xref: /AOO41X/main/sc/source/ui/drawfunc/fuconuno.cxx (revision 1ecadb572e7010ff3b3382ad9bf179dbc6efadbb)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_sc.hxx"
30 
31 #include "fuconuno.hxx"
32 #include "tabvwsh.hxx"
33 #include "sc.hrc"
34 #include "drawview.hxx"
35 
36 /*************************************************************************
37 |*
38 |* Konstruktor
39 |*
40 \************************************************************************/
41 
42 FuConstUnoControl::FuConstUnoControl(ScTabViewShell* pViewSh, Window* pWin, ScDrawView* pViewP,
43 				   SdrModel* pDoc, SfxRequest& rReq)
44     : FuConstruct(pViewSh, pWin, pViewP, pDoc, rReq)
45 {
46 	SFX_REQUEST_ARG( rReq, pInventorItem, SfxUInt32Item, SID_FM_CONTROL_INVENTOR, sal_False );
47 	SFX_REQUEST_ARG( rReq, pIdentifierItem, SfxUInt16Item, SID_FM_CONTROL_IDENTIFIER, sal_False );
48 	if( pInventorItem )
49 		nInventor = pInventorItem->GetValue();
50 	if( pIdentifierItem )
51 		nIdentifier = pIdentifierItem->GetValue();
52 }
53 
54 /*************************************************************************
55 |*
56 |* Destruktor
57 |*
58 \************************************************************************/
59 
60 FuConstUnoControl::~FuConstUnoControl()
61 {
62 }
63 
64 /*************************************************************************
65 |*
66 |* MouseButtonDown-event
67 |*
68 \************************************************************************/
69 
70 sal_Bool __EXPORT FuConstUnoControl::MouseButtonDown(const MouseEvent& rMEvt)
71 {
72 	// #95491# remember button state for creation of own MouseEvents
73 	SetMouseButtonCode(rMEvt.GetButtons());
74 
75 	sal_Bool bReturn = FuConstruct::MouseButtonDown(rMEvt);
76 
77 	if ( rMEvt.IsLeft() && !pView->IsAction() )
78 	{
79 		Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
80 		pWindow->CaptureMouse();
81 		pView->BegCreateObj(aPnt);
82 		bReturn = sal_True;
83 	}
84 	return bReturn;
85 }
86 
87 /*************************************************************************
88 |*
89 |* MouseMove-event
90 |*
91 \************************************************************************/
92 
93 sal_Bool __EXPORT FuConstUnoControl::MouseMove(const MouseEvent& rMEvt)
94 {
95 	return FuConstruct::MouseMove(rMEvt);
96 }
97 
98 /*************************************************************************
99 |*
100 |* MouseButtonUp-event
101 |*
102 \************************************************************************/
103 
104 sal_Bool __EXPORT FuConstUnoControl::MouseButtonUp(const MouseEvent& rMEvt)
105 {
106 	// #95491# remember button state for creation of own MouseEvents
107 	SetMouseButtonCode(rMEvt.GetButtons());
108 
109 	sal_Bool bReturn = sal_False;
110 
111 	if ( pView->IsCreateObj() && rMEvt.IsLeft() )
112 	{
113 		Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
114 		pView->EndCreateObj(SDRCREATE_FORCEEND);
115 		bReturn = sal_True;
116 	}
117 	return (FuConstruct::MouseButtonUp(rMEvt) || bReturn);
118 }
119 
120 /*************************************************************************
121 |*
122 |* Tastaturereignisse bearbeiten
123 |*
124 |* Wird ein KeyEvent bearbeitet, so ist der Return-Wert sal_True, andernfalls
125 |* FALSE.
126 |*
127 \************************************************************************/
128 
129 sal_Bool __EXPORT FuConstUnoControl::KeyInput(const KeyEvent& rKEvt)
130 {
131 	sal_Bool bReturn = FuConstruct::KeyInput(rKEvt);
132 	return(bReturn);
133 }
134 
135 /*************************************************************************
136 |*
137 |* Function aktivieren
138 |*
139 \************************************************************************/
140 
141 void FuConstUnoControl::Activate()
142 {
143 	pView->SetCurrentObj( nIdentifier, nInventor );
144 
145 	aNewPointer = Pointer( POINTER_DRAW_RECT );
146 	aOldPointer = pWindow->GetPointer();
147 	pViewShell->SetActivePointer( aNewPointer );
148 
149 	SdrLayer* pLayer = pView->GetModel()->GetLayerAdmin().GetLayerPerID(SC_LAYER_CONTROLS);
150 	if (pLayer)
151 		pView->SetActiveLayer( pLayer->GetName() );
152 
153 	FuConstruct::Activate();
154 }
155 
156 /*************************************************************************
157 |*
158 |* Function deaktivieren
159 |*
160 \************************************************************************/
161 
162 void FuConstUnoControl::Deactivate()
163 {
164 	FuConstruct::Deactivate();
165 
166 	SdrLayer* pLayer = pView->GetModel()->GetLayerAdmin().GetLayerPerID(SC_LAYER_FRONT);
167 	if (pLayer)
168 		pView->SetActiveLayer( pLayer->GetName() );
169 
170 	pViewShell->SetActivePointer( aOldPointer );
171 }
172 
173 // #98185# Create default drawing objects via keyboard
174 SdrObject* FuConstUnoControl::CreateDefaultObject(const sal_uInt16 /* nID */, const Rectangle& rRectangle)
175 {
176 	// case SID_FM_CREATE_CONTROL:
177 
178 	SdrObject* pObj = SdrObjFactory::MakeNewObject(
179 		pView->GetCurrentObjInventor(), pView->GetCurrentObjIdentifier(),
180 		0L, pDrDoc);
181 
182 	if(pObj)
183 	{
184 		pObj->SetLogicRect(rRectangle);
185 	}
186 
187 	return pObj;
188 }
189 
190 
191