xref: /AOO41X/main/offapi/com/sun/star/rendering/FloatingPointBitmapLayout.idl (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27#ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
28#define __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
29
30#ifndef __com_sun_star_rendering_FloatingPointBitmapFormat_idl__
31#include <com/sun/star/rendering/FloatingPointBitmapFormat.idl>
32#endif
33#ifndef __com_sun_star_rendering_XColorSpace_idl__
34#include <com/sun/star/rendering/XColorSpace.idl>
35#endif
36
37module com { module sun { module star { module rendering {
38
39/** This structure describes the memory layout of a bitmap having
40    floating point color channels.<p>
41
42    This structure collects all necessary information to describe the
43    memory layout of a bitmap having floating point color channels<p>
44
45    @since OOo 2.0
46 */
47struct FloatingPointBitmapLayout
48{
49    /** Number of scanlines for this bitmap.
50
51    	This value must not be negative
52     */
53    long				ScanLines;
54
55    /** Number of data bytes per scanline.
56
57    	This value must not be negative
58     */
59    long 				ScanLineBytes;
60
61    /** Byte offset between the start of two consecutive scanlines.
62
63    	This value is permitted to be negative, denoting a bitmap
64    	whose content is flipped at the x axis.
65     */
66    long				ScanLineStride;
67
68    /** Byte offset between the start of two consecutive planes.
69
70    	This value is permitted to be negative. If this value is zero,
71    	the bitmap is assumed to be in chunky format, otherwise it is
72    	assumed to be planar.  The difference between chunky and
73    	planar layout lies in the way how color channels are
74    	interleaved. For a chunky format, all channel data for a
75    	single pixel lies consecutively in memory. For a planar
76    	layout, the first channel of all pixel is stored consecutive,
77    	followed by the second channel, and so forth.<p>
78     */
79    long				PlaneStride;
80
81    // TODO(F3): Need some specializations of XColorSpace for float
82    // and half float formats. This maybe translates to the bitmap
83    // layout as well, leading to separate structs for double, float
84    // and half float formats, because of the ColorSpace member. Or
85    // leave it as it is, forcing the client to query for derived
86    // interfaces...
87
88    /// Color space the bitmap colors shall be interpreted within.
89    XColorSpace			ColorSpace;
90
91    /** Number of color components per pixel.
92
93    	This value must not be negative
94     */
95    long			    NumComponents;
96
97    /** Endianness of the pixel values.
98
99    	This value must be one of the <type>Endianness</type> constants
100     */
101    byte			    Endianness;
102
103    /** Format type of this bitmap.<p>
104
105    	This value must be one of the
106    	<type>FloatingPointBitmapFormat</type> constants.<p>
107    */
108    byte				Format;
109};
110
111}; }; }; };
112
113#endif
114