1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_chart2.hxx" 30*cdf0e10cSrcweir #include "CommonConverters.hxx" 31*cdf0e10cSrcweir #include <com/sun/star/drawing/DoubleSequence.hpp> 32*cdf0e10cSrcweir #include <com/sun/star/text/WritingMode2.hpp> 33*cdf0e10cSrcweir #include <com/sun/star/chart2/data/XNumericalDataSequence.hpp> 34*cdf0e10cSrcweir #include <com/sun/star/chart2/data/XTextualDataSequence.hpp> 35*cdf0e10cSrcweir #include <rtl/math.hxx> 36*cdf0e10cSrcweir #include <basegfx/matrix/b3dhommatrix.hxx> 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir #include <cstdarg> 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir 41*cdf0e10cSrcweir //............................................................................. 42*cdf0e10cSrcweir namespace chart 43*cdf0e10cSrcweir { 44*cdf0e10cSrcweir //............................................................................. 45*cdf0e10cSrcweir 46*cdf0e10cSrcweir using namespace ::com::sun::star; 47*cdf0e10cSrcweir 48*cdf0e10cSrcweir //----------------------------------------------------------------------------- 49*cdf0e10cSrcweir //----------------------------------------------------------------------------- 50*cdf0e10cSrcweir // diverse methods for class conversions; e.g. ::basegfx::B3DHomMatrix to HomogenMatrix 51*cdf0e10cSrcweir //----------------------------------------------------------------------------- 52*cdf0e10cSrcweir //----------------------------------------------------------------------------- 53*cdf0e10cSrcweir 54*cdf0e10cSrcweir drawing::HomogenMatrix B3DHomMatrixToHomogenMatrix( const ::basegfx::B3DHomMatrix& rM ) 55*cdf0e10cSrcweir { 56*cdf0e10cSrcweir drawing::HomogenMatrix aHM; 57*cdf0e10cSrcweir aHM.Line1.Column1 = rM.get(0, 0); 58*cdf0e10cSrcweir aHM.Line1.Column2 = rM.get(0, 1); 59*cdf0e10cSrcweir aHM.Line1.Column3 = rM.get(0, 2); 60*cdf0e10cSrcweir aHM.Line1.Column4 = rM.get(0, 3); 61*cdf0e10cSrcweir aHM.Line2.Column1 = rM.get(1, 0); 62*cdf0e10cSrcweir aHM.Line2.Column2 = rM.get(1, 1); 63*cdf0e10cSrcweir aHM.Line2.Column3 = rM.get(1, 2); 64*cdf0e10cSrcweir aHM.Line2.Column4 = rM.get(1, 3); 65*cdf0e10cSrcweir aHM.Line3.Column1 = rM.get(2, 0); 66*cdf0e10cSrcweir aHM.Line3.Column2 = rM.get(2, 1); 67*cdf0e10cSrcweir aHM.Line3.Column3 = rM.get(2, 2); 68*cdf0e10cSrcweir aHM.Line3.Column4 = rM.get(2, 3); 69*cdf0e10cSrcweir aHM.Line4.Column1 = rM.get(3, 0); 70*cdf0e10cSrcweir aHM.Line4.Column2 = rM.get(3, 1); 71*cdf0e10cSrcweir aHM.Line4.Column3 = rM.get(3, 2); 72*cdf0e10cSrcweir aHM.Line4.Column4 = rM.get(3, 3); 73*cdf0e10cSrcweir return aHM; 74*cdf0e10cSrcweir } 75*cdf0e10cSrcweir 76*cdf0e10cSrcweir ::basegfx::B3DHomMatrix HomogenMatrixToB3DHomMatrix( const drawing::HomogenMatrix& rHM ) 77*cdf0e10cSrcweir { 78*cdf0e10cSrcweir ::basegfx::B3DHomMatrix aM; 79*cdf0e10cSrcweir aM.set(0, 0, rHM.Line1.Column1); 80*cdf0e10cSrcweir aM.set(0, 1, rHM.Line1.Column2); 81*cdf0e10cSrcweir aM.set(0, 2, rHM.Line1.Column3); 82*cdf0e10cSrcweir aM.set(0, 3, rHM.Line1.Column4); 83*cdf0e10cSrcweir aM.set(1, 0, rHM.Line2.Column1); 84*cdf0e10cSrcweir aM.set(1, 1, rHM.Line2.Column2); 85*cdf0e10cSrcweir aM.set(1, 2, rHM.Line2.Column3); 86*cdf0e10cSrcweir aM.set(1, 3, rHM.Line2.Column4); 87*cdf0e10cSrcweir aM.set(2, 0, rHM.Line3.Column1); 88*cdf0e10cSrcweir aM.set(2, 1, rHM.Line3.Column2); 89*cdf0e10cSrcweir aM.set(2, 2, rHM.Line3.Column3); 90*cdf0e10cSrcweir aM.set(2, 3, rHM.Line3.Column4); 91*cdf0e10cSrcweir aM.set(3, 0, rHM.Line4.Column1); 92*cdf0e10cSrcweir aM.set(3, 1, rHM.Line4.Column2); 93*cdf0e10cSrcweir aM.set(3, 2, rHM.Line4.Column3); 94*cdf0e10cSrcweir aM.set(3, 3, rHM.Line4.Column4); 95*cdf0e10cSrcweir return aM; 96*cdf0e10cSrcweir } 97*cdf0e10cSrcweir 98*cdf0e10cSrcweir ::basegfx::B2DHomMatrix IgnoreZ( const ::basegfx::B3DHomMatrix& rM ) 99*cdf0e10cSrcweir { 100*cdf0e10cSrcweir ::basegfx::B2DHomMatrix aM; 101*cdf0e10cSrcweir aM.set(0, 0, rM.get(0, 0)); 102*cdf0e10cSrcweir aM.set(0, 1, rM.get(0, 1)); 103*cdf0e10cSrcweir aM.set(0, 2, rM.get(0, 3)); 104*cdf0e10cSrcweir aM.set(1, 0, rM.get(1, 0)); 105*cdf0e10cSrcweir aM.set(1, 1, rM.get(1, 1)); 106*cdf0e10cSrcweir aM.set(1, 2, rM.get(1, 3)); 107*cdf0e10cSrcweir aM.set(2, 0, rM.get(3, 0)); 108*cdf0e10cSrcweir aM.set(2, 1, rM.get(3, 1)); 109*cdf0e10cSrcweir aM.set(2, 2, rM.get(3, 3)); 110*cdf0e10cSrcweir return aM; 111*cdf0e10cSrcweir } 112*cdf0e10cSrcweir 113*cdf0e10cSrcweir 114*cdf0e10cSrcweir drawing::HomogenMatrix3 B2DHomMatrixToHomogenMatrix3( const ::basegfx::B2DHomMatrix& rM ) 115*cdf0e10cSrcweir { 116*cdf0e10cSrcweir drawing::HomogenMatrix3 aHM; 117*cdf0e10cSrcweir aHM.Line1.Column1 = rM.get(0, 0); 118*cdf0e10cSrcweir aHM.Line1.Column2 = rM.get(0, 1); 119*cdf0e10cSrcweir aHM.Line1.Column3 = rM.get(0, 2); 120*cdf0e10cSrcweir aHM.Line2.Column1 = rM.get(1, 0); 121*cdf0e10cSrcweir aHM.Line2.Column2 = rM.get(1, 1); 122*cdf0e10cSrcweir aHM.Line2.Column3 = rM.get(1, 2); 123*cdf0e10cSrcweir aHM.Line3.Column1 = rM.get(2, 0); 124*cdf0e10cSrcweir aHM.Line3.Column2 = rM.get(2, 1); 125*cdf0e10cSrcweir aHM.Line3.Column3 = rM.get(2, 2); 126*cdf0e10cSrcweir return aHM; 127*cdf0e10cSrcweir } 128*cdf0e10cSrcweir 129*cdf0e10cSrcweir ::basegfx::B3DPoint Position3DToB3DPoint( const drawing::Position3D& rPosition ) 130*cdf0e10cSrcweir { 131*cdf0e10cSrcweir return ::basegfx::B3DPoint( 132*cdf0e10cSrcweir rPosition.PositionX , 133*cdf0e10cSrcweir rPosition.PositionY , 134*cdf0e10cSrcweir rPosition.PositionZ ); 135*cdf0e10cSrcweir } 136*cdf0e10cSrcweir 137*cdf0e10cSrcweir drawing::Direction3D B3DVectorToDirection3D( const ::basegfx::B3DVector& rVector) 138*cdf0e10cSrcweir { 139*cdf0e10cSrcweir return drawing::Direction3D( 140*cdf0e10cSrcweir rVector.getX() 141*cdf0e10cSrcweir , rVector.getY() 142*cdf0e10cSrcweir , rVector.getZ() 143*cdf0e10cSrcweir ); 144*cdf0e10cSrcweir } 145*cdf0e10cSrcweir 146*cdf0e10cSrcweir drawing::Position3D B3DPointToPosition3D( const ::basegfx::B3DPoint& rPoint) 147*cdf0e10cSrcweir { 148*cdf0e10cSrcweir return drawing::Position3D( 149*cdf0e10cSrcweir rPoint.getX() 150*cdf0e10cSrcweir , rPoint.getY() 151*cdf0e10cSrcweir , rPoint.getZ() 152*cdf0e10cSrcweir ); 153*cdf0e10cSrcweir } 154*cdf0e10cSrcweir 155*cdf0e10cSrcweir ::basegfx::B3DVector Direction3DToB3DVector( const drawing::Direction3D& rDirection) 156*cdf0e10cSrcweir { 157*cdf0e10cSrcweir return ::basegfx::B3DVector( 158*cdf0e10cSrcweir rDirection.DirectionX 159*cdf0e10cSrcweir , rDirection.DirectionY 160*cdf0e10cSrcweir , rDirection.DirectionZ 161*cdf0e10cSrcweir ); 162*cdf0e10cSrcweir } 163*cdf0e10cSrcweir 164*cdf0e10cSrcweir void AddPointToPoly( drawing::PolyPolygonShape3D& rPoly, const drawing::Position3D& rPos, sal_Int32 nPolygonIndex ) 165*cdf0e10cSrcweir { 166*cdf0e10cSrcweir if(nPolygonIndex<0) 167*cdf0e10cSrcweir { 168*cdf0e10cSrcweir OSL_ENSURE( false, "The polygon index needs to be > 0"); 169*cdf0e10cSrcweir nPolygonIndex=0; 170*cdf0e10cSrcweir } 171*cdf0e10cSrcweir 172*cdf0e10cSrcweir //make sure that we have enough polygons 173*cdf0e10cSrcweir if(nPolygonIndex >= rPoly.SequenceX.getLength() ) 174*cdf0e10cSrcweir { 175*cdf0e10cSrcweir rPoly.SequenceX.realloc(nPolygonIndex+1); 176*cdf0e10cSrcweir rPoly.SequenceY.realloc(nPolygonIndex+1); 177*cdf0e10cSrcweir rPoly.SequenceZ.realloc(nPolygonIndex+1); 178*cdf0e10cSrcweir } 179*cdf0e10cSrcweir 180*cdf0e10cSrcweir drawing::DoubleSequence* pOuterSequenceX = &rPoly.SequenceX.getArray()[nPolygonIndex]; 181*cdf0e10cSrcweir drawing::DoubleSequence* pOuterSequenceY = &rPoly.SequenceY.getArray()[nPolygonIndex]; 182*cdf0e10cSrcweir drawing::DoubleSequence* pOuterSequenceZ = &rPoly.SequenceZ.getArray()[nPolygonIndex]; 183*cdf0e10cSrcweir 184*cdf0e10cSrcweir sal_Int32 nOldPointCount = pOuterSequenceX->getLength(); 185*cdf0e10cSrcweir 186*cdf0e10cSrcweir pOuterSequenceX->realloc(nOldPointCount+1); 187*cdf0e10cSrcweir pOuterSequenceY->realloc(nOldPointCount+1); 188*cdf0e10cSrcweir pOuterSequenceZ->realloc(nOldPointCount+1); 189*cdf0e10cSrcweir 190*cdf0e10cSrcweir double* pInnerSequenceX = pOuterSequenceX->getArray(); 191*cdf0e10cSrcweir double* pInnerSequenceY = pOuterSequenceY->getArray(); 192*cdf0e10cSrcweir double* pInnerSequenceZ = pOuterSequenceZ->getArray(); 193*cdf0e10cSrcweir 194*cdf0e10cSrcweir pInnerSequenceX[nOldPointCount] = rPos.PositionX; 195*cdf0e10cSrcweir pInnerSequenceY[nOldPointCount] = rPos.PositionY; 196*cdf0e10cSrcweir pInnerSequenceZ[nOldPointCount] = rPos.PositionZ; 197*cdf0e10cSrcweir } 198*cdf0e10cSrcweir 199*cdf0e10cSrcweir drawing::Position3D getPointFromPoly( const drawing::PolyPolygonShape3D& rPolygon, sal_Int32 nPointIndex, sal_Int32 nPolyIndex ) 200*cdf0e10cSrcweir { 201*cdf0e10cSrcweir drawing::Position3D aRet(0.0,0.0,0.0); 202*cdf0e10cSrcweir 203*cdf0e10cSrcweir if( nPolyIndex>=0 && nPolyIndex<rPolygon.SequenceX.getLength()) 204*cdf0e10cSrcweir { 205*cdf0e10cSrcweir if(nPointIndex<rPolygon.SequenceX[nPolyIndex].getLength()) 206*cdf0e10cSrcweir { 207*cdf0e10cSrcweir aRet.PositionX = rPolygon.SequenceX[nPolyIndex][nPointIndex]; 208*cdf0e10cSrcweir aRet.PositionY = rPolygon.SequenceY[nPolyIndex][nPointIndex]; 209*cdf0e10cSrcweir aRet.PositionZ = rPolygon.SequenceZ[nPolyIndex][nPointIndex]; 210*cdf0e10cSrcweir } 211*cdf0e10cSrcweir else 212*cdf0e10cSrcweir { 213*cdf0e10cSrcweir ;DBG_ERROR("polygon was accessed with a wrong index"); 214*cdf0e10cSrcweir } 215*cdf0e10cSrcweir } 216*cdf0e10cSrcweir else 217*cdf0e10cSrcweir { 218*cdf0e10cSrcweir ;DBG_ERROR("polygon was accessed with a wrong index"); 219*cdf0e10cSrcweir } 220*cdf0e10cSrcweir return aRet; 221*cdf0e10cSrcweir } 222*cdf0e10cSrcweir 223*cdf0e10cSrcweir void addPolygon( drawing::PolyPolygonShape3D& rRet, const drawing::PolyPolygonShape3D& rAdd ) 224*cdf0e10cSrcweir { 225*cdf0e10cSrcweir sal_Int32 nAddOuterCount = rAdd.SequenceX.getLength(); 226*cdf0e10cSrcweir sal_Int32 nOuterCount = rRet.SequenceX.getLength() + nAddOuterCount; 227*cdf0e10cSrcweir rRet.SequenceX.realloc( nOuterCount ); 228*cdf0e10cSrcweir rRet.SequenceY.realloc( nOuterCount ); 229*cdf0e10cSrcweir rRet.SequenceZ.realloc( nOuterCount ); 230*cdf0e10cSrcweir 231*cdf0e10cSrcweir sal_Int32 nIndex = 0; 232*cdf0e10cSrcweir sal_Int32 nOuter = nOuterCount - nAddOuterCount; 233*cdf0e10cSrcweir for( ; nOuter < nOuterCount; nOuter++ ) 234*cdf0e10cSrcweir { 235*cdf0e10cSrcweir if( nIndex >= nAddOuterCount ) 236*cdf0e10cSrcweir break; 237*cdf0e10cSrcweir 238*cdf0e10cSrcweir rRet.SequenceX[nOuter] = rAdd.SequenceX[nIndex]; 239*cdf0e10cSrcweir rRet.SequenceY[nOuter] = rAdd.SequenceY[nIndex]; 240*cdf0e10cSrcweir rRet.SequenceZ[nOuter] = rAdd.SequenceZ[nIndex]; 241*cdf0e10cSrcweir 242*cdf0e10cSrcweir nIndex++; 243*cdf0e10cSrcweir } 244*cdf0e10cSrcweir } 245*cdf0e10cSrcweir 246*cdf0e10cSrcweir void appendPoly( drawing::PolyPolygonShape3D& rRet, const drawing::PolyPolygonShape3D& rAdd ) 247*cdf0e10cSrcweir { 248*cdf0e10cSrcweir sal_Int32 nOuterCount = Max( rRet.SequenceX.getLength(), rAdd.SequenceX.getLength() ); 249*cdf0e10cSrcweir rRet.SequenceX.realloc(nOuterCount); 250*cdf0e10cSrcweir rRet.SequenceY.realloc(nOuterCount); 251*cdf0e10cSrcweir rRet.SequenceZ.realloc(nOuterCount); 252*cdf0e10cSrcweir 253*cdf0e10cSrcweir for( sal_Int32 nOuter=0;nOuter<nOuterCount;nOuter++ ) 254*cdf0e10cSrcweir { 255*cdf0e10cSrcweir sal_Int32 nOldPointCount = rRet.SequenceX[nOuter].getLength(); 256*cdf0e10cSrcweir sal_Int32 nAddPointCount = 0; 257*cdf0e10cSrcweir if(nOuter<rAdd.SequenceX.getLength()) 258*cdf0e10cSrcweir nAddPointCount = rAdd.SequenceX[nOuter].getLength(); 259*cdf0e10cSrcweir if(!nAddPointCount) 260*cdf0e10cSrcweir continue; 261*cdf0e10cSrcweir 262*cdf0e10cSrcweir sal_Int32 nNewPointCount = nOldPointCount + nAddPointCount; 263*cdf0e10cSrcweir 264*cdf0e10cSrcweir rRet.SequenceX[nOuter].realloc(nNewPointCount); 265*cdf0e10cSrcweir rRet.SequenceY[nOuter].realloc(nNewPointCount); 266*cdf0e10cSrcweir rRet.SequenceZ[nOuter].realloc(nNewPointCount); 267*cdf0e10cSrcweir 268*cdf0e10cSrcweir sal_Int32 nPointTarget=nOldPointCount; 269*cdf0e10cSrcweir sal_Int32 nPointSource=nAddPointCount; 270*cdf0e10cSrcweir for( ; nPointSource-- ; nPointTarget++ ) 271*cdf0e10cSrcweir { 272*cdf0e10cSrcweir rRet.SequenceX[nOuter][nPointTarget] = rAdd.SequenceX[nOuter][nPointSource]; 273*cdf0e10cSrcweir rRet.SequenceY[nOuter][nPointTarget] = rAdd.SequenceY[nOuter][nPointSource]; 274*cdf0e10cSrcweir rRet.SequenceZ[nOuter][nPointTarget] = rAdd.SequenceZ[nOuter][nPointSource]; 275*cdf0e10cSrcweir } 276*cdf0e10cSrcweir } 277*cdf0e10cSrcweir } 278*cdf0e10cSrcweir 279*cdf0e10cSrcweir drawing::PolyPolygonShape3D BezierToPoly( 280*cdf0e10cSrcweir const drawing::PolyPolygonBezierCoords& rBezier ) 281*cdf0e10cSrcweir { 282*cdf0e10cSrcweir const drawing::PointSequenceSequence& rPointSequence = rBezier.Coordinates; 283*cdf0e10cSrcweir // const drawing::FlagSequenceSequence& rFlags = rBezier.Flags; 284*cdf0e10cSrcweir 285*cdf0e10cSrcweir drawing::PolyPolygonShape3D aRet; 286*cdf0e10cSrcweir aRet.SequenceX.realloc( rPointSequence.getLength() ); 287*cdf0e10cSrcweir aRet.SequenceY.realloc( rPointSequence.getLength() ); 288*cdf0e10cSrcweir aRet.SequenceZ.realloc( rPointSequence.getLength() ); 289*cdf0e10cSrcweir 290*cdf0e10cSrcweir sal_Int32 nRealOuter = 0; 291*cdf0e10cSrcweir for(sal_Int32 nN = 0; nN < rPointSequence.getLength(); nN++) 292*cdf0e10cSrcweir { 293*cdf0e10cSrcweir sal_Int32 nInnerLength = rPointSequence[nN].getLength(); 294*cdf0e10cSrcweir aRet.SequenceX[nN].realloc( nInnerLength ); 295*cdf0e10cSrcweir aRet.SequenceY[nN].realloc( nInnerLength ); 296*cdf0e10cSrcweir aRet.SequenceZ[nN].realloc( nInnerLength ); 297*cdf0e10cSrcweir 298*cdf0e10cSrcweir bool bHasOuterFlags = nN < rBezier.Flags.getLength(); 299*cdf0e10cSrcweir 300*cdf0e10cSrcweir sal_Int32 nRealInner = 0; 301*cdf0e10cSrcweir for( sal_Int32 nM = 0; nM < nInnerLength; nM++) 302*cdf0e10cSrcweir { 303*cdf0e10cSrcweir bool bHasInnerFlags = bHasOuterFlags && (nM < rBezier.Flags[nN].getLength()); 304*cdf0e10cSrcweir 305*cdf0e10cSrcweir if( !bHasInnerFlags || (rBezier.Flags[nN][nM] == drawing::PolygonFlags_NORMAL) ) 306*cdf0e10cSrcweir { 307*cdf0e10cSrcweir aRet.SequenceX[nRealOuter][nRealInner] = rPointSequence[nN][nM].X; 308*cdf0e10cSrcweir aRet.SequenceY[nRealOuter][nRealInner] = rPointSequence[nN][nM].Y; 309*cdf0e10cSrcweir aRet.SequenceZ[nRealOuter][nRealInner] = 0.0; 310*cdf0e10cSrcweir nRealInner++; 311*cdf0e10cSrcweir } 312*cdf0e10cSrcweir } 313*cdf0e10cSrcweir 314*cdf0e10cSrcweir aRet.SequenceX[nRealOuter].realloc( nRealInner ); 315*cdf0e10cSrcweir aRet.SequenceY[nRealOuter].realloc( nRealInner ); 316*cdf0e10cSrcweir aRet.SequenceZ[nRealOuter].realloc( nRealInner ); 317*cdf0e10cSrcweir 318*cdf0e10cSrcweir if( nRealInner>0 ) 319*cdf0e10cSrcweir nRealOuter++; 320*cdf0e10cSrcweir } 321*cdf0e10cSrcweir 322*cdf0e10cSrcweir aRet.SequenceX.realloc( nRealOuter ); 323*cdf0e10cSrcweir aRet.SequenceY.realloc( nRealOuter ); 324*cdf0e10cSrcweir aRet.SequenceZ.realloc( nRealOuter ); 325*cdf0e10cSrcweir 326*cdf0e10cSrcweir return aRet; 327*cdf0e10cSrcweir } 328*cdf0e10cSrcweir 329*cdf0e10cSrcweir drawing::PointSequenceSequence PolyToPointSequence( 330*cdf0e10cSrcweir const drawing::PolyPolygonShape3D& rPolyPolygon ) 331*cdf0e10cSrcweir { 332*cdf0e10cSrcweir drawing::PointSequenceSequence aRet; 333*cdf0e10cSrcweir aRet.realloc( rPolyPolygon.SequenceX.getLength() ); 334*cdf0e10cSrcweir 335*cdf0e10cSrcweir for(sal_Int32 nN = 0; nN < rPolyPolygon.SequenceX.getLength(); nN++) 336*cdf0e10cSrcweir { 337*cdf0e10cSrcweir sal_Int32 nInnerLength = rPolyPolygon.SequenceX[nN].getLength(); 338*cdf0e10cSrcweir aRet[nN].realloc( nInnerLength ); 339*cdf0e10cSrcweir for( sal_Int32 nM = 0; nM < nInnerLength; nM++) 340*cdf0e10cSrcweir { 341*cdf0e10cSrcweir aRet[nN][nM].X = static_cast<sal_Int32>(rPolyPolygon.SequenceX[nN][nM]); 342*cdf0e10cSrcweir aRet[nN][nM].Y = static_cast<sal_Int32>(rPolyPolygon.SequenceY[nN][nM]); 343*cdf0e10cSrcweir } 344*cdf0e10cSrcweir } 345*cdf0e10cSrcweir return aRet; 346*cdf0e10cSrcweir } 347*cdf0e10cSrcweir 348*cdf0e10cSrcweir void appendPointSequence( drawing::PointSequenceSequence& rTarget 349*cdf0e10cSrcweir , drawing::PointSequenceSequence& rAdd ) 350*cdf0e10cSrcweir { 351*cdf0e10cSrcweir sal_Int32 nAddCount = rAdd.getLength(); 352*cdf0e10cSrcweir if(!nAddCount) 353*cdf0e10cSrcweir return; 354*cdf0e10cSrcweir sal_Int32 nOldCount = rTarget.getLength(); 355*cdf0e10cSrcweir 356*cdf0e10cSrcweir rTarget.realloc(nOldCount+nAddCount); 357*cdf0e10cSrcweir for(sal_Int32 nS=0; nS<nAddCount; nS++ ) 358*cdf0e10cSrcweir rTarget[nOldCount+nS]=rAdd[nS]; 359*cdf0e10cSrcweir } 360*cdf0e10cSrcweir 361*cdf0e10cSrcweir drawing::Position3D operator+( const drawing::Position3D& rPos 362*cdf0e10cSrcweir , const drawing::Direction3D& rDirection) 363*cdf0e10cSrcweir { 364*cdf0e10cSrcweir return drawing::Position3D( 365*cdf0e10cSrcweir rPos.PositionX + rDirection.DirectionX 366*cdf0e10cSrcweir , rPos.PositionY + rDirection.DirectionY 367*cdf0e10cSrcweir , rPos.PositionZ + rDirection.DirectionZ 368*cdf0e10cSrcweir ); 369*cdf0e10cSrcweir } 370*cdf0e10cSrcweir 371*cdf0e10cSrcweir drawing::Direction3D operator-( const drawing::Position3D& rPos1 372*cdf0e10cSrcweir , const drawing::Position3D& rPos2) 373*cdf0e10cSrcweir { 374*cdf0e10cSrcweir return drawing::Direction3D( 375*cdf0e10cSrcweir rPos1.PositionX - rPos2.PositionX 376*cdf0e10cSrcweir , rPos1.PositionY - rPos2.PositionY 377*cdf0e10cSrcweir , rPos1.PositionZ - rPos2.PositionZ 378*cdf0e10cSrcweir ); 379*cdf0e10cSrcweir } 380*cdf0e10cSrcweir 381*cdf0e10cSrcweir bool operator==( const drawing::Position3D& rPos1 382*cdf0e10cSrcweir , const drawing::Position3D& rPos2) 383*cdf0e10cSrcweir { 384*cdf0e10cSrcweir return rPos1.PositionX == rPos2.PositionX 385*cdf0e10cSrcweir && rPos1.PositionY == rPos2.PositionY 386*cdf0e10cSrcweir && rPos1.PositionZ == rPos2.PositionZ; 387*cdf0e10cSrcweir } 388*cdf0e10cSrcweir 389*cdf0e10cSrcweir awt::Point Position3DToAWTPoint( const drawing::Position3D& rPos ) 390*cdf0e10cSrcweir { 391*cdf0e10cSrcweir awt::Point aRet; 392*cdf0e10cSrcweir aRet.X = static_cast<sal_Int32>(rPos.PositionX); 393*cdf0e10cSrcweir aRet.Y = static_cast<sal_Int32>(rPos.PositionY); 394*cdf0e10cSrcweir return aRet; 395*cdf0e10cSrcweir } 396*cdf0e10cSrcweir 397*cdf0e10cSrcweir awt::Point ToPoint( const awt::Rectangle& rRectangle ) 398*cdf0e10cSrcweir { 399*cdf0e10cSrcweir return awt::Point( rRectangle.X, rRectangle.Y ); 400*cdf0e10cSrcweir } 401*cdf0e10cSrcweir 402*cdf0e10cSrcweir awt::Size ToSize( const awt::Rectangle& rRectangle ) 403*cdf0e10cSrcweir { 404*cdf0e10cSrcweir return awt::Size( rRectangle.Width, rRectangle.Height ); 405*cdf0e10cSrcweir } 406*cdf0e10cSrcweir 407*cdf0e10cSrcweir awt::Size Direction3DToAWTSize( const drawing::Direction3D& rDirection ) 408*cdf0e10cSrcweir { 409*cdf0e10cSrcweir awt::Size aRet; 410*cdf0e10cSrcweir aRet.Width = static_cast<sal_Int32>(rDirection.DirectionX); 411*cdf0e10cSrcweir aRet.Height = static_cast<sal_Int32>(rDirection.DirectionY); 412*cdf0e10cSrcweir return aRet; 413*cdf0e10cSrcweir } 414*cdf0e10cSrcweir 415*cdf0e10cSrcweir uno::Sequence< double > B3DPointToSequence( const ::basegfx::B3DPoint& rPoint ) 416*cdf0e10cSrcweir { 417*cdf0e10cSrcweir uno::Sequence< double > aRet(3); 418*cdf0e10cSrcweir aRet[0] = rPoint.getX(); 419*cdf0e10cSrcweir aRet[1] = rPoint.getY(); 420*cdf0e10cSrcweir aRet[2] = rPoint.getZ(); 421*cdf0e10cSrcweir return aRet; 422*cdf0e10cSrcweir } 423*cdf0e10cSrcweir 424*cdf0e10cSrcweir drawing::Position3D SequenceToPosition3D( const uno::Sequence< double >& rSeq ) 425*cdf0e10cSrcweir { 426*cdf0e10cSrcweir OSL_ENSURE(rSeq.getLength()==3,"The sequence needs to have length 3 for conversion into vector"); 427*cdf0e10cSrcweir 428*cdf0e10cSrcweir drawing::Position3D aRet; 429*cdf0e10cSrcweir aRet.PositionX = rSeq.getLength()>0?rSeq[0]:0.0; 430*cdf0e10cSrcweir aRet.PositionY = rSeq.getLength()>1?rSeq[1]:0.0; 431*cdf0e10cSrcweir aRet.PositionZ = rSeq.getLength()>2?rSeq[2]:0.0; 432*cdf0e10cSrcweir return aRet; 433*cdf0e10cSrcweir } 434*cdf0e10cSrcweir 435*cdf0e10cSrcweir uno::Sequence< double > Position3DToSequence( const drawing::Position3D& rPosition ) 436*cdf0e10cSrcweir { 437*cdf0e10cSrcweir uno::Sequence< double > aRet(3); 438*cdf0e10cSrcweir aRet[0] = rPosition.PositionX; 439*cdf0e10cSrcweir aRet[1] = rPosition.PositionY; 440*cdf0e10cSrcweir aRet[2] = rPosition.PositionZ; 441*cdf0e10cSrcweir return aRet; 442*cdf0e10cSrcweir } 443*cdf0e10cSrcweir 444*cdf0e10cSrcweir using namespace ::com::sun::star::chart2; 445*cdf0e10cSrcweir 446*cdf0e10cSrcweir uno::Sequence< double > DataSequenceToDoubleSequence( 447*cdf0e10cSrcweir const uno::Reference< data::XDataSequence >& xDataSequence ) 448*cdf0e10cSrcweir { 449*cdf0e10cSrcweir uno::Sequence< double > aResult; 450*cdf0e10cSrcweir OSL_ASSERT( xDataSequence.is()); 451*cdf0e10cSrcweir if(!xDataSequence.is()) 452*cdf0e10cSrcweir return aResult; 453*cdf0e10cSrcweir 454*cdf0e10cSrcweir uno::Reference< data::XNumericalDataSequence > xNumericalDataSequence( xDataSequence, uno::UNO_QUERY ); 455*cdf0e10cSrcweir if( xNumericalDataSequence.is() ) 456*cdf0e10cSrcweir { 457*cdf0e10cSrcweir aResult = xNumericalDataSequence->getNumericalData(); 458*cdf0e10cSrcweir } 459*cdf0e10cSrcweir else 460*cdf0e10cSrcweir { 461*cdf0e10cSrcweir uno::Sequence< uno::Any > aValues = xDataSequence->getData(); 462*cdf0e10cSrcweir aResult.realloc(aValues.getLength()); 463*cdf0e10cSrcweir for(sal_Int32 nN=aValues.getLength();nN--;) 464*cdf0e10cSrcweir { 465*cdf0e10cSrcweir if( !(aValues[nN] >>= aResult[nN]) ) 466*cdf0e10cSrcweir ::rtl::math::setNan( &aResult[nN] ); 467*cdf0e10cSrcweir } 468*cdf0e10cSrcweir } 469*cdf0e10cSrcweir 470*cdf0e10cSrcweir return aResult; 471*cdf0e10cSrcweir } 472*cdf0e10cSrcweir 473*cdf0e10cSrcweir uno::Sequence< rtl::OUString > DataSequenceToStringSequence( 474*cdf0e10cSrcweir const uno::Reference< data::XDataSequence >& xDataSequence ) 475*cdf0e10cSrcweir { 476*cdf0e10cSrcweir uno::Sequence< rtl::OUString > aResult; 477*cdf0e10cSrcweir if(!xDataSequence.is()) 478*cdf0e10cSrcweir return aResult; 479*cdf0e10cSrcweir 480*cdf0e10cSrcweir uno::Reference< data::XTextualDataSequence > xTextualDataSequence( xDataSequence, uno::UNO_QUERY ); 481*cdf0e10cSrcweir if( xTextualDataSequence.is() ) 482*cdf0e10cSrcweir { 483*cdf0e10cSrcweir aResult = xTextualDataSequence->getTextualData(); 484*cdf0e10cSrcweir } 485*cdf0e10cSrcweir else 486*cdf0e10cSrcweir { 487*cdf0e10cSrcweir uno::Sequence< uno::Any > aValues = xDataSequence->getData(); 488*cdf0e10cSrcweir aResult.realloc(aValues.getLength()); 489*cdf0e10cSrcweir 490*cdf0e10cSrcweir for(sal_Int32 nN=aValues.getLength();nN--;) 491*cdf0e10cSrcweir aValues[nN] >>= aResult[nN]; 492*cdf0e10cSrcweir } 493*cdf0e10cSrcweir 494*cdf0e10cSrcweir return aResult; 495*cdf0e10cSrcweir } 496*cdf0e10cSrcweir 497*cdf0e10cSrcweir sal_Bool hasDoubleValue( const uno::Any& rAny ) 498*cdf0e10cSrcweir { 499*cdf0e10cSrcweir sal_Bool bRet = sal_False; 500*cdf0e10cSrcweir double fValue = 0.0; 501*cdf0e10cSrcweir if( rAny >>= fValue ) 502*cdf0e10cSrcweir bRet = sal_True; 503*cdf0e10cSrcweir return bRet; 504*cdf0e10cSrcweir } 505*cdf0e10cSrcweir 506*cdf0e10cSrcweir sal_Bool hasLongOrShortValue( const uno::Any& rAny ) 507*cdf0e10cSrcweir { 508*cdf0e10cSrcweir sal_Bool bRet = sal_False; 509*cdf0e10cSrcweir sal_Int32 n32 = 0; 510*cdf0e10cSrcweir if( rAny >>= n32 ) 511*cdf0e10cSrcweir bRet = sal_True; 512*cdf0e10cSrcweir else 513*cdf0e10cSrcweir { 514*cdf0e10cSrcweir sal_Int16 n16 = 0; 515*cdf0e10cSrcweir if( rAny >>= n16 ) 516*cdf0e10cSrcweir bRet = sal_True; 517*cdf0e10cSrcweir } 518*cdf0e10cSrcweir return bRet; 519*cdf0e10cSrcweir } 520*cdf0e10cSrcweir sal_Int16 getShortForLongAlso( const uno::Any& rAny ) 521*cdf0e10cSrcweir { 522*cdf0e10cSrcweir sal_Int16 nRet = 0; 523*cdf0e10cSrcweir 524*cdf0e10cSrcweir if( !(rAny >>= nRet) ) 525*cdf0e10cSrcweir { 526*cdf0e10cSrcweir sal_Int32 n32 = 0; 527*cdf0e10cSrcweir if( rAny >>= n32 ) 528*cdf0e10cSrcweir nRet = static_cast<sal_Int16>(n32); 529*cdf0e10cSrcweir } 530*cdf0e10cSrcweir return nRet; 531*cdf0e10cSrcweir } 532*cdf0e10cSrcweir 533*cdf0e10cSrcweir bool replaceParamterInString( rtl::OUString & rInOutResourceString, 534*cdf0e10cSrcweir const rtl::OUString & rParamToReplace, 535*cdf0e10cSrcweir const rtl::OUString & rReplaceWith ) 536*cdf0e10cSrcweir { 537*cdf0e10cSrcweir sal_Int32 nPos = rInOutResourceString.indexOf( rParamToReplace ); 538*cdf0e10cSrcweir if( nPos == -1 ) 539*cdf0e10cSrcweir return false; 540*cdf0e10cSrcweir 541*cdf0e10cSrcweir rInOutResourceString = rInOutResourceString.replaceAt( nPos 542*cdf0e10cSrcweir , rParamToReplace.getLength(), rReplaceWith ); 543*cdf0e10cSrcweir return true; 544*cdf0e10cSrcweir } 545*cdf0e10cSrcweir 546*cdf0e10cSrcweir //............................................................................. 547*cdf0e10cSrcweir } //namespace chart 548*cdf0e10cSrcweir //............................................................................. 549