xref: /AOO41X/main/drawinglayer/source/primitive3d/sdrextrudelathetools3d.cxx (revision 8809db7a87f97847b57a57f4cd2b0104b2b83182)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
28 #include <basegfx/polygon/b2dpolypolygon.hxx>
29 #include <basegfx/range/b2drange.hxx>
30 #include <basegfx/polygon/b2dpolypolygontools.hxx>
31 #include <basegfx/matrix/b2dhommatrix.hxx>
32 #include <basegfx/point/b3dpoint.hxx>
33 #include <basegfx/polygon/b3dpolygon.hxx>
34 #include <basegfx/polygon/b3dpolygontools.hxx>
35 #include <basegfx/polygon/b3dpolypolygontools.hxx>
36 #include <basegfx/range/b3drange.hxx>
37 #include <basegfx/matrix/b3dhommatrix.hxx>
38 #include <basegfx/polygon/b2dpolygontools.hxx>
39 #include <drawinglayer/geometry/viewinformation3d.hxx>
40 #include <numeric>
41 
42 //////////////////////////////////////////////////////////////////////////////
43 // decompositon helpers for extrude/lathe (rotation) objects
44 
45 namespace
46 {
47     //////////////////////////////////////////////////////////////////////////////
48     // common helpers
49 
50     basegfx::B2DPolyPolygon impScalePolyPolygonOnCenter(
51         const basegfx::B2DPolyPolygon& rSource,
52         double fScale)
53     {
54         basegfx::B2DPolyPolygon aRetval(rSource);
55 
56         if(!basegfx::fTools::equalZero(fScale))
57         {
58             const basegfx::B2DRange aRange(basegfx::tools::getRange(rSource));
59             const basegfx::B2DPoint aCenter(aRange.getCenter());
60             basegfx::B2DHomMatrix aTrans;
61 
62             aTrans.translate(-aCenter.getX(), -aCenter.getY());
63             aTrans.scale(fScale, fScale);
64             aTrans.translate(aCenter.getX(), aCenter.getY());
65             aRetval.transform(aTrans);
66         }
67 
68         return aRetval;
69     }
70 
71     void impGetOuterPolyPolygon(
72         basegfx::B2DPolyPolygon& rPolygon,
73         basegfx::B2DPolyPolygon& rOuterPolyPolygon,
74         double fOffset,
75         bool bCharacterMode)
76     {
77         rOuterPolyPolygon = rPolygon;
78 
79         if(basegfx::fTools::more(fOffset, 0.0))
80         {
81             if(bCharacterMode)
82             {
83                 // grow the outside polygon and scale all polygons to original size. This is done
84                 // to avoid a shrink which potentially would lead to self-intersections, but changes
85                 // the original polygon -> not a precision step, so e.g. not usable for charts
86                 const basegfx::B2DRange aRange(basegfx::tools::getRange(rPolygon));
87                 rPolygon = basegfx::tools::growInNormalDirection(rPolygon, fOffset);
88                 const basegfx::B2DRange aGrownRange(basegfx::tools::getRange(rPolygon));
89                 const double fScaleX(basegfx::fTools::equalZero(aGrownRange.getWidth()) ? 1.0 : aRange.getWidth() / aGrownRange.getWidth());
90                 const double fScaleY(basegfx::fTools::equalZero(aGrownRange.getHeight())? 1.0 : aRange.getHeight() / aGrownRange.getHeight());
91                 basegfx::B2DHomMatrix aScaleTrans;
92 
93                 aScaleTrans.translate(-aGrownRange.getMinX(), -aGrownRange.getMinY());
94                 aScaleTrans.scale(fScaleX, fScaleY);
95                 aScaleTrans.translate(aRange.getMinX(), aRange.getMinY());
96                 rPolygon.transform(aScaleTrans);
97                 rOuterPolyPolygon.transform(aScaleTrans);
98             }
99             else
100             {
101                 // use more precision, shrink the outer polygons. Since this may lead to self-intersections,
102                 // some kind of correction should be applied here after that step
103                 rOuterPolyPolygon = basegfx::tools::growInNormalDirection(rPolygon, -fOffset);
104                 basegfx::tools::correctGrowShrinkPolygonPair(rPolygon, rOuterPolyPolygon);
105             }
106         }
107     }
108 
109     void impAddInBetweenFill(
110         basegfx::B3DPolyPolygon& rTarget,
111         const basegfx::B3DPolyPolygon& rPolA,
112         const basegfx::B3DPolyPolygon& rPolB,
113         double fTexVerStart,
114         double fTexVerStop,
115         bool bCreateNormals,
116         bool bCreateTextureCoordinates)
117     {
118         OSL_ENSURE(rPolA.count() == rPolB.count(), "impAddInBetweenFill: unequally sized polygons (!)");
119         const sal_uInt32 nPolygonCount(rPolA.count());
120 
121         for(sal_uInt32 a(0L); a < nPolygonCount; a++)
122         {
123             const basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a));
124             const basegfx::B3DPolygon aSubB(rPolB.getB3DPolygon(a));
125             OSL_ENSURE(aSubA.count() == aSubB.count(), "impAddInBetweenFill: unequally sized polygons (!)");
126             const sal_uInt32 nPointCount(aSubA.count());
127 
128             if(nPointCount)
129             {
130                 const sal_uInt32 nEdgeCount(aSubA.isClosed() ? nPointCount : nPointCount - 1L);
131                 double fTexHorMultiplicatorA(0.0), fTexHorMultiplicatorB(0.0);
132                 double fPolygonPosA(0.0), fPolygonPosB(0.0);
133 
134                 if(bCreateTextureCoordinates)
135                 {
136                     const double fPolygonLengthA(basegfx::tools::getLength(aSubA));
137                     fTexHorMultiplicatorA = basegfx::fTools::equalZero(fPolygonLengthA) ? 1.0 : 1.0 / fPolygonLengthA;
138 
139                     const double fPolygonLengthB(basegfx::tools::getLength(aSubB));
140                     fTexHorMultiplicatorB = basegfx::fTools::equalZero(fPolygonLengthB) ? 1.0 : 1.0 / fPolygonLengthB;
141                 }
142 
143                 for(sal_uInt32 b(0L); b < nEdgeCount; b++)
144                 {
145                     const sal_uInt32 nIndexA(b);
146                     const sal_uInt32 nIndexB((b + 1L) % nPointCount);
147 
148                     const basegfx::B3DPoint aStartA(aSubA.getB3DPoint(nIndexA));
149                     const basegfx::B3DPoint aEndA(aSubA.getB3DPoint(nIndexB));
150                     const basegfx::B3DPoint aStartB(aSubB.getB3DPoint(nIndexA));
151                     const basegfx::B3DPoint aEndB(aSubB.getB3DPoint(nIndexB));
152 
153                     basegfx::B3DPolygon aNew;
154                     aNew.setClosed(true);
155 
156                     aNew.append(aStartA);
157                     aNew.append(aStartB);
158                     aNew.append(aEndB);
159                     aNew.append(aEndA);
160 
161                     if(bCreateNormals)
162                     {
163                         aNew.setNormal(0L, aSubA.getNormal(nIndexA));
164                         aNew.setNormal(1L, aSubB.getNormal(nIndexA));
165                         aNew.setNormal(2L, aSubB.getNormal(nIndexB));
166                         aNew.setNormal(3L, aSubA.getNormal(nIndexB));
167                     }
168 
169                     if(bCreateTextureCoordinates)
170                     {
171                         const double fRelTexAL(fPolygonPosA * fTexHorMultiplicatorA);
172                         const double fEdgeLengthA(basegfx::B3DVector(aEndA - aStartA).getLength());
173                         fPolygonPosA += fEdgeLengthA;
174                         const double fRelTexAR(fPolygonPosA * fTexHorMultiplicatorA);
175 
176                         const double fRelTexBL(fPolygonPosB * fTexHorMultiplicatorB);
177                         const double fEdgeLengthB(basegfx::B3DVector(aEndB - aStartB).getLength());
178                         fPolygonPosB += fEdgeLengthB;
179                         const double fRelTexBR(fPolygonPosB * fTexHorMultiplicatorB);
180 
181                         aNew.setTextureCoordinate(0L, basegfx::B2DPoint(fRelTexAL, fTexVerStart));
182                         aNew.setTextureCoordinate(1L, basegfx::B2DPoint(fRelTexBL, fTexVerStop));
183                         aNew.setTextureCoordinate(2L, basegfx::B2DPoint(fRelTexBR, fTexVerStop));
184                         aNew.setTextureCoordinate(3L, basegfx::B2DPoint(fRelTexAR, fTexVerStart));
185                     }
186 
187                     rTarget.append(aNew);
188                 }
189             }
190         }
191     }
192 
193     void impSetNormal(
194         basegfx::B3DPolyPolygon& rCandidate,
195         const basegfx::B3DVector& rNormal)
196     {
197         for(sal_uInt32 a(0L); a < rCandidate.count(); a++)
198         {
199             basegfx::B3DPolygon aSub(rCandidate.getB3DPolygon(a));
200 
201             for(sal_uInt32 b(0L); b < aSub.count(); b++)
202             {
203                 aSub.setNormal(b, rNormal);
204             }
205 
206             rCandidate.setB3DPolygon(a, aSub);
207         }
208     }
209 
210     void impCreateInBetweenNormals(
211         basegfx::B3DPolyPolygon& rPolA,
212         basegfx::B3DPolyPolygon& rPolB,
213         bool bSmoothHorizontalNormals)
214     {
215         OSL_ENSURE(rPolA.count() == rPolB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)");
216 
217         for(sal_uInt32 a(0L); a < rPolA.count(); a++)
218         {
219             basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a));
220             basegfx::B3DPolygon aSubB(rPolB.getB3DPolygon(a));
221             OSL_ENSURE(aSubA.count() == aSubB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)");
222             const sal_uInt32 nPointCount(aSubA.count());
223 
224             if(nPointCount)
225             {
226                 basegfx::B3DPoint aPrevA(aSubA.getB3DPoint(nPointCount - 1L));
227                 basegfx::B3DPoint aCurrA(aSubA.getB3DPoint(0L));
228                 const bool bClosed(aSubA.isClosed());
229 
230                 for(sal_uInt32 b(0L); b < nPointCount; b++)
231                 {
232                     const sal_uInt32 nIndNext((b + 1L) % nPointCount);
233                     const basegfx::B3DPoint aNextA(aSubA.getB3DPoint(nIndNext));
234                     const basegfx::B3DPoint aCurrB(aSubB.getB3DPoint(b));
235 
236                     // vector to back
237                     basegfx::B3DVector aDepth(aCurrB - aCurrA);
238                     aDepth.normalize();
239 
240                     if(aDepth.equalZero())
241                     {
242                         // no difference, try to get depth from next point
243                         const basegfx::B3DPoint aNextB(aSubB.getB3DPoint(nIndNext));
244                         aDepth = aNextB - aNextA;
245                         aDepth.normalize();
246                     }
247 
248                     // vector to left (correct for non-closed lines)
249                     const bool bFirstAndNotClosed(!bClosed && 0L == b);
250                     basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA);
251                     aLeft.normalize();
252 
253                     // create left normal
254                     const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft));
255 
256                     if(bSmoothHorizontalNormals)
257                     {
258                         // vector to right (correct for non-closed lines)
259                         const bool bLastAndNotClosed(!bClosed && b + 1L == nPointCount);
260                         basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA);
261                         aRight.normalize();
262 
263                         // create right normal
264                         const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth));
265 
266                         // create smoothed in-between normal
267                         basegfx::B3DVector aNewNormal(aNormalLeft + aNormalRight);
268                         aNewNormal.normalize();
269 
270                         // set as new normal at polygons
271                         aSubA.setNormal(b, aNewNormal);
272                         aSubB.setNormal(b, aNewNormal);
273                     }
274                     else
275                     {
276                         // set aNormalLeft as new normal at polygons
277                         aSubA.setNormal(b, aNormalLeft);
278                         aSubB.setNormal(b, aNormalLeft);
279                     }
280 
281                     // prepare next step
282                     aPrevA = aCurrA;
283                     aCurrA = aNextA;
284                 }
285 
286                 rPolA.setB3DPolygon(a, aSubA);
287                 rPolB.setB3DPolygon(a, aSubB);
288             }
289         }
290     }
291 
292     void impMixNormals(
293         basegfx::B3DPolyPolygon& rPolA,
294         const basegfx::B3DPolyPolygon& rPolB,
295         double fWeightA)
296     {
297         const double fWeightB(1.0 - fWeightA);
298         OSL_ENSURE(rPolA.count() == rPolB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)");
299 
300         for(sal_uInt32 a(0L); a < rPolA.count(); a++)
301         {
302             basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a));
303             const basegfx::B3DPolygon aSubB(rPolB.getB3DPolygon(a));
304             OSL_ENSURE(aSubA.count() == aSubB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)");
305             const sal_uInt32 nPointCount(aSubA.count());
306 
307             for(sal_uInt32 b(0L); b < nPointCount; b++)
308             {
309                 const basegfx::B3DVector aVA(aSubA.getNormal(b) * fWeightA);
310                 const basegfx::B3DVector aVB(aSubB.getNormal(b) * fWeightB);
311                 basegfx::B3DVector aVNew(aVA + aVB);
312                 aVNew.normalize();
313                 aSubA.setNormal(b, aVNew);
314             }
315 
316             rPolA.setB3DPolygon(a, aSubA);
317         }
318     }
319 
320     bool impHasCutWith(const basegfx::B2DPolygon& rPoly, const basegfx::B2DPoint& rStart, const basegfx::B2DPoint& rEnd)
321     {
322         // polygon is closed, one of the points is a member
323         const sal_uInt32 nPointCount(rPoly.count());
324 
325         if(nPointCount)
326         {
327             basegfx::B2DPoint aCurrent(rPoly.getB2DPoint(0));
328             const basegfx::B2DVector aVector(rEnd - rStart);
329 
330             for(sal_uInt32 a(0); a < nPointCount; a++)
331             {
332                 const sal_uInt32 nNextIndex((a + 1) % nPointCount);
333                 const basegfx::B2DPoint aNext(rPoly.getB2DPoint(nNextIndex));
334                 const basegfx::B2DVector aEdgeVector(aNext - aCurrent);
335 
336                 if(basegfx::tools::findCut(
337                     rStart, aVector,
338                     aCurrent, aEdgeVector))
339                 {
340                     return true;
341                 }
342 
343                 aCurrent = aNext;
344             }
345         }
346 
347         return false;
348     }
349 } // end of anonymous namespace
350 
351 //////////////////////////////////////////////////////////////////////////////
352 
353 namespace drawinglayer
354 {
355     namespace primitive3d
356     {
357         void createLatheSlices(
358             Slice3DVector& rSliceVector,
359             const basegfx::B2DPolyPolygon& rSource,
360             double fBackScale,
361             double fDiagonal,
362             double fRotation,
363             sal_uInt32 nSteps,
364             bool bCharacterMode,
365             bool bCloseFront,
366             bool bCloseBack)
367         {
368             if(basegfx::fTools::equalZero(fRotation) || 0L == nSteps)
369             {
370                 // no rotation or no steps, just one plane
371                 rSliceVector.push_back(Slice3D(rSource, basegfx::B3DHomMatrix()));
372             }
373             else
374             {
375                 const bool bBackScale(!basegfx::fTools::equal(fBackScale, 1.0));
376                 const bool bClosedRotation(!bBackScale && basegfx::fTools::equal(fRotation, F_2PI));
377                 basegfx::B2DPolyPolygon aFront(rSource);
378                 basegfx::B2DPolyPolygon aBack(rSource);
379                 basegfx::B3DHomMatrix aTransformBack;
380                 basegfx::B2DPolyPolygon aOuterBack;
381 
382                 if(bClosedRotation)
383                 {
384                     bCloseFront = bCloseBack = false;
385                 }
386 
387                 if(bBackScale)
388                 {
389                     // avoid null zoom
390                     if(basegfx::fTools::equalZero(fBackScale))
391                     {
392                         fBackScale = 0.000001;
393                     }
394 
395                     // back is scaled compared to front, create scaled version
396                     aBack = impScalePolyPolygonOnCenter(aBack, fBackScale);
397                 }
398 
399                 if(bCloseFront || bCloseBack)
400                 {
401                     const basegfx::B2DRange aBaseRange(basegfx::tools::getRange(aFront));
402                     const double fOuterLength(aBaseRange.getMaxX() * fRotation);
403                     const double fInnerLength(aBaseRange.getMinX() * fRotation);
404                     const double fAverageLength((fOuterLength + fInnerLength) * 0.5);
405 
406                     if(bCloseFront)
407                     {
408                         const double fOffsetLen((fAverageLength / 12.0) * fDiagonal);
409                         basegfx::B2DPolyPolygon aOuterFront;
410                         impGetOuterPolyPolygon(aFront, aOuterFront, fOffsetLen, bCharacterMode);
411                         basegfx::B3DHomMatrix aTransform;
412                         aTransform.translate(0.0, 0.0, fOffsetLen);
413                         rSliceVector.push_back(Slice3D(aOuterFront, aTransform, SLICETYPE3D_FRONTCAP));
414                     }
415 
416                     if(bCloseBack)
417                     {
418                         const double fOffsetLen((fAverageLength / 12.0) * fDiagonal);
419                         impGetOuterPolyPolygon(aBack, aOuterBack, fOffsetLen, bCharacterMode);
420                         aTransformBack.translate(0.0, 0.0, -fOffsetLen);
421                         aTransformBack.rotate(0.0, fRotation, 0.0);
422                     }
423                 }
424 
425                 // add start polygon (a = 0L)
426                 if(!bClosedRotation)
427                 {
428                     rSliceVector.push_back(Slice3D(aFront, basegfx::B3DHomMatrix()));
429                 }
430 
431                 // create segments (a + 1 .. nSteps)
432                 const double fStepSize(1.0 / (double)nSteps);
433 
434                 for(sal_uInt32 a(0L); a < nSteps; a++)
435                 {
436                     const double fStep((double)(a + 1L) * fStepSize);
437                     basegfx::B2DPolyPolygon aNewPoly(bBackScale ? basegfx::tools::interpolate(aFront, aBack, fStep) : aFront);
438                     basegfx::B3DHomMatrix aNewMat;
439                     aNewMat.rotate(0.0, fRotation * fStep, 0.0);
440                     rSliceVector.push_back(Slice3D(aNewPoly, aNewMat));
441                 }
442 
443                 if(bCloseBack)
444                 {
445                     rSliceVector.push_back(Slice3D(aOuterBack, aTransformBack, SLICETYPE3D_BACKCAP));
446                 }
447             }
448         }
449 
450         void createExtrudeSlices(
451             Slice3DVector& rSliceVector,
452             const basegfx::B2DPolyPolygon& rSource,
453             double fBackScale,
454             double fDiagonal,
455             double fDepth,
456             bool bCharacterMode,
457             bool bCloseFront,
458             bool bCloseBack)
459         {
460             if(basegfx::fTools::equalZero(fDepth))
461             {
462                 // no depth, just one plane
463                 rSliceVector.push_back(Slice3D(rSource, basegfx::B3DHomMatrix()));
464             }
465             else
466             {
467                 // there is depth, create Polygons for front,back and their default depth positions
468                 basegfx::B2DPolyPolygon aFront(rSource);
469                 basegfx::B2DPolyPolygon aBack(rSource);
470                 const bool bBackScale(!basegfx::fTools::equal(fBackScale, 1.0));
471                 double fZFront(fDepth); // default depth for aFront
472                 double fZBack(0.0); // default depth for aBack
473                 basegfx::B2DPolyPolygon aOuterBack;
474 
475                 if(bBackScale)
476                 {
477                     // avoid null zoom
478                     if(basegfx::fTools::equalZero(fBackScale))
479                     {
480                         fBackScale = 0.000001;
481                     }
482 
483                     // aFront is scaled compared to aBack, create scaled version
484                     aFront = impScalePolyPolygonOnCenter(aFront, fBackScale);
485                 }
486 
487                 if(bCloseFront)
488                 {
489                     const double fOffset(fDepth * fDiagonal * 0.5);
490                     fZFront = fDepth - fOffset;
491                     basegfx::B2DPolyPolygon aOuterFront;
492                     impGetOuterPolyPolygon(aFront, aOuterFront, fOffset, bCharacterMode);
493                     basegfx::B3DHomMatrix aTransformFront;
494                     aTransformFront.translate(0.0, 0.0, fDepth);
495                     rSliceVector.push_back(Slice3D(aOuterFront, aTransformFront, SLICETYPE3D_FRONTCAP));
496                 }
497 
498                 if(bCloseBack)
499                 {
500                     const double fOffset(fDepth * fDiagonal * 0.5);
501                     fZBack = fOffset;
502                     impGetOuterPolyPolygon(aBack, aOuterBack, fOffset, bCharacterMode);
503                 }
504 
505                 // add front and back polygons at evtl. changed depths
506                 {
507                     basegfx::B3DHomMatrix aTransformA, aTransformB;
508 
509                     aTransformA.translate(0.0, 0.0, fZFront);
510                     rSliceVector.push_back(Slice3D(aFront, aTransformA));
511 
512                     aTransformB.translate(0.0, 0.0, fZBack);
513                     rSliceVector.push_back(Slice3D(aBack, aTransformB));
514                 }
515 
516                 if(bCloseBack)
517                 {
518                     rSliceVector.push_back(Slice3D(aOuterBack, basegfx::B3DHomMatrix(), SLICETYPE3D_BACKCAP));
519                 }
520             }
521         }
522 
523         basegfx::B3DPolyPolygon extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines)
524         {
525             basegfx::B3DPolyPolygon aRetval;
526             const sal_uInt32 nNumSlices(rSliceVector.size());
527 
528             if(nNumSlices)
529             {
530                 const sal_uInt32 nSlideSubPolygonCount(rSliceVector[0].getB3DPolyPolygon().count());
531 
532                 for(sal_uInt32 b(0); b < nSlideSubPolygonCount; b++)
533                 {
534                     const sal_uInt32 nSubPolygonPointCount(rSliceVector[0].getB3DPolyPolygon().getB3DPolygon(b).count());
535 
536                     for(sal_uInt32 c(0); c < nSubPolygonPointCount; c++)
537                     {
538                         basegfx::B3DPolygon aNew;
539 
540                         for(sal_uInt32 d(0); d < nNumSlices; d++)
541                         {
542                             OSL_ENSURE(nSlideSubPolygonCount == rSliceVector[d].getB3DPolyPolygon().count(),
543                                 "Slice PolyPolygon with different Polygon count (!)");
544                             OSL_ENSURE(nSubPolygonPointCount == rSliceVector[d].getB3DPolyPolygon().getB3DPolygon(b).count(),
545                                 "Slice Polygon with different point count (!)");
546                             aNew.append(rSliceVector[d].getB3DPolyPolygon().getB3DPolygon(b).getB3DPoint(c));
547                         }
548 
549                         aNew.setClosed(bCloseHorLines);
550                         aRetval.append(aNew);
551                     }
552                 }
553             }
554 
555             return aRetval;
556         }
557 
558         basegfx::B3DPolyPolygon  extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector)
559         {
560             basegfx::B3DPolyPolygon aRetval;
561             const sal_uInt32 nNumSlices(rSliceVector.size());
562 
563             for(sal_uInt32 a(0L); a < nNumSlices; a++)
564             {
565                 aRetval.append(rSliceVector[a].getB3DPolyPolygon());
566             }
567 
568             return aRetval;
569         }
570 
571         void extractPlanesFromSlice(
572             ::std::vector< basegfx::B3DPolyPolygon >& rFill,
573             const Slice3DVector& rSliceVector,
574             bool bCreateNormals,
575             bool bSmoothHorizontalNormals,
576             bool bSmoothNormals,
577             bool bSmoothLids,
578             bool bClosed,
579             double fSmoothNormalsMix,
580             double fSmoothLidsMix,
581             bool bCreateTextureCoordinates,
582             const basegfx::B2DHomMatrix& rTexTransform)
583         {
584             const sal_uInt32 nNumSlices(rSliceVector.size());
585 
586             if(nNumSlices)
587             {
588                 // common parameters
589                 const sal_uInt32 nLoopCount(bClosed ? nNumSlices : nNumSlices - 1L);
590                 basegfx::B3DPolyPolygon aEdgeRounding;
591                 sal_uInt32 a;
592 
593                 // tetxture parameters
594                 double fInvTexHeight(1.0);
595                 double fTexHeightPos(0.0);
596                 double fTexStart(0.0);
597                 double fTexStop(1.0);
598                 ::std::vector<double> aTexHeightArray;
599                 basegfx::B3DRange aTexRangeFront;
600                 basegfx::B3DRange aTexRangeBack;
601 
602                 if(bCreateTextureCoordinates)
603                 {
604                     aTexRangeFront = basegfx::tools::getRange(rSliceVector[0L].getB3DPolyPolygon());
605                     aTexRangeBack = basegfx::tools::getRange(rSliceVector[nNumSlices - 1L].getB3DPolyPolygon());
606 
607                     if(aTexRangeBack.getDepth() > aTexRangeBack.getWidth())
608                     {
609                         // last polygon is rotated so that depth is bigger than width, exchange X and Z
610                         // for making applyDefaultTextureCoordinatesParallel use Z instead of X for
611                         // horizontal texture coordinate
612                         aTexRangeBack = basegfx::B3DRange(
613                             aTexRangeBack.getMinZ(), aTexRangeBack.getMinY(), aTexRangeBack.getMinX(),
614                             aTexRangeBack.getMaxZ(), aTexRangeBack.getMaxY(), aTexRangeBack.getMaxX());
615                     }
616 
617                     basegfx::B3DPoint aCenter(basegfx::tools::getRange(rSliceVector[0L].getB3DPolyPolygon()).getCenter());
618 
619                     for(a = 0L; a < nLoopCount; a++)
620                     {
621                         const basegfx::B3DPoint aNextCenter(basegfx::tools::getRange(rSliceVector[(a + 1L) % nNumSlices].getB3DPolyPolygon()).getCenter());
622                         const double fLength(basegfx::B3DVector(aNextCenter - aCenter).getLength());
623                         aTexHeightArray.push_back(fLength);
624                         aCenter = aNextCenter;
625                     }
626 
627                     const double fTexHeight(::std::accumulate(aTexHeightArray.begin(), aTexHeightArray.end(), 0.0));
628 
629                     if(!basegfx::fTools::equalZero(fTexHeight))
630                     {
631                         fInvTexHeight = 1.0 / fTexHeight;
632                     }
633                 }
634 
635                 if(nLoopCount)
636                 {
637                     for(a = 0L; a < nLoopCount; a++)
638                     {
639                         const Slice3D& rSliceA(rSliceVector[a]);
640                         const Slice3D& rSliceB(rSliceVector[(a + 1L) % nNumSlices]);
641                         const bool bAcceptPair(SLICETYPE3D_REGULAR == rSliceA.getSliceType() && SLICETYPE3D_REGULAR == rSliceB.getSliceType());
642                         basegfx::B3DPolyPolygon aPolA(rSliceA.getB3DPolyPolygon());
643                         basegfx::B3DPolyPolygon aPolB(rSliceB.getB3DPolyPolygon());
644 
645                         if(bAcceptPair)
646                         {
647                             if(bCreateNormals)
648                             {
649                                 impCreateInBetweenNormals(aPolB, aPolA, bSmoothHorizontalNormals);
650                             }
651 
652                             {
653                                 const sal_uInt32 nIndPrev((a + nNumSlices - 1L) % nNumSlices);
654                                 const Slice3D& rSlicePrev(rSliceVector[nIndPrev]);
655                                 basegfx::B3DPolyPolygon aPrev(rSlicePrev.getB3DPolyPolygon());
656                                 basegfx::B3DPolyPolygon aPolAA(rSliceA.getB3DPolyPolygon());
657 
658                                 if(SLICETYPE3D_FRONTCAP == rSlicePrev.getSliceType())
659                                 {
660                                     basegfx::B3DPolyPolygon aFront(rSlicePrev.getB3DPolyPolygon());
661                                     const bool bHasSlant(aPolAA != aPrev);
662 
663                                     if(bCreateTextureCoordinates)
664                                     {
665                                         aFront = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFront, aTexRangeFront);
666                                     }
667 
668                                     if(bCreateNormals)
669                                     {
670                                         basegfx::B3DVector aNormal(0.0, 0.0, -1.0);
671 
672                                         if(aFront.count())
673                                         {
674                                             aNormal = -aFront.getB3DPolygon(0L).getNormal();
675                                         }
676 
677                                         impSetNormal(aFront, aNormal);
678 
679                                         if(bHasSlant)
680                                         {
681                                             impCreateInBetweenNormals(aPolAA, aPrev, bSmoothHorizontalNormals);
682 
683                                             if(bSmoothNormals)
684                                             {
685                                                 // smooth and copy
686                                                 impMixNormals(aPolA, aPolAA, fSmoothNormalsMix);
687                                                 aPolAA = aPolA;
688                                             }
689                                             else
690                                             {
691                                                 // take over from surface
692                                                 aPolAA = aPolA;
693                                             }
694 
695                                             if(bSmoothLids)
696                                             {
697                                                 // smooth and copy
698                                                 impMixNormals(aFront, aPrev, fSmoothLidsMix);
699                                                 aPrev = aFront;
700                                             }
701                                             else
702                                             {
703                                                 // take over from front
704                                                 aPrev = aFront;
705                                             }
706                                         }
707                                         else
708                                         {
709                                             if(bSmoothNormals)
710                                             {
711                                                 // smooth
712                                                 impMixNormals(aPolA, aFront, fSmoothNormalsMix);
713                                             }
714 
715                                             if(bSmoothLids)
716                                             {
717                                                 // smooth and copy
718                                                 impMixNormals(aFront, aPolA, fSmoothLidsMix);
719                                                 aPolA = aFront;
720                                             }
721                                         }
722                                     }
723 
724                                     if(bHasSlant)
725                                     {
726                                         if(bCreateTextureCoordinates)
727                                         {
728                                             fTexStart = fTexHeightPos * fInvTexHeight;
729                                             fTexStop = (fTexHeightPos - aTexHeightArray[(a + nLoopCount - 1L) % nLoopCount]) * fInvTexHeight;
730                                         }
731 
732                                         impAddInBetweenFill(aEdgeRounding, aPolAA, aPrev, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates);
733                                     }
734 
735                                     aFront.flip();
736                                     rFill.push_back(aFront);
737                                 }
738                                 else
739                                 {
740                                     if(bCreateNormals && bSmoothNormals && (nIndPrev != a + 1L))
741                                     {
742                                         impCreateInBetweenNormals(aPolAA, aPrev, bSmoothHorizontalNormals);
743                                         impMixNormals(aPolA, aPolAA, 0.5);
744                                     }
745                                 }
746                             }
747 
748                             {
749                                 const sal_uInt32 nIndNext((a + 2L) % nNumSlices);
750                                 const Slice3D& rSliceNext(rSliceVector[nIndNext]);
751                                 basegfx::B3DPolyPolygon aNext(rSliceNext.getB3DPolyPolygon());
752                                 basegfx::B3DPolyPolygon aPolBB(rSliceB.getB3DPolyPolygon());
753 
754                                 if(SLICETYPE3D_BACKCAP == rSliceNext.getSliceType())
755                                 {
756                                     basegfx::B3DPolyPolygon aBack(rSliceNext.getB3DPolyPolygon());
757                                     const bool bHasSlant(aPolBB != aNext);
758 
759                                     if(bCreateTextureCoordinates)
760                                     {
761                                         aBack = basegfx::tools::applyDefaultTextureCoordinatesParallel(aBack, aTexRangeBack);
762                                     }
763 
764                                     if(bCreateNormals)
765                                     {
766                                         const basegfx::B3DVector aNormal(aBack.count() ? aBack.getB3DPolygon(0L).getNormal() : basegfx::B3DVector(0.0, 0.0, 1.0));
767                                         impSetNormal(aBack, aNormal);
768 
769                                         if(bHasSlant)
770                                         {
771                                             impCreateInBetweenNormals(aNext, aPolBB, bSmoothHorizontalNormals);
772 
773                                             if(bSmoothNormals)
774                                             {
775                                                 // smooth and copy
776                                                 impMixNormals(aPolB, aPolBB, fSmoothNormalsMix);
777                                                 aPolBB = aPolB;
778                                             }
779                                             else
780                                             {
781                                                 // take over from surface
782                                                 aPolBB = aPolB;
783                                             }
784 
785                                             if(bSmoothLids)
786                                             {
787                                                 // smooth and copy
788                                                 impMixNormals(aBack, aNext, fSmoothLidsMix);
789                                                 aNext = aBack;
790                                             }
791                                             else
792                                             {
793                                                 // take over from back
794                                                 aNext = aBack;
795                                             }
796                                         }
797                                         else
798                                         {
799                                             if(bSmoothNormals)
800                                             {
801                                                 // smooth
802                                                 impMixNormals(aPolB, aBack, fSmoothNormalsMix);
803                                             }
804 
805                                             if(bSmoothLids)
806                                             {
807                                                 // smooth and copy
808                                                 impMixNormals(aBack, aPolB, fSmoothLidsMix);
809                                                 aPolB = aBack;
810                                             }
811                                         }
812                                     }
813 
814                                     if(bHasSlant)
815                                     {
816                                         if(bCreateTextureCoordinates)
817                                         {
818                                             fTexStart = (fTexHeightPos + aTexHeightArray[a] + aTexHeightArray[(a + 1L) % nLoopCount]) * fInvTexHeight;
819                                             fTexStop = (fTexHeightPos + aTexHeightArray[a]) * fInvTexHeight;
820                                         }
821 
822                                         impAddInBetweenFill(aEdgeRounding, aNext, aPolBB, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates);
823                                     }
824 
825                                     rFill.push_back(aBack);
826                                 }
827                                 else
828                                 {
829                                     if(bCreateNormals && bSmoothNormals && (nIndNext != a))
830                                     {
831                                         impCreateInBetweenNormals(aNext, aPolBB, bSmoothHorizontalNormals);
832                                         impMixNormals(aPolB, aPolBB, 0.5);
833                                     }
834                                 }
835                             }
836 
837                             if(bCreateTextureCoordinates)
838                             {
839                                 fTexStart = (fTexHeightPos + aTexHeightArray[a]) * fInvTexHeight;
840                                 fTexStop = fTexHeightPos * fInvTexHeight;
841                             }
842 
843                             impAddInBetweenFill(aEdgeRounding, aPolB, aPolA, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates);
844                         }
845 
846                         if(bCreateTextureCoordinates)
847                         {
848                             fTexHeightPos += aTexHeightArray[a];
849                         }
850                     }
851                 }
852                 else
853                 {
854                     // no loop, but a single slice (1 == nNumSlices), create a filling from the single
855                     // front plane
856                     const Slice3D& rSlice(rSliceVector[0]);
857                     basegfx::B3DPolyPolygon aFront(rSlice.getB3DPolyPolygon());
858 
859                     if(bCreateTextureCoordinates)
860                     {
861                         aFront = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFront, aTexRangeFront);
862                     }
863 
864                     if(bCreateNormals)
865                     {
866                         basegfx::B3DVector aNormal(0.0, 0.0, -1.0);
867 
868                         if(aFront.count())
869                         {
870                             aNormal = -aFront.getB3DPolygon(0L).getNormal();
871                         }
872 
873                         impSetNormal(aFront, aNormal);
874                     }
875 
876                     aFront.flip();
877                     rFill.push_back(aFront);
878                 }
879 
880                 if(bCreateTextureCoordinates)
881                 {
882                     aEdgeRounding.transformTextureCoordiantes(rTexTransform);
883                 }
884 
885                 for(a = 0L; a < aEdgeRounding.count(); a++)
886                 {
887                     rFill.push_back(basegfx::B3DPolyPolygon(aEdgeRounding.getB3DPolygon(a)));
888                 }
889             }
890         }
891 
892         void createReducedOutlines(
893             const geometry::ViewInformation3D& rViewInformation,
894             const basegfx::B3DHomMatrix& rObjectTransform,
895             const basegfx::B3DPolygon& rLoopA,
896             const basegfx::B3DPolygon& rLoopB,
897             basegfx::B3DPolyPolygon& rTarget)
898         {
899             const sal_uInt32 nPointCount(rLoopA.count());
900 
901             // with idetic polygons there are no outlines
902             if(rLoopA != rLoopB)
903             {
904                 if(nPointCount && nPointCount == rLoopB.count())
905                 {
906                     const basegfx::B3DHomMatrix aObjectTransform(rViewInformation.getObjectToView() * rObjectTransform);
907                     const basegfx::B2DPolygon a2DLoopA(basegfx::tools::createB2DPolygonFromB3DPolygon(rLoopA, aObjectTransform));
908                     const basegfx::B2DPolygon a2DLoopB(basegfx::tools::createB2DPolygonFromB3DPolygon(rLoopB, aObjectTransform));
909                     const basegfx::B2DPoint a2DCenterA(a2DLoopA.getB2DRange().getCenter());
910                     const basegfx::B2DPoint a2DCenterB(a2DLoopB.getB2DRange().getCenter());
911 
912                     // without detectable Y-Axis there are no outlines
913                     if(!a2DCenterA.equal(a2DCenterB))
914                     {
915                         // search for outmost left and right inter-loop-edges which do not cut the loops
916                         const basegfx::B2DPoint aCommonCenter(basegfx::average(a2DCenterA, a2DCenterB));
917                         const basegfx::B2DVector aAxisVector(a2DCenterA - a2DCenterB);
918                         double fMaxLeft(0.0);
919                         double fMaxRight(0.0);
920                         sal_uInt32 nIndexLeft(0);
921                         sal_uInt32 nIndexRight(0);
922 
923                         for(sal_uInt32 a(0); a < nPointCount; a++)
924                         {
925                             const basegfx::B2DPoint aStart(a2DLoopA.getB2DPoint(a));
926                             const basegfx::B2DPoint aEnd(a2DLoopB.getB2DPoint(a));
927                             const basegfx::B2DPoint aMiddle(basegfx::average(aStart, aEnd));
928 
929                             if(!basegfx::tools::isInside(a2DLoopA, aMiddle))
930                             {
931                                 if(!basegfx::tools::isInside(a2DLoopB, aMiddle))
932                                 {
933                                     if(!impHasCutWith(a2DLoopA, aStart, aEnd))
934                                     {
935                                         if(!impHasCutWith(a2DLoopB, aStart, aEnd))
936                                         {
937                                             const basegfx::B2DVector aCandidateVector(aMiddle - aCommonCenter);
938                                             const double fCross(aCandidateVector.cross(aAxisVector));
939                                             const double fDistance(aCandidateVector.getLength());
940 
941                                             if(fCross > 0.0)
942                                             {
943                                                 if(fDistance > fMaxLeft)
944                                                 {
945                                                     fMaxLeft = fDistance;
946                                                     nIndexLeft = a;
947                                                 }
948                                             }
949                                             else if(fCross < 0.0)
950                                             {
951                                                 if(fDistance > fMaxRight)
952                                                 {
953                                                     fMaxRight = fDistance;
954                                                     nIndexRight = a;
955                                                 }
956                                             }
957                                         }
958                                     }
959                                 }
960                             }
961                         }
962 
963                         if(fMaxLeft != 0.0)
964                         {
965                             basegfx::B3DPolygon aToBeAdded;
966                             aToBeAdded.append(rLoopA.getB3DPoint(nIndexLeft));
967                             aToBeAdded.append(rLoopB.getB3DPoint(nIndexLeft));
968                             rTarget.append(aToBeAdded);
969                         }
970 
971                         if(fMaxRight != 0.0)
972                         {
973                             basegfx::B3DPolygon aToBeAdded;
974                             aToBeAdded.append(rLoopA.getB3DPoint(nIndexRight));
975                             aToBeAdded.append(rLoopB.getB3DPoint(nIndexRight));
976                             rTarget.append(aToBeAdded);
977                         }
978                     }
979                 }
980             }
981         }
982 
983     } // end of namespace primitive3d
984 } // end of namespace drawinglayer
985 
986 //////////////////////////////////////////////////////////////////////////////
987 // eof
988