xref: /AOO41X/main/sc/source/ui/view/invmerge.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_sc.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir 
32*cdf0e10cSrcweir 
33*cdf0e10cSrcweir #include <vcl/window.hxx>
34*cdf0e10cSrcweir #include <tools/debug.hxx>
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir #include "invmerge.hxx"
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir //------------------------------------------------------------------
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir ScInvertMerger::ScInvertMerger( Window* pWindow ) :
41*cdf0e10cSrcweir     pWin( pWindow ),
42*cdf0e10cSrcweir     pRects( NULL )
43*cdf0e10cSrcweir {
44*cdf0e10cSrcweir 	//	both rectangles empty
45*cdf0e10cSrcweir }
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir ScInvertMerger::ScInvertMerger( ::std::vector< Rectangle >* pRectangles ) :
48*cdf0e10cSrcweir     pWin( NULL ),
49*cdf0e10cSrcweir     pRects( pRectangles )
50*cdf0e10cSrcweir {
51*cdf0e10cSrcweir     //  collect rectangles instead of inverting
52*cdf0e10cSrcweir }
53*cdf0e10cSrcweir 
54*cdf0e10cSrcweir ScInvertMerger::~ScInvertMerger()
55*cdf0e10cSrcweir {
56*cdf0e10cSrcweir 	Flush();
57*cdf0e10cSrcweir }
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir void ScInvertMerger::Flush()
60*cdf0e10cSrcweir {
61*cdf0e10cSrcweir 	FlushLine();
62*cdf0e10cSrcweir 	FlushTotal();
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir 	DBG_ASSERT( aLineRect.IsEmpty() && aTotalRect.IsEmpty(), "Flush: not empty" );
65*cdf0e10cSrcweir 
66*cdf0e10cSrcweir     if ( pRects )
67*cdf0e10cSrcweir     {
68*cdf0e10cSrcweir         //
69*cdf0e10cSrcweir         // also join vertically if there are non-adjacent columns involved
70*cdf0e10cSrcweir         //
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir         size_t nComparePos = 0;
73*cdf0e10cSrcweir         while ( nComparePos < pRects->size() )
74*cdf0e10cSrcweir         {
75*cdf0e10cSrcweir             Rectangle aCompRect = (*pRects)[nComparePos];
76*cdf0e10cSrcweir             sal_Int32 nBottom = aCompRect.Bottom();
77*cdf0e10cSrcweir             size_t nOtherPos = nComparePos + 1;
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir             while ( nOtherPos < pRects->size() )
80*cdf0e10cSrcweir             {
81*cdf0e10cSrcweir                 Rectangle aOtherRect = (*pRects)[nOtherPos];
82*cdf0e10cSrcweir                 if ( aOtherRect.Top() > nBottom + 1 )
83*cdf0e10cSrcweir                 {
84*cdf0e10cSrcweir                     // rectangles are sorted, so we can stop searching
85*cdf0e10cSrcweir                     break;
86*cdf0e10cSrcweir                 }
87*cdf0e10cSrcweir                 if ( aOtherRect.Top() == nBottom + 1 &&
88*cdf0e10cSrcweir                      aOtherRect.Left() == aCompRect.Left() &&
89*cdf0e10cSrcweir                      aOtherRect.Right() == aCompRect.Right() )
90*cdf0e10cSrcweir                 {
91*cdf0e10cSrcweir                     // extend first rectangle
92*cdf0e10cSrcweir                     nBottom = aOtherRect.Bottom();
93*cdf0e10cSrcweir                     aCompRect.Bottom() = nBottom;
94*cdf0e10cSrcweir                     (*pRects)[nComparePos].Bottom() = nBottom;
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir                     // remove second rectangle
97*cdf0e10cSrcweir                     pRects->erase( pRects->begin() + nOtherPos );
98*cdf0e10cSrcweir 
99*cdf0e10cSrcweir                     // continue at unmodified nOtherPos
100*cdf0e10cSrcweir                 }
101*cdf0e10cSrcweir                 else
102*cdf0e10cSrcweir                     ++nOtherPos;
103*cdf0e10cSrcweir             }
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir             ++nComparePos;
106*cdf0e10cSrcweir         }
107*cdf0e10cSrcweir     }
108*cdf0e10cSrcweir }
109*cdf0e10cSrcweir 
110*cdf0e10cSrcweir void ScInvertMerger::FlushTotal()
111*cdf0e10cSrcweir {
112*cdf0e10cSrcweir 	if( aTotalRect.IsEmpty() )
113*cdf0e10cSrcweir 		return;							// nothing to do
114*cdf0e10cSrcweir 
115*cdf0e10cSrcweir     if ( pWin )
116*cdf0e10cSrcweir         pWin->Invert( aTotalRect, INVERT_HIGHLIGHT );
117*cdf0e10cSrcweir     else if ( pRects )
118*cdf0e10cSrcweir         pRects->push_back( aTotalRect );
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir 	aTotalRect.SetEmpty();
121*cdf0e10cSrcweir }
122*cdf0e10cSrcweir 
123*cdf0e10cSrcweir void ScInvertMerger::FlushLine()
124*cdf0e10cSrcweir {
125*cdf0e10cSrcweir 	if( aLineRect.IsEmpty() )
126*cdf0e10cSrcweir 		return;							// nothing to do
127*cdf0e10cSrcweir 
128*cdf0e10cSrcweir 	if ( aTotalRect.IsEmpty() )
129*cdf0e10cSrcweir 	{
130*cdf0e10cSrcweir 		aTotalRect = aLineRect;			// start new total rect
131*cdf0e10cSrcweir 	}
132*cdf0e10cSrcweir 	else
133*cdf0e10cSrcweir 	{
134*cdf0e10cSrcweir 		if ( aLineRect.Left()  == aTotalRect.Left()  &&
135*cdf0e10cSrcweir 			 aLineRect.Right() == aTotalRect.Right() &&
136*cdf0e10cSrcweir 			 aLineRect.Top()   == aTotalRect.Bottom() + 1 )
137*cdf0e10cSrcweir 		{
138*cdf0e10cSrcweir 			// extend total rect
139*cdf0e10cSrcweir 			aTotalRect.Bottom() = aLineRect.Bottom();
140*cdf0e10cSrcweir 		}
141*cdf0e10cSrcweir 		else
142*cdf0e10cSrcweir 		{
143*cdf0e10cSrcweir 			FlushTotal();					// draw old total rect
144*cdf0e10cSrcweir 			aTotalRect = aLineRect;			// and start new one
145*cdf0e10cSrcweir 		}
146*cdf0e10cSrcweir 	}
147*cdf0e10cSrcweir 
148*cdf0e10cSrcweir 	aLineRect.SetEmpty();
149*cdf0e10cSrcweir }
150*cdf0e10cSrcweir 
151*cdf0e10cSrcweir void ScInvertMerger::AddRect( const Rectangle& rRect )
152*cdf0e10cSrcweir {
153*cdf0e10cSrcweir     Rectangle aJustified = rRect;
154*cdf0e10cSrcweir     if ( rRect.Left() > rRect.Right() )     // switch for RTL layout
155*cdf0e10cSrcweir     {
156*cdf0e10cSrcweir         aJustified.Left() = rRect.Right();
157*cdf0e10cSrcweir         aJustified.Right() = rRect.Left();
158*cdf0e10cSrcweir     }
159*cdf0e10cSrcweir 
160*cdf0e10cSrcweir 	if ( aLineRect.IsEmpty() )
161*cdf0e10cSrcweir 	{
162*cdf0e10cSrcweir 		aLineRect = aJustified;             // start new line rect
163*cdf0e10cSrcweir 	}
164*cdf0e10cSrcweir 	else
165*cdf0e10cSrcweir 	{
166*cdf0e10cSrcweir 		sal_Bool bDone = sal_False;
167*cdf0e10cSrcweir 		if ( aJustified.Top()    == aLineRect.Top()    &&
168*cdf0e10cSrcweir 			 aJustified.Bottom() == aLineRect.Bottom() )
169*cdf0e10cSrcweir 		{
170*cdf0e10cSrcweir 			// try to extend line rect
171*cdf0e10cSrcweir 			if ( aJustified.Left() == aLineRect.Right() + 1 )
172*cdf0e10cSrcweir 			{
173*cdf0e10cSrcweir 				aLineRect.Right() = aJustified.Right();
174*cdf0e10cSrcweir 				bDone = sal_True;
175*cdf0e10cSrcweir 			}
176*cdf0e10cSrcweir 			else if ( aJustified.Right() + 1 == aLineRect.Left() )	// for RTL layout
177*cdf0e10cSrcweir 			{
178*cdf0e10cSrcweir 				aLineRect.Left() = aJustified.Left();
179*cdf0e10cSrcweir 				bDone = sal_True;
180*cdf0e10cSrcweir 			}
181*cdf0e10cSrcweir 		}
182*cdf0e10cSrcweir 		if (!bDone)
183*cdf0e10cSrcweir 		{
184*cdf0e10cSrcweir 			FlushLine();				// use old line rect for total rect
185*cdf0e10cSrcweir 			aLineRect = aJustified;		// and start new one
186*cdf0e10cSrcweir 		}
187*cdf0e10cSrcweir 	}
188*cdf0e10cSrcweir }
189*cdf0e10cSrcweir 
190*cdf0e10cSrcweir 
191*cdf0e10cSrcweir 
192*cdf0e10cSrcweir 
193