xref: /AOO41X/main/sd/source/ui/func/fucon3d.cxx (revision 79aad27f7f29270c03e208e3d687e8e3850af11d)
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_sd.hxx"
26 
27 #include "fucon3d.hxx"
28 #include <vcl/waitobj.hxx>
29 
30 #include <svx/svxids.hrc>
31 #include <svl/aeitem.hxx>
32 #include <sfx2/app.hxx>
33 #include <sfx2/dispatch.hxx>
34 #include <sfx2/viewfrm.hxx>
35 #include <tools/poly.hxx>
36 
37 #include <math.h>
38 #include <svx/globl3d.hxx>
39 #include <svx/scene3d.hxx>
40 #include <svx/sphere3d.hxx>
41 #include <svx/cube3d.hxx>
42 #include <svx/lathe3d.hxx>
43 #include <svx/camera3d.hxx>
44 
45 #include "app.hrc"
46 #include "res_bmp.hrc"
47 #include "View.hxx"
48 #include "Window.hxx"
49 #include "ViewShell.hxx"
50 #include "drawdoc.hxx"
51 #include "ViewShellBase.hxx"
52 #include "ToolBarManager.hxx"
53 #include <svx/svx3ditems.hxx>
54 
55 // #97016#
56 #include <svx/polysc3d.hxx>
57 #include <basegfx/polygon/b2dpolygontools.hxx>
58 
59 namespace sd {
60 
61 TYPEINIT1( FuConstruct3dObject, FuConstruct );
62 
63 /*************************************************************************
64 |*
65 |* Konstruktor
66 |*
67 \************************************************************************/
68 
FuConstruct3dObject(ViewShell * pViewSh,::sd::Window * pWin,::sd::View * pView,SdDrawDocument * pDoc,SfxRequest & rReq)69 FuConstruct3dObject::FuConstruct3dObject (
70     ViewShell*  pViewSh,
71     ::sd::Window*       pWin,
72     ::sd::View*         pView,
73     SdDrawDocument* pDoc,
74     SfxRequest&     rReq)
75     : FuConstruct(pViewSh, pWin, pView, pDoc, rReq)
76 {
77 }
78 
Create(ViewShell * pViewSh,::sd::Window * pWin,::sd::View * pView,SdDrawDocument * pDoc,SfxRequest & rReq,bool bPermanent)79 FunctionReference FuConstruct3dObject::Create( ViewShell* pViewSh, ::sd::Window* pWin, ::sd::View* pView, SdDrawDocument* pDoc, SfxRequest& rReq, bool bPermanent )
80 {
81     FuConstruct3dObject* pFunc;
82     FunctionReference xFunc( pFunc = new FuConstruct3dObject( pViewSh, pWin, pView, pDoc, rReq ) );
83     xFunc->DoExecute(rReq);
84     pFunc->SetPermanent(bPermanent);
85     return xFunc;
86 }
87 
DoExecute(SfxRequest & rReq)88 void FuConstruct3dObject::DoExecute( SfxRequest& rReq )
89 {
90     FuConstruct::DoExecute( rReq );
91     mpViewShell->GetViewShellBase().GetToolBarManager()->SetToolBar(
92         ToolBarManager::TBG_FUNCTION,
93         ToolBarManager::msDrawingObjectToolBar);
94 }
95 
96 /*************************************************************************
97 |*
98 |* MouseButtonDown-event
99 |*
100 \************************************************************************/
101 
102 // #97016#
ImpCreateBasic3DShape()103 E3dCompoundObject* FuConstruct3dObject::ImpCreateBasic3DShape()
104 {
105     E3dCompoundObject* p3DObj = NULL;
106 
107     switch (nSlotId)
108     {
109         default:
110         case SID_3D_CUBE:
111         {
112             p3DObj = new E3dCubeObj(
113                 mpView->Get3DDefaultAttributes(),
114                 ::basegfx::B3DPoint(-2500, -2500, -2500),
115                 ::basegfx::B3DVector(5000, 5000, 5000));
116             break;
117         }
118 
119         case SID_3D_SPHERE:
120         {
121             p3DObj = new E3dSphereObj(
122                 mpView->Get3DDefaultAttributes(),
123                 ::basegfx::B3DPoint(0, 0, 0),
124                 ::basegfx::B3DVector(5000, 5000, 5000));
125             break;
126         }
127 
128         case SID_3D_SHELL:
129         {
130             XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, sal_False);
131             aXPoly.Scale(5.0, 5.0);
132 
133             ::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
134             if(aB2DPolygon.areControlPointsUsed())
135             {
136                 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
137             }
138             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
139 
140             // Dies ist ein offenes Objekt, muss daher defaultmaessig
141             // doppelseitig behandelt werden
142             p3DObj->SetMergedItem(Svx3DDoubleSidedItem(sal_True));
143             break;
144         }
145 
146         case SID_3D_HALF_SPHERE:
147         {
148             XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, sal_False);
149             aXPoly.Scale(5.0, 5.0);
150 
151             aXPoly.Insert(0, Point (2400*5, 1250*5), XPOLY_NORMAL);
152             aXPoly.Insert(0, Point (2000*5, 1250*5), XPOLY_NORMAL);
153             aXPoly.Insert(0, Point (1500*5, 1250*5), XPOLY_NORMAL);
154             aXPoly.Insert(0, Point (1000*5, 1250*5), XPOLY_NORMAL);
155             aXPoly.Insert(0, Point (500*5, 1250*5), XPOLY_NORMAL);
156             aXPoly.Insert(0, Point (250*5, 1250*5), XPOLY_NORMAL);
157             aXPoly.Insert(0, Point (50*5, 1250*5), XPOLY_NORMAL);
158             aXPoly.Insert(0, Point (0*5, 1250*5), XPOLY_NORMAL);
159 
160             ::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
161             if(aB2DPolygon.areControlPointsUsed())
162             {
163                 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
164             }
165             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
166             break;
167         }
168 
169         case SID_3D_TORUS:
170         {
171             ::basegfx::B2DPolygon aB2DPolygon(::basegfx::tools::createPolygonFromCircle(::basegfx::B2DPoint(1000.0, 0.0), 500.0));
172             if(aB2DPolygon.areControlPointsUsed())
173             {
174                 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
175             }
176             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
177             break;
178         }
179 
180         case SID_3D_CYLINDER:
181         {
182             ::basegfx::B2DPolygon aInnerPoly;
183 
184             aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
185             aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
186             aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
187             aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
188             aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
189             aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
190             aInnerPoly.append(::basegfx::B2DPoint(450*5, 1000*5));
191             aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
192             aInnerPoly.append(::basegfx::B2DPoint(500*5, -1000*5));
193             aInnerPoly.append(::basegfx::B2DPoint(450*5, -1000*5));
194             aInnerPoly.append(::basegfx::B2DPoint(400*5, -1000*5));
195             aInnerPoly.append(::basegfx::B2DPoint(300*5, -1000*5));
196             aInnerPoly.append(::basegfx::B2DPoint(200*5, -1000*5));
197             aInnerPoly.append(::basegfx::B2DPoint(100*5, -1000*5));
198             aInnerPoly.append(::basegfx::B2DPoint(50*5, -1000*5));
199             aInnerPoly.append(::basegfx::B2DPoint(0*5, -1000*5));
200             aInnerPoly.setClosed(true);
201 
202             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
203             break;
204         }
205 
206         case SID_3D_CONE:
207         {
208             ::basegfx::B2DPolygon aInnerPoly;
209 
210             aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
211             aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
212             aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
213             aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
214             aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
215             aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
216             aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
217             aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
218             aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
219             aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
220             aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
221             aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
222             aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
223             aInnerPoly.append(::basegfx::B2DPoint(0*5, 1000*5));
224             aInnerPoly.setClosed(true);
225 
226             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
227             break;
228         }
229 
230         case SID_3D_PYRAMID:
231         {
232             ::basegfx::B2DPolygon aInnerPoly;
233 
234             aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
235             aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
236             aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
237             aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
238             aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
239             aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
240             aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
241             aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
242             aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
243             aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
244             aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
245             aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
246             aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
247             aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
248             aInnerPoly.setClosed(true);
249 
250             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
251             p3DObj->SetMergedItem(Svx3DHorizontalSegmentsItem(4));
252             break;
253         }
254     }
255 
256     return p3DObj;
257 }
258 
259 // #97016#
ImpPrepareBasic3DShape(E3dCompoundObject * p3DObj,E3dScene * pScene)260 void FuConstruct3dObject::ImpPrepareBasic3DShape(E3dCompoundObject* p3DObj, E3dScene *pScene)
261 {
262     Camera3D &aCamera  = (Camera3D&) pScene->GetCamera ();
263 
264     // get transformed BoundVolume of the new object
265     basegfx::B3DRange aBoundVol;
266     basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
267     aObjVol.transform(p3DObj->GetTransform());
268     aBoundVol.expand(aObjVol);
269     double fDeepth(aBoundVol.getDepth());
270 
271     aCamera.SetPRP(::basegfx::B3DPoint(0.0, 0.0, 1000.0));
272     aCamera.SetPosition(::basegfx::B3DPoint(0.0, 0.0, mpView->GetDefaultCamPosZ() + fDeepth / 2));
273     aCamera.SetFocalLength(mpView->GetDefaultCamFocal());
274     pScene->SetCamera(aCamera);
275     basegfx::B3DHomMatrix aTransformation;
276 
277     switch (nSlotId)
278     {
279         case SID_3D_CUBE:
280         {
281             aTransformation.rotate(DEG2RAD(20), 0.0, 0.0);
282         }
283         break;
284 
285         case SID_3D_SPHERE:
286         {
287 //              pScene->RotateX(DEG2RAD(60));
288         }
289         break;
290 
291         case SID_3D_SHELL:
292         case SID_3D_HALF_SPHERE:
293         {
294             aTransformation.rotate(DEG2RAD(200), 0.0, 0.0);
295         }
296         break;
297 
298         case SID_3D_CYLINDER:
299         case SID_3D_CONE:
300         case SID_3D_PYRAMID:
301         {
302 //              pScene->RotateX(DEG2RAD(25));
303         }
304         break;
305 
306         case SID_3D_TORUS:
307         {
308 //              pScene->RotateX(DEG2RAD(15));
309             aTransformation.rotate(DEG2RAD(90), 0.0, 0.0);
310         }
311         break;
312 
313         default:
314         {
315         }
316         break;
317     }
318 
319     pScene->SetTransform(aTransformation * pScene->GetTransform());
320 
321     SfxItemSet aAttr (mpViewShell->GetPool());
322     pScene->SetMergedItemSetAndBroadcast(aAttr);
323 }
324 
MouseButtonDown(const MouseEvent & rMEvt)325 sal_Bool FuConstruct3dObject::MouseButtonDown(const MouseEvent& rMEvt)
326 {
327     sal_Bool bReturn = FuConstruct::MouseButtonDown(rMEvt);
328 
329     if ( rMEvt.IsLeft() && !mpView->IsAction() )
330     {
331         Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
332 
333         mpWindow->CaptureMouse();
334         sal_uInt16 nDrgLog = sal_uInt16 ( mpWindow->PixelToLogic(Size(DRGPIX,0)).Width() );
335 
336         E3dCompoundObject* p3DObj = NULL;
337 
338         WaitObject aWait( (Window*)mpViewShell->GetActiveWindow() );
339 
340         // #97016#
341         p3DObj = ImpCreateBasic3DShape();
342         E3dScene* pScene = mpView->SetCurrent3DObj(p3DObj);
343 
344         // #97016#
345         ImpPrepareBasic3DShape(p3DObj, pScene);
346         bReturn = mpView->BegCreatePreparedObject(aPnt, nDrgLog, pScene);
347 
348         SdrObject* pObj = mpView->GetCreateObj();
349 
350         if (pObj)
351         {
352             SfxItemSet aAttr(mpDoc->GetPool());
353             SetStyleSheet(aAttr, pObj);
354 
355             // LineStyle rausnehmen
356             aAttr.Put(XLineStyleItem (XLINE_NONE));
357 
358             pObj->SetMergedItemSet(aAttr);
359         }
360     }
361 
362     return bReturn;
363 }
364 
365 /*************************************************************************
366 |*
367 |* MouseMove-event
368 |*
369 \************************************************************************/
370 
MouseMove(const MouseEvent & rMEvt)371 sal_Bool FuConstruct3dObject::MouseMove(const MouseEvent& rMEvt)
372 {
373     return FuConstruct::MouseMove(rMEvt);
374 }
375 
376 /*************************************************************************
377 |*
378 |* MouseButtonUp-event
379 |*
380 \************************************************************************/
381 
MouseButtonUp(const MouseEvent & rMEvt)382 sal_Bool FuConstruct3dObject::MouseButtonUp(const MouseEvent& rMEvt)
383 {
384     sal_Bool bReturn = sal_False;
385 
386     if ( mpView->IsCreateObj() && rMEvt.IsLeft() )
387     {
388         Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
389         mpView->EndCreateObj(SDRCREATE_FORCEEND);
390         bReturn = sal_True;
391     }
392 
393     bReturn = FuConstruct::MouseButtonUp(rMEvt) || bReturn;
394 
395     if (!bPermanent)
396         mpViewShell->GetViewFrame()->GetDispatcher()->Execute(SID_OBJECT_SELECT, SFX_CALLMODE_ASYNCHRON);
397 
398     return bReturn;
399 }
400 
401 /*************************************************************************
402 |*
403 |* Tastaturereignisse bearbeiten
404 |*
405 |* Wird ein KeyEvent bearbeitet, so ist der Return-Wert sal_True, andernfalls
406 |* sal_False.
407 |*
408 \************************************************************************/
409 
KeyInput(const KeyEvent & rKEvt)410 sal_Bool FuConstruct3dObject::KeyInput(const KeyEvent& rKEvt)
411 {
412     return( FuConstruct::KeyInput(rKEvt) );
413 }
414 
415 /*************************************************************************
416 |*
417 |* Function aktivieren
418 |*
419 \************************************************************************/
420 
Activate()421 void FuConstruct3dObject::Activate()
422 {
423     mpView->SetCurrentObj(OBJ_NONE);
424 
425     FuConstruct::Activate();
426 }
427 
428 /*************************************************************************
429 |*
430 |* Function deaktivieren
431 |*
432 \************************************************************************/
433 
Deactivate()434 void FuConstruct3dObject::Deactivate()
435 {
436     FuConstruct::Deactivate();
437 }
438 
439 // #97016#
CreateDefaultObject(const sal_uInt16 nID,const Rectangle & rRectangle)440 SdrObject* FuConstruct3dObject::CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle)
441 {
442     // case SID_3D_CUBE:
443     // case SID_3D_SHELL:
444     // case SID_3D_SPHERE:
445     // case SID_3D_TORUS:
446     // case SID_3D_HALF_SPHERE:
447     // case SID_3D_CYLINDER:
448     // case SID_3D_CONE:
449     // case SID_3D_PYRAMID:
450 
451     E3dCompoundObject* p3DObj = ImpCreateBasic3DShape();
452 
453     // E3dView::SetCurrent3DObj part
454     // get transformed BoundVolume of the object
455     basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
456     aObjVol.transform(p3DObj->GetTransform());
457     basegfx::B3DRange aVolume(aObjVol);
458     double fW(aVolume.getWidth());
459     double fH(aVolume.getHeight());
460     Rectangle a3DRect(0, 0, (long)fW, (long)fH);
461     E3dScene* pScene = new E3dPolyScene(mpView->Get3DDefaultAttributes());
462 
463     // mpView->InitScene(pScene, fW, fH, aVolume.MaxVec().Z() + ((fW + fH) / 4.0));
464     // copied code from E3dView::InitScene
465     double fCamZ(aVolume.getMaxZ() + ((fW + fH) / 4.0));
466     Camera3D aCam(pScene->GetCamera());
467     aCam.SetAutoAdjustProjection(sal_False);
468     aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
469     ::basegfx::B3DPoint aLookAt;
470     double fDefaultCamPosZ = mpView->GetDefaultCamPosZ();
471     ::basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
472     aCam.SetPosAndLookAt(aCamPos, aLookAt);
473     aCam.SetFocalLength(mpView->GetDefaultCamFocal());
474     aCam.SetDefaults(::basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, mpView->GetDefaultCamFocal());
475     pScene->SetCamera(aCam);
476 
477     pScene->Insert3DObj(p3DObj);
478     pScene->NbcSetSnapRect(a3DRect);
479     pScene->SetModel(mpDoc);
480 
481     ImpPrepareBasic3DShape(p3DObj, pScene);
482 
483     SfxItemSet aAttr(mpDoc->GetPool());
484     SetStyleSheet(aAttr, p3DObj);
485     aAttr.Put(XLineStyleItem (XLINE_NONE));
486     p3DObj->SetMergedItemSet(aAttr);
487 
488     // make object interactive at once
489     pScene->SetRectsDirty();
490 
491     // Take care of restrictions for the rectangle
492     Rectangle aRect(rRectangle);
493 
494     switch(nID)
495     {
496         case SID_3D_CUBE:
497         case SID_3D_SPHERE:
498         case SID_3D_TORUS:
499         {
500             // force quadratic
501             ImpForceQuadratic(aRect);
502             break;
503         }
504 
505         case SID_3D_SHELL:
506         case SID_3D_HALF_SPHERE:
507         {
508             // force horizontal layout
509             break;
510         }
511 
512         case SID_3D_CYLINDER:
513         case SID_3D_CONE:
514         case SID_3D_PYRAMID:
515         {
516             // force vertical layout
517             break;
518         }
519     }
520 
521     // #97016#, #98245# use changed rectangle, not original one
522     pScene->SetLogicRect(aRect);
523 
524     return pScene;
525 }
526 
527 } // end of namespace sd
528