xref: /AOO41X/main/drawinglayer/source/processor2d/vclprocessor2d.cxx (revision 707fc0d4d52eb4f69d89a98ffec6918ca5de6326)
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3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
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8  * "License"); you may not use this file except in compliance
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11  *   http://www.apache.org/licenses/LICENSE-2.0
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13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
28 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
30 #include <tools/debug.hxx>
31 #include <vcl/outdev.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <vclhelperbitmaptransform.hxx>
35 #include <basegfx/polygon/b2dpolygontools.hxx>
36 #include <vclhelperbitmaprender.hxx>
37 #include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
38 #include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
40 #include <vclhelpergradient.hxx>
41 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
42 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
43 #include <basegfx/polygon/b2dpolypolygontools.hxx>
44 #include <vclhelperbufferdevice.hxx>
45 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
49 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
50 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
51 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
52 #include <svl/ctloptions.hxx>
53 #include <vcl/svapp.hxx>
54 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
55 #include <tools/diagnose_ex.h>
56 #include <vcl/metric.hxx>
57 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
58 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
59 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
60 #include <basegfx/color/bcolor.hxx>
61 #include <basegfx/matrix/b2dhommatrixtools.hxx>
62 
63 //////////////////////////////////////////////////////////////////////////////
64 // control support
65 
66 #include <com/sun/star/awt/XWindow2.hpp>
67 #include <com/sun/star/awt/PosSize.hpp>
68 #include <com/sun/star/awt/XView.hpp>
69 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
70 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
71 
72 //////////////////////////////////////////////////////////////////////////////
73 // for test, can be removed again
74 
75 #include <basegfx/polygon/b2dpolygonclipper.hxx>
76 #include <basegfx/polygon/b2dtrapezoid.hxx>
77 
78 //////////////////////////////////////////////////////////////////////////////
79 
80 using namespace com::sun::star;
81 
82 //////////////////////////////////////////////////////////////////////////////
83 
84 namespace
85 {
86     sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit)
87     {
88         // use color distance, assume to do every color step
89         sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
90 
91         if(nSteps)
92         {
93             // calc discrete length to change color each disctete unit (pixel)
94             const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
95 
96             nSteps = std::min(nSteps, nDistSteps);
97         }
98 
99         // reduce quality to 3 discrete units or every 3rd color step for rendering
100         nSteps /= 2;
101 
102         // roughly cut when too big or too small (not full quality, reduce complexity)
103         nSteps = std::min(nSteps, sal_uInt32(255));
104         nSteps = std::max(nSteps, sal_uInt32(1));
105 
106         return nSteps;
107     }
108 } // end of anonymous namespace
109 
110 //////////////////////////////////////////////////////////////////////////////
111 
112 namespace drawinglayer
113 {
114     namespace processor2d
115     {
116         //////////////////////////////////////////////////////////////////////////////
117         // UNO class usages
118         using ::com::sun::star::uno::Reference;
119         using ::com::sun::star::uno::UNO_QUERY;
120         using ::com::sun::star::uno::UNO_QUERY_THROW;
121         using ::com::sun::star::uno::Exception;
122         using ::com::sun::star::awt::XView;
123         using ::com::sun::star::awt::XGraphics;
124         using ::com::sun::star::awt::XWindow;
125         using ::com::sun::star::awt::PosSize::POSSIZE;
126 
127         //////////////////////////////////////////////////////////////////////////////
128         // rendering support
129 
130         // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
131         // information is translated to VCL parameters and set at the font.
132         // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
133         // for VCL)
134         void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
135         {
136             // decompose matrix to have position and size of text
137             basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
138             basegfx::B2DVector aFontScaling, aTranslate;
139             double fRotate, fShearX;
140             aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
141             bool bPrimitiveAccepted(false);
142 
143             if(basegfx::fTools::equalZero(fShearX))
144             {
145                 if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
146                 {
147                     // handle special case: If scale is negative in (x,y) (3rd quadrant), it can
148                     // be expressed as rotation by PI. Use this since the Font rendering will not
149                     // apply the negative scales in any form
150                     aFontScaling = basegfx::absolute(aFontScaling);
151                     fRotate += F_PI;
152                 }
153 
154                 if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
155                 {
156                     // Get the VCL font (use FontHeight as FontWidth)
157                     Font aFont(primitive2d::getVclFontFromFontAttribute(
158                         rTextCandidate.getFontAttribute(),
159                         aFontScaling.getX(),
160                         aFontScaling.getY(),
161                         fRotate,
162                         rTextCandidate.getLocale()));
163 
164                     // handle additional font attributes
165                     const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
166                         dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
167 
168                     if( pTCPP != NULL )
169                     {
170 
171                         // set the color of text decorations
172                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
173                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
174 
175                         // set Overline attribute
176                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
177                         if( eFontOverline != UNDERLINE_NONE )
178                         {
179                             aFont.SetOverline( eFontOverline );
180                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
181                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
182                             if( pTCPP->getWordLineMode() )
183                                 aFont.SetWordLineMode( true );
184                         }
185 
186                         // set Underline attribute
187                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
188                         if( eFontUnderline != UNDERLINE_NONE )
189                         {
190                             aFont.SetUnderline( eFontUnderline );
191                             if( pTCPP->getWordLineMode() )
192                                 aFont.SetWordLineMode( true );
193 //TODO: ???                 if( pTCPP->getUnderlineAbove() )
194 //                              aFont.SetUnderlineAbove( true );
195                         }
196 
197                         // set Strikeout attribute
198                         const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
199 
200                         if( eFontStrikeout != STRIKEOUT_NONE )
201                             aFont.SetStrikeout( eFontStrikeout );
202 
203                         // set EmphasisMark attribute
204                         FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
205                         switch( pTCPP->getTextEmphasisMark() )
206                         {
207                             default:
208                                 DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
209                                 // fall through
210                             case primitive2d::TEXT_EMPHASISMARK_NONE:   eFontEmphasisMark = EMPHASISMARK_NONE; break;
211                             case primitive2d::TEXT_EMPHASISMARK_DOT:    eFontEmphasisMark = EMPHASISMARK_DOT; break;
212                             case primitive2d::TEXT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
213                             case primitive2d::TEXT_EMPHASISMARK_DISC:   eFontEmphasisMark = EMPHASISMARK_DISC; break;
214                             case primitive2d::TEXT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
215                         }
216 
217                         if( eFontEmphasisMark != EMPHASISMARK_NONE )
218                         {
219                             DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
220                                 "DrawingLayer: Bad EmphasisMark position!" );
221                             if( pTCPP->getEmphasisMarkAbove() )
222                                 eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
223                             else
224                                 eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
225                             aFont.SetEmphasisMark( eFontEmphasisMark );
226                         }
227 
228                         // set Relief attribute
229                         FontRelief eFontRelief = RELIEF_NONE;
230                         switch( pTCPP->getTextRelief() )
231                         {
232                             default:
233                                 DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
234                                 // fall through
235                             case primitive2d::TEXT_RELIEF_NONE:     eFontRelief = RELIEF_NONE; break;
236                             case primitive2d::TEXT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break;
237                             case primitive2d::TEXT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break;
238                         }
239 
240                         if( eFontRelief != RELIEF_NONE )
241                             aFont.SetRelief( eFontRelief );
242 
243                         // set Shadow attribute
244                         if( pTCPP->getShadow() )
245                             aFont.SetShadow( true );
246                     }
247 
248                     // create transformed integer DXArray in view coordinate system
249                     ::std::vector< sal_Int32 > aTransformedDXArray;
250 
251                     if(rTextCandidate.getDXArray().size())
252                     {
253                         aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
254                         const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
255                         const double fPixelVectorFactor(aPixelVector.getLength());
256 
257                         for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
258                             aStart != rTextCandidate.getDXArray().end(); aStart++)
259                         {
260                             aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
261                         }
262                     }
263 
264                     // set parameters and paint text snippet
265                     const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
266                     const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
267                     const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
268                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
269 
270                     if(rTextCandidate.getFontAttribute().getRTL())
271                     {
272                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
273                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
274                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
275                     }
276 
277                     mpOutputDevice->SetFont(aFont);
278                     mpOutputDevice->SetTextColor(Color(aRGBFontColor));
279 
280                     if(aTransformedDXArray.size())
281                     {
282                         mpOutputDevice->DrawTextArray(
283                             aStartPoint,
284                             rTextCandidate.getText(),
285                             &(aTransformedDXArray[0]),
286                             rTextCandidate.getTextPosition(),
287                             rTextCandidate.getTextLength());
288                     }
289                     else
290                     {
291                         mpOutputDevice->DrawText(
292                             aStartPoint,
293                             rTextCandidate.getText(),
294                             rTextCandidate.getTextPosition(),
295                             rTextCandidate.getTextLength());
296                     }
297 
298                     if(rTextCandidate.getFontAttribute().getRTL())
299                     {
300                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
301                     }
302 
303                     bPrimitiveAccepted = true;
304                 }
305             }
306 
307             if(!bPrimitiveAccepted)
308             {
309                 // let break down
310                 process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
311             }
312         }
313 
314         // direct draw of hairline
315         void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
316         {
317             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
318             mpOutputDevice->SetLineColor(Color(aHairlineColor));
319             mpOutputDevice->SetFillColor();
320 
321             basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
322             aLocalPolygon.transform(maCurrentTransformation);
323 
324             static bool bCheckTrapezoidDecomposition(false);
325             static bool bShowOutlinesThere(false);
326             if(bCheckTrapezoidDecomposition)
327             {
328                 // clip against discrete ViewPort
329                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
330                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
331                     aLocalPolygon, rDiscreteViewport, true, false));
332 
333                 if(aLocalPolyPolygon.count())
334                 {
335                     // subdivide
336                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
337                         aLocalPolyPolygon, 0.5);
338 
339                     // trapezoidize
340                     static double fLineWidth(2.0);
341                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
342                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
343 
344                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
345 
346                     if(nCount)
347                     {
348                         basegfx::BColor aInvPolygonColor(aHairlineColor);
349                         aInvPolygonColor.invert();
350 
351                         for(sal_uInt32 a(0); a < nCount; a++)
352                         {
353                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
354 
355                             if(bShowOutlinesThere)
356                             {
357                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
358                                 mpOutputDevice->SetLineColor();
359                             }
360 
361                             mpOutputDevice->DrawPolygon(aTempPolygon);
362 
363                             if(bShowOutlinesThere)
364                             {
365                                 mpOutputDevice->SetFillColor();
366                                 mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
367                                 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
368                             }
369                         }
370                     }
371                 }
372             }
373             else
374             {
375                 if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
376                 {
377                     // #i98289#
378                     // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
379                     // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
380                     // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
381                     // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
382                     aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
383                 }
384 
385                 mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
386             }
387         }
388 
389         // direct draw of transformed BitmapEx primitive
390         void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
391         {
392             // create local transform
393             basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
394             BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
395             bool bPainted(false);
396 
397             if(maBColorModifierStack.count())
398             {
399                 aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
400 
401                 if(aBitmapEx.IsEmpty())
402                 {
403                     // color gets completely replaced, get it
404                     const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
405                     basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
406                     aPolygon.transform(aLocalTransform);
407 
408                     mpOutputDevice->SetFillColor(Color(aModifiedColor));
409                     mpOutputDevice->SetLineColor();
410                     mpOutputDevice->DrawPolygon(aPolygon);
411 
412                     bPainted = true;
413                 }
414             }
415 
416             if(!bPainted)
417             {
418                 static bool bForceUseOfOwnTransformer(false);
419                 static bool bUseGraphicManager(true);
420 
421                 // decompose matrix to check for shear, rotate and mirroring
422                 basegfx::B2DVector aScale, aTranslate;
423                 double fRotate, fShearX;
424                 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
425 
426                 if(!bForceUseOfOwnTransformer && basegfx::fTools::equalZero(fShearX))
427                 {
428                     if(!bUseGraphicManager && basegfx::fTools::equalZero(fRotate))
429                     {
430                         RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform);
431                     }
432                     else
433                     {
434                         RenderBitmapPrimitive2D_GraphicManager(*mpOutputDevice, aBitmapEx, aLocalTransform);
435                     }
436                 }
437                 else
438                 {
439                     if(!aBitmapEx.IsTransparent() && (!basegfx::fTools::equalZero(fShearX) || !basegfx::fTools::equalZero(fRotate)))
440                     {
441                         // parts will be uncovered, extend aBitmapEx with a mask bitmap
442                         const Bitmap aContent(aBitmapEx.GetBitmap());
443                         aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1));
444                     }
445 
446                     RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform);
447                 }
448             }
449         }
450 
451         void VclProcessor2D::RenderFillBitmapPrimitive2D(const primitive2d::FillBitmapPrimitive2D& rFillBitmapCandidate)
452         {
453             const attribute::FillBitmapAttribute& rFillBitmapAttribute(rFillBitmapCandidate.getFillBitmap());
454             bool bPrimitiveAccepted(false);
455 
456             if(rFillBitmapAttribute.getTiling())
457             {
458                 // decompose matrix to check for shear, rotate and mirroring
459                 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
460                 basegfx::B2DVector aScale, aTranslate;
461                 double fRotate, fShearX;
462                 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
463 
464                 if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
465                 {
466                     // no shear or rotate, draw direct in pixel coordinates
467                     bPrimitiveAccepted = true;
468                     BitmapEx aBitmapEx(rFillBitmapAttribute.getBitmapEx());
469                     bool bPainted(false);
470 
471                     if(maBColorModifierStack.count())
472                     {
473                         aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
474 
475                         if(aBitmapEx.IsEmpty())
476                         {
477                             // color gets completely replaced, get it
478                             const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
479                             basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
480                             aPolygon.transform(aLocalTransform);
481 
482                             mpOutputDevice->SetFillColor(Color(aModifiedColor));
483                             mpOutputDevice->SetLineColor();
484                             mpOutputDevice->DrawPolygon(aPolygon);
485 
486                             bPainted = true;
487                         }
488                     }
489 
490                     if(!bPainted)
491                     {
492                         const basegfx::B2DPoint aObjTopLeft(aTranslate.getX(), aTranslate.getY());
493                         const basegfx::B2DPoint aObjBottomRight(aTranslate.getX() + aScale.getX(), aTranslate.getY() + aScale.getY());
494                         const Point aObjTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjTopLeft.getX(), (sal_Int32)aObjTopLeft.getY())));
495                         const Point aObjBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjBottomRight.getX(), (sal_Int32)aObjBottomRight.getY())));
496 
497                         const basegfx::B2DPoint aBmpTopLeft(aLocalTransform * rFillBitmapAttribute.getTopLeft());
498                         const basegfx::B2DPoint aBmpBottomRight(aLocalTransform * basegfx::B2DPoint(rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize()));
499                         const Point aBmpTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpTopLeft.getX(), (sal_Int32)aBmpTopLeft.getY())));
500                         const Point aBmpBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpBottomRight.getX(), (sal_Int32)aBmpBottomRight.getY())));
501 
502                         sal_Int32 nOWidth(aObjBR.X() - aObjTL.X());
503                         sal_Int32 nOHeight(aObjBR.Y() - aObjTL.Y());
504 
505                         // only do something when object has a size in discrete units
506                         if(nOWidth > 0 && nOHeight > 0)
507                         {
508                             sal_Int32 nBWidth(aBmpBR.X() - aBmpTL.X());
509                             sal_Int32 nBHeight(aBmpBR.Y() - aBmpTL.Y());
510 
511                             // only do something when bitmap fill has a size in discrete units
512                             if(nBWidth > 0 && nBHeight > 0)
513                             {
514                                 sal_Int32 nBLeft(aBmpTL.X());
515                                 sal_Int32 nBTop(aBmpTL.Y());
516 
517                                 if(nBLeft > aObjTL.X())
518                                 {
519                                     nBLeft -= ((nBLeft / nBWidth) + 1L) * nBWidth;
520                                 }
521 
522                                 if(nBLeft + nBWidth <= aObjTL.X())
523                                 {
524                                     nBLeft -= (nBLeft / nBWidth) * nBWidth;
525                                 }
526 
527                                 if(nBTop > aObjTL.Y())
528                                 {
529                                     nBTop -= ((nBTop / nBHeight) + 1L) * nBHeight;
530                                 }
531 
532                                 if(nBTop + nBHeight <= aObjTL.Y())
533                                 {
534                                     nBTop -= (nBTop / nBHeight) * nBHeight;
535                                 }
536 
537                                 // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
538                                 // in vcl many times, create a size-optimized version
539                                 const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
540 
541                                 if(aNeededBitmapSizePixel != aBitmapEx.GetSizePixel())
542                                 {
543                                     aBitmapEx.Scale(aNeededBitmapSizePixel);
544                                 }
545 
546                                 // prepare OutDev
547                                 const Point aEmptyPoint(0, 0);
548                                 const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
549                                 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
550                                 mpOutputDevice->EnableMapMode(false);
551 
552                                 for(sal_Int32 nXPos(nBLeft); nXPos < aObjTL.X() + nOWidth; nXPos += nBWidth)
553                                 {
554                                     for(sal_Int32 nYPos(nBTop); nYPos < aObjTL.Y() + nOHeight; nYPos += nBHeight)
555                                     {
556                                         const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
557 
558                                         if(aOutRectPixel.IsOver(aVisiblePixel))
559                                         {
560                                             mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
561                                         }
562                                     }
563                                 }
564 
565                                 // restore OutDev
566                                 mpOutputDevice->EnableMapMode(bWasEnabled);
567                             }
568                         }
569                     }
570                 }
571             }
572 
573             if(!bPrimitiveAccepted)
574             {
575                 // do not accept, use decomposition
576                 process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
577             }
578         }
579 
580         // direct draw of gradient
581         void VclProcessor2D::RenderPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate)
582         {
583             const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
584             basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
585             basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
586             basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
587 
588             if(aLocalPolyPolygon.count())
589             {
590                 aLocalPolyPolygon.transform(maCurrentTransformation);
591 
592                 if(aStartColor == aEndColor)
593                 {
594                     // no gradient at all, draw as polygon in AA and non-AA case
595                     mpOutputDevice->SetLineColor();
596                     mpOutputDevice->SetFillColor(Color(aStartColor));
597                     mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
598                 }
599                 else if(getOptionsDrawinglayer().IsAntiAliasing())
600                 {
601                     // For AA, direct render has to be avoided since it uses XOR maskings which will not
602                     // work with AA. Instead, the decompose which uses MaskPrimitive2D with fillings is
603                     // used
604                     process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
605                 }
606                 else
607                 {
608                     impDrawGradientToOutDev(
609                         *mpOutputDevice, aLocalPolyPolygon, rGradient.getStyle(), rGradient.getSteps(),
610                         aStartColor, aEndColor, rGradient.getBorder(),
611                         rGradient.getAngle(), rGradient.getOffsetX(), rGradient.getOffsetY(), false);
612                 }
613             }
614         }
615 
616         // direct draw of bitmap
617         void VclProcessor2D::RenderPolyPolygonBitmapPrimitive2D(const primitive2d::PolyPolygonBitmapPrimitive2D& rPolygonCandidate)
618         {
619             bool bDone(false);
620             const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
621 
622             if(rPolyPolygon.count())
623             {
624                 const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPolygonCandidate.getFillBitmap();
625                 const BitmapEx& rBitmapEx = rFillBitmapAttribute.getBitmapEx();
626 
627                 if(rBitmapEx.IsEmpty())
628                 {
629                     // empty bitmap, done
630                     bDone = true;
631                 }
632                 else
633                 {
634                     // try to catch cases where the bitmap will be color-modified to a single
635                     // color (e.g. shadow). This would NOT be optimizable with an transparence channel
636                     // at the Bitmap which we do not have here. When this should change, this
637                     // optimization has to be reworked accordingly.
638                     const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
639 
640                     if(nBColorModifierStackCount)
641                     {
642                         const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
643 
644                         if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
645                         {
646                             // the bitmap fill is in unified color, so we can replace it with
647                             // a single polygon fill. The form of the fill depends on tiling
648                             if(rFillBitmapAttribute.getTiling())
649                             {
650                                 // with tiling, fill the whole PolyPolygon with the modifier color
651                                 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
652 
653                                 aLocalPolyPolygon.transform(maCurrentTransformation);
654                                 mpOutputDevice->SetLineColor();
655                                 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
656                                 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
657                             }
658                             else
659                             {
660                                 // without tiling, only the area common to the bitmap tile and the
661                                 // PolyPolygon is filled. Create the bitmap tile area in object
662                                 // coordinates. For this, the object transformation needs to be created
663                                 // from the already scaled PolyPolygon. The tile area in object
664                                 // coordinates wil always be non-rotated, so it's not necessary to
665                                 // work with a polygon here
666                                 basegfx::B2DRange aTileRange(rFillBitmapAttribute.getTopLeft(),
667                                     rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize());
668                                 const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
669                                 basegfx::B2DHomMatrix aNewObjectTransform;
670 
671                                 aNewObjectTransform.set(0, 0, aPolyPolygonRange.getWidth());
672                                 aNewObjectTransform.set(1, 1, aPolyPolygonRange.getHeight());
673                                 aNewObjectTransform.set(0, 2, aPolyPolygonRange.getMinX());
674                                 aNewObjectTransform.set(1, 2, aPolyPolygonRange.getMinY());
675                                 aTileRange.transform(aNewObjectTransform);
676 
677                                 // now clip the object polyPolygon against the tile range
678                                 // to get the common area (OR)
679                                 basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(rPolyPolygon, aTileRange, true, false);
680 
681                                 if(aTarget.count())
682                                 {
683                                     aTarget.transform(maCurrentTransformation);
684                                     mpOutputDevice->SetLineColor();
685                                     mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
686                                     mpOutputDevice->DrawPolyPolygon(aTarget);
687                                 }
688                             }
689 
690                             bDone = true;
691                         }
692                     }
693                 }
694             }
695             else
696             {
697                 // empty polyPolygon, done
698                 bDone = true;
699             }
700 
701             if(!bDone)
702             {
703                 // use default decomposition
704                 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
705             }
706         }
707 
708         // direct draw of PolyPolygon with color
709         void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
710         {
711             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
712             mpOutputDevice->SetFillColor(Color(aPolygonColor));
713             mpOutputDevice->SetLineColor();
714 
715             basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
716             aLocalPolyPolygon.transform(maCurrentTransformation);
717 
718             static bool bCheckTrapezoidDecomposition(false);
719             static bool bShowOutlinesThere(false);
720             if(bCheckTrapezoidDecomposition)
721             {
722                 // clip against discrete ViewPort
723                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
724                 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange(
725                     aLocalPolyPolygon, rDiscreteViewport, true, false);
726 
727                 if(aLocalPolyPolygon.count())
728                 {
729                     // subdivide
730                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
731                         aLocalPolyPolygon, 0.5);
732 
733                     // trapezoidize
734                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
735                     basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon);
736 
737                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
738 
739                     if(nCount)
740                     {
741                         basegfx::BColor aInvPolygonColor(aPolygonColor);
742                         aInvPolygonColor.invert();
743 
744                         for(sal_uInt32 a(0); a < nCount; a++)
745                         {
746                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
747 
748                             if(bShowOutlinesThere)
749                             {
750                                 mpOutputDevice->SetFillColor(Color(aPolygonColor));
751                                 mpOutputDevice->SetLineColor();
752                             }
753 
754                             mpOutputDevice->DrawPolygon(aTempPolygon);
755 
756                             if(bShowOutlinesThere)
757                             {
758                                 mpOutputDevice->SetFillColor();
759                                 mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
760                                 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
761                             }
762                         }
763                     }
764                 }
765             }
766             else
767             {
768                 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
769 
770                 if(mnPolygonStrokePrimitive2D
771                     && getOptionsDrawinglayer().IsAntiAliasing()
772                     && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW))
773                 {
774                     // when AA is on and this filled polygons are the result of stroked line geometry,
775                     // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
776                     mpOutputDevice->SetFillColor();
777                     mpOutputDevice->SetLineColor(Color(aPolygonColor));
778                     const sal_uInt32 nCount(aLocalPolyPolygon.count());
779 
780                     for(sal_uInt32 a(0); a < nCount; a++)
781                     {
782                         mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
783                     }
784                 }
785             }
786         }
787 
788         // direct draw of MetaFile
789         void VclProcessor2D::RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate)
790         {
791             // decompose matrix to check for shear, rotate and mirroring
792             basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rMetaCandidate.getTransform());
793             basegfx::B2DVector aScale, aTranslate;
794             double fRotate, fShearX;
795             aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
796 
797             if(basegfx::fTools::less(aScale.getX(), 0.0) && basegfx::fTools::less(aScale.getY(), 0.0))
798             {
799                 // #i102175# handle special case: If scale is negative in (x,y) (3rd quadrant), it can
800                 // be expressed as rotation by PI. This needs to be done for Metafiles since
801                 // these can be rotated, but not really mirrored
802                 aScale = basegfx::absolute(aScale);
803                 fRotate += F_PI;
804             }
805 
806             // get BoundRect
807             basegfx::B2DRange aOutlineRange(rMetaCandidate.getB2DRange(getViewInformation2D()));
808             aOutlineRange.transform(maCurrentTransformation);
809 
810             // Due to the integer MapModes used from VCL aind inside MetaFiles errors of up to three
811             // pixels in size may happen. As long as there is no better way (e.g. convert the MetaFile
812             // to primitives) it is necessary to reduce maximum pixel size by 1 in X and Y and to use
813             // the inner pixel bounds accordingly (ceil resp. floor). This will also be done for logic
814             // units e.g. when creating a new MetaFile, but since much huger value ranges are used
815             // there typically will be okay for this compromize.
816             Rectangle aDestRectView(
817                 // !!CAUTION!! Here, ceil and floor are exchanged BY PURPOSE, do NOT copy when
818                 // looking for a standard conversion to rectangle (!)
819                 (sal_Int32)ceil(aOutlineRange.getMinX()), (sal_Int32)ceil(aOutlineRange.getMinY()),
820                 (sal_Int32)floor(aOutlineRange.getMaxX()), (sal_Int32)floor(aOutlineRange.getMaxY()));
821 
822             // get metafile (copy it)
823             GDIMetaFile aMetaFile;
824 
825             if(maBColorModifierStack.count())
826             {
827                 const basegfx::BColor aRGBBaseColor(0, 0, 0);
828                 const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor));
829                 aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor));
830             }
831             else
832             {
833                 aMetaFile = rMetaCandidate.getMetaFile();
834             }
835 
836             // rotation
837             if(!basegfx::fTools::equalZero(fRotate))
838             {
839                 // #i103530#
840                 // MetaFile::Rotate has no input parameter check, so the parameter needs to be
841                 // well-aligned to the old range [0..3600] 10th degrees with inverse orientation
842                 sal_Int16 nRotation((sal_Int16)((fRotate / F_PI180) * -10.0));
843 
844                 while(nRotation < 0)
845                     nRotation += 3600;
846 
847                 while(nRotation >= 3600)
848                     nRotation -= 3600;
849 
850                 aMetaFile.Rotate(nRotation);
851             }
852 
853             // Prepare target output size
854             Size aDestSize(aDestRectView.GetSize());
855 
856             if(aDestSize.getWidth() && aDestSize.getHeight())
857             {
858                 // Get preferred Metafile output size. When it's very equal to the output size, it's probably
859                 // a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings
860                 // of the Metafile (esp. for contaned Bitmaps, e.g 3D charts)
861                 const Size aPrefSize(mpOutputDevice->LogicToPixel(aMetaFile.GetPrefSize(), aMetaFile.GetPrefMapMode()));
862 
863                 if(aPrefSize.getWidth() && (aPrefSize.getWidth() - 1 == aDestSize.getWidth() || aPrefSize.getWidth() + 1 == aDestSize.getWidth()))
864                 {
865                     aDestSize.setWidth(aPrefSize.getWidth());
866                 }
867 
868                 if(aPrefSize.getHeight() && (aPrefSize.getHeight() - 1 == aDestSize.getHeight() || aPrefSize.getHeight() + 1 == aDestSize.getHeight()))
869                 {
870                     aDestSize.setHeight(aPrefSize.getHeight());
871                 }
872 
873                 // paint it
874                 aMetaFile.WindStart();
875                 aMetaFile.Play(mpOutputDevice, aDestRectView.TopLeft(), aDestSize);
876             }
877         }
878 
879         // mask group. Force output to VDev and create mask from given mask
880         void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
881         {
882             if(rMaskCandidate.getChildren().hasElements())
883             {
884                 basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
885 
886                 if(aMask.count())
887                 {
888                     aMask.transform(maCurrentTransformation);
889                     const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
890                     impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
891 
892                     if(aBufferDevice.isVisible())
893                     {
894                         // remember last OutDev and set to content
895                         OutputDevice* pLastOutputDevice = mpOutputDevice;
896                         mpOutputDevice = &aBufferDevice.getContent();
897 
898                         // paint to it
899                         process(rMaskCandidate.getChildren());
900 
901                         // back to old OutDev
902                         mpOutputDevice = pLastOutputDevice;
903 
904                         // draw mask
905                         if(getOptionsDrawinglayer().IsAntiAliasing())
906                         {
907                             // with AA, use 8bit AlphaMask to get nice borders
908                             VirtualDevice& rTransparence = aBufferDevice.getTransparence();
909                             rTransparence.SetLineColor();
910                             rTransparence.SetFillColor(COL_BLACK);
911                             rTransparence.DrawPolyPolygon(aMask);
912 
913                             // dump buffer to outdev
914                             aBufferDevice.paint();
915                         }
916                         else
917                         {
918                             // No AA, use 1bit mask
919                             VirtualDevice& rMask = aBufferDevice.getMask();
920                             rMask.SetLineColor();
921                             rMask.SetFillColor(COL_BLACK);
922                             rMask.DrawPolyPolygon(aMask);
923 
924                             // dump buffer to outdev
925                             aBufferDevice.paint();
926                         }
927                     }
928                 }
929             }
930         }
931 
932         // modified color group. Force output to unified color.
933         void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
934         {
935             if(rModifiedCandidate.getChildren().hasElements())
936             {
937                 maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
938                 process(rModifiedCandidate.getChildren());
939                 maBColorModifierStack.pop();
940             }
941         }
942 
943         // unified sub-transparence. Draw to VDev first.
944         void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
945         {
946             static bool bForceToDecomposition(false);
947 
948             if(rTransCandidate.getChildren().hasElements())
949             {
950                 if(bForceToDecomposition)
951                 {
952                     // use decomposition
953                     process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
954                 }
955                 else
956                 {
957                     if(0.0 == rTransCandidate.getTransparence())
958                     {
959                         // no transparence used, so just use the content
960                         process(rTransCandidate.getChildren());
961                     }
962                     else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
963                     {
964                         // transparence is in visible range
965                         basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
966                         aRange.transform(maCurrentTransformation);
967                         impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
968 
969                         if(aBufferDevice.isVisible())
970                         {
971                             // remember last OutDev and set to content
972                             OutputDevice* pLastOutputDevice = mpOutputDevice;
973                             mpOutputDevice = &aBufferDevice.getContent();
974 
975                             // paint content to it
976                             process(rTransCandidate.getChildren());
977 
978                             // back to old OutDev
979                             mpOutputDevice = pLastOutputDevice;
980 
981                             // dump buffer to outdev using given transparence
982                             aBufferDevice.paint(rTransCandidate.getTransparence());
983                         }
984                     }
985                 }
986             }
987         }
988 
989         // sub-transparence group. Draw to VDev first.
990         void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
991         {
992             if(rTransCandidate.getChildren().hasElements())
993             {
994                 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
995                 aRange.transform(maCurrentTransformation);
996                 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
997 
998                 if(aBufferDevice.isVisible())
999                 {
1000                     // remember last OutDev and set to content
1001                     OutputDevice* pLastOutputDevice = mpOutputDevice;
1002                     mpOutputDevice = &aBufferDevice.getContent();
1003 
1004                     // paint content to it
1005                     process(rTransCandidate.getChildren());
1006 
1007                     // set to mask
1008                     mpOutputDevice = &aBufferDevice.getTransparence();
1009 
1010                     // when painting transparence masks, reset the color stack
1011                     basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
1012                     maBColorModifierStack = basegfx::BColorModifierStack();
1013 
1014                     // paint mask to it (always with transparence intensities, evtl. with AA)
1015                     process(rTransCandidate.getTransparence());
1016 
1017                     // back to old color stack
1018                     maBColorModifierStack = aLastBColorModifierStack;
1019 
1020                     // back to old OutDev
1021                     mpOutputDevice = pLastOutputDevice;
1022 
1023                     // dump buffer to outdev
1024                     aBufferDevice.paint();
1025                 }
1026             }
1027         }
1028 
1029         // transform group.
1030         void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
1031         {
1032             // remember current transformation and ViewInformation
1033             const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
1034             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1035 
1036             // create new transformations for CurrentTransformation
1037             // and for local ViewInformation2D
1038             maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
1039             const geometry::ViewInformation2D aViewInformation2D(
1040                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
1041                 getViewInformation2D().getViewTransformation(),
1042                 getViewInformation2D().getViewport(),
1043                 getViewInformation2D().getVisualizedPage(),
1044                 getViewInformation2D().getViewTime(),
1045                 getViewInformation2D().getExtendedInformationSequence());
1046             updateViewInformation(aViewInformation2D);
1047 
1048             // proccess content
1049             process(rTransformCandidate.getChildren());
1050 
1051             // restore transformations
1052             maCurrentTransformation = aLastCurrentTransformation;
1053             updateViewInformation(aLastViewInformation2D);
1054         }
1055 
1056         // new XDrawPage for ViewInformation2D
1057         void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
1058         {
1059             // remember current transformation and ViewInformation
1060             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1061 
1062             // create new local ViewInformation2D
1063             const geometry::ViewInformation2D aViewInformation2D(
1064                 getViewInformation2D().getObjectTransformation(),
1065                 getViewInformation2D().getViewTransformation(),
1066                 getViewInformation2D().getViewport(),
1067                 rPagePreviewCandidate.getXDrawPage(),
1068                 getViewInformation2D().getViewTime(),
1069                 getViewInformation2D().getExtendedInformationSequence());
1070             updateViewInformation(aViewInformation2D);
1071 
1072             // proccess decomposed content
1073             process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
1074 
1075             // restore transformations
1076             updateViewInformation(aLastViewInformation2D);
1077         }
1078 
1079         // marker
1080         void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
1081         {
1082             static bool bCheckCompleteMarkerDecompose(false);
1083             if(bCheckCompleteMarkerDecompose)
1084             {
1085                 process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
1086                 return;
1087             }
1088 
1089             // get data
1090             const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
1091             const sal_uInt32 nCount(rPositions.size());
1092 
1093             if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
1094             {
1095                 // get pixel size
1096                 const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
1097                 const Size aBitmapSize(rMarker.GetSizePixel());
1098 
1099                 if(aBitmapSize.Width() && aBitmapSize.Height())
1100                 {
1101                     // get discrete half size
1102                     const basegfx::B2DVector aDiscreteHalfSize(
1103                         (aBitmapSize.getWidth() - 1.0) * 0.5,
1104                         (aBitmapSize.getHeight() - 1.0) * 0.5);
1105                     const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
1106 
1107                     // do not forget evtl. moved origin in target device MapMode when
1108                     // switching it off; it would be missing and lead to wrong positions.
1109                     // All his could be done using logic sizes and coordinates, too, but
1110                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
1111                     // to work with switching off MapMode usage completely.
1112                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
1113 
1114                     mpOutputDevice->EnableMapMode(false);
1115 
1116                     for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1117                     {
1118                         const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
1119                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
1120 
1121                         mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
1122                     }
1123 
1124                     mpOutputDevice->EnableMapMode(bWasEnabled);
1125                 }
1126             }
1127         }
1128 
1129         // point
1130         void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1131         {
1132             const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1133             const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1134             const Color aVCLColor(aRGBColor);
1135 
1136             for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1137             {
1138                 const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1139                 const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1140 
1141                 mpOutputDevice->DrawPixel(aPos, aVCLColor);
1142             }
1143         }
1144 
1145         void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1146         {
1147             // #i101491# method restructured to clearly use the DrawPolyLine
1148             // calls starting from a deined line width
1149             const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1150             const double fLineWidth(rLineAttribute.getWidth());
1151             bool bDone(false);
1152 
1153             if(basegfx::fTools::more(fLineWidth, 0.0))
1154             {
1155                 const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1156                 const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1157                 const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1158                 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1159                 basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1160 
1161                 mpOutputDevice->SetLineColor(Color(aHairlineColor));
1162                 mpOutputDevice->SetFillColor();
1163 
1164                 if(0.0 == rStrokeAttribute.getFullDotDashLen())
1165                 {
1166                     // no line dashing, just copy
1167                     aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1168                 }
1169                 else
1170                 {
1171                     // else apply LineStyle
1172                     basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1173                         rStrokeAttribute.getDotDashArray(),
1174                         &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1175                 }
1176 
1177                 const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1178 
1179                 if(nCount)
1180                 {
1181                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1182                     aHairlinePolyPolygon.transform(maCurrentTransformation);
1183 
1184                     for(sal_uInt32 a(0); a < nCount; a++)
1185                     {
1186                         basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1187 
1188                         if(bAntiAliased)
1189                         {
1190                             if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1191                             {
1192                                 // line in range ]0.0 .. 1.0[
1193                                 // paint as simple hairline
1194                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1195                                 bDone = true;
1196                             }
1197                             else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1198                             {
1199                                 // line in range [1.0 .. 2.0[
1200                                 // paint as 2x2 with dynamic line distance
1201                                 basegfx::B2DHomMatrix aMat;
1202                                 const double fDistance(fDiscreteLineWidth - 1.0);
1203                                 const double fHalfDistance(fDistance * 0.5);
1204 
1205                                 aMat.set(0, 2, -fHalfDistance);
1206                                 aMat.set(1, 2, -fHalfDistance);
1207                                 aCandidate.transform(aMat);
1208                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1209 
1210                                 aMat.set(0, 2, fDistance);
1211                                 aMat.set(1, 2, 0.0);
1212                                 aCandidate.transform(aMat);
1213                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1214 
1215                                 aMat.set(0, 2, 0.0);
1216                                 aMat.set(1, 2, fDistance);
1217                                 aCandidate.transform(aMat);
1218                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1219 
1220                                 aMat.set(0, 2, -fDistance);
1221                                 aMat.set(1, 2, 0.0);
1222                                 aCandidate.transform(aMat);
1223                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1224                                 bDone = true;
1225                             }
1226                             else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1227                             {
1228                                 // line in range [2.0 .. 3.0]
1229                                 // paint as cross in a 3x3  with dynamic line distance
1230                                 basegfx::B2DHomMatrix aMat;
1231                                 const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1232 
1233                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1234 
1235                                 aMat.set(0, 2, -fDistance);
1236                                 aMat.set(1, 2, 0.0);
1237                                 aCandidate.transform(aMat);
1238                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1239 
1240                                 aMat.set(0, 2, fDistance);
1241                                 aMat.set(1, 2, -fDistance);
1242                                 aCandidate.transform(aMat);
1243                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1244 
1245                                 aMat.set(0, 2, fDistance);
1246                                 aMat.set(1, 2, fDistance);
1247                                 aCandidate.transform(aMat);
1248                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1249 
1250                                 aMat.set(0, 2, -fDistance);
1251                                 aMat.set(1, 2, fDistance);
1252                                 aCandidate.transform(aMat);
1253                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1254                                 bDone = true;
1255                             }
1256                             else
1257                             {
1258                                 // #i101491# line width above 3.0
1259                             }
1260                         }
1261                         else
1262                         {
1263                             if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1264                             {
1265                                 // line width below 1.5, draw the basic hairline polygon
1266                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1267                                 bDone = true;
1268                             }
1269                             else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1270                             {
1271                                 // line width is in range ]1.5 .. 2.5], use four hairlines
1272                                 // drawn in a square
1273                                 basegfx::B2DHomMatrix aMat;
1274                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1275 
1276                                 aMat.set(0, 2, 1.0);
1277                                 aMat.set(1, 2, 0.0);
1278                                 aCandidate.transform(aMat);
1279 
1280                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1281 
1282                                 aMat.set(0, 2, 0.0);
1283                                 aMat.set(1, 2, 1.0);
1284                                 aCandidate.transform(aMat);
1285 
1286                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1287 
1288                                 aMat.set(0, 2, -1.0);
1289                                 aMat.set(1, 2, 0.0);
1290                                 aCandidate.transform(aMat);
1291 
1292                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1293                                 bDone = true;
1294                             }
1295                             else
1296                             {
1297                                 // #i101491# line width is above 2.5
1298                             }
1299                         }
1300 
1301                         if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1302                         {
1303                             // #i101491# If the polygon complexity uses more than a given amount, do
1304                             // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1305                             // decompositions in primtives (memory) and fallback to old line painting
1306                             // for very complex polygons, too
1307                             mpOutputDevice->DrawPolyLine(aCandidate, fDiscreteLineWidth, rLineAttribute.getLineJoin());
1308                             bDone = true;
1309                         }
1310                     }
1311                 }
1312             }
1313 
1314             if(!bDone)
1315             {
1316                 // remeber that we enter a PolygonStrokePrimitive2D decomposition,
1317                 // used for AA thick line drawing
1318                 mnPolygonStrokePrimitive2D++;
1319 
1320                 // line width is big enough for standard filled polygon visualisation or zero
1321                 process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1322 
1323                 // leave PolygonStrokePrimitive2D
1324                 mnPolygonStrokePrimitive2D--;
1325             }
1326         }
1327 
1328         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1329         {
1330             // The new decomposition of Metafiles made it necessary to add an Eps
1331             // primitive to handle embedded Eps data. On some devices, this can be
1332             // painted directly (mac, printer).
1333             // To be able to handle the replacement correctly, i need to handle it myself
1334             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1335             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1336             // to know when EPS was handled directly already.
1337             basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1338             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1339 
1340             if(!aRange.isEmpty())
1341             {
1342                 const Rectangle aRectangle(
1343                     (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1344                     (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1345 
1346                 if(!aRectangle.IsEmpty())
1347                 {
1348                     // try to paint EPS directly without fallback visualisation
1349                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1350                         aRectangle.TopLeft(),
1351                         aRectangle.GetSize(),
1352                         rEpsPrimitive2D.getGfxLink(),
1353                         0));
1354 
1355                     if(!bEPSPaintedDirectly)
1356                     {
1357                         // use the decomposition which will correctly handle the
1358                         // fallback visualisation using full transformation (e.g. rotation)
1359                         process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1360                     }
1361                 }
1362             }
1363         }
1364 
1365         void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
1366         {
1367             const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
1368 
1369             if(basegfx::fTools::more(fDelta, 0.0))
1370             {
1371                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1372                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1373                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1374 
1375                 // use color distance and discrete lengths to calculate step count
1376                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
1377 
1378                 // prepare loop and polygon
1379                 double fStart(0.0);
1380                 double fStep(fDelta / nSteps);
1381                 const basegfx::B2DPolygon aPolygon(
1382                     basegfx::tools::createPolygonFromRect(
1383                         basegfx::B2DRange(
1384                             rCandidate.getOffsetA() - fDiscreteUnit,
1385                             0.0,
1386                             rCandidate.getOffsetA() + fStep + fDiscreteUnit,
1387                             1.0)));
1388 
1389                 // switch off line painting
1390                 mpOutputDevice->SetLineColor();
1391 
1392                 // loop and paint
1393                 for(sal_uInt32 a(0); a < nSteps; a++, fStart += fStep)
1394                 {
1395                     basegfx::B2DPolygon aNew(aPolygon);
1396 
1397                     aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fStart, 0.0));
1398                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fStart/fDelta)));
1399                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1400                 }
1401             }
1402         }
1403 
1404         void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
1405         {
1406             const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
1407 
1408             if(basegfx::fTools::more(fDeltaScale, 0.0))
1409             {
1410                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1411                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1412                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1413 
1414                 // use color distance and discrete lengths to calculate step count
1415                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
1416 
1417                 // switch off line painting
1418                 mpOutputDevice->SetLineColor();
1419 
1420                 // prepare loop (outside to inside)
1421                 double fEndScale(rCandidate.getScaleB());
1422                 double fStepScale(fDeltaScale / nSteps);
1423 
1424                 for(sal_uInt32 a(0); a < nSteps; a++, fEndScale -= fStepScale)
1425                 {
1426                     const double fUnitScale(fEndScale/fDeltaScale);
1427                     basegfx::B2DHomMatrix aTransform;
1428 
1429                     if(rCandidate.isTranslateSet())
1430                     {
1431                         const basegfx::B2DVector aTranslate(
1432                             basegfx::interpolate(
1433                                 rCandidate.getTranslateA(),
1434                                 rCandidate.getTranslateB(),
1435                                 fUnitScale));
1436 
1437                         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(
1438                             fEndScale,
1439                             fEndScale,
1440                             aTranslate.getX(),
1441                             aTranslate.getY());
1442                     }
1443                     else
1444                     {
1445                         aTransform = basegfx::tools::createScaleB2DHomMatrix(
1446                             fEndScale,
1447                             fEndScale);
1448                     }
1449 
1450                     basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle());
1451 
1452                     aNew.transform(maCurrentTransformation * aTransform);
1453                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
1454                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1455                 }
1456             }
1457         }
1458 
1459         void VclProcessor2D::adaptLineToFillDrawMode() const
1460         {
1461             const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1462 
1463             if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1464             {
1465                 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1466 
1467                 if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1468                 {
1469                     nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1470                 }
1471                 else
1472                 {
1473                     nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1474                 }
1475 
1476                 if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1477                 {
1478                     nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1479                 }
1480                 else
1481                 {
1482                     nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1483                 }
1484 
1485                 if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1486                 {
1487                     nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1488                 }
1489                 else
1490                 {
1491                     nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1492                 }
1493 
1494                 if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1495                 {
1496                     nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1497                 }
1498                 else
1499                 {
1500                     nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1501                 }
1502 
1503                 if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1504                 {
1505                     nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1506                 }
1507                 else
1508                 {
1509                     nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1510                 }
1511 
1512                 mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1513             }
1514         }
1515 
1516         void VclProcessor2D::adaptTextToFillDrawMode() const
1517         {
1518             const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1519             if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1520             {
1521                 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1522 
1523                 if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1524                 {
1525                     nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1526                 }
1527                 else
1528                 {
1529                     nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1530                 }
1531 
1532                 if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1533                 {
1534                     nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1535                 }
1536                 else
1537                 {
1538                     nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1539                 }
1540 
1541                 if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1542                 {
1543                     nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1544                 }
1545                 else
1546                 {
1547                     nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1548                 }
1549 
1550                 if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1551                 {
1552                     nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1553                 }
1554                 else
1555                 {
1556                     nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1557                 }
1558 
1559                 if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1560                 {
1561                     nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1562                 }
1563                 else
1564                 {
1565                     nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1566                 }
1567 
1568                 mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1569             }
1570         }
1571 
1572         //////////////////////////////////////////////////////////////////////////////
1573         // process support
1574 
1575         VclProcessor2D::VclProcessor2D(
1576             const geometry::ViewInformation2D& rViewInformation,
1577             OutputDevice& rOutDev)
1578         :   BaseProcessor2D(rViewInformation),
1579             mpOutputDevice(&rOutDev),
1580             maBColorModifierStack(),
1581             maCurrentTransformation(),
1582             maDrawinglayerOpt(),
1583             mnPolygonStrokePrimitive2D(0)
1584         {
1585             // set digit language, derived from SvtCTLOptions to have the correct
1586             // number display for arabic/hindi numerals
1587             const SvtCTLOptions aSvtCTLOptions;
1588             LanguageType eLang(LANGUAGE_SYSTEM);
1589 
1590             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1591             {
1592                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1593             }
1594             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1595             {
1596                 eLang = LANGUAGE_ENGLISH;
1597             }
1598             else
1599             {
1600                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1601             }
1602 
1603             rOutDev.SetDigitLanguage(eLang);
1604         }
1605 
1606         VclProcessor2D::~VclProcessor2D()
1607         {
1608         }
1609     } // end of namespace processor2d
1610 } // end of namespace drawinglayer
1611 
1612 //////////////////////////////////////////////////////////////////////////////
1613 // eof
1614