xref: /AOO41X/main/drawinglayer/source/processor2d/vclprocessor2d.cxx (revision 3b884079ebce8a8811ee5048d2c0058e5e0d60a5)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
28 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
30 #include <tools/debug.hxx>
31 #include <vcl/outdev.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <basegfx/polygon/b2dpolygontools.hxx>
35 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
36 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
37 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
38 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
40 #include <basegfx/polygon/b2dpolypolygontools.hxx>
41 #include <vclhelperbufferdevice.hxx>
42 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
43 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
44 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
45 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
49 #include <svl/ctloptions.hxx>
50 #include <vcl/svapp.hxx>
51 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
52 #include <tools/diagnose_ex.h>
53 #include <vcl/metric.hxx>
54 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
55 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
56 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
57 #include <basegfx/color/bcolor.hxx>
58 #include <basegfx/matrix/b2dhommatrixtools.hxx>
59 #include <vcl/graph.hxx>
60 
61 //////////////////////////////////////////////////////////////////////////////
62 // control support
63 
64 #include <com/sun/star/awt/XWindow2.hpp>
65 #include <com/sun/star/awt/PosSize.hpp>
66 #include <com/sun/star/awt/XView.hpp>
67 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
68 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
69 
70 //////////////////////////////////////////////////////////////////////////////
71 // for test, can be removed again
72 
73 #include <basegfx/polygon/b2dpolygonclipper.hxx>
74 #include <basegfx/polygon/b2dtrapezoid.hxx>
75 
76 //////////////////////////////////////////////////////////////////////////////
77 
78 using namespace com::sun::star;
79 
80 //////////////////////////////////////////////////////////////////////////////
81 
82 namespace
83 {
84     sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit)
85     {
86         // use color distance, assume to do every color step
87         sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
88 
89         if(nSteps)
90         {
91             // calc discrete length to change color each disctete unit (pixel)
92             const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
93 
94             nSteps = std::min(nSteps, nDistSteps);
95         }
96 
97         // reduce quality to 3 discrete units or every 3rd color step for rendering
98         nSteps /= 2;
99 
100         // roughly cut when too big or too small (not full quality, reduce complexity)
101         nSteps = std::min(nSteps, sal_uInt32(255));
102         nSteps = std::max(nSteps, sal_uInt32(1));
103 
104         return nSteps;
105     }
106 } // end of anonymous namespace
107 
108 //////////////////////////////////////////////////////////////////////////////
109 
110 namespace drawinglayer
111 {
112 	namespace processor2d
113 	{
114 		//////////////////////////////////////////////////////////////////////////////
115 		// UNO class usages
116 		using ::com::sun::star::uno::Reference;
117 		using ::com::sun::star::uno::UNO_QUERY;
118 	    using ::com::sun::star::uno::UNO_QUERY_THROW;
119         using ::com::sun::star::uno::Exception;
120 		using ::com::sun::star::awt::XView;
121 		using ::com::sun::star::awt::XGraphics;
122 	    using ::com::sun::star::awt::XWindow;
123 	    using ::com::sun::star::awt::PosSize::POSSIZE;
124 
125 		//////////////////////////////////////////////////////////////////////////////
126 		// rendering support
127 
128 		// directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
129 		// information is translated to VCL parameters and set at the font.
130 		// Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
131 		// for VCL)
132 		void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
133 		{
134             // decompose matrix to have position and size of text
135 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
136 			basegfx::B2DVector aFontScaling, aTranslate;
137 			double fRotate, fShearX;
138 			aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
139 			bool bPrimitiveAccepted(false);
140 
141 			if(basegfx::fTools::equalZero(fShearX))
142 			{
143 				if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
144 				{
145 					// handle special case: If scale is negative in (x,y) (3rd quadrant), it can
146 					// be expressed as rotation by PI. Use this since the Font rendering will not
147                     // apply the negative scales in any form
148 					aFontScaling = basegfx::absolute(aFontScaling);
149 					fRotate += F_PI;
150 				}
151 
152 				if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
153 				{
154                     // Get the VCL font (use FontHeight as FontWidth)
155                     Font aFont(primitive2d::getVclFontFromFontAttribute(
156                         rTextCandidate.getFontAttribute(),
157                         aFontScaling.getX(),
158                         aFontScaling.getY(),
159                         fRotate,
160                         rTextCandidate.getLocale()));
161 
162 					// handle additional font attributes
163 					const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
164 						dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
165 
166 					if( pTCPP != NULL )
167 					{
168 
169                         // set the color of text decorations
170                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
171                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
172 
173                         // set Overline attribute
174                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
175                         if( eFontOverline != UNDERLINE_NONE )
176                         {
177                             aFont.SetOverline( eFontOverline );
178                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
179                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
180                             if( pTCPP->getWordLineMode() )
181                                 aFont.SetWordLineMode( true );
182                         }
183 
184                         // set Underline attribute
185                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
186                         if( eFontUnderline != UNDERLINE_NONE )
187 						{
188 							aFont.SetUnderline( eFontUnderline );
189 							if( pTCPP->getWordLineMode() )
190 								aFont.SetWordLineMode( true );
191 //TODO: ???					if( pTCPP->getUnderlineAbove() )
192 //								aFont.SetUnderlineAbove( true );
193 						}
194 
195 						// set Strikeout attribute
196 						const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
197 
198 						if( eFontStrikeout != STRIKEOUT_NONE )
199 							aFont.SetStrikeout( eFontStrikeout );
200 
201 						// set EmphasisMark attribute
202 						FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
203 						switch( pTCPP->getTextEmphasisMark() )
204 						{
205 							default:
206 								DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
207 								// fall through
208 							case primitive2d::TEXT_EMPHASISMARK_NONE:	eFontEmphasisMark = EMPHASISMARK_NONE; break;
209 							case primitive2d::TEXT_EMPHASISMARK_DOT:	eFontEmphasisMark = EMPHASISMARK_DOT; break;
210 							case primitive2d::TEXT_EMPHASISMARK_CIRCLE:	eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
211 							case primitive2d::TEXT_EMPHASISMARK_DISC:	eFontEmphasisMark = EMPHASISMARK_DISC; break;
212 							case primitive2d::TEXT_EMPHASISMARK_ACCENT:	eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
213 						}
214 
215 						if( eFontEmphasisMark != EMPHASISMARK_NONE )
216 						{
217 							DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
218 								"DrawingLayer: Bad EmphasisMark position!" );
219 							if( pTCPP->getEmphasisMarkAbove() )
220 								eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
221 							else
222 								eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
223 							aFont.SetEmphasisMark( eFontEmphasisMark );
224 						}
225 
226 						// set Relief attribute
227 						FontRelief eFontRelief = RELIEF_NONE;
228 						switch( pTCPP->getTextRelief() )
229 						{
230 							default:
231 								DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
232 								// fall through
233 							case primitive2d::TEXT_RELIEF_NONE:		eFontRelief = RELIEF_NONE; break;
234 							case primitive2d::TEXT_RELIEF_EMBOSSED:	eFontRelief = RELIEF_EMBOSSED; break;
235 							case primitive2d::TEXT_RELIEF_ENGRAVED:	eFontRelief = RELIEF_ENGRAVED; break;
236 						}
237 
238 						if( eFontRelief != RELIEF_NONE )
239 							aFont.SetRelief( eFontRelief );
240 
241 						// set Shadow attribute
242 						if( pTCPP->getShadow() )
243 							aFont.SetShadow( true );
244 					}
245 
246 					// create transformed integer DXArray in view coordinate system
247 					::std::vector< sal_Int32 > aTransformedDXArray;
248 
249 					if(rTextCandidate.getDXArray().size())
250 					{
251 						aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
252 						const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
253 						const double fPixelVectorFactor(aPixelVector.getLength());
254 
255 						for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
256                             aStart != rTextCandidate.getDXArray().end(); aStart++)
257 						{
258 							aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
259 						}
260 					}
261 
262 					// set parameters and paint text snippet
263 					const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
264 					const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
265 					const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
266                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
267 
268                     if(rTextCandidate.getFontAttribute().getRTL())
269                     {
270                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
271                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
272                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
273                     }
274 
275 					mpOutputDevice->SetFont(aFont);
276 					mpOutputDevice->SetTextColor(Color(aRGBFontColor));
277 
278 					if(aTransformedDXArray.size())
279 					{
280 						mpOutputDevice->DrawTextArray(
281 							aStartPoint,
282 							rTextCandidate.getText(),
283 							&(aTransformedDXArray[0]),
284 							rTextCandidate.getTextPosition(),
285 							rTextCandidate.getTextLength());
286 					}
287 					else
288 					{
289 						mpOutputDevice->DrawText(
290 							aStartPoint,
291 							rTextCandidate.getText(),
292 							rTextCandidate.getTextPosition(),
293 							rTextCandidate.getTextLength());
294 					}
295 
296                     if(rTextCandidate.getFontAttribute().getRTL())
297                     {
298                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
299                     }
300 
301 					bPrimitiveAccepted = true;
302 				}
303 			}
304 
305 			if(!bPrimitiveAccepted)
306 			{
307 				// let break down
308 				process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
309 			}
310 		}
311 
312 		// direct draw of hairline
313 		void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
314 		{
315             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
316 			mpOutputDevice->SetLineColor(Color(aHairlineColor));
317 			mpOutputDevice->SetFillColor();
318 
319 			basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
320 			aLocalPolygon.transform(maCurrentTransformation);
321 
322             static bool bCheckTrapezoidDecomposition(false);
323             static bool bShowOutlinesThere(false);
324             if(bCheckTrapezoidDecomposition)
325             {
326                 // clip against discrete ViewPort
327                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
328                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
329                     aLocalPolygon, rDiscreteViewport, true, false));
330 
331                 if(aLocalPolyPolygon.count())
332                 {
333                     // subdivide
334                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
335                         aLocalPolyPolygon, 0.5);
336 
337                     // trapezoidize
338                     static double fLineWidth(2.0);
339                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
340                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
341 
342                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
343 
344                     if(nCount)
345                     {
346                         basegfx::BColor aInvPolygonColor(aHairlineColor);
347                         aInvPolygonColor.invert();
348 
349                         for(sal_uInt32 a(0); a < nCount; a++)
350                         {
351                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
352 
353                             if(bShowOutlinesThere)
354                             {
355                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
356 			                    mpOutputDevice->SetLineColor();
357                             }
358 
359                             mpOutputDevice->DrawPolygon(aTempPolygon);
360 
361                             if(bShowOutlinesThere)
362                             {
363                                 mpOutputDevice->SetFillColor();
364         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
365     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
366                             }
367                         }
368                     }
369                 }
370             }
371             else
372             {
373 			    if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
374 			    {
375 				    // #i98289#
376 				    // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
377 				    // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
378 				    // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
379 				    // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
380 				    aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
381 			    }
382 
383 			    mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
384             }
385 		}
386 
387 		// direct draw of transformed BitmapEx primitive
388 		void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
389 		{
390             // check local ViewPort
391             const basegfx::B2DRange& rDiscreteViewPort(getViewInformation2D().getDiscreteViewport());
392             const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
393 
394             if(!rDiscreteViewPort.isEmpty())
395             {
396                 // check if we are visible
397                 basegfx::B2DRange aUnitRange(0.0, 0.0, 1.0, 1.0);
398 
399                 aUnitRange.transform(aLocalTransform);
400 
401                 if(!aUnitRange.overlaps(rDiscreteViewPort))
402                 {
403                     return;
404                 }
405             }
406 
407             BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
408 
409 			if(maBColorModifierStack.count())
410 			{
411                 aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
412 
413 				if(aBitmapEx.IsEmpty())
414 				{
415 					// color gets completely replaced, get it
416 					const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
417 					basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
418 					aPolygon.transform(aLocalTransform);
419 
420 					mpOutputDevice->SetFillColor(Color(aModifiedColor));
421 					mpOutputDevice->SetLineColor();
422 					mpOutputDevice->DrawPolygon(aPolygon);
423 
424 					return;
425 				}
426 			}
427 
428 			// decompose matrix to check for shear, rotate and mirroring
429 			basegfx::B2DVector aScale, aTranslate;
430 			double fRotate, fShearX;
431 
432             aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
433 
434             const bool bRotated(!basegfx::fTools::equalZero(fRotate));
435             const bool bSheared(!basegfx::fTools::equalZero(fShearX));
436 
437 			if(!aBitmapEx.IsTransparent() && (bSheared || bRotated))
438 			{
439 				// parts will be uncovered, extend aBitmapEx with a mask bitmap
440 				const Bitmap aContent(aBitmapEx.GetBitmap());
441 #if defined(MACOSX)
442 				const AlphaMask aMaskBmp( aContent.GetSizePixel());
443 #else
444 				const Bitmap aMaskBmp( aContent.GetSizePixel(), 1);
445 #endif
446 				aBitmapEx = BitmapEx(aContent, aMaskBmp);
447 			}
448 
449             // draw using OutputDevice'sDrawTransformedBitmapEx
450             mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx);
451 		}
452 
453 		void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
454 		{
455 			const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic());
456 			bool bPrimitiveAccepted(false);
457             static bool bTryTilingDirect = true;
458 
459             // #121194# when tiling is used and content is bitmap-based, do direct tiling in the
460             // renderer on pixel base to ensure tight fitting. Do not do this when
461             // the fill is rotated or sheared.
462 
463             // ovveride static bool (for debug) and tiling is active
464 			if(bTryTilingDirect && rFillGraphicAttribute.getTiling())
465 			{
466                 // content is bitmap(ex)
467                 //
468                 // for SVG support, force decomposition when SVG is present. This will lead to use
469                 // the primitive representation of the svg directly.
470                 //
471                 // when graphic is animated, force decomposition to use the correct graphic, else
472                 // fill style will not be animated
473                 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType()
474                     && !rFillGraphicAttribute.getGraphic().getSvgData().get()
475                     && !rFillGraphicAttribute.getGraphic().IsAnimated())
476                 {
477 				    // decompose matrix to check for shear, rotate and mirroring
478 				    basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
479 				    basegfx::B2DVector aScale, aTranslate;
480 				    double fRotate, fShearX;
481 				    aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
482 
483                     // when nopt rotated/sheared
484 				    if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
485 				    {
486 					    // no shear or rotate, draw direct in pixel coordinates
487 					    bPrimitiveAccepted = true;
488 
489                         // transform object range to device coordinates (pixels). Use
490                         // the device transformation for better accuracy
491                         basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale);
492                         aObjectRange.transform(mpOutputDevice->GetViewTransformation());
493 
494                         // extract discrete size of object
495                         const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth()));
496                         const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight()));
497 
498                         // only do something when object has a size in discrete units
499 						if(nOWidth > 0 && nOHeight > 0)
500 						{
501                             // transform graphic range to device coordinates (pixels). Use
502                             // the device transformation for better accuracy
503                             basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
504                             aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform);
505 
506                             // extract discrete size of graphic
507                             const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth()));
508                             const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight()));
509 
510                             // only do something when bitmap fill has a size in discrete units
511 						    if(nBWidth > 0 && nBHeight > 0)
512 						    {
513 						        // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
514 						        // in vcl many times, create a size-optimized version
515 						        const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
516                                 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
517                                 static bool bEnablePreScaling(true);
518                                 const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250));
519 
520                                 if(bPreScaled)
521                                 {
522                                     // ... but only up to a maximum size, else it gets too expensive
523                                     aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE);
524                                 }
525 
526 					            bool bPainted(false);
527 
528 					            if(maBColorModifierStack.count())
529 					            {
530                                     // when color modifier, apply to bitmap
531 						            aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
532 
533                                     // impModifyBitmapEx uses empty bitmap as sign to return that
534                                     // the content will be completely replaced to mono color, use shortcut
535 						            if(aBitmapEx.IsEmpty())
536 						            {
537 							            // color gets completely replaced, get it
538 							            const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
539 							            basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
540 							            aPolygon.transform(aLocalTransform);
541 
542 							            mpOutputDevice->SetFillColor(Color(aModifiedColor));
543 							            mpOutputDevice->SetLineColor();
544 							            mpOutputDevice->DrawPolygon(aPolygon);
545 
546 							            bPainted = true;
547 						            }
548 					            }
549 
550 					            if(!bPainted)
551 					            {
552                                     sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX()));
553                                     sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY()));
554                                     const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX()));
555                                     const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY()));
556                                     sal_Int32 nPosX(0);
557                                     sal_Int32 nPosY(0);
558 
559 						            if(nBLeft > nOLeft)
560 						            {
561                                         const sal_Int32 nDiff((nBLeft / nBWidth) + 1);
562 
563                                         nPosX -= nDiff;
564 							            nBLeft -= nDiff * nBWidth;
565 						            }
566 
567 						            if(nBLeft + nBWidth <= nOLeft)
568 						            {
569                                         const sal_Int32 nDiff(-nBLeft / nBWidth);
570 
571                                         nPosX += nDiff;
572 							            nBLeft += nDiff * nBWidth;
573 						            }
574 
575 						            if(nBTop > nOTop)
576 						            {
577                                         const sal_Int32 nDiff((nBTop / nBHeight) + 1);
578 
579                                         nPosY -= nDiff;
580 							            nBTop -= nDiff * nBHeight;
581 						            }
582 
583 						            if(nBTop + nBHeight <= nOTop)
584 						            {
585                                         const sal_Int32 nDiff(-nBTop / nBHeight);
586 
587                                         nPosY += nDiff;
588 							            nBTop += nDiff * nBHeight;
589 						            }
590 
591 						            // prepare OutDev
592 						            const Point aEmptyPoint(0, 0);
593 						            const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
594 						            const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
595 						            mpOutputDevice->EnableMapMode(false);
596 
597                                     // check if offset is used
598                                     const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth));
599 
600                                     if(nOffsetX)
601                                     {
602                                         // offset in X, so iterate over Y first and draw lines
603                                         for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++)
604                                         {
605                                             for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft);
606                                                 nXPos < nOLeft + nOWidth; nXPos += nBWidth)
607                                             {
608                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
609 
610                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
611                                                 {
612                                                     if(bPreScaled)
613                                                     {
614                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
615                                                     }
616                                                     else
617                                                     {
618                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
619                                                     }
620                                                 }
621                                             }
622                                         }
623                                     }
624                                     else
625                                     {
626                                         // check if offset is used
627                                         const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight));
628 
629                                         // possible offset in Y, so iterate over X first and draw columns
630                                         for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++)
631                                         {
632                                             for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop);
633                                                 nYPos < nOTop + nOHeight; nYPos += nBHeight)
634                                             {
635                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
636 
637                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
638                                                 {
639                                                     if(bPreScaled)
640                                                     {
641                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
642                                                     }
643                                                     else
644                                                     {
645                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
646                                                     }
647                                                 }
648                                             }
649                                         }
650                                     }
651 
652 						            // restore OutDev
653 						            mpOutputDevice->EnableMapMode(bWasEnabled);
654                                 }
655                             }
656                         }
657 				    }
658 			    }
659             }
660 
661 			if(!bPrimitiveAccepted)
662 			{
663 				// do not accept, use decomposition
664 				process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
665 			}
666 		}
667 
668 		// direct draw of Graphic
669 		void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate)
670 		{
671             bool bDone(false);
672             const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
673 
674             // #121194# Todo: check if this works
675             if(!rPolyPolygon.count())
676             {
677                 // empty polyPolygon, done
678                 bDone = true;
679             }
680             else
681             {
682                 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic();
683 
684                 // try to catch cases where the graphic will be color-modified to a single
685                 // color (e.g. shadow)
686                 switch(rFillGraphicAttribute.getGraphic().GetType())
687                 {
688                     case GRAPHIC_GDIMETAFILE:
689                     {
690                         // metafiles are potentially transparent, cannot optimize�, not done
691                         break;
692                     }
693                     case GRAPHIC_BITMAP:
694                     {
695                         if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha())
696                         {
697                             // bitmap is not transparent and has no alpha
698                             const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
699 
700                             if(nBColorModifierStackCount)
701                             {
702                                 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
703 
704                                 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
705                                 {
706                                     // the bitmap fill is in unified color, so we can replace it with
707                                     // a single polygon fill. The form of the fill depends on tiling
708                                     if(rFillGraphicAttribute.getTiling())
709                                     {
710                                         // with tiling, fill the whole PolyPolygon with the modifier color
711                                         basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
712 
713                                         aLocalPolyPolygon.transform(maCurrentTransformation);
714                                         mpOutputDevice->SetLineColor();
715                                         mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
716                                         mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
717                                     }
718                                     else
719                                     {
720                                         // without tiling, only the area common to the bitmap tile and the
721                                         // PolyPolygon is filled. Create the bitmap tile area in object
722                                         // coordinates. For this, the object transformation needs to be created
723                                         // from the already scaled PolyPolygon. The tile area in object
724                                         // coordinates wil always be non-rotated, so it's not necessary to
725                                         // work with a polygon here
726                                         basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange());
727                                         const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
728                                         const basegfx::B2DHomMatrix aNewObjectTransform(
729                                             basegfx::tools::createScaleTranslateB2DHomMatrix(
730                                                 aPolyPolygonRange.getRange(),
731                                                 aPolyPolygonRange.getMinimum()));
732 
733                                         aTileRange.transform(aNewObjectTransform);
734 
735                                         // now clip the object polyPolygon against the tile range
736                                         // to get the common area
737                                         basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(
738                                             rPolyPolygon,
739                                             aTileRange,
740                                             true,
741                                             false);
742 
743                                         if(aTarget.count())
744                                         {
745                                             aTarget.transform(maCurrentTransformation);
746                                             mpOutputDevice->SetLineColor();
747                                             mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
748                                             mpOutputDevice->DrawPolyPolygon(aTarget);
749                                         }
750                                     }
751 
752                                     // simplified output executed, we are done
753                                     bDone = true;
754                                 }
755                             }
756                         }
757                         break;
758                     }
759                     default: //GRAPHIC_NONE, GRAPHIC_DEFAULT
760                     {
761                         // empty graphic, we are done
762                         bDone = true;
763                         break;
764                     }
765                 }
766             }
767 
768             if(!bDone)
769             {
770                 // use default decomposition
771                 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
772             }
773         }
774 
775 		// direct draw of PolyPolygon with color
776 		void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
777 		{
778 			const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
779 			mpOutputDevice->SetFillColor(Color(aPolygonColor));
780 			mpOutputDevice->SetLineColor();
781 
782 			basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
783 			aLocalPolyPolygon.transform(maCurrentTransformation);
784 
785             static bool bCheckTrapezoidDecomposition(false);
786             static bool bShowOutlinesThere(false);
787             if(bCheckTrapezoidDecomposition)
788             {
789                 // clip against discrete ViewPort
790                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
791                 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange(
792                     aLocalPolyPolygon, rDiscreteViewport, true, false);
793 
794                 if(aLocalPolyPolygon.count())
795                 {
796                     // subdivide
797                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
798                         aLocalPolyPolygon, 0.5);
799 
800                     // trapezoidize
801                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
802                     basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon);
803 
804                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
805 
806                     if(nCount)
807                     {
808                         basegfx::BColor aInvPolygonColor(aPolygonColor);
809                         aInvPolygonColor.invert();
810 
811                         for(sal_uInt32 a(0); a < nCount; a++)
812                         {
813                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
814 
815                             if(bShowOutlinesThere)
816                             {
817                                 mpOutputDevice->SetFillColor(Color(aPolygonColor));
818 			                    mpOutputDevice->SetLineColor();
819                             }
820 
821                             mpOutputDevice->DrawPolygon(aTempPolygon);
822 
823                             if(bShowOutlinesThere)
824                             {
825                                 mpOutputDevice->SetFillColor();
826         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
827     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
828                             }
829                         }
830                     }
831                 }
832             }
833             else
834             {
835 			    mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
836 
837                 if(mnPolygonStrokePrimitive2D
838                     && getOptionsDrawinglayer().IsAntiAliasing()
839                     && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW))
840                 {
841                     // when AA is on and this filled polygons are the result of stroked line geometry,
842                     // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
843 			        mpOutputDevice->SetFillColor();
844 			        mpOutputDevice->SetLineColor(Color(aPolygonColor));
845                     const sal_uInt32 nCount(aLocalPolyPolygon.count());
846 
847                     for(sal_uInt32 a(0); a < nCount; a++)
848                     {
849                         mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
850                     }
851                 }
852             }
853 		}
854 
855 		// mask group. Force output to VDev and create mask from given mask
856 		void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
857 		{
858 			if(rMaskCandidate.getChildren().hasElements())
859 			{
860 				basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
861 
862 				if(aMask.count())
863 				{
864 					aMask.transform(maCurrentTransformation);
865 					const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
866 					impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
867 
868 					if(aBufferDevice.isVisible())
869 					{
870 						// remember last OutDev and set to content
871 						OutputDevice* pLastOutputDevice = mpOutputDevice;
872 						mpOutputDevice = &aBufferDevice.getContent();
873 
874 						// paint to it
875 						process(rMaskCandidate.getChildren());
876 
877 						// back to old OutDev
878 						mpOutputDevice = pLastOutputDevice;
879 
880 					    // draw mask
881                         if(getOptionsDrawinglayer().IsAntiAliasing())
882                         {
883                             // with AA, use 8bit AlphaMask to get nice borders
884 						    VirtualDevice& rTransparence = aBufferDevice.getTransparence();
885 						    rTransparence.SetLineColor();
886 						    rTransparence.SetFillColor(COL_BLACK);
887 						    rTransparence.DrawPolyPolygon(aMask);
888 
889 						    // dump buffer to outdev
890 						    aBufferDevice.paint();
891                         }
892                         else
893                         {
894                             // No AA, use 1bit mask
895 						    VirtualDevice& rMask = aBufferDevice.getMask();
896 						    rMask.SetLineColor();
897 						    rMask.SetFillColor(COL_BLACK);
898 						    rMask.DrawPolyPolygon(aMask);
899 
900 						    // dump buffer to outdev
901 						    aBufferDevice.paint();
902                         }
903 					}
904 				}
905 			}
906 		}
907 
908 		// modified color group. Force output to unified color.
909 		void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
910 		{
911 			if(rModifiedCandidate.getChildren().hasElements())
912 			{
913 				maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
914 				process(rModifiedCandidate.getChildren());
915 				maBColorModifierStack.pop();
916 			}
917 		}
918 
919 		// unified sub-transparence. Draw to VDev first.
920 		void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
921 		{
922             static bool bForceToDecomposition(false);
923 
924             if(rTransCandidate.getChildren().hasElements())
925             {
926                 if(bForceToDecomposition)
927                 {
928     			    // use decomposition
929 	    		    process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
930                 }
931                 else
932                 {
933 			        if(0.0 == rTransCandidate.getTransparence())
934 			        {
935 				        // no transparence used, so just use the content
936     	    		    process(rTransCandidate.getChildren());
937 			        }
938 			        else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
939 			        {
940                         // transparence is in visible range
941 				        basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
942 				        aRange.transform(maCurrentTransformation);
943 				        impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
944 
945 				        if(aBufferDevice.isVisible())
946 				        {
947 					        // remember last OutDev and set to content
948 					        OutputDevice* pLastOutputDevice = mpOutputDevice;
949 					        mpOutputDevice = &aBufferDevice.getContent();
950 
951 					        // paint content to it
952 					        process(rTransCandidate.getChildren());
953 
954 					        // back to old OutDev
955 					        mpOutputDevice = pLastOutputDevice;
956 
957 					        // dump buffer to outdev using given transparence
958 					        aBufferDevice.paint(rTransCandidate.getTransparence());
959 				        }
960 			        }
961                 }
962             }
963 		}
964 
965 		// sub-transparence group. Draw to VDev first.
966 		void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
967 		{
968 			if(rTransCandidate.getChildren().hasElements())
969 			{
970 				basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
971 				aRange.transform(maCurrentTransformation);
972 				impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
973 
974 				if(aBufferDevice.isVisible())
975 				{
976 					// remember last OutDev and set to content
977 					OutputDevice* pLastOutputDevice = mpOutputDevice;
978 					mpOutputDevice = &aBufferDevice.getContent();
979 
980 					// paint content to it
981 					process(rTransCandidate.getChildren());
982 
983 					// set to mask
984 					mpOutputDevice = &aBufferDevice.getTransparence();
985 
986 					// when painting transparence masks, reset the color stack
987 					basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
988 					maBColorModifierStack = basegfx::BColorModifierStack();
989 
990 					// paint mask to it (always with transparence intensities, evtl. with AA)
991 					process(rTransCandidate.getTransparence());
992 
993 					// back to old color stack
994 					maBColorModifierStack = aLastBColorModifierStack;
995 
996 					// back to old OutDev
997 					mpOutputDevice = pLastOutputDevice;
998 
999 					// dump buffer to outdev
1000 					aBufferDevice.paint();
1001 				}
1002 			}
1003 		}
1004 
1005 		// transform group.
1006 		void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
1007 		{
1008 			// remember current transformation and ViewInformation
1009 			const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
1010             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1011 
1012 			// create new transformations for CurrentTransformation
1013             // and for local ViewInformation2D
1014 			maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
1015             const geometry::ViewInformation2D aViewInformation2D(
1016                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
1017                 getViewInformation2D().getViewTransformation(),
1018                 getViewInformation2D().getViewport(),
1019 				getViewInformation2D().getVisualizedPage(),
1020                 getViewInformation2D().getViewTime(),
1021 				getViewInformation2D().getExtendedInformationSequence());
1022 			updateViewInformation(aViewInformation2D);
1023 
1024 			// proccess content
1025 			process(rTransformCandidate.getChildren());
1026 
1027 			// restore transformations
1028 			maCurrentTransformation = aLastCurrentTransformation;
1029             updateViewInformation(aLastViewInformation2D);
1030 		}
1031 
1032 		// new XDrawPage for ViewInformation2D
1033 		void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
1034 		{
1035 			// remember current transformation and ViewInformation
1036             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1037 
1038 			// create new local ViewInformation2D
1039             const geometry::ViewInformation2D aViewInformation2D(
1040                 getViewInformation2D().getObjectTransformation(),
1041                 getViewInformation2D().getViewTransformation(),
1042                 getViewInformation2D().getViewport(),
1043 				rPagePreviewCandidate.getXDrawPage(),
1044                 getViewInformation2D().getViewTime(),
1045 				getViewInformation2D().getExtendedInformationSequence());
1046 			updateViewInformation(aViewInformation2D);
1047 
1048 			// proccess decomposed content
1049 			process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
1050 
1051 			// restore transformations
1052             updateViewInformation(aLastViewInformation2D);
1053 		}
1054 
1055 		// marker
1056 		void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
1057 		{
1058             static bool bCheckCompleteMarkerDecompose(false);
1059             if(bCheckCompleteMarkerDecompose)
1060             {
1061 			    process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
1062                 return;
1063             }
1064 
1065 			// get data
1066 	        const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
1067 			const sal_uInt32 nCount(rPositions.size());
1068 
1069 			if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
1070 			{
1071 				// get pixel size
1072 				const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
1073 				const Size aBitmapSize(rMarker.GetSizePixel());
1074 
1075 				if(aBitmapSize.Width() && aBitmapSize.Height())
1076 				{
1077 					// get discrete half size
1078 					const basegfx::B2DVector aDiscreteHalfSize(
1079                         (aBitmapSize.getWidth() - 1.0) * 0.5,
1080                         (aBitmapSize.getHeight() - 1.0) * 0.5);
1081 			        const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
1082 
1083                     // do not forget evtl. moved origin in target device MapMode when
1084                     // switching it off; it would be missing and lead to wrong positions.
1085                     // All his could be done using logic sizes and coordinates, too, but
1086                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
1087                     // to work with switching off MapMode usage completely.
1088                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
1089 
1090                     mpOutputDevice->EnableMapMode(false);
1091 
1092 					for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1093 				    {
1094 					    const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
1095                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
1096 
1097 						mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
1098 					}
1099 
1100 			        mpOutputDevice->EnableMapMode(bWasEnabled);
1101 				}
1102 			}
1103 		}
1104 
1105 		// point
1106 		void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1107 		{
1108 			const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1109 			const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1110 			const Color aVCLColor(aRGBColor);
1111 
1112 			for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1113 			{
1114 				const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1115 				const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1116 
1117 				mpOutputDevice->DrawPixel(aPos, aVCLColor);
1118 			}
1119 		}
1120 
1121 		void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1122 		{
1123             // #i101491# method restructured to clearly use the DrawPolyLine
1124             // calls starting from a deined line width
1125 			const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1126 			const double fLineWidth(rLineAttribute.getWidth());
1127 			bool bDone(false);
1128 
1129 			if(basegfx::fTools::more(fLineWidth, 0.0))
1130 			{
1131 				const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1132 				const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1133 				const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1134 				const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1135 				basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1136 
1137 				mpOutputDevice->SetLineColor(Color(aHairlineColor));
1138 				mpOutputDevice->SetFillColor();
1139 
1140 				if(0.0 == rStrokeAttribute.getFullDotDashLen())
1141 				{
1142 					// no line dashing, just copy
1143 					aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1144 				}
1145 				else
1146 				{
1147 					// else apply LineStyle
1148 					basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1149 						rStrokeAttribute.getDotDashArray(),
1150 						&aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1151 				}
1152 
1153 				const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1154 
1155 				if(nCount)
1156 				{
1157                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1158                     aHairlinePolyPolygon.transform(maCurrentTransformation);
1159 
1160                     if(bAntiAliased)
1161                     {
1162                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1163                         {
1164                             // line in range ]0.0 .. 1.0[
1165                             // paint as simple hairline
1166                             for(sal_uInt32 a(0); a < nCount; a++)
1167                             {
1168                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1169                             }
1170 
1171                             bDone = true;
1172                         }
1173                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1174                         {
1175                             // line in range [1.0 .. 2.0[
1176                             // paint as 2x2 with dynamic line distance
1177                             basegfx::B2DHomMatrix aMat;
1178                             const double fDistance(fDiscreteLineWidth - 1.0);
1179                             const double fHalfDistance(fDistance * 0.5);
1180 
1181                             for(sal_uInt32 a(0); a < nCount; a++)
1182                             {
1183                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1184 
1185                                 aMat.set(0, 2, -fHalfDistance);
1186                                 aMat.set(1, 2, -fHalfDistance);
1187                                 aCandidate.transform(aMat);
1188                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1189 
1190                                 aMat.set(0, 2, fDistance);
1191                                 aMat.set(1, 2, 0.0);
1192                                 aCandidate.transform(aMat);
1193                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1194 
1195                                 aMat.set(0, 2, 0.0);
1196                                 aMat.set(1, 2, fDistance);
1197                                 aCandidate.transform(aMat);
1198                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1199 
1200                                 aMat.set(0, 2, -fDistance);
1201                                 aMat.set(1, 2, 0.0);
1202                                 aCandidate.transform(aMat);
1203                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1204                             }
1205 
1206                             bDone = true;
1207                         }
1208                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1209                         {
1210                             // line in range [2.0 .. 3.0]
1211                             // paint as cross in a 3x3  with dynamic line distance
1212                             basegfx::B2DHomMatrix aMat;
1213                             const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1214 
1215                             for(sal_uInt32 a(0); a < nCount; a++)
1216                             {
1217                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1218 
1219                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1220 
1221                                 aMat.set(0, 2, -fDistance);
1222                                 aMat.set(1, 2, 0.0);
1223                                 aCandidate.transform(aMat);
1224                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1225 
1226                                 aMat.set(0, 2, fDistance);
1227                                 aMat.set(1, 2, -fDistance);
1228                                 aCandidate.transform(aMat);
1229                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1230 
1231                                 aMat.set(0, 2, fDistance);
1232                                 aMat.set(1, 2, fDistance);
1233                                 aCandidate.transform(aMat);
1234                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1235 
1236                                 aMat.set(0, 2, -fDistance);
1237                                 aMat.set(1, 2, fDistance);
1238                                 aCandidate.transform(aMat);
1239                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1240                             }
1241 
1242                             bDone = true;
1243                         }
1244                         else
1245                         {
1246                             // #i101491# line width above 3.0
1247                         }
1248                     }
1249                     else
1250                     {
1251                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1252                         {
1253                             // line width below 1.5, draw the basic hairline polygon
1254                             for(sal_uInt32 a(0); a < nCount; a++)
1255                             {
1256                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1257                             }
1258 
1259                             bDone = true;
1260                         }
1261                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1262                         {
1263                             // line width is in range ]1.5 .. 2.5], use four hairlines
1264                             // drawn in a square
1265                             for(sal_uInt32 a(0); a < nCount; a++)
1266                             {
1267                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1268                                 basegfx::B2DHomMatrix aMat;
1269 
1270                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1271 
1272                                 aMat.set(0, 2, 1.0);
1273                                 aMat.set(1, 2, 0.0);
1274                                 aCandidate.transform(aMat);
1275 
1276                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1277 
1278                                 aMat.set(0, 2, 0.0);
1279                                 aMat.set(1, 2, 1.0);
1280                                 aCandidate.transform(aMat);
1281 
1282                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1283 
1284                                 aMat.set(0, 2, -1.0);
1285                                 aMat.set(1, 2, 0.0);
1286                                 aCandidate.transform(aMat);
1287 
1288                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1289                             }
1290 
1291                             bDone = true;
1292                         }
1293                         else
1294                         {
1295                             // #i101491# line width is above 2.5
1296                         }
1297                     }
1298 
1299                     if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1300                     {
1301                         // #i101491# If the polygon complexity uses more than a given amount, do
1302                         // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1303                         // decompositions in primtives (memory) and fallback to old line painting
1304                         // for very complex polygons, too
1305                         for(sal_uInt32 a(0); a < nCount; a++)
1306                         {
1307                             mpOutputDevice->DrawPolyLine(
1308                                 aHairlinePolyPolygon.getB2DPolygon(a),
1309                                 fDiscreteLineWidth,
1310                                 rLineAttribute.getLineJoin(),
1311                                 rLineAttribute.getLineCap());
1312                         }
1313 
1314                         bDone = true;
1315                     }
1316                 }
1317             }
1318 
1319 			if(!bDone)
1320             {
1321                 // remeber that we enter a PolygonStrokePrimitive2D decomposition,
1322                 // used for AA thick line drawing
1323                 mnPolygonStrokePrimitive2D++;
1324 
1325                 // line width is big enough for standard filled polygon visualisation or zero
1326 				process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1327 
1328                 // leave PolygonStrokePrimitive2D
1329                 mnPolygonStrokePrimitive2D--;
1330             }
1331 		}
1332 
1333         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1334         {
1335             // The new decomposition of Metafiles made it necessary to add an Eps
1336             // primitive to handle embedded Eps data. On some devices, this can be
1337             // painted directly (mac, printer).
1338             // To be able to handle the replacement correctly, i need to handle it myself
1339             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1340             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1341             // to know when EPS was handled directly already.
1342 			basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1343             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1344 
1345             if(!aRange.isEmpty())
1346             {
1347                 const Rectangle aRectangle(
1348 				    (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1349 				    (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1350 
1351                 if(!aRectangle.IsEmpty())
1352                 {
1353                     // try to paint EPS directly without fallback visualisation
1354                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1355                         aRectangle.TopLeft(),
1356                         aRectangle.GetSize(),
1357                         rEpsPrimitive2D.getGfxLink(),
1358                         0));
1359 
1360                     if(!bEPSPaintedDirectly)
1361                     {
1362                         // use the decomposition which will correctly handle the
1363                         // fallback visualisation using full transformation (e.g. rotation)
1364         				process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1365                     }
1366                 }
1367             }
1368         }
1369 
1370         void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
1371         {
1372             const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
1373 
1374             if(basegfx::fTools::more(fDelta, 0.0))
1375             {
1376                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1377                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1378                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1379 
1380                 // use color distance and discrete lengths to calculate step count
1381                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
1382 
1383                 // switch off line painting
1384                 mpOutputDevice->SetLineColor();
1385 
1386                 // prepare polygon in needed width at start position (with discrete overlap)
1387                 const basegfx::B2DPolygon aPolygon(
1388                     basegfx::tools::createPolygonFromRect(
1389                         basegfx::B2DRange(
1390                             rCandidate.getOffsetA() - fDiscreteUnit,
1391                             0.0,
1392                             rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit,
1393                             1.0)));
1394 
1395 
1396                 // prepare loop ([0.0 .. 1.0[)
1397                 double fUnitScale(0.0);
1398                 const double fUnitStep(1.0 / nSteps);
1399 
1400                 // loop and paint
1401                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1402                 {
1403                     basegfx::B2DPolygon aNew(aPolygon);
1404 
1405                     aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
1406                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
1407                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1408                 }
1409             }
1410         }
1411 
1412         void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
1413         {
1414             const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
1415 
1416             if(basegfx::fTools::more(fDeltaScale, 0.0))
1417             {
1418                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1419                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1420                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1421 
1422                 // use color distance and discrete lengths to calculate step count
1423                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
1424 
1425                 // switch off line painting
1426                 mpOutputDevice->SetLineColor();
1427 
1428                 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
1429                 double fUnitScale(0.0);
1430                 const double fUnitStep(1.0 / nSteps);
1431 
1432                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1433                 {
1434                     basegfx::B2DHomMatrix aTransform;
1435                     const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
1436 
1437                     if(rCandidate.isTranslateSet())
1438                     {
1439                         const basegfx::B2DVector aTranslate(
1440                             basegfx::interpolate(
1441                                 rCandidate.getTranslateB(),
1442                                 rCandidate.getTranslateA(),
1443                                 fUnitScale));
1444 
1445                         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(
1446                             fEndScale,
1447                             fEndScale,
1448                             aTranslate.getX(),
1449                             aTranslate.getY());
1450                     }
1451                     else
1452                     {
1453                         aTransform = basegfx::tools::createScaleB2DHomMatrix(
1454                             fEndScale,
1455                             fEndScale);
1456                     }
1457 
1458                     basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle());
1459 
1460                     aNew.transform(maCurrentTransformation * aTransform);
1461                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
1462                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1463                 }
1464             }
1465         }
1466 
1467 		void VclProcessor2D::adaptLineToFillDrawMode() const
1468 		{
1469 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1470 
1471 			if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1472 			{
1473 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1474 
1475 				if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1476 				{
1477 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1478 				}
1479 				else
1480 				{
1481 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1482 				}
1483 
1484 				if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1485 				{
1486 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1487 				}
1488 				else
1489 				{
1490 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1491 				}
1492 
1493 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1494 				{
1495 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1496 				}
1497 				else
1498 				{
1499 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1500 				}
1501 
1502 				if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1503 				{
1504 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1505 				}
1506 				else
1507 				{
1508 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1509 				}
1510 
1511 				if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1512 				{
1513 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1514 				}
1515 				else
1516 				{
1517 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1518 				}
1519 
1520 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1521 			}
1522 		}
1523 
1524 		void VclProcessor2D::adaptTextToFillDrawMode() const
1525 		{
1526 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1527 			if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1528 			{
1529 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1530 
1531 				if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1532 				{
1533 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1534 				}
1535 				else
1536 				{
1537 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1538 				}
1539 
1540 				if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1541 				{
1542 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1543 				}
1544 				else
1545 				{
1546 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1547 				}
1548 
1549 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1550 				{
1551 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1552 				}
1553 				else
1554 				{
1555 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1556 				}
1557 
1558 				if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1559 				{
1560 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1561 				}
1562 				else
1563 				{
1564 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1565 				}
1566 
1567 				if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1568 				{
1569 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1570 				}
1571 				else
1572 				{
1573 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1574 				}
1575 
1576 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1577 			}
1578 		}
1579 
1580 		//////////////////////////////////////////////////////////////////////////////
1581 		// process support
1582 
1583 		VclProcessor2D::VclProcessor2D(
1584 			const geometry::ViewInformation2D& rViewInformation,
1585 			OutputDevice& rOutDev)
1586 		:	BaseProcessor2D(rViewInformation),
1587 			mpOutputDevice(&rOutDev),
1588 			maBColorModifierStack(),
1589 			maCurrentTransformation(),
1590 			maDrawinglayerOpt(),
1591             mnPolygonStrokePrimitive2D(0)
1592 		{
1593             // set digit language, derived from SvtCTLOptions to have the correct
1594             // number display for arabic/hindi numerals
1595             const SvtCTLOptions aSvtCTLOptions;
1596             LanguageType eLang(LANGUAGE_SYSTEM);
1597 
1598             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1599             {
1600                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1601             }
1602             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1603             {
1604                 eLang = LANGUAGE_ENGLISH;
1605             }
1606             else
1607             {
1608                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1609             }
1610 
1611             rOutDev.SetDigitLanguage(eLang);
1612 		}
1613 
1614 		VclProcessor2D::~VclProcessor2D()
1615 		{
1616 		}
1617 	} // end of namespace processor2d
1618 } // end of namespace drawinglayer
1619 
1620 //////////////////////////////////////////////////////////////////////////////
1621 // eof
1622