1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_sd.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include "DrawViewShell.hxx" 32*cdf0e10cSrcweir #include <svx/xtable.hxx> 33*cdf0e10cSrcweir #include "sdattr.hxx" 34*cdf0e10cSrcweir #include <svl/aeitem.hxx> 35*cdf0e10cSrcweir #include <editeng/eeitem.hxx> 36*cdf0e10cSrcweir #include <sfx2/request.hxx> 37*cdf0e10cSrcweir #include <svx/svditer.hxx> 38*cdf0e10cSrcweir #include <editeng/colritem.hxx> 39*cdf0e10cSrcweir #include <sfx2/viewfrm.hxx> 40*cdf0e10cSrcweir #ifndef _SVXIDS_HRC 41*cdf0e10cSrcweir #include <svx/svxids.hrc> 42*cdf0e10cSrcweir #endif 43*cdf0e10cSrcweir #include <svx/svdundo.hxx> 44*cdf0e10cSrcweir #include <svx/view3d.hxx> 45*cdf0e10cSrcweir #include <sfx2/dispatch.hxx> 46*cdf0e10cSrcweir #include <svx/float3d.hxx> 47*cdf0e10cSrcweir #include <svx/f3dchild.hxx> 48*cdf0e10cSrcweir #ifndef _SVX_DIALOGS_HRC //autogen 49*cdf0e10cSrcweir #include <svx/dialogs.hrc> 50*cdf0e10cSrcweir #endif 51*cdf0e10cSrcweir #include <vcl/msgbox.hxx> 52*cdf0e10cSrcweir 53*cdf0e10cSrcweir 54*cdf0e10cSrcweir #include "app.hrc" 55*cdf0e10cSrcweir #include "strings.hrc" 56*cdf0e10cSrcweir 57*cdf0e10cSrcweir #include "drawdoc.hxx" 58*cdf0e10cSrcweir #include "DrawDocShell.hxx" 59*cdf0e10cSrcweir #include "anminfo.hxx" 60*cdf0e10cSrcweir #include "unoaprms.hxx" // Undo-Action 61*cdf0e10cSrcweir #include "sdundogr.hxx" // Undo Gruppe 62*cdf0e10cSrcweir #include "drawview.hxx" 63*cdf0e10cSrcweir #include "Window.hxx" 64*cdf0e10cSrcweir #include "sdresid.hxx" 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir using namespace ::com::sun::star; 67*cdf0e10cSrcweir 68*cdf0e10cSrcweir namespace sd { 69*cdf0e10cSrcweir 70*cdf0e10cSrcweir #define ATTR_MISSING 0 // Attribut nicht verfuegbar 71*cdf0e10cSrcweir #define ATTR_MIXED 1 // Attribut uneindeutig (bei Mehrfachselektion) 72*cdf0e10cSrcweir #define ATTR_SET 2 // Attribut eindeutig 73*cdf0e10cSrcweir 74*cdf0e10cSrcweir #define ITEMVALUE(ItemSet,Id,Cast) ((const Cast&)(ItemSet).Get(Id)).GetValue() 75*cdf0e10cSrcweir 76*cdf0e10cSrcweir /************************************************************************* 77*cdf0e10cSrcweir |* 78*cdf0e10cSrcweir |* SfxRequests fuer EffekteWindow bearbeiten 79*cdf0e10cSrcweir |* 80*cdf0e10cSrcweir \************************************************************************/ 81*cdf0e10cSrcweir 82*cdf0e10cSrcweir void DrawViewShell::ExecEffectWin( SfxRequest& rReq ) 83*cdf0e10cSrcweir { 84*cdf0e10cSrcweir CheckLineTo (rReq); 85*cdf0e10cSrcweir 86*cdf0e10cSrcweir sal_uInt16 nSId = rReq.GetSlot(); 87*cdf0e10cSrcweir 88*cdf0e10cSrcweir switch( nSId ) 89*cdf0e10cSrcweir { 90*cdf0e10cSrcweir case SID_3D_INIT: 91*cdf0e10cSrcweir { 92*cdf0e10cSrcweir sal_uInt16 nId = Svx3DChildWindow::GetChildWindowId(); 93*cdf0e10cSrcweir SfxChildWindow* pWindow = GetViewFrame()->GetChildWindow( nId ); 94*cdf0e10cSrcweir if( pWindow ) 95*cdf0e10cSrcweir { 96*cdf0e10cSrcweir Svx3DWin* p3DWin = (Svx3DWin*)( pWindow->GetWindow() ); 97*cdf0e10cSrcweir if( p3DWin ) 98*cdf0e10cSrcweir p3DWin->InitColorLB( GetDoc() ); 99*cdf0e10cSrcweir } 100*cdf0e10cSrcweir } 101*cdf0e10cSrcweir break; 102*cdf0e10cSrcweir 103*cdf0e10cSrcweir case SID_3D_STATE: 104*cdf0e10cSrcweir { 105*cdf0e10cSrcweir Update3DWindow(); 106*cdf0e10cSrcweir } 107*cdf0e10cSrcweir break; 108*cdf0e10cSrcweir 109*cdf0e10cSrcweir case SID_3D_ASSIGN: 110*cdf0e10cSrcweir { 111*cdf0e10cSrcweir AssignFrom3DWindow(); 112*cdf0e10cSrcweir } 113*cdf0e10cSrcweir break; 114*cdf0e10cSrcweir 115*cdf0e10cSrcweir } 116*cdf0e10cSrcweir } 117*cdf0e10cSrcweir 118*cdf0e10cSrcweir /************************************************************************* 119*cdf0e10cSrcweir |* 120*cdf0e10cSrcweir |* 3D - Assign / Update 121*cdf0e10cSrcweir |* 122*cdf0e10cSrcweir \************************************************************************/ 123*cdf0e10cSrcweir void DrawViewShell::Update3DWindow() 124*cdf0e10cSrcweir { 125*cdf0e10cSrcweir sal_uInt16 nId = Svx3DChildWindow::GetChildWindowId(); 126*cdf0e10cSrcweir SfxChildWindow* pWindow = GetViewFrame()->GetChildWindow( nId ); 127*cdf0e10cSrcweir if( pWindow ) 128*cdf0e10cSrcweir { 129*cdf0e10cSrcweir Svx3DWin* p3DWin = (Svx3DWin*) pWindow->GetWindow(); 130*cdf0e10cSrcweir if( p3DWin && p3DWin->IsUpdateMode() ) 131*cdf0e10cSrcweir { 132*cdf0e10cSrcweir SfxItemSet aTmpItemSet = GetView()->Get3DAttributes(); 133*cdf0e10cSrcweir p3DWin->Update( aTmpItemSet ); 134*cdf0e10cSrcweir } 135*cdf0e10cSrcweir } 136*cdf0e10cSrcweir } 137*cdf0e10cSrcweir 138*cdf0e10cSrcweir /*----------------------------------------------------------------------------*/ 139*cdf0e10cSrcweir 140*cdf0e10cSrcweir void DrawViewShell::AssignFrom3DWindow() 141*cdf0e10cSrcweir { 142*cdf0e10cSrcweir sal_uInt16 nId = Svx3DChildWindow::GetChildWindowId(); 143*cdf0e10cSrcweir SfxChildWindow* pWin = GetViewFrame()->GetChildWindow( nId ); 144*cdf0e10cSrcweir if( pWin ) 145*cdf0e10cSrcweir { 146*cdf0e10cSrcweir Svx3DWin* p3DWin = (Svx3DWin*) pWin->GetWindow(); 147*cdf0e10cSrcweir if( p3DWin && GetView() ) 148*cdf0e10cSrcweir { 149*cdf0e10cSrcweir if(!GetView()->IsPresObjSelected()) 150*cdf0e10cSrcweir { 151*cdf0e10cSrcweir SfxItemSet aSet( GetDoc()->GetPool(), 152*cdf0e10cSrcweir SDRATTR_START, SDRATTR_END, 153*cdf0e10cSrcweir 0, 0); 154*cdf0e10cSrcweir p3DWin->GetAttr( aSet ); 155*cdf0e10cSrcweir 156*cdf0e10cSrcweir // Eigene UNDO-Klammerung auch um die Wandlung in 3D 157*cdf0e10cSrcweir GetView()->BegUndo(String(SdResId(STR_UNDO_APPLY_3D_FAVOURITE))); 158*cdf0e10cSrcweir 159*cdf0e10cSrcweir if(GetView()->IsConvertTo3DObjPossible()) 160*cdf0e10cSrcweir { 161*cdf0e10cSrcweir // Nur TextAttribute zuweisen 162*cdf0e10cSrcweir SfxItemSet aTextSet( GetDoc()->GetPool(), 163*cdf0e10cSrcweir EE_ITEMS_START, EE_ITEMS_END, 0 ); 164*cdf0e10cSrcweir aTextSet.Put( aSet, sal_False ); 165*cdf0e10cSrcweir GetView()->SetAttributes( aTextSet ); 166*cdf0e10cSrcweir 167*cdf0e10cSrcweir // Text in 3D umwandeln 168*cdf0e10cSrcweir sal_uInt16 nSId = SID_CONVERT_TO_3D; 169*cdf0e10cSrcweir SfxBoolItem aItem( nSId, sal_True ); 170*cdf0e10cSrcweir GetViewFrame()->GetDispatcher()->Execute( 171*cdf0e10cSrcweir nSId, SFX_CALLMODE_SYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L ); 172*cdf0e10cSrcweir 173*cdf0e10cSrcweir // Feststellen, ob ein FILL_Attribut gesetzt ist. 174*cdf0e10cSrcweir // Falls nicht, Fuellattribut hart setzen 175*cdf0e10cSrcweir XFillStyle eFillStyle = ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ); 176*cdf0e10cSrcweir if(eFillStyle == XFILL_NONE) 177*cdf0e10cSrcweir aSet.Put(XFillStyleItem (XFILL_SOLID)); 178*cdf0e10cSrcweir 179*cdf0e10cSrcweir // remove some 3DSCENE attributes since these were 180*cdf0e10cSrcweir // created by convert to 3D and may not be changed 181*cdf0e10cSrcweir // to the defaults again. 182*cdf0e10cSrcweir aSet.ClearItem(SDRATTR_3DSCENE_DISTANCE); 183*cdf0e10cSrcweir aSet.ClearItem(SDRATTR_3DSCENE_FOCAL_LENGTH); 184*cdf0e10cSrcweir aSet.ClearItem(SDRATTR_3DOBJ_DEPTH); 185*cdf0e10cSrcweir } 186*cdf0e10cSrcweir 187*cdf0e10cSrcweir // Attribute zuweisen 188*cdf0e10cSrcweir GetView()->Set3DAttributes( aSet ); 189*cdf0e10cSrcweir 190*cdf0e10cSrcweir // Ende UNDO 191*cdf0e10cSrcweir GetView()->EndUndo(); 192*cdf0e10cSrcweir } 193*cdf0e10cSrcweir else 194*cdf0e10cSrcweir { 195*cdf0e10cSrcweir InfoBox aInfoBox ( 196*cdf0e10cSrcweir GetActiveWindow(), 197*cdf0e10cSrcweir String(SdResId(STR_ACTION_NOTPOSSIBLE))); 198*cdf0e10cSrcweir aInfoBox.Execute(); 199*cdf0e10cSrcweir } 200*cdf0e10cSrcweir 201*cdf0e10cSrcweir // Focus zurueckholen 202*cdf0e10cSrcweir GetActiveWindow()->GrabFocus(); 203*cdf0e10cSrcweir } 204*cdf0e10cSrcweir } 205*cdf0e10cSrcweir } 206*cdf0e10cSrcweir 207*cdf0e10cSrcweir } 208