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27 
28 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
29 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
30 
31 #include <drawinglayer/drawinglayerdllapi.h>
32 #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
33 #include <basegfx/matrix/b3dhommatrix.hxx>
34 
35 //////////////////////////////////////////////////////////////////////////////
36 
37 namespace drawinglayer
38 {
39 	namespace primitive3d
40 	{
41         /** TransformPrimitive3D class
42 
43             This is one of the basic grouping 3D primitives and it provides
44             embedding a sequence of primitives (a geometry) into a
45             3D transformation.
46 
47             Please see the description for TransformPrimitive2D since these
48             primitives are pretty similar.
49          */
50 		class DRAWINGLAYER_DLLPUBLIC TransformPrimitive3D : public GroupPrimitive3D
51 		{
52 		private:
53             // the 3D transformation to apply
54 			basegfx::B3DHomMatrix					maTransformation;
55 
56 		public:
57             /// constructor
58 			TransformPrimitive3D(
59 				const basegfx::B3DHomMatrix& rTransformation,
60 				const Primitive3DSequence& rChildren);
61 
62 			/// data read access
63 			const basegfx::B3DHomMatrix& getTransformation() const { return maTransformation; }
64 
65 			/// compare operator
66 			virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
67 
68 			/// get range
69 			virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
70 
71 			/// provide unique ID
72 			DeclPrimitrive3DIDBlock()
73 		};
74 	} // end of namespace primitive3d
75 } // end of namespace drawinglayer
76 
77 //////////////////////////////////////////////////////////////////////////////
78 
79 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
80 
81 //////////////////////////////////////////////////////////////////////////////
82 // eof
83