xref: /AOO41X/main/sd/source/ui/view/drviewsh.cxx (revision 79aad27f7f29270c03e208e3d687e8e3850af11d)
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_sd.hxx"
26 
27 #include "DrawViewShell.hxx"
28 #include <svl/aeitem.hxx>
29 #include <svl/itemset.hxx>
30 #include <sfx2/request.hxx>
31 #ifndef _SVXIDS_HRC
32 #include <svx/svxids.hrc>
33 #endif
34 
35 
36 #include <svx/fmshell.hxx>
37 #include <sfx2/dispatch.hxx>
38 
39 #include "app.hrc"
40 #include "strings.hrc"
41 #include "sdpage.hxx"
42 #ifndef SD_FRAME_VIEW
43 #include "FrameView.hxx"
44 #endif
45 #include "sdresid.hxx"
46 #include "drawdoc.hxx"
47 #include "DrawDocShell.hxx"
48 #include "Window.hxx"
49 #include "GraphicViewShell.hxx"
50 #include "drawview.hxx"
51 
52 #include "slideshow.hxx"
53 
54 namespace sd {
55 
56 #define TABCONTROL_INITIAL_SIZE     500
57 
58 /*************************************************************************
59 |*
60 |* Sprung zu Bookmark
61 |*
62 \************************************************************************/
63 
GotoBookmark(const String & rBookmark)64 sal_Bool DrawViewShell::GotoBookmark(const String& rBookmark)
65 {
66     sal_Bool bRet = sal_False;
67     ::sd::DrawDocShell* pDocSh = GetDocSh();
68     if( pDocSh )
69     {
70         if( !pDocSh->GetViewShell() ) //#i26016# this case occurs if the jump-target-document was opened already with file open dialog before triggering the jump via hyperlink
71             pDocSh->Connect(this);
72         bRet = (pDocSh->GotoBookmark(rBookmark));
73     }
74     return bRet;
75 }
76 
77 /*************************************************************************
78 |*
79 |* Bereich sichtbar machen (Bildausschnitt scrollen)
80 |*
81 \************************************************************************/
82 
MakeVisible(const Rectangle & rRect,::Window & rWin)83 void DrawViewShell::MakeVisible(const Rectangle& rRect, ::Window& rWin)
84 {
85     // #98568# In older versions, if in X or Y the size of the object was
86     // smaller than the visible area, the user-defined zoom was
87     // changed. This was decided to be a bug for 6.x, thus I developed a
88     // version which instead handles X/Y bigger/smaller and visibility
89     // questions seperately. The new behaviour is triggered with the
90     // bZoomAllowed parameter which for old behaviour should be set to
91     // sal_True. I looked at all uses of MakeVisible() in the application
92     // and found no valid reason for really changing the zoom factor, thus I
93     // decided to NOT expand (incompatible) this virtual method to get one
94     // more parameter. If this is wanted in later versions, feel free to add
95     // that bool to the parameter list.
96     sal_Bool bZoomAllowed(sal_False);
97     Size aLogicSize(rRect.GetSize());
98 
99     // Sichtbarer Bereich
100     Size aVisSizePixel(rWin.GetOutputSizePixel());
101     Rectangle aVisArea(rWin.PixelToLogic(Rectangle(Point(0,0), aVisSizePixel)));
102     Size aVisAreaSize(aVisArea.GetSize());
103 
104     if(!aVisArea.IsInside(rRect) && !SlideShow::IsRunning( GetViewShellBase() ) )
105     {
106         // Objekt liegt nicht komplett im sichtbaren Bereich
107         sal_Int32 nFreeSpaceX(aVisAreaSize.Width() - aLogicSize.Width());
108         sal_Int32 nFreeSpaceY(aVisAreaSize.Height() - aLogicSize.Height());
109 
110         if(bZoomAllowed && (nFreeSpaceX < 0 || nFreeSpaceY < 0))
111         {
112             // Objekt passt nicht in sichtbaren Bereich -> auf Objektgroesse zoomen
113             SetZoomRect(rRect);
114         }
115         else
116         {
117             // #98568# allow a mode for move-only visibility without zooming.
118             const sal_Int32 nPercentBorder(30);
119             const Rectangle aInnerRectangle(
120                 aVisArea.Left() + ((aVisAreaSize.Width() * nPercentBorder) / 200),
121                 aVisArea.Top() + ((aVisAreaSize.Height() * nPercentBorder) / 200),
122                 aVisArea.Right() - ((aVisAreaSize.Width() * nPercentBorder) / 200),
123                 aVisArea.Bottom() - ((aVisAreaSize.Height() * nPercentBorder) / 200)
124                 );
125             Point aNewPos(aVisArea.TopLeft());
126 
127             if(nFreeSpaceX < 0)
128             {
129                 if(aInnerRectangle.Left() > rRect.Right())
130                 {
131                     // object moves out to the left
132                     aNewPos.X() -= aVisAreaSize.Width() / 2;
133                 }
134 
135                 if(aInnerRectangle.Right() < rRect.Left())
136                 {
137                     // object moves out to the right
138                     aNewPos.X() += aVisAreaSize.Width() / 2;
139                 }
140             }
141             else
142             {
143                 if(nFreeSpaceX > rRect.GetWidth())
144                     nFreeSpaceX = rRect.GetWidth();
145 
146                 while(rRect.Right() > aNewPos.X() + aVisAreaSize.Width())
147                     aNewPos.X() += nFreeSpaceX;
148 
149                 while(rRect.Left() < aNewPos.X())
150                     aNewPos.X() -= nFreeSpaceX;
151             }
152 
153             if(nFreeSpaceY < 0)
154             {
155                 if(aInnerRectangle.Top() > rRect.Bottom())
156                 {
157                     // object moves out to the top
158                     aNewPos.Y() -= aVisAreaSize.Height() / 2;
159                 }
160 
161                 if(aInnerRectangle.Bottom() < rRect.Top())
162                 {
163                     // object moves out to the right
164                     aNewPos.Y() += aVisAreaSize.Height() / 2;
165                 }
166             }
167             else
168             {
169                 if(nFreeSpaceY > rRect.GetHeight())
170                     nFreeSpaceY = rRect.GetHeight();
171 
172                 while(rRect.Bottom() > aNewPos.Y() + aVisAreaSize.Height())
173                     aNewPos.Y() += nFreeSpaceY;
174 
175                 while(rRect.Top() < aNewPos.Y())
176                     aNewPos.Y() -= nFreeSpaceY;
177             }
178 
179             // did position change? Does it need to be set?
180             if(aNewPos != aVisArea.TopLeft())
181             {
182                 aVisArea.SetPos(aNewPos);
183                 SetZoomRect(aVisArea);
184             }
185         }
186     }
187 }
188 
189 }
190