xref: /AOO41X/main/drawinglayer/source/processor3d/defaultprocessor3d.cxx (revision 8809db7a87f97847b57a57f4cd2b0104b2b83182)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor3d/defaultprocessor3d.hxx>
28 #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
29 #include <drawinglayer/texture/texture.hxx>
30 #include <drawinglayer/texture/texture3d.hxx>
31 #include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
32 #include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
33 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
34 #include <basegfx/polygon/b3dpolygontools.hxx>
35 #include <drawinglayer/attribute/materialattribute3d.hxx>
36 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
37 #include <basegfx/polygon/b3dpolypolygontools.hxx>
38 #include <com/sun/star/drawing/ShadeMode.hpp>
39 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
40 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
41 #include <vcl/bitmapex.hxx>
42 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
43 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
44 
45 //////////////////////////////////////////////////////////////////////////////
46 
47 using namespace com::sun::star;
48 
49 //////////////////////////////////////////////////////////////////////////////
50 
51 namespace drawinglayer
52 {
53     namespace processor3d
54     {
55         void DefaultProcessor3D::impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence)
56         {
57             const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
58 
59             if(rSubSequence.hasElements())
60             {
61                 // rescue values
62                 const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
63                 const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
64                 const bool bOldSimpleTextureActive(getSimpleTextureActive());
65                 boost::shared_ptr< texture::GeoTexSvx > pOldTex = (bTransparence) ? mpTransparenceGeoTexSvx : mpGeoTexSvx;
66 
67                 // create texture
68                 const attribute::FillGradientAttribute& rFillGradient = rPrimitive.getGradient();
69                 const basegfx::B2DRange aOutlineRange(0.0, 0.0, rPrimitive.getTextureSize().getX(), rPrimitive.getTextureSize().getY());
70                 const attribute::GradientStyle aGradientStyle(rFillGradient.getStyle());
71                 sal_uInt32 nSteps(rFillGradient.getSteps());
72                 const basegfx::BColor aStart(rFillGradient.getStartColor());
73                 const basegfx::BColor aEnd(rFillGradient.getEndColor());
74                 const sal_uInt32 nMaxSteps(sal_uInt32((aStart.getMaximumDistance(aEnd) * 127.5) + 0.5));
75                 boost::shared_ptr< texture::GeoTexSvx > pNewTex;
76 
77                 if(nMaxSteps)
78                 {
79                     // there IS a color distance
80                     if(nSteps == 0L)
81                     {
82                         nSteps = nMaxSteps;
83                     }
84 
85                     if(nSteps < 2L)
86                     {
87                         nSteps = 2L;
88                     }
89 
90                     if(nSteps > nMaxSteps)
91                     {
92                         nSteps = nMaxSteps;
93                     }
94 
95                     switch(aGradientStyle)
96                     {
97                         case attribute::GRADIENTSTYLE_LINEAR:
98                         {
99                             pNewTex.reset(new texture::GeoTexSvxGradientLinear(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle()));
100                             break;
101                         }
102                         case attribute::GRADIENTSTYLE_AXIAL:
103                         {
104                             pNewTex.reset(new texture::GeoTexSvxGradientAxial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle()));
105                             break;
106                         }
107                         case attribute::GRADIENTSTYLE_RADIAL:
108                         {
109                             pNewTex.reset(new texture::GeoTexSvxGradientRadial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY()));
110                             break;
111                         }
112                         case attribute::GRADIENTSTYLE_ELLIPTICAL:
113                         {
114                             pNewTex.reset(new texture::GeoTexSvxGradientElliptical(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
115                             break;
116                         }
117                         case attribute::GRADIENTSTYLE_SQUARE:
118                         {
119                             pNewTex.reset(new texture::GeoTexSvxGradientSquare(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
120                             break;
121                         }
122                         case attribute::GRADIENTSTYLE_RECT:
123                         {
124                             pNewTex.reset(new texture::GeoTexSvxGradientRect(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
125                             break;
126                         }
127                     }
128 
129                     mbSimpleTextureActive = false;
130                 }
131                 else
132                 {
133                     // no color distance -> same color, use simple texture
134                     pNewTex.reset(new texture::GeoTexSvxMono(aStart, 1.0 - aStart.luminance()));
135                     mbSimpleTextureActive = true;
136                 }
137 
138                 // set created texture
139                 if(bTransparence)
140                 {
141                     mpTransparenceGeoTexSvx = pNewTex;
142                 }
143                 else
144                 {
145                     mpGeoTexSvx = pNewTex;
146                 }
147 
148                 // process sub-list
149                 process(rSubSequence);
150 
151                 // restore values
152                 mbModulate = bOldModulate;
153                 mbFilter = bOldFilter;
154                 mbSimpleTextureActive = bOldSimpleTextureActive;
155 
156                 if(bTransparence)
157                 {
158                     mpTransparenceGeoTexSvx = pOldTex;
159                 }
160                 else
161                 {
162                     mpGeoTexSvx = pOldTex;
163                 }
164             }
165         }
166 
167         void DefaultProcessor3D::impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive)
168         {
169             const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
170 
171             if(rSubSequence.hasElements())
172             {
173                 // rescue values
174                 const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
175                 const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
176                 boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
177 
178                 // calculate logic pixel size in object coordinates. Create transformation view
179                 // to object by inverting ObjectToView
180                 basegfx::B3DHomMatrix aInvObjectToView(getViewInformation3D().getObjectToView());
181                 aInvObjectToView.invert();
182 
183                 // back-project discrete coordinates to object coordinates and extract
184                 // maximum distance
185                 const basegfx::B3DPoint aZero(aInvObjectToView * basegfx::B3DPoint(0.0, 0.0, 0.0));
186                 const basegfx::B3DPoint aOne(aInvObjectToView * basegfx::B3DPoint(1.0, 1.0, 1.0));
187                 const basegfx::B3DVector aLogicPixel(aOne - aZero);
188                 double fLogicPixelSizeWorld(::std::max(::std::max(fabs(aLogicPixel.getX()), fabs(aLogicPixel.getY())), fabs(aLogicPixel.getZ())));
189 
190                 // calculate logic pixel size in texture coordinates
191                 const double fLogicTexSizeX(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getX());
192                 const double fLogicTexSizeY(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getY());
193                 const double fLogicTexSize(fLogicTexSizeX > fLogicTexSizeY ? fLogicTexSizeX : fLogicTexSizeY);
194 
195                 // create texture and set
196                 mpGeoTexSvx.reset(new texture::GeoTexSvxMultiHatch(rPrimitive, fLogicTexSize));
197 
198                 // process sub-list
199                 process(rSubSequence);
200 
201                 // restore values
202                 mbModulate = bOldModulate;
203                 mbFilter = bOldFilter;
204                 mpGeoTexSvx = pOldTex;
205             }
206         }
207 
208         void DefaultProcessor3D::impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive)
209         {
210             const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
211 
212             if(rSubSequence.hasElements())
213             {
214                 // rescue values
215                 const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
216                 const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
217                 boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
218 
219                 // create texture
220                 const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPrimitive.getFillBitmapAttribute();
221 
222                 if(rFillBitmapAttribute.getTiling())
223                 {
224                     mpGeoTexSvx.reset(new texture::GeoTexSvxBitmapTiled(
225                         rFillBitmapAttribute.getBitmapEx().GetBitmap(),
226                         rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(),
227                         rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize()));
228                 }
229                 else
230                 {
231                     mpGeoTexSvx.reset(new texture::GeoTexSvxBitmap(
232                         rFillBitmapAttribute.getBitmapEx().GetBitmap(),
233                         rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(),
234                         rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize()));
235                 }
236 
237                 // process sub-list
238                 process(rSubSequence);
239 
240                 // restore values
241                 mbModulate = bOldModulate;
242                 mbFilter = bOldFilter;
243                 mpGeoTexSvx = pOldTex;
244             }
245         }
246 
247         void DefaultProcessor3D::impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate)
248         {
249             const primitive3d::Primitive3DSequence& rSubSequence = rModifiedCandidate.getChildren();
250 
251             if(rSubSequence.hasElements())
252             {
253                 // put modifier on stack
254                 maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
255 
256                 // process sub-list
257                 process(rModifiedCandidate.getChildren());
258 
259                 // remove modifier from stack
260                 maBColorModifierStack.pop();
261             }
262         }
263 
264         void DefaultProcessor3D::impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive)
265         {
266             basegfx::B3DPolygon aHairline(rPrimitive.getB3DPolygon());
267 
268             if(aHairline.count())
269             {
270                 // hairlines need no extra data, clear it
271                 aHairline.clearTextureCoordinates();
272                 aHairline.clearNormals();
273                 aHairline.clearBColors();
274 
275                 // transform to device coordinates (-1.0 .. 1.0) and check for visibility
276                 aHairline.transform(getViewInformation3D().getObjectToView());
277                 const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aHairline));
278                 const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
279 
280                 if(a2DRange.overlaps(maRasterRange))
281                 {
282                     const attribute::MaterialAttribute3D aMaterial(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
283 
284                     rasterconvertB3DPolygon(aMaterial, aHairline);
285                 }
286             }
287         }
288 
289         void DefaultProcessor3D::impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive)
290         {
291             basegfx::B3DPolyPolygon aFill(rPrimitive.getB3DPolyPolygon());
292             basegfx::BColor aObjectColor(rPrimitive.getMaterial().getColor());
293             bool bPaintIt(aFill.count());
294 
295             // #i98295# get ShadeMode. Correct early when only flat is possible due to missing normals
296             const ::com::sun::star::drawing::ShadeMode aShadeMode(
297                 aFill.areNormalsUsed() ?
298                     getSdrSceneAttribute().getShadeMode() : ::com::sun::star::drawing::ShadeMode_FLAT);
299 
300             if(bPaintIt)
301             {
302                 // get rid of texture coordinates if there is no texture
303                 if(aFill.areTextureCoordinatesUsed() && !getGeoTexSvx().get() && !getTransparenceGeoTexSvx().get())
304                 {
305                     aFill.clearTextureCoordinates();
306                 }
307 
308                 // #i98295# get rid of normals and color early when not needed
309                 if(::com::sun::star::drawing::ShadeMode_FLAT == aShadeMode)
310                 {
311                     aFill.clearNormals();
312                     aFill.clearBColors();
313                 }
314 
315                 // transform to device coordinates (-1.0 .. 1.0) and check for visibility
316                 aFill.transform(getViewInformation3D().getObjectToView());
317                 const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aFill));
318                 const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
319 
320                 bPaintIt = a2DRange.overlaps(maRasterRange);
321             }
322 
323             // check if it shall be painted regarding hiding of normals (backface culling)
324             if(bPaintIt && !rPrimitive.getDoubleSided())
325             {
326                 // get plane normal of polygon in view coordinates (with ZBuffer values),
327                 // left-handed coordinate system
328                 const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal());
329 
330                 if(aPlaneNormal.getZ() > 0.0)
331                 {
332                     bPaintIt = false;
333                 }
334             }
335 
336             if(bPaintIt)
337             {
338                 // prepare ObjectToEye in NormalTransform
339                 basegfx::B3DHomMatrix aNormalTransform(getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation());
340 
341                 if(getSdrSceneAttribute().getTwoSidedLighting())
342                 {
343                     // get plane normal of polygon in view coordinates (with ZBuffer values),
344                     // left-handed coordinate system
345                     const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal());
346 
347                     if(aPlaneNormal.getZ() > 0.0)
348                     {
349                         // mirror normals
350                         aNormalTransform.scale(-1.0, -1.0, -1.0);
351                     }
352                 }
353 
354                 switch(aShadeMode)
355                 {
356                     case ::com::sun::star::drawing::ShadeMode_PHONG:
357                     {
358                         // phong shading. Transform normals to eye coor
359                         aFill.transformNormals(aNormalTransform);
360                         break;
361                     }
362                     case ::com::sun::star::drawing::ShadeMode_SMOOTH:
363                     {
364                         // gouraud shading. Transform normals to eye coor
365                         aFill.transformNormals(aNormalTransform);
366 
367                         // prepare color model parameters, evtl. use blend color
368                         const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
369                         const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
370                         const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
371                         const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
372 
373                         // solve color model for each normal vector, set colors at points. Clear normals.
374                         for(sal_uInt32 a(0L); a < aFill.count(); a++)
375                         {
376                             basegfx::B3DPolygon aPartFill(aFill.getB3DPolygon(a));
377 
378                             for(sal_uInt32 b(0L); b < aPartFill.count(); b++)
379                             {
380                                 // solve color model. Transform normal to eye coor
381                                 const basegfx::B3DVector aNormal(aPartFill.getNormal(b));
382                                 const basegfx::BColor aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal, aColor, rSpecular, rEmission, nSpecularIntensity));
383                                 aPartFill.setBColor(b, aSolvedColor);
384                             }
385 
386                             // clear normals on this part polygon and write it back
387                             aPartFill.clearNormals();
388                             aFill.setB3DPolygon(a, aPartFill);
389                         }
390                         break;
391                     }
392                     case ::com::sun::star::drawing::ShadeMode_FLAT:
393                     {
394                         // flat shading. Get plane vector in eye coordinates
395                         const basegfx::B3DVector aPlaneEyeNormal(aNormalTransform * rPrimitive.getB3DPolyPolygon().getB3DPolygon(0L).getNormal());
396 
397                         // prepare color model parameters, evtl. use blend color
398                         const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
399                         const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
400                         const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
401                         const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
402 
403                         // solve color model for plane vector and use that color for whole plane
404                         aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmission, nSpecularIntensity);
405                         break;
406                     }
407                     default: // case ::com::sun::star::drawing::ShadeMode_DRAFT:
408                     {
409                         // draft, just use object color which is already set. Delete all other infos
410                         aFill.clearNormals();
411                         aFill.clearBColors();
412                         break;
413                     }
414                 }
415 
416                 // draw it to ZBuffer
417                 const attribute::MaterialAttribute3D aMaterial(
418                     maBColorModifierStack.getModifiedColor(aObjectColor),
419                     rPrimitive.getMaterial().getSpecular(),
420                     rPrimitive.getMaterial().getEmission(),
421                     rPrimitive.getMaterial().getSpecularIntensity());
422 
423                 rasterconvertB3DPolyPolygon(aMaterial, aFill);
424             }
425         }
426 
427         void DefaultProcessor3D::impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate)
428         {
429             // transform group. Remember current transformations
430             const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
431 
432             // create new transformation; add new object transform from right side
433             const geometry::ViewInformation3D aNewViewInformation3D(
434                 aLastViewInformation3D.getObjectTransformation() * rTransformCandidate.getTransformation(),
435                 aLastViewInformation3D.getOrientation(),
436                 aLastViewInformation3D.getProjection(),
437                 aLastViewInformation3D.getDeviceToView(),
438                 aLastViewInformation3D.getViewTime(),
439                 aLastViewInformation3D.getExtendedInformationSequence());
440             updateViewInformation(aNewViewInformation3D);
441 
442             // let break down recursively
443             process(rTransformCandidate.getChildren());
444 
445             // restore transformations
446             updateViewInformation(aLastViewInformation3D);
447         }
448 
449         void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive)
450         {
451             // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
452             switch(rBasePrimitive.getPrimitive3DID())
453             {
454                 case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D :
455                 {
456                     // GradientTexturePrimitive3D
457                     const primitive3d::GradientTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::GradientTexturePrimitive3D& >(rBasePrimitive);
458                     impRenderGradientTexturePrimitive3D(rPrimitive, false);
459                     break;
460                 }
461                 case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
462                 {
463                     // HatchTexturePrimitive3D
464                     static bool bDoHatchDecomposition(false);
465 
466                     if(bDoHatchDecomposition)
467                     {
468                         // let break down
469                         process(rBasePrimitive.get3DDecomposition(getViewInformation3D()));
470                     }
471                     else
472                     {
473                         // hatchTexturePrimitive3D
474                         const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rBasePrimitive);
475                         impRenderHatchTexturePrimitive3D(rPrimitive);
476                     }
477                     break;
478                 }
479                 case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D :
480                 {
481                     // BitmapTexturePrimitive3D
482                     const primitive3d::BitmapTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::BitmapTexturePrimitive3D& >(rBasePrimitive);
483                     impRenderBitmapTexturePrimitive3D(rPrimitive);
484                     break;
485                 }
486                 case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D :
487                 {
488                     // TransparenceTexturePrimitive3D
489                     const primitive3d::TransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::TransparenceTexturePrimitive3D& >(rBasePrimitive);
490                     mnTransparenceCounter++;
491                     impRenderGradientTexturePrimitive3D(rPrimitive, true);
492                     mnTransparenceCounter--;
493                     break;
494                 }
495                 case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D :
496                 {
497                     // ModifiedColorPrimitive3D
498                     // Force output to unified color.
499                     const primitive3d::ModifiedColorPrimitive3D& rPrimitive = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rBasePrimitive);
500                     impRenderModifiedColorPrimitive3D(rPrimitive);
501                     break;
502                 }
503                 case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
504                 {
505                     // directdraw of PolygonHairlinePrimitive3D
506                     const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rBasePrimitive);
507                     impRenderPolygonHairlinePrimitive3D(rPrimitive);
508                     break;
509                 }
510                 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
511                 {
512                     // directdraw of PolyPolygonMaterialPrimitive3D
513                     const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rBasePrimitive);
514                     impRenderPolyPolygonMaterialPrimitive3D(rPrimitive);
515                     break;
516                 }
517                 case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
518                 {
519                     // transform group (TransformPrimitive3D)
520                     impRenderTransformPrimitive3D(static_cast< const primitive3d::TransformPrimitive3D& >(rBasePrimitive));
521                     break;
522                 }
523                 default:
524                 {
525                     // process recursively
526                     process(rBasePrimitive.get3DDecomposition(getViewInformation3D()));
527                     break;
528                 }
529             }
530         }
531 
532         DefaultProcessor3D::DefaultProcessor3D(
533             const geometry::ViewInformation3D& rViewInformation,
534             const attribute::SdrSceneAttribute& rSdrSceneAttribute,
535             const attribute::SdrLightingAttribute& rSdrLightingAttribute)
536         :   BaseProcessor3D(rViewInformation),
537             mrSdrSceneAttribute(rSdrSceneAttribute),
538             mrSdrLightingAttribute(rSdrLightingAttribute),
539             maRasterRange(),
540             maBColorModifierStack(),
541             mpGeoTexSvx(),
542             mpTransparenceGeoTexSvx(),
543             maDrawinglayerOpt(),
544             mnTransparenceCounter(0),
545             mbModulate(false),
546             mbFilter(false),
547             mbSimpleTextureActive(false)
548         {
549             // a derivation has to set maRasterRange which is used in the basic render methods.
550             // Setting to default here ([0.0 .. 1.0] in X,Y) to avoid problems
551             maRasterRange.expand(basegfx::B2DTuple(0.0, 0.0));
552             maRasterRange.expand(basegfx::B2DTuple(1.0, 1.0));
553         }
554 
555         DefaultProcessor3D::~DefaultProcessor3D()
556         {
557         }
558     } // end of namespace processor3d
559 } // end of namespace drawinglayer
560 
561 //////////////////////////////////////////////////////////////////////////////
562 // eof
563