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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_chart2.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include "BaseGFXHelper.hxx" 32*cdf0e10cSrcweir #include <com/sun/star/drawing/DoubleSequence.hpp> 33*cdf0e10cSrcweir 34*cdf0e10cSrcweir using namespace ::com::sun::star; 35*cdf0e10cSrcweir using namespace ::com::sun::star::drawing; 36*cdf0e10cSrcweir using namespace ::basegfx; 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir namespace chart 39*cdf0e10cSrcweir { 40*cdf0e10cSrcweir namespace BaseGFXHelper 41*cdf0e10cSrcweir { 42*cdf0e10cSrcweir 43*cdf0e10cSrcweir ::basegfx::B3DRange getBoundVolume( const drawing::PolyPolygonShape3D& rPolyPoly ) 44*cdf0e10cSrcweir { 45*cdf0e10cSrcweir ::basegfx::B3DRange aRet; 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir bool bInited = false; 48*cdf0e10cSrcweir sal_Int32 nPolyCount = rPolyPoly.SequenceX.getLength(); 49*cdf0e10cSrcweir for(sal_Int32 nPoly = 0; nPoly < nPolyCount; nPoly++) 50*cdf0e10cSrcweir { 51*cdf0e10cSrcweir sal_Int32 nPointCount = rPolyPoly.SequenceX[nPoly].getLength(); 52*cdf0e10cSrcweir for( sal_Int32 nPoint = 0; nPoint < nPointCount; nPoint++) 53*cdf0e10cSrcweir { 54*cdf0e10cSrcweir if(!bInited) 55*cdf0e10cSrcweir { 56*cdf0e10cSrcweir aRet = ::basegfx::B3DRange(::basegfx::B3DTuple( 57*cdf0e10cSrcweir rPolyPoly.SequenceX[nPoly][nPoint] 58*cdf0e10cSrcweir , rPolyPoly.SequenceY[nPoly][nPoint] 59*cdf0e10cSrcweir , rPolyPoly.SequenceZ[nPoly][nPoint])); 60*cdf0e10cSrcweir bInited = true; 61*cdf0e10cSrcweir } 62*cdf0e10cSrcweir else 63*cdf0e10cSrcweir { 64*cdf0e10cSrcweir aRet.expand( ::basegfx::B3DTuple( 65*cdf0e10cSrcweir rPolyPoly.SequenceX[nPoly][nPoint] 66*cdf0e10cSrcweir , rPolyPoly.SequenceY[nPoly][nPoint] 67*cdf0e10cSrcweir , rPolyPoly.SequenceZ[nPoly][nPoint])); 68*cdf0e10cSrcweir } 69*cdf0e10cSrcweir } 70*cdf0e10cSrcweir } 71*cdf0e10cSrcweir 72*cdf0e10cSrcweir return aRet; 73*cdf0e10cSrcweir } 74*cdf0e10cSrcweir 75*cdf0e10cSrcweir B2IRectangle makeRectangle( const awt::Point& rPos, const awt::Size& rSize ) 76*cdf0e10cSrcweir { 77*cdf0e10cSrcweir return B2IRectangle(rPos.X,rPos.Y,rPos.X+rSize.Width,rPos.Y+rSize.Height); 78*cdf0e10cSrcweir } 79*cdf0e10cSrcweir 80*cdf0e10cSrcweir awt::Point B2IRectangleToAWTPoint( const ::basegfx::B2IRectangle& rB2IRectangle ) 81*cdf0e10cSrcweir { 82*cdf0e10cSrcweir return awt::Point( rB2IRectangle.getMinX(), rB2IRectangle.getMinY() ); 83*cdf0e10cSrcweir } 84*cdf0e10cSrcweir 85*cdf0e10cSrcweir awt::Size B2IRectangleToAWTSize( const ::basegfx::B2IRectangle& rB2IRectangle ) 86*cdf0e10cSrcweir { 87*cdf0e10cSrcweir return awt::Size( static_cast< sal_Int32 >( rB2IRectangle.getWidth()), 88*cdf0e10cSrcweir static_cast< sal_Int32 >( rB2IRectangle.getHeight())); 89*cdf0e10cSrcweir } 90*cdf0e10cSrcweir 91*cdf0e10cSrcweir awt::Rectangle B2IRectangleToAWTRectangle( 92*cdf0e10cSrcweir const ::basegfx::B2IRectangle& rB2IRectangle ) 93*cdf0e10cSrcweir { 94*cdf0e10cSrcweir return awt::Rectangle( rB2IRectangle.getMinX(), rB2IRectangle.getMinY(), 95*cdf0e10cSrcweir static_cast< sal_Int32 >( rB2IRectangle.getWidth()), 96*cdf0e10cSrcweir static_cast< sal_Int32 >( rB2IRectangle.getHeight())); 97*cdf0e10cSrcweir } 98*cdf0e10cSrcweir 99*cdf0e10cSrcweir B3DVector Direction3DToB3DVector( const Direction3D& rDirection ) 100*cdf0e10cSrcweir { 101*cdf0e10cSrcweir return B3DVector( 102*cdf0e10cSrcweir rDirection.DirectionX 103*cdf0e10cSrcweir , rDirection.DirectionY 104*cdf0e10cSrcweir , rDirection.DirectionZ 105*cdf0e10cSrcweir ); 106*cdf0e10cSrcweir } 107*cdf0e10cSrcweir 108*cdf0e10cSrcweir Direction3D B3DVectorToDirection3D( const B3DVector& rB3DVector ) 109*cdf0e10cSrcweir { 110*cdf0e10cSrcweir return Direction3D( 111*cdf0e10cSrcweir rB3DVector.getX() 112*cdf0e10cSrcweir , rB3DVector.getY() 113*cdf0e10cSrcweir , rB3DVector.getZ() 114*cdf0e10cSrcweir ); 115*cdf0e10cSrcweir } 116*cdf0e10cSrcweir 117*cdf0e10cSrcweir B3DVector Position3DToB3DVector( const Position3D& rPosition ) 118*cdf0e10cSrcweir { 119*cdf0e10cSrcweir return B3DVector( 120*cdf0e10cSrcweir rPosition.PositionX 121*cdf0e10cSrcweir , rPosition.PositionY 122*cdf0e10cSrcweir , rPosition.PositionZ 123*cdf0e10cSrcweir ); 124*cdf0e10cSrcweir } 125*cdf0e10cSrcweir 126*cdf0e10cSrcweir Position3D B3DVectorToPosition3D( const B3DVector& rB3DVector ) 127*cdf0e10cSrcweir { 128*cdf0e10cSrcweir return Position3D( 129*cdf0e10cSrcweir rB3DVector.getX() 130*cdf0e10cSrcweir , rB3DVector.getY() 131*cdf0e10cSrcweir , rB3DVector.getZ() 132*cdf0e10cSrcweir ); 133*cdf0e10cSrcweir } 134*cdf0e10cSrcweir 135*cdf0e10cSrcweir B3DHomMatrix HomogenMatrixToB3DHomMatrix( const HomogenMatrix & rHomogenMatrix ) 136*cdf0e10cSrcweir { 137*cdf0e10cSrcweir B3DHomMatrix aResult; 138*cdf0e10cSrcweir 139*cdf0e10cSrcweir aResult.set( 0, 0, rHomogenMatrix.Line1.Column1 ); 140*cdf0e10cSrcweir aResult.set( 0, 1, rHomogenMatrix.Line1.Column2 ); 141*cdf0e10cSrcweir aResult.set( 0, 2, rHomogenMatrix.Line1.Column3 ); 142*cdf0e10cSrcweir aResult.set( 0, 3, rHomogenMatrix.Line1.Column4 ); 143*cdf0e10cSrcweir 144*cdf0e10cSrcweir aResult.set( 1, 0, rHomogenMatrix.Line2.Column1 ); 145*cdf0e10cSrcweir aResult.set( 1, 1, rHomogenMatrix.Line2.Column2 ); 146*cdf0e10cSrcweir aResult.set( 1, 2, rHomogenMatrix.Line2.Column3 ); 147*cdf0e10cSrcweir aResult.set( 1, 3, rHomogenMatrix.Line2.Column4 ); 148*cdf0e10cSrcweir 149*cdf0e10cSrcweir aResult.set( 2, 0, rHomogenMatrix.Line3.Column1 ); 150*cdf0e10cSrcweir aResult.set( 2, 1, rHomogenMatrix.Line3.Column2 ); 151*cdf0e10cSrcweir aResult.set( 2, 2, rHomogenMatrix.Line3.Column3 ); 152*cdf0e10cSrcweir aResult.set( 2, 3, rHomogenMatrix.Line3.Column4 ); 153*cdf0e10cSrcweir 154*cdf0e10cSrcweir aResult.set( 3, 0, rHomogenMatrix.Line4.Column1 ); 155*cdf0e10cSrcweir aResult.set( 3, 1, rHomogenMatrix.Line4.Column2 ); 156*cdf0e10cSrcweir aResult.set( 3, 2, rHomogenMatrix.Line4.Column3 ); 157*cdf0e10cSrcweir aResult.set( 3, 3, rHomogenMatrix.Line4.Column4 ); 158*cdf0e10cSrcweir 159*cdf0e10cSrcweir return aResult; 160*cdf0e10cSrcweir } 161*cdf0e10cSrcweir 162*cdf0e10cSrcweir HomogenMatrix B3DHomMatrixToHomogenMatrix( const B3DHomMatrix & rB3DMatrix ) 163*cdf0e10cSrcweir { 164*cdf0e10cSrcweir HomogenMatrix aResult; 165*cdf0e10cSrcweir 166*cdf0e10cSrcweir aResult.Line1.Column1 = rB3DMatrix.get( 0, 0 ); 167*cdf0e10cSrcweir aResult.Line1.Column2 = rB3DMatrix.get( 0, 1 ); 168*cdf0e10cSrcweir aResult.Line1.Column3 = rB3DMatrix.get( 0, 2 ); 169*cdf0e10cSrcweir aResult.Line1.Column4 = rB3DMatrix.get( 0, 3 ); 170*cdf0e10cSrcweir 171*cdf0e10cSrcweir aResult.Line2.Column1 = rB3DMatrix.get( 1, 0 ); 172*cdf0e10cSrcweir aResult.Line2.Column2 = rB3DMatrix.get( 1, 1 ); 173*cdf0e10cSrcweir aResult.Line2.Column3 = rB3DMatrix.get( 1, 2 ); 174*cdf0e10cSrcweir aResult.Line2.Column4 = rB3DMatrix.get( 1, 3 ); 175*cdf0e10cSrcweir 176*cdf0e10cSrcweir aResult.Line3.Column1 = rB3DMatrix.get( 2, 0 ); 177*cdf0e10cSrcweir aResult.Line3.Column2 = rB3DMatrix.get( 2, 1 ); 178*cdf0e10cSrcweir aResult.Line3.Column3 = rB3DMatrix.get( 2, 2 ); 179*cdf0e10cSrcweir aResult.Line3.Column4 = rB3DMatrix.get( 2, 3 ); 180*cdf0e10cSrcweir 181*cdf0e10cSrcweir aResult.Line4.Column1 = rB3DMatrix.get( 3, 0 ); 182*cdf0e10cSrcweir aResult.Line4.Column2 = rB3DMatrix.get( 3, 1 ); 183*cdf0e10cSrcweir aResult.Line4.Column3 = rB3DMatrix.get( 3, 2 ); 184*cdf0e10cSrcweir aResult.Line4.Column4 = rB3DMatrix.get( 3, 3 ); 185*cdf0e10cSrcweir 186*cdf0e10cSrcweir return aResult; 187*cdf0e10cSrcweir } 188*cdf0e10cSrcweir 189*cdf0e10cSrcweir B3DTuple GetRotationFromMatrix( const B3DHomMatrix & rB3DMatrix ) 190*cdf0e10cSrcweir { 191*cdf0e10cSrcweir B3DTuple aScale, aTranslation, aRotation, aShearing; 192*cdf0e10cSrcweir rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing ); 193*cdf0e10cSrcweir return aRotation; 194*cdf0e10cSrcweir } 195*cdf0e10cSrcweir 196*cdf0e10cSrcweir B3DTuple GetScaleFromMatrix( const B3DHomMatrix & rB3DMatrix ) 197*cdf0e10cSrcweir { 198*cdf0e10cSrcweir B3DTuple aScale, aTranslation, aRotation, aShearing; 199*cdf0e10cSrcweir rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing ); 200*cdf0e10cSrcweir return aScale; 201*cdf0e10cSrcweir } 202*cdf0e10cSrcweir 203*cdf0e10cSrcweir void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix & rB3DMatrix ) 204*cdf0e10cSrcweir { 205*cdf0e10cSrcweir B3DTuple aR( GetRotationFromMatrix( rB3DMatrix ) ); 206*cdf0e10cSrcweir ::basegfx::B3DHomMatrix aRotationMatrix; 207*cdf0e10cSrcweir aRotationMatrix.rotate(aR.getX(),aR.getY(),aR.getZ()); 208*cdf0e10cSrcweir rB3DMatrix = aRotationMatrix; 209*cdf0e10cSrcweir } 210*cdf0e10cSrcweir 211*cdf0e10cSrcweir double Deg2Rad( double fDegrees ) 212*cdf0e10cSrcweir { 213*cdf0e10cSrcweir return fDegrees * ( F_PI / 180.0 ); 214*cdf0e10cSrcweir } 215*cdf0e10cSrcweir 216*cdf0e10cSrcweir double Rad2Deg( double fRadians ) 217*cdf0e10cSrcweir { 218*cdf0e10cSrcweir return fRadians * ( 180.0 / F_PI ); 219*cdf0e10cSrcweir } 220*cdf0e10cSrcweir 221*cdf0e10cSrcweir } // namespace BaseGFXHelper 222*cdf0e10cSrcweir } // namespace chart 223