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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_sc.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir 32*cdf0e10cSrcweir 33*cdf0e10cSrcweir #include <vcl/window.hxx> 34*cdf0e10cSrcweir #include <tools/debug.hxx> 35*cdf0e10cSrcweir 36*cdf0e10cSrcweir #include "invmerge.hxx" 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir //------------------------------------------------------------------ 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir ScInvertMerger::ScInvertMerger( Window* pWindow ) : 41*cdf0e10cSrcweir pWin( pWindow ), 42*cdf0e10cSrcweir pRects( NULL ) 43*cdf0e10cSrcweir { 44*cdf0e10cSrcweir // both rectangles empty 45*cdf0e10cSrcweir } 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir ScInvertMerger::ScInvertMerger( ::std::vector< Rectangle >* pRectangles ) : 48*cdf0e10cSrcweir pWin( NULL ), 49*cdf0e10cSrcweir pRects( pRectangles ) 50*cdf0e10cSrcweir { 51*cdf0e10cSrcweir // collect rectangles instead of inverting 52*cdf0e10cSrcweir } 53*cdf0e10cSrcweir 54*cdf0e10cSrcweir ScInvertMerger::~ScInvertMerger() 55*cdf0e10cSrcweir { 56*cdf0e10cSrcweir Flush(); 57*cdf0e10cSrcweir } 58*cdf0e10cSrcweir 59*cdf0e10cSrcweir void ScInvertMerger::Flush() 60*cdf0e10cSrcweir { 61*cdf0e10cSrcweir FlushLine(); 62*cdf0e10cSrcweir FlushTotal(); 63*cdf0e10cSrcweir 64*cdf0e10cSrcweir DBG_ASSERT( aLineRect.IsEmpty() && aTotalRect.IsEmpty(), "Flush: not empty" ); 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir if ( pRects ) 67*cdf0e10cSrcweir { 68*cdf0e10cSrcweir // 69*cdf0e10cSrcweir // also join vertically if there are non-adjacent columns involved 70*cdf0e10cSrcweir // 71*cdf0e10cSrcweir 72*cdf0e10cSrcweir size_t nComparePos = 0; 73*cdf0e10cSrcweir while ( nComparePos < pRects->size() ) 74*cdf0e10cSrcweir { 75*cdf0e10cSrcweir Rectangle aCompRect = (*pRects)[nComparePos]; 76*cdf0e10cSrcweir sal_Int32 nBottom = aCompRect.Bottom(); 77*cdf0e10cSrcweir size_t nOtherPos = nComparePos + 1; 78*cdf0e10cSrcweir 79*cdf0e10cSrcweir while ( nOtherPos < pRects->size() ) 80*cdf0e10cSrcweir { 81*cdf0e10cSrcweir Rectangle aOtherRect = (*pRects)[nOtherPos]; 82*cdf0e10cSrcweir if ( aOtherRect.Top() > nBottom + 1 ) 83*cdf0e10cSrcweir { 84*cdf0e10cSrcweir // rectangles are sorted, so we can stop searching 85*cdf0e10cSrcweir break; 86*cdf0e10cSrcweir } 87*cdf0e10cSrcweir if ( aOtherRect.Top() == nBottom + 1 && 88*cdf0e10cSrcweir aOtherRect.Left() == aCompRect.Left() && 89*cdf0e10cSrcweir aOtherRect.Right() == aCompRect.Right() ) 90*cdf0e10cSrcweir { 91*cdf0e10cSrcweir // extend first rectangle 92*cdf0e10cSrcweir nBottom = aOtherRect.Bottom(); 93*cdf0e10cSrcweir aCompRect.Bottom() = nBottom; 94*cdf0e10cSrcweir (*pRects)[nComparePos].Bottom() = nBottom; 95*cdf0e10cSrcweir 96*cdf0e10cSrcweir // remove second rectangle 97*cdf0e10cSrcweir pRects->erase( pRects->begin() + nOtherPos ); 98*cdf0e10cSrcweir 99*cdf0e10cSrcweir // continue at unmodified nOtherPos 100*cdf0e10cSrcweir } 101*cdf0e10cSrcweir else 102*cdf0e10cSrcweir ++nOtherPos; 103*cdf0e10cSrcweir } 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir ++nComparePos; 106*cdf0e10cSrcweir } 107*cdf0e10cSrcweir } 108*cdf0e10cSrcweir } 109*cdf0e10cSrcweir 110*cdf0e10cSrcweir void ScInvertMerger::FlushTotal() 111*cdf0e10cSrcweir { 112*cdf0e10cSrcweir if( aTotalRect.IsEmpty() ) 113*cdf0e10cSrcweir return; // nothing to do 114*cdf0e10cSrcweir 115*cdf0e10cSrcweir if ( pWin ) 116*cdf0e10cSrcweir pWin->Invert( aTotalRect, INVERT_HIGHLIGHT ); 117*cdf0e10cSrcweir else if ( pRects ) 118*cdf0e10cSrcweir pRects->push_back( aTotalRect ); 119*cdf0e10cSrcweir 120*cdf0e10cSrcweir aTotalRect.SetEmpty(); 121*cdf0e10cSrcweir } 122*cdf0e10cSrcweir 123*cdf0e10cSrcweir void ScInvertMerger::FlushLine() 124*cdf0e10cSrcweir { 125*cdf0e10cSrcweir if( aLineRect.IsEmpty() ) 126*cdf0e10cSrcweir return; // nothing to do 127*cdf0e10cSrcweir 128*cdf0e10cSrcweir if ( aTotalRect.IsEmpty() ) 129*cdf0e10cSrcweir { 130*cdf0e10cSrcweir aTotalRect = aLineRect; // start new total rect 131*cdf0e10cSrcweir } 132*cdf0e10cSrcweir else 133*cdf0e10cSrcweir { 134*cdf0e10cSrcweir if ( aLineRect.Left() == aTotalRect.Left() && 135*cdf0e10cSrcweir aLineRect.Right() == aTotalRect.Right() && 136*cdf0e10cSrcweir aLineRect.Top() == aTotalRect.Bottom() + 1 ) 137*cdf0e10cSrcweir { 138*cdf0e10cSrcweir // extend total rect 139*cdf0e10cSrcweir aTotalRect.Bottom() = aLineRect.Bottom(); 140*cdf0e10cSrcweir } 141*cdf0e10cSrcweir else 142*cdf0e10cSrcweir { 143*cdf0e10cSrcweir FlushTotal(); // draw old total rect 144*cdf0e10cSrcweir aTotalRect = aLineRect; // and start new one 145*cdf0e10cSrcweir } 146*cdf0e10cSrcweir } 147*cdf0e10cSrcweir 148*cdf0e10cSrcweir aLineRect.SetEmpty(); 149*cdf0e10cSrcweir } 150*cdf0e10cSrcweir 151*cdf0e10cSrcweir void ScInvertMerger::AddRect( const Rectangle& rRect ) 152*cdf0e10cSrcweir { 153*cdf0e10cSrcweir Rectangle aJustified = rRect; 154*cdf0e10cSrcweir if ( rRect.Left() > rRect.Right() ) // switch for RTL layout 155*cdf0e10cSrcweir { 156*cdf0e10cSrcweir aJustified.Left() = rRect.Right(); 157*cdf0e10cSrcweir aJustified.Right() = rRect.Left(); 158*cdf0e10cSrcweir } 159*cdf0e10cSrcweir 160*cdf0e10cSrcweir if ( aLineRect.IsEmpty() ) 161*cdf0e10cSrcweir { 162*cdf0e10cSrcweir aLineRect = aJustified; // start new line rect 163*cdf0e10cSrcweir } 164*cdf0e10cSrcweir else 165*cdf0e10cSrcweir { 166*cdf0e10cSrcweir sal_Bool bDone = sal_False; 167*cdf0e10cSrcweir if ( aJustified.Top() == aLineRect.Top() && 168*cdf0e10cSrcweir aJustified.Bottom() == aLineRect.Bottom() ) 169*cdf0e10cSrcweir { 170*cdf0e10cSrcweir // try to extend line rect 171*cdf0e10cSrcweir if ( aJustified.Left() == aLineRect.Right() + 1 ) 172*cdf0e10cSrcweir { 173*cdf0e10cSrcweir aLineRect.Right() = aJustified.Right(); 174*cdf0e10cSrcweir bDone = sal_True; 175*cdf0e10cSrcweir } 176*cdf0e10cSrcweir else if ( aJustified.Right() + 1 == aLineRect.Left() ) // for RTL layout 177*cdf0e10cSrcweir { 178*cdf0e10cSrcweir aLineRect.Left() = aJustified.Left(); 179*cdf0e10cSrcweir bDone = sal_True; 180*cdf0e10cSrcweir } 181*cdf0e10cSrcweir } 182*cdf0e10cSrcweir if (!bDone) 183*cdf0e10cSrcweir { 184*cdf0e10cSrcweir FlushLine(); // use old line rect for total rect 185*cdf0e10cSrcweir aLineRect = aJustified; // and start new one 186*cdf0e10cSrcweir } 187*cdf0e10cSrcweir } 188*cdf0e10cSrcweir } 189*cdf0e10cSrcweir 190*cdf0e10cSrcweir 191*cdf0e10cSrcweir 192*cdf0e10cSrcweir 193