xref: /AOO41X/main/sd/source/ui/dlg/animobjs.cxx (revision dc72cefd292df45fd1fa5b48c027c9bef23f1bc5)
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
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11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_sd.hxx"
26 #include <com/sun/star/presentation/AnimationEffect.hpp>
27 #include <com/sun/star/presentation/AnimationSpeed.hpp>
28 
29 #define _ANIMATION          //animation freischalten
30 
31 #define _SV_BITMAPEX
32 #include <svx/xoutbmp.hxx>
33 
34 #include <time.h>
35 #include <svl/eitem.hxx>
36 #include <svx/svdograf.hxx>
37 #include <svx/svdogrp.hxx>
38 #include <sfx2/dispatch.hxx>
39 #include <sfx2/progress.hxx>
40 #include <vcl/msgbox.hxx>
41 #include "anminfo.hxx"
42 #include "animobjs.hxx"
43 #include "animobjs.hrc"
44 #include "anmdef.hxx"
45 #include "app.hrc"
46 #include "strings.hrc"
47 #include "sdresid.hxx"
48 #include "View.hxx"
49 #include "drawdoc.hxx"
50 #include "sdpage.hxx"
51 #include "res_bmp.hrc"
52 #include "ViewShell.hxx"
53 
54 #ifndef _SV_SVAPP_HXX_
55 #include <vcl/svapp.hxx>
56 #endif
57 
58 // #42894#
59 #include <EffectMigration.hxx>
60 
61 #include <string>
62 #include <algorithm>
63 
64 using namespace ::com::sun::star;
65 
66 namespace sd {
67 
68 /*************************************************************************
69 |*  SdDisplay - Control
70 \************************************************************************/
71 
SdDisplay(Window * pWin,SdResId Id)72 SdDisplay::SdDisplay( Window* pWin, SdResId Id ) :
73         Control( pWin, Id ),
74         aScale( 1, 1 )
75 {
76     SetMapMode( MAP_PIXEL );
77     const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
78     SetBackground( Wallpaper( Color( rStyles.GetFieldColor() ) ) );
79 }
80 
81 // -----------------------------------------------------------------------
82 
~SdDisplay()83 SdDisplay::~SdDisplay()
84 {
85 }
86 
87 // -----------------------------------------------------------------------
88 
SetBitmapEx(BitmapEx * pBmpEx)89 void SdDisplay::SetBitmapEx( BitmapEx* pBmpEx )
90 {
91     if( pBmpEx )
92     {
93         aBitmapEx = *pBmpEx;
94     }
95     else
96     {
97         const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
98         const Color aFillColor = rStyles.GetFieldColor();
99         aBitmapEx.Erase(aFillColor);
100     }
101 }
102 
103 // -----------------------------------------------------------------------
104 
Paint(const Rectangle &)105 void SdDisplay::Paint( const Rectangle& )
106 {
107     Point aPt;
108     Size aSize = GetOutputSize();
109     Size aBmpSize = aBitmapEx.GetBitmap().GetSizePixel();
110     aBmpSize.Width() = (long) ( (double) aBmpSize.Width() * (double) aScale );
111     aBmpSize.Height() = (long) ( (double) aBmpSize.Height() * (double) aScale );
112 
113     if( aBmpSize.Width() < aSize.Width() )
114         aPt.X() = ( aSize.Width() - aBmpSize.Width() ) / 2;
115     if( aBmpSize.Height() < aSize.Height() )
116         aPt.Y() = ( aSize.Height() - aBmpSize.Height() ) / 2;
117 
118     aBitmapEx.Draw( this, aPt, aBmpSize );
119     //DrawBitmap( aPt, aBmpSize, *pBitmap );
120 }
121 
122 // -----------------------------------------------------------------------
123 
SetScale(const Fraction & rFrac)124 void SdDisplay::SetScale( const Fraction& rFrac )
125 {
126     aScale = rFrac;
127 }
128 
DataChanged(const DataChangedEvent & rDCEvt)129 void SdDisplay::DataChanged( const DataChangedEvent& rDCEvt )
130 {
131     Control::DataChanged( rDCEvt );
132 
133     if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && (rDCEvt.GetFlags() & SETTINGS_STYLE) )
134     {
135         const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
136         SetBackground( Wallpaper( Color( rStyles.GetFieldColor() ) ) );
137         SetDrawMode( GetSettings().GetStyleSettings().GetHighContrastMode()
138             ? ViewShell::OUTPUT_DRAWMODE_CONTRAST
139             : ViewShell::OUTPUT_DRAWMODE_COLOR );
140     }
141 }
142 
143 /*************************************************************************
144 |*  AnimationWindow - FloatingWindow
145 \************************************************************************/
146 
AnimationWindow(SfxBindings * pInBindings,SfxChildWindow * pCW,Window * pParent,const SdResId & rSdResId)147 AnimationWindow::AnimationWindow( SfxBindings* pInBindings,
148                 SfxChildWindow *pCW, Window* pParent, const SdResId& rSdResId ) :
149         SfxDockingWindow    ( pInBindings, pCW, pParent, rSdResId ),
150         aCtlDisplay         ( this, SdResId( CTL_DISPLAY ) ),
151         aBtnFirst           ( this, SdResId( BTN_FIRST ) ),
152         aBtnReverse         ( this, SdResId( BTN_REVERSE ) ),
153         aBtnStop            ( this, SdResId( BTN_STOP ) ),
154         aBtnPlay            ( this, SdResId( BTN_PLAY ) ),
155         aBtnLast            ( this, SdResId( BTN_LAST ) ),
156         aNumFldBitmap       ( this, SdResId( NUM_FLD_BITMAP ) ),
157         aTimeField          ( this, SdResId( TIME_FIELD ) ),
158         aLbLoopCount        ( this, SdResId( LB_LOOP_COUNT ) ),
159         aGrpBitmap          ( this, SdResId( GRP_BITMAP ) ),
160         aBtnGetOneObject    ( this, SdResId( BTN_GET_ONE_OBJECT ) ),
161         aBtnGetAllObjects   ( this, SdResId( BTN_GET_ALL_OBJECTS ) ),
162         aBtnRemoveBitmap    ( this, SdResId( BTN_REMOVE_BITMAP ) ),
163         aBtnRemoveAll       ( this, SdResId( BTN_REMOVE_ALL ) ),
164         aFtCount            ( this, SdResId( FT_COUNT ) ),
165         aFiCount            ( this, SdResId( FI_COUNT ) ),
166         aGrpAnimation       ( this, SdResId( GRP_ANIMATION_GROUP ) ),
167         aRbtGroup           ( this, SdResId( RBT_GROUP ) ),
168         aRbtBitmap          ( this, SdResId( RBT_BITMAP ) ),
169         aFtAdjustment       ( this, SdResId( FT_ADJUSTMENT ) ),
170         aLbAdjustment       ( this, SdResId( LB_ADJUSTMENT ) ),
171         aBtnCreateGroup     ( this, SdResId( BTN_CREATE_GROUP ) ),
172 
173         pWin                ( pParent ),
174         pBitmapEx           ( NULL ),
175 
176         bMovie              ( sal_False ),
177         bAllObjects         ( sal_False ),
178 
179         pBindings           ( pInBindings )
180 {
181     aCtlDisplay.SetAccessibleName(String (SdResId(STR_DISPLAY)));
182     FreeResource();
183 
184     aBtnGetOneObject.SetModeImage( Image( SdResId( IMG_GET1OBJECT_H ) ), BMP_COLOR_HIGHCONTRAST );
185     aBtnGetAllObjects.SetModeImage( Image( SdResId( IMG_GETALLOBJECT_H ) ), BMP_COLOR_HIGHCONTRAST );
186     aBtnRemoveBitmap.SetModeImage( Image( SdResId( IMG_REMOVEBMP_H ) ), BMP_COLOR_HIGHCONTRAST );
187     aBtnRemoveAll.SetModeImage( Image( SdResId( IMG_REMOVEALLBMP_H ) ), BMP_COLOR_HIGHCONTRAST );
188 
189     // neues Dokument mit Seite erzeugen
190     pMyDoc = new SdDrawDocument(DOCUMENT_TYPE_IMPRESS, NULL);
191     SdPage* pPage = (SdPage*) pMyDoc->AllocPage(sal_False);
192     pMyDoc->InsertPage(pPage);
193 
194     pControllerItem = new AnimationControllerItem( SID_ANIMATOR_STATE, this, pBindings );
195 
196     // Solange noch nicht in der Resource
197     aTimeField.SetFormat( TIMEF_SEC_CS );
198 
199     aBtnFirst.SetClickHdl( LINK( this, AnimationWindow, ClickFirstHdl ) );
200     aBtnReverse.SetClickHdl( LINK( this, AnimationWindow, ClickPlayHdl ) );
201     aBtnStop.SetClickHdl( LINK( this, AnimationWindow, ClickStopHdl ) );
202     aBtnPlay.SetClickHdl( LINK( this, AnimationWindow, ClickPlayHdl ) );
203     aBtnLast.SetClickHdl( LINK( this, AnimationWindow, ClickLastHdl ) );
204 
205     aBtnGetOneObject.SetClickHdl( LINK( this, AnimationWindow, ClickGetObjectHdl ) );
206     aBtnGetAllObjects.SetClickHdl( LINK( this, AnimationWindow, ClickGetObjectHdl ) );
207     aBtnRemoveBitmap.SetClickHdl( LINK( this, AnimationWindow, ClickRemoveBitmapHdl ) );
208     aBtnRemoveAll.SetClickHdl( LINK( this, AnimationWindow, ClickRemoveBitmapHdl ) );
209 
210     aRbtGroup.SetClickHdl( LINK( this, AnimationWindow, ClickRbtHdl ) );
211     aRbtBitmap.SetClickHdl( LINK( this, AnimationWindow, ClickRbtHdl ) );
212     aBtnCreateGroup.SetClickHdl( LINK( this, AnimationWindow, ClickCreateGroupHdl ) );
213     aNumFldBitmap.SetModifyHdl( LINK( this, AnimationWindow, ModifyBitmapHdl ) );
214     aTimeField.SetModifyHdl( LINK( this, AnimationWindow, ModifyTimeHdl ) );
215 
216     // disable 3D border
217     aCtlDisplay.SetBorderStyle(WINDOW_BORDER_MONO);
218     aDisplaySize = aCtlDisplay.GetOutputSize();
219 
220     aSize = GetOutputSizePixel();
221     SetMinOutputSizePixel( aSize );
222 
223     ResetAttrs();
224 
225     // der Animator ist leer; es kann keine Animationsgruppe erstellt werden
226     aBtnCreateGroup.Disable();
227 
228     aBtnGetOneObject.SetAccessibleRelationMemberOf( &aGrpBitmap );
229     aBtnGetAllObjects.SetAccessibleRelationMemberOf( &aGrpBitmap );
230     aBtnRemoveBitmap.SetAccessibleRelationMemberOf( &aGrpBitmap );
231     aBtnRemoveAll.SetAccessibleRelationMemberOf( &aGrpBitmap );
232 }
233 
234 // -----------------------------------------------------------------------
235 
~AnimationWindow()236 AnimationWindow::~AnimationWindow()
237 {
238     sal_uLong i, nCount;
239 
240     delete pControllerItem;
241 
242     // Bitmapliste bereinigen
243     for( i = 0, nCount = aBmpExList.Count(); i < nCount; i++ )
244         delete static_cast< BitmapEx* >( aBmpExList.GetObject( i ) );
245     aBmpExList.Clear();
246 
247     // Timeliste bereinigen
248     for( i = 0, nCount = aTimeList.Count(); i < nCount; i++ )
249         delete static_cast< Time* >( aTimeList.GetObject( i ) );
250     aTimeList.Clear();
251 
252     // die Clones loeschen
253     delete pMyDoc;
254 }
255 
256 // -----------------------------------------------------------------------
257 
IMPL_LINK(AnimationWindow,ClickFirstHdl,void *,EMPTYARG)258 IMPL_LINK( AnimationWindow, ClickFirstHdl, void *, EMPTYARG )
259 {
260     aBmpExList.First();
261     pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetCurObject() );
262     UpdateControl( aBmpExList.GetCurPos() );
263 
264     return( 0L );
265 }
266 
267 // -----------------------------------------------------------------------
268 
IMPL_LINK(AnimationWindow,ClickStopHdl,void *,EMPTYARG)269 IMPL_LINK( AnimationWindow, ClickStopHdl, void *, EMPTYARG )
270 {
271     bMovie = sal_False;
272     return( 0L );
273 }
274 
275 // -----------------------------------------------------------------------
276 
IMPL_LINK(AnimationWindow,ClickPlayHdl,void *,p)277 IMPL_LINK( AnimationWindow, ClickPlayHdl, void *, p )
278 {
279     ScopeLockGuard aGuard( maPlayLock );
280 
281     bMovie = sal_True;
282     sal_Bool bDisableCtrls = sal_False;
283     sal_uLong nCount = aBmpExList.Count();
284     sal_Bool bReverse = p == &aBtnReverse;
285 
286     // Kann spaeter schwer ermittelt werden
287     sal_Bool bRbtGroupEnabled = aRbtGroup.IsEnabled();
288     sal_Bool bBtnGetAllObjectsEnabled = aBtnGetAllObjects.IsEnabled();
289     sal_Bool bBtnGetOneObjectEnabled = aBtnGetOneObject.IsEnabled();
290 
291     // Gesamtzeit ermitteln
292     Time aTime( 0 );
293     long nFullTime;
294     if( aRbtBitmap.IsChecked() )
295     {
296         for( sal_uLong i = 0; i < nCount; i++ )
297             aTime += *static_cast< Time* >( aTimeList.GetObject( i ) );
298         nFullTime  = aTime.GetMSFromTime();
299     }
300     else
301     {
302         nFullTime = nCount * 100;
303         aTime.MakeTimeFromMS( nFullTime );
304     }
305 
306     // StatusBarManager ab 1 Sekunde
307     SfxProgress* pProgress = NULL;
308     if( nFullTime >= 1000 )
309     {
310         bDisableCtrls = sal_True;
311         aBtnStop.Enable();
312         aBtnStop.Update();
313         String aStr( RTL_CONSTASCII_USTRINGPARAM( "Animator:" ) ); // Hier sollte man sich noch etwas gescheites ausdenken!
314         pProgress = new SfxProgress( NULL, aStr, nFullTime );
315     }
316 
317     sal_uLong nTmpTime = 0;
318     long i = 0;
319     sal_Bool bCount = i < (long) nCount;
320     if( bReverse )
321     {
322         i = nCount - 1;
323         bCount = i >= 0;
324     }
325     while( bCount && bMovie )
326     {
327         // Um Konsistenz zwischen Liste und Anzeige zu erwirken
328         aBmpExList.Seek( i );
329         pBitmapEx = static_cast< BitmapEx* >(  aBmpExList.GetCurObject() );
330 
331         UpdateControl( i, bDisableCtrls );
332 
333         if( aRbtBitmap.IsChecked() )
334         {
335             Time* pTime = static_cast< Time* >( aTimeList.GetObject( i ) );
336             DBG_ASSERT( pTime, "Keine Zeit gefunden!" );
337 
338             aTimeField.SetTime( *pTime );
339             sal_uLong nTime = pTime->GetMSFromTime();
340 
341             WaitInEffect( nTime, nTmpTime, pProgress );
342             nTmpTime += nTime;
343         }
344         else
345         {
346             WaitInEffect( 100, nTmpTime, pProgress );
347             nTmpTime += 100;
348         }
349         if( bReverse )
350         {
351             i--;
352             if (i < 0)
353             {
354                 // Terminate loop.
355                 bCount = false;
356                 // Move i back into valid range.
357                 i = 0;
358             }
359         }
360         else
361         {
362             i++;
363             if (i >= (long) nCount)
364             {
365                 // Terminate loop.
366                 bCount = false;
367                 // Move i back into valid range.
368                 i = nCount - 1;
369             }
370         }
371     }
372 
373     // Um die Controls wieder zu enablen
374     bMovie = sal_False;
375     if (nCount > 0)
376         UpdateControl(i);
377 
378     if( pProgress )
379     {
380         delete pProgress;
381         aBtnStop.Disable();
382     }
383 
384     aRbtGroup.Enable( bRbtGroupEnabled );
385     aBtnGetAllObjects.Enable( bBtnGetAllObjectsEnabled );
386     aBtnGetOneObject.Enable( bBtnGetOneObjectEnabled );
387 
388     return( 0L );
389 }
390 
391 // -----------------------------------------------------------------------
392 
IMPL_LINK(AnimationWindow,ClickLastHdl,void *,EMPTYARG)393 IMPL_LINK( AnimationWindow, ClickLastHdl, void *, EMPTYARG )
394 {
395     aBmpExList.Last();
396     pBitmapEx = static_cast< BitmapEx* >(  aBmpExList.GetCurObject() );
397     UpdateControl( aBmpExList.GetCurPos() );
398 
399     return( 0L );
400 }
401 
402 // -----------------------------------------------------------------------
403 
IMPL_LINK(AnimationWindow,ClickRbtHdl,void *,p)404 IMPL_LINK( AnimationWindow, ClickRbtHdl, void *, p )
405 {
406     if( !pBitmapEx || p == &aRbtGroup || aRbtGroup.IsChecked() )
407     {
408         aTimeField.SetText( String() );
409         aTimeField.Enable( sal_False );
410         aLbLoopCount.Enable( sal_False );
411     }
412     else if( p == &aRbtBitmap || aRbtBitmap.IsChecked() )
413     {
414         sal_uLong n = static_cast<sal_uLong>(aNumFldBitmap.GetValue());
415         if( n > 0 )
416         {
417             Time* pTime = static_cast< Time* >( aTimeList.GetObject( n - 1 ) );
418             if( pTime )
419                 aTimeField.SetTime( *pTime );
420         }
421         aTimeField.Enable();
422         aLbLoopCount.Enable();
423     }
424 
425     return( 0L );
426 }
427 
428 // -----------------------------------------------------------------------
429 
IMPL_LINK(AnimationWindow,ClickGetObjectHdl,void *,pBtn)430 IMPL_LINK( AnimationWindow, ClickGetObjectHdl, void *, pBtn )
431 {
432     bAllObjects = pBtn == &aBtnGetAllObjects;
433 
434     // Code jetzt in AddObj()
435     SfxBoolItem aItem( SID_ANIMATOR_ADD, sal_True );
436 
437     GetBindings().GetDispatcher()->Execute(
438         SID_ANIMATOR_ADD, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD, &aItem, 0L );
439     return( 0L );
440 }
441 
442 // -----------------------------------------------------------------------
443 
IMPL_LINK(AnimationWindow,ClickRemoveBitmapHdl,void *,pBtn)444 IMPL_LINK( AnimationWindow, ClickRemoveBitmapHdl, void *, pBtn )
445 {
446     SdPage*     pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
447     SdrObject*  pObject;
448 
449     if( pBtn == &aBtnRemoveBitmap )
450     {
451         sal_uLong nPos = aBmpExList.GetCurPos();
452         pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetCurObject() );
453         if( pBitmapEx )
454         {
455             delete pBitmapEx;
456             aBmpExList.Remove();
457             pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetCurObject() );
458         }
459         Time* pTime = static_cast< Time* >( aTimeList.GetObject( nPos ) );
460         if( pTime )
461         {
462             delete pTime;
463             aTimeList.Remove( nPos );
464         }
465 
466         pObject = pPage->GetObj( nPos );
467         // Durch Uebernahme der AnimatedGIFs muessen nicht unbedingt
468         // Objekte vorhanden sein.
469         if( pObject )
470         {
471             pObject = pPage->RemoveObject(nPos);
472             DBG_ASSERT(pObject, "Clone beim Loeschen nicht gefunden");
473             SdrObject::Free( pObject );
474             pPage->RecalcObjOrdNums();
475         }
476 
477     }
478     else // Alles loeschen
479     {
480         WarningBox aWarnBox( this, WB_YES_NO, String( SdResId( STR_ASK_DELETE_ALL_PICTURES ) ) );
481         short nReturn = aWarnBox.Execute();
482 
483         if( nReturn == RET_YES )
484         {
485             // Bitmapliste bereinigen
486             long nCount = aBmpExList.Count();
487             long i;
488 
489             for( i = nCount - 1; i >= 0; i-- )
490             {
491                 pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetObject( i ) );
492                 delete pBitmapEx;
493 
494                 pObject = pPage->GetObj( i );
495                 if( pObject )
496                 {
497                     pObject = pPage->RemoveObject( i );
498                     DBG_ASSERT(pObject, "Clone beim Loeschen nicht gefunden");
499                     SdrObject::Free( pObject );
500                     //pPage->RecalcObjOrdNums();
501                 }
502 
503             }
504             aBmpExList.Clear();
505 
506             // Timeliste bereinigen
507             nCount = aTimeList.Count();
508             for( i = 0; i < nCount; i++ )
509             {
510                 delete static_cast< Time* >( aTimeList.GetObject( i ) );
511             }
512             aTimeList.Clear();
513         }
514     }
515 
516     // kann noch eine Animationsgruppe erstellt werden?
517     if (aBmpExList.Count() == 0)
518     {
519         aBtnCreateGroup.Disable();
520         // Falls vorher durch Uebernahme von AnimatedGIFs disabled:
521         //aRbtBitmap.Enable();
522         aRbtGroup.Enable();
523     }
524 
525     // Zoom fuer DisplayWin berechnen und setzen
526     Fraction aFrac( GetScale() );
527     aCtlDisplay.SetScale( aFrac );
528 
529     UpdateControl( aBmpExList.GetCurPos() );
530 
531     return( 0L );
532 }
533 
534 // -----------------------------------------------------------------------
535 
IMPL_LINK(AnimationWindow,ClickCreateGroupHdl,void *,EMPTYARG)536 IMPL_LINK( AnimationWindow, ClickCreateGroupHdl, void *, EMPTYARG )
537 {
538     // Code jetzt in CreatePresObj()
539     SfxBoolItem aItem( SID_ANIMATOR_CREATE, sal_True );
540 
541     GetBindings().GetDispatcher()->Execute(
542         SID_ANIMATOR_CREATE, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD, &aItem, 0L );
543     return( 0L );
544 }
545 
546 // -----------------------------------------------------------------------
547 
IMPL_LINK(AnimationWindow,ModifyBitmapHdl,void *,EMPTYARG)548 IMPL_LINK( AnimationWindow, ModifyBitmapHdl, void *, EMPTYARG )
549 {
550     sal_uLong nBmp = static_cast<sal_uLong>(aNumFldBitmap.GetValue());
551 
552     if( nBmp > aBmpExList.Count() )
553         nBmp = aBmpExList.Count();
554 
555     pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetObject( nBmp - 1 ) );
556 
557     // Positionieren in der Liste
558     aBmpExList.Seek( nBmp - 1 );
559 
560     UpdateControl( nBmp - 1 );
561 
562     return( 0L );
563 }
564 
565 // -----------------------------------------------------------------------
566 
IMPL_LINK(AnimationWindow,ModifyTimeHdl,void *,EMPTYARG)567 IMPL_LINK( AnimationWindow, ModifyTimeHdl, void *, EMPTYARG )
568 {
569     sal_uLong nPos = static_cast<sal_uLong>(aNumFldBitmap.GetValue() - 1);
570 
571     Time* pTime = static_cast< Time* >( aTimeList.GetObject( nPos ) );
572     DBG_ASSERT( pTime, "Zeit nicht gefunden!" );
573 
574     *pTime = aTimeField.GetTime();
575 
576     return( 0L );
577 }
578 
579 // -----------------------------------------------------------------------
580 
UpdateControl(sal_uLong nListPos,sal_Bool bDisableCtrls)581 void AnimationWindow::UpdateControl( sal_uLong nListPos, sal_Bool bDisableCtrls )
582 {
583     String aString;
584 
585     if( pBitmapEx )
586     {
587         BitmapEx aBmp( *pBitmapEx );
588 
589         SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
590         SdrObject* pObject = (SdrObject*) pPage->GetObj( (sal_uLong) nListPos );
591         if( pObject )
592         {
593             VirtualDevice   aVD;
594             Rectangle       aObjRect( pObject->GetCurrentBoundRect() );
595             Size            aObjSize( aObjRect.GetSize() );
596             Point           aOrigin( Point( -aObjRect.Left(), -aObjRect.Top() ) );
597             MapMode         aMap( aVD.GetMapMode() );
598             aMap.SetMapUnit( MAP_100TH_MM );
599             aMap.SetOrigin( aOrigin );
600             aVD.SetMapMode( aMap );
601             aVD.SetOutputSize( aObjSize );
602             const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
603             aVD.SetBackground( Wallpaper( rStyles.GetFieldColor() ) );
604             aVD.SetDrawMode( rStyles.GetHighContrastMode()
605                 ? ViewShell::OUTPUT_DRAWMODE_CONTRAST
606                 : ViewShell::OUTPUT_DRAWMODE_COLOR );
607             aVD.Erase();
608             pObject->SingleObjectPainter( aVD ); // #110094#-17
609             aBmp = BitmapEx( aVD.GetBitmap( aObjRect.TopLeft(), aObjSize ) );
610         }
611 
612 
613         aCtlDisplay.SetBitmapEx( &aBmp );
614     }
615     else
616     {
617         aCtlDisplay.SetBitmapEx( pBitmapEx );
618     }
619     aCtlDisplay.Invalidate();
620     aCtlDisplay.Update();
621 
622     aFiCount.SetText( UniString::CreateFromInt32( aBmpExList.Count() ) );
623 
624     if( pBitmapEx && !bMovie )
625     {
626         aNumFldBitmap.SetValue( nListPos + 1 );
627 
628         // Wenn mind. 1 Objekt in der Liste ist
629         aBtnFirst.Enable();
630         aBtnReverse.Enable();
631         aBtnPlay.Enable();
632         aBtnLast.Enable();
633         aNumFldBitmap.Enable();
634         aTimeField.Enable();
635         aLbLoopCount.Enable();
636         aBtnRemoveBitmap.Enable();
637         aBtnRemoveAll.Enable();
638     }
639     else
640     {
641         //aFiCount.SetText( String( SdResId( STR_NULL ) ) );
642 
643         // Wenn kein Objekt in der Liste ist
644         aBtnFirst.Enable( sal_False );
645         aBtnReverse.Enable( sal_False );
646         aBtnPlay.Enable( sal_False );
647         aBtnLast.Enable( sal_False );
648         aNumFldBitmap.Enable( sal_False );
649         aTimeField.Enable( sal_False );
650         aLbLoopCount.Enable( sal_False );
651         aBtnRemoveBitmap.Enable( sal_False );
652         aBtnRemoveAll.Enable( sal_False );
653 
654         //aFtAdjustment.Enable();
655         //aLbAdjustment.Enable();
656     }
657 
658     if( bMovie && bDisableCtrls )
659     {
660         aBtnGetOneObject.Enable( sal_False );
661         aBtnGetAllObjects.Enable( sal_False );
662         aRbtGroup.Enable( sal_False );
663         aRbtBitmap.Enable( sal_False );
664         aBtnCreateGroup.Enable( sal_False );
665         aFtAdjustment.Enable( sal_False );
666         aLbAdjustment.Enable( sal_False );
667     }
668     else
669     {
670         // 'Gruppenobjekt' nur dann enablen, wenn es kein Animated GIF ist
671         if (aBmpExList.Count() == 0)
672             aRbtGroup.Enable();
673 
674         aRbtBitmap.Enable();
675         aBtnCreateGroup.Enable(aBmpExList.Count() != 0);
676         aFtAdjustment.Enable( sal_True );
677         aLbAdjustment.Enable( sal_True );
678     }
679 
680     ClickRbtHdl( NULL );
681 }
682 
683 // -----------------------------------------------------------------------
684 
ResetAttrs()685 void AnimationWindow::ResetAttrs()
686 {
687     aRbtGroup.Check();
688     aLbAdjustment.SelectEntryPos( BA_CENTER );
689     // LoopCount
690     aLbLoopCount.SelectEntryPos( aLbLoopCount.GetEntryCount() - 1);
691 
692     UpdateControl( 0 );
693 }
694 
695 // -----------------------------------------------------------------------
696 
WaitInEffect(sal_uLong nMilliSeconds,sal_uLong nTime,SfxProgress * pProgress) const697 void AnimationWindow::WaitInEffect( sal_uLong nMilliSeconds, sal_uLong nTime,
698                                     SfxProgress* pProgress ) const
699 {
700     clock_t aEnd = Time::GetSystemTicks() + nMilliSeconds;
701     clock_t aCurrent = Time::GetSystemTicks();
702     while (aCurrent < aEnd)
703     {
704         aCurrent = Time::GetSystemTicks();
705 
706         if( pProgress )
707             pProgress->SetState( nTime + nMilliSeconds + aCurrent - aEnd );
708 
709         Application::Reschedule();
710 
711         if( !bMovie )
712             return;
713     }
714 }
715 
716 // -----------------------------------------------------------------------
717 
GetScale()718 Fraction AnimationWindow::GetScale()
719 {
720     Fraction aFrac;
721     sal_uLong nPos = aBmpExList.GetCurPos();
722     sal_uLong nCount = aBmpExList.Count();
723     if( nCount > 0 )
724     {
725         aBmpSize.Width() = 0;
726         aBmpSize.Height() = 0;
727         for( sal_uLong i = 0; i < nCount; i++ )
728         {
729             pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetObject( i ) );
730             Size aTempSize( pBitmapEx->GetBitmap().GetSizePixel() );
731             aBmpSize.Width() = Max( aBmpSize.Width(), aTempSize.Width() );
732             aBmpSize.Height() = Max( aBmpSize.Height(), aTempSize.Height() );
733         }
734 
735         aBmpSize.Width() += 10;
736         aBmpSize.Height() += 10;
737 
738         aFrac = Fraction( std::min( (double)aDisplaySize.Width() / (double)aBmpSize.Width(),
739                              (double)aDisplaySize.Height() / (double)aBmpSize.Height() ) );
740     }
741     // Liste wieder auf alten Stand bringen
742     pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetObject( nPos ) );
743     return( aFrac );
744 }
745 
746 // -----------------------------------------------------------------------
747 
Resize()748 void AnimationWindow::Resize()
749 {
750     //if( !IsZoomedIn() )
751     if ( !IsFloatingMode() ||
752          !GetFloatingWindow()->IsRollUp() )
753     {
754         Size aWinSize( GetOutputSizePixel() ); // vorher rSize im Resizing()
755 
756         Size aDiffSize;
757         aDiffSize.Width() = aWinSize.Width() - aSize.Width();
758         aDiffSize.Height() = aWinSize.Height() - aSize.Height();
759 
760         // Umgroessern des Display-Controls
761         aDisplaySize.Width() += aDiffSize.Width();
762         aDisplaySize.Height() += aDiffSize.Height();
763         aCtlDisplay.SetOutputSizePixel( aDisplaySize );
764 
765         Point aPt;
766         // aPt.X() = aDiffSize.Width() / 2;
767         aPt.Y() = aDiffSize.Height();
768 
769         // Verschieben der anderen Controls
770         aBtnFirst.Hide();
771         aBtnReverse.Hide();
772         aBtnStop.Hide();
773         aBtnPlay.Hide();
774         aBtnLast.Hide();
775         aTimeField.Hide();
776         aLbLoopCount.Hide();
777         aNumFldBitmap.Hide();
778         aFtCount.Hide();
779         aFiCount.Hide();
780         aBtnGetOneObject.Hide();
781         aBtnGetAllObjects.Hide();
782         aBtnRemoveBitmap.Hide();
783         aBtnRemoveAll.Hide();
784         aGrpBitmap.Hide();
785         aRbtGroup.Hide();
786         aRbtBitmap.Hide();
787         aFtAdjustment.Hide();
788         aLbAdjustment.Hide();
789         aBtnCreateGroup.Hide();
790         aGrpAnimation.Hide();
791 
792 
793         aBtnFirst.SetPosPixel( aBtnFirst.GetPosPixel() + aPt );
794         aBtnReverse.SetPosPixel( aBtnReverse.GetPosPixel() + aPt );
795         aBtnStop.SetPosPixel( aBtnStop.GetPosPixel() + aPt );
796         aBtnPlay.SetPosPixel( aBtnPlay.GetPosPixel() + aPt );
797         aBtnLast.SetPosPixel( aBtnLast.GetPosPixel() + aPt );
798         aNumFldBitmap.SetPosPixel( aNumFldBitmap.GetPosPixel() + aPt );
799         aTimeField.SetPosPixel( aTimeField.GetPosPixel() + aPt );
800         aLbLoopCount.SetPosPixel( aLbLoopCount.GetPosPixel() + aPt );
801         aFtCount.SetPosPixel( aFtCount.GetPosPixel() + aPt );
802         aFiCount.SetPosPixel( aFiCount.GetPosPixel() + aPt );
803         aRbtGroup.SetPosPixel( aRbtGroup.GetPosPixel() + aPt );
804         aRbtBitmap.SetPosPixel( aRbtBitmap.GetPosPixel() + aPt );
805         aFtAdjustment.SetPosPixel( aFtAdjustment.GetPosPixel() + aPt );
806         aLbAdjustment.SetPosPixel( aLbAdjustment.GetPosPixel() + aPt );
807         aBtnGetOneObject.SetPosPixel( aBtnGetOneObject.GetPosPixel() + aPt );
808         aBtnGetAllObjects.SetPosPixel( aBtnGetAllObjects.GetPosPixel() + aPt );
809         aBtnRemoveBitmap.SetPosPixel( aBtnRemoveBitmap.GetPosPixel() + aPt );
810         aBtnRemoveAll.SetPosPixel( aBtnRemoveAll.GetPosPixel() + aPt );
811         aBtnCreateGroup.SetPosPixel( aBtnCreateGroup.GetPosPixel() + aPt );
812         aGrpBitmap.SetPosPixel( aGrpBitmap.GetPosPixel() + aPt );
813         aGrpAnimation.SetPosPixel( aGrpAnimation.GetPosPixel() + aPt );
814 
815         // Zoom fuer DisplayWin berechnen und setzen
816         Fraction aFrac( GetScale() );
817         aCtlDisplay.SetScale( aFrac );
818 
819         aBtnFirst.Show();
820         aBtnReverse.Show();
821         aBtnStop.Show();
822         aBtnPlay.Show();
823         aBtnLast.Show();
824         aNumFldBitmap.Show();
825         aTimeField.Show();
826         aLbLoopCount.Show();
827         aFtCount.Show();
828         aFiCount.Show();
829         aFtAdjustment.Show();
830         aLbAdjustment.Show();
831         aBtnGetOneObject.Show();
832         aBtnGetAllObjects.Show();
833         aBtnRemoveBitmap.Show();
834         aBtnRemoveAll.Show();
835         aGrpBitmap.Show();
836         aRbtGroup.Show();
837         aRbtBitmap.Show();
838         aFtAdjustment.Show();
839         aLbAdjustment.Show();
840         aBtnCreateGroup.Show();
841         aGrpAnimation.Show();
842 
843         aSize = aWinSize;
844 
845         //aFltWinSize = GetSizePixel();
846     }
847     SfxDockingWindow::Resize();
848 }
849 
850 // -----------------------------------------------------------------------
851 
Close()852 sal_Bool AnimationWindow::Close()
853 {
854     if( maPlayLock.isLocked() )
855     {
856         return sal_False;
857     }
858     else
859     {
860         SfxBoolItem aItem( SID_ANIMATION_OBJECTS, sal_False );
861 
862         GetBindings().GetDispatcher()->Execute(
863             SID_ANIMATION_OBJECTS, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
864 
865         SfxDockingWindow::Close();
866 
867         return sal_True;
868     }
869 }
870 
871 // -----------------------------------------------------------------------
872 
FillInfo(SfxChildWinInfo & rInfo) const873 void AnimationWindow::FillInfo( SfxChildWinInfo& rInfo ) const
874 {
875     SfxDockingWindow::FillInfo( rInfo ) ;
876 }
877 
878 // -----------------------------------------------------------------------
879 
AddObj(::sd::View & rView)880 void AnimationWindow::AddObj (::sd::View& rView )
881 {
882     // Texteingabemodus beenden, damit Bitmap mit
883     // Objekt identisch ist.
884     if( rView.IsTextEdit() )
885         rView.SdrEndTextEdit();
886 
887     // Objekt(e) clonen und den/die Clone(s) in die Liste stellen
888     const SdrMarkList& rMarkList   = rView.GetMarkedObjectList();
889     sal_uLong              nMarkCount  = rMarkList.GetMarkCount();
890     SdPage*            pPage       = pMyDoc->GetSdPage(0, PK_STANDARD);
891     sal_uLong              nCloneCount = pPage->GetObjCount();
892 
893     if (nMarkCount > 0)
894     {
895         // Wenn es sich um EIN Animationsobjekt oder ein Gruppenobjekt
896         // handelt, das 'einzeln uebernommen' wurde,
897         // werden die einzelnen Objekte eingefuegt
898         sal_Bool bAnimObj = sal_False;
899         if( nMarkCount == 1 )
900         {
901             SdrMark*            pMark = rMarkList.GetMark(0);
902             SdrObject*          pObject = pMark->GetMarkedSdrObj();
903             SdAnimationInfo*    pAnimInfo = rView.GetDoc()->GetAnimationInfo( pObject );
904             sal_uInt32              nInv = pObject->GetObjInventor();
905             sal_uInt16              nId = pObject->GetObjIdentifier();
906 
907             // Animated Bitmap (GIF)
908             if( nInv == SdrInventor && nId == OBJ_GRAF && ( (SdrGrafObj*) pObject )->IsAnimated() )
909             {
910                 const SdrGrafObj*   pGrafObj = (SdrGrafObj*) pObject;
911                 Graphic             aGraphic( pGrafObj->GetTransformedGraphic() );
912                 sal_uInt16              nCount = 0;
913 
914                 if( aGraphic.IsAnimated() )
915                     nCount = aGraphic.GetAnimation().Count();
916 
917                 if( nCount > 0 )
918                 {
919                     const Animation aAnimation( aGraphic.GetAnimation() );
920 
921                     for( sal_uInt16 i = 0; i < nCount; i++ )
922                     {
923                         const AnimationBitmap& rAnimBmp = aAnimation.Get( i );
924 
925                         pBitmapEx = new BitmapEx( rAnimBmp.aBmpEx );
926                         aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
927 
928                         // LoopCount
929                         if( i == 0 )
930                         {
931                             long nLoopCount = aAnimation.GetLoopCount();
932 
933                             if( !nLoopCount ) // unendlich
934                                 aLbLoopCount.SelectEntryPos( aLbLoopCount.GetEntryCount() - 1);
935                             else
936                                 aLbLoopCount.SelectEntry( UniString::CreateFromInt32( nLoopCount ) );
937                         }
938 
939                         // Time
940                         long nTime = rAnimBmp.nWait;
941                         Time* pTime = new Time( 0, 0, nTime / 100, nTime % 100 );
942                         aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
943 
944                         // Weiterschalten der BitmapListe
945                         aBmpExList.Next();
946                     }
947                     // Nachdem ein animated GIF uebernommen wurde, kann auch nur ein solches erstellt werden
948                     aRbtBitmap.Check();
949                     aRbtGroup.Enable( sal_False );
950                     bAnimObj = sal_True;
951                 }
952             }
953             else if( bAllObjects || ( pAnimInfo && pAnimInfo->mbIsMovie ) )
954             {
955                 // Mehrere Objekte
956                 SdrObjList* pObjList = ((SdrObjGroup*)pObject)->GetSubList();
957 
958                 for( sal_uInt16 nObject = 0; nObject < pObjList->GetObjCount(); nObject++ )
959                 {
960                     SdrObject* pSnapShot = (SdrObject*) pObjList->GetObj( (sal_uLong) nObject );
961 
962                     pBitmapEx = new BitmapEx( SdrExchangeView::GetObjGraphic( pSnapShot->GetModel(), pSnapShot ).GetBitmapEx() );
963                     aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
964 
965                     // Time
966                     Time* pTime = new Time( aTimeField.GetTime() );
967                     aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
968 
969                     // Clone
970                     pPage->InsertObject( pSnapShot->Clone(), aBmpExList.GetCurPos() + 1 );
971 
972                     // Weiterschalten der BitmapListe
973                     aBmpExList.Next();
974                 }
975                 bAnimObj = sal_True;
976             }
977         }
978         // Auch ein einzelnes animiertes Objekt
979         if( !bAnimObj && !( bAllObjects && nMarkCount > 1 ) )
980         {
981             pBitmapEx = new BitmapEx( rView.GetAllMarkedGraphic().GetBitmapEx() );
982             aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
983 
984             // Time
985             Time* pTime = new Time( aTimeField.GetTime() );
986             aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
987 
988         }
989 
990         // ein einzelnes Objekt
991         if( nMarkCount == 1 && !bAnimObj )
992         {
993             SdrMark*    pMark   = rMarkList.GetMark(0);
994             SdrObject*  pObject = pMark->GetMarkedSdrObj();
995             SdrObject*  pClone  = pObject->Clone();
996             pPage->InsertObject(pClone, aBmpExList.GetCurPos() + 1);
997         }
998         // mehrere Objekte: die Clones zu einer Gruppe zusammenfassen
999         else if (nMarkCount > 1)
1000         {
1001             // Objekte einzeln uebernehmen
1002             if( bAllObjects )
1003             {
1004                 for( sal_uLong nObject= 0; nObject < nMarkCount; nObject++ )
1005                 {
1006                     // Clone
1007                     SdrObject* pObject = rMarkList.GetMark( nObject )->GetMarkedSdrObj();
1008 
1009                     pBitmapEx = new BitmapEx( SdrExchangeView::GetObjGraphic( pObject->GetModel(), pObject ).GetBitmapEx() );
1010                     aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
1011 
1012                     // Time
1013                     Time* pTime = new Time( aTimeField.GetTime() );
1014                     aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
1015 
1016                     pPage->InsertObject( pObject->Clone(), aBmpExList.GetCurPos() + 1 );
1017 
1018                     aBmpExList.Next();
1019                 }
1020                 bAnimObj = sal_True; // damit nicht nochmal weitergeschaltet wird
1021             }
1022             else
1023             {
1024                 SdrObjGroup* pCloneGroup = new SdrObjGroup;
1025                 SdrObjList*  pObjList    = pCloneGroup->GetSubList();
1026 
1027                 for (sal_uLong nObject= 0; nObject < nMarkCount; nObject++)
1028                     pObjList->InsertObject(rMarkList.GetMark(nObject)->GetMarkedSdrObj()->Clone(), LIST_APPEND);
1029 
1030                 pPage->InsertObject(pCloneGroup, aBmpExList.GetCurPos() + 1);
1031             }
1032         }
1033 
1034         if( !bAnimObj )
1035             aBmpExList.Next();
1036 
1037         // wenn vorher nichts im Animator war und jetzt was da ist, kann eine
1038         // Animationsgruppe erstellt werden
1039         if (nCloneCount == 0 && aBmpExList.Count() > 0)
1040             aBtnCreateGroup.Enable();
1041 
1042         // Zoom fuer DisplayWin berechnen und setzen
1043         Fraction aFrac( GetScale() );
1044         aCtlDisplay.SetScale( aFrac );
1045 
1046         UpdateControl( aBmpExList.GetCurPos() );
1047     }
1048 }
1049 
1050 // -----------------------------------------------------------------------
1051 
CreateAnimObj(::sd::View & rView)1052 void AnimationWindow::CreateAnimObj (::sd::View& rView )
1053 {
1054     ::Window* pOutWin = static_cast< ::Window*>(rView.GetFirstOutputDevice()); // GetWin( 0 );
1055     DBG_ASSERT( pOutWin, "Window ist nicht vorhanden!" );
1056 
1057     // die Fentermitte ermitteln
1058     const MapMode       aMap100( MAP_100TH_MM );
1059     Size                aMaxSizeLog;
1060     Size                aMaxSizePix;
1061     Size                aTemp( pOutWin->GetOutputSizePixel() );
1062     const Point         aWindowCenter( pOutWin->PixelToLogic( Point( aTemp.Width() >> 1, aTemp.Height() >> 1 ) ) );
1063     const OutputDevice* pDefDev = Application::GetDefaultDevice();
1064     const sal_uLong         nCount = aBmpExList.Count();
1065     BitmapAdjustment    eBA = (BitmapAdjustment) aLbAdjustment.GetSelectEntryPos();
1066     sal_uLong               i;
1067 
1068     // Groesste Bitmap ermitteln
1069     for( i = 0; i < nCount; i++ )
1070     {
1071         const BitmapEx& rBmpEx = *static_cast< BitmapEx* >( aBmpExList.GetObject( i ) );
1072         const Graphic   aGraphic( rBmpEx );
1073         Size            aTmpSizeLog;
1074         const Size      aTmpSizePix( rBmpEx.GetSizePixel() );
1075 
1076         if ( aGraphic.GetPrefMapMode().GetMapUnit() == MAP_PIXEL )
1077             aTmpSizeLog = pDefDev->PixelToLogic( aGraphic.GetPrefSize(), aMap100 );
1078         else
1079             aTmpSizeLog = pDefDev->LogicToLogic( aGraphic.GetPrefSize(), aGraphic.GetPrefMapMode(), aMap100 );
1080 
1081         aMaxSizeLog.Width() = Max( aMaxSizeLog.Width(), aTmpSizeLog.Width() );
1082         aMaxSizeLog.Height() = Max( aMaxSizeLog.Height(), aTmpSizeLog.Height() );
1083 
1084         aMaxSizePix.Width() = Max( aMaxSizePix.Width(), aTmpSizePix.Width() );
1085         aMaxSizePix.Height() = Max( aMaxSizePix.Height(), aTmpSizePix.Height() );
1086     }
1087 
1088     SdrPageView* pPV = rView.GetSdrPageView();
1089 
1090     if( aRbtBitmap.IsChecked() )
1091     {
1092         // Bitmapgruppe erzeugen (Animated GIF)
1093         Animation   aAnimation;
1094         Point       aPt;
1095 
1096         for( i = 0; i < nCount; i++ )
1097         {
1098             Time* pTime = static_cast< Time* >( aTimeList.GetObject( i ) );
1099             long  nTime = pTime->Get100Sec();
1100             nTime += pTime->GetSec() * 100;
1101 
1102             pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetObject( i ) );
1103 
1104             // Offset fuer die gewuenschte Ausrichtung bestimmen
1105             const Size aBitmapSize( pBitmapEx->GetSizePixel() );
1106 
1107             switch( eBA )
1108             {
1109                 case BA_LEFT_UP:
1110                 break;
1111 
1112                 case BA_LEFT:
1113                     aPt.Y() = (aMaxSizePix.Height() - aBitmapSize.Height()) >> 1;
1114                 break;
1115 
1116                 case BA_LEFT_DOWN:
1117                     aPt.Y() = aMaxSizePix.Height() - aBitmapSize.Height();
1118                 break;
1119 
1120                 case BA_UP:
1121                     aPt.X() = (aMaxSizePix.Width() - aBitmapSize.Width()) >> 1;
1122                 break;
1123 
1124                 case BA_CENTER:
1125                     aPt.X()  = (aMaxSizePix.Width() - aBitmapSize.Width()) >> 1;
1126                     aPt.Y() = (aMaxSizePix.Height() - aBitmapSize.Height()) >> 1;
1127                 break;
1128 
1129                 case BA_DOWN:
1130                     aPt.X()  = (aMaxSizePix.Width() - aBitmapSize.Width()) >> 1;
1131                     aPt.Y() = aMaxSizePix.Height() - aBitmapSize.Height();
1132                 break;
1133 
1134                 case BA_RIGHT_UP:
1135                     aPt.X() = aMaxSizePix.Width() - aBitmapSize.Width();
1136                 break;
1137 
1138                 case BA_RIGHT:
1139                     aPt.X()  = aMaxSizePix.Width() - aBitmapSize.Width();
1140                     aPt.Y() = (aMaxSizePix.Height() - aBitmapSize.Height()) >> 1;
1141                 break;
1142 
1143                 case BA_RIGHT_DOWN:
1144                     aPt.X()  = aMaxSizePix.Width() - aBitmapSize.Width();
1145                     aPt.Y() = aMaxSizePix.Height() - aBitmapSize.Height();
1146                 break;
1147 
1148             }
1149 
1150             // LoopCount (Anzahl der Durchlaeufe) ermitteln
1151             AnimationBitmap aAnimBmp;
1152             long            nLoopCount = 0L;
1153             sal_uInt16          nPos = aLbLoopCount.GetSelectEntryPos();
1154 
1155             if( nPos != LISTBOX_ENTRY_NOTFOUND && nPos != aLbLoopCount.GetEntryCount() - 1 ) // unendlich
1156                 nLoopCount = (long) aLbLoopCount.GetSelectEntry().ToInt32();
1157 
1158             aAnimBmp.aBmpEx = *pBitmapEx;
1159             aAnimBmp.aPosPix = aPt;
1160             aAnimBmp.aSizePix = aBitmapSize;
1161             aAnimBmp.nWait = nTime;
1162             aAnimBmp.eDisposal = DISPOSE_BACK;
1163             aAnimBmp.bUserInput = sal_False;
1164 
1165             aAnimation.Insert( aAnimBmp );
1166             aAnimation.SetDisplaySizePixel( aMaxSizePix );
1167             aAnimation.SetLoopCount( nLoopCount );
1168         }
1169 
1170         SdrGrafObj* pGrafObj = new SdrGrafObj( Graphic( aAnimation ) );
1171         const Point aOrg( aWindowCenter.X() - ( aMaxSizeLog.Width() >> 1 ), aWindowCenter.Y() - ( aMaxSizeLog.Height() >> 1 ) );
1172 
1173         pGrafObj->SetLogicRect( Rectangle( aOrg, aMaxSizeLog ) );
1174         rView.InsertObjectAtView( pGrafObj, *pPV, SDRINSERT_SETDEFLAYER);
1175     }
1176     else
1177     {
1178         // Offset fuer die gewuenschte Ausrichtung bestimmen
1179         Size aOffset;
1180         SdrObject * pClone = NULL;
1181         SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
1182 
1183         for(i = 0; i < nCount; i++)
1184         {
1185             pClone = pPage->GetObj(i);
1186             Rectangle aRect( pClone->GetSnapRect() );
1187 
1188             switch( eBA )
1189             {
1190                 case BA_LEFT_UP:
1191                 break;
1192 
1193                 case BA_LEFT:
1194                     aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
1195                 break;
1196 
1197                 case BA_LEFT_DOWN:
1198                     aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
1199                 break;
1200 
1201                 case BA_UP:
1202                     aOffset.Width() = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
1203                 break;
1204 
1205                 case BA_CENTER:
1206                     aOffset.Width()  = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
1207                     aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
1208                 break;
1209 
1210                 case BA_DOWN:
1211                     aOffset.Width()  = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
1212                     aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
1213                 break;
1214 
1215                 case BA_RIGHT_UP:
1216                     aOffset.Width() = aMaxSizeLog.Width() - aRect.GetWidth();
1217                 break;
1218 
1219                 case BA_RIGHT:
1220                     aOffset.Width()  = aMaxSizeLog.Width() - aRect.GetWidth();
1221                     aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
1222                 break;
1223 
1224                 case BA_RIGHT_DOWN:
1225                     aOffset.Width()  = aMaxSizeLog.Width() - aRect.GetWidth();
1226                     aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
1227                 break;
1228 
1229             }
1230             //aRect.SetPos(aWindowCenter + Point(aOffset.Width(), aOffset.Height()));
1231             //pClone->SetSnapRect( aRect );
1232             // SetSnapRect ist fuer Ellipsen leider nicht implementiert !!!
1233             Point aMovePt( aWindowCenter + Point( aOffset.Width(), aOffset.Height() ) - aRect.TopLeft() );
1234             Size aMoveSize( aMovePt.X(), aMovePt.Y() );
1235             pClone->NbcMove( aMoveSize );
1236         }
1237 
1238         // #42894# Caution(!) variable pPage looks right, but it is a page from the local
1239         // document the dialog is using (!), so get the target page from the target view
1240         SdPage* pTargetSdPage = dynamic_cast< SdPage* >(rView.GetSdrPageView() ? rView.GetSdrPageView()->GetPage() : 0);
1241 
1242         if(pTargetSdPage)
1243         {
1244             // Animationsgruppe erzeugen
1245             SdrObjGroup* pGroup   = new SdrObjGroup;
1246             SdrObjList*  pObjList = pGroup->GetSubList();
1247 
1248             for (i = 0; i < nCount; i++)
1249             {
1250                 // der Clone verbleibt im Animator; in die Gruppe kommt ein Clone
1251                 // des Clones
1252                 pClone = pPage->GetObj(i);
1253                 SdrObject* pCloneOfClone = pClone->Clone();
1254                 //SdrObject* pCloneOfClone = pPage->GetObj(i)->Clone();
1255                 pObjList->InsertObject(pCloneOfClone, LIST_APPEND);
1256             }
1257 
1258             // bis jetzt liegt die linke obere Ecke der Gruppe in der Fenstermitte;
1259             // jetzt noch um die Haelfte der Groesse nach oben und links korrigieren
1260             aTemp = aMaxSizeLog;
1261             aTemp.Height() = - aTemp.Height() / 2;
1262             aTemp.Width()  = - aTemp.Width() / 2;
1263             pGroup->NbcMove(aTemp);
1264 
1265             // #42894# create needed SMIL stuff and move child objects to page directly (see
1266             // comments at EffectMigration::CreateAnimatedGroup why this has to be done).
1267             EffectMigration::CreateAnimatedGroup(*pGroup, *pTargetSdPage);
1268 
1269             // #42894# if that worked, delete the group again
1270             if(!pGroup->GetSubList()->GetObjCount())
1271             {
1272                 delete pGroup;
1273             }
1274         }
1275     }
1276 
1277     ClickFirstHdl( this );
1278 }
1279 
DataChanged(const DataChangedEvent & rDCEvt)1280 void AnimationWindow::DataChanged( const DataChangedEvent& rDCEvt )
1281 {
1282     SfxDockingWindow::DataChanged( rDCEvt );
1283 
1284     if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && (rDCEvt.GetFlags() & SETTINGS_STYLE) )
1285     {
1286         UpdateControl( aBmpExList.GetCurPos() );
1287     }
1288 }
1289 
1290 /*************************************************************************
1291 |*
1292 |* ControllerItem fuer Animator
1293 |*
1294 \************************************************************************/
1295 
AnimationControllerItem(sal_uInt16 _nId,AnimationWindow * pAnimWin,SfxBindings * _pBindings)1296 AnimationControllerItem::AnimationControllerItem(
1297     sal_uInt16 _nId,
1298     AnimationWindow* pAnimWin,
1299     SfxBindings*    _pBindings)
1300     : SfxControllerItem( _nId, *_pBindings ),
1301       pAnimationWin( pAnimWin )
1302 {
1303 }
1304 
1305 // -----------------------------------------------------------------------
1306 
StateChanged(sal_uInt16 nSId,SfxItemState eState,const SfxPoolItem * pItem)1307 void AnimationControllerItem::StateChanged( sal_uInt16 nSId,
1308                         SfxItemState eState, const SfxPoolItem* pItem )
1309 {
1310     if( eState >= SFX_ITEM_AVAILABLE && nSId == SID_ANIMATOR_STATE )
1311     {
1312         const SfxUInt16Item* pStateItem = PTR_CAST( SfxUInt16Item, pItem );
1313         DBG_ASSERT( pStateItem, "SfxUInt16Item erwartet");
1314         sal_uInt16 nState = pStateItem->GetValue();
1315 
1316         pAnimationWin->aBtnGetOneObject.Enable( nState & 1 );
1317         pAnimationWin->aBtnGetAllObjects.Enable( nState & 2 );
1318     }
1319 }
1320 
1321 
1322 } // end of namespace sd
1323