xref: /AOO41X/main/sc/source/ui/drawfunc/fuconarc.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_sc.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include "fuconarc.hxx"
32*cdf0e10cSrcweir #include "sc.hrc"
33*cdf0e10cSrcweir #include "tabvwsh.hxx"
34*cdf0e10cSrcweir #include "drawview.hxx"
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir // #98185# Create default drawing objects via keyboard
37*cdf0e10cSrcweir #include <svx/svdocirc.hxx>
38*cdf0e10cSrcweir #include <svx/sxciaitm.hxx>
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir /*************************************************************************
41*cdf0e10cSrcweir |*
42*cdf0e10cSrcweir |* Konstruktor
43*cdf0e10cSrcweir |*
44*cdf0e10cSrcweir \************************************************************************/
45*cdf0e10cSrcweir 
46*cdf0e10cSrcweir FuConstArc::FuConstArc( ScTabViewShell* pViewSh, Window* pWin, ScDrawView* pViewP,
47*cdf0e10cSrcweir 				   SdrModel* pDoc, SfxRequest& rReq )
48*cdf0e10cSrcweir     : FuConstruct( pViewSh, pWin, pViewP, pDoc, rReq )
49*cdf0e10cSrcweir {
50*cdf0e10cSrcweir }
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir /*************************************************************************
53*cdf0e10cSrcweir |*
54*cdf0e10cSrcweir |* Destruktor
55*cdf0e10cSrcweir |*
56*cdf0e10cSrcweir \************************************************************************/
57*cdf0e10cSrcweir 
58*cdf0e10cSrcweir FuConstArc::~FuConstArc()
59*cdf0e10cSrcweir {
60*cdf0e10cSrcweir }
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir /*************************************************************************
63*cdf0e10cSrcweir |*
64*cdf0e10cSrcweir |* MouseButtonDown-event
65*cdf0e10cSrcweir |*
66*cdf0e10cSrcweir \************************************************************************/
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir sal_Bool __EXPORT FuConstArc::MouseButtonDown( const MouseEvent& rMEvt )
69*cdf0e10cSrcweir {
70*cdf0e10cSrcweir 	// #95491# remember button state for creation of own MouseEvents
71*cdf0e10cSrcweir 	SetMouseButtonCode(rMEvt.GetButtons());
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir 	sal_Bool bReturn = FuConstruct::MouseButtonDown( rMEvt );
74*cdf0e10cSrcweir 
75*cdf0e10cSrcweir 	if ( rMEvt.IsLeft() && !pView->IsAction() )
76*cdf0e10cSrcweir 	{
77*cdf0e10cSrcweir 		Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
78*cdf0e10cSrcweir 		pWindow->CaptureMouse();
79*cdf0e10cSrcweir 		pView->BegCreateObj( aPnt );
80*cdf0e10cSrcweir 		bReturn = sal_True;
81*cdf0e10cSrcweir 	}
82*cdf0e10cSrcweir 	return bReturn;
83*cdf0e10cSrcweir }
84*cdf0e10cSrcweir 
85*cdf0e10cSrcweir /*************************************************************************
86*cdf0e10cSrcweir |*
87*cdf0e10cSrcweir |* MouseMove-event
88*cdf0e10cSrcweir |*
89*cdf0e10cSrcweir \************************************************************************/
90*cdf0e10cSrcweir 
91*cdf0e10cSrcweir sal_Bool __EXPORT FuConstArc::MouseMove( const MouseEvent& rMEvt )
92*cdf0e10cSrcweir {
93*cdf0e10cSrcweir 	return FuConstruct::MouseMove(rMEvt);
94*cdf0e10cSrcweir }
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir /*************************************************************************
97*cdf0e10cSrcweir |*
98*cdf0e10cSrcweir |* MouseButtonUp-event
99*cdf0e10cSrcweir |*
100*cdf0e10cSrcweir \************************************************************************/
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir sal_Bool __EXPORT FuConstArc::MouseButtonUp( const MouseEvent& rMEvt )
103*cdf0e10cSrcweir {
104*cdf0e10cSrcweir 	// #95491# remember button state for creation of own MouseEvents
105*cdf0e10cSrcweir 	SetMouseButtonCode(rMEvt.GetButtons());
106*cdf0e10cSrcweir 
107*cdf0e10cSrcweir 	sal_Bool bReturn = sal_False;
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir 	if ( pView->IsCreateObj() && rMEvt.IsLeft() )
110*cdf0e10cSrcweir 	{
111*cdf0e10cSrcweir 		// Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
112*cdf0e10cSrcweir 		pView->EndCreateObj( SDRCREATE_NEXTPOINT );
113*cdf0e10cSrcweir 		bReturn = sal_True;
114*cdf0e10cSrcweir 	}
115*cdf0e10cSrcweir /*
116*cdf0e10cSrcweir 	else if ( pView->IsCreateObj() && rMEvt.IsRight() )
117*cdf0e10cSrcweir 	{
118*cdf0e10cSrcweir 		// Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
119*cdf0e10cSrcweir 		pView->EndCreateObj( SDRCREATE_FORCEEND );
120*cdf0e10cSrcweir 		bReturn = sal_True;
121*cdf0e10cSrcweir 	}
122*cdf0e10cSrcweir */
123*cdf0e10cSrcweir 	return (FuConstruct::MouseButtonUp(rMEvt) || bReturn);
124*cdf0e10cSrcweir }
125*cdf0e10cSrcweir 
126*cdf0e10cSrcweir /*************************************************************************
127*cdf0e10cSrcweir |*
128*cdf0e10cSrcweir |* Tastaturereignisse bearbeiten
129*cdf0e10cSrcweir |*
130*cdf0e10cSrcweir |* Wird ein KeyEvent bearbeitet, so ist der Return-Wert sal_True, andernfalls
131*cdf0e10cSrcweir |* FALSE.
132*cdf0e10cSrcweir |*
133*cdf0e10cSrcweir \************************************************************************/
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir sal_Bool __EXPORT FuConstArc::KeyInput(const KeyEvent& rKEvt)
136*cdf0e10cSrcweir {
137*cdf0e10cSrcweir 	sal_Bool bReturn = FuConstruct::KeyInput(rKEvt);
138*cdf0e10cSrcweir 	return(bReturn);
139*cdf0e10cSrcweir }
140*cdf0e10cSrcweir 
141*cdf0e10cSrcweir /*************************************************************************
142*cdf0e10cSrcweir |*
143*cdf0e10cSrcweir |* Function aktivieren
144*cdf0e10cSrcweir |*
145*cdf0e10cSrcweir \************************************************************************/
146*cdf0e10cSrcweir 
147*cdf0e10cSrcweir void FuConstArc::Activate()
148*cdf0e10cSrcweir {
149*cdf0e10cSrcweir 	SdrObjKind aObjKind;
150*cdf0e10cSrcweir 
151*cdf0e10cSrcweir 	switch (aSfxRequest.GetSlot() )
152*cdf0e10cSrcweir 	{
153*cdf0e10cSrcweir 		case SID_DRAW_ARC:
154*cdf0e10cSrcweir 			aNewPointer = Pointer( POINTER_DRAW_ARC );
155*cdf0e10cSrcweir 			aObjKind = OBJ_CARC;
156*cdf0e10cSrcweir 			break;
157*cdf0e10cSrcweir 
158*cdf0e10cSrcweir 		case SID_DRAW_PIE:
159*cdf0e10cSrcweir 			aNewPointer = Pointer( POINTER_DRAW_PIE );
160*cdf0e10cSrcweir 			aObjKind = OBJ_SECT;
161*cdf0e10cSrcweir 			break;
162*cdf0e10cSrcweir 
163*cdf0e10cSrcweir 		case SID_DRAW_CIRCLECUT:
164*cdf0e10cSrcweir 			aNewPointer = Pointer( POINTER_DRAW_CIRCLECUT );
165*cdf0e10cSrcweir 			aObjKind = OBJ_CCUT;
166*cdf0e10cSrcweir 			break;
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir 		default:
169*cdf0e10cSrcweir 			aNewPointer = Pointer( POINTER_CROSS );
170*cdf0e10cSrcweir 			aObjKind = OBJ_CARC;
171*cdf0e10cSrcweir 			break;
172*cdf0e10cSrcweir 	}
173*cdf0e10cSrcweir 
174*cdf0e10cSrcweir     pView->SetCurrentObj( sal::static_int_cast<sal_uInt16>( aObjKind ) );
175*cdf0e10cSrcweir 
176*cdf0e10cSrcweir 	aOldPointer = pWindow->GetPointer();
177*cdf0e10cSrcweir 	pViewShell->SetActivePointer( aNewPointer );
178*cdf0e10cSrcweir 
179*cdf0e10cSrcweir 	FuDraw::Activate();
180*cdf0e10cSrcweir }
181*cdf0e10cSrcweir 
182*cdf0e10cSrcweir /*************************************************************************
183*cdf0e10cSrcweir |*
184*cdf0e10cSrcweir |* Function deaktivieren
185*cdf0e10cSrcweir |*
186*cdf0e10cSrcweir \************************************************************************/
187*cdf0e10cSrcweir 
188*cdf0e10cSrcweir void FuConstArc::Deactivate()
189*cdf0e10cSrcweir {
190*cdf0e10cSrcweir 	FuDraw::Deactivate();
191*cdf0e10cSrcweir 	pViewShell->SetActivePointer( aOldPointer );
192*cdf0e10cSrcweir }
193*cdf0e10cSrcweir 
194*cdf0e10cSrcweir // #98185# Create default drawing objects via keyboard
195*cdf0e10cSrcweir SdrObject* FuConstArc::CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle)
196*cdf0e10cSrcweir {
197*cdf0e10cSrcweir 	// case SID_DRAW_ARC:
198*cdf0e10cSrcweir 	// case SID_DRAW_PIE:
199*cdf0e10cSrcweir 	// case SID_DRAW_CIRCLECUT:
200*cdf0e10cSrcweir 
201*cdf0e10cSrcweir 	SdrObject* pObj = SdrObjFactory::MakeNewObject(
202*cdf0e10cSrcweir 		pView->GetCurrentObjInventor(), pView->GetCurrentObjIdentifier(),
203*cdf0e10cSrcweir 		0L, pDrDoc);
204*cdf0e10cSrcweir 
205*cdf0e10cSrcweir 	if(pObj)
206*cdf0e10cSrcweir 	{
207*cdf0e10cSrcweir 		if(pObj->ISA(SdrCircObj))
208*cdf0e10cSrcweir 		{
209*cdf0e10cSrcweir 			Rectangle aRect(rRectangle);
210*cdf0e10cSrcweir 
211*cdf0e10cSrcweir 			if(SID_DRAW_ARC == nID || SID_DRAW_CIRCLECUT == nID)
212*cdf0e10cSrcweir 			{
213*cdf0e10cSrcweir 				// force quadratic
214*cdf0e10cSrcweir 				ImpForceQuadratic(aRect);
215*cdf0e10cSrcweir 			}
216*cdf0e10cSrcweir 
217*cdf0e10cSrcweir 			pObj->SetLogicRect(aRect);
218*cdf0e10cSrcweir 
219*cdf0e10cSrcweir 			SfxItemSet aAttr(pDrDoc->GetItemPool());
220*cdf0e10cSrcweir 			aAttr.Put(SdrCircStartAngleItem(9000));
221*cdf0e10cSrcweir 			aAttr.Put(SdrCircEndAngleItem(0));
222*cdf0e10cSrcweir 
223*cdf0e10cSrcweir 			pObj->SetMergedItemSet(aAttr);
224*cdf0e10cSrcweir 		}
225*cdf0e10cSrcweir 		else
226*cdf0e10cSrcweir 		{
227*cdf0e10cSrcweir 			DBG_ERROR("Object is NO circle object");
228*cdf0e10cSrcweir 		}
229*cdf0e10cSrcweir 	}
230*cdf0e10cSrcweir 
231*cdf0e10cSrcweir 	return pObj;
232*cdf0e10cSrcweir }
233*cdf0e10cSrcweir 
234*cdf0e10cSrcweir 
235