xref: /AOO41X/main/dtrans/source/win32/dnd/globals.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_dtrans.hxx"
30*cdf0e10cSrcweir #include <com/sun/star/datatransfer/dnd/DNDConstants.hpp>
31*cdf0e10cSrcweir 
32*cdf0e10cSrcweir #include "globals.hxx"
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir //--> TRA
35*cdf0e10cSrcweir #include <com/sun/star/datatransfer/XTransferable.hpp>
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir // used as shortcut when drag-source and drop-target are the same
38*cdf0e10cSrcweir ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::XTransferable > g_XTransferable;
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir //<-- TRA
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir using namespace com::sun::star::datatransfer::dnd::DNDConstants;
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir sal_Int8 dndOleKeysToAction( DWORD grfKeyState, sal_Int8 nSourceActions)
45*cdf0e10cSrcweir {
46*cdf0e10cSrcweir 	sal_Int8 ret= 0;
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir 	// no MK_ALT, MK_CONTROL, MK_SHIFT
49*cdf0e10cSrcweir 	if( !(grfKeyState & MK_CONTROL) &&
50*cdf0e10cSrcweir 		!(grfKeyState & MK_ALT)	   &&
51*cdf0e10cSrcweir 		!(grfKeyState & MK_RBUTTON) &&
52*cdf0e10cSrcweir 		!(grfKeyState & MK_SHIFT))
53*cdf0e10cSrcweir 	{
54*cdf0e10cSrcweir         if( nSourceActions & ACTION_MOVE )
55*cdf0e10cSrcweir         {
56*cdf0e10cSrcweir 		    ret= ACTION_DEFAULT | ACTION_MOVE;
57*cdf0e10cSrcweir         }
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir         else if( nSourceActions & ACTION_COPY )
60*cdf0e10cSrcweir         {
61*cdf0e10cSrcweir     		ret= ACTION_COPY;
62*cdf0e10cSrcweir         }
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir         else if( nSourceActions & ACTION_LINK )
65*cdf0e10cSrcweir         {
66*cdf0e10cSrcweir     		ret= ACTION_LINK;
67*cdf0e10cSrcweir         }
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir         else
70*cdf0e10cSrcweir             ret = 0;
71*cdf0e10cSrcweir 	}
72*cdf0e10cSrcweir 	else if( grfKeyState & MK_SHIFT &&
73*cdf0e10cSrcweir 			!(grfKeyState & MK_CONTROL))
74*cdf0e10cSrcweir 	{
75*cdf0e10cSrcweir 		ret= ACTION_MOVE;
76*cdf0e10cSrcweir 	}
77*cdf0e10cSrcweir 	else if ( grfKeyState & MK_CONTROL &&
78*cdf0e10cSrcweir 			  !(grfKeyState & MK_SHIFT)	)
79*cdf0e10cSrcweir 	{
80*cdf0e10cSrcweir 		ret= ACTION_COPY;
81*cdf0e10cSrcweir 	}
82*cdf0e10cSrcweir 	else if ( grfKeyState & MK_CONTROL &&
83*cdf0e10cSrcweir 			  grfKeyState & MK_SHIFT)
84*cdf0e10cSrcweir 	{
85*cdf0e10cSrcweir 		ret= ACTION_LINK;
86*cdf0e10cSrcweir 	}
87*cdf0e10cSrcweir 	else if ( grfKeyState & MK_RBUTTON |
88*cdf0e10cSrcweir 			  grfKeyState & MK_ALT)
89*cdf0e10cSrcweir 	{
90*cdf0e10cSrcweir 		ret= ACTION_COPY_OR_MOVE | ACTION_LINK;
91*cdf0e10cSrcweir 	}
92*cdf0e10cSrcweir 	return ret;
93*cdf0e10cSrcweir }
94*cdf0e10cSrcweir 
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir sal_Int8 dndOleDropEffectsToActions( DWORD dwEffect)
97*cdf0e10cSrcweir {
98*cdf0e10cSrcweir 	sal_Int8 ret= ACTION_NONE;
99*cdf0e10cSrcweir 	if( dwEffect & DROPEFFECT_COPY)
100*cdf0e10cSrcweir 		ret |= ACTION_COPY;
101*cdf0e10cSrcweir 	if( dwEffect & DROPEFFECT_MOVE)
102*cdf0e10cSrcweir 		ret |= ACTION_MOVE;
103*cdf0e10cSrcweir 	if( dwEffect & DROPEFFECT_LINK)
104*cdf0e10cSrcweir 		ret |= ACTION_LINK;
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir 	return ret;
107*cdf0e10cSrcweir }
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir DWORD dndActionsToDropEffects( sal_Int8 actions)
110*cdf0e10cSrcweir {
111*cdf0e10cSrcweir 	DWORD ret= DROPEFFECT_NONE;
112*cdf0e10cSrcweir 	if( actions & ACTION_MOVE)
113*cdf0e10cSrcweir 		ret |= DROPEFFECT_MOVE;
114*cdf0e10cSrcweir 	if( actions & ACTION_COPY)
115*cdf0e10cSrcweir 		ret |= DROPEFFECT_COPY;
116*cdf0e10cSrcweir 	if( actions & ACTION_LINK)
117*cdf0e10cSrcweir 		ret |= DROPEFFECT_LINK;
118*cdf0e10cSrcweir 	if( actions & ACTION_DEFAULT)
119*cdf0e10cSrcweir 		ret |= DROPEFFECT_COPY;
120*cdf0e10cSrcweir 	return ret;
121*cdf0e10cSrcweir }
122*cdf0e10cSrcweir 
123*cdf0e10cSrcweir DWORD dndActionsToSingleDropEffect( sal_Int8 actions)
124*cdf0e10cSrcweir {
125*cdf0e10cSrcweir 	DWORD effects= dndActionsToDropEffects( actions);
126*cdf0e10cSrcweir 
127*cdf0e10cSrcweir 	sal_Int8 countEffect= 0;
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir 	if( effects & DROPEFFECT_MOVE)
130*cdf0e10cSrcweir 		countEffect++;
131*cdf0e10cSrcweir 	if( effects & DROPEFFECT_COPY)
132*cdf0e10cSrcweir 		countEffect++;
133*cdf0e10cSrcweir 	if( effects & DROPEFFECT_LINK)
134*cdf0e10cSrcweir 		countEffect++;
135*cdf0e10cSrcweir 
136*cdf0e10cSrcweir 	// DROPEFFECT_MOVE is the default effect
137*cdf0e10cSrcweir 	DWORD retVal= countEffect > 1 ? DROPEFFECT_MOVE : effects;
138*cdf0e10cSrcweir 	return retVal;
139*cdf0e10cSrcweir }
140