xref: /AOO41X/main/drawinglayer/source/processor2d/vclprocessor2d.cxx (revision 5980243063f6840bf3a2e60b2243db5da5e78fa6)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
28 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
30 #include <tools/debug.hxx>
31 #include <vcl/outdev.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <vclhelperbitmaptransform.hxx>
35 #include <basegfx/polygon/b2dpolygontools.hxx>
36 #include <vclhelperbitmaprender.hxx>
37 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
38 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
40 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
41 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
42 #include <basegfx/polygon/b2dpolypolygontools.hxx>
43 #include <vclhelperbufferdevice.hxx>
44 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
45 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
49 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
50 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
51 #include <svl/ctloptions.hxx>
52 #include <vcl/svapp.hxx>
53 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
54 #include <tools/diagnose_ex.h>
55 #include <vcl/metric.hxx>
56 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
57 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
58 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
59 #include <basegfx/color/bcolor.hxx>
60 #include <basegfx/matrix/b2dhommatrixtools.hxx>
61 #include <vcl/graph.hxx>
62 
63 //////////////////////////////////////////////////////////////////////////////
64 // control support
65 
66 #include <com/sun/star/awt/XWindow2.hpp>
67 #include <com/sun/star/awt/PosSize.hpp>
68 #include <com/sun/star/awt/XView.hpp>
69 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
70 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
71 
72 //////////////////////////////////////////////////////////////////////////////
73 // for test, can be removed again
74 
75 #include <basegfx/polygon/b2dpolygonclipper.hxx>
76 #include <basegfx/polygon/b2dtrapezoid.hxx>
77 
78 //////////////////////////////////////////////////////////////////////////////
79 
80 using namespace com::sun::star;
81 
82 //////////////////////////////////////////////////////////////////////////////
83 
84 namespace
85 {
86     sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit)
87     {
88         // use color distance, assume to do every color step
89         sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
90 
91         if(nSteps)
92         {
93             // calc discrete length to change color each disctete unit (pixel)
94             const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
95 
96             nSteps = std::min(nSteps, nDistSteps);
97         }
98 
99         // reduce quality to 3 discrete units or every 3rd color step for rendering
100         nSteps /= 2;
101 
102         // roughly cut when too big or too small (not full quality, reduce complexity)
103         nSteps = std::min(nSteps, sal_uInt32(255));
104         nSteps = std::max(nSteps, sal_uInt32(1));
105 
106         return nSteps;
107     }
108 } // end of anonymous namespace
109 
110 //////////////////////////////////////////////////////////////////////////////
111 
112 namespace drawinglayer
113 {
114     namespace processor2d
115     {
116         //////////////////////////////////////////////////////////////////////////////
117         // UNO class usages
118         using ::com::sun::star::uno::Reference;
119         using ::com::sun::star::uno::UNO_QUERY;
120         using ::com::sun::star::uno::UNO_QUERY_THROW;
121         using ::com::sun::star::uno::Exception;
122         using ::com::sun::star::awt::XView;
123         using ::com::sun::star::awt::XGraphics;
124         using ::com::sun::star::awt::XWindow;
125         using ::com::sun::star::awt::PosSize::POSSIZE;
126 
127         //////////////////////////////////////////////////////////////////////////////
128         // rendering support
129 
130         // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
131         // information is translated to VCL parameters and set at the font.
132         // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
133         // for VCL)
134         void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
135         {
136             // decompose matrix to have position and size of text
137             basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
138             basegfx::B2DVector aFontScaling, aTranslate;
139             double fRotate, fShearX;
140             aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
141             bool bPrimitiveAccepted(false);
142 
143             if(basegfx::fTools::equalZero(fShearX))
144             {
145                 if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
146                 {
147                     // handle special case: If scale is negative in (x,y) (3rd quadrant), it can
148                     // be expressed as rotation by PI. Use this since the Font rendering will not
149                     // apply the negative scales in any form
150                     aFontScaling = basegfx::absolute(aFontScaling);
151                     fRotate += F_PI;
152                 }
153 
154                 if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
155                 {
156                     // Get the VCL font (use FontHeight as FontWidth)
157                     Font aFont(primitive2d::getVclFontFromFontAttribute(
158                         rTextCandidate.getFontAttribute(),
159                         aFontScaling.getX(),
160                         aFontScaling.getY(),
161                         fRotate,
162                         rTextCandidate.getLocale()));
163 
164                     // handle additional font attributes
165                     const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
166                         dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
167 
168                     if( pTCPP != NULL )
169                     {
170 
171                         // set the color of text decorations
172                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
173                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
174 
175                         // set Overline attribute
176                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
177                         if( eFontOverline != UNDERLINE_NONE )
178                         {
179                             aFont.SetOverline( eFontOverline );
180                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
181                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
182                             if( pTCPP->getWordLineMode() )
183                                 aFont.SetWordLineMode( true );
184                         }
185 
186                         // set Underline attribute
187                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
188                         if( eFontUnderline != UNDERLINE_NONE )
189                         {
190                             aFont.SetUnderline( eFontUnderline );
191                             if( pTCPP->getWordLineMode() )
192                                 aFont.SetWordLineMode( true );
193 //TODO: ???                 if( pTCPP->getUnderlineAbove() )
194 //                              aFont.SetUnderlineAbove( true );
195                         }
196 
197                         // set Strikeout attribute
198                         const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
199 
200                         if( eFontStrikeout != STRIKEOUT_NONE )
201                             aFont.SetStrikeout( eFontStrikeout );
202 
203                         // set EmphasisMark attribute
204                         FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
205                         switch( pTCPP->getTextEmphasisMark() )
206                         {
207                             default:
208                                 DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
209                                 // fall through
210                             case primitive2d::TEXT_EMPHASISMARK_NONE:   eFontEmphasisMark = EMPHASISMARK_NONE; break;
211                             case primitive2d::TEXT_EMPHASISMARK_DOT:    eFontEmphasisMark = EMPHASISMARK_DOT; break;
212                             case primitive2d::TEXT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
213                             case primitive2d::TEXT_EMPHASISMARK_DISC:   eFontEmphasisMark = EMPHASISMARK_DISC; break;
214                             case primitive2d::TEXT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
215                         }
216 
217                         if( eFontEmphasisMark != EMPHASISMARK_NONE )
218                         {
219                             DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
220                                 "DrawingLayer: Bad EmphasisMark position!" );
221                             if( pTCPP->getEmphasisMarkAbove() )
222                                 eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
223                             else
224                                 eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
225                             aFont.SetEmphasisMark( eFontEmphasisMark );
226                         }
227 
228                         // set Relief attribute
229                         FontRelief eFontRelief = RELIEF_NONE;
230                         switch( pTCPP->getTextRelief() )
231                         {
232                             default:
233                                 DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
234                                 // fall through
235                             case primitive2d::TEXT_RELIEF_NONE:     eFontRelief = RELIEF_NONE; break;
236                             case primitive2d::TEXT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break;
237                             case primitive2d::TEXT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break;
238                         }
239 
240                         if( eFontRelief != RELIEF_NONE )
241                             aFont.SetRelief( eFontRelief );
242 
243                         // set Shadow attribute
244                         if( pTCPP->getShadow() )
245                             aFont.SetShadow( true );
246                     }
247 
248                     // create transformed integer DXArray in view coordinate system
249                     ::std::vector< sal_Int32 > aTransformedDXArray;
250 
251                     if(rTextCandidate.getDXArray().size())
252                     {
253                         aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
254                         const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
255                         const double fPixelVectorFactor(aPixelVector.getLength());
256 
257                         for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
258                             aStart != rTextCandidate.getDXArray().end(); aStart++)
259                         {
260                             aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
261                         }
262                     }
263 
264                     // set parameters and paint text snippet
265                     const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
266                     const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
267                     const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
268                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
269 
270                     if(rTextCandidate.getFontAttribute().getRTL())
271                     {
272                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
273                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
274                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
275                     }
276 
277                     mpOutputDevice->SetFont(aFont);
278                     mpOutputDevice->SetTextColor(Color(aRGBFontColor));
279 
280                     if(aTransformedDXArray.size())
281                     {
282                         mpOutputDevice->DrawTextArray(
283                             aStartPoint,
284                             rTextCandidate.getText(),
285                             &(aTransformedDXArray[0]),
286                             rTextCandidate.getTextPosition(),
287                             rTextCandidate.getTextLength());
288                     }
289                     else
290                     {
291                         mpOutputDevice->DrawText(
292                             aStartPoint,
293                             rTextCandidate.getText(),
294                             rTextCandidate.getTextPosition(),
295                             rTextCandidate.getTextLength());
296                     }
297 
298                     if(rTextCandidate.getFontAttribute().getRTL())
299                     {
300                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
301                     }
302 
303                     bPrimitiveAccepted = true;
304                 }
305             }
306 
307             if(!bPrimitiveAccepted)
308             {
309                 // let break down
310                 process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
311             }
312         }
313 
314         // direct draw of hairline
315         void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
316         {
317             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
318             mpOutputDevice->SetLineColor(Color(aHairlineColor));
319             mpOutputDevice->SetFillColor();
320 
321             basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
322             aLocalPolygon.transform(maCurrentTransformation);
323 
324             static bool bCheckTrapezoidDecomposition(false);
325             static bool bShowOutlinesThere(false);
326             if(bCheckTrapezoidDecomposition)
327             {
328                 // clip against discrete ViewPort
329                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
330                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
331                     aLocalPolygon, rDiscreteViewport, true, false));
332 
333                 if(aLocalPolyPolygon.count())
334                 {
335                     // subdivide
336                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
337                         aLocalPolyPolygon, 0.5);
338 
339                     // trapezoidize
340                     static double fLineWidth(2.0);
341                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
342                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
343 
344                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
345 
346                     if(nCount)
347                     {
348                         basegfx::BColor aInvPolygonColor(aHairlineColor);
349                         aInvPolygonColor.invert();
350 
351                         for(sal_uInt32 a(0); a < nCount; a++)
352                         {
353                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
354 
355                             if(bShowOutlinesThere)
356                             {
357                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
358                                 mpOutputDevice->SetLineColor();
359                             }
360 
361                             mpOutputDevice->DrawPolygon(aTempPolygon);
362 
363                             if(bShowOutlinesThere)
364                             {
365                                 mpOutputDevice->SetFillColor();
366                                 mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
367                                 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
368                             }
369                         }
370                     }
371                 }
372             }
373             else
374             {
375                 if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
376                 {
377                     // #i98289#
378                     // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
379                     // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
380                     // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
381                     // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
382                     aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
383                 }
384 
385                 mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
386             }
387         }
388 
389         // direct draw of transformed BitmapEx primitive
390         void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
391         {
392             // check local ViewPort
393             const basegfx::B2DRange& rDiscreteViewPort(getViewInformation2D().getDiscreteViewport());
394             const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
395 
396             if(!rDiscreteViewPort.isEmpty())
397             {
398                 // check if we are visible
399                 basegfx::B2DRange aUnitRange(0.0, 0.0, 1.0, 1.0);
400 
401                 aUnitRange.transform(aLocalTransform);
402 
403                 if(!aUnitRange.overlaps(rDiscreteViewPort))
404                 {
405                     return;
406                 }
407             }
408 
409             BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
410 
411             if(maBColorModifierStack.count())
412             {
413                 aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
414 
415                 if(aBitmapEx.IsEmpty())
416                 {
417                     // color gets completely replaced, get it
418                     const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
419                     basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
420                     aPolygon.transform(aLocalTransform);
421 
422                     mpOutputDevice->SetFillColor(Color(aModifiedColor));
423                     mpOutputDevice->SetLineColor();
424                     mpOutputDevice->DrawPolygon(aPolygon);
425 
426                     return;
427                 }
428             }
429 
430             {
431                 static bool bForceUseOfOwnTransformer(false);
432 
433                 // decompose matrix to check for shear, rotate and mirroring
434                 basegfx::B2DVector aScale, aTranslate;
435                 double fRotate, fShearX;
436                 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
437 
438                 // #121387# when mirrored and rotated, avoid the GraphicManager output which has low quality
439                 const bool bRotated(!basegfx::fTools::equalZero(fRotate));
440                 const bool bSheared(!basegfx::fTools::equalZero(fShearX));
441                 //const bool bMirrored(aScale.getX() < 0.0 || aScale.getY() < 0.0);
442                 // const bool bMirroredAndRotated(bRotated && bMirrored);
443 
444                 if(!bForceUseOfOwnTransformer && !bRotated && !bSheared) // && !bMirrored)
445                 {
446                     RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform);
447                 }
448                 else
449                 {
450                     if(!aBitmapEx.IsTransparent() && (bSheared || bRotated))
451                     {
452                         // parts will be uncovered, extend aBitmapEx with a mask bitmap
453                         const Bitmap aContent(aBitmapEx.GetBitmap());
454                         aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1));
455                     }
456 
457                     RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform);
458                 }
459             }
460         }
461 
462         void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
463         {
464             const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic());
465             bool bPrimitiveAccepted(false);
466             static bool bTryTilingDirect = true;
467 
468             // #121194# when tiling is used and content is bitmap-based, do direct tiling in the
469             // renderer on pixel base to ensure tight fitting. Do not do this when
470             // the fill is rotated or sheared.
471 
472             // ovveride static bool (for debug) and tiling is active
473             if(bTryTilingDirect && rFillGraphicAttribute.getTiling())
474             {
475                 // content is bitmap(ex)
476                 //
477                 // for SVG support, force decomposition when SVG is present. This will lead to use
478                 // the primitive representation of the svg directly.
479                 //
480                 // when graphic is animated, force decomposition to use the correct graphic, else
481                 // fill style will not be animated
482                 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType()
483                     && !rFillGraphicAttribute.getGraphic().getSvgData().get()
484                     && !rFillGraphicAttribute.getGraphic().IsAnimated())
485                 {
486                     // decompose matrix to check for shear, rotate and mirroring
487                     basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
488                     basegfx::B2DVector aScale, aTranslate;
489                     double fRotate, fShearX;
490                     aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
491 
492                     // when nopt rotated/sheared
493                     if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
494                     {
495                         // no shear or rotate, draw direct in pixel coordinates
496                         bPrimitiveAccepted = true;
497 
498                         // transform object range to device coordinates (pixels). Use
499                         // the device transformation for better accuracy
500                         basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale);
501                         aObjectRange.transform(mpOutputDevice->GetViewTransformation());
502 
503                         // extract discrete size of object
504                         const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth()));
505                         const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight()));
506 
507                         // only do something when object has a size in discrete units
508                         if(nOWidth > 0 && nOHeight > 0)
509                         {
510                             // transform graphic range to device coordinates (pixels). Use
511                             // the device transformation for better accuracy
512                             basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
513                             aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform);
514 
515                             // extract discrete size of graphic
516                             const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth()));
517                             const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight()));
518 
519                             // only do something when bitmap fill has a size in discrete units
520                             if(nBWidth > 0 && nBHeight > 0)
521                             {
522                                 // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
523                                 // in vcl many times, create a size-optimized version
524                                 const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
525                                 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
526                                 static bool bEnablePreScaling(true);
527                                 const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250));
528 
529                                 if(bPreScaled)
530                                 {
531                                     // ... but only up to a maximum size, else it gets too expensive
532                                     aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE);
533                                 }
534 
535                                 bool bPainted(false);
536 
537                                 if(maBColorModifierStack.count())
538                                 {
539                                     // when color modifier, apply to bitmap
540                                     aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
541 
542                                     // impModifyBitmapEx uses empty bitmap as sign to return that
543                                     // the content will be completely replaced to mono color, use shortcut
544                                     if(aBitmapEx.IsEmpty())
545                                     {
546                                         // color gets completely replaced, get it
547                                         const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
548                                         basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
549                                         aPolygon.transform(aLocalTransform);
550 
551                                         mpOutputDevice->SetFillColor(Color(aModifiedColor));
552                                         mpOutputDevice->SetLineColor();
553                                         mpOutputDevice->DrawPolygon(aPolygon);
554 
555                                         bPainted = true;
556                                     }
557                                 }
558 
559                                 if(!bPainted)
560                                 {
561                                     sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX()));
562                                     sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY()));
563                                     const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX()));
564                                     const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY()));
565                                     sal_Int32 nPosX(0);
566                                     sal_Int32 nPosY(0);
567 
568                                     if(nBLeft > nOLeft)
569                                     {
570                                         const sal_Int32 nDiff((nBLeft / nBWidth) + 1);
571 
572                                         nPosX -= nDiff;
573                                         nBLeft -= nDiff * nBWidth;
574                                     }
575 
576                                     if(nBLeft + nBWidth <= nOLeft)
577                                     {
578                                         const sal_Int32 nDiff(-nBLeft / nBWidth);
579 
580                                         nPosX += nDiff;
581                                         nBLeft += nDiff * nBWidth;
582                                     }
583 
584                                     if(nBTop > nOTop)
585                                     {
586                                         const sal_Int32 nDiff((nBTop / nBHeight) + 1);
587 
588                                         nPosY -= nDiff;
589                                         nBTop -= nDiff * nBHeight;
590                                     }
591 
592                                     if(nBTop + nBHeight <= nOTop)
593                                     {
594                                         const sal_Int32 nDiff(-nBTop / nBHeight);
595 
596                                         nPosY += nDiff;
597                                         nBTop += nDiff * nBHeight;
598                                     }
599 
600                                     // prepare OutDev
601                                     const Point aEmptyPoint(0, 0);
602                                     const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
603                                     const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
604                                     mpOutputDevice->EnableMapMode(false);
605 
606                                     // check if offset is used
607                                     const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth));
608 
609                                     if(nOffsetX)
610                                     {
611                                         // offset in X, so iterate over Y first and draw lines
612                                         for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++)
613                                         {
614                                             for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft);
615                                                 nXPos < nOLeft + nOWidth; nXPos += nBWidth)
616                                             {
617                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
618 
619                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
620                                                 {
621                                                     if(bPreScaled)
622                                                     {
623                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
624                                                     }
625                                                     else
626                                                     {
627                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
628                                                     }
629                                                 }
630                                             }
631                                         }
632                                     }
633                                     else
634                                     {
635                                         // check if offset is used
636                                         const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight));
637 
638                                         // possible offset in Y, so iterate over X first and draw columns
639                                         for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++)
640                                         {
641                                             for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop);
642                                                 nYPos < nOTop + nOHeight; nYPos += nBHeight)
643                                             {
644                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
645 
646                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
647                                                 {
648                                                     if(bPreScaled)
649                                                     {
650                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
651                                                     }
652                                                     else
653                                                     {
654                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
655                                                     }
656                                                 }
657                                             }
658                                         }
659                                     }
660 
661                                     // restore OutDev
662                                     mpOutputDevice->EnableMapMode(bWasEnabled);
663                                 }
664                             }
665                         }
666                     }
667                 }
668             }
669 
670             if(!bPrimitiveAccepted)
671             {
672                 // do not accept, use decomposition
673                 process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
674             }
675         }
676 
677         // direct draw of Graphic
678         void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate)
679         {
680             bool bDone(false);
681             const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
682 
683             // #121194# Todo: check if this works
684             if(!rPolyPolygon.count())
685             {
686                 // empty polyPolygon, done
687                 bDone = true;
688             }
689             else
690             {
691                 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic();
692 
693                 // try to catch cases where the graphic will be color-modified to a single
694                 // color (e.g. shadow)
695                 switch(rFillGraphicAttribute.getGraphic().GetType())
696                 {
697                     case GRAPHIC_GDIMETAFILE:
698                     {
699                         // metafiles are potentially transparent, cannot optimize�, not done
700                         break;
701                     }
702                     case GRAPHIC_BITMAP:
703                     {
704                         if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha())
705                         {
706                             // bitmap is not transparent and has no alpha
707                             const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
708 
709                             if(nBColorModifierStackCount)
710                             {
711                                 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
712 
713                                 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
714                                 {
715                                     // the bitmap fill is in unified color, so we can replace it with
716                                     // a single polygon fill. The form of the fill depends on tiling
717                                     if(rFillGraphicAttribute.getTiling())
718                                     {
719                                         // with tiling, fill the whole PolyPolygon with the modifier color
720                                         basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
721 
722                                         aLocalPolyPolygon.transform(maCurrentTransformation);
723                                         mpOutputDevice->SetLineColor();
724                                         mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
725                                         mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
726                                     }
727                                     else
728                                     {
729                                         // without tiling, only the area common to the bitmap tile and the
730                                         // PolyPolygon is filled. Create the bitmap tile area in object
731                                         // coordinates. For this, the object transformation needs to be created
732                                         // from the already scaled PolyPolygon. The tile area in object
733                                         // coordinates wil always be non-rotated, so it's not necessary to
734                                         // work with a polygon here
735                                         basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange());
736                                         const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
737                                         const basegfx::B2DHomMatrix aNewObjectTransform(
738                                             basegfx::tools::createScaleTranslateB2DHomMatrix(
739                                                 aPolyPolygonRange.getRange(),
740                                                 aPolyPolygonRange.getMinimum()));
741 
742                                         aTileRange.transform(aNewObjectTransform);
743 
744                                         // now clip the object polyPolygon against the tile range
745                                         // to get the common area
746                                         basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(
747                                             rPolyPolygon,
748                                             aTileRange,
749                                             true,
750                                             false);
751 
752                                         if(aTarget.count())
753                                         {
754                                             aTarget.transform(maCurrentTransformation);
755                                             mpOutputDevice->SetLineColor();
756                                             mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
757                                             mpOutputDevice->DrawPolyPolygon(aTarget);
758                                         }
759                                     }
760 
761                                     // simplified output executed, we are done
762                                     bDone = true;
763                                 }
764                             }
765                         }
766                         break;
767                     }
768                     default: //GRAPHIC_NONE, GRAPHIC_DEFAULT
769                     {
770                         // empty graphic, we are done
771                         bDone = true;
772                         break;
773                     }
774                 }
775             }
776 
777             if(!bDone)
778             {
779                 // use default decomposition
780                 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
781             }
782         }
783 
784         // direct draw of PolyPolygon with color
785         void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
786         {
787             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
788             mpOutputDevice->SetFillColor(Color(aPolygonColor));
789             mpOutputDevice->SetLineColor();
790 
791             basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
792             aLocalPolyPolygon.transform(maCurrentTransformation);
793 
794             static bool bCheckTrapezoidDecomposition(false);
795             static bool bShowOutlinesThere(false);
796             if(bCheckTrapezoidDecomposition)
797             {
798                 // clip against discrete ViewPort
799                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
800                 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange(
801                     aLocalPolyPolygon, rDiscreteViewport, true, false);
802 
803                 if(aLocalPolyPolygon.count())
804                 {
805                     // subdivide
806                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
807                         aLocalPolyPolygon, 0.5);
808 
809                     // trapezoidize
810                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
811                     basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon);
812 
813                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
814 
815                     if(nCount)
816                     {
817                         basegfx::BColor aInvPolygonColor(aPolygonColor);
818                         aInvPolygonColor.invert();
819 
820                         for(sal_uInt32 a(0); a < nCount; a++)
821                         {
822                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
823 
824                             if(bShowOutlinesThere)
825                             {
826                                 mpOutputDevice->SetFillColor(Color(aPolygonColor));
827                                 mpOutputDevice->SetLineColor();
828                             }
829 
830                             mpOutputDevice->DrawPolygon(aTempPolygon);
831 
832                             if(bShowOutlinesThere)
833                             {
834                                 mpOutputDevice->SetFillColor();
835                                 mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
836                                 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
837                             }
838                         }
839                     }
840                 }
841             }
842             else
843             {
844                 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
845 
846                 if(mnPolygonStrokePrimitive2D
847                     && getOptionsDrawinglayer().IsAntiAliasing()
848                     && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW))
849                 {
850                     // when AA is on and this filled polygons are the result of stroked line geometry,
851                     // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
852                     mpOutputDevice->SetFillColor();
853                     mpOutputDevice->SetLineColor(Color(aPolygonColor));
854                     const sal_uInt32 nCount(aLocalPolyPolygon.count());
855 
856                     for(sal_uInt32 a(0); a < nCount; a++)
857                     {
858                         mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
859                     }
860                 }
861             }
862         }
863 
864         // mask group. Force output to VDev and create mask from given mask
865         void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
866         {
867             if(rMaskCandidate.getChildren().hasElements())
868             {
869                 basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
870 
871                 if(aMask.count())
872                 {
873                     aMask.transform(maCurrentTransformation);
874                     const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
875                     impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
876 
877                     if(aBufferDevice.isVisible())
878                     {
879                         // remember last OutDev and set to content
880                         OutputDevice* pLastOutputDevice = mpOutputDevice;
881                         mpOutputDevice = &aBufferDevice.getContent();
882 
883                         // paint to it
884                         process(rMaskCandidate.getChildren());
885 
886                         // back to old OutDev
887                         mpOutputDevice = pLastOutputDevice;
888 
889                         // draw mask
890                         if(getOptionsDrawinglayer().IsAntiAliasing())
891                         {
892                             // with AA, use 8bit AlphaMask to get nice borders
893                             VirtualDevice& rTransparence = aBufferDevice.getTransparence();
894                             rTransparence.SetLineColor();
895                             rTransparence.SetFillColor(COL_BLACK);
896                             rTransparence.DrawPolyPolygon(aMask);
897 
898                             // dump buffer to outdev
899                             aBufferDevice.paint();
900                         }
901                         else
902                         {
903                             // No AA, use 1bit mask
904                             VirtualDevice& rMask = aBufferDevice.getMask();
905                             rMask.SetLineColor();
906                             rMask.SetFillColor(COL_BLACK);
907                             rMask.DrawPolyPolygon(aMask);
908 
909                             // dump buffer to outdev
910                             aBufferDevice.paint();
911                         }
912                     }
913                 }
914             }
915         }
916 
917         // modified color group. Force output to unified color.
918         void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
919         {
920             if(rModifiedCandidate.getChildren().hasElements())
921             {
922                 maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
923                 process(rModifiedCandidate.getChildren());
924                 maBColorModifierStack.pop();
925             }
926         }
927 
928         // unified sub-transparence. Draw to VDev first.
929         void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
930         {
931             static bool bForceToDecomposition(false);
932 
933             if(rTransCandidate.getChildren().hasElements())
934             {
935                 if(bForceToDecomposition)
936                 {
937                     // use decomposition
938                     process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
939                 }
940                 else
941                 {
942                     if(0.0 == rTransCandidate.getTransparence())
943                     {
944                         // no transparence used, so just use the content
945                         process(rTransCandidate.getChildren());
946                     }
947                     else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
948                     {
949                         // transparence is in visible range
950                         basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
951                         aRange.transform(maCurrentTransformation);
952                         impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
953 
954                         if(aBufferDevice.isVisible())
955                         {
956                             // remember last OutDev and set to content
957                             OutputDevice* pLastOutputDevice = mpOutputDevice;
958                             mpOutputDevice = &aBufferDevice.getContent();
959 
960                             // paint content to it
961                             process(rTransCandidate.getChildren());
962 
963                             // back to old OutDev
964                             mpOutputDevice = pLastOutputDevice;
965 
966                             // dump buffer to outdev using given transparence
967                             aBufferDevice.paint(rTransCandidate.getTransparence());
968                         }
969                     }
970                 }
971             }
972         }
973 
974         // sub-transparence group. Draw to VDev first.
975         void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
976         {
977             if(rTransCandidate.getChildren().hasElements())
978             {
979                 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
980                 aRange.transform(maCurrentTransformation);
981                 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
982 
983                 if(aBufferDevice.isVisible())
984                 {
985                     // remember last OutDev and set to content
986                     OutputDevice* pLastOutputDevice = mpOutputDevice;
987                     mpOutputDevice = &aBufferDevice.getContent();
988 
989                     // paint content to it
990                     process(rTransCandidate.getChildren());
991 
992                     // set to mask
993                     mpOutputDevice = &aBufferDevice.getTransparence();
994 
995                     // when painting transparence masks, reset the color stack
996                     basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
997                     maBColorModifierStack = basegfx::BColorModifierStack();
998 
999                     // paint mask to it (always with transparence intensities, evtl. with AA)
1000                     process(rTransCandidate.getTransparence());
1001 
1002                     // back to old color stack
1003                     maBColorModifierStack = aLastBColorModifierStack;
1004 
1005                     // back to old OutDev
1006                     mpOutputDevice = pLastOutputDevice;
1007 
1008                     // dump buffer to outdev
1009                     aBufferDevice.paint();
1010                 }
1011             }
1012         }
1013 
1014         // transform group.
1015         void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
1016         {
1017             // remember current transformation and ViewInformation
1018             const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
1019             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1020 
1021             // create new transformations for CurrentTransformation
1022             // and for local ViewInformation2D
1023             maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
1024             const geometry::ViewInformation2D aViewInformation2D(
1025                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
1026                 getViewInformation2D().getViewTransformation(),
1027                 getViewInformation2D().getViewport(),
1028                 getViewInformation2D().getVisualizedPage(),
1029                 getViewInformation2D().getViewTime(),
1030                 getViewInformation2D().getExtendedInformationSequence());
1031             updateViewInformation(aViewInformation2D);
1032 
1033             // proccess content
1034             process(rTransformCandidate.getChildren());
1035 
1036             // restore transformations
1037             maCurrentTransformation = aLastCurrentTransformation;
1038             updateViewInformation(aLastViewInformation2D);
1039         }
1040 
1041         // new XDrawPage for ViewInformation2D
1042         void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
1043         {
1044             // remember current transformation and ViewInformation
1045             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1046 
1047             // create new local ViewInformation2D
1048             const geometry::ViewInformation2D aViewInformation2D(
1049                 getViewInformation2D().getObjectTransformation(),
1050                 getViewInformation2D().getViewTransformation(),
1051                 getViewInformation2D().getViewport(),
1052                 rPagePreviewCandidate.getXDrawPage(),
1053                 getViewInformation2D().getViewTime(),
1054                 getViewInformation2D().getExtendedInformationSequence());
1055             updateViewInformation(aViewInformation2D);
1056 
1057             // proccess decomposed content
1058             process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
1059 
1060             // restore transformations
1061             updateViewInformation(aLastViewInformation2D);
1062         }
1063 
1064         // marker
1065         void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
1066         {
1067             static bool bCheckCompleteMarkerDecompose(false);
1068             if(bCheckCompleteMarkerDecompose)
1069             {
1070                 process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
1071                 return;
1072             }
1073 
1074             // get data
1075             const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
1076             const sal_uInt32 nCount(rPositions.size());
1077 
1078             if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
1079             {
1080                 // get pixel size
1081                 const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
1082                 const Size aBitmapSize(rMarker.GetSizePixel());
1083 
1084                 if(aBitmapSize.Width() && aBitmapSize.Height())
1085                 {
1086                     // get discrete half size
1087                     const basegfx::B2DVector aDiscreteHalfSize(
1088                         (aBitmapSize.getWidth() - 1.0) * 0.5,
1089                         (aBitmapSize.getHeight() - 1.0) * 0.5);
1090                     const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
1091 
1092                     // do not forget evtl. moved origin in target device MapMode when
1093                     // switching it off; it would be missing and lead to wrong positions.
1094                     // All his could be done using logic sizes and coordinates, too, but
1095                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
1096                     // to work with switching off MapMode usage completely.
1097                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
1098 
1099                     mpOutputDevice->EnableMapMode(false);
1100 
1101                     for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1102                     {
1103                         const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
1104                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
1105 
1106                         mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
1107                     }
1108 
1109                     mpOutputDevice->EnableMapMode(bWasEnabled);
1110                 }
1111             }
1112         }
1113 
1114         // point
1115         void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1116         {
1117             const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1118             const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1119             const Color aVCLColor(aRGBColor);
1120 
1121             for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1122             {
1123                 const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1124                 const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1125 
1126                 mpOutputDevice->DrawPixel(aPos, aVCLColor);
1127             }
1128         }
1129 
1130         void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1131         {
1132             // #i101491# method restructured to clearly use the DrawPolyLine
1133             // calls starting from a deined line width
1134             const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1135             const double fLineWidth(rLineAttribute.getWidth());
1136             bool bDone(false);
1137 
1138             if(basegfx::fTools::more(fLineWidth, 0.0))
1139             {
1140                 const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1141                 const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1142                 const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1143                 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1144                 basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1145 
1146                 mpOutputDevice->SetLineColor(Color(aHairlineColor));
1147                 mpOutputDevice->SetFillColor();
1148 
1149                 if(0.0 == rStrokeAttribute.getFullDotDashLen())
1150                 {
1151                     // no line dashing, just copy
1152                     aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1153                 }
1154                 else
1155                 {
1156                     // else apply LineStyle
1157                     basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1158                         rStrokeAttribute.getDotDashArray(),
1159                         &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1160                 }
1161 
1162                 const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1163 
1164                 if(nCount)
1165                 {
1166                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1167                     aHairlinePolyPolygon.transform(maCurrentTransformation);
1168 
1169                     if(bAntiAliased)
1170                     {
1171                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1172                         {
1173                             // line in range ]0.0 .. 1.0[
1174                             // paint as simple hairline
1175                             for(sal_uInt32 a(0); a < nCount; a++)
1176                             {
1177                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1178                             }
1179 
1180                             bDone = true;
1181                         }
1182                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1183                         {
1184                             // line in range [1.0 .. 2.0[
1185                             // paint as 2x2 with dynamic line distance
1186                             basegfx::B2DHomMatrix aMat;
1187                             const double fDistance(fDiscreteLineWidth - 1.0);
1188                             const double fHalfDistance(fDistance * 0.5);
1189 
1190                             for(sal_uInt32 a(0); a < nCount; a++)
1191                             {
1192                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1193 
1194                                 aMat.set(0, 2, -fHalfDistance);
1195                                 aMat.set(1, 2, -fHalfDistance);
1196                                 aCandidate.transform(aMat);
1197                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1198 
1199                                 aMat.set(0, 2, fDistance);
1200                                 aMat.set(1, 2, 0.0);
1201                                 aCandidate.transform(aMat);
1202                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1203 
1204                                 aMat.set(0, 2, 0.0);
1205                                 aMat.set(1, 2, fDistance);
1206                                 aCandidate.transform(aMat);
1207                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1208 
1209                                 aMat.set(0, 2, -fDistance);
1210                                 aMat.set(1, 2, 0.0);
1211                                 aCandidate.transform(aMat);
1212                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1213                             }
1214 
1215                             bDone = true;
1216                         }
1217                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1218                         {
1219                             // line in range [2.0 .. 3.0]
1220                             // paint as cross in a 3x3  with dynamic line distance
1221                             basegfx::B2DHomMatrix aMat;
1222                             const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1223 
1224                             for(sal_uInt32 a(0); a < nCount; a++)
1225                             {
1226                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1227 
1228                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1229 
1230                                 aMat.set(0, 2, -fDistance);
1231                                 aMat.set(1, 2, 0.0);
1232                                 aCandidate.transform(aMat);
1233                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1234 
1235                                 aMat.set(0, 2, fDistance);
1236                                 aMat.set(1, 2, -fDistance);
1237                                 aCandidate.transform(aMat);
1238                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1239 
1240                                 aMat.set(0, 2, fDistance);
1241                                 aMat.set(1, 2, fDistance);
1242                                 aCandidate.transform(aMat);
1243                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1244 
1245                                 aMat.set(0, 2, -fDistance);
1246                                 aMat.set(1, 2, fDistance);
1247                                 aCandidate.transform(aMat);
1248                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1249                             }
1250 
1251                             bDone = true;
1252                         }
1253                         else
1254                         {
1255                             // #i101491# line width above 3.0
1256                         }
1257                     }
1258                     else
1259                     {
1260                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1261                         {
1262                             // line width below 1.5, draw the basic hairline polygon
1263                             for(sal_uInt32 a(0); a < nCount; a++)
1264                             {
1265                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1266                             }
1267 
1268                             bDone = true;
1269                         }
1270                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1271                         {
1272                             // line width is in range ]1.5 .. 2.5], use four hairlines
1273                             // drawn in a square
1274                             for(sal_uInt32 a(0); a < nCount; a++)
1275                             {
1276                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1277                                 basegfx::B2DHomMatrix aMat;
1278 
1279                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1280 
1281                                 aMat.set(0, 2, 1.0);
1282                                 aMat.set(1, 2, 0.0);
1283                                 aCandidate.transform(aMat);
1284 
1285                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1286 
1287                                 aMat.set(0, 2, 0.0);
1288                                 aMat.set(1, 2, 1.0);
1289                                 aCandidate.transform(aMat);
1290 
1291                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1292 
1293                                 aMat.set(0, 2, -1.0);
1294                                 aMat.set(1, 2, 0.0);
1295                                 aCandidate.transform(aMat);
1296 
1297                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1298                             }
1299 
1300                             bDone = true;
1301                         }
1302                         else
1303                         {
1304                             // #i101491# line width is above 2.5
1305                         }
1306                     }
1307 
1308                     if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1309                     {
1310                         // #i101491# If the polygon complexity uses more than a given amount, do
1311                         // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1312                         // decompositions in primtives (memory) and fallback to old line painting
1313                         // for very complex polygons, too
1314                         for(sal_uInt32 a(0); a < nCount; a++)
1315                         {
1316                             mpOutputDevice->DrawPolyLine(
1317                                 aHairlinePolyPolygon.getB2DPolygon(a),
1318                                 fDiscreteLineWidth,
1319                                 rLineAttribute.getLineJoin(),
1320                                 rLineAttribute.getLineCap());
1321                         }
1322 
1323                         bDone = true;
1324                     }
1325                 }
1326             }
1327 
1328             if(!bDone)
1329             {
1330                 // remeber that we enter a PolygonStrokePrimitive2D decomposition,
1331                 // used for AA thick line drawing
1332                 mnPolygonStrokePrimitive2D++;
1333 
1334                 // line width is big enough for standard filled polygon visualisation or zero
1335                 process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1336 
1337                 // leave PolygonStrokePrimitive2D
1338                 mnPolygonStrokePrimitive2D--;
1339             }
1340         }
1341 
1342         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1343         {
1344             // The new decomposition of Metafiles made it necessary to add an Eps
1345             // primitive to handle embedded Eps data. On some devices, this can be
1346             // painted directly (mac, printer).
1347             // To be able to handle the replacement correctly, i need to handle it myself
1348             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1349             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1350             // to know when EPS was handled directly already.
1351             basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1352             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1353 
1354             if(!aRange.isEmpty())
1355             {
1356                 const Rectangle aRectangle(
1357                     (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1358                     (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1359 
1360                 if(!aRectangle.IsEmpty())
1361                 {
1362                     // try to paint EPS directly without fallback visualisation
1363                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1364                         aRectangle.TopLeft(),
1365                         aRectangle.GetSize(),
1366                         rEpsPrimitive2D.getGfxLink(),
1367                         0));
1368 
1369                     if(!bEPSPaintedDirectly)
1370                     {
1371                         // use the decomposition which will correctly handle the
1372                         // fallback visualisation using full transformation (e.g. rotation)
1373                         process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1374                     }
1375                 }
1376             }
1377         }
1378 
1379         void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
1380         {
1381             const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
1382 
1383             if(basegfx::fTools::more(fDelta, 0.0))
1384             {
1385                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1386                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1387                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1388 
1389                 // use color distance and discrete lengths to calculate step count
1390                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
1391 
1392                 // switch off line painting
1393                 mpOutputDevice->SetLineColor();
1394 
1395                 // prepare polygon in needed width at start position (with discrete overlap)
1396                 const basegfx::B2DPolygon aPolygon(
1397                     basegfx::tools::createPolygonFromRect(
1398                         basegfx::B2DRange(
1399                             rCandidate.getOffsetA() - fDiscreteUnit,
1400                             0.0,
1401                             rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit,
1402                             1.0)));
1403 
1404 
1405                 // prepare loop ([0.0 .. 1.0[)
1406                 double fUnitScale(0.0);
1407                 const double fUnitStep(1.0 / nSteps);
1408 
1409                 // loop and paint
1410                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1411                 {
1412                     basegfx::B2DPolygon aNew(aPolygon);
1413 
1414                     aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
1415                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
1416                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1417                 }
1418             }
1419         }
1420 
1421         void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
1422         {
1423             const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
1424 
1425             if(basegfx::fTools::more(fDeltaScale, 0.0))
1426             {
1427                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1428                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1429                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1430 
1431                 // use color distance and discrete lengths to calculate step count
1432                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
1433 
1434                 // switch off line painting
1435                 mpOutputDevice->SetLineColor();
1436 
1437                 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
1438                 double fUnitScale(0.0);
1439                 const double fUnitStep(1.0 / nSteps);
1440 
1441                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1442                 {
1443                     basegfx::B2DHomMatrix aTransform;
1444                     const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
1445 
1446                     if(rCandidate.isTranslateSet())
1447                     {
1448                         const basegfx::B2DVector aTranslate(
1449                             basegfx::interpolate(
1450                                 rCandidate.getTranslateB(),
1451                                 rCandidate.getTranslateA(),
1452                                 fUnitScale));
1453 
1454                         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(
1455                             fEndScale,
1456                             fEndScale,
1457                             aTranslate.getX(),
1458                             aTranslate.getY());
1459                     }
1460                     else
1461                     {
1462                         aTransform = basegfx::tools::createScaleB2DHomMatrix(
1463                             fEndScale,
1464                             fEndScale);
1465                     }
1466 
1467                     basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle());
1468 
1469                     aNew.transform(maCurrentTransformation * aTransform);
1470                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
1471                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1472                 }
1473             }
1474         }
1475 
1476         void VclProcessor2D::adaptLineToFillDrawMode() const
1477         {
1478             const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1479 
1480             if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1481             {
1482                 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1483 
1484                 if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1485                 {
1486                     nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1487                 }
1488                 else
1489                 {
1490                     nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1491                 }
1492 
1493                 if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1494                 {
1495                     nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1496                 }
1497                 else
1498                 {
1499                     nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1500                 }
1501 
1502                 if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1503                 {
1504                     nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1505                 }
1506                 else
1507                 {
1508                     nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1509                 }
1510 
1511                 if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1512                 {
1513                     nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1514                 }
1515                 else
1516                 {
1517                     nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1518                 }
1519 
1520                 if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1521                 {
1522                     nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1523                 }
1524                 else
1525                 {
1526                     nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1527                 }
1528 
1529                 mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1530             }
1531         }
1532 
1533         void VclProcessor2D::adaptTextToFillDrawMode() const
1534         {
1535             const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1536             if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1537             {
1538                 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1539 
1540                 if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1541                 {
1542                     nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1543                 }
1544                 else
1545                 {
1546                     nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1547                 }
1548 
1549                 if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1550                 {
1551                     nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1552                 }
1553                 else
1554                 {
1555                     nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1556                 }
1557 
1558                 if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1559                 {
1560                     nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1561                 }
1562                 else
1563                 {
1564                     nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1565                 }
1566 
1567                 if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1568                 {
1569                     nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1570                 }
1571                 else
1572                 {
1573                     nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1574                 }
1575 
1576                 if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1577                 {
1578                     nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1579                 }
1580                 else
1581                 {
1582                     nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1583                 }
1584 
1585                 mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1586             }
1587         }
1588 
1589         //////////////////////////////////////////////////////////////////////////////
1590         // process support
1591 
1592         VclProcessor2D::VclProcessor2D(
1593             const geometry::ViewInformation2D& rViewInformation,
1594             OutputDevice& rOutDev)
1595         :   BaseProcessor2D(rViewInformation),
1596             mpOutputDevice(&rOutDev),
1597             maBColorModifierStack(),
1598             maCurrentTransformation(),
1599             maDrawinglayerOpt(),
1600             mnPolygonStrokePrimitive2D(0)
1601         {
1602             // set digit language, derived from SvtCTLOptions to have the correct
1603             // number display for arabic/hindi numerals
1604             const SvtCTLOptions aSvtCTLOptions;
1605             LanguageType eLang(LANGUAGE_SYSTEM);
1606 
1607             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1608             {
1609                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1610             }
1611             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1612             {
1613                 eLang = LANGUAGE_ENGLISH;
1614             }
1615             else
1616             {
1617                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1618             }
1619 
1620             rOutDev.SetDigitLanguage(eLang);
1621         }
1622 
1623         VclProcessor2D::~VclProcessor2D()
1624         {
1625         }
1626     } // end of namespace processor2d
1627 } // end of namespace drawinglayer
1628 
1629 //////////////////////////////////////////////////////////////////////////////
1630 // eof
1631