllumination_TabPage, PreviewSelectHdl, void*, EMPTYARG ) 469*cdf0e10cSrcweir { 470*cdf0e10cSrcweir sal_uInt32 nLightNumber = m_aCtl_Preview.GetSvx3DLightControl().GetSelectedLight(); 471*cdf0e10cSrcweir if(nLightNumber<8) 472*cdf0e10cSrcweir { 473*cdf0e10cSrcweir LightButton* pButton = m_pLightSourceInfoList[nLightNumber].pButton; 474*cdf0e10cSrcweir if(!pButton->IsChecked()) 475*cdf0e10cSrcweir ClickLightSourceButtonHdl(pButton); 476*cdf0e10cSrcweir 477*cdf0e10cSrcweir applyLightSourcesToModel(); 478*cdf0e10cSrcweir } 479*cdf0e10cSrcweir return 0; 480*cdf0e10cSrcweir } 481*cdf0e10cSrcweir 482*cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneIllumination_TabPage, ColorDialogHdl, Button*, pButton ) 483*cdf0e10cSrcweir { 484*cdf0e10cSrcweir bool bIsAmbientLight = (pButton==&m_aBtn_AmbientLight_Color); 485*cdf0e10cSrcweir ColorLB* pListBox = ( bIsAmbientLight ? &m_aLB_AmbientLight : &m_aLB_LightSource); 486*cdf0e10cSrcweir 487*cdf0e10cSrcweir SvColorDialog aColorDlg( this ); 488*cdf0e10cSrcweir aColorDlg.SetColor( pListBox->GetSelectEntryColor() ); 489*cdf0e10cSrcweir if( aColorDlg.Execute() == RET_OK ) 490*cdf0e10cSrcweir { 491*cdf0e10cSrcweir Color aColor( aColorDlg.GetColor()); 492*cdf0e10cSrcweir lcl_selectColor( *pListBox, aColor ); 493*cdf0e10cSrcweir if( bIsAmbientLight ) 494*cdf0e10cSrcweir { 495*cdf0e10cSrcweir m_bInCommitToModel = true; 496*cdf0e10cSrcweir lcl_setAmbientColor( m_xSceneProperties, aColor ); 497*cdf0e10cSrcweir m_bInCommitToModel = false; 498*cdf0e10cSrcweir } 499*cdf0e10cSrcweir else 500*cdf0e10cSrcweir { 501*cdf0e10cSrcweir //get active lightsource: 502*cdf0e10cSrcweir LightSourceInfo* pInfo = 0; 503*cdf0e10cSrcweir sal_Int32 nL=0; 504*cdf0e10cSrcweir for( nL=0; nL<8; nL++) 505*cdf0e10cSrcweir { 506*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[nL]; 507*cdf0e10cSrcweir if(pInfo->pButton->IsChecked()) 508*cdf0e10cSrcweir break; 509*cdf0e10cSrcweir pInfo = 0; 510*cdf0e10cSrcweir } 511*cdf0e10cSrcweir if(pInfo) 512*cdf0e10cSrcweir applyLightSourceToModel( nL ); 513*cdf0e10cSrcweir } 514*cdf0e10cSrcweir SelectColorHdl( pListBox ); 515*cdf0e10cSrcweir } 516*cdf0e10cSrcweir return 0; 517*cdf0e10cSrcweir } 518*cdf0e10cSrcweir 519*cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneIllumination_TabPage, SelectColorHdl, ColorLB*, pListBox ) 520*cdf0e10cSrcweir { 521*cdf0e10cSrcweir if(pListBox==&m_aLB_AmbientLight) 522*cdf0e10cSrcweir { 523*cdf0e10cSrcweir m_bInCommitToModel = true; 524*cdf0e10cSrcweir lcl_setAmbientColor( m_xSceneProperties, pListBox->GetSelectEntryColor().GetColor()); 525*cdf0e10cSrcweir m_bInCommitToModel = false; 526*cdf0e10cSrcweir } 527*cdf0e10cSrcweir else if(pListBox==&m_aLB_LightSource) 528*cdf0e10cSrcweir { 529*cdf0e10cSrcweir //get active lightsource: 530*cdf0e10cSrcweir LightSourceInfo* pInfo = 0; 531*cdf0e10cSrcweir sal_Int32 nL=0; 532*cdf0e10cSrcweir for( nL=0; nL<8; nL++) 533*cdf0e10cSrcweir { 534*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[nL]; 535*cdf0e10cSrcweir if(pInfo->pButton->IsChecked()) 536*cdf0e10cSrcweir break; 537*cdf0e10cSrcweir pInfo = 0; 538*cdf0e10cSrcweir } 539*cdf0e10cSrcweir if(pInfo) 540*cdf0e10cSrcweir { 541*cdf0e10cSrcweir pInfo->aLightSource.nDiffuseColor = pListBox->GetSelectEntryColor().GetColor(); 542*cdf0e10cSrcweir applyLightSourceToModel( nL ); 543*cdf0e10cSrcweir } 544*cdf0e10cSrcweir } 545*cdf0e10cSrcweir this->updatePreview(); 546*cdf0e10cSrcweir return 0; 547*cdf0e10cSrcweir } 548*cdf0e10cSrcweir 549*cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl, LightButton*, pButton ) 550*cdf0e10cSrcweir { 551*cdf0e10cSrcweir if( !pButton ) 552*cdf0e10cSrcweir return 0; 553*cdf0e10cSrcweir 554*cdf0e10cSrcweir LightSourceInfo* pInfo = 0; 555*cdf0e10cSrcweir sal_Int32 nL=0; 556*cdf0e10cSrcweir for( nL=0; nL<8; nL++) 557*cdf0e10cSrcweir { 558*cdf0e10cSrcweir if( m_pLightSourceInfoList[nL].pButton == pButton ) 559*cdf0e10cSrcweir { 560*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[nL]; 561*cdf0e10cSrcweir break; 562*cdf0e10cSrcweir } 563*cdf0e10cSrcweir } 564*cdf0e10cSrcweir 565*cdf0e10cSrcweir //update light button 566*cdf0e10cSrcweir bool bIsChecked = pButton->IsChecked(); 567*cdf0e10cSrcweir if(bIsChecked) 568*cdf0e10cSrcweir { 569*cdf0e10cSrcweir pButton->switchLightOn(!pButton->isLightOn()); 570*cdf0e10cSrcweir if(pInfo) 571*cdf0e10cSrcweir { 572*cdf0e10cSrcweir pInfo->aLightSource.bIsEnabled=pButton->isLightOn(); 573*cdf0e10cSrcweir applyLightSourceToModel( nL ); 574*cdf0e10cSrcweir } 575*cdf0e10cSrcweir } 576*cdf0e10cSrcweir else 577*cdf0e10cSrcweir { 578*cdf0e10cSrcweir ControllerLockGuard aGuard( m_xChartModel ); 579*cdf0e10cSrcweir for( nL=0; nL<8; nL++) 580*cdf0e10cSrcweir { 581*cdf0e10cSrcweir LightButton* pLightButton = m_pLightSourceInfoList[nL].pButton; 582*cdf0e10cSrcweir pLightButton->Check( pLightButton == pButton ); 583*cdf0e10cSrcweir } 584*cdf0e10cSrcweir } 585*cdf0e10cSrcweir 586*cdf0e10cSrcweir //update color list box 587*cdf0e10cSrcweir if(pInfo) 588*cdf0e10cSrcweir { 589*cdf0e10cSrcweir lcl_selectColor( m_aLB_LightSource, pInfo->aLightSource.nDiffuseColor ); 590*cdf0e10cSrcweir } 591*cdf0e10cSrcweir this->updatePreview(); 592*cdf0e10cSrcweir return 0; 593*cdf0e10cSrcweir } 594*cdf0e10cSrcweir 595*cdf0e10cSrcweir void ThreeD_SceneIllumination_TabPage::updatePreview() 596*cdf0e10cSrcweir { 597*cdf0e10cSrcweir SfxItemSet aItemSet(m_aCtl_Preview.GetSvx3DLightControl().Get3DAttributes()); 598*cdf0e10cSrcweir LightSourceInfo* pInfo = &m_pLightSourceInfoList[0]; 599*cdf0e10cSrcweir 600*cdf0e10cSrcweir // AmbientColor 601*cdf0e10cSrcweir aItemSet.Put(Svx3DAmbientcolorItem(m_aLB_AmbientLight.GetSelectEntryColor())); 602*cdf0e10cSrcweir 603*cdf0e10cSrcweir aItemSet.Put(Svx3DLightcolor1Item(pInfo->aLightSource.nDiffuseColor)); 604*cdf0e10cSrcweir aItemSet.Put(Svx3DLightOnOff1Item(pInfo->aLightSource.bIsEnabled)); 605*cdf0e10cSrcweir aItemSet.Put(Svx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); 606*cdf0e10cSrcweir 607*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[1]; 608*cdf0e10cSrcweir aItemSet.Put(Svx3DLightcolor2Item(pInfo->aLightSource.nDiffuseColor)); 609*cdf0e10cSrcweir aItemSet.Put(Svx3DLightOnOff2Item(pInfo->aLightSource.bIsEnabled)); 610*cdf0e10cSrcweir aItemSet.Put(Svx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); 611*cdf0e10cSrcweir 612*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[2]; 613*cdf0e10cSrcweir aItemSet.Put(Svx3DLightcolor3Item(pInfo->aLightSource.nDiffuseColor)); 614*cdf0e10cSrcweir aItemSet.Put(Svx3DLightOnOff3Item(pInfo->aLightSource.bIsEnabled)); 615*cdf0e10cSrcweir aItemSet.Put(Svx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); 616*cdf0e10cSrcweir 617*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[3]; 618*cdf0e10cSrcweir aItemSet.Put(Svx3DLightcolor4Item(pInfo->aLightSource.nDiffuseColor)); 619*cdf0e10cSrcweir aItemSet.Put(Svx3DLightOnOff4Item(pInfo->aLightSource.bIsEnabled)); 620*cdf0e10cSrcweir aItemSet.Put(Svx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); 621*cdf0e10cSrcweir 622*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[4]; 623*cdf0e10cSrcweir aItemSet.Put(Svx3DLightcolor5Item(pInfo->aLightSource.nDiffuseColor)); 624*cdf0e10cSrcweir aItemSet.Put(Svx3DLightOnOff5Item(pInfo->aLightSource.bIsEnabled)); 625*cdf0e10cSrcweir aItemSet.Put(Svx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); 626*cdf0e10cSrcweir 627*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[5]; 628*cdf0e10cSrcweir aItemSet.Put(Svx3DLightcolor6Item(pInfo->aLightSource.nDiffuseColor)); 629*cdf0e10cSrcweir aItemSet.Put(Svx3DLightOnOff6Item(pInfo->aLightSource.bIsEnabled)); 630*cdf0e10cSrcweir aItemSet.Put(Svx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); 631*cdf0e10cSrcweir 632*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[6]; 633*cdf0e10cSrcweir aItemSet.Put(Svx3DLightcolor7Item(pInfo->aLightSource.nDiffuseColor)); 634*cdf0e10cSrcweir aItemSet.Put(Svx3DLightOnOff7Item(pInfo->aLightSource.bIsEnabled)); 635*cdf0e10cSrcweir aItemSet.Put(Svx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); 636*cdf0e10cSrcweir 637*cdf0e10cSrcweir pInfo = &m_pLightSourceInfoList[7]; 638*cdf0e10cSrcweir aItemSet.Put(Svx3DLightcolor8Item(pInfo->aLightSource.nDiffuseColor)); 639*cdf0e10cSrcweir aItemSet.Put(Svx3DLightOnOff8Item(pInfo->aLightSource.bIsEnabled)); 640*cdf0e10cSrcweir aItemSet.Put(Svx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); 641*cdf0e10cSrcweir 642*cdf0e10cSrcweir // set lights and ambient light 643*cdf0e10cSrcweir m_aCtl_Preview.GetSvx3DLightControl().Set3DAttributes(aItemSet); 644*cdf0e10cSrcweir 645*cdf0e10cSrcweir // select light 646*cdf0e10cSrcweir for(sal_uInt32 a(0); a < 8; a++) 647*cdf0e10cSrcweir { 648*cdf0e10cSrcweir if(m_pLightSourceInfoList[a].pButton->IsChecked()) 649*cdf0e10cSrcweir { 650*cdf0e10cSrcweir m_aCtl_Preview.GetSvx3DLightControl().SelectLight(a); 651*cdf0e10cSrcweir m_aCtl_Preview.CheckSelection(); 652*cdf0e10cSrcweir break; 653*cdf0e10cSrcweir } 654*cdf0e10cSrcweir } 655*cdf0e10cSrcweir } 656*cdf0e10cSrcweir 657*cdf0e10cSrcweir //............................................................................. 658*cdf0e10cSrcweir } //namespace chart 659*cdf0e10cSrcweir //............................................................................. 660