xref: /AOO41X/main/drawinglayer/source/processor2d/vclprocessor2d.cxx (revision 6a6ec68d792bd477e5b23798f42a1a9de0925497)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
28 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
30 #include <tools/debug.hxx>
31 #include <vcl/outdev.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <basegfx/polygon/b2dpolygontools.hxx>
35 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
36 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
37 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
38 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
40 #include <basegfx/polygon/b2dpolypolygontools.hxx>
41 #include <vclhelperbufferdevice.hxx>
42 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
43 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
44 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
45 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
49 #include <svl/ctloptions.hxx>
50 #include <vcl/svapp.hxx>
51 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
52 #include <tools/diagnose_ex.h>
53 #include <vcl/metric.hxx>
54 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
55 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
56 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
57 #include <basegfx/color/bcolor.hxx>
58 #include <basegfx/matrix/b2dhommatrixtools.hxx>
59 #include <vcl/graph.hxx>
60 
61 //////////////////////////////////////////////////////////////////////////////
62 // control support
63 
64 #include <com/sun/star/awt/XWindow2.hpp>
65 #include <com/sun/star/awt/PosSize.hpp>
66 #include <com/sun/star/awt/XView.hpp>
67 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
68 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
69 
70 //////////////////////////////////////////////////////////////////////////////
71 // for test, can be removed again
72 
73 #include <basegfx/polygon/b2dpolygonclipper.hxx>
74 #include <basegfx/polygon/b2dtrapezoid.hxx>
75 
76 //////////////////////////////////////////////////////////////////////////////
77 
78 using namespace com::sun::star;
79 
80 //////////////////////////////////////////////////////////////////////////////
81 
82 namespace
83 {
84     sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit)
85     {
86         // use color distance, assume to do every color step
87         sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
88 
89         if(nSteps)
90         {
91             // calc discrete length to change color each disctete unit (pixel)
92             const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
93 
94             nSteps = std::min(nSteps, nDistSteps);
95         }
96 
97         // reduce quality to 3 discrete units or every 3rd color step for rendering
98         nSteps /= 2;
99 
100         // roughly cut when too big or too small (not full quality, reduce complexity)
101         nSteps = std::min(nSteps, sal_uInt32(255));
102         nSteps = std::max(nSteps, sal_uInt32(1));
103 
104         return nSteps;
105     }
106 } // end of anonymous namespace
107 
108 //////////////////////////////////////////////////////////////////////////////
109 
110 namespace drawinglayer
111 {
112 	namespace processor2d
113 	{
114 		//////////////////////////////////////////////////////////////////////////////
115 		// UNO class usages
116 		using ::com::sun::star::uno::Reference;
117 		using ::com::sun::star::uno::UNO_QUERY;
118 	    using ::com::sun::star::uno::UNO_QUERY_THROW;
119         using ::com::sun::star::uno::Exception;
120 		using ::com::sun::star::awt::XView;
121 		using ::com::sun::star::awt::XGraphics;
122 	    using ::com::sun::star::awt::XWindow;
123 	    using ::com::sun::star::awt::PosSize::POSSIZE;
124 
125 		//////////////////////////////////////////////////////////////////////////////
126 		// rendering support
127 
128 		// directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
129 		// information is translated to VCL parameters and set at the font.
130 		// Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
131 		// for VCL)
132 		void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
133 		{
134             // decompose matrix to have position and size of text
135 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
136 			basegfx::B2DVector aFontScaling, aTranslate;
137 			double fRotate, fShearX;
138 			aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
139 			bool bPrimitiveAccepted(false);
140 
141 			if(basegfx::fTools::equalZero(fShearX))
142 			{
143 				if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
144 				{
145 					// handle special case: If scale is negative in (x,y) (3rd quadrant), it can
146 					// be expressed as rotation by PI. Use this since the Font rendering will not
147                     // apply the negative scales in any form
148 					aFontScaling = basegfx::absolute(aFontScaling);
149 					fRotate += F_PI;
150 				}
151 
152 				if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
153 				{
154                     // Get the VCL font (use FontHeight as FontWidth)
155                     Font aFont(primitive2d::getVclFontFromFontAttribute(
156                         rTextCandidate.getFontAttribute(),
157                         aFontScaling.getX(),
158                         aFontScaling.getY(),
159                         fRotate,
160                         rTextCandidate.getLocale()));
161 
162 					// handle additional font attributes
163 					const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
164 						dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
165 
166 					if( pTCPP != NULL )
167 					{
168 
169                         // set the color of text decorations
170                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
171                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
172 
173                         // set Overline attribute
174                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
175                         if( eFontOverline != UNDERLINE_NONE )
176                         {
177                             aFont.SetOverline( eFontOverline );
178                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
179                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
180                             if( pTCPP->getWordLineMode() )
181                                 aFont.SetWordLineMode( true );
182                         }
183 
184                         // set Underline attribute
185                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
186                         if( eFontUnderline != UNDERLINE_NONE )
187 						{
188 							aFont.SetUnderline( eFontUnderline );
189 							if( pTCPP->getWordLineMode() )
190 								aFont.SetWordLineMode( true );
191 //TODO: ???					if( pTCPP->getUnderlineAbove() )
192 //								aFont.SetUnderlineAbove( true );
193 						}
194 
195 						// set Strikeout attribute
196 						const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
197 
198 						if( eFontStrikeout != STRIKEOUT_NONE )
199 							aFont.SetStrikeout( eFontStrikeout );
200 
201 						// set EmphasisMark attribute
202 						FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
203 						switch( pTCPP->getTextEmphasisMark() )
204 						{
205 							default:
206 								DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
207 								// fall through
208 							case primitive2d::TEXT_EMPHASISMARK_NONE:	eFontEmphasisMark = EMPHASISMARK_NONE; break;
209 							case primitive2d::TEXT_EMPHASISMARK_DOT:	eFontEmphasisMark = EMPHASISMARK_DOT; break;
210 							case primitive2d::TEXT_EMPHASISMARK_CIRCLE:	eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
211 							case primitive2d::TEXT_EMPHASISMARK_DISC:	eFontEmphasisMark = EMPHASISMARK_DISC; break;
212 							case primitive2d::TEXT_EMPHASISMARK_ACCENT:	eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
213 						}
214 
215 						if( eFontEmphasisMark != EMPHASISMARK_NONE )
216 						{
217 							DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
218 								"DrawingLayer: Bad EmphasisMark position!" );
219 							if( pTCPP->getEmphasisMarkAbove() )
220 								eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
221 							else
222 								eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
223 							aFont.SetEmphasisMark( eFontEmphasisMark );
224 						}
225 
226 						// set Relief attribute
227 						FontRelief eFontRelief = RELIEF_NONE;
228 						switch( pTCPP->getTextRelief() )
229 						{
230 							default:
231 								DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
232 								// fall through
233 							case primitive2d::TEXT_RELIEF_NONE:		eFontRelief = RELIEF_NONE; break;
234 							case primitive2d::TEXT_RELIEF_EMBOSSED:	eFontRelief = RELIEF_EMBOSSED; break;
235 							case primitive2d::TEXT_RELIEF_ENGRAVED:	eFontRelief = RELIEF_ENGRAVED; break;
236 						}
237 
238 						if( eFontRelief != RELIEF_NONE )
239 							aFont.SetRelief( eFontRelief );
240 
241 						// set Shadow attribute
242 						if( pTCPP->getShadow() )
243 							aFont.SetShadow( true );
244 					}
245 
246 					// create transformed integer DXArray in view coordinate system
247 					::std::vector< sal_Int32 > aTransformedDXArray;
248 
249 					if(rTextCandidate.getDXArray().size())
250 					{
251 						aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
252 						const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
253 						const double fPixelVectorFactor(aPixelVector.getLength());
254 
255 						for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
256                             aStart != rTextCandidate.getDXArray().end(); aStart++)
257 						{
258 							aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
259 						}
260 					}
261 
262 					// set parameters and paint text snippet
263 					const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
264 					const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
265 					const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
266                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
267 
268                     if(rTextCandidate.getFontAttribute().getRTL())
269                     {
270                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
271                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
272                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
273                     }
274 
275 					mpOutputDevice->SetFont(aFont);
276 					mpOutputDevice->SetTextColor(Color(aRGBFontColor));
277 
278 					if(aTransformedDXArray.size())
279 					{
280 						mpOutputDevice->DrawTextArray(
281 							aStartPoint,
282 							rTextCandidate.getText(),
283 							&(aTransformedDXArray[0]),
284 							rTextCandidate.getTextPosition(),
285 							rTextCandidate.getTextLength());
286 					}
287 					else
288 					{
289 						mpOutputDevice->DrawText(
290 							aStartPoint,
291 							rTextCandidate.getText(),
292 							rTextCandidate.getTextPosition(),
293 							rTextCandidate.getTextLength());
294 					}
295 
296                     if(rTextCandidate.getFontAttribute().getRTL())
297                     {
298                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
299                     }
300 
301 					bPrimitiveAccepted = true;
302 				}
303 			}
304 
305 			if(!bPrimitiveAccepted)
306 			{
307 				// let break down
308 				process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
309 			}
310 		}
311 
312 		// direct draw of hairline
313 		void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
314 		{
315             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
316 			mpOutputDevice->SetLineColor(Color(aHairlineColor));
317 			mpOutputDevice->SetFillColor();
318 
319 			basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
320 			aLocalPolygon.transform(maCurrentTransformation);
321 
322             static bool bCheckTrapezoidDecomposition(false);
323             static bool bShowOutlinesThere(false);
324             if(bCheckTrapezoidDecomposition)
325             {
326                 // clip against discrete ViewPort
327                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
328                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
329                     aLocalPolygon, rDiscreteViewport, true, false));
330 
331                 if(aLocalPolyPolygon.count())
332                 {
333                     // subdivide
334                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
335                         aLocalPolyPolygon, 0.5);
336 
337                     // trapezoidize
338                     static double fLineWidth(2.0);
339                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
340                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
341 
342                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
343 
344                     if(nCount)
345                     {
346                         basegfx::BColor aInvPolygonColor(aHairlineColor);
347                         aInvPolygonColor.invert();
348 
349                         for(sal_uInt32 a(0); a < nCount; a++)
350                         {
351                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
352 
353                             if(bShowOutlinesThere)
354                             {
355                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
356 			                    mpOutputDevice->SetLineColor();
357                             }
358 
359                             mpOutputDevice->DrawPolygon(aTempPolygon);
360 
361                             if(bShowOutlinesThere)
362                             {
363                                 mpOutputDevice->SetFillColor();
364         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
365     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
366                             }
367                         }
368                     }
369                 }
370             }
371             else
372             {
373 			    if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
374 			    {
375 				    // #i98289#
376 				    // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
377 				    // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
378 				    // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
379 				    // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
380 				    aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
381 			    }
382 
383 			    mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
384             }
385 		}
386 
387 		// direct draw of transformed BitmapEx primitive
388 		void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
389 		{
390             // check local ViewPort
391             const basegfx::B2DRange& rDiscreteViewPort(getViewInformation2D().getDiscreteViewport());
392             const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
393 
394             if(!rDiscreteViewPort.isEmpty())
395             {
396                 // check if we are visible
397                 basegfx::B2DRange aUnitRange(0.0, 0.0, 1.0, 1.0);
398 
399                 aUnitRange.transform(aLocalTransform);
400 
401                 if(!aUnitRange.overlaps(rDiscreteViewPort))
402                 {
403                     return;
404                 }
405             }
406 
407             BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
408 
409 			if(maBColorModifierStack.count())
410 			{
411                 aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
412 
413 				if(aBitmapEx.IsEmpty())
414 				{
415 					// color gets completely replaced, get it
416 					const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
417 					basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
418 					aPolygon.transform(aLocalTransform);
419 
420 					mpOutputDevice->SetFillColor(Color(aModifiedColor));
421 					mpOutputDevice->SetLineColor();
422 					mpOutputDevice->DrawPolygon(aPolygon);
423 
424 					return;
425 				}
426 			}
427 
428 			// decompose matrix to check for shear, rotate and mirroring
429 			basegfx::B2DVector aScale, aTranslate;
430 			double fRotate, fShearX;
431 
432             aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
433 
434             const bool bRotated(!basegfx::fTools::equalZero(fRotate));
435             const bool bSheared(!basegfx::fTools::equalZero(fShearX));
436 
437 			if(!aBitmapEx.IsTransparent() && (bSheared || bRotated))
438 			{
439 				// parts will be uncovered, extend aBitmapEx with a mask bitmap
440 				const Bitmap aContent(aBitmapEx.GetBitmap());
441 				aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1));
442 			}
443 
444             // draw using OutputDevice'sDrawTransformedBitmapEx
445             mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx);
446 		}
447 
448 		void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
449 		{
450 			const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic());
451 			bool bPrimitiveAccepted(false);
452             static bool bTryTilingDirect = true;
453 
454             // #121194# when tiling is used and content is bitmap-based, do direct tiling in the
455             // renderer on pixel base to ensure tight fitting. Do not do this when
456             // the fill is rotated or sheared.
457 
458             // ovveride static bool (for debug) and tiling is active
459 			if(bTryTilingDirect && rFillGraphicAttribute.getTiling())
460 			{
461                 // content is bitmap(ex)
462                 //
463                 // for SVG support, force decomposition when SVG is present. This will lead to use
464                 // the primitive representation of the svg directly.
465                 //
466                 // when graphic is animated, force decomposition to use the correct graphic, else
467                 // fill style will not be animated
468                 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType()
469                     && !rFillGraphicAttribute.getGraphic().getSvgData().get()
470                     && !rFillGraphicAttribute.getGraphic().IsAnimated())
471                 {
472 				    // decompose matrix to check for shear, rotate and mirroring
473 				    basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
474 				    basegfx::B2DVector aScale, aTranslate;
475 				    double fRotate, fShearX;
476 				    aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
477 
478                     // when nopt rotated/sheared
479 				    if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
480 				    {
481 					    // no shear or rotate, draw direct in pixel coordinates
482 					    bPrimitiveAccepted = true;
483 
484                         // transform object range to device coordinates (pixels). Use
485                         // the device transformation for better accuracy
486                         basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale);
487                         aObjectRange.transform(mpOutputDevice->GetViewTransformation());
488 
489                         // extract discrete size of object
490                         const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth()));
491                         const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight()));
492 
493                         // only do something when object has a size in discrete units
494 						if(nOWidth > 0 && nOHeight > 0)
495 						{
496                             // transform graphic range to device coordinates (pixels). Use
497                             // the device transformation for better accuracy
498                             basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
499                             aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform);
500 
501                             // extract discrete size of graphic
502                             const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth()));
503                             const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight()));
504 
505                             // only do something when bitmap fill has a size in discrete units
506 						    if(nBWidth > 0 && nBHeight > 0)
507 						    {
508 						        // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
509 						        // in vcl many times, create a size-optimized version
510 						        const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
511                                 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
512                                 static bool bEnablePreScaling(true);
513                                 const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250));
514 
515                                 if(bPreScaled)
516                                 {
517                                     // ... but only up to a maximum size, else it gets too expensive
518                                     aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE);
519                                 }
520 
521 					            bool bPainted(false);
522 
523 					            if(maBColorModifierStack.count())
524 					            {
525                                     // when color modifier, apply to bitmap
526 						            aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
527 
528                                     // impModifyBitmapEx uses empty bitmap as sign to return that
529                                     // the content will be completely replaced to mono color, use shortcut
530 						            if(aBitmapEx.IsEmpty())
531 						            {
532 							            // color gets completely replaced, get it
533 							            const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
534 							            basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
535 							            aPolygon.transform(aLocalTransform);
536 
537 							            mpOutputDevice->SetFillColor(Color(aModifiedColor));
538 							            mpOutputDevice->SetLineColor();
539 							            mpOutputDevice->DrawPolygon(aPolygon);
540 
541 							            bPainted = true;
542 						            }
543 					            }
544 
545 					            if(!bPainted)
546 					            {
547                                     sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX()));
548                                     sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY()));
549                                     const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX()));
550                                     const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY()));
551                                     sal_Int32 nPosX(0);
552                                     sal_Int32 nPosY(0);
553 
554 						            if(nBLeft > nOLeft)
555 						            {
556                                         const sal_Int32 nDiff((nBLeft / nBWidth) + 1);
557 
558                                         nPosX -= nDiff;
559 							            nBLeft -= nDiff * nBWidth;
560 						            }
561 
562 						            if(nBLeft + nBWidth <= nOLeft)
563 						            {
564                                         const sal_Int32 nDiff(-nBLeft / nBWidth);
565 
566                                         nPosX += nDiff;
567 							            nBLeft += nDiff * nBWidth;
568 						            }
569 
570 						            if(nBTop > nOTop)
571 						            {
572                                         const sal_Int32 nDiff((nBTop / nBHeight) + 1);
573 
574                                         nPosY -= nDiff;
575 							            nBTop -= nDiff * nBHeight;
576 						            }
577 
578 						            if(nBTop + nBHeight <= nOTop)
579 						            {
580                                         const sal_Int32 nDiff(-nBTop / nBHeight);
581 
582                                         nPosY += nDiff;
583 							            nBTop += nDiff * nBHeight;
584 						            }
585 
586 						            // prepare OutDev
587 						            const Point aEmptyPoint(0, 0);
588 						            const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
589 						            const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
590 						            mpOutputDevice->EnableMapMode(false);
591 
592                                     // check if offset is used
593                                     const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth));
594 
595                                     if(nOffsetX)
596                                     {
597                                         // offset in X, so iterate over Y first and draw lines
598                                         for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++)
599                                         {
600                                             for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft);
601                                                 nXPos < nOLeft + nOWidth; nXPos += nBWidth)
602                                             {
603                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
604 
605                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
606                                                 {
607                                                     if(bPreScaled)
608                                                     {
609                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
610                                                     }
611                                                     else
612                                                     {
613                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
614                                                     }
615                                                 }
616                                             }
617                                         }
618                                     }
619                                     else
620                                     {
621                                         // check if offset is used
622                                         const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight));
623 
624                                         // possible offset in Y, so iterate over X first and draw columns
625                                         for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++)
626                                         {
627                                             for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop);
628                                                 nYPos < nOTop + nOHeight; nYPos += nBHeight)
629                                             {
630                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
631 
632                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
633                                                 {
634                                                     if(bPreScaled)
635                                                     {
636                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
637                                                     }
638                                                     else
639                                                     {
640                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
641                                                     }
642                                                 }
643                                             }
644                                         }
645                                     }
646 
647 						            // restore OutDev
648 						            mpOutputDevice->EnableMapMode(bWasEnabled);
649                                 }
650                             }
651                         }
652 				    }
653 			    }
654             }
655 
656 			if(!bPrimitiveAccepted)
657 			{
658 				// do not accept, use decomposition
659 				process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
660 			}
661 		}
662 
663 		// direct draw of Graphic
664 		void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate)
665 		{
666             bool bDone(false);
667             const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
668 
669             // #121194# Todo: check if this works
670             if(!rPolyPolygon.count())
671             {
672                 // empty polyPolygon, done
673                 bDone = true;
674             }
675             else
676             {
677                 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic();
678 
679                 // try to catch cases where the graphic will be color-modified to a single
680                 // color (e.g. shadow)
681                 switch(rFillGraphicAttribute.getGraphic().GetType())
682                 {
683                     case GRAPHIC_GDIMETAFILE:
684                     {
685                         // metafiles are potentially transparent, cannot optimize�, not done
686                         break;
687                     }
688                     case GRAPHIC_BITMAP:
689                     {
690                         if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha())
691                         {
692                             // bitmap is not transparent and has no alpha
693                             const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
694 
695                             if(nBColorModifierStackCount)
696                             {
697                                 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
698 
699                                 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
700                                 {
701                                     // the bitmap fill is in unified color, so we can replace it with
702                                     // a single polygon fill. The form of the fill depends on tiling
703                                     if(rFillGraphicAttribute.getTiling())
704                                     {
705                                         // with tiling, fill the whole PolyPolygon with the modifier color
706                                         basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
707 
708                                         aLocalPolyPolygon.transform(maCurrentTransformation);
709                                         mpOutputDevice->SetLineColor();
710                                         mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
711                                         mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
712                                     }
713                                     else
714                                     {
715                                         // without tiling, only the area common to the bitmap tile and the
716                                         // PolyPolygon is filled. Create the bitmap tile area in object
717                                         // coordinates. For this, the object transformation needs to be created
718                                         // from the already scaled PolyPolygon. The tile area in object
719                                         // coordinates wil always be non-rotated, so it's not necessary to
720                                         // work with a polygon here
721                                         basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange());
722                                         const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
723                                         const basegfx::B2DHomMatrix aNewObjectTransform(
724                                             basegfx::tools::createScaleTranslateB2DHomMatrix(
725                                                 aPolyPolygonRange.getRange(),
726                                                 aPolyPolygonRange.getMinimum()));
727 
728                                         aTileRange.transform(aNewObjectTransform);
729 
730                                         // now clip the object polyPolygon against the tile range
731                                         // to get the common area
732                                         basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(
733                                             rPolyPolygon,
734                                             aTileRange,
735                                             true,
736                                             false);
737 
738                                         if(aTarget.count())
739                                         {
740                                             aTarget.transform(maCurrentTransformation);
741                                             mpOutputDevice->SetLineColor();
742                                             mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
743                                             mpOutputDevice->DrawPolyPolygon(aTarget);
744                                         }
745                                     }
746 
747                                     // simplified output executed, we are done
748                                     bDone = true;
749                                 }
750                             }
751                         }
752                         break;
753                     }
754                     default: //GRAPHIC_NONE, GRAPHIC_DEFAULT
755                     {
756                         // empty graphic, we are done
757                         bDone = true;
758                         break;
759                     }
760                 }
761             }
762 
763             if(!bDone)
764             {
765                 // use default decomposition
766                 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
767             }
768         }
769 
770 		// direct draw of PolyPolygon with color
771 		void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
772 		{
773 			const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
774 			mpOutputDevice->SetFillColor(Color(aPolygonColor));
775 			mpOutputDevice->SetLineColor();
776 
777 			basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
778 			aLocalPolyPolygon.transform(maCurrentTransformation);
779 
780             static bool bCheckTrapezoidDecomposition(false);
781             static bool bShowOutlinesThere(false);
782             if(bCheckTrapezoidDecomposition)
783             {
784                 // clip against discrete ViewPort
785                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
786                 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange(
787                     aLocalPolyPolygon, rDiscreteViewport, true, false);
788 
789                 if(aLocalPolyPolygon.count())
790                 {
791                     // subdivide
792                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
793                         aLocalPolyPolygon, 0.5);
794 
795                     // trapezoidize
796                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
797                     basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon);
798 
799                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
800 
801                     if(nCount)
802                     {
803                         basegfx::BColor aInvPolygonColor(aPolygonColor);
804                         aInvPolygonColor.invert();
805 
806                         for(sal_uInt32 a(0); a < nCount; a++)
807                         {
808                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
809 
810                             if(bShowOutlinesThere)
811                             {
812                                 mpOutputDevice->SetFillColor(Color(aPolygonColor));
813 			                    mpOutputDevice->SetLineColor();
814                             }
815 
816                             mpOutputDevice->DrawPolygon(aTempPolygon);
817 
818                             if(bShowOutlinesThere)
819                             {
820                                 mpOutputDevice->SetFillColor();
821         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
822     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
823                             }
824                         }
825                     }
826                 }
827             }
828             else
829             {
830 			    mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
831 
832                 if(mnPolygonStrokePrimitive2D
833                     && getOptionsDrawinglayer().IsAntiAliasing()
834                     && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW))
835                 {
836                     // when AA is on and this filled polygons are the result of stroked line geometry,
837                     // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
838 			        mpOutputDevice->SetFillColor();
839 			        mpOutputDevice->SetLineColor(Color(aPolygonColor));
840                     const sal_uInt32 nCount(aLocalPolyPolygon.count());
841 
842                     for(sal_uInt32 a(0); a < nCount; a++)
843                     {
844                         mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
845                     }
846                 }
847             }
848 		}
849 
850 		// mask group. Force output to VDev and create mask from given mask
851 		void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
852 		{
853 			if(rMaskCandidate.getChildren().hasElements())
854 			{
855 				basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
856 
857 				if(aMask.count())
858 				{
859 					aMask.transform(maCurrentTransformation);
860 					const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
861 					impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
862 
863 					if(aBufferDevice.isVisible())
864 					{
865 						// remember last OutDev and set to content
866 						OutputDevice* pLastOutputDevice = mpOutputDevice;
867 						mpOutputDevice = &aBufferDevice.getContent();
868 
869 						// paint to it
870 						process(rMaskCandidate.getChildren());
871 
872 						// back to old OutDev
873 						mpOutputDevice = pLastOutputDevice;
874 
875 					    // draw mask
876                         if(getOptionsDrawinglayer().IsAntiAliasing())
877                         {
878                             // with AA, use 8bit AlphaMask to get nice borders
879 						    VirtualDevice& rTransparence = aBufferDevice.getTransparence();
880 						    rTransparence.SetLineColor();
881 						    rTransparence.SetFillColor(COL_BLACK);
882 						    rTransparence.DrawPolyPolygon(aMask);
883 
884 						    // dump buffer to outdev
885 						    aBufferDevice.paint();
886                         }
887                         else
888                         {
889                             // No AA, use 1bit mask
890 						    VirtualDevice& rMask = aBufferDevice.getMask();
891 						    rMask.SetLineColor();
892 						    rMask.SetFillColor(COL_BLACK);
893 						    rMask.DrawPolyPolygon(aMask);
894 
895 						    // dump buffer to outdev
896 						    aBufferDevice.paint();
897                         }
898 					}
899 				}
900 			}
901 		}
902 
903 		// modified color group. Force output to unified color.
904 		void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
905 		{
906 			if(rModifiedCandidate.getChildren().hasElements())
907 			{
908 				maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
909 				process(rModifiedCandidate.getChildren());
910 				maBColorModifierStack.pop();
911 			}
912 		}
913 
914 		// unified sub-transparence. Draw to VDev first.
915 		void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
916 		{
917             static bool bForceToDecomposition(false);
918 
919             if(rTransCandidate.getChildren().hasElements())
920             {
921                 if(bForceToDecomposition)
922                 {
923     			    // use decomposition
924 	    		    process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
925                 }
926                 else
927                 {
928 			        if(0.0 == rTransCandidate.getTransparence())
929 			        {
930 				        // no transparence used, so just use the content
931     	    		    process(rTransCandidate.getChildren());
932 			        }
933 			        else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
934 			        {
935                         // transparence is in visible range
936 				        basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
937 				        aRange.transform(maCurrentTransformation);
938 				        impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
939 
940 				        if(aBufferDevice.isVisible())
941 				        {
942 					        // remember last OutDev and set to content
943 					        OutputDevice* pLastOutputDevice = mpOutputDevice;
944 					        mpOutputDevice = &aBufferDevice.getContent();
945 
946 					        // paint content to it
947 					        process(rTransCandidate.getChildren());
948 
949 					        // back to old OutDev
950 					        mpOutputDevice = pLastOutputDevice;
951 
952 					        // dump buffer to outdev using given transparence
953 					        aBufferDevice.paint(rTransCandidate.getTransparence());
954 				        }
955 			        }
956                 }
957             }
958 		}
959 
960 		// sub-transparence group. Draw to VDev first.
961 		void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
962 		{
963 			if(rTransCandidate.getChildren().hasElements())
964 			{
965 				basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
966 				aRange.transform(maCurrentTransformation);
967 				impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
968 
969 				if(aBufferDevice.isVisible())
970 				{
971 					// remember last OutDev and set to content
972 					OutputDevice* pLastOutputDevice = mpOutputDevice;
973 					mpOutputDevice = &aBufferDevice.getContent();
974 
975 					// paint content to it
976 					process(rTransCandidate.getChildren());
977 
978 					// set to mask
979 					mpOutputDevice = &aBufferDevice.getTransparence();
980 
981 					// when painting transparence masks, reset the color stack
982 					basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
983 					maBColorModifierStack = basegfx::BColorModifierStack();
984 
985 					// paint mask to it (always with transparence intensities, evtl. with AA)
986 					process(rTransCandidate.getTransparence());
987 
988 					// back to old color stack
989 					maBColorModifierStack = aLastBColorModifierStack;
990 
991 					// back to old OutDev
992 					mpOutputDevice = pLastOutputDevice;
993 
994 					// dump buffer to outdev
995 					aBufferDevice.paint();
996 				}
997 			}
998 		}
999 
1000 		// transform group.
1001 		void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
1002 		{
1003 			// remember current transformation and ViewInformation
1004 			const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
1005             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1006 
1007 			// create new transformations for CurrentTransformation
1008             // and for local ViewInformation2D
1009 			maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
1010             const geometry::ViewInformation2D aViewInformation2D(
1011                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
1012                 getViewInformation2D().getViewTransformation(),
1013                 getViewInformation2D().getViewport(),
1014 				getViewInformation2D().getVisualizedPage(),
1015                 getViewInformation2D().getViewTime(),
1016 				getViewInformation2D().getExtendedInformationSequence());
1017 			updateViewInformation(aViewInformation2D);
1018 
1019 			// proccess content
1020 			process(rTransformCandidate.getChildren());
1021 
1022 			// restore transformations
1023 			maCurrentTransformation = aLastCurrentTransformation;
1024             updateViewInformation(aLastViewInformation2D);
1025 		}
1026 
1027 		// new XDrawPage for ViewInformation2D
1028 		void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
1029 		{
1030 			// remember current transformation and ViewInformation
1031             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1032 
1033 			// create new local ViewInformation2D
1034             const geometry::ViewInformation2D aViewInformation2D(
1035                 getViewInformation2D().getObjectTransformation(),
1036                 getViewInformation2D().getViewTransformation(),
1037                 getViewInformation2D().getViewport(),
1038 				rPagePreviewCandidate.getXDrawPage(),
1039                 getViewInformation2D().getViewTime(),
1040 				getViewInformation2D().getExtendedInformationSequence());
1041 			updateViewInformation(aViewInformation2D);
1042 
1043 			// proccess decomposed content
1044 			process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
1045 
1046 			// restore transformations
1047             updateViewInformation(aLastViewInformation2D);
1048 		}
1049 
1050 		// marker
1051 		void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
1052 		{
1053             static bool bCheckCompleteMarkerDecompose(false);
1054             if(bCheckCompleteMarkerDecompose)
1055             {
1056 			    process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
1057                 return;
1058             }
1059 
1060 			// get data
1061 	        const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
1062 			const sal_uInt32 nCount(rPositions.size());
1063 
1064 			if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
1065 			{
1066 				// get pixel size
1067 				const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
1068 				const Size aBitmapSize(rMarker.GetSizePixel());
1069 
1070 				if(aBitmapSize.Width() && aBitmapSize.Height())
1071 				{
1072 					// get discrete half size
1073 					const basegfx::B2DVector aDiscreteHalfSize(
1074                         (aBitmapSize.getWidth() - 1.0) * 0.5,
1075                         (aBitmapSize.getHeight() - 1.0) * 0.5);
1076 			        const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
1077 
1078                     // do not forget evtl. moved origin in target device MapMode when
1079                     // switching it off; it would be missing and lead to wrong positions.
1080                     // All his could be done using logic sizes and coordinates, too, but
1081                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
1082                     // to work with switching off MapMode usage completely.
1083                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
1084 
1085                     mpOutputDevice->EnableMapMode(false);
1086 
1087 					for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1088 				    {
1089 					    const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
1090                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
1091 
1092 						mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
1093 					}
1094 
1095 			        mpOutputDevice->EnableMapMode(bWasEnabled);
1096 				}
1097 			}
1098 		}
1099 
1100 		// point
1101 		void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1102 		{
1103 			const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1104 			const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1105 			const Color aVCLColor(aRGBColor);
1106 
1107 			for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1108 			{
1109 				const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1110 				const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1111 
1112 				mpOutputDevice->DrawPixel(aPos, aVCLColor);
1113 			}
1114 		}
1115 
1116 		void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1117 		{
1118             // #i101491# method restructured to clearly use the DrawPolyLine
1119             // calls starting from a deined line width
1120 			const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1121 			const double fLineWidth(rLineAttribute.getWidth());
1122 			bool bDone(false);
1123 
1124 			if(basegfx::fTools::more(fLineWidth, 0.0))
1125 			{
1126 				const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1127 				const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1128 				const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1129 				const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1130 				basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1131 
1132 				mpOutputDevice->SetLineColor(Color(aHairlineColor));
1133 				mpOutputDevice->SetFillColor();
1134 
1135 				if(0.0 == rStrokeAttribute.getFullDotDashLen())
1136 				{
1137 					// no line dashing, just copy
1138 					aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1139 				}
1140 				else
1141 				{
1142 					// else apply LineStyle
1143 					basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1144 						rStrokeAttribute.getDotDashArray(),
1145 						&aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1146 				}
1147 
1148 				const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1149 
1150 				if(nCount)
1151 				{
1152                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1153                     aHairlinePolyPolygon.transform(maCurrentTransformation);
1154 
1155                     if(bAntiAliased)
1156                     {
1157                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1158                         {
1159                             // line in range ]0.0 .. 1.0[
1160                             // paint as simple hairline
1161                             for(sal_uInt32 a(0); a < nCount; a++)
1162                             {
1163                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1164                             }
1165 
1166                             bDone = true;
1167                         }
1168                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1169                         {
1170                             // line in range [1.0 .. 2.0[
1171                             // paint as 2x2 with dynamic line distance
1172                             basegfx::B2DHomMatrix aMat;
1173                             const double fDistance(fDiscreteLineWidth - 1.0);
1174                             const double fHalfDistance(fDistance * 0.5);
1175 
1176                             for(sal_uInt32 a(0); a < nCount; a++)
1177                             {
1178                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1179 
1180                                 aMat.set(0, 2, -fHalfDistance);
1181                                 aMat.set(1, 2, -fHalfDistance);
1182                                 aCandidate.transform(aMat);
1183                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1184 
1185                                 aMat.set(0, 2, fDistance);
1186                                 aMat.set(1, 2, 0.0);
1187                                 aCandidate.transform(aMat);
1188                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1189 
1190                                 aMat.set(0, 2, 0.0);
1191                                 aMat.set(1, 2, fDistance);
1192                                 aCandidate.transform(aMat);
1193                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1194 
1195                                 aMat.set(0, 2, -fDistance);
1196                                 aMat.set(1, 2, 0.0);
1197                                 aCandidate.transform(aMat);
1198                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1199                             }
1200 
1201                             bDone = true;
1202                         }
1203                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1204                         {
1205                             // line in range [2.0 .. 3.0]
1206                             // paint as cross in a 3x3  with dynamic line distance
1207                             basegfx::B2DHomMatrix aMat;
1208                             const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1209 
1210                             for(sal_uInt32 a(0); a < nCount; a++)
1211                             {
1212                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1213 
1214                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1215 
1216                                 aMat.set(0, 2, -fDistance);
1217                                 aMat.set(1, 2, 0.0);
1218                                 aCandidate.transform(aMat);
1219                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1220 
1221                                 aMat.set(0, 2, fDistance);
1222                                 aMat.set(1, 2, -fDistance);
1223                                 aCandidate.transform(aMat);
1224                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1225 
1226                                 aMat.set(0, 2, fDistance);
1227                                 aMat.set(1, 2, fDistance);
1228                                 aCandidate.transform(aMat);
1229                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1230 
1231                                 aMat.set(0, 2, -fDistance);
1232                                 aMat.set(1, 2, fDistance);
1233                                 aCandidate.transform(aMat);
1234                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1235                             }
1236 
1237                             bDone = true;
1238                         }
1239                         else
1240                         {
1241                             // #i101491# line width above 3.0
1242                         }
1243                     }
1244                     else
1245                     {
1246                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1247                         {
1248                             // line width below 1.5, draw the basic hairline polygon
1249                             for(sal_uInt32 a(0); a < nCount; a++)
1250                             {
1251                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1252                             }
1253 
1254                             bDone = true;
1255                         }
1256                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1257                         {
1258                             // line width is in range ]1.5 .. 2.5], use four hairlines
1259                             // drawn in a square
1260                             for(sal_uInt32 a(0); a < nCount; a++)
1261                             {
1262                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1263                                 basegfx::B2DHomMatrix aMat;
1264 
1265                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1266 
1267                                 aMat.set(0, 2, 1.0);
1268                                 aMat.set(1, 2, 0.0);
1269                                 aCandidate.transform(aMat);
1270 
1271                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1272 
1273                                 aMat.set(0, 2, 0.0);
1274                                 aMat.set(1, 2, 1.0);
1275                                 aCandidate.transform(aMat);
1276 
1277                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1278 
1279                                 aMat.set(0, 2, -1.0);
1280                                 aMat.set(1, 2, 0.0);
1281                                 aCandidate.transform(aMat);
1282 
1283                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1284                             }
1285 
1286                             bDone = true;
1287                         }
1288                         else
1289                         {
1290                             // #i101491# line width is above 2.5
1291                         }
1292                     }
1293 
1294                     if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1295                     {
1296                         // #i101491# If the polygon complexity uses more than a given amount, do
1297                         // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1298                         // decompositions in primtives (memory) and fallback to old line painting
1299                         // for very complex polygons, too
1300                         for(sal_uInt32 a(0); a < nCount; a++)
1301                         {
1302                             mpOutputDevice->DrawPolyLine(
1303                                 aHairlinePolyPolygon.getB2DPolygon(a),
1304                                 fDiscreteLineWidth,
1305                                 rLineAttribute.getLineJoin(),
1306                                 rLineAttribute.getLineCap());
1307                         }
1308 
1309                         bDone = true;
1310                     }
1311                 }
1312             }
1313 
1314 			if(!bDone)
1315             {
1316                 // remeber that we enter a PolygonStrokePrimitive2D decomposition,
1317                 // used for AA thick line drawing
1318                 mnPolygonStrokePrimitive2D++;
1319 
1320                 // line width is big enough for standard filled polygon visualisation or zero
1321 				process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1322 
1323                 // leave PolygonStrokePrimitive2D
1324                 mnPolygonStrokePrimitive2D--;
1325             }
1326 		}
1327 
1328         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1329         {
1330             // The new decomposition of Metafiles made it necessary to add an Eps
1331             // primitive to handle embedded Eps data. On some devices, this can be
1332             // painted directly (mac, printer).
1333             // To be able to handle the replacement correctly, i need to handle it myself
1334             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1335             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1336             // to know when EPS was handled directly already.
1337 			basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1338             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1339 
1340             if(!aRange.isEmpty())
1341             {
1342                 const Rectangle aRectangle(
1343 				    (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1344 				    (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1345 
1346                 if(!aRectangle.IsEmpty())
1347                 {
1348                     // try to paint EPS directly without fallback visualisation
1349                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1350                         aRectangle.TopLeft(),
1351                         aRectangle.GetSize(),
1352                         rEpsPrimitive2D.getGfxLink(),
1353                         0));
1354 
1355                     if(!bEPSPaintedDirectly)
1356                     {
1357                         // use the decomposition which will correctly handle the
1358                         // fallback visualisation using full transformation (e.g. rotation)
1359         				process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1360                     }
1361                 }
1362             }
1363         }
1364 
1365         void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
1366         {
1367             const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
1368 
1369             if(basegfx::fTools::more(fDelta, 0.0))
1370             {
1371                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1372                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1373                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1374 
1375                 // use color distance and discrete lengths to calculate step count
1376                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
1377 
1378                 // switch off line painting
1379                 mpOutputDevice->SetLineColor();
1380 
1381                 // prepare polygon in needed width at start position (with discrete overlap)
1382                 const basegfx::B2DPolygon aPolygon(
1383                     basegfx::tools::createPolygonFromRect(
1384                         basegfx::B2DRange(
1385                             rCandidate.getOffsetA() - fDiscreteUnit,
1386                             0.0,
1387                             rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit,
1388                             1.0)));
1389 
1390 
1391                 // prepare loop ([0.0 .. 1.0[)
1392                 double fUnitScale(0.0);
1393                 const double fUnitStep(1.0 / nSteps);
1394 
1395                 // loop and paint
1396                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1397                 {
1398                     basegfx::B2DPolygon aNew(aPolygon);
1399 
1400                     aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
1401                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
1402                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1403                 }
1404             }
1405         }
1406 
1407         void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
1408         {
1409             const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
1410 
1411             if(basegfx::fTools::more(fDeltaScale, 0.0))
1412             {
1413                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1414                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1415                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1416 
1417                 // use color distance and discrete lengths to calculate step count
1418                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
1419 
1420                 // switch off line painting
1421                 mpOutputDevice->SetLineColor();
1422 
1423                 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
1424                 double fUnitScale(0.0);
1425                 const double fUnitStep(1.0 / nSteps);
1426 
1427                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1428                 {
1429                     basegfx::B2DHomMatrix aTransform;
1430                     const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
1431 
1432                     if(rCandidate.isTranslateSet())
1433                     {
1434                         const basegfx::B2DVector aTranslate(
1435                             basegfx::interpolate(
1436                                 rCandidate.getTranslateB(),
1437                                 rCandidate.getTranslateA(),
1438                                 fUnitScale));
1439 
1440                         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(
1441                             fEndScale,
1442                             fEndScale,
1443                             aTranslate.getX(),
1444                             aTranslate.getY());
1445                     }
1446                     else
1447                     {
1448                         aTransform = basegfx::tools::createScaleB2DHomMatrix(
1449                             fEndScale,
1450                             fEndScale);
1451                     }
1452 
1453                     basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle());
1454 
1455                     aNew.transform(maCurrentTransformation * aTransform);
1456                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
1457                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1458                 }
1459             }
1460         }
1461 
1462 		void VclProcessor2D::adaptLineToFillDrawMode() const
1463 		{
1464 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1465 
1466 			if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1467 			{
1468 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1469 
1470 				if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1471 				{
1472 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1473 				}
1474 				else
1475 				{
1476 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1477 				}
1478 
1479 				if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1480 				{
1481 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1482 				}
1483 				else
1484 				{
1485 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1486 				}
1487 
1488 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1489 				{
1490 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1491 				}
1492 				else
1493 				{
1494 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1495 				}
1496 
1497 				if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1498 				{
1499 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1500 				}
1501 				else
1502 				{
1503 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1504 				}
1505 
1506 				if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1507 				{
1508 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1509 				}
1510 				else
1511 				{
1512 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1513 				}
1514 
1515 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1516 			}
1517 		}
1518 
1519 		void VclProcessor2D::adaptTextToFillDrawMode() const
1520 		{
1521 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1522 			if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1523 			{
1524 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1525 
1526 				if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1527 				{
1528 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1529 				}
1530 				else
1531 				{
1532 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1533 				}
1534 
1535 				if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1536 				{
1537 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1538 				}
1539 				else
1540 				{
1541 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1542 				}
1543 
1544 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1545 				{
1546 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1547 				}
1548 				else
1549 				{
1550 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1551 				}
1552 
1553 				if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1554 				{
1555 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1556 				}
1557 				else
1558 				{
1559 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1560 				}
1561 
1562 				if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1563 				{
1564 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1565 				}
1566 				else
1567 				{
1568 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1569 				}
1570 
1571 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1572 			}
1573 		}
1574 
1575 		//////////////////////////////////////////////////////////////////////////////
1576 		// process support
1577 
1578 		VclProcessor2D::VclProcessor2D(
1579 			const geometry::ViewInformation2D& rViewInformation,
1580 			OutputDevice& rOutDev)
1581 		:	BaseProcessor2D(rViewInformation),
1582 			mpOutputDevice(&rOutDev),
1583 			maBColorModifierStack(),
1584 			maCurrentTransformation(),
1585 			maDrawinglayerOpt(),
1586             mnPolygonStrokePrimitive2D(0)
1587 		{
1588             // set digit language, derived from SvtCTLOptions to have the correct
1589             // number display for arabic/hindi numerals
1590             const SvtCTLOptions aSvtCTLOptions;
1591             LanguageType eLang(LANGUAGE_SYSTEM);
1592 
1593             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1594             {
1595                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1596             }
1597             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1598             {
1599                 eLang = LANGUAGE_ENGLISH;
1600             }
1601             else
1602             {
1603                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1604             }
1605 
1606             rOutDev.SetDigitLanguage(eLang);
1607 		}
1608 
1609 		VclProcessor2D::~VclProcessor2D()
1610 		{
1611 		}
1612 	} // end of namespace processor2d
1613 } // end of namespace drawinglayer
1614 
1615 //////////////////////////////////////////////////////////////////////////////
1616 // eof
1617