1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx> 32*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygon.hxx> 33*cdf0e10cSrcweir #include <basegfx/range/b2drange.hxx> 34*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx> 35*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 36*cdf0e10cSrcweir #include <basegfx/point/b3dpoint.hxx> 37*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx> 38*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygontools.hxx> 39*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx> 40*cdf0e10cSrcweir #include <basegfx/range/b3drange.hxx> 41*cdf0e10cSrcweir #include <basegfx/matrix/b3dhommatrix.hxx> 42*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 43*cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation3d.hxx> 44*cdf0e10cSrcweir #include <numeric> 45*cdf0e10cSrcweir 46*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 47*cdf0e10cSrcweir // decompositon helpers for extrude/lathe (rotation) objects 48*cdf0e10cSrcweir 49*cdf0e10cSrcweir namespace 50*cdf0e10cSrcweir { 51*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 52*cdf0e10cSrcweir // common helpers 53*cdf0e10cSrcweir 54*cdf0e10cSrcweir basegfx::B2DPolyPolygon impScalePolyPolygonOnCenter( 55*cdf0e10cSrcweir const basegfx::B2DPolyPolygon& rSource, 56*cdf0e10cSrcweir double fScale) 57*cdf0e10cSrcweir { 58*cdf0e10cSrcweir basegfx::B2DPolyPolygon aRetval(rSource); 59*cdf0e10cSrcweir 60*cdf0e10cSrcweir if(!basegfx::fTools::equalZero(fScale)) 61*cdf0e10cSrcweir { 62*cdf0e10cSrcweir const basegfx::B2DRange aRange(basegfx::tools::getRange(rSource)); 63*cdf0e10cSrcweir const basegfx::B2DPoint aCenter(aRange.getCenter()); 64*cdf0e10cSrcweir basegfx::B2DHomMatrix aTrans; 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir aTrans.translate(-aCenter.getX(), -aCenter.getY()); 67*cdf0e10cSrcweir aTrans.scale(fScale, fScale); 68*cdf0e10cSrcweir aTrans.translate(aCenter.getX(), aCenter.getY()); 69*cdf0e10cSrcweir aRetval.transform(aTrans); 70*cdf0e10cSrcweir } 71*cdf0e10cSrcweir 72*cdf0e10cSrcweir return aRetval; 73*cdf0e10cSrcweir } 74*cdf0e10cSrcweir 75*cdf0e10cSrcweir void impGetOuterPolyPolygon( 76*cdf0e10cSrcweir basegfx::B2DPolyPolygon& rPolygon, 77*cdf0e10cSrcweir basegfx::B2DPolyPolygon& rOuterPolyPolygon, 78*cdf0e10cSrcweir double fOffset, 79*cdf0e10cSrcweir bool bCharacterMode) 80*cdf0e10cSrcweir { 81*cdf0e10cSrcweir rOuterPolyPolygon = rPolygon; 82*cdf0e10cSrcweir 83*cdf0e10cSrcweir if(basegfx::fTools::more(fOffset, 0.0)) 84*cdf0e10cSrcweir { 85*cdf0e10cSrcweir if(bCharacterMode) 86*cdf0e10cSrcweir { 87*cdf0e10cSrcweir // grow the outside polygon and scale all polygons to original size. This is done 88*cdf0e10cSrcweir // to avoid a shrink which potentially would lead to self-intersections, but changes 89*cdf0e10cSrcweir // the original polygon -> not a precision step, so e.g. not usable for charts 90*cdf0e10cSrcweir const basegfx::B2DRange aRange(basegfx::tools::getRange(rPolygon)); 91*cdf0e10cSrcweir rPolygon = basegfx::tools::growInNormalDirection(rPolygon, fOffset); 92*cdf0e10cSrcweir const basegfx::B2DRange aGrownRange(basegfx::tools::getRange(rPolygon)); 93*cdf0e10cSrcweir const double fScaleX(basegfx::fTools::equalZero(aGrownRange.getWidth()) ? 1.0 : aRange.getWidth() / aGrownRange.getWidth()); 94*cdf0e10cSrcweir const double fScaleY(basegfx::fTools::equalZero(aGrownRange.getHeight())? 1.0 : aRange.getHeight() / aGrownRange.getHeight()); 95*cdf0e10cSrcweir basegfx::B2DHomMatrix aScaleTrans; 96*cdf0e10cSrcweir 97*cdf0e10cSrcweir aScaleTrans.translate(-aGrownRange.getMinX(), -aGrownRange.getMinY()); 98*cdf0e10cSrcweir aScaleTrans.scale(fScaleX, fScaleY); 99*cdf0e10cSrcweir aScaleTrans.translate(aRange.getMinX(), aRange.getMinY()); 100*cdf0e10cSrcweir rPolygon.transform(aScaleTrans); 101*cdf0e10cSrcweir rOuterPolyPolygon.transform(aScaleTrans); 102*cdf0e10cSrcweir } 103*cdf0e10cSrcweir else 104*cdf0e10cSrcweir { 105*cdf0e10cSrcweir // use more precision, shrink the outer polygons. Since this may lead to self-intersections, 106*cdf0e10cSrcweir // some kind of correction should be applied here after that step 107*cdf0e10cSrcweir rOuterPolyPolygon = basegfx::tools::growInNormalDirection(rPolygon, -fOffset); 108*cdf0e10cSrcweir basegfx::tools::correctGrowShrinkPolygonPair(rPolygon, rOuterPolyPolygon); 109*cdf0e10cSrcweir } 110*cdf0e10cSrcweir } 111*cdf0e10cSrcweir } 112*cdf0e10cSrcweir 113*cdf0e10cSrcweir void impAddInBetweenFill( 114*cdf0e10cSrcweir basegfx::B3DPolyPolygon& rTarget, 115*cdf0e10cSrcweir const basegfx::B3DPolyPolygon& rPolA, 116*cdf0e10cSrcweir const basegfx::B3DPolyPolygon& rPolB, 117*cdf0e10cSrcweir double fTexVerStart, 118*cdf0e10cSrcweir double fTexVerStop, 119*cdf0e10cSrcweir bool bCreateNormals, 120*cdf0e10cSrcweir bool bCreateTextureCoordinates) 121*cdf0e10cSrcweir { 122*cdf0e10cSrcweir OSL_ENSURE(rPolA.count() == rPolB.count(), "impAddInBetweenFill: unequally sized polygons (!)"); 123*cdf0e10cSrcweir const sal_uInt32 nPolygonCount(rPolA.count()); 124*cdf0e10cSrcweir 125*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nPolygonCount; a++) 126*cdf0e10cSrcweir { 127*cdf0e10cSrcweir const basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a)); 128*cdf0e10cSrcweir const basegfx::B3DPolygon aSubB(rPolB.getB3DPolygon(a)); 129*cdf0e10cSrcweir OSL_ENSURE(aSubA.count() == aSubB.count(), "impAddInBetweenFill: unequally sized polygons (!)"); 130*cdf0e10cSrcweir const sal_uInt32 nPointCount(aSubA.count()); 131*cdf0e10cSrcweir 132*cdf0e10cSrcweir if(nPointCount) 133*cdf0e10cSrcweir { 134*cdf0e10cSrcweir const sal_uInt32 nEdgeCount(aSubA.isClosed() ? nPointCount : nPointCount - 1L); 135*cdf0e10cSrcweir double fTexHorMultiplicatorA(0.0), fTexHorMultiplicatorB(0.0); 136*cdf0e10cSrcweir double fPolygonPosA(0.0), fPolygonPosB(0.0); 137*cdf0e10cSrcweir 138*cdf0e10cSrcweir if(bCreateTextureCoordinates) 139*cdf0e10cSrcweir { 140*cdf0e10cSrcweir const double fPolygonLengthA(basegfx::tools::getLength(aSubA)); 141*cdf0e10cSrcweir fTexHorMultiplicatorA = basegfx::fTools::equalZero(fPolygonLengthA) ? 1.0 : 1.0 / fPolygonLengthA; 142*cdf0e10cSrcweir 143*cdf0e10cSrcweir const double fPolygonLengthB(basegfx::tools::getLength(aSubB)); 144*cdf0e10cSrcweir fTexHorMultiplicatorB = basegfx::fTools::equalZero(fPolygonLengthB) ? 1.0 : 1.0 / fPolygonLengthB; 145*cdf0e10cSrcweir } 146*cdf0e10cSrcweir 147*cdf0e10cSrcweir for(sal_uInt32 b(0L); b < nEdgeCount; b++) 148*cdf0e10cSrcweir { 149*cdf0e10cSrcweir const sal_uInt32 nIndexA(b); 150*cdf0e10cSrcweir const sal_uInt32 nIndexB((b + 1L) % nPointCount); 151*cdf0e10cSrcweir 152*cdf0e10cSrcweir const basegfx::B3DPoint aStartA(aSubA.getB3DPoint(nIndexA)); 153*cdf0e10cSrcweir const basegfx::B3DPoint aEndA(aSubA.getB3DPoint(nIndexB)); 154*cdf0e10cSrcweir const basegfx::B3DPoint aStartB(aSubB.getB3DPoint(nIndexA)); 155*cdf0e10cSrcweir const basegfx::B3DPoint aEndB(aSubB.getB3DPoint(nIndexB)); 156*cdf0e10cSrcweir 157*cdf0e10cSrcweir basegfx::B3DPolygon aNew; 158*cdf0e10cSrcweir aNew.setClosed(true); 159*cdf0e10cSrcweir 160*cdf0e10cSrcweir aNew.append(aStartA); 161*cdf0e10cSrcweir aNew.append(aStartB); 162*cdf0e10cSrcweir aNew.append(aEndB); 163*cdf0e10cSrcweir aNew.append(aEndA); 164*cdf0e10cSrcweir 165*cdf0e10cSrcweir if(bCreateNormals) 166*cdf0e10cSrcweir { 167*cdf0e10cSrcweir aNew.setNormal(0L, aSubA.getNormal(nIndexA)); 168*cdf0e10cSrcweir aNew.setNormal(1L, aSubB.getNormal(nIndexA)); 169*cdf0e10cSrcweir aNew.setNormal(2L, aSubB.getNormal(nIndexB)); 170*cdf0e10cSrcweir aNew.setNormal(3L, aSubA.getNormal(nIndexB)); 171*cdf0e10cSrcweir } 172*cdf0e10cSrcweir 173*cdf0e10cSrcweir if(bCreateTextureCoordinates) 174*cdf0e10cSrcweir { 175*cdf0e10cSrcweir const double fRelTexAL(fPolygonPosA * fTexHorMultiplicatorA); 176*cdf0e10cSrcweir const double fEdgeLengthA(basegfx::B3DVector(aEndA - aStartA).getLength()); 177*cdf0e10cSrcweir fPolygonPosA += fEdgeLengthA; 178*cdf0e10cSrcweir const double fRelTexAR(fPolygonPosA * fTexHorMultiplicatorA); 179*cdf0e10cSrcweir 180*cdf0e10cSrcweir const double fRelTexBL(fPolygonPosB * fTexHorMultiplicatorB); 181*cdf0e10cSrcweir const double fEdgeLengthB(basegfx::B3DVector(aEndB - aStartB).getLength()); 182*cdf0e10cSrcweir fPolygonPosB += fEdgeLengthB; 183*cdf0e10cSrcweir const double fRelTexBR(fPolygonPosB * fTexHorMultiplicatorB); 184*cdf0e10cSrcweir 185*cdf0e10cSrcweir aNew.setTextureCoordinate(0L, basegfx::B2DPoint(fRelTexAL, fTexVerStart)); 186*cdf0e10cSrcweir aNew.setTextureCoordinate(1L, basegfx::B2DPoint(fRelTexBL, fTexVerStop)); 187*cdf0e10cSrcweir aNew.setTextureCoordinate(2L, basegfx::B2DPoint(fRelTexBR, fTexVerStop)); 188*cdf0e10cSrcweir aNew.setTextureCoordinate(3L, basegfx::B2DPoint(fRelTexAR, fTexVerStart)); 189*cdf0e10cSrcweir } 190*cdf0e10cSrcweir 191*cdf0e10cSrcweir rTarget.append(aNew); 192*cdf0e10cSrcweir } 193*cdf0e10cSrcweir } 194*cdf0e10cSrcweir } 195*cdf0e10cSrcweir } 196*cdf0e10cSrcweir 197*cdf0e10cSrcweir void impSetNormal( 198*cdf0e10cSrcweir basegfx::B3DPolyPolygon& rCandidate, 199*cdf0e10cSrcweir const basegfx::B3DVector& rNormal) 200*cdf0e10cSrcweir { 201*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < rCandidate.count(); a++) 202*cdf0e10cSrcweir { 203*cdf0e10cSrcweir basegfx::B3DPolygon aSub(rCandidate.getB3DPolygon(a)); 204*cdf0e10cSrcweir 205*cdf0e10cSrcweir for(sal_uInt32 b(0L); b < aSub.count(); b++) 206*cdf0e10cSrcweir { 207*cdf0e10cSrcweir aSub.setNormal(b, rNormal); 208*cdf0e10cSrcweir } 209*cdf0e10cSrcweir 210*cdf0e10cSrcweir rCandidate.setB3DPolygon(a, aSub); 211*cdf0e10cSrcweir } 212*cdf0e10cSrcweir } 213*cdf0e10cSrcweir 214*cdf0e10cSrcweir void impCreateInBetweenNormals( 215*cdf0e10cSrcweir basegfx::B3DPolyPolygon& rPolA, 216*cdf0e10cSrcweir basegfx::B3DPolyPolygon& rPolB, 217*cdf0e10cSrcweir bool bSmoothHorizontalNormals) 218*cdf0e10cSrcweir { 219*cdf0e10cSrcweir OSL_ENSURE(rPolA.count() == rPolB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)"); 220*cdf0e10cSrcweir 221*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < rPolA.count(); a++) 222*cdf0e10cSrcweir { 223*cdf0e10cSrcweir basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a)); 224*cdf0e10cSrcweir basegfx::B3DPolygon aSubB(rPolB.getB3DPolygon(a)); 225*cdf0e10cSrcweir OSL_ENSURE(aSubA.count() == aSubB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)"); 226*cdf0e10cSrcweir const sal_uInt32 nPointCount(aSubA.count()); 227*cdf0e10cSrcweir 228*cdf0e10cSrcweir if(nPointCount) 229*cdf0e10cSrcweir { 230*cdf0e10cSrcweir basegfx::B3DPoint aPrevA(aSubA.getB3DPoint(nPointCount - 1L)); 231*cdf0e10cSrcweir basegfx::B3DPoint aCurrA(aSubA.getB3DPoint(0L)); 232*cdf0e10cSrcweir const bool bClosed(aSubA.isClosed()); 233*cdf0e10cSrcweir 234*cdf0e10cSrcweir for(sal_uInt32 b(0L); b < nPointCount; b++) 235*cdf0e10cSrcweir { 236*cdf0e10cSrcweir const sal_uInt32 nIndNext((b + 1L) % nPointCount); 237*cdf0e10cSrcweir const basegfx::B3DPoint aNextA(aSubA.getB3DPoint(nIndNext)); 238*cdf0e10cSrcweir const basegfx::B3DPoint aCurrB(aSubB.getB3DPoint(b)); 239*cdf0e10cSrcweir 240*cdf0e10cSrcweir // vector to back 241*cdf0e10cSrcweir basegfx::B3DVector aDepth(aCurrB - aCurrA); 242*cdf0e10cSrcweir aDepth.normalize(); 243*cdf0e10cSrcweir 244*cdf0e10cSrcweir if(aDepth.equalZero()) 245*cdf0e10cSrcweir { 246*cdf0e10cSrcweir // no difference, try to get depth from next point 247*cdf0e10cSrcweir const basegfx::B3DPoint aNextB(aSubB.getB3DPoint(nIndNext)); 248*cdf0e10cSrcweir aDepth = aNextB - aNextA; 249*cdf0e10cSrcweir aDepth.normalize(); 250*cdf0e10cSrcweir } 251*cdf0e10cSrcweir 252*cdf0e10cSrcweir // vector to left (correct for non-closed lines) 253*cdf0e10cSrcweir const bool bFirstAndNotClosed(!bClosed && 0L == b); 254*cdf0e10cSrcweir basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA); 255*cdf0e10cSrcweir aLeft.normalize(); 256*cdf0e10cSrcweir 257*cdf0e10cSrcweir // create left normal 258*cdf0e10cSrcweir const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); 259*cdf0e10cSrcweir 260*cdf0e10cSrcweir if(bSmoothHorizontalNormals) 261*cdf0e10cSrcweir { 262*cdf0e10cSrcweir // vector to right (correct for non-closed lines) 263*cdf0e10cSrcweir const bool bLastAndNotClosed(!bClosed && b + 1L == nPointCount); 264*cdf0e10cSrcweir basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA); 265*cdf0e10cSrcweir aRight.normalize(); 266*cdf0e10cSrcweir 267*cdf0e10cSrcweir // create right normal 268*cdf0e10cSrcweir const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); 269*cdf0e10cSrcweir 270*cdf0e10cSrcweir // create smoothed in-between normal 271*cdf0e10cSrcweir basegfx::B3DVector aNewNormal(aNormalLeft + aNormalRight); 272*cdf0e10cSrcweir aNewNormal.normalize(); 273*cdf0e10cSrcweir 274*cdf0e10cSrcweir // set as new normal at polygons 275*cdf0e10cSrcweir aSubA.setNormal(b, aNewNormal); 276*cdf0e10cSrcweir aSubB.setNormal(b, aNewNormal); 277*cdf0e10cSrcweir } 278*cdf0e10cSrcweir else 279*cdf0e10cSrcweir { 280*cdf0e10cSrcweir // set aNormalLeft as new normal at polygons 281*cdf0e10cSrcweir aSubA.setNormal(b, aNormalLeft); 282*cdf0e10cSrcweir aSubB.setNormal(b, aNormalLeft); 283*cdf0e10cSrcweir } 284*cdf0e10cSrcweir 285*cdf0e10cSrcweir // prepare next step 286*cdf0e10cSrcweir aPrevA = aCurrA; 287*cdf0e10cSrcweir aCurrA = aNextA; 288*cdf0e10cSrcweir } 289*cdf0e10cSrcweir 290*cdf0e10cSrcweir rPolA.setB3DPolygon(a, aSubA); 291*cdf0e10cSrcweir rPolB.setB3DPolygon(a, aSubB); 292*cdf0e10cSrcweir } 293*cdf0e10cSrcweir } 294*cdf0e10cSrcweir } 295*cdf0e10cSrcweir 296*cdf0e10cSrcweir void impMixNormals( 297*cdf0e10cSrcweir basegfx::B3DPolyPolygon& rPolA, 298*cdf0e10cSrcweir const basegfx::B3DPolyPolygon& rPolB, 299*cdf0e10cSrcweir double fWeightA) 300*cdf0e10cSrcweir { 301*cdf0e10cSrcweir const double fWeightB(1.0 - fWeightA); 302*cdf0e10cSrcweir OSL_ENSURE(rPolA.count() == rPolB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)"); 303*cdf0e10cSrcweir 304*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < rPolA.count(); a++) 305*cdf0e10cSrcweir { 306*cdf0e10cSrcweir basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a)); 307*cdf0e10cSrcweir const basegfx::B3DPolygon aSubB(rPolB.getB3DPolygon(a)); 308*cdf0e10cSrcweir OSL_ENSURE(aSubA.count() == aSubB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)"); 309*cdf0e10cSrcweir const sal_uInt32 nPointCount(aSubA.count()); 310*cdf0e10cSrcweir 311*cdf0e10cSrcweir for(sal_uInt32 b(0L); b < nPointCount; b++) 312*cdf0e10cSrcweir { 313*cdf0e10cSrcweir const basegfx::B3DVector aVA(aSubA.getNormal(b) * fWeightA); 314*cdf0e10cSrcweir const basegfx::B3DVector aVB(aSubB.getNormal(b) * fWeightB); 315*cdf0e10cSrcweir basegfx::B3DVector aVNew(aVA + aVB); 316*cdf0e10cSrcweir aVNew.normalize(); 317*cdf0e10cSrcweir aSubA.setNormal(b, aVNew); 318*cdf0e10cSrcweir } 319*cdf0e10cSrcweir 320*cdf0e10cSrcweir rPolA.setB3DPolygon(a, aSubA); 321*cdf0e10cSrcweir } 322*cdf0e10cSrcweir } 323*cdf0e10cSrcweir 324*cdf0e10cSrcweir bool impHasCutWith(const basegfx::B2DPolygon& rPoly, const basegfx::B2DPoint& rStart, const basegfx::B2DPoint& rEnd) 325*cdf0e10cSrcweir { 326*cdf0e10cSrcweir // polygon is closed, one of the points is a member 327*cdf0e10cSrcweir const sal_uInt32 nPointCount(rPoly.count()); 328*cdf0e10cSrcweir 329*cdf0e10cSrcweir if(nPointCount) 330*cdf0e10cSrcweir { 331*cdf0e10cSrcweir basegfx::B2DPoint aCurrent(rPoly.getB2DPoint(0)); 332*cdf0e10cSrcweir const basegfx::B2DVector aVector(rEnd - rStart); 333*cdf0e10cSrcweir 334*cdf0e10cSrcweir for(sal_uInt32 a(0); a < nPointCount; a++) 335*cdf0e10cSrcweir { 336*cdf0e10cSrcweir const sal_uInt32 nNextIndex((a + 1) % nPointCount); 337*cdf0e10cSrcweir const basegfx::B2DPoint aNext(rPoly.getB2DPoint(nNextIndex)); 338*cdf0e10cSrcweir const basegfx::B2DVector aEdgeVector(aNext - aCurrent); 339*cdf0e10cSrcweir 340*cdf0e10cSrcweir if(basegfx::tools::findCut( 341*cdf0e10cSrcweir rStart, aVector, 342*cdf0e10cSrcweir aCurrent, aEdgeVector)) 343*cdf0e10cSrcweir { 344*cdf0e10cSrcweir return true; 345*cdf0e10cSrcweir } 346*cdf0e10cSrcweir 347*cdf0e10cSrcweir aCurrent = aNext; 348*cdf0e10cSrcweir } 349*cdf0e10cSrcweir } 350*cdf0e10cSrcweir 351*cdf0e10cSrcweir return false; 352*cdf0e10cSrcweir } 353*cdf0e10cSrcweir } // end of anonymous namespace 354*cdf0e10cSrcweir 355*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 356*cdf0e10cSrcweir 357*cdf0e10cSrcweir namespace drawinglayer 358*cdf0e10cSrcweir { 359*cdf0e10cSrcweir namespace primitive3d 360*cdf0e10cSrcweir { 361*cdf0e10cSrcweir void createLatheSlices( 362*cdf0e10cSrcweir Slice3DVector& rSliceVector, 363*cdf0e10cSrcweir const basegfx::B2DPolyPolygon& rSource, 364*cdf0e10cSrcweir double fBackScale, 365*cdf0e10cSrcweir double fDiagonal, 366*cdf0e10cSrcweir double fRotation, 367*cdf0e10cSrcweir sal_uInt32 nSteps, 368*cdf0e10cSrcweir bool bCharacterMode, 369*cdf0e10cSrcweir bool bCloseFront, 370*cdf0e10cSrcweir bool bCloseBack) 371*cdf0e10cSrcweir { 372*cdf0e10cSrcweir if(basegfx::fTools::equalZero(fRotation) || 0L == nSteps) 373*cdf0e10cSrcweir { 374*cdf0e10cSrcweir // no rotation or no steps, just one plane 375*cdf0e10cSrcweir rSliceVector.push_back(Slice3D(rSource, basegfx::B3DHomMatrix())); 376*cdf0e10cSrcweir } 377*cdf0e10cSrcweir else 378*cdf0e10cSrcweir { 379*cdf0e10cSrcweir const bool bBackScale(!basegfx::fTools::equal(fBackScale, 1.0)); 380*cdf0e10cSrcweir const bool bClosedRotation(!bBackScale && basegfx::fTools::equal(fRotation, F_2PI)); 381*cdf0e10cSrcweir basegfx::B2DPolyPolygon aFront(rSource); 382*cdf0e10cSrcweir basegfx::B2DPolyPolygon aBack(rSource); 383*cdf0e10cSrcweir basegfx::B3DHomMatrix aTransformBack; 384*cdf0e10cSrcweir basegfx::B2DPolyPolygon aOuterBack; 385*cdf0e10cSrcweir 386*cdf0e10cSrcweir if(bClosedRotation) 387*cdf0e10cSrcweir { 388*cdf0e10cSrcweir bCloseFront = bCloseBack = false; 389*cdf0e10cSrcweir } 390*cdf0e10cSrcweir 391*cdf0e10cSrcweir if(bBackScale) 392*cdf0e10cSrcweir { 393*cdf0e10cSrcweir // avoid null zoom 394*cdf0e10cSrcweir if(basegfx::fTools::equalZero(fBackScale)) 395*cdf0e10cSrcweir { 396*cdf0e10cSrcweir fBackScale = 0.000001; 397*cdf0e10cSrcweir } 398*cdf0e10cSrcweir 399*cdf0e10cSrcweir // back is scaled compared to front, create scaled version 400*cdf0e10cSrcweir aBack = impScalePolyPolygonOnCenter(aBack, fBackScale); 401*cdf0e10cSrcweir } 402*cdf0e10cSrcweir 403*cdf0e10cSrcweir if(bCloseFront || bCloseBack) 404*cdf0e10cSrcweir { 405*cdf0e10cSrcweir const basegfx::B2DRange aBaseRange(basegfx::tools::getRange(aFront)); 406*cdf0e10cSrcweir const double fOuterLength(aBaseRange.getMaxX() * fRotation); 407*cdf0e10cSrcweir const double fInnerLength(aBaseRange.getMinX() * fRotation); 408*cdf0e10cSrcweir const double fAverageLength((fOuterLength + fInnerLength) * 0.5); 409*cdf0e10cSrcweir 410*cdf0e10cSrcweir if(bCloseFront) 411*cdf0e10cSrcweir { 412*cdf0e10cSrcweir const double fOffsetLen((fAverageLength / 12.0) * fDiagonal); 413*cdf0e10cSrcweir basegfx::B2DPolyPolygon aOuterFront; 414*cdf0e10cSrcweir impGetOuterPolyPolygon(aFront, aOuterFront, fOffsetLen, bCharacterMode); 415*cdf0e10cSrcweir basegfx::B3DHomMatrix aTransform; 416*cdf0e10cSrcweir aTransform.translate(0.0, 0.0, fOffsetLen); 417*cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aOuterFront, aTransform, SLICETYPE3D_FRONTCAP)); 418*cdf0e10cSrcweir } 419*cdf0e10cSrcweir 420*cdf0e10cSrcweir if(bCloseBack) 421*cdf0e10cSrcweir { 422*cdf0e10cSrcweir const double fOffsetLen((fAverageLength / 12.0) * fDiagonal); 423*cdf0e10cSrcweir impGetOuterPolyPolygon(aBack, aOuterBack, fOffsetLen, bCharacterMode); 424*cdf0e10cSrcweir aTransformBack.translate(0.0, 0.0, -fOffsetLen); 425*cdf0e10cSrcweir aTransformBack.rotate(0.0, fRotation, 0.0); 426*cdf0e10cSrcweir } 427*cdf0e10cSrcweir } 428*cdf0e10cSrcweir 429*cdf0e10cSrcweir // add start polygon (a = 0L) 430*cdf0e10cSrcweir if(!bClosedRotation) 431*cdf0e10cSrcweir { 432*cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aFront, basegfx::B3DHomMatrix())); 433*cdf0e10cSrcweir } 434*cdf0e10cSrcweir 435*cdf0e10cSrcweir // create segments (a + 1 .. nSteps) 436*cdf0e10cSrcweir const double fStepSize(1.0 / (double)nSteps); 437*cdf0e10cSrcweir 438*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nSteps; a++) 439*cdf0e10cSrcweir { 440*cdf0e10cSrcweir const double fStep((double)(a + 1L) * fStepSize); 441*cdf0e10cSrcweir basegfx::B2DPolyPolygon aNewPoly(bBackScale ? basegfx::tools::interpolate(aFront, aBack, fStep) : aFront); 442*cdf0e10cSrcweir basegfx::B3DHomMatrix aNewMat; 443*cdf0e10cSrcweir aNewMat.rotate(0.0, fRotation * fStep, 0.0); 444*cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aNewPoly, aNewMat)); 445*cdf0e10cSrcweir } 446*cdf0e10cSrcweir 447*cdf0e10cSrcweir if(bCloseBack) 448*cdf0e10cSrcweir { 449*cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aOuterBack, aTransformBack, SLICETYPE3D_BACKCAP)); 450*cdf0e10cSrcweir } 451*cdf0e10cSrcweir } 452*cdf0e10cSrcweir } 453*cdf0e10cSrcweir 454*cdf0e10cSrcweir void createExtrudeSlices( 455*cdf0e10cSrcweir Slice3DVector& rSliceVector, 456*cdf0e10cSrcweir const basegfx::B2DPolyPolygon& rSource, 457*cdf0e10cSrcweir double fBackScale, 458*cdf0e10cSrcweir double fDiagonal, 459*cdf0e10cSrcweir double fDepth, 460*cdf0e10cSrcweir bool bCharacterMode, 461*cdf0e10cSrcweir bool bCloseFront, 462*cdf0e10cSrcweir bool bCloseBack) 463*cdf0e10cSrcweir { 464*cdf0e10cSrcweir if(basegfx::fTools::equalZero(fDepth)) 465*cdf0e10cSrcweir { 466*cdf0e10cSrcweir // no depth, just one plane 467*cdf0e10cSrcweir rSliceVector.push_back(Slice3D(rSource, basegfx::B3DHomMatrix())); 468*cdf0e10cSrcweir } 469*cdf0e10cSrcweir else 470*cdf0e10cSrcweir { 471*cdf0e10cSrcweir // there is depth, create Polygons for front,back and their default depth positions 472*cdf0e10cSrcweir basegfx::B2DPolyPolygon aFront(rSource); 473*cdf0e10cSrcweir basegfx::B2DPolyPolygon aBack(rSource); 474*cdf0e10cSrcweir const bool bBackScale(!basegfx::fTools::equal(fBackScale, 1.0)); 475*cdf0e10cSrcweir double fZFront(fDepth); // default depth for aFront 476*cdf0e10cSrcweir double fZBack(0.0); // default depth for aBack 477*cdf0e10cSrcweir basegfx::B2DPolyPolygon aOuterBack; 478*cdf0e10cSrcweir 479*cdf0e10cSrcweir if(bBackScale) 480*cdf0e10cSrcweir { 481*cdf0e10cSrcweir // avoid null zoom 482*cdf0e10cSrcweir if(basegfx::fTools::equalZero(fBackScale)) 483*cdf0e10cSrcweir { 484*cdf0e10cSrcweir fBackScale = 0.000001; 485*cdf0e10cSrcweir } 486*cdf0e10cSrcweir 487*cdf0e10cSrcweir // aFront is scaled compared to aBack, create scaled version 488*cdf0e10cSrcweir aFront = impScalePolyPolygonOnCenter(aFront, fBackScale); 489*cdf0e10cSrcweir } 490*cdf0e10cSrcweir 491*cdf0e10cSrcweir if(bCloseFront) 492*cdf0e10cSrcweir { 493*cdf0e10cSrcweir const double fOffset(fDepth * fDiagonal * 0.5); 494*cdf0e10cSrcweir fZFront = fDepth - fOffset; 495*cdf0e10cSrcweir basegfx::B2DPolyPolygon aOuterFront; 496*cdf0e10cSrcweir impGetOuterPolyPolygon(aFront, aOuterFront, fOffset, bCharacterMode); 497*cdf0e10cSrcweir basegfx::B3DHomMatrix aTransformFront; 498*cdf0e10cSrcweir aTransformFront.translate(0.0, 0.0, fDepth); 499*cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aOuterFront, aTransformFront, SLICETYPE3D_FRONTCAP)); 500*cdf0e10cSrcweir } 501*cdf0e10cSrcweir 502*cdf0e10cSrcweir if(bCloseBack) 503*cdf0e10cSrcweir { 504*cdf0e10cSrcweir const double fOffset(fDepth * fDiagonal * 0.5); 505*cdf0e10cSrcweir fZBack = fOffset; 506*cdf0e10cSrcweir impGetOuterPolyPolygon(aBack, aOuterBack, fOffset, bCharacterMode); 507*cdf0e10cSrcweir } 508*cdf0e10cSrcweir 509*cdf0e10cSrcweir // add front and back polygons at evtl. changed depths 510*cdf0e10cSrcweir { 511*cdf0e10cSrcweir basegfx::B3DHomMatrix aTransformA, aTransformB; 512*cdf0e10cSrcweir 513*cdf0e10cSrcweir aTransformA.translate(0.0, 0.0, fZFront); 514*cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aFront, aTransformA)); 515*cdf0e10cSrcweir 516*cdf0e10cSrcweir aTransformB.translate(0.0, 0.0, fZBack); 517*cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aBack, aTransformB)); 518*cdf0e10cSrcweir } 519*cdf0e10cSrcweir 520*cdf0e10cSrcweir if(bCloseBack) 521*cdf0e10cSrcweir { 522*cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aOuterBack, basegfx::B3DHomMatrix(), SLICETYPE3D_BACKCAP)); 523*cdf0e10cSrcweir } 524*cdf0e10cSrcweir } 525*cdf0e10cSrcweir } 526*cdf0e10cSrcweir 527*cdf0e10cSrcweir basegfx::B3DPolyPolygon extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines) 528*cdf0e10cSrcweir { 529*cdf0e10cSrcweir basegfx::B3DPolyPolygon aRetval; 530*cdf0e10cSrcweir const sal_uInt32 nNumSlices(rSliceVector.size()); 531*cdf0e10cSrcweir 532*cdf0e10cSrcweir if(nNumSlices) 533*cdf0e10cSrcweir { 534*cdf0e10cSrcweir const sal_uInt32 nSlideSubPolygonCount(rSliceVector[0].getB3DPolyPolygon().count()); 535*cdf0e10cSrcweir 536*cdf0e10cSrcweir for(sal_uInt32 b(0); b < nSlideSubPolygonCount; b++) 537*cdf0e10cSrcweir { 538*cdf0e10cSrcweir const sal_uInt32 nSubPolygonPointCount(rSliceVector[0].getB3DPolyPolygon().getB3DPolygon(b).count()); 539*cdf0e10cSrcweir 540*cdf0e10cSrcweir for(sal_uInt32 c(0); c < nSubPolygonPointCount; c++) 541*cdf0e10cSrcweir { 542*cdf0e10cSrcweir basegfx::B3DPolygon aNew; 543*cdf0e10cSrcweir 544*cdf0e10cSrcweir for(sal_uInt32 d(0); d < nNumSlices; d++) 545*cdf0e10cSrcweir { 546*cdf0e10cSrcweir OSL_ENSURE(nSlideSubPolygonCount == rSliceVector[d].getB3DPolyPolygon().count(), 547*cdf0e10cSrcweir "Slice PolyPolygon with different Polygon count (!)"); 548*cdf0e10cSrcweir OSL_ENSURE(nSubPolygonPointCount == rSliceVector[d].getB3DPolyPolygon().getB3DPolygon(b).count(), 549*cdf0e10cSrcweir "Slice Polygon with different point count (!)"); 550*cdf0e10cSrcweir aNew.append(rSliceVector[d].getB3DPolyPolygon().getB3DPolygon(b).getB3DPoint(c)); 551*cdf0e10cSrcweir } 552*cdf0e10cSrcweir 553*cdf0e10cSrcweir aNew.setClosed(bCloseHorLines); 554*cdf0e10cSrcweir aRetval.append(aNew); 555*cdf0e10cSrcweir } 556*cdf0e10cSrcweir } 557*cdf0e10cSrcweir } 558*cdf0e10cSrcweir 559*cdf0e10cSrcweir return aRetval; 560*cdf0e10cSrcweir } 561*cdf0e10cSrcweir 562*cdf0e10cSrcweir basegfx::B3DPolyPolygon extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector) 563*cdf0e10cSrcweir { 564*cdf0e10cSrcweir basegfx::B3DPolyPolygon aRetval; 565*cdf0e10cSrcweir const sal_uInt32 nNumSlices(rSliceVector.size()); 566*cdf0e10cSrcweir 567*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nNumSlices; a++) 568*cdf0e10cSrcweir { 569*cdf0e10cSrcweir aRetval.append(rSliceVector[a].getB3DPolyPolygon()); 570*cdf0e10cSrcweir } 571*cdf0e10cSrcweir 572*cdf0e10cSrcweir return aRetval; 573*cdf0e10cSrcweir } 574*cdf0e10cSrcweir 575*cdf0e10cSrcweir void extractPlanesFromSlice( 576*cdf0e10cSrcweir ::std::vector< basegfx::B3DPolyPolygon >& rFill, 577*cdf0e10cSrcweir const Slice3DVector& rSliceVector, 578*cdf0e10cSrcweir bool bCreateNormals, 579*cdf0e10cSrcweir bool bSmoothHorizontalNormals, 580*cdf0e10cSrcweir bool bSmoothNormals, 581*cdf0e10cSrcweir bool bSmoothLids, 582*cdf0e10cSrcweir bool bClosed, 583*cdf0e10cSrcweir double fSmoothNormalsMix, 584*cdf0e10cSrcweir double fSmoothLidsMix, 585*cdf0e10cSrcweir bool bCreateTextureCoordinates, 586*cdf0e10cSrcweir const basegfx::B2DHomMatrix& rTexTransform) 587*cdf0e10cSrcweir { 588*cdf0e10cSrcweir const sal_uInt32 nNumSlices(rSliceVector.size()); 589*cdf0e10cSrcweir 590*cdf0e10cSrcweir if(nNumSlices) 591*cdf0e10cSrcweir { 592*cdf0e10cSrcweir // common parameters 593*cdf0e10cSrcweir const sal_uInt32 nLoopCount(bClosed ? nNumSlices : nNumSlices - 1L); 594*cdf0e10cSrcweir basegfx::B3DPolyPolygon aEdgeRounding; 595*cdf0e10cSrcweir sal_uInt32 a; 596*cdf0e10cSrcweir 597*cdf0e10cSrcweir // tetxture parameters 598*cdf0e10cSrcweir double fInvTexHeight(1.0); 599*cdf0e10cSrcweir double fTexHeightPos(0.0); 600*cdf0e10cSrcweir double fTexStart(0.0); 601*cdf0e10cSrcweir double fTexStop(1.0); 602*cdf0e10cSrcweir ::std::vector<double> aTexHeightArray; 603*cdf0e10cSrcweir basegfx::B3DRange aTexRangeFront; 604*cdf0e10cSrcweir basegfx::B3DRange aTexRangeBack; 605*cdf0e10cSrcweir 606*cdf0e10cSrcweir if(bCreateTextureCoordinates) 607*cdf0e10cSrcweir { 608*cdf0e10cSrcweir aTexRangeFront = basegfx::tools::getRange(rSliceVector[0L].getB3DPolyPolygon()); 609*cdf0e10cSrcweir aTexRangeBack = basegfx::tools::getRange(rSliceVector[nNumSlices - 1L].getB3DPolyPolygon()); 610*cdf0e10cSrcweir 611*cdf0e10cSrcweir if(aTexRangeBack.getDepth() > aTexRangeBack.getWidth()) 612*cdf0e10cSrcweir { 613*cdf0e10cSrcweir // last polygon is rotated so that depth is bigger than width, exchange X and Z 614*cdf0e10cSrcweir // for making applyDefaultTextureCoordinatesParallel use Z instead of X for 615*cdf0e10cSrcweir // horizontal texture coordinate 616*cdf0e10cSrcweir aTexRangeBack = basegfx::B3DRange( 617*cdf0e10cSrcweir aTexRangeBack.getMinZ(), aTexRangeBack.getMinY(), aTexRangeBack.getMinX(), 618*cdf0e10cSrcweir aTexRangeBack.getMaxZ(), aTexRangeBack.getMaxY(), aTexRangeBack.getMaxX()); 619*cdf0e10cSrcweir } 620*cdf0e10cSrcweir 621*cdf0e10cSrcweir basegfx::B3DPoint aCenter(basegfx::tools::getRange(rSliceVector[0L].getB3DPolyPolygon()).getCenter()); 622*cdf0e10cSrcweir 623*cdf0e10cSrcweir for(a = 0L; a < nLoopCount; a++) 624*cdf0e10cSrcweir { 625*cdf0e10cSrcweir const basegfx::B3DPoint aNextCenter(basegfx::tools::getRange(rSliceVector[(a + 1L) % nNumSlices].getB3DPolyPolygon()).getCenter()); 626*cdf0e10cSrcweir const double fLength(basegfx::B3DVector(aNextCenter - aCenter).getLength()); 627*cdf0e10cSrcweir aTexHeightArray.push_back(fLength); 628*cdf0e10cSrcweir aCenter = aNextCenter; 629*cdf0e10cSrcweir } 630*cdf0e10cSrcweir 631*cdf0e10cSrcweir const double fTexHeight(::std::accumulate(aTexHeightArray.begin(), aTexHeightArray.end(), 0.0)); 632*cdf0e10cSrcweir 633*cdf0e10cSrcweir if(!basegfx::fTools::equalZero(fTexHeight)) 634*cdf0e10cSrcweir { 635*cdf0e10cSrcweir fInvTexHeight = 1.0 / fTexHeight; 636*cdf0e10cSrcweir } 637*cdf0e10cSrcweir } 638*cdf0e10cSrcweir 639*cdf0e10cSrcweir if(nLoopCount) 640*cdf0e10cSrcweir { 641*cdf0e10cSrcweir for(a = 0L; a < nLoopCount; a++) 642*cdf0e10cSrcweir { 643*cdf0e10cSrcweir const Slice3D& rSliceA(rSliceVector[a]); 644*cdf0e10cSrcweir const Slice3D& rSliceB(rSliceVector[(a + 1L) % nNumSlices]); 645*cdf0e10cSrcweir const bool bAcceptPair(SLICETYPE3D_REGULAR == rSliceA.getSliceType() && SLICETYPE3D_REGULAR == rSliceB.getSliceType()); 646*cdf0e10cSrcweir basegfx::B3DPolyPolygon aPolA(rSliceA.getB3DPolyPolygon()); 647*cdf0e10cSrcweir basegfx::B3DPolyPolygon aPolB(rSliceB.getB3DPolyPolygon()); 648*cdf0e10cSrcweir 649*cdf0e10cSrcweir if(bAcceptPair) 650*cdf0e10cSrcweir { 651*cdf0e10cSrcweir if(bCreateNormals) 652*cdf0e10cSrcweir { 653*cdf0e10cSrcweir impCreateInBetweenNormals(aPolB, aPolA, bSmoothHorizontalNormals); 654*cdf0e10cSrcweir } 655*cdf0e10cSrcweir 656*cdf0e10cSrcweir { 657*cdf0e10cSrcweir const sal_uInt32 nIndPrev((a + nNumSlices - 1L) % nNumSlices); 658*cdf0e10cSrcweir const Slice3D& rSlicePrev(rSliceVector[nIndPrev]); 659*cdf0e10cSrcweir basegfx::B3DPolyPolygon aPrev(rSlicePrev.getB3DPolyPolygon()); 660*cdf0e10cSrcweir basegfx::B3DPolyPolygon aPolAA(rSliceA.getB3DPolyPolygon()); 661*cdf0e10cSrcweir 662*cdf0e10cSrcweir if(SLICETYPE3D_FRONTCAP == rSlicePrev.getSliceType()) 663*cdf0e10cSrcweir { 664*cdf0e10cSrcweir basegfx::B3DPolyPolygon aFront(rSlicePrev.getB3DPolyPolygon()); 665*cdf0e10cSrcweir const bool bHasSlant(aPolAA != aPrev); 666*cdf0e10cSrcweir 667*cdf0e10cSrcweir if(bCreateTextureCoordinates) 668*cdf0e10cSrcweir { 669*cdf0e10cSrcweir aFront = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFront, aTexRangeFront); 670*cdf0e10cSrcweir } 671*cdf0e10cSrcweir 672*cdf0e10cSrcweir if(bCreateNormals) 673*cdf0e10cSrcweir { 674*cdf0e10cSrcweir basegfx::B3DVector aNormal(0.0, 0.0, -1.0); 675*cdf0e10cSrcweir 676*cdf0e10cSrcweir if(aFront.count()) 677*cdf0e10cSrcweir { 678*cdf0e10cSrcweir aNormal = -aFront.getB3DPolygon(0L).getNormal(); 679*cdf0e10cSrcweir } 680*cdf0e10cSrcweir 681*cdf0e10cSrcweir impSetNormal(aFront, aNormal); 682*cdf0e10cSrcweir 683*cdf0e10cSrcweir if(bHasSlant) 684*cdf0e10cSrcweir { 685*cdf0e10cSrcweir impCreateInBetweenNormals(aPolAA, aPrev, bSmoothHorizontalNormals); 686*cdf0e10cSrcweir 687*cdf0e10cSrcweir if(bSmoothNormals) 688*cdf0e10cSrcweir { 689*cdf0e10cSrcweir // smooth and copy 690*cdf0e10cSrcweir impMixNormals(aPolA, aPolAA, fSmoothNormalsMix); 691*cdf0e10cSrcweir aPolAA = aPolA; 692*cdf0e10cSrcweir } 693*cdf0e10cSrcweir else 694*cdf0e10cSrcweir { 695*cdf0e10cSrcweir // take over from surface 696*cdf0e10cSrcweir aPolAA = aPolA; 697*cdf0e10cSrcweir } 698*cdf0e10cSrcweir 699*cdf0e10cSrcweir if(bSmoothLids) 700*cdf0e10cSrcweir { 701*cdf0e10cSrcweir // smooth and copy 702*cdf0e10cSrcweir impMixNormals(aFront, aPrev, fSmoothLidsMix); 703*cdf0e10cSrcweir aPrev = aFront; 704*cdf0e10cSrcweir } 705*cdf0e10cSrcweir else 706*cdf0e10cSrcweir { 707*cdf0e10cSrcweir // take over from front 708*cdf0e10cSrcweir aPrev = aFront; 709*cdf0e10cSrcweir } 710*cdf0e10cSrcweir } 711*cdf0e10cSrcweir else 712*cdf0e10cSrcweir { 713*cdf0e10cSrcweir if(bSmoothNormals) 714*cdf0e10cSrcweir { 715*cdf0e10cSrcweir // smooth 716*cdf0e10cSrcweir impMixNormals(aPolA, aFront, fSmoothNormalsMix); 717*cdf0e10cSrcweir } 718*cdf0e10cSrcweir 719*cdf0e10cSrcweir if(bSmoothLids) 720*cdf0e10cSrcweir { 721*cdf0e10cSrcweir // smooth and copy 722*cdf0e10cSrcweir impMixNormals(aFront, aPolA, fSmoothLidsMix); 723*cdf0e10cSrcweir aPolA = aFront; 724*cdf0e10cSrcweir } 725*cdf0e10cSrcweir } 726*cdf0e10cSrcweir } 727*cdf0e10cSrcweir 728*cdf0e10cSrcweir if(bHasSlant) 729*cdf0e10cSrcweir { 730*cdf0e10cSrcweir if(bCreateTextureCoordinates) 731*cdf0e10cSrcweir { 732*cdf0e10cSrcweir fTexStart = fTexHeightPos * fInvTexHeight; 733*cdf0e10cSrcweir fTexStop = (fTexHeightPos - aTexHeightArray[(a + nLoopCount - 1L) % nLoopCount]) * fInvTexHeight; 734*cdf0e10cSrcweir } 735*cdf0e10cSrcweir 736*cdf0e10cSrcweir impAddInBetweenFill(aEdgeRounding, aPolAA, aPrev, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates); 737*cdf0e10cSrcweir } 738*cdf0e10cSrcweir 739*cdf0e10cSrcweir aFront.flip(); 740*cdf0e10cSrcweir rFill.push_back(aFront); 741*cdf0e10cSrcweir } 742*cdf0e10cSrcweir else 743*cdf0e10cSrcweir { 744*cdf0e10cSrcweir if(bCreateNormals && bSmoothNormals && (nIndPrev != a + 1L)) 745*cdf0e10cSrcweir { 746*cdf0e10cSrcweir impCreateInBetweenNormals(aPolAA, aPrev, bSmoothHorizontalNormals); 747*cdf0e10cSrcweir impMixNormals(aPolA, aPolAA, 0.5); 748*cdf0e10cSrcweir } 749*cdf0e10cSrcweir } 750*cdf0e10cSrcweir } 751*cdf0e10cSrcweir 752*cdf0e10cSrcweir { 753*cdf0e10cSrcweir const sal_uInt32 nIndNext((a + 2L) % nNumSlices); 754*cdf0e10cSrcweir const Slice3D& rSliceNext(rSliceVector[nIndNext]); 755*cdf0e10cSrcweir basegfx::B3DPolyPolygon aNext(rSliceNext.getB3DPolyPolygon()); 756*cdf0e10cSrcweir basegfx::B3DPolyPolygon aPolBB(rSliceB.getB3DPolyPolygon()); 757*cdf0e10cSrcweir 758*cdf0e10cSrcweir if(SLICETYPE3D_BACKCAP == rSliceNext.getSliceType()) 759*cdf0e10cSrcweir { 760*cdf0e10cSrcweir basegfx::B3DPolyPolygon aBack(rSliceNext.getB3DPolyPolygon()); 761*cdf0e10cSrcweir const bool bHasSlant(aPolBB != aNext); 762*cdf0e10cSrcweir 763*cdf0e10cSrcweir if(bCreateTextureCoordinates) 764*cdf0e10cSrcweir { 765*cdf0e10cSrcweir aBack = basegfx::tools::applyDefaultTextureCoordinatesParallel(aBack, aTexRangeBack); 766*cdf0e10cSrcweir } 767*cdf0e10cSrcweir 768*cdf0e10cSrcweir if(bCreateNormals) 769*cdf0e10cSrcweir { 770*cdf0e10cSrcweir const basegfx::B3DVector aNormal(aBack.count() ? aBack.getB3DPolygon(0L).getNormal() : basegfx::B3DVector(0.0, 0.0, 1.0)); 771*cdf0e10cSrcweir impSetNormal(aBack, aNormal); 772*cdf0e10cSrcweir 773*cdf0e10cSrcweir if(bHasSlant) 774*cdf0e10cSrcweir { 775*cdf0e10cSrcweir impCreateInBetweenNormals(aNext, aPolBB, bSmoothHorizontalNormals); 776*cdf0e10cSrcweir 777*cdf0e10cSrcweir if(bSmoothNormals) 778*cdf0e10cSrcweir { 779*cdf0e10cSrcweir // smooth and copy 780*cdf0e10cSrcweir impMixNormals(aPolB, aPolBB, fSmoothNormalsMix); 781*cdf0e10cSrcweir aPolBB = aPolB; 782*cdf0e10cSrcweir } 783*cdf0e10cSrcweir else 784*cdf0e10cSrcweir { 785*cdf0e10cSrcweir // take over from surface 786*cdf0e10cSrcweir aPolBB = aPolB; 787*cdf0e10cSrcweir } 788*cdf0e10cSrcweir 789*cdf0e10cSrcweir if(bSmoothLids) 790*cdf0e10cSrcweir { 791*cdf0e10cSrcweir // smooth and copy 792*cdf0e10cSrcweir impMixNormals(aBack, aNext, fSmoothLidsMix); 793*cdf0e10cSrcweir aNext = aBack; 794*cdf0e10cSrcweir } 795*cdf0e10cSrcweir else 796*cdf0e10cSrcweir { 797*cdf0e10cSrcweir // take over from back 798*cdf0e10cSrcweir aNext = aBack; 799*cdf0e10cSrcweir } 800*cdf0e10cSrcweir } 801*cdf0e10cSrcweir else 802*cdf0e10cSrcweir { 803*cdf0e10cSrcweir if(bSmoothNormals) 804*cdf0e10cSrcweir { 805*cdf0e10cSrcweir // smooth 806*cdf0e10cSrcweir impMixNormals(aPolB, aBack, fSmoothNormalsMix); 807*cdf0e10cSrcweir } 808*cdf0e10cSrcweir 809*cdf0e10cSrcweir if(bSmoothLids) 810*cdf0e10cSrcweir { 811*cdf0e10cSrcweir // smooth and copy 812*cdf0e10cSrcweir impMixNormals(aBack, aPolB, fSmoothLidsMix); 813*cdf0e10cSrcweir aPolB = aBack; 814*cdf0e10cSrcweir } 815*cdf0e10cSrcweir } 816*cdf0e10cSrcweir } 817*cdf0e10cSrcweir 818*cdf0e10cSrcweir if(bHasSlant) 819*cdf0e10cSrcweir { 820*cdf0e10cSrcweir if(bCreateTextureCoordinates) 821*cdf0e10cSrcweir { 822*cdf0e10cSrcweir fTexStart = (fTexHeightPos + aTexHeightArray[a] + aTexHeightArray[(a + 1L) % nLoopCount]) * fInvTexHeight; 823*cdf0e10cSrcweir fTexStop = (fTexHeightPos + aTexHeightArray[a]) * fInvTexHeight; 824*cdf0e10cSrcweir } 825*cdf0e10cSrcweir 826*cdf0e10cSrcweir impAddInBetweenFill(aEdgeRounding, aNext, aPolBB, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates); 827*cdf0e10cSrcweir } 828*cdf0e10cSrcweir 829*cdf0e10cSrcweir rFill.push_back(aBack); 830*cdf0e10cSrcweir } 831*cdf0e10cSrcweir else 832*cdf0e10cSrcweir { 833*cdf0e10cSrcweir if(bCreateNormals && bSmoothNormals && (nIndNext != a)) 834*cdf0e10cSrcweir { 835*cdf0e10cSrcweir impCreateInBetweenNormals(aNext, aPolBB, bSmoothHorizontalNormals); 836*cdf0e10cSrcweir impMixNormals(aPolB, aPolBB, 0.5); 837*cdf0e10cSrcweir } 838*cdf0e10cSrcweir } 839*cdf0e10cSrcweir } 840*cdf0e10cSrcweir 841*cdf0e10cSrcweir if(bCreateTextureCoordinates) 842*cdf0e10cSrcweir { 843*cdf0e10cSrcweir fTexStart = (fTexHeightPos + aTexHeightArray[a]) * fInvTexHeight; 844*cdf0e10cSrcweir fTexStop = fTexHeightPos * fInvTexHeight; 845*cdf0e10cSrcweir } 846*cdf0e10cSrcweir 847*cdf0e10cSrcweir impAddInBetweenFill(aEdgeRounding, aPolB, aPolA, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates); 848*cdf0e10cSrcweir } 849*cdf0e10cSrcweir 850*cdf0e10cSrcweir if(bCreateTextureCoordinates) 851*cdf0e10cSrcweir { 852*cdf0e10cSrcweir fTexHeightPos += aTexHeightArray[a]; 853*cdf0e10cSrcweir } 854*cdf0e10cSrcweir } 855*cdf0e10cSrcweir } 856*cdf0e10cSrcweir else 857*cdf0e10cSrcweir { 858*cdf0e10cSrcweir // no loop, but a single slice (1 == nNumSlices), create a filling from the single 859*cdf0e10cSrcweir // front plane 860*cdf0e10cSrcweir const Slice3D& rSlice(rSliceVector[0]); 861*cdf0e10cSrcweir basegfx::B3DPolyPolygon aFront(rSlice.getB3DPolyPolygon()); 862*cdf0e10cSrcweir 863*cdf0e10cSrcweir if(bCreateTextureCoordinates) 864*cdf0e10cSrcweir { 865*cdf0e10cSrcweir aFront = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFront, aTexRangeFront); 866*cdf0e10cSrcweir } 867*cdf0e10cSrcweir 868*cdf0e10cSrcweir if(bCreateNormals) 869*cdf0e10cSrcweir { 870*cdf0e10cSrcweir basegfx::B3DVector aNormal(0.0, 0.0, -1.0); 871*cdf0e10cSrcweir 872*cdf0e10cSrcweir if(aFront.count()) 873*cdf0e10cSrcweir { 874*cdf0e10cSrcweir aNormal = -aFront.getB3DPolygon(0L).getNormal(); 875*cdf0e10cSrcweir } 876*cdf0e10cSrcweir 877*cdf0e10cSrcweir impSetNormal(aFront, aNormal); 878*cdf0e10cSrcweir } 879*cdf0e10cSrcweir 880*cdf0e10cSrcweir aFront.flip(); 881*cdf0e10cSrcweir rFill.push_back(aFront); 882*cdf0e10cSrcweir } 883*cdf0e10cSrcweir 884*cdf0e10cSrcweir if(bCreateTextureCoordinates) 885*cdf0e10cSrcweir { 886*cdf0e10cSrcweir aEdgeRounding.transformTextureCoordiantes(rTexTransform); 887*cdf0e10cSrcweir } 888*cdf0e10cSrcweir 889*cdf0e10cSrcweir for(a = 0L; a < aEdgeRounding.count(); a++) 890*cdf0e10cSrcweir { 891*cdf0e10cSrcweir rFill.push_back(basegfx::B3DPolyPolygon(aEdgeRounding.getB3DPolygon(a))); 892*cdf0e10cSrcweir } 893*cdf0e10cSrcweir } 894*cdf0e10cSrcweir } 895*cdf0e10cSrcweir 896*cdf0e10cSrcweir void createReducedOutlines( 897*cdf0e10cSrcweir const geometry::ViewInformation3D& rViewInformation, 898*cdf0e10cSrcweir const basegfx::B3DHomMatrix& rObjectTransform, 899*cdf0e10cSrcweir const basegfx::B3DPolygon& rLoopA, 900*cdf0e10cSrcweir const basegfx::B3DPolygon& rLoopB, 901*cdf0e10cSrcweir basegfx::B3DPolyPolygon& rTarget) 902*cdf0e10cSrcweir { 903*cdf0e10cSrcweir const sal_uInt32 nPointCount(rLoopA.count()); 904*cdf0e10cSrcweir 905*cdf0e10cSrcweir // with idetic polygons there are no outlines 906*cdf0e10cSrcweir if(rLoopA != rLoopB) 907*cdf0e10cSrcweir { 908*cdf0e10cSrcweir if(nPointCount && nPointCount == rLoopB.count()) 909*cdf0e10cSrcweir { 910*cdf0e10cSrcweir const basegfx::B3DHomMatrix aObjectTransform(rViewInformation.getObjectToView() * rObjectTransform); 911*cdf0e10cSrcweir const basegfx::B2DPolygon a2DLoopA(basegfx::tools::createB2DPolygonFromB3DPolygon(rLoopA, aObjectTransform)); 912*cdf0e10cSrcweir const basegfx::B2DPolygon a2DLoopB(basegfx::tools::createB2DPolygonFromB3DPolygon(rLoopB, aObjectTransform)); 913*cdf0e10cSrcweir const basegfx::B2DPoint a2DCenterA(a2DLoopA.getB2DRange().getCenter()); 914*cdf0e10cSrcweir const basegfx::B2DPoint a2DCenterB(a2DLoopB.getB2DRange().getCenter()); 915*cdf0e10cSrcweir 916*cdf0e10cSrcweir // without detectable Y-Axis there are no outlines 917*cdf0e10cSrcweir if(!a2DCenterA.equal(a2DCenterB)) 918*cdf0e10cSrcweir { 919*cdf0e10cSrcweir // search for outmost left and right inter-loop-edges which do not cut the loops 920*cdf0e10cSrcweir const basegfx::B2DPoint aCommonCenter(basegfx::average(a2DCenterA, a2DCenterB)); 921*cdf0e10cSrcweir const basegfx::B2DVector aAxisVector(a2DCenterA - a2DCenterB); 922*cdf0e10cSrcweir double fMaxLeft(0.0); 923*cdf0e10cSrcweir double fMaxRight(0.0); 924*cdf0e10cSrcweir sal_uInt32 nIndexLeft(0); 925*cdf0e10cSrcweir sal_uInt32 nIndexRight(0); 926*cdf0e10cSrcweir 927*cdf0e10cSrcweir for(sal_uInt32 a(0); a < nPointCount; a++) 928*cdf0e10cSrcweir { 929*cdf0e10cSrcweir const basegfx::B2DPoint aStart(a2DLoopA.getB2DPoint(a)); 930*cdf0e10cSrcweir const basegfx::B2DPoint aEnd(a2DLoopB.getB2DPoint(a)); 931*cdf0e10cSrcweir const basegfx::B2DPoint aMiddle(basegfx::average(aStart, aEnd)); 932*cdf0e10cSrcweir 933*cdf0e10cSrcweir if(!basegfx::tools::isInside(a2DLoopA, aMiddle)) 934*cdf0e10cSrcweir { 935*cdf0e10cSrcweir if(!basegfx::tools::isInside(a2DLoopB, aMiddle)) 936*cdf0e10cSrcweir { 937*cdf0e10cSrcweir if(!impHasCutWith(a2DLoopA, aStart, aEnd)) 938*cdf0e10cSrcweir { 939*cdf0e10cSrcweir if(!impHasCutWith(a2DLoopB, aStart, aEnd)) 940*cdf0e10cSrcweir { 941*cdf0e10cSrcweir const basegfx::B2DVector aCandidateVector(aMiddle - aCommonCenter); 942*cdf0e10cSrcweir const double fCross(aCandidateVector.cross(aAxisVector)); 943*cdf0e10cSrcweir const double fDistance(aCandidateVector.getLength()); 944*cdf0e10cSrcweir 945*cdf0e10cSrcweir if(fCross > 0.0) 946*cdf0e10cSrcweir { 947*cdf0e10cSrcweir if(fDistance > fMaxLeft) 948*cdf0e10cSrcweir { 949*cdf0e10cSrcweir fMaxLeft = fDistance; 950*cdf0e10cSrcweir nIndexLeft = a; 951*cdf0e10cSrcweir } 952*cdf0e10cSrcweir } 953*cdf0e10cSrcweir else if(fCross < 0.0) 954*cdf0e10cSrcweir { 955*cdf0e10cSrcweir if(fDistance > fMaxRight) 956*cdf0e10cSrcweir { 957*cdf0e10cSrcweir fMaxRight = fDistance; 958*cdf0e10cSrcweir nIndexRight = a; 959*cdf0e10cSrcweir } 960*cdf0e10cSrcweir } 961*cdf0e10cSrcweir } 962*cdf0e10cSrcweir } 963*cdf0e10cSrcweir } 964*cdf0e10cSrcweir } 965*cdf0e10cSrcweir } 966*cdf0e10cSrcweir 967*cdf0e10cSrcweir if(fMaxLeft != 0.0) 968*cdf0e10cSrcweir { 969*cdf0e10cSrcweir basegfx::B3DPolygon aToBeAdded; 970*cdf0e10cSrcweir aToBeAdded.append(rLoopA.getB3DPoint(nIndexLeft)); 971*cdf0e10cSrcweir aToBeAdded.append(rLoopB.getB3DPoint(nIndexLeft)); 972*cdf0e10cSrcweir rTarget.append(aToBeAdded); 973*cdf0e10cSrcweir } 974*cdf0e10cSrcweir 975*cdf0e10cSrcweir if(fMaxRight != 0.0) 976*cdf0e10cSrcweir { 977*cdf0e10cSrcweir basegfx::B3DPolygon aToBeAdded; 978*cdf0e10cSrcweir aToBeAdded.append(rLoopA.getB3DPoint(nIndexRight)); 979*cdf0e10cSrcweir aToBeAdded.append(rLoopB.getB3DPoint(nIndexRight)); 980*cdf0e10cSrcweir rTarget.append(aToBeAdded); 981*cdf0e10cSrcweir } 982*cdf0e10cSrcweir } 983*cdf0e10cSrcweir } 984*cdf0e10cSrcweir } 985*cdf0e10cSrcweir } 986*cdf0e10cSrcweir 987*cdf0e10cSrcweir } // end of namespace primitive3d 988*cdf0e10cSrcweir } // end of namespace drawinglayer 989*cdf0e10cSrcweir 990*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 991*cdf0e10cSrcweir // eof 992