xref: /AOO41X/main/sfx2/source/control/bindings.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_sfx2.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <hash_map>
32*cdf0e10cSrcweir #include <svl/itempool.hxx>
33*cdf0e10cSrcweir #include <svl/itemiter.hxx>
34*cdf0e10cSrcweir #include <svl/eitem.hxx>
35*cdf0e10cSrcweir #include <svl/aeitem.hxx>
36*cdf0e10cSrcweir #include <svl/intitem.hxx>
37*cdf0e10cSrcweir #include <svl/stritem.hxx>
38*cdf0e10cSrcweir #include <svl/visitem.hxx>
39*cdf0e10cSrcweir #include <com/sun/star/util/XURLTransformer.hpp>
40*cdf0e10cSrcweir #include <com/sun/star/frame/XDispatchProviderInterceptor.hpp>
41*cdf0e10cSrcweir #include <com/sun/star/frame/XDispatch.hpp>
42*cdf0e10cSrcweir #include <com/sun/star/frame/XDispatchProvider.hpp>
43*cdf0e10cSrcweir #include <com/sun/star/frame/XStatusListener.hpp>
44*cdf0e10cSrcweir #include <com/sun/star/frame/FrameSearchFlag.hpp>
45*cdf0e10cSrcweir #include <com/sun/star/frame/XDispatchProviderInterception.hpp>
46*cdf0e10cSrcweir #include <com/sun/star/frame/FeatureStateEvent.hpp>
47*cdf0e10cSrcweir #include <com/sun/star/frame/DispatchDescriptor.hpp>
48*cdf0e10cSrcweir #include <com/sun/star/frame/XController.hpp>
49*cdf0e10cSrcweir #include <comphelper/processfactory.hxx>
50*cdf0e10cSrcweir #include <svtools/itemdel.hxx>
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir #ifndef GCC
53*cdf0e10cSrcweir #endif
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir // wg. nInReschedule
56*cdf0e10cSrcweir #include "appdata.hxx"
57*cdf0e10cSrcweir #include <sfx2/bindings.hxx>
58*cdf0e10cSrcweir #include <sfx2/msg.hxx>
59*cdf0e10cSrcweir #include "statcach.hxx"
60*cdf0e10cSrcweir #include <sfx2/ctrlitem.hxx>
61*cdf0e10cSrcweir #include <sfx2/app.hxx>
62*cdf0e10cSrcweir #include <sfx2/dispatch.hxx>
63*cdf0e10cSrcweir #include <sfx2/request.hxx>
64*cdf0e10cSrcweir #include <sfx2/objface.hxx>
65*cdf0e10cSrcweir #include "sfxtypes.hxx"
66*cdf0e10cSrcweir #include "workwin.hxx"
67*cdf0e10cSrcweir #include <sfx2/unoctitm.hxx>
68*cdf0e10cSrcweir #include <sfx2/sfx.hrc>
69*cdf0e10cSrcweir #include <sfx2/sfxuno.hxx>
70*cdf0e10cSrcweir #include <sfx2/viewfrm.hxx>
71*cdf0e10cSrcweir #include <sfx2/objsh.hxx>
72*cdf0e10cSrcweir #include <sfx2/msgpool.hxx>
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir #include <comphelper/uieventslogger.hxx>
75*cdf0e10cSrcweir #include <com/sun/star/frame/XModuleManager.hpp>
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir using namespace ::com::sun::star;
79*cdf0e10cSrcweir using namespace ::com::sun::star::uno;
80*cdf0e10cSrcweir using namespace ::com::sun::star::util;
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir DBG_NAME(SfxBindingsMsgPos)
83*cdf0e10cSrcweir DBG_NAME(SfxBindingsUpdateServers)
84*cdf0e10cSrcweir DBG_NAME(SfxBindingsCreateSet)
85*cdf0e10cSrcweir DBG_NAME(SfxBindingsUpdateCtrl1)
86*cdf0e10cSrcweir DBG_NAME(SfxBindingsUpdateCtrl2)
87*cdf0e10cSrcweir DBG_NAME(SfxBindingsNextJob_Impl0)
88*cdf0e10cSrcweir DBG_NAME(SfxBindingsNextJob_Impl)
89*cdf0e10cSrcweir DBG_NAME(SfxBindingsUpdate_Impl)
90*cdf0e10cSrcweir DBG_NAME(SfxBindingsInvalidateAll)
91*cdf0e10cSrcweir 
92*cdf0e10cSrcweir //====================================================================
93*cdf0e10cSrcweir 
94*cdf0e10cSrcweir static sal_uInt16 nTimeOut = 300;
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir #define TIMEOUT_FIRST       nTimeOut
97*cdf0e10cSrcweir #define TIMEOUT_UPDATING     20
98*cdf0e10cSrcweir #define TIMEOUT_IDLE       2500
99*cdf0e10cSrcweir 
100*cdf0e10cSrcweir static sal_uInt32 nCache1 = 0;
101*cdf0e10cSrcweir static sal_uInt32 nCache2 = 0;
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir typedef std::hash_map< sal_uInt16, bool > InvalidateSlotMap;
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir //====================================================================
106*cdf0e10cSrcweir 
107*cdf0e10cSrcweir DECL_PTRARRAY(SfxStateCacheArr_Impl, SfxStateCache*, 32, 16)
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir //====================================================================
110*cdf0e10cSrcweir 
111*cdf0e10cSrcweir class SfxAsyncExec_Impl
112*cdf0e10cSrcweir {
113*cdf0e10cSrcweir     ::com::sun::star::util::URL aCommand;
114*cdf0e10cSrcweir     ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch > xDisp;
115*cdf0e10cSrcweir     Timer           aTimer;
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir public:
118*cdf0e10cSrcweir 
119*cdf0e10cSrcweir     SfxAsyncExec_Impl( const ::com::sun::star::util::URL& rCmd, const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch >& rDisp )
120*cdf0e10cSrcweir         : aCommand( rCmd )
121*cdf0e10cSrcweir         , xDisp( rDisp )
122*cdf0e10cSrcweir     {
123*cdf0e10cSrcweir         aTimer.SetTimeoutHdl( LINK(this, SfxAsyncExec_Impl, TimerHdl) );
124*cdf0e10cSrcweir         aTimer.SetTimeout( 0 );
125*cdf0e10cSrcweir         aTimer.Start();
126*cdf0e10cSrcweir     }
127*cdf0e10cSrcweir 
128*cdf0e10cSrcweir     DECL_LINK( TimerHdl, Timer*);
129*cdf0e10cSrcweir };
130*cdf0e10cSrcweir 
131*cdf0e10cSrcweir IMPL_LINK(SfxAsyncExec_Impl, TimerHdl, Timer*, pTimer)
132*cdf0e10cSrcweir {
133*cdf0e10cSrcweir     (void)pTimer; // unused
134*cdf0e10cSrcweir     aTimer.Stop();
135*cdf0e10cSrcweir 
136*cdf0e10cSrcweir     Sequence<beans::PropertyValue> aSeq;
137*cdf0e10cSrcweir     xDisp->dispatch( aCommand, aSeq );
138*cdf0e10cSrcweir 
139*cdf0e10cSrcweir     delete this;
140*cdf0e10cSrcweir     return 0L;
141*cdf0e10cSrcweir }
142*cdf0e10cSrcweir 
143*cdf0e10cSrcweir class SfxBindings_Impl
144*cdf0e10cSrcweir {
145*cdf0e10cSrcweir public:
146*cdf0e10cSrcweir     ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchRecorder > xRecorder;
147*cdf0e10cSrcweir     ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider >  xProv;
148*cdf0e10cSrcweir     SfxUnoControllerArr_Impl*
149*cdf0e10cSrcweir                             pUnoCtrlArr;
150*cdf0e10cSrcweir     SfxWorkWindow*          pWorkWin;
151*cdf0e10cSrcweir     SfxBindings*            pSubBindings;
152*cdf0e10cSrcweir     SfxBindings*            pSuperBindings;
153*cdf0e10cSrcweir     SfxStateCacheArr_Impl*  pCaches;        // je ein cache fuer jede gebundene
154*cdf0e10cSrcweir     sal_uInt16                  nCachedFunc1;   // index der zuletzt gerufenen
155*cdf0e10cSrcweir     sal_uInt16                  nCachedFunc2;   // index der vorletzt gerufenen
156*cdf0e10cSrcweir     sal_uInt16                  nMsgPos;        // Message-Position, ab der zu aktualisieren ist
157*cdf0e10cSrcweir     SfxPopupAction          ePopupAction;   // in DeleteFloatinWindow() abgefragt
158*cdf0e10cSrcweir     sal_Bool                    bContextChanged;
159*cdf0e10cSrcweir     sal_Bool                    bMsgDirty;      // wurde ein MessageServer invalidiert?
160*cdf0e10cSrcweir     sal_Bool                    bAllMsgDirty;   // wurden die MessageServer invalidiert?
161*cdf0e10cSrcweir     sal_Bool                    bAllDirty;      // nach InvalidateAll
162*cdf0e10cSrcweir     sal_Bool                    bCtrlReleased;  // waehrend EnterRegistrations
163*cdf0e10cSrcweir     AutoTimer               aTimer;         // fuer volatile Slots
164*cdf0e10cSrcweir     sal_Bool                    bInUpdate;      // fuer Assertions
165*cdf0e10cSrcweir     sal_Bool                    bInNextJob;     // fuer Assertions
166*cdf0e10cSrcweir     sal_Bool                    bFirstRound;    // Erste Runde im Update
167*cdf0e10cSrcweir     sal_uInt16                  nFirstShell;    // Shell, die in erster Runde bevorzugt wird
168*cdf0e10cSrcweir     sal_uInt16                  nOwnRegLevel;   // z"ahlt die echten Locks, ohne die der SuperBindings
169*cdf0e10cSrcweir     InvalidateSlotMap           m_aInvalidateSlots; // store slots which are invalidated while in update
170*cdf0e10cSrcweir };
171*cdf0e10cSrcweir 
172*cdf0e10cSrcweir //--------------------------------------------------------------------
173*cdf0e10cSrcweir 
174*cdf0e10cSrcweir struct SfxFoundCache_Impl
175*cdf0e10cSrcweir {
176*cdf0e10cSrcweir     sal_uInt16          nSlotId;    // die Slot-Id
177*cdf0e10cSrcweir     sal_uInt16          nWhichId;   // falls verf"ugbar die Which-Id, sonst nSlotId
178*cdf0e10cSrcweir     const SfxSlot*  pSlot;      // Pointer auf den <Master-Slot>
179*cdf0e10cSrcweir     SfxStateCache*  pCache;     // Pointer auf den StatusCache, ggf. 0
180*cdf0e10cSrcweir 
181*cdf0e10cSrcweir     SfxFoundCache_Impl():
182*cdf0e10cSrcweir         nSlotId(0),
183*cdf0e10cSrcweir         nWhichId(0),
184*cdf0e10cSrcweir         pSlot(0),
185*cdf0e10cSrcweir         pCache(0)
186*cdf0e10cSrcweir     {}
187*cdf0e10cSrcweir 
188*cdf0e10cSrcweir     SfxFoundCache_Impl(SfxFoundCache_Impl&r):
189*cdf0e10cSrcweir         nSlotId(r.nSlotId),
190*cdf0e10cSrcweir         nWhichId(r.nWhichId),
191*cdf0e10cSrcweir         pSlot(r.pSlot),
192*cdf0e10cSrcweir         pCache(r.pCache)
193*cdf0e10cSrcweir     {}
194*cdf0e10cSrcweir 
195*cdf0e10cSrcweir     SfxFoundCache_Impl(sal_uInt16 nS, sal_uInt16 nW, const SfxSlot *pS, SfxStateCache *pC ):
196*cdf0e10cSrcweir         nSlotId(nS),
197*cdf0e10cSrcweir         nWhichId(nW),
198*cdf0e10cSrcweir         pSlot(pS),
199*cdf0e10cSrcweir         pCache(pC)
200*cdf0e10cSrcweir     {}
201*cdf0e10cSrcweir 
202*cdf0e10cSrcweir     int operator<( const SfxFoundCache_Impl &r ) const
203*cdf0e10cSrcweir     { return nWhichId < r.nWhichId; }
204*cdf0e10cSrcweir 
205*cdf0e10cSrcweir     int operator==( const SfxFoundCache_Impl &r ) const
206*cdf0e10cSrcweir     { return nWhichId== r.nWhichId; }
207*cdf0e10cSrcweir };
208*cdf0e10cSrcweir 
209*cdf0e10cSrcweir //--------------------------------------------------------------------------
210*cdf0e10cSrcweir 
211*cdf0e10cSrcweir SV_DECL_PTRARR_SORT_DEL(SfxFoundCacheArr_Impl, SfxFoundCache_Impl*, 16, 16 )
212*cdf0e10cSrcweir SV_IMPL_OP_PTRARR_SORT(SfxFoundCacheArr_Impl, SfxFoundCache_Impl*);
213*cdf0e10cSrcweir 
214*cdf0e10cSrcweir //==========================================================================
215*cdf0e10cSrcweir 
216*cdf0e10cSrcweir SfxBindings::SfxBindings()
217*cdf0e10cSrcweir :   pImp(new SfxBindings_Impl),
218*cdf0e10cSrcweir     pDispatcher(0),
219*cdf0e10cSrcweir     nRegLevel(1)    // geht erst auf 0, wenn Dispatcher gesetzt
220*cdf0e10cSrcweir {
221*cdf0e10cSrcweir     pImp->nMsgPos = 0;
222*cdf0e10cSrcweir     pImp->bAllMsgDirty = sal_True;
223*cdf0e10cSrcweir     pImp->bContextChanged = sal_False;
224*cdf0e10cSrcweir     pImp->bMsgDirty = sal_True;
225*cdf0e10cSrcweir     pImp->bAllDirty = sal_True;
226*cdf0e10cSrcweir     pImp->ePopupAction = SFX_POPUP_DELETE;
227*cdf0e10cSrcweir     pImp->nCachedFunc1 = 0;
228*cdf0e10cSrcweir     pImp->nCachedFunc2 = 0;
229*cdf0e10cSrcweir     pImp->bCtrlReleased = sal_False;
230*cdf0e10cSrcweir     pImp->bFirstRound = sal_False;
231*cdf0e10cSrcweir     pImp->bInNextJob = sal_False;
232*cdf0e10cSrcweir     pImp->bInUpdate = sal_False;
233*cdf0e10cSrcweir     pImp->pSubBindings = NULL;
234*cdf0e10cSrcweir     pImp->pSuperBindings = NULL;
235*cdf0e10cSrcweir     pImp->pWorkWin = NULL;
236*cdf0e10cSrcweir     pImp->pUnoCtrlArr = NULL;
237*cdf0e10cSrcweir     pImp->nOwnRegLevel = nRegLevel;
238*cdf0e10cSrcweir 
239*cdf0e10cSrcweir     // all caches are valid (no pending invalidate-job)
240*cdf0e10cSrcweir     // create the list of caches
241*cdf0e10cSrcweir     pImp->pCaches = new SfxStateCacheArr_Impl;
242*cdf0e10cSrcweir     pImp->aTimer.SetTimeoutHdl( LINK(this, SfxBindings, NextJob_Impl) );
243*cdf0e10cSrcweir }
244*cdf0e10cSrcweir 
245*cdf0e10cSrcweir //====================================================================
246*cdf0e10cSrcweir 
247*cdf0e10cSrcweir SfxBindings::~SfxBindings()
248*cdf0e10cSrcweir 
249*cdf0e10cSrcweir /*  [Beschreibung]
250*cdf0e10cSrcweir 
251*cdf0e10cSrcweir     Destruktor der Klasse SfxBindings. Die eine, f"ur jede <SfxApplication>
252*cdf0e10cSrcweir     existierende Instanz wird von der <SfxApplication> nach Ausf"urhung
253*cdf0e10cSrcweir     von <SfxApplication::Exit()> automatisch zerst"ort.
254*cdf0e10cSrcweir 
255*cdf0e10cSrcweir     Noch existierende <SfxControllerItem> Instanzen, die bei dieser
256*cdf0e10cSrcweir     SfxBindings Instanz angemeldet sind, werden im Destruktor
257*cdf0e10cSrcweir     automatisch zerst"ort. Dies sind i.d.R. Floating-Toolboxen, Value-Sets
258*cdf0e10cSrcweir     etc. Arrays von SfxControllerItems d"urfen zu diesem Zeitpunkt nicht
259*cdf0e10cSrcweir     mehr exisitieren.
260*cdf0e10cSrcweir */
261*cdf0e10cSrcweir 
262*cdf0e10cSrcweir {
263*cdf0e10cSrcweir     // Die SubBindings sollen ja nicht gelocked werden !
264*cdf0e10cSrcweir     pImp->pSubBindings = NULL;
265*cdf0e10cSrcweir 
266*cdf0e10cSrcweir     ENTERREGISTRATIONS();
267*cdf0e10cSrcweir 
268*cdf0e10cSrcweir     pImp->aTimer.Stop();
269*cdf0e10cSrcweir     DeleteControllers_Impl();
270*cdf0e10cSrcweir 
271*cdf0e10cSrcweir     // Caches selbst l"oschen
272*cdf0e10cSrcweir     sal_uInt16 nCount = pImp->pCaches->Count();
273*cdf0e10cSrcweir     for ( sal_uInt16 nCache = 0; nCache < nCount; ++nCache )
274*cdf0e10cSrcweir         delete pImp->pCaches->GetObject(nCache);
275*cdf0e10cSrcweir 
276*cdf0e10cSrcweir     DELETEZ( pImp->pWorkWin );
277*cdf0e10cSrcweir 
278*cdf0e10cSrcweir     delete pImp->pCaches;
279*cdf0e10cSrcweir     delete pImp;
280*cdf0e10cSrcweir }
281*cdf0e10cSrcweir 
282*cdf0e10cSrcweir //--------------------------------------------------------------------
283*cdf0e10cSrcweir 
284*cdf0e10cSrcweir void SfxBindings::DeleteControllers_Impl()
285*cdf0e10cSrcweir {
286*cdf0e10cSrcweir     // in der ersten Runde den SfxPopupWindows l"oschen
287*cdf0e10cSrcweir     sal_uInt16 nCount = pImp->pCaches->Count();
288*cdf0e10cSrcweir     sal_uInt16 nCache;
289*cdf0e10cSrcweir     for ( nCache = 0; nCache < nCount; ++nCache )
290*cdf0e10cSrcweir     {
291*cdf0e10cSrcweir         // merken wo man ist
292*cdf0e10cSrcweir         SfxStateCache *pCache = pImp->pCaches->GetObject(nCache);
293*cdf0e10cSrcweir         sal_uInt16 nSlotId = pCache->GetId();
294*cdf0e10cSrcweir 
295*cdf0e10cSrcweir         // SfxPopupWindow l"oschen lassen
296*cdf0e10cSrcweir         pCache->DeleteFloatingWindows();
297*cdf0e10cSrcweir 
298*cdf0e10cSrcweir         // da der Cache verkleinert worden sein kann, wiederaufsetzen
299*cdf0e10cSrcweir         sal_uInt16 nNewCount = pImp->pCaches->Count();
300*cdf0e10cSrcweir         if ( nNewCount < nCount )
301*cdf0e10cSrcweir         {
302*cdf0e10cSrcweir             nCache = GetSlotPos(nSlotId);
303*cdf0e10cSrcweir             if ( nCache >= nNewCount ||
304*cdf0e10cSrcweir                  nSlotId != pImp->pCaches->GetObject(nCache)->GetId() )
305*cdf0e10cSrcweir                 --nCache;
306*cdf0e10cSrcweir             nCount = nNewCount;
307*cdf0e10cSrcweir         }
308*cdf0e10cSrcweir     }
309*cdf0e10cSrcweir 
310*cdf0e10cSrcweir     // alle Caches l"oschen
311*cdf0e10cSrcweir     for ( nCache = pImp->pCaches->Count(); nCache > 0; --nCache )
312*cdf0e10cSrcweir     {
313*cdf0e10cSrcweir         // Cache via ::com::sun::star::sdbcx::Index besorgen
314*cdf0e10cSrcweir         SfxStateCache *pCache = pImp->pCaches->GetObject(nCache-1);
315*cdf0e10cSrcweir 
316*cdf0e10cSrcweir         // alle Controller in dem Cache unbinden
317*cdf0e10cSrcweir         SfxControllerItem *pNext;
318*cdf0e10cSrcweir         for ( SfxControllerItem *pCtrl = pCache->GetItemLink();
319*cdf0e10cSrcweir               pCtrl; pCtrl = pNext )
320*cdf0e10cSrcweir         {
321*cdf0e10cSrcweir             pNext = pCtrl->GetItemLink();
322*cdf0e10cSrcweir             pCtrl->UnBind();
323*cdf0e10cSrcweir         }
324*cdf0e10cSrcweir 
325*cdf0e10cSrcweir         if ( pCache->GetInternalController() )
326*cdf0e10cSrcweir             pCache->GetInternalController()->UnBind();
327*cdf0e10cSrcweir 
328*cdf0e10cSrcweir         // Cache l"oschen
329*cdf0e10cSrcweir         if( nCache-1 < pImp->pCaches->Count() )
330*cdf0e10cSrcweir             delete (*pImp->pCaches)[nCache-1];
331*cdf0e10cSrcweir         pImp->pCaches->Remove(nCache-1, 1);
332*cdf0e10cSrcweir     }
333*cdf0e10cSrcweir 
334*cdf0e10cSrcweir     if( pImp->pUnoCtrlArr )
335*cdf0e10cSrcweir     {
336*cdf0e10cSrcweir         sal_uInt16 nCtrlCount = pImp->pUnoCtrlArr->Count();
337*cdf0e10cSrcweir         for ( sal_uInt16 n=nCtrlCount; n>0; n-- )
338*cdf0e10cSrcweir         {
339*cdf0e10cSrcweir             SfxUnoControllerItem *pCtrl = (*pImp->pUnoCtrlArr)[n-1];
340*cdf0e10cSrcweir             pCtrl->ReleaseBindings();
341*cdf0e10cSrcweir         }
342*cdf0e10cSrcweir 
343*cdf0e10cSrcweir         DBG_ASSERT( !pImp->pUnoCtrlArr->Count(), "UnoControllerItems nicht entfernt!" );
344*cdf0e10cSrcweir         DELETEZ( pImp->pUnoCtrlArr );
345*cdf0e10cSrcweir     }
346*cdf0e10cSrcweir }
347*cdf0e10cSrcweir 
348*cdf0e10cSrcweir //--------------------------------------------------------------------
349*cdf0e10cSrcweir 
350*cdf0e10cSrcweir SfxPopupAction SfxBindings::GetPopupAction_Impl() const
351*cdf0e10cSrcweir {
352*cdf0e10cSrcweir     return pImp->ePopupAction;
353*cdf0e10cSrcweir }
354*cdf0e10cSrcweir 
355*cdf0e10cSrcweir 
356*cdf0e10cSrcweir //--------------------------------------------------------------------
357*cdf0e10cSrcweir 
358*cdf0e10cSrcweir void SfxBindings::HidePopups( bool bHide )
359*cdf0e10cSrcweir {
360*cdf0e10cSrcweir     // SfxPopupWindows hiden
361*cdf0e10cSrcweir     HidePopupCtrls_Impl( bHide );
362*cdf0e10cSrcweir     SfxBindings *pSub = pImp->pSubBindings;
363*cdf0e10cSrcweir     while ( pSub )
364*cdf0e10cSrcweir     {
365*cdf0e10cSrcweir         pImp->pSubBindings->HidePopupCtrls_Impl( bHide );
366*cdf0e10cSrcweir         pSub = pSub->pImp->pSubBindings;
367*cdf0e10cSrcweir     }
368*cdf0e10cSrcweir 
369*cdf0e10cSrcweir     // SfxChildWindows hiden
370*cdf0e10cSrcweir     DBG_ASSERT( pDispatcher, "HidePopups not allowed without dispatcher" );
371*cdf0e10cSrcweir     if ( pImp->pWorkWin )
372*cdf0e10cSrcweir         pImp->pWorkWin->HidePopups_Impl( bHide, sal_True );
373*cdf0e10cSrcweir }
374*cdf0e10cSrcweir 
375*cdf0e10cSrcweir void SfxBindings::HidePopupCtrls_Impl( FASTBOOL bHide )
376*cdf0e10cSrcweir {
377*cdf0e10cSrcweir     if ( bHide )
378*cdf0e10cSrcweir     {
379*cdf0e10cSrcweir         // SfxPopupWindows hiden
380*cdf0e10cSrcweir         pImp->ePopupAction = SFX_POPUP_HIDE;
381*cdf0e10cSrcweir     }
382*cdf0e10cSrcweir     else
383*cdf0e10cSrcweir     {
384*cdf0e10cSrcweir         // SfxPopupWindows showen
385*cdf0e10cSrcweir         pImp->ePopupAction = SFX_POPUP_SHOW;
386*cdf0e10cSrcweir     }
387*cdf0e10cSrcweir 
388*cdf0e10cSrcweir     for ( sal_uInt16 nCache = 0; nCache < pImp->pCaches->Count(); ++nCache )
389*cdf0e10cSrcweir         pImp->pCaches->GetObject(nCache)->DeleteFloatingWindows();
390*cdf0e10cSrcweir     pImp->ePopupAction = SFX_POPUP_DELETE;
391*cdf0e10cSrcweir }
392*cdf0e10cSrcweir 
393*cdf0e10cSrcweir //--------------------------------------------------------------------
394*cdf0e10cSrcweir 
395*cdf0e10cSrcweir void SfxBindings::Update_Impl
396*cdf0e10cSrcweir (
397*cdf0e10cSrcweir     SfxStateCache*  pCache      // der upzudatende SfxStatusCache
398*cdf0e10cSrcweir )
399*cdf0e10cSrcweir {
400*cdf0e10cSrcweir     if( pCache->GetDispatch().is() && pCache->GetItemLink() )
401*cdf0e10cSrcweir     {
402*cdf0e10cSrcweir         pCache->SetCachedState(sal_True);
403*cdf0e10cSrcweir         if ( !pCache->GetInternalController() )
404*cdf0e10cSrcweir             return;
405*cdf0e10cSrcweir     }
406*cdf0e10cSrcweir 
407*cdf0e10cSrcweir     if ( !pDispatcher )
408*cdf0e10cSrcweir         return;
409*cdf0e10cSrcweir     DBG_PROFSTART(SfxBindingsUpdate_Impl);
410*cdf0e10cSrcweir 
411*cdf0e10cSrcweir     // alle mit derselben Statusmethode zusammensammeln, die dirty sind
412*cdf0e10cSrcweir     SfxDispatcher &rDispat = *pDispatcher;
413*cdf0e10cSrcweir     const SfxSlot *pRealSlot = 0;
414*cdf0e10cSrcweir     const SfxSlotServer* pMsgServer = 0;
415*cdf0e10cSrcweir     SfxFoundCacheArr_Impl aFound;
416*cdf0e10cSrcweir     SfxItemSet *pSet = CreateSet_Impl( pCache, pRealSlot, &pMsgServer, aFound );
417*cdf0e10cSrcweir     sal_Bool bUpdated = sal_False;
418*cdf0e10cSrcweir     if ( pSet )
419*cdf0e10cSrcweir     {
420*cdf0e10cSrcweir         // Status erfragen
421*cdf0e10cSrcweir         if ( rDispat._FillState( *pMsgServer, *pSet, pRealSlot ) )
422*cdf0e10cSrcweir         {
423*cdf0e10cSrcweir             // Status posten
424*cdf0e10cSrcweir             const SfxInterface *pInterface =
425*cdf0e10cSrcweir                 rDispat.GetShell(pMsgServer->GetShellLevel())->GetInterface();
426*cdf0e10cSrcweir             for ( sal_uInt16 nPos = 0; nPos < aFound.Count(); ++nPos )
427*cdf0e10cSrcweir             {
428*cdf0e10cSrcweir                 const SfxFoundCache_Impl *pFound = aFound[nPos];
429*cdf0e10cSrcweir                 sal_uInt16 nWhich = pFound->nWhichId;
430*cdf0e10cSrcweir                 const SfxPoolItem *pItem = 0;
431*cdf0e10cSrcweir                 SfxItemState eState = pSet->GetItemState(nWhich, sal_True, &pItem);
432*cdf0e10cSrcweir                 if ( eState == SFX_ITEM_DEFAULT && SfxItemPool::IsWhich(nWhich) )
433*cdf0e10cSrcweir                     pItem = &pSet->Get(nWhich);
434*cdf0e10cSrcweir                 UpdateControllers_Impl( pInterface, aFound[nPos], pItem, eState );
435*cdf0e10cSrcweir             }
436*cdf0e10cSrcweir             bUpdated = sal_True;
437*cdf0e10cSrcweir         }
438*cdf0e10cSrcweir 
439*cdf0e10cSrcweir         delete pSet;
440*cdf0e10cSrcweir     }
441*cdf0e10cSrcweir 
442*cdf0e10cSrcweir     if ( !bUpdated && pCache )
443*cdf0e10cSrcweir     {
444*cdf0e10cSrcweir         // Wenn pCache == NULL und kein SlotServer ( z.B. weil Dispatcher gelockt! ),
445*cdf0e10cSrcweir         // darf nat"urlich kein Update versucht werden
446*cdf0e10cSrcweir         SfxFoundCache_Impl aFoundCache(
447*cdf0e10cSrcweir                             pCache->GetId(), 0,
448*cdf0e10cSrcweir                             pRealSlot, pCache );
449*cdf0e10cSrcweir         UpdateControllers_Impl( 0, &aFoundCache, 0, SFX_ITEM_DISABLED);
450*cdf0e10cSrcweir     }
451*cdf0e10cSrcweir 
452*cdf0e10cSrcweir     DBG_PROFSTOP(SfxBindingsUpdate_Impl);
453*cdf0e10cSrcweir }
454*cdf0e10cSrcweir 
455*cdf0e10cSrcweir //--------------------------------------------------------------------
456*cdf0e10cSrcweir 
457*cdf0e10cSrcweir void SfxBindings::InvalidateSlotsInMap_Impl()
458*cdf0e10cSrcweir {
459*cdf0e10cSrcweir     InvalidateSlotMap::const_iterator pIter = pImp->m_aInvalidateSlots.begin();
460*cdf0e10cSrcweir     while ( pIter != pImp->m_aInvalidateSlots.end() )
461*cdf0e10cSrcweir     {
462*cdf0e10cSrcweir         Invalidate( pIter->first );
463*cdf0e10cSrcweir         ++pIter;
464*cdf0e10cSrcweir     }
465*cdf0e10cSrcweir     pImp->m_aInvalidateSlots.clear();
466*cdf0e10cSrcweir }
467*cdf0e10cSrcweir 
468*cdf0e10cSrcweir //--------------------------------------------------------------------
469*cdf0e10cSrcweir 
470*cdf0e10cSrcweir void SfxBindings::AddSlotToInvalidateSlotsMap_Impl( sal_uInt16 nId )
471*cdf0e10cSrcweir {
472*cdf0e10cSrcweir     pImp->m_aInvalidateSlots[nId] = sal_True;
473*cdf0e10cSrcweir }
474*cdf0e10cSrcweir 
475*cdf0e10cSrcweir //--------------------------------------------------------------------
476*cdf0e10cSrcweir 
477*cdf0e10cSrcweir void SfxBindings::Update
478*cdf0e10cSrcweir (
479*cdf0e10cSrcweir     sal_uInt16      nId     // die gebundene und upzudatende Slot-Id
480*cdf0e10cSrcweir )
481*cdf0e10cSrcweir {
482*cdf0e10cSrcweir     DBG_MEMTEST();
483*cdf0e10cSrcweir     DBG_ASSERT( pImp->pCaches != 0, "SfxBindings not initialized" );
484*cdf0e10cSrcweir 
485*cdf0e10cSrcweir //!!TLX: Fuehrte zu Vorlagenkatalogstillstand
486*cdf0e10cSrcweir //  if ( nRegLevel )
487*cdf0e10cSrcweir //      return;
488*cdf0e10cSrcweir 
489*cdf0e10cSrcweir     if ( pDispatcher )
490*cdf0e10cSrcweir         pDispatcher->Flush();
491*cdf0e10cSrcweir 
492*cdf0e10cSrcweir     if ( pImp->pSubBindings )
493*cdf0e10cSrcweir         pImp->pSubBindings->Update( nId );
494*cdf0e10cSrcweir 
495*cdf0e10cSrcweir     SfxStateCache* pCache = GetStateCache( nId );
496*cdf0e10cSrcweir     if ( pCache )
497*cdf0e10cSrcweir     {
498*cdf0e10cSrcweir         pImp->bInUpdate = sal_True;
499*cdf0e10cSrcweir         if ( pImp->bMsgDirty )
500*cdf0e10cSrcweir         {
501*cdf0e10cSrcweir             UpdateSlotServer_Impl();
502*cdf0e10cSrcweir             pCache = GetStateCache( nId );
503*cdf0e10cSrcweir         }
504*cdf0e10cSrcweir 
505*cdf0e10cSrcweir         if (pCache)
506*cdf0e10cSrcweir         {
507*cdf0e10cSrcweir             sal_Bool bInternalUpdate = sal_True;
508*cdf0e10cSrcweir             if( pCache->GetDispatch().is() && pCache->GetItemLink() )
509*cdf0e10cSrcweir             {
510*cdf0e10cSrcweir                 pCache->SetCachedState(sal_True);
511*cdf0e10cSrcweir                 bInternalUpdate = ( pCache->GetInternalController() != 0 );
512*cdf0e10cSrcweir             }
513*cdf0e10cSrcweir 
514*cdf0e10cSrcweir             if ( bInternalUpdate )
515*cdf0e10cSrcweir             {
516*cdf0e10cSrcweir                 // Status erfragen
517*cdf0e10cSrcweir                 const SfxSlotServer* pMsgServer = pCache->GetSlotServer(*pDispatcher, pImp->xProv);
518*cdf0e10cSrcweir                 if ( !pCache->IsControllerDirty() &&
519*cdf0e10cSrcweir                     ( !pMsgServer ||
520*cdf0e10cSrcweir                     !pMsgServer->GetSlot()->IsMode(SFX_SLOT_VOLATILE) ) )
521*cdf0e10cSrcweir                 {
522*cdf0e10cSrcweir                     pImp->bInUpdate = sal_False;
523*cdf0e10cSrcweir                     InvalidateSlotsInMap_Impl();
524*cdf0e10cSrcweir                     return;
525*cdf0e10cSrcweir                 }
526*cdf0e10cSrcweir                 if (!pMsgServer)
527*cdf0e10cSrcweir                 {
528*cdf0e10cSrcweir                     pCache->SetState(SFX_ITEM_DISABLED, 0);
529*cdf0e10cSrcweir                     pImp->bInUpdate = sal_False;
530*cdf0e10cSrcweir                     InvalidateSlotsInMap_Impl();
531*cdf0e10cSrcweir                     return;
532*cdf0e10cSrcweir                 }
533*cdf0e10cSrcweir 
534*cdf0e10cSrcweir                 Update_Impl(pCache);
535*cdf0e10cSrcweir             }
536*cdf0e10cSrcweir 
537*cdf0e10cSrcweir             pImp->bAllDirty = sal_False;
538*cdf0e10cSrcweir         }
539*cdf0e10cSrcweir 
540*cdf0e10cSrcweir         pImp->bInUpdate = sal_False;
541*cdf0e10cSrcweir         InvalidateSlotsInMap_Impl();
542*cdf0e10cSrcweir     }
543*cdf0e10cSrcweir }
544*cdf0e10cSrcweir 
545*cdf0e10cSrcweir //--------------------------------------------------------------------
546*cdf0e10cSrcweir 
547*cdf0e10cSrcweir void SfxBindings::Update()
548*cdf0e10cSrcweir {
549*cdf0e10cSrcweir     DBG_MEMTEST();
550*cdf0e10cSrcweir     DBG_ASSERT( pImp->pCaches != 0, "SfxBindings not initialized" );
551*cdf0e10cSrcweir 
552*cdf0e10cSrcweir     if ( pImp->pSubBindings )
553*cdf0e10cSrcweir         pImp->pSubBindings->Update();
554*cdf0e10cSrcweir 
555*cdf0e10cSrcweir     if ( pDispatcher )
556*cdf0e10cSrcweir     {
557*cdf0e10cSrcweir         if ( nRegLevel )
558*cdf0e10cSrcweir             return;
559*cdf0e10cSrcweir 
560*cdf0e10cSrcweir         pImp->bInUpdate = sal_True;
561*cdf0e10cSrcweir         pDispatcher->Flush();
562*cdf0e10cSrcweir         pDispatcher->Update_Impl();
563*cdf0e10cSrcweir         while ( !NextJob_Impl(0) )
564*cdf0e10cSrcweir             ; // loop
565*cdf0e10cSrcweir         pImp->bInUpdate = sal_False;
566*cdf0e10cSrcweir         InvalidateSlotsInMap_Impl();
567*cdf0e10cSrcweir     }
568*cdf0e10cSrcweir }
569*cdf0e10cSrcweir 
570*cdf0e10cSrcweir //--------------------------------------------------------------------
571*cdf0e10cSrcweir 
572*cdf0e10cSrcweir void SfxBindings::SetState
573*cdf0e10cSrcweir (
574*cdf0e10cSrcweir     const SfxItemSet&   rSet    // zu setzende Status-Werte
575*cdf0e10cSrcweir )
576*cdf0e10cSrcweir {
577*cdf0e10cSrcweir     // wenn gelockt, dann nur invalidieren
578*cdf0e10cSrcweir     if ( nRegLevel )
579*cdf0e10cSrcweir     {
580*cdf0e10cSrcweir         SfxItemIter aIter(rSet);
581*cdf0e10cSrcweir         for ( const SfxPoolItem *pItem = aIter.FirstItem();
582*cdf0e10cSrcweir               pItem;
583*cdf0e10cSrcweir               pItem = aIter.NextItem() )
584*cdf0e10cSrcweir             Invalidate( pItem->Which() );
585*cdf0e10cSrcweir     }
586*cdf0e10cSrcweir     else
587*cdf0e10cSrcweir     {
588*cdf0e10cSrcweir         // Status d"urfen nur angenommen werden, wenn alle Slot-Pointer gesetzt sind
589*cdf0e10cSrcweir         if ( pImp->bMsgDirty )
590*cdf0e10cSrcweir             UpdateSlotServer_Impl();
591*cdf0e10cSrcweir 
592*cdf0e10cSrcweir         // "uber das ItemSet iterieren, falls Slot gebunden, updaten
593*cdf0e10cSrcweir         //! Bug: WhichIter verwenden und ggf. VoidItems hochschicken
594*cdf0e10cSrcweir         SfxItemIter aIter(rSet);
595*cdf0e10cSrcweir         for ( const SfxPoolItem *pItem = aIter.FirstItem();
596*cdf0e10cSrcweir               pItem;
597*cdf0e10cSrcweir               pItem = aIter.NextItem() )
598*cdf0e10cSrcweir         {
599*cdf0e10cSrcweir             SfxStateCache* pCache =
600*cdf0e10cSrcweir                     GetStateCache( rSet.GetPool()->GetSlotId(pItem->Which()) );
601*cdf0e10cSrcweir             if ( pCache )
602*cdf0e10cSrcweir             {
603*cdf0e10cSrcweir                 // Status updaten
604*cdf0e10cSrcweir                 if ( !pCache->IsControllerDirty() )
605*cdf0e10cSrcweir                     pCache->Invalidate(sal_False);
606*cdf0e10cSrcweir                 pCache->SetState( SFX_ITEM_AVAILABLE, pItem );
607*cdf0e10cSrcweir 
608*cdf0e10cSrcweir                 //! nicht implementiert: Updates von EnumSlots via MasterSlots
609*cdf0e10cSrcweir             }
610*cdf0e10cSrcweir         }
611*cdf0e10cSrcweir     }
612*cdf0e10cSrcweir }
613*cdf0e10cSrcweir 
614*cdf0e10cSrcweir //--------------------------------------------------------------------
615*cdf0e10cSrcweir 
616*cdf0e10cSrcweir void SfxBindings::SetState
617*cdf0e10cSrcweir (
618*cdf0e10cSrcweir     const SfxPoolItem&  rItem   // zu setzender Status-Wert
619*cdf0e10cSrcweir )
620*cdf0e10cSrcweir {
621*cdf0e10cSrcweir     if ( nRegLevel )
622*cdf0e10cSrcweir     {
623*cdf0e10cSrcweir         Invalidate( rItem.Which() );
624*cdf0e10cSrcweir     }
625*cdf0e10cSrcweir     else
626*cdf0e10cSrcweir     {
627*cdf0e10cSrcweir         // Status d"urfen nur angenommen werden, wenn alle Slot-Pointer gesetzt sind
628*cdf0e10cSrcweir         if ( pImp->bMsgDirty )
629*cdf0e10cSrcweir             UpdateSlotServer_Impl();
630*cdf0e10cSrcweir 
631*cdf0e10cSrcweir         // falls der Slot gebunden ist, updaten
632*cdf0e10cSrcweir         DBG_ASSERT( SfxItemPool::IsSlot( rItem.Which() ),
633*cdf0e10cSrcweir                     "cannot set items with which-id" );
634*cdf0e10cSrcweir         SfxStateCache* pCache = GetStateCache( rItem.Which() );
635*cdf0e10cSrcweir         if ( pCache )
636*cdf0e10cSrcweir         {
637*cdf0e10cSrcweir             // Status updaten
638*cdf0e10cSrcweir             if ( !pCache->IsControllerDirty() )
639*cdf0e10cSrcweir                 pCache->Invalidate(sal_False);
640*cdf0e10cSrcweir             pCache->SetState( SFX_ITEM_AVAILABLE, &rItem );
641*cdf0e10cSrcweir 
642*cdf0e10cSrcweir             //! nicht implementiert: Updates von EnumSlots via MasterSlots
643*cdf0e10cSrcweir         }
644*cdf0e10cSrcweir     }
645*cdf0e10cSrcweir }
646*cdf0e10cSrcweir 
647*cdf0e10cSrcweir 
648*cdf0e10cSrcweir //--------------------------------------------------------------------
649*cdf0e10cSrcweir 
650*cdf0e10cSrcweir SfxStateCache* SfxBindings::GetAnyStateCache_Impl( sal_uInt16 nId )
651*cdf0e10cSrcweir {
652*cdf0e10cSrcweir     SfxStateCache* pCache = GetStateCache( nId );
653*cdf0e10cSrcweir     if ( !pCache && pImp->pSubBindings )
654*cdf0e10cSrcweir         return pImp->pSubBindings->GetAnyStateCache_Impl( nId );
655*cdf0e10cSrcweir     return pCache;
656*cdf0e10cSrcweir }
657*cdf0e10cSrcweir 
658*cdf0e10cSrcweir SfxStateCache* SfxBindings::GetStateCache
659*cdf0e10cSrcweir (
660*cdf0e10cSrcweir     sal_uInt16      nId         /*  Slot-Id, deren SfxStatusCache gefunden
661*cdf0e10cSrcweir                                 werden soll */,
662*cdf0e10cSrcweir     sal_uInt16*     pPos        /*  0 bzw. Position, ab der die Bindings
663*cdf0e10cSrcweir                                 bin"ar durchsucht werden sollen. Liefert
664*cdf0e10cSrcweir                                 die Position zur"uck, an der nId gefunden
665*cdf0e10cSrcweir                                 wurde, bzw. an der es einfef"ugt werden
666*cdf0e10cSrcweir                                 w"urde. */
667*cdf0e10cSrcweir )
668*cdf0e10cSrcweir {
669*cdf0e10cSrcweir     DBG_MEMTEST();
670*cdf0e10cSrcweir     DBG_ASSERT( pImp->pCaches != 0, "SfxBindings not initialized" );
671*cdf0e10cSrcweir     // is the specified function bound?
672*cdf0e10cSrcweir     const sal_uInt16 nStart = ( pPos ? *pPos : 0 );
673*cdf0e10cSrcweir     const sal_uInt16 nPos = GetSlotPos( nId, nStart );
674*cdf0e10cSrcweir 
675*cdf0e10cSrcweir     if ( nPos < pImp->pCaches->Count() &&
676*cdf0e10cSrcweir          (*pImp->pCaches)[nPos]->GetId() == nId )
677*cdf0e10cSrcweir     {
678*cdf0e10cSrcweir         if ( pPos )
679*cdf0e10cSrcweir             *pPos = nPos;
680*cdf0e10cSrcweir         return (*pImp->pCaches)[nPos];
681*cdf0e10cSrcweir     }
682*cdf0e10cSrcweir     return 0;
683*cdf0e10cSrcweir }
684*cdf0e10cSrcweir 
685*cdf0e10cSrcweir //--------------------------------------------------------------------
686*cdf0e10cSrcweir 
687*cdf0e10cSrcweir void SfxBindings::InvalidateAll
688*cdf0e10cSrcweir (
689*cdf0e10cSrcweir     sal_Bool    bWithMsg        /*  sal_True
690*cdf0e10cSrcweir                                 Slot-Server als ung"ultig markieren
691*cdf0e10cSrcweir 
692*cdf0e10cSrcweir                                 sal_False
693*cdf0e10cSrcweir                                 Slot-Server bleiben g"ultig */
694*cdf0e10cSrcweir )
695*cdf0e10cSrcweir {
696*cdf0e10cSrcweir     DBG_PROFSTART(SfxBindingsInvalidateAll);
697*cdf0e10cSrcweir     DBG_ASSERT( !pImp->bInUpdate, "SfxBindings::Invalidate while in update" );
698*cdf0e10cSrcweir 
699*cdf0e10cSrcweir     DBG_MEMTEST();
700*cdf0e10cSrcweir 
701*cdf0e10cSrcweir     if ( pImp->pSubBindings )
702*cdf0e10cSrcweir         pImp->pSubBindings->InvalidateAll( bWithMsg );
703*cdf0e10cSrcweir 
704*cdf0e10cSrcweir     // ist schon alles dirty gesetzt oder downing => nicht zu tun
705*cdf0e10cSrcweir     if ( !pDispatcher ||
706*cdf0e10cSrcweir          ( pImp->bAllDirty && ( !bWithMsg || pImp->bAllMsgDirty ) ) ||
707*cdf0e10cSrcweir          SFX_APP()->IsDowning() )
708*cdf0e10cSrcweir     {
709*cdf0e10cSrcweir         DBG_PROFSTOP(SfxBindingsInvalidateAll);
710*cdf0e10cSrcweir         return;
711*cdf0e10cSrcweir     }
712*cdf0e10cSrcweir 
713*cdf0e10cSrcweir     pImp->bAllMsgDirty = pImp->bAllMsgDirty || bWithMsg;
714*cdf0e10cSrcweir     pImp->bMsgDirty = pImp->bMsgDirty || pImp->bAllMsgDirty || bWithMsg;
715*cdf0e10cSrcweir     pImp->bAllDirty = sal_True;
716*cdf0e10cSrcweir 
717*cdf0e10cSrcweir     for ( sal_uInt16 n = 0; n < pImp->pCaches->Count(); ++n )
718*cdf0e10cSrcweir         pImp->pCaches->GetObject(n)->Invalidate(bWithMsg);
719*cdf0e10cSrcweir /*
720*cdf0e10cSrcweir     ::com::sun::star::uno::Reference < ::com::sun::star::frame::XFrame > xFrame
721*cdf0e10cSrcweir         ( pDispatcher->GetFrame()->GetFrame().GetFrameInterface(), UNO_QUERY );
722*cdf0e10cSrcweir 
723*cdf0e10cSrcweir     if ( bWithMsg && xFrame.is() )
724*cdf0e10cSrcweir         xFrame->contextChanged();
725*cdf0e10cSrcweir */
726*cdf0e10cSrcweir     pImp->nMsgPos = 0;
727*cdf0e10cSrcweir     if ( !nRegLevel )
728*cdf0e10cSrcweir     {
729*cdf0e10cSrcweir         pImp->aTimer.Stop();
730*cdf0e10cSrcweir         pImp->aTimer.SetTimeout(TIMEOUT_FIRST);
731*cdf0e10cSrcweir         pImp->aTimer.Start();
732*cdf0e10cSrcweir //      pImp->bFirstRound = sal_True;
733*cdf0e10cSrcweir //      pImp->nFirstShell = 0;
734*cdf0e10cSrcweir     }
735*cdf0e10cSrcweir 
736*cdf0e10cSrcweir     DBG_PROFSTOP(SfxBindingsInvalidateAll);
737*cdf0e10cSrcweir }
738*cdf0e10cSrcweir 
739*cdf0e10cSrcweir //--------------------------------------------------------------------
740*cdf0e10cSrcweir 
741*cdf0e10cSrcweir void SfxBindings::Invalidate
742*cdf0e10cSrcweir (
743*cdf0e10cSrcweir     const sal_uInt16* pIds      /*  numerisch sortiertes 0-terminiertes Array
744*cdf0e10cSrcweir                                 von Slot-Ids (einzel, nicht als Paare!) */
745*cdf0e10cSrcweir )
746*cdf0e10cSrcweir {
747*cdf0e10cSrcweir     DBG_PROFSTART(SfxBindingsInvalidateAll);
748*cdf0e10cSrcweir //  DBG_ASSERT( !pImp->bInUpdate, "SfxBindings::Invalidate while in update" );
749*cdf0e10cSrcweir 
750*cdf0e10cSrcweir     DBG_MEMTEST();
751*cdf0e10cSrcweir 
752*cdf0e10cSrcweir     if ( pImp->bInUpdate )
753*cdf0e10cSrcweir     {
754*cdf0e10cSrcweir         sal_Int32 i = 0;
755*cdf0e10cSrcweir         while ( pIds[i] != 0 )
756*cdf0e10cSrcweir             AddSlotToInvalidateSlotsMap_Impl( pIds[i++] );
757*cdf0e10cSrcweir 
758*cdf0e10cSrcweir         if ( pImp->pSubBindings )
759*cdf0e10cSrcweir             pImp->pSubBindings->Invalidate( pIds );
760*cdf0e10cSrcweir         return;
761*cdf0e10cSrcweir     }
762*cdf0e10cSrcweir 
763*cdf0e10cSrcweir     if ( pImp->pSubBindings )
764*cdf0e10cSrcweir         pImp->pSubBindings->Invalidate( pIds );
765*cdf0e10cSrcweir 
766*cdf0e10cSrcweir     // ist schon alles dirty gesetzt oder downing => nicht zu tun
767*cdf0e10cSrcweir     if ( !pDispatcher || pImp->bAllDirty || SFX_APP()->IsDowning() )
768*cdf0e10cSrcweir         return;
769*cdf0e10cSrcweir 
770*cdf0e10cSrcweir     // in immer kleiner werdenden Berichen bin"ar suchen
771*cdf0e10cSrcweir     for ( sal_uInt16 n = GetSlotPos(*pIds);
772*cdf0e10cSrcweir           *pIds && n < pImp->pCaches->Count();
773*cdf0e10cSrcweir           n = GetSlotPos(*pIds, n) )
774*cdf0e10cSrcweir     {
775*cdf0e10cSrcweir         // falls SID "uberhaupt gebunden ist, den Cache invalidieren
776*cdf0e10cSrcweir         SfxStateCache *pCache = pImp->pCaches->GetObject(n);
777*cdf0e10cSrcweir         if ( pCache->GetId() == *pIds )
778*cdf0e10cSrcweir             pCache->Invalidate(sal_False);
779*cdf0e10cSrcweir 
780*cdf0e10cSrcweir         // n"achste SID
781*cdf0e10cSrcweir         if ( !*++pIds )
782*cdf0e10cSrcweir             break;
783*cdf0e10cSrcweir         DBG_ASSERT( *pIds > *(pIds-1), "pIds unsorted" );
784*cdf0e10cSrcweir     }
785*cdf0e10cSrcweir 
786*cdf0e10cSrcweir     // falls nicht gelockt, Update-Timer starten
787*cdf0e10cSrcweir     pImp->nMsgPos = 0;
788*cdf0e10cSrcweir     if ( !nRegLevel )
789*cdf0e10cSrcweir     {
790*cdf0e10cSrcweir         pImp->aTimer.Stop();
791*cdf0e10cSrcweir         pImp->aTimer.SetTimeout(TIMEOUT_FIRST);
792*cdf0e10cSrcweir         pImp->aTimer.Start();
793*cdf0e10cSrcweir //      pImp->bFirstRound = sal_True;
794*cdf0e10cSrcweir //      pImp->nFirstShell = 0;
795*cdf0e10cSrcweir     }
796*cdf0e10cSrcweir 
797*cdf0e10cSrcweir     DBG_PROFSTOP(SfxBindingsInvalidateAll);
798*cdf0e10cSrcweir }
799*cdf0e10cSrcweir 
800*cdf0e10cSrcweir //--------------------------------------------------------------------
801*cdf0e10cSrcweir 
802*cdf0e10cSrcweir void SfxBindings::InvalidateShell
803*cdf0e10cSrcweir (
804*cdf0e10cSrcweir     const SfxShell&     rSh             /*  Die <SfxShell>, deren Slot-Ids
805*cdf0e10cSrcweir                                             invalidiert werden sollen. */,
806*cdf0e10cSrcweir 
807*cdf0e10cSrcweir     sal_Bool                bDeep           /*  sal_True
808*cdf0e10cSrcweir                                             auch die, von der SfxShell
809*cdf0e10cSrcweir                                             ererbten Slot-Ids werden invalidert
810*cdf0e10cSrcweir 
811*cdf0e10cSrcweir                                             sal_False
812*cdf0e10cSrcweir                                             die ererbten und nicht "uberladenen
813*cdf0e10cSrcweir                                             Slot-Ids werden invalidiert */
814*cdf0e10cSrcweir                                             //! MI: z. Zt. immer bDeep
815*cdf0e10cSrcweir )
816*cdf0e10cSrcweir {
817*cdf0e10cSrcweir     DBG_ASSERT( !pImp->bInUpdate, "SfxBindings::Invalidate while in update" );
818*cdf0e10cSrcweir 
819*cdf0e10cSrcweir     if ( pImp->pSubBindings )
820*cdf0e10cSrcweir         pImp->pSubBindings->InvalidateShell( rSh, bDeep );
821*cdf0e10cSrcweir 
822*cdf0e10cSrcweir     if ( !pDispatcher || pImp->bAllDirty || SFX_APP()->IsDowning() )
823*cdf0e10cSrcweir         return;
824*cdf0e10cSrcweir 
825*cdf0e10cSrcweir     DBG_PROFSTART(SfxBindingsInvalidateAll);
826*cdf0e10cSrcweir     DBG_MEMTEST();
827*cdf0e10cSrcweir 
828*cdf0e10cSrcweir     // Jetzt schon flushen, wird in GetShellLevel(rSh) sowieso gemacht; wichtig,
829*cdf0e10cSrcweir     // damit pImp->bAll(Msg)Dirty korrekt gesetzt ist
830*cdf0e10cSrcweir     pDispatcher->Flush();
831*cdf0e10cSrcweir 
832*cdf0e10cSrcweir     if ( !pDispatcher ||
833*cdf0e10cSrcweir          ( pImp->bAllDirty && pImp->bAllMsgDirty ) ||
834*cdf0e10cSrcweir          SFX_APP()->IsDowning() )
835*cdf0e10cSrcweir     {
836*cdf0e10cSrcweir         // Wenn sowieso demn"achst alle Server geholt werden
837*cdf0e10cSrcweir         return;
838*cdf0e10cSrcweir     }
839*cdf0e10cSrcweir 
840*cdf0e10cSrcweir     // Level finden
841*cdf0e10cSrcweir     sal_uInt16 nLevel = pDispatcher->GetShellLevel(rSh);
842*cdf0e10cSrcweir     if ( nLevel != USHRT_MAX )
843*cdf0e10cSrcweir     {
844*cdf0e10cSrcweir         for ( sal_uInt16 n = 0; n < pImp->pCaches->Count(); ++n )
845*cdf0e10cSrcweir         {
846*cdf0e10cSrcweir             SfxStateCache *pCache = pImp->pCaches->GetObject(n);
847*cdf0e10cSrcweir             const SfxSlotServer *pMsgServer =
848*cdf0e10cSrcweir                 pCache->GetSlotServer(*pDispatcher, pImp->xProv);
849*cdf0e10cSrcweir             if ( pMsgServer && pMsgServer->GetShellLevel() == nLevel )
850*cdf0e10cSrcweir                 pCache->Invalidate(sal_False);
851*cdf0e10cSrcweir         }
852*cdf0e10cSrcweir         pImp->nMsgPos = 0;
853*cdf0e10cSrcweir         if ( !nRegLevel )
854*cdf0e10cSrcweir         {
855*cdf0e10cSrcweir             pImp->aTimer.Stop();
856*cdf0e10cSrcweir             pImp->aTimer.SetTimeout(TIMEOUT_FIRST);
857*cdf0e10cSrcweir             pImp->aTimer.Start();
858*cdf0e10cSrcweir             pImp->bFirstRound = sal_True;
859*cdf0e10cSrcweir             pImp->nFirstShell = nLevel;
860*cdf0e10cSrcweir         }
861*cdf0e10cSrcweir     }
862*cdf0e10cSrcweir 
863*cdf0e10cSrcweir     DBG_PROFSTOP(SfxBindingsInvalidateAll);
864*cdf0e10cSrcweir }
865*cdf0e10cSrcweir 
866*cdf0e10cSrcweir //--------------------------------------------------------------------
867*cdf0e10cSrcweir 
868*cdf0e10cSrcweir void SfxBindings::Invalidate
869*cdf0e10cSrcweir (
870*cdf0e10cSrcweir     sal_uInt16 nId              // zu invalidierende Slot-Id
871*cdf0e10cSrcweir )
872*cdf0e10cSrcweir {
873*cdf0e10cSrcweir     DBG_MEMTEST();
874*cdf0e10cSrcweir //  DBG_ASSERT( !pImp->bInUpdate, "SfxBindings::Invalidate while in update" );
875*cdf0e10cSrcweir 
876*cdf0e10cSrcweir     if ( pImp->bInUpdate )
877*cdf0e10cSrcweir     {
878*cdf0e10cSrcweir         AddSlotToInvalidateSlotsMap_Impl( nId );
879*cdf0e10cSrcweir         if ( pImp->pSubBindings )
880*cdf0e10cSrcweir             pImp->pSubBindings->Invalidate( nId );
881*cdf0e10cSrcweir         return;
882*cdf0e10cSrcweir     }
883*cdf0e10cSrcweir 
884*cdf0e10cSrcweir     if ( pImp->pSubBindings )
885*cdf0e10cSrcweir         pImp->pSubBindings->Invalidate( nId );
886*cdf0e10cSrcweir 
887*cdf0e10cSrcweir     if ( !pDispatcher || pImp->bAllDirty || SFX_APP()->IsDowning() )
888*cdf0e10cSrcweir         return;
889*cdf0e10cSrcweir 
890*cdf0e10cSrcweir     SfxStateCache* pCache = GetStateCache(nId);
891*cdf0e10cSrcweir     if ( pCache )
892*cdf0e10cSrcweir     {
893*cdf0e10cSrcweir         pCache->Invalidate(sal_False);
894*cdf0e10cSrcweir         pImp->nMsgPos = Min(GetSlotPos(nId), pImp->nMsgPos);
895*cdf0e10cSrcweir         if ( !nRegLevel )
896*cdf0e10cSrcweir         {
897*cdf0e10cSrcweir             pImp->aTimer.Stop();
898*cdf0e10cSrcweir             pImp->aTimer.SetTimeout(TIMEOUT_FIRST);
899*cdf0e10cSrcweir             pImp->aTimer.Start();
900*cdf0e10cSrcweir         }
901*cdf0e10cSrcweir     }
902*cdf0e10cSrcweir }
903*cdf0e10cSrcweir 
904*cdf0e10cSrcweir //--------------------------------------------------------------------
905*cdf0e10cSrcweir 
906*cdf0e10cSrcweir void SfxBindings::Invalidate
907*cdf0e10cSrcweir (
908*cdf0e10cSrcweir     sal_uInt16  nId,                // zu invalidierende Slot-Id
909*cdf0e10cSrcweir     sal_Bool    bWithItem,          // StateCache clearen ?
910*cdf0e10cSrcweir     sal_Bool    bWithMsg            // SlotServer neu holen ?
911*cdf0e10cSrcweir )
912*cdf0e10cSrcweir {
913*cdf0e10cSrcweir     DBG_MEMTEST();
914*cdf0e10cSrcweir     DBG_ASSERT( !pImp->bInUpdate, "SfxBindings::Invalidate while in update" );
915*cdf0e10cSrcweir 
916*cdf0e10cSrcweir     if ( pImp->pSubBindings )
917*cdf0e10cSrcweir         pImp->pSubBindings->Invalidate( nId, bWithItem, bWithMsg );
918*cdf0e10cSrcweir 
919*cdf0e10cSrcweir     if ( SFX_APP()->IsDowning() )
920*cdf0e10cSrcweir         return;
921*cdf0e10cSrcweir 
922*cdf0e10cSrcweir     SfxStateCache* pCache = GetStateCache(nId);
923*cdf0e10cSrcweir     if ( pCache )
924*cdf0e10cSrcweir     {
925*cdf0e10cSrcweir         if ( bWithItem )
926*cdf0e10cSrcweir             pCache->ClearCache();
927*cdf0e10cSrcweir         pCache->Invalidate(bWithMsg);
928*cdf0e10cSrcweir 
929*cdf0e10cSrcweir         if ( !pDispatcher || pImp->bAllDirty )
930*cdf0e10cSrcweir             return;
931*cdf0e10cSrcweir 
932*cdf0e10cSrcweir         pImp->nMsgPos = Min(GetSlotPos(nId), pImp->nMsgPos);
933*cdf0e10cSrcweir         if ( !nRegLevel )
934*cdf0e10cSrcweir         {
935*cdf0e10cSrcweir             pImp->aTimer.Stop();
936*cdf0e10cSrcweir             pImp->aTimer.SetTimeout(TIMEOUT_FIRST);
937*cdf0e10cSrcweir             pImp->aTimer.Start();
938*cdf0e10cSrcweir         }
939*cdf0e10cSrcweir     }
940*cdf0e10cSrcweir }
941*cdf0e10cSrcweir 
942*cdf0e10cSrcweir //--------------------------------------------------------------------
943*cdf0e10cSrcweir 
944*cdf0e10cSrcweir sal_Bool SfxBindings::IsBound( sal_uInt16 nSlotId, sal_uInt16 nStartSearchAt )
945*cdf0e10cSrcweir {
946*cdf0e10cSrcweir     DBG_MEMTEST();
947*cdf0e10cSrcweir     DBG_ASSERT( pImp->pCaches != 0, "SfxBindings not initialized" );
948*cdf0e10cSrcweir     return GetStateCache(nSlotId, &nStartSearchAt ) != 0;
949*cdf0e10cSrcweir }
950*cdf0e10cSrcweir 
951*cdf0e10cSrcweir //--------------------------------------------------------------------
952*cdf0e10cSrcweir 
953*cdf0e10cSrcweir sal_uInt16 SfxBindings::GetSlotPos( sal_uInt16 nId, sal_uInt16 nStartSearchAt )
954*cdf0e10cSrcweir {
955*cdf0e10cSrcweir     DBG_MEMTEST();
956*cdf0e10cSrcweir     DBG_ASSERT( pImp->pCaches != 0, "SfxBindings not initialized" );
957*cdf0e10cSrcweir     DBG_PROFSTART(SfxBindingsMsgPos);
958*cdf0e10cSrcweir 
959*cdf0e10cSrcweir     // answer immediately if a function-seek comes repeated
960*cdf0e10cSrcweir     if ( pImp->nCachedFunc1 < pImp->pCaches->Count() &&
961*cdf0e10cSrcweir          (*pImp->pCaches)[pImp->nCachedFunc1]->GetId() == nId )
962*cdf0e10cSrcweir     {
963*cdf0e10cSrcweir         ++nCache1;
964*cdf0e10cSrcweir         DBG_PROFSTOP(SfxBindingsMsgPos);
965*cdf0e10cSrcweir         return pImp->nCachedFunc1;
966*cdf0e10cSrcweir     }
967*cdf0e10cSrcweir     if ( pImp->nCachedFunc2 < pImp->pCaches->Count() &&
968*cdf0e10cSrcweir          (*pImp->pCaches)[pImp->nCachedFunc2]->GetId() == nId )
969*cdf0e10cSrcweir     {
970*cdf0e10cSrcweir         ++nCache2;
971*cdf0e10cSrcweir 
972*cdf0e10cSrcweir         // swap the caches
973*cdf0e10cSrcweir         sal_uInt16 nTemp = pImp->nCachedFunc1;
974*cdf0e10cSrcweir         pImp->nCachedFunc1 = pImp->nCachedFunc2;
975*cdf0e10cSrcweir         pImp->nCachedFunc2 = nTemp;
976*cdf0e10cSrcweir         DBG_PROFSTOP(SfxBindingsMsgPos);
977*cdf0e10cSrcweir         return pImp->nCachedFunc1;
978*cdf0e10cSrcweir     }
979*cdf0e10cSrcweir 
980*cdf0e10cSrcweir     // binary search, if not found, seek to target-position
981*cdf0e10cSrcweir     if ( pImp->pCaches->Count() <= nStartSearchAt )
982*cdf0e10cSrcweir     {
983*cdf0e10cSrcweir         DBG_PROFSTOP(SfxBindingsMsgPos);
984*cdf0e10cSrcweir         return 0;
985*cdf0e10cSrcweir     }
986*cdf0e10cSrcweir     if ( pImp->pCaches->Count() == (nStartSearchAt+1) )
987*cdf0e10cSrcweir     {
988*cdf0e10cSrcweir         DBG_PROFSTOP(SfxBindingsMsgPos);
989*cdf0e10cSrcweir         return (*pImp->pCaches)[nStartSearchAt]->GetId() >= nId ? 0 : 1;
990*cdf0e10cSrcweir     }
991*cdf0e10cSrcweir     sal_uInt16 nLow = nStartSearchAt;
992*cdf0e10cSrcweir     sal_uInt16 nMid = 0;
993*cdf0e10cSrcweir     sal_uInt16 nHigh = 0;
994*cdf0e10cSrcweir     sal_Bool bFound = sal_False;
995*cdf0e10cSrcweir     nHigh = pImp->pCaches->Count() - 1;
996*cdf0e10cSrcweir     while ( !bFound && nLow <= nHigh )
997*cdf0e10cSrcweir     {
998*cdf0e10cSrcweir         nMid = (nLow + nHigh) >> 1;
999*cdf0e10cSrcweir         DBG_ASSERT( nMid < pImp->pCaches->Count(), "bsearch ist buggy" );
1000*cdf0e10cSrcweir         int nDiff = (int) nId - (int) ( ((*pImp->pCaches)[nMid])->GetId() );
1001*cdf0e10cSrcweir         if ( nDiff < 0)
1002*cdf0e10cSrcweir         {   if ( nMid == 0 )
1003*cdf0e10cSrcweir                 break;
1004*cdf0e10cSrcweir             nHigh = nMid - 1;
1005*cdf0e10cSrcweir         }
1006*cdf0e10cSrcweir         else if ( nDiff > 0 )
1007*cdf0e10cSrcweir         {   nLow = nMid + 1;
1008*cdf0e10cSrcweir             if ( nLow == 0 )
1009*cdf0e10cSrcweir                 break;
1010*cdf0e10cSrcweir         }
1011*cdf0e10cSrcweir         else
1012*cdf0e10cSrcweir             bFound = sal_True;
1013*cdf0e10cSrcweir     }
1014*cdf0e10cSrcweir     sal_uInt16 nPos = bFound ? nMid : nLow;
1015*cdf0e10cSrcweir     DBG_ASSERT( nPos <= pImp->pCaches->Count(), "" );
1016*cdf0e10cSrcweir     DBG_ASSERT( nPos == pImp->pCaches->Count() ||
1017*cdf0e10cSrcweir                 nId <= (*pImp->pCaches)[nPos]->GetId(), "" );
1018*cdf0e10cSrcweir     DBG_ASSERT( nPos == nStartSearchAt ||
1019*cdf0e10cSrcweir                 nId > (*pImp->pCaches)[nPos-1]->GetId(), "" );
1020*cdf0e10cSrcweir     DBG_ASSERT( ( (nPos+1) >= pImp->pCaches->Count() ) ||
1021*cdf0e10cSrcweir                 nId < (*pImp->pCaches)[nPos+1]->GetId(), "" );
1022*cdf0e10cSrcweir     pImp->nCachedFunc2 = pImp->nCachedFunc1;
1023*cdf0e10cSrcweir     pImp->nCachedFunc1 = nPos;
1024*cdf0e10cSrcweir     DBG_PROFSTOP(SfxBindingsMsgPos);
1025*cdf0e10cSrcweir     return nPos;
1026*cdf0e10cSrcweir }
1027*cdf0e10cSrcweir //--------------------------------------------------------------------
1028*cdf0e10cSrcweir void SfxBindings::RegisterInternal_Impl( SfxControllerItem& rItem )
1029*cdf0e10cSrcweir {
1030*cdf0e10cSrcweir     Register_Impl( rItem, sal_True );
1031*cdf0e10cSrcweir 
1032*cdf0e10cSrcweir }
1033*cdf0e10cSrcweir 
1034*cdf0e10cSrcweir void SfxBindings::Register( SfxControllerItem& rItem )
1035*cdf0e10cSrcweir {
1036*cdf0e10cSrcweir     Register_Impl( rItem, sal_False );
1037*cdf0e10cSrcweir }
1038*cdf0e10cSrcweir 
1039*cdf0e10cSrcweir void SfxBindings::Register_Impl( SfxControllerItem& rItem, sal_Bool bInternal )
1040*cdf0e10cSrcweir {
1041*cdf0e10cSrcweir     DBG_MEMTEST();
1042*cdf0e10cSrcweir     DBG_ASSERT( nRegLevel > 0, "registration without EnterRegistrations" );
1043*cdf0e10cSrcweir     DBG_ASSERT( !pImp->bInNextJob, "SfxBindings::Register while status-updating" );
1044*cdf0e10cSrcweir 
1045*cdf0e10cSrcweir     // insert new cache if it does not already exist
1046*cdf0e10cSrcweir     sal_uInt16 nId = rItem.GetId();
1047*cdf0e10cSrcweir     sal_uInt16 nPos = GetSlotPos(nId);
1048*cdf0e10cSrcweir     if ( nPos >= pImp->pCaches->Count() ||
1049*cdf0e10cSrcweir          (*pImp->pCaches)[nPos]->GetId() != nId )
1050*cdf0e10cSrcweir     {
1051*cdf0e10cSrcweir         SfxStateCache* pCache = new SfxStateCache(nId);
1052*cdf0e10cSrcweir         pImp->pCaches->Insert( nPos, pCache );
1053*cdf0e10cSrcweir         DBG_ASSERT( nPos == 0 ||
1054*cdf0e10cSrcweir                     (*pImp->pCaches)[nPos]->GetId() >
1055*cdf0e10cSrcweir                         (*pImp->pCaches)[nPos-1]->GetId(), "" );
1056*cdf0e10cSrcweir         DBG_ASSERT( (nPos == pImp->pCaches->Count()-1) ||
1057*cdf0e10cSrcweir                     (*pImp->pCaches)[nPos]->GetId() <
1058*cdf0e10cSrcweir                         (*pImp->pCaches)[nPos+1]->GetId(), "" );
1059*cdf0e10cSrcweir         pImp->bMsgDirty = sal_True;
1060*cdf0e10cSrcweir     }
1061*cdf0e10cSrcweir 
1062*cdf0e10cSrcweir     // enqueue the new binding
1063*cdf0e10cSrcweir     if ( bInternal )
1064*cdf0e10cSrcweir     {
1065*cdf0e10cSrcweir         (*pImp->pCaches)[nPos]->SetInternalController( &rItem );
1066*cdf0e10cSrcweir     }
1067*cdf0e10cSrcweir     else
1068*cdf0e10cSrcweir     {
1069*cdf0e10cSrcweir         SfxControllerItem *pOldItem = (*pImp->pCaches)[nPos]->ChangeItemLink(&rItem);
1070*cdf0e10cSrcweir         rItem.ChangeItemLink(pOldItem);
1071*cdf0e10cSrcweir     }
1072*cdf0e10cSrcweir }
1073*cdf0e10cSrcweir 
1074*cdf0e10cSrcweir //--------------------------------------------------------------------
1075*cdf0e10cSrcweir 
1076*cdf0e10cSrcweir void SfxBindings::Release( SfxControllerItem& rItem )
1077*cdf0e10cSrcweir {
1078*cdf0e10cSrcweir     DBG_MEMTEST();
1079*cdf0e10cSrcweir     DBG_ASSERT( pImp->pCaches != 0, "SfxBindings not initialized" );
1080*cdf0e10cSrcweir     //! DBG_ASSERT( nRegLevel > 0, "release without EnterRegistrations" );
1081*cdf0e10cSrcweir     DBG_ASSERT( !pImp->bInNextJob, "SfxBindings::Release while status-updating" );
1082*cdf0e10cSrcweir     ENTERREGISTRATIONS();
1083*cdf0e10cSrcweir 
1084*cdf0e10cSrcweir     // find the bound function
1085*cdf0e10cSrcweir     sal_uInt16 nId = rItem.GetId();
1086*cdf0e10cSrcweir     sal_uInt16 nPos = GetSlotPos(nId);
1087*cdf0e10cSrcweir     SfxStateCache* pCache = (*pImp->pCaches)[nPos];
1088*cdf0e10cSrcweir     if ( pCache->GetId() == nId )
1089*cdf0e10cSrcweir     {
1090*cdf0e10cSrcweir         if ( pCache->GetInternalController() == &rItem )
1091*cdf0e10cSrcweir         {
1092*cdf0e10cSrcweir             pCache->ReleaseInternalController();
1093*cdf0e10cSrcweir         }
1094*cdf0e10cSrcweir         else
1095*cdf0e10cSrcweir         {
1096*cdf0e10cSrcweir             // is this the first binding in the list?
1097*cdf0e10cSrcweir             SfxControllerItem* pItem = pCache->GetItemLink();
1098*cdf0e10cSrcweir             if ( pItem == &rItem )
1099*cdf0e10cSrcweir                 pCache->ChangeItemLink( rItem.GetItemLink() );
1100*cdf0e10cSrcweir             else
1101*cdf0e10cSrcweir             {
1102*cdf0e10cSrcweir                 // search the binding in the list
1103*cdf0e10cSrcweir                 while ( pItem && pItem->GetItemLink() != &rItem )
1104*cdf0e10cSrcweir                     pItem = pItem->GetItemLink();
1105*cdf0e10cSrcweir 
1106*cdf0e10cSrcweir                 // unlink it if it was found
1107*cdf0e10cSrcweir                 if ( pItem )
1108*cdf0e10cSrcweir                     pItem->ChangeItemLink( rItem.GetItemLink() );
1109*cdf0e10cSrcweir             }
1110*cdf0e10cSrcweir         }
1111*cdf0e10cSrcweir 
1112*cdf0e10cSrcweir         // was this the last controller?
1113*cdf0e10cSrcweir         if ( pCache->GetItemLink() == 0 && !pCache->GetInternalController() )
1114*cdf0e10cSrcweir         {
1115*cdf0e10cSrcweir #ifdef slow
1116*cdf0e10cSrcweir             // remove the BoundFunc
1117*cdf0e10cSrcweir             delete (*pImp->pCaches)[nPos];
1118*cdf0e10cSrcweir             pImp->pCaches->Remove(nPos, 1);
1119*cdf0e10cSrcweir #endif
1120*cdf0e10cSrcweir             pImp->bCtrlReleased = sal_True;
1121*cdf0e10cSrcweir         }
1122*cdf0e10cSrcweir     }
1123*cdf0e10cSrcweir 
1124*cdf0e10cSrcweir     LEAVEREGISTRATIONS();
1125*cdf0e10cSrcweir }
1126*cdf0e10cSrcweir 
1127*cdf0e10cSrcweir //--------------------------------------------------------------------
1128*cdf0e10cSrcweir const SfxPoolItem* SfxBindings::ExecuteSynchron( sal_uInt16 nId, const SfxPoolItem** ppItems, sal_uInt16 nModi,
1129*cdf0e10cSrcweir             const SfxPoolItem **ppInternalArgs )
1130*cdf0e10cSrcweir {
1131*cdf0e10cSrcweir     DBG_MEMTEST();
1132*cdf0e10cSrcweir     DBG_ASSERT( pImp->pCaches != 0, "SfxBindings not initialized" );
1133*cdf0e10cSrcweir 
1134*cdf0e10cSrcweir     if( !nId || !pDispatcher )
1135*cdf0e10cSrcweir         return NULL;
1136*cdf0e10cSrcweir 
1137*cdf0e10cSrcweir     return Execute_Impl( nId, ppItems, nModi, SFX_CALLMODE_SYNCHRON, ppInternalArgs );
1138*cdf0e10cSrcweir }
1139*cdf0e10cSrcweir 
1140*cdf0e10cSrcweir sal_Bool SfxBindings::Execute( sal_uInt16 nId, const SfxPoolItem** ppItems, sal_uInt16 nModi, SfxCallMode nCallMode,
1141*cdf0e10cSrcweir                         const SfxPoolItem **ppInternalArgs )
1142*cdf0e10cSrcweir {
1143*cdf0e10cSrcweir     DBG_MEMTEST();
1144*cdf0e10cSrcweir     DBG_ASSERT( pImp->pCaches != 0, "SfxBindings not initialized" );
1145*cdf0e10cSrcweir 
1146*cdf0e10cSrcweir     if( !nId || !pDispatcher )
1147*cdf0e10cSrcweir         return sal_False;
1148*cdf0e10cSrcweir 
1149*cdf0e10cSrcweir     const SfxPoolItem* pRet = Execute_Impl( nId, ppItems, nModi, nCallMode, ppInternalArgs );
1150*cdf0e10cSrcweir     return ( pRet != 0 );
1151*cdf0e10cSrcweir }
1152*cdf0e10cSrcweir 
1153*cdf0e10cSrcweir void SfxBindings::ExecuteGlobal_Impl( sal_uInt16 nId )
1154*cdf0e10cSrcweir {
1155*cdf0e10cSrcweir     if( nId && pDispatcher )
1156*cdf0e10cSrcweir         Execute_Impl( nId, NULL, 0, SFX_CALLMODE_ASYNCHRON, NULL, sal_True );
1157*cdf0e10cSrcweir }
1158*cdf0e10cSrcweir 
1159*cdf0e10cSrcweir const SfxPoolItem* SfxBindings::Execute_Impl( sal_uInt16 nId, const SfxPoolItem** ppItems, sal_uInt16 nModi, SfxCallMode nCallMode,
1160*cdf0e10cSrcweir                         const SfxPoolItem **ppInternalArgs, sal_Bool bGlobalOnly )
1161*cdf0e10cSrcweir {
1162*cdf0e10cSrcweir     SfxStateCache *pCache = GetStateCache( nId );
1163*cdf0e10cSrcweir     if ( !pCache )
1164*cdf0e10cSrcweir     {
1165*cdf0e10cSrcweir         SfxBindings *pBind = pImp->pSubBindings;
1166*cdf0e10cSrcweir         while ( pBind )
1167*cdf0e10cSrcweir         {
1168*cdf0e10cSrcweir             if ( pBind->GetStateCache( nId ) )
1169*cdf0e10cSrcweir                 return pBind->Execute_Impl( nId, ppItems, nModi, nCallMode, ppInternalArgs, bGlobalOnly );
1170*cdf0e10cSrcweir             pBind = pBind->pImp->pSubBindings;
1171*cdf0e10cSrcweir         };
1172*cdf0e10cSrcweir     }
1173*cdf0e10cSrcweir 
1174*cdf0e10cSrcweir     SfxDispatcher &rDispatcher = *pDispatcher;
1175*cdf0e10cSrcweir     rDispatcher.Flush();
1176*cdf0e10cSrcweir     rDispatcher.GetFrame();  // -Wall is this required???
1177*cdf0e10cSrcweir 
1178*cdf0e10cSrcweir     // get SlotServer (Slot+ShellLevel) and Shell from cache
1179*cdf0e10cSrcweir     sal_Bool bDeleteCache = sal_False;
1180*cdf0e10cSrcweir     if ( !pCache )
1181*cdf0e10cSrcweir     {
1182*cdf0e10cSrcweir         // Execution of non cached slots (Accelerators don't use Controllers)
1183*cdf0e10cSrcweir         // slot is uncached, use SlotCache to handle external dispatch providers
1184*cdf0e10cSrcweir         pCache = new SfxStateCache( nId );
1185*cdf0e10cSrcweir         pCache->GetSlotServer( rDispatcher, pImp->xProv );
1186*cdf0e10cSrcweir         bDeleteCache = sal_True;
1187*cdf0e10cSrcweir     }
1188*cdf0e10cSrcweir 
1189*cdf0e10cSrcweir     if ( pCache && pCache->GetDispatch().is() )
1190*cdf0e10cSrcweir     {
1191*cdf0e10cSrcweir 		DBG_ASSERT( !ppInternalArgs, "Internal args get lost when dispatched!" );
1192*cdf0e10cSrcweir 
1193*cdf0e10cSrcweir 		SfxItemPool &rPool = GetDispatcher()->GetFrame()->GetObjectShell()->GetPool();
1194*cdf0e10cSrcweir 		SfxRequest aReq( nId, nCallMode, rPool );
1195*cdf0e10cSrcweir 		aReq.SetModifier( nModi );
1196*cdf0e10cSrcweir 		if( ppItems )
1197*cdf0e10cSrcweir 			while( *ppItems )
1198*cdf0e10cSrcweir 				aReq.AppendItem( **ppItems++ );
1199*cdf0e10cSrcweir 
1200*cdf0e10cSrcweir         // cache binds to an external dispatch provider
1201*cdf0e10cSrcweir         pCache->Dispatch( aReq.GetArgs(), nCallMode == SFX_CALLMODE_SYNCHRON );
1202*cdf0e10cSrcweir         if ( bDeleteCache )
1203*cdf0e10cSrcweir             DELETEZ( pCache );
1204*cdf0e10cSrcweir         SfxPoolItem *pVoid = new SfxVoidItem( nId );
1205*cdf0e10cSrcweir         DeleteItemOnIdle( pVoid );
1206*cdf0e10cSrcweir         return pVoid;
1207*cdf0e10cSrcweir     }
1208*cdf0e10cSrcweir 
1209*cdf0e10cSrcweir     // slot is handled internally by SfxDispatcher
1210*cdf0e10cSrcweir     if ( pImp->bMsgDirty )
1211*cdf0e10cSrcweir         UpdateSlotServer_Impl();
1212*cdf0e10cSrcweir 
1213*cdf0e10cSrcweir     SfxShell *pShell=0;
1214*cdf0e10cSrcweir     const SfxSlot *pSlot=0;
1215*cdf0e10cSrcweir 
1216*cdf0e10cSrcweir     // if slot was uncached, we should have created a cache in this method!
1217*cdf0e10cSrcweir     DBG_ASSERT( pCache, "This code needs a cache!");
1218*cdf0e10cSrcweir     const SfxSlotServer* pServer = pCache ? pCache->GetSlotServer( rDispatcher, pImp->xProv ) : 0;
1219*cdf0e10cSrcweir     if ( !pServer )
1220*cdf0e10cSrcweir     {
1221*cdf0e10cSrcweir         return NULL;
1222*cdf0e10cSrcweir     }
1223*cdf0e10cSrcweir     else
1224*cdf0e10cSrcweir     {
1225*cdf0e10cSrcweir         pShell = rDispatcher.GetShell( pServer->GetShellLevel() );
1226*cdf0e10cSrcweir         pSlot = pServer->GetSlot();
1227*cdf0e10cSrcweir     }
1228*cdf0e10cSrcweir 
1229*cdf0e10cSrcweir     if ( bGlobalOnly )
1230*cdf0e10cSrcweir         if ( !pShell->ISA(SfxModule) && !pShell->ISA(SfxApplication) && !pShell->ISA(SfxViewFrame) )
1231*cdf0e10cSrcweir             return NULL;
1232*cdf0e10cSrcweir 
1233*cdf0e10cSrcweir     SfxItemPool &rPool = pShell->GetPool();
1234*cdf0e10cSrcweir     SfxRequest aReq( nId, nCallMode, rPool );
1235*cdf0e10cSrcweir     aReq.SetModifier( nModi );
1236*cdf0e10cSrcweir     if( ppItems )
1237*cdf0e10cSrcweir         while( *ppItems )
1238*cdf0e10cSrcweir             aReq.AppendItem( **ppItems++ );
1239*cdf0e10cSrcweir     if ( ppInternalArgs )
1240*cdf0e10cSrcweir     {
1241*cdf0e10cSrcweir         SfxAllItemSet aSet( rPool );
1242*cdf0e10cSrcweir         for ( const SfxPoolItem **pArg = ppInternalArgs; *pArg; ++pArg )
1243*cdf0e10cSrcweir             aSet.Put( **pArg );
1244*cdf0e10cSrcweir         aReq.SetInternalArgs_Impl( aSet );
1245*cdf0e10cSrcweir     }
1246*cdf0e10cSrcweir 
1247*cdf0e10cSrcweir     Execute_Impl( aReq, pSlot, pShell );
1248*cdf0e10cSrcweir 
1249*cdf0e10cSrcweir     const SfxPoolItem* pRet = aReq.GetReturnValue();
1250*cdf0e10cSrcweir     if ( !pRet )
1251*cdf0e10cSrcweir     {
1252*cdf0e10cSrcweir         SfxPoolItem *pVoid = new SfxVoidItem( nId );
1253*cdf0e10cSrcweir         DeleteItemOnIdle( pVoid );
1254*cdf0e10cSrcweir         pRet = pVoid;
1255*cdf0e10cSrcweir     }
1256*cdf0e10cSrcweir 
1257*cdf0e10cSrcweir     if ( bDeleteCache )
1258*cdf0e10cSrcweir         delete pCache;
1259*cdf0e10cSrcweir 
1260*cdf0e10cSrcweir     return pRet;
1261*cdf0e10cSrcweir }
1262*cdf0e10cSrcweir 
1263*cdf0e10cSrcweir void SfxBindings::Execute_Impl( SfxRequest& aReq, const SfxSlot* pSlot, SfxShell* pShell )
1264*cdf0e10cSrcweir {
1265*cdf0e10cSrcweir     SfxItemPool &rPool = pShell->GetPool();
1266*cdf0e10cSrcweir 
1267*cdf0e10cSrcweir     if ( SFX_KIND_ENUM == pSlot->GetKind() )
1268*cdf0e10cSrcweir     {
1269*cdf0e10cSrcweir         // bei Enum-Slots muss der Master mit dem Wert des Enums executet werden
1270*cdf0e10cSrcweir         const SfxSlot *pRealSlot = pShell->GetInterface()->GetRealSlot(pSlot);
1271*cdf0e10cSrcweir         const sal_uInt16 nSlotId = pRealSlot->GetSlotId();
1272*cdf0e10cSrcweir         aReq.SetSlot( nSlotId );
1273*cdf0e10cSrcweir         aReq.AppendItem( SfxAllEnumItem( rPool.GetWhich(nSlotId), pSlot->GetValue() ) );
1274*cdf0e10cSrcweir         pDispatcher->_Execute( *pShell, *pRealSlot, aReq, aReq.GetCallMode() | SFX_CALLMODE_RECORD );
1275*cdf0e10cSrcweir     }
1276*cdf0e10cSrcweir     else if ( SFX_KIND_ATTR == pSlot->GetKind() )
1277*cdf0e10cSrcweir     {
1278*cdf0e10cSrcweir         // bei Attr-Slots muss der Which-Wert gemapped werden
1279*cdf0e10cSrcweir         const sal_uInt16 nSlotId = pSlot->GetSlotId();
1280*cdf0e10cSrcweir         aReq.SetSlot( nSlotId );
1281*cdf0e10cSrcweir         if ( pSlot->IsMode(SFX_SLOT_TOGGLE) )
1282*cdf0e10cSrcweir         {
1283*cdf0e10cSrcweir             // an togglebare-Attribs (Bools) wird der Wert angeheangt
1284*cdf0e10cSrcweir             sal_uInt16 nWhich = pSlot->GetWhich(rPool);
1285*cdf0e10cSrcweir             SfxItemSet aSet(rPool, nWhich, nWhich, 0);
1286*cdf0e10cSrcweir             SfxStateFunc aFunc  = pSlot->GetStateFnc();
1287*cdf0e10cSrcweir             pShell->CallState( aFunc, aSet );
1288*cdf0e10cSrcweir             const SfxPoolItem *pOldItem;
1289*cdf0e10cSrcweir             SfxItemState eState = aSet.GetItemState(nWhich, sal_True, &pOldItem);
1290*cdf0e10cSrcweir             if ( eState == SFX_ITEM_DISABLED )
1291*cdf0e10cSrcweir                 return;
1292*cdf0e10cSrcweir 
1293*cdf0e10cSrcweir             if ( SFX_ITEM_AVAILABLE == eState && SfxItemPool::IsWhich(nWhich) )
1294*cdf0e10cSrcweir                 pOldItem = &aSet.Get(nWhich);
1295*cdf0e10cSrcweir 
1296*cdf0e10cSrcweir             if ( SFX_ITEM_SET == eState ||
1297*cdf0e10cSrcweir                  ( SFX_ITEM_AVAILABLE == eState &&
1298*cdf0e10cSrcweir                    SfxItemPool::IsWhich(nWhich) &&
1299*cdf0e10cSrcweir                    pOldItem ) )
1300*cdf0e10cSrcweir             {
1301*cdf0e10cSrcweir                 if ( pOldItem->ISA(SfxBoolItem) )
1302*cdf0e10cSrcweir                 {
1303*cdf0e10cSrcweir                     // wir koennen Bools toggeln
1304*cdf0e10cSrcweir                     sal_Bool bOldValue = ((const SfxBoolItem *)pOldItem)->GetValue();
1305*cdf0e10cSrcweir                     SfxBoolItem *pNewItem = (SfxBoolItem*) (pOldItem->Clone());
1306*cdf0e10cSrcweir                     pNewItem->SetValue( !bOldValue );
1307*cdf0e10cSrcweir                     aReq.AppendItem( *pNewItem );
1308*cdf0e10cSrcweir                     delete pNewItem;
1309*cdf0e10cSrcweir                 }
1310*cdf0e10cSrcweir                 else if ( pOldItem->ISA(SfxEnumItemInterface) &&
1311*cdf0e10cSrcweir                         ((SfxEnumItemInterface *)pOldItem)->HasBoolValue())
1312*cdf0e10cSrcweir                 {
1313*cdf0e10cSrcweir                     // und Enums mit Bool-Interface
1314*cdf0e10cSrcweir                     SfxEnumItemInterface *pNewItem =
1315*cdf0e10cSrcweir                         (SfxEnumItemInterface*) (pOldItem->Clone());
1316*cdf0e10cSrcweir                     pNewItem->SetBoolValue(!((SfxEnumItemInterface *)pOldItem)->GetBoolValue());
1317*cdf0e10cSrcweir                     aReq.AppendItem( *pNewItem );
1318*cdf0e10cSrcweir                     delete pNewItem;
1319*cdf0e10cSrcweir                 }
1320*cdf0e10cSrcweir                 else {
1321*cdf0e10cSrcweir                     DBG_ERROR( "Toggle only for Enums and Bools allowed" );
1322*cdf0e10cSrcweir                 }
1323*cdf0e10cSrcweir             }
1324*cdf0e10cSrcweir             else if ( SFX_ITEM_DONTCARE == eState )
1325*cdf0e10cSrcweir             {
1326*cdf0e10cSrcweir                 // ein Status-Item per Factory erzeugen
1327*cdf0e10cSrcweir                 SfxPoolItem *pNewItem = pSlot->GetType()->CreateItem();
1328*cdf0e10cSrcweir                 DBG_ASSERT( pNewItem, "Toggle an Slot ohne ItemFactory" );
1329*cdf0e10cSrcweir                 pNewItem->SetWhich( nWhich );
1330*cdf0e10cSrcweir 
1331*cdf0e10cSrcweir                 if ( pNewItem->ISA(SfxBoolItem) )
1332*cdf0e10cSrcweir                 {
1333*cdf0e10cSrcweir                     // wir koennen Bools toggeln
1334*cdf0e10cSrcweir                     ((SfxBoolItem*)pNewItem)->SetValue( sal_True );
1335*cdf0e10cSrcweir                     aReq.AppendItem( *pNewItem );
1336*cdf0e10cSrcweir                 }
1337*cdf0e10cSrcweir                 else if ( pNewItem->ISA(SfxEnumItemInterface) &&
1338*cdf0e10cSrcweir                         ((SfxEnumItemInterface *)pNewItem)->HasBoolValue())
1339*cdf0e10cSrcweir                 {
1340*cdf0e10cSrcweir                     // und Enums mit Bool-Interface
1341*cdf0e10cSrcweir                     ((SfxEnumItemInterface*)pNewItem)->SetBoolValue(sal_True);
1342*cdf0e10cSrcweir                     aReq.AppendItem( *pNewItem );
1343*cdf0e10cSrcweir                 }
1344*cdf0e10cSrcweir                 else {
1345*cdf0e10cSrcweir                     DBG_ERROR( "Toggle only for Enums and Bools allowed" );
1346*cdf0e10cSrcweir                 }
1347*cdf0e10cSrcweir                 delete pNewItem;
1348*cdf0e10cSrcweir             }
1349*cdf0e10cSrcweir             else {
1350*cdf0e10cSrcweir                 DBG_ERROR( "suspicious Toggle-Slot" );
1351*cdf0e10cSrcweir             }
1352*cdf0e10cSrcweir         }
1353*cdf0e10cSrcweir 
1354*cdf0e10cSrcweir         pDispatcher->_Execute( *pShell, *pSlot, aReq, aReq.GetCallMode() | SFX_CALLMODE_RECORD );
1355*cdf0e10cSrcweir     }
1356*cdf0e10cSrcweir     else
1357*cdf0e10cSrcweir         pDispatcher->_Execute( *pShell, *pSlot, aReq, aReq.GetCallMode() | SFX_CALLMODE_RECORD );
1358*cdf0e10cSrcweir }
1359*cdf0e10cSrcweir 
1360*cdf0e10cSrcweir //--------------------------------------------------------------------
1361*cdf0e10cSrcweir 
1362*cdf0e10cSrcweir void SfxBindings::UpdateSlotServer_Impl()
1363*cdf0e10cSrcweir {
1364*cdf0e10cSrcweir     DBG_PROFSTART(SfxBindingsUpdateServers);
1365*cdf0e10cSrcweir     DBG_MEMTEST();
1366*cdf0e10cSrcweir     DBG_ASSERT( pImp->pCaches != 0, "SfxBindings not initialized" );
1367*cdf0e10cSrcweir 
1368*cdf0e10cSrcweir     // synchronisieren
1369*cdf0e10cSrcweir     pDispatcher->Flush();
1370*cdf0e10cSrcweir //  pDispatcher->Update_Impl();
1371*cdf0e10cSrcweir 
1372*cdf0e10cSrcweir     if ( pImp->bAllMsgDirty )
1373*cdf0e10cSrcweir     {
1374*cdf0e10cSrcweir         if ( !nRegLevel )
1375*cdf0e10cSrcweir         {
1376*cdf0e10cSrcweir             ::com::sun::star::uno::Reference < ::com::sun::star::frame::XFrame > xFrame
1377*cdf0e10cSrcweir                 ( pDispatcher->GetFrame()->GetFrame().GetFrameInterface(), UNO_QUERY );
1378*cdf0e10cSrcweir             //if ( xFrame.is() )
1379*cdf0e10cSrcweir             //    xFrame->contextChanged();
1380*cdf0e10cSrcweir             pImp->bContextChanged = sal_False;
1381*cdf0e10cSrcweir         }
1382*cdf0e10cSrcweir         else
1383*cdf0e10cSrcweir             pImp->bContextChanged = sal_True;
1384*cdf0e10cSrcweir     }
1385*cdf0e10cSrcweir 
1386*cdf0e10cSrcweir     const sal_uInt16 nCount = pImp->pCaches->Count();
1387*cdf0e10cSrcweir     for(sal_uInt16 i = 0; i < nCount; ++i)
1388*cdf0e10cSrcweir     {
1389*cdf0e10cSrcweir         SfxStateCache *pCache = pImp->pCaches->GetObject(i);
1390*cdf0e10cSrcweir         pCache->GetSlotServer(*pDispatcher, pImp->xProv);
1391*cdf0e10cSrcweir     }
1392*cdf0e10cSrcweir     pImp->bMsgDirty = pImp->bAllMsgDirty = sal_False;
1393*cdf0e10cSrcweir 
1394*cdf0e10cSrcweir     Broadcast( SfxSimpleHint(SFX_HINT_DOCCHANGED) );
1395*cdf0e10cSrcweir 
1396*cdf0e10cSrcweir     DBG_PROFSTOP(SfxBindingsUpdateServers);
1397*cdf0e10cSrcweir }
1398*cdf0e10cSrcweir 
1399*cdf0e10cSrcweir //--------------------------------------------------------------------
1400*cdf0e10cSrcweir 
1401*cdf0e10cSrcweir #ifdef WNT
1402*cdf0e10cSrcweir int __cdecl CmpUS_Impl(const void *p1, const void *p2)
1403*cdf0e10cSrcweir #else
1404*cdf0e10cSrcweir int CmpUS_Impl(const void *p1, const void *p2)
1405*cdf0e10cSrcweir #endif
1406*cdf0e10cSrcweir 
1407*cdf0e10cSrcweir /*  [Beschreibung]
1408*cdf0e10cSrcweir 
1409*cdf0e10cSrcweir     Interne Vergleichsfunktion fuer qsort.
1410*cdf0e10cSrcweir */
1411*cdf0e10cSrcweir 
1412*cdf0e10cSrcweir {
1413*cdf0e10cSrcweir     return *(sal_uInt16 *)p1 - *(sal_uInt16 *)p2;
1414*cdf0e10cSrcweir }
1415*cdf0e10cSrcweir 
1416*cdf0e10cSrcweir //--------------------------------------------------------------------
1417*cdf0e10cSrcweir 
1418*cdf0e10cSrcweir SfxItemSet* SfxBindings::CreateSet_Impl
1419*cdf0e10cSrcweir (
1420*cdf0e10cSrcweir     SfxStateCache*&             pCache,     // in: Status-Cache von nId
1421*cdf0e10cSrcweir     const SfxSlot*&             pRealSlot,  // out: RealSlot zu nId
1422*cdf0e10cSrcweir     const SfxSlotServer**    pMsgServer, // out: Slot-Server zu nId
1423*cdf0e10cSrcweir     SfxFoundCacheArr_Impl&      rFound      // out: Liste der Caches der Siblings
1424*cdf0e10cSrcweir )
1425*cdf0e10cSrcweir {
1426*cdf0e10cSrcweir     DBG_MEMTEST();
1427*cdf0e10cSrcweir     DBG_ASSERT( pImp->pCaches != 0, "SfxBindings not initialized" );
1428*cdf0e10cSrcweir 
1429*cdf0e10cSrcweir     DBG_ASSERT( !pImp->bMsgDirty, "CreateSet_Impl mit dirty MessageServer" );
1430*cdf0e10cSrcweir 
1431*cdf0e10cSrcweir     const SfxSlotServer* pMsgSvr = pCache->GetSlotServer(*pDispatcher, pImp->xProv);
1432*cdf0e10cSrcweir     if(!pMsgSvr || !pDispatcher)
1433*cdf0e10cSrcweir         return 0;
1434*cdf0e10cSrcweir 
1435*cdf0e10cSrcweir     DBG_PROFSTART(SfxBindingsCreateSet);
1436*cdf0e10cSrcweir     pRealSlot = 0;
1437*cdf0e10cSrcweir     *pMsgServer = pMsgSvr;
1438*cdf0e10cSrcweir 
1439*cdf0e10cSrcweir     sal_uInt16 nShellLevel = pMsgSvr->GetShellLevel();
1440*cdf0e10cSrcweir     SfxShell *pShell = pDispatcher->GetShell( nShellLevel );
1441*cdf0e10cSrcweir     if ( !pShell ) // seltener GPF beim Browsen durch Update aus Inet-Notify
1442*cdf0e10cSrcweir         return 0;
1443*cdf0e10cSrcweir 
1444*cdf0e10cSrcweir     SfxItemPool &rPool = pShell->GetPool();
1445*cdf0e10cSrcweir 
1446*cdf0e10cSrcweir     // hole die Status-Methode, von der pCache bedient wird
1447*cdf0e10cSrcweir     SfxStateFunc pFnc = 0;
1448*cdf0e10cSrcweir     const SfxInterface *pInterface = pShell->GetInterface();
1449*cdf0e10cSrcweir     if ( SFX_KIND_ENUM == pMsgSvr->GetSlot()->GetKind() )
1450*cdf0e10cSrcweir     {
1451*cdf0e10cSrcweir         pRealSlot = pInterface->GetRealSlot(pMsgSvr->GetSlot());
1452*cdf0e10cSrcweir         pCache = GetStateCache( pRealSlot->GetSlotId() );
1453*cdf0e10cSrcweir //      DBG_ASSERT( pCache, "Kein Slotcache fuer den Masterslot gefunden!" );
1454*cdf0e10cSrcweir     }
1455*cdf0e10cSrcweir     else
1456*cdf0e10cSrcweir         pRealSlot = pMsgSvr->GetSlot();
1457*cdf0e10cSrcweir 
1458*cdf0e10cSrcweir     //
1459*cdf0e10cSrcweir     // Achtung: pCache darf auch NULL sein !!!
1460*cdf0e10cSrcweir     //
1461*cdf0e10cSrcweir 
1462*cdf0e10cSrcweir     pFnc = pRealSlot->GetStateFnc();
1463*cdf0e10cSrcweir 
1464*cdf0e10cSrcweir     // der RealSlot ist immer drin
1465*cdf0e10cSrcweir     const SfxFoundCache_Impl *pFound = new SfxFoundCache_Impl(
1466*cdf0e10cSrcweir         pRealSlot->GetSlotId(), pRealSlot->GetWhich(rPool), pRealSlot, pCache );
1467*cdf0e10cSrcweir     rFound.Insert( pFound );
1468*cdf0e10cSrcweir 
1469*cdf0e10cSrcweir     sal_uInt16 nSlot = pRealSlot->GetSlotId();
1470*cdf0e10cSrcweir     if ( !(nSlot >= SID_VERB_START && nSlot <= SID_VERB_END) )
1471*cdf0e10cSrcweir     {
1472*cdf0e10cSrcweir         pInterface = pInterface->GetRealInterfaceForSlot( pRealSlot );
1473*cdf0e10cSrcweir         DBG_ASSERT (pInterface,"Slot in angegebener Shell nicht gefunden!");
1474*cdf0e10cSrcweir     }
1475*cdf0e10cSrcweir 
1476*cdf0e10cSrcweir     // Durchsuche die Bindings nach den von derselben Funktion bedienten Slots.
1477*cdf0e10cSrcweir     // Daf"ur kommen nur Slots in Frage, die es im gefundenen Interface gibt.
1478*cdf0e10cSrcweir 
1479*cdf0e10cSrcweir     // Die Position des Statecaches im StateCache-Array
1480*cdf0e10cSrcweir     sal_uInt16 nCachePos = pImp->nMsgPos;
1481*cdf0e10cSrcweir     const SfxSlot *pSibling = pRealSlot->GetNextSlot();
1482*cdf0e10cSrcweir 
1483*cdf0e10cSrcweir     // Die Slots eines Interfaces sind im Kreis verkettet
1484*cdf0e10cSrcweir     while ( pSibling > pRealSlot )
1485*cdf0e10cSrcweir     {
1486*cdf0e10cSrcweir         SfxStateFunc pSiblingFnc=0;
1487*cdf0e10cSrcweir         SfxStateCache *pSiblingCache =
1488*cdf0e10cSrcweir                 GetStateCache( pSibling->GetSlotId(), &nCachePos );
1489*cdf0e10cSrcweir 
1490*cdf0e10cSrcweir         // Ist der Slot "uberhaupt gecached ?
1491*cdf0e10cSrcweir         if ( pSiblingCache )
1492*cdf0e10cSrcweir         {
1493*cdf0e10cSrcweir             const SfxSlotServer *pServ = pSiblingCache->GetSlotServer(*pDispatcher, pImp->xProv);
1494*cdf0e10cSrcweir             if ( pServ && pServ->GetShellLevel() == nShellLevel )
1495*cdf0e10cSrcweir                 pSiblingFnc = pServ->GetSlot()->GetStateFnc();
1496*cdf0e10cSrcweir         }
1497*cdf0e10cSrcweir 
1498*cdf0e10cSrcweir         // Mu\s der Slot "uberhaupt upgedatet werden ?
1499*cdf0e10cSrcweir         bool bInsert = pSiblingCache && pSiblingCache->IsControllerDirty();
1500*cdf0e10cSrcweir 
1501*cdf0e10cSrcweir         // Bugfix #26161#: Es reicht nicht, nach der selben Shell zu fragen !!
1502*cdf0e10cSrcweir         bool bSameMethod = pSiblingCache && pFnc == pSiblingFnc;
1503*cdf0e10cSrcweir 
1504*cdf0e10cSrcweir         // Wenn der Slot ein nicht-dirty MasterSlot ist, dann ist vielleicht
1505*cdf0e10cSrcweir         // einer seiner Slaves dirty ? Dann wird der Masterslot doch eingef"ugt.
1506*cdf0e10cSrcweir         if ( !bInsert && bSameMethod && pSibling->GetLinkedSlot() )
1507*cdf0e10cSrcweir         {
1508*cdf0e10cSrcweir             // auch Slave-Slots auf Binding pru"fen
1509*cdf0e10cSrcweir             const SfxSlot* pFirstSlave = pSibling->GetLinkedSlot();
1510*cdf0e10cSrcweir             for ( const SfxSlot *pSlaveSlot = pFirstSlave;
1511*cdf0e10cSrcweir                   !bInsert;
1512*cdf0e10cSrcweir                   pSlaveSlot = pSlaveSlot->GetNextSlot())
1513*cdf0e10cSrcweir             {
1514*cdf0e10cSrcweir                 // Die Slaves zeigen auf ihren Master
1515*cdf0e10cSrcweir                 DBG_ASSERT(pSlaveSlot->GetLinkedSlot() == pSibling,
1516*cdf0e10cSrcweir                     "Falsche Master/Slave-Beziehung!");
1517*cdf0e10cSrcweir 
1518*cdf0e10cSrcweir                 sal_uInt16 nCurMsgPos = pImp->nMsgPos;
1519*cdf0e10cSrcweir                 const SfxStateCache *pSlaveCache =
1520*cdf0e10cSrcweir                     GetStateCache( pSlaveSlot->GetSlotId(), &nCurMsgPos );
1521*cdf0e10cSrcweir 
1522*cdf0e10cSrcweir                 // Ist der Slave-Slot gecached und dirty ?
1523*cdf0e10cSrcweir                 bInsert = pSlaveCache && pSlaveCache->IsControllerDirty();
1524*cdf0e10cSrcweir 
1525*cdf0e10cSrcweir                 // Slaves sind untereinander im Kreis verkettet
1526*cdf0e10cSrcweir                 if (pSlaveSlot->GetNextSlot() == pFirstSlave)
1527*cdf0e10cSrcweir                     break;
1528*cdf0e10cSrcweir             }
1529*cdf0e10cSrcweir         }
1530*cdf0e10cSrcweir 
1531*cdf0e10cSrcweir         if ( bInsert && bSameMethod )
1532*cdf0e10cSrcweir         {
1533*cdf0e10cSrcweir             const SfxFoundCache_Impl *pFoundCache = new SfxFoundCache_Impl(
1534*cdf0e10cSrcweir                 pSibling->GetSlotId(), pSibling->GetWhich(rPool),
1535*cdf0e10cSrcweir                 pSibling, pSiblingCache );
1536*cdf0e10cSrcweir 
1537*cdf0e10cSrcweir             rFound.Insert( pFoundCache );
1538*cdf0e10cSrcweir         }
1539*cdf0e10cSrcweir 
1540*cdf0e10cSrcweir         pSibling = pSibling->GetNextSlot();
1541*cdf0e10cSrcweir     }
1542*cdf0e10cSrcweir 
1543*cdf0e10cSrcweir     // aus den Ranges ein Set erzeugen
1544*cdf0e10cSrcweir     sal_uInt16 *pRanges = new sal_uInt16[rFound.Count() * 2 + 1];
1545*cdf0e10cSrcweir     int j = 0;
1546*cdf0e10cSrcweir     sal_uInt16 i = 0;
1547*cdf0e10cSrcweir     while ( i < rFound.Count() )
1548*cdf0e10cSrcweir     {
1549*cdf0e10cSrcweir         pRanges[j++] = rFound[i]->nWhichId;
1550*cdf0e10cSrcweir             // aufeinanderfolgende Zahlen
1551*cdf0e10cSrcweir         for ( ; i < rFound.Count()-1; ++i )
1552*cdf0e10cSrcweir             if ( rFound[i]->nWhichId+1 != rFound[i+1]->nWhichId )
1553*cdf0e10cSrcweir                 break;
1554*cdf0e10cSrcweir         pRanges[j++] = rFound[i++]->nWhichId;
1555*cdf0e10cSrcweir     }
1556*cdf0e10cSrcweir     pRanges[j] = 0; // terminierende NULL
1557*cdf0e10cSrcweir     SfxItemSet *pSet = new SfxItemSet(rPool, pRanges);
1558*cdf0e10cSrcweir     delete [] pRanges;
1559*cdf0e10cSrcweir     DBG_PROFSTOP(SfxBindingsCreateSet);
1560*cdf0e10cSrcweir     return pSet;
1561*cdf0e10cSrcweir }
1562*cdf0e10cSrcweir 
1563*cdf0e10cSrcweir //--------------------------------------------------------------------
1564*cdf0e10cSrcweir 
1565*cdf0e10cSrcweir void SfxBindings::UpdateControllers_Impl
1566*cdf0e10cSrcweir (
1567*cdf0e10cSrcweir     const SfxInterface*         pIF,    // das diese Id momentan bedienende Interface
1568*cdf0e10cSrcweir     const SfxFoundCache_Impl*   pFound, // Cache, Slot, Which etc.
1569*cdf0e10cSrcweir     const SfxPoolItem*          pItem,  // item to send to controller
1570*cdf0e10cSrcweir     SfxItemState                eState  // state of item
1571*cdf0e10cSrcweir )
1572*cdf0e10cSrcweir {
1573*cdf0e10cSrcweir     DBG_ASSERT( !pFound->pSlot || SFX_KIND_ENUM != pFound->pSlot->GetKind(),
1574*cdf0e10cSrcweir                 "direct update of enum slot isn't allowed" );
1575*cdf0e10cSrcweir     DBG_PROFSTART(SfxBindingsUpdateCtrl1);
1576*cdf0e10cSrcweir 
1577*cdf0e10cSrcweir     SfxStateCache* pCache = pFound->pCache;
1578*cdf0e10cSrcweir     const SfxSlot* pSlot = pFound->pSlot;
1579*cdf0e10cSrcweir     DBG_ASSERT( !pCache || !pSlot || pCache->GetId() == pSlot->GetSlotId(), "SID mismatch" );
1580*cdf0e10cSrcweir 
1581*cdf0e10cSrcweir     // insofern gebunden, die Controller f"uer den Slot selbst updaten
1582*cdf0e10cSrcweir     if ( pCache && pCache->IsControllerDirty() )
1583*cdf0e10cSrcweir     {
1584*cdf0e10cSrcweir         if ( SFX_ITEM_DONTCARE == eState )
1585*cdf0e10cSrcweir         {
1586*cdf0e10cSrcweir             // uneindeuting
1587*cdf0e10cSrcweir             pCache->SetState( SFX_ITEM_DONTCARE, (SfxPoolItem *)-1 );
1588*cdf0e10cSrcweir         }
1589*cdf0e10cSrcweir         else if ( SFX_ITEM_DEFAULT == eState &&
1590*cdf0e10cSrcweir                     pFound->nWhichId > SFX_WHICH_MAX )
1591*cdf0e10cSrcweir         {
1592*cdf0e10cSrcweir             // kein Status oder Default aber ohne Pool
1593*cdf0e10cSrcweir             SfxVoidItem aVoid(0);
1594*cdf0e10cSrcweir             pCache->SetState( SFX_ITEM_UNKNOWN, &aVoid );
1595*cdf0e10cSrcweir         }
1596*cdf0e10cSrcweir         else if ( SFX_ITEM_DISABLED == eState )
1597*cdf0e10cSrcweir             pCache->SetState(SFX_ITEM_DISABLED, 0);
1598*cdf0e10cSrcweir         else
1599*cdf0e10cSrcweir             pCache->SetState(SFX_ITEM_AVAILABLE, pItem);
1600*cdf0e10cSrcweir     }
1601*cdf0e10cSrcweir 
1602*cdf0e10cSrcweir     DBG_PROFSTOP(SfxBindingsUpdateCtrl1);
1603*cdf0e10cSrcweir 
1604*cdf0e10cSrcweir     // insofern vorhanden und gebunden, die Controller f"uer Slave-Slots
1605*cdf0e10cSrcweir     // (Enum-Werte) des Slots updaten
1606*cdf0e10cSrcweir     DBG_PROFSTART(SfxBindingsUpdateCtrl2);
1607*cdf0e10cSrcweir     DBG_ASSERT( !pSlot || 0 == pSlot->GetLinkedSlot() || !pItem ||
1608*cdf0e10cSrcweir                 pItem->ISA(SfxEnumItemInterface),
1609*cdf0e10cSrcweir                 "master slot with non-enum-type found" );
1610*cdf0e10cSrcweir     const SfxSlot *pFirstSlave = pSlot ? pSlot->GetLinkedSlot() : 0;
1611*cdf0e10cSrcweir     if ( pIF && pFirstSlave)
1612*cdf0e10cSrcweir     {
1613*cdf0e10cSrcweir         // Items auf EnumItem casten
1614*cdf0e10cSrcweir         const SfxEnumItemInterface *pEnumItem =
1615*cdf0e10cSrcweir                 PTR_CAST(SfxEnumItemInterface,pItem);
1616*cdf0e10cSrcweir         if ( eState == SFX_ITEM_AVAILABLE && !pEnumItem )
1617*cdf0e10cSrcweir             eState = SFX_ITEM_DONTCARE;
1618*cdf0e10cSrcweir         else
1619*cdf0e10cSrcweir             eState = SfxControllerItem::GetItemState( pEnumItem );
1620*cdf0e10cSrcweir 
1621*cdf0e10cSrcweir         // "uber alle Slaves-Slots iterieren
1622*cdf0e10cSrcweir         for ( const SfxSlot *pSlave = pFirstSlave; pSlave; pSlave = pSlave->GetNextSlot() )
1623*cdf0e10cSrcweir         {
1624*cdf0e10cSrcweir             DBG_ASSERT(pSlave, "Falsche SlaveSlot-Verkettung!");
1625*cdf0e10cSrcweir             DBG_ASSERT(SFX_KIND_ENUM == pSlave->GetKind(),"non enum slaves aren't allowed");
1626*cdf0e10cSrcweir             DBG_ASSERT(pSlave->GetMasterSlotId() == pSlot->GetSlotId(),"falscher MasterSlot!");
1627*cdf0e10cSrcweir 
1628*cdf0e10cSrcweir             // ist die Funktion gebunden?
1629*cdf0e10cSrcweir             SfxStateCache *pEnumCache = GetStateCache( pSlave->GetSlotId() );
1630*cdf0e10cSrcweir             if ( pEnumCache )
1631*cdf0e10cSrcweir             {
1632*cdf0e10cSrcweir                 pEnumCache->Invalidate(sal_False);
1633*cdf0e10cSrcweir 
1634*cdf0e10cSrcweir                 HACK(CONTROL/SELECT Kram)
1635*cdf0e10cSrcweir                 if ( eState == SFX_ITEM_DONTCARE && pFound->nWhichId == 10144 )
1636*cdf0e10cSrcweir                 {
1637*cdf0e10cSrcweir                     SfxVoidItem aVoid(0);
1638*cdf0e10cSrcweir                     pEnumCache->SetState( SFX_ITEM_UNKNOWN, &aVoid );
1639*cdf0e10cSrcweir 
1640*cdf0e10cSrcweir                     if (pSlave->GetNextSlot() == pFirstSlave)
1641*cdf0e10cSrcweir                         break;
1642*cdf0e10cSrcweir 
1643*cdf0e10cSrcweir                     continue;
1644*cdf0e10cSrcweir                 }
1645*cdf0e10cSrcweir 
1646*cdf0e10cSrcweir                 if ( SFX_ITEM_DISABLED == eState || !pEnumItem->IsEnabled( pSlave->GetSlotId()) )
1647*cdf0e10cSrcweir                 {
1648*cdf0e10cSrcweir                     // disabled
1649*cdf0e10cSrcweir                     pEnumCache->SetState(SFX_ITEM_DISABLED, 0);
1650*cdf0e10cSrcweir                 }
1651*cdf0e10cSrcweir                 else if ( SFX_ITEM_AVAILABLE == eState )
1652*cdf0e10cSrcweir                 {
1653*cdf0e10cSrcweir                     // enum-Wert ermitteln
1654*cdf0e10cSrcweir                     sal_uInt16 nValue = pEnumItem->GetEnumValue();
1655*cdf0e10cSrcweir                     SfxBoolItem aBool( pFound->nWhichId, pSlave->GetValue() == nValue );
1656*cdf0e10cSrcweir                     pEnumCache->SetState(SFX_ITEM_AVAILABLE, &aBool);
1657*cdf0e10cSrcweir                 }
1658*cdf0e10cSrcweir                 else
1659*cdf0e10cSrcweir                 {
1660*cdf0e10cSrcweir                     // uneindeuting
1661*cdf0e10cSrcweir                     pEnumCache->SetState( SFX_ITEM_DONTCARE, (SfxPoolItem *)-1 );
1662*cdf0e10cSrcweir                 }
1663*cdf0e10cSrcweir             }
1664*cdf0e10cSrcweir 
1665*cdf0e10cSrcweir             if (pSlave->GetNextSlot() == pFirstSlave)
1666*cdf0e10cSrcweir                 break;
1667*cdf0e10cSrcweir         }
1668*cdf0e10cSrcweir     }
1669*cdf0e10cSrcweir 
1670*cdf0e10cSrcweir     DBG_PROFSTOP(SfxBindingsUpdateCtrl2);
1671*cdf0e10cSrcweir }
1672*cdf0e10cSrcweir 
1673*cdf0e10cSrcweir 
1674*cdf0e10cSrcweir //--------------------------------------------------------------------
1675*cdf0e10cSrcweir 
1676*cdf0e10cSrcweir IMPL_LINK( SfxBindings, NextJob_Impl, Timer *, pTimer )
1677*cdf0e10cSrcweir {
1678*cdf0e10cSrcweir #ifdef DBG_UTIL
1679*cdf0e10cSrcweir     // on Windows very often C++ Exceptions (GPF etc.) are caught by MSVCRT or another MS library
1680*cdf0e10cSrcweir     // try to get them here
1681*cdf0e10cSrcweir     try
1682*cdf0e10cSrcweir     {
1683*cdf0e10cSrcweir #endif
1684*cdf0e10cSrcweir     const unsigned MAX_INPUT_DELAY = 200;
1685*cdf0e10cSrcweir 
1686*cdf0e10cSrcweir     DBG_MEMTEST();
1687*cdf0e10cSrcweir     DBG_ASSERT( pImp->pCaches != 0, "SfxBindings not initialized" );
1688*cdf0e10cSrcweir 
1689*cdf0e10cSrcweir     DBG_PROFSTART(SfxBindingsNextJob_Impl0);
1690*cdf0e10cSrcweir 
1691*cdf0e10cSrcweir     if ( Application::GetLastInputInterval() < MAX_INPUT_DELAY && pTimer )
1692*cdf0e10cSrcweir     {
1693*cdf0e10cSrcweir         pImp->aTimer.SetTimeout(TIMEOUT_UPDATING);
1694*cdf0e10cSrcweir         return sal_True;
1695*cdf0e10cSrcweir     }
1696*cdf0e10cSrcweir 
1697*cdf0e10cSrcweir     SfxApplication *pSfxApp = SFX_APP();
1698*cdf0e10cSrcweir 
1699*cdf0e10cSrcweir     if( pDispatcher )
1700*cdf0e10cSrcweir         pDispatcher->Update_Impl();
1701*cdf0e10cSrcweir 
1702*cdf0e10cSrcweir     // modifying the SfxObjectInterface-stack without SfxBindings => nothing to do
1703*cdf0e10cSrcweir     SfxViewFrame* pFrame = pDispatcher->GetFrame();
1704*cdf0e10cSrcweir     //<!--Modified by PengYunQuan for Validity Cell Range Picker
1705*cdf0e10cSrcweir 	//if ( (pFrame && pFrame->GetObjectShell()->IsInModalMode()) || pSfxApp->IsDowning() || !pImp->pCaches->Count() )
1706*cdf0e10cSrcweir     if ( (pFrame && !pFrame->GetObjectShell()->AcceptStateUpdate()) || pSfxApp->IsDowning() || !pImp->pCaches->Count() )
1707*cdf0e10cSrcweir     //-->Modified by PengYunQuan for Validity Cell Range Picker
1708*cdf0e10cSrcweir 	{
1709*cdf0e10cSrcweir         DBG_PROFSTOP(SfxBindingsNextJob_Impl0);
1710*cdf0e10cSrcweir         return sal_True;
1711*cdf0e10cSrcweir     }
1712*cdf0e10cSrcweir     if ( !pDispatcher || !pDispatcher->IsFlushed() )
1713*cdf0e10cSrcweir     {
1714*cdf0e10cSrcweir         DBG_PROFSTOP(SfxBindingsNextJob_Impl0);
1715*cdf0e10cSrcweir         return sal_True;
1716*cdf0e10cSrcweir     }
1717*cdf0e10cSrcweir 
1718*cdf0e10cSrcweir     // gfs. alle Server aktualisieren / geschieht in eigener Zeitscheibe
1719*cdf0e10cSrcweir     if ( pImp->bMsgDirty )
1720*cdf0e10cSrcweir     {
1721*cdf0e10cSrcweir         UpdateSlotServer_Impl();
1722*cdf0e10cSrcweir         DBG_PROFSTOP(SfxBindingsNextJob_Impl0);
1723*cdf0e10cSrcweir         return sal_False;
1724*cdf0e10cSrcweir     }
1725*cdf0e10cSrcweir 
1726*cdf0e10cSrcweir     DBG_PROFSTOP(SfxBindingsNextJob_Impl0);
1727*cdf0e10cSrcweir     DBG_PROFSTART(SfxBindingsNextJob_Impl);
1728*cdf0e10cSrcweir     pImp->bAllDirty = sal_False;
1729*cdf0e10cSrcweir     pImp->aTimer.SetTimeout(TIMEOUT_UPDATING);
1730*cdf0e10cSrcweir 
1731*cdf0e10cSrcweir     // at least 10 loops and further if more jobs are available but no input
1732*cdf0e10cSrcweir     bool bPreEmptive = pTimer && !pSfxApp->Get_Impl()->nInReschedule;
1733*cdf0e10cSrcweir     sal_uInt16 nLoops = 10;
1734*cdf0e10cSrcweir     pImp->bInNextJob = sal_True;
1735*cdf0e10cSrcweir     const sal_uInt16 nCount = pImp->pCaches->Count();
1736*cdf0e10cSrcweir     while ( pImp->nMsgPos < nCount )
1737*cdf0e10cSrcweir     {
1738*cdf0e10cSrcweir         // iterate through the bound functions
1739*cdf0e10cSrcweir         sal_Bool bJobDone = sal_False;
1740*cdf0e10cSrcweir         while ( !bJobDone )
1741*cdf0e10cSrcweir         {
1742*cdf0e10cSrcweir             SfxStateCache* pCache = (*pImp->pCaches)[pImp->nMsgPos];
1743*cdf0e10cSrcweir             DBG_ASSERT( pCache, "invalid SfxStateCache-position in job queue" );
1744*cdf0e10cSrcweir             sal_Bool bWasDirty = pCache->IsControllerDirty();
1745*cdf0e10cSrcweir             if ( bWasDirty )
1746*cdf0e10cSrcweir             {
1747*cdf0e10cSrcweir /*
1748*cdf0e10cSrcweir                 sal_Bool bSkip = sal_False;
1749*cdf0e10cSrcweir                 if ( pImp->bFirstRound )
1750*cdf0e10cSrcweir                 {
1751*cdf0e10cSrcweir                     // Falls beim Update eine Shell vorgezogen werden soll,
1752*cdf0e10cSrcweir                     // kommt in einer ersten Update-Runde nur diese dran
1753*cdf0e10cSrcweir                     const SfxSlotServer *pMsgServer =
1754*cdf0e10cSrcweir                         pCache->GetSlotServer(*pDispatcher, pImp->xProv);
1755*cdf0e10cSrcweir                     if ( pMsgServer &&
1756*cdf0e10cSrcweir                         pMsgServer->GetShellLevel() != pImp->nFirstShell )
1757*cdf0e10cSrcweir                             bSkip = sal_True;
1758*cdf0e10cSrcweir                 }
1759*cdf0e10cSrcweir 
1760*cdf0e10cSrcweir                 if ( !bSkip )
1761*cdf0e10cSrcweir                 {
1762*cdf0e10cSrcweir */
1763*cdf0e10cSrcweir                     Update_Impl( pCache );
1764*cdf0e10cSrcweir                     DBG_ASSERT( nCount == pImp->pCaches->Count(),
1765*cdf0e10cSrcweir                             "Reschedule in StateChanged => buff" );
1766*cdf0e10cSrcweir //              }
1767*cdf0e10cSrcweir             }
1768*cdf0e10cSrcweir 
1769*cdf0e10cSrcweir             // skip to next function binding
1770*cdf0e10cSrcweir             ++pImp->nMsgPos;
1771*cdf0e10cSrcweir 
1772*cdf0e10cSrcweir             // keep job if it is not completed, but any input is available
1773*cdf0e10cSrcweir             bJobDone = pImp->nMsgPos >= nCount;
1774*cdf0e10cSrcweir             if ( bJobDone && pImp->bFirstRound )
1775*cdf0e10cSrcweir             {
1776*cdf0e10cSrcweir                 // Update der bevorzugten Shell ist gelaufen, nun d"urfen
1777*cdf0e10cSrcweir                 // auch die anderen
1778*cdf0e10cSrcweir                 bJobDone = sal_False;
1779*cdf0e10cSrcweir                 pImp->bFirstRound = sal_False;
1780*cdf0e10cSrcweir                 pImp->nMsgPos = 0;
1781*cdf0e10cSrcweir             }
1782*cdf0e10cSrcweir 
1783*cdf0e10cSrcweir             if ( bWasDirty && !bJobDone && bPreEmptive && (--nLoops == 0) )
1784*cdf0e10cSrcweir             {
1785*cdf0e10cSrcweir                 DBG_PROFSTOP(SfxBindingsNextJob_Impl);
1786*cdf0e10cSrcweir                 pImp->bInNextJob = sal_False;
1787*cdf0e10cSrcweir                 return sal_False;
1788*cdf0e10cSrcweir             }
1789*cdf0e10cSrcweir         }
1790*cdf0e10cSrcweir     }
1791*cdf0e10cSrcweir 
1792*cdf0e10cSrcweir     pImp->nMsgPos = 0;
1793*cdf0e10cSrcweir 
1794*cdf0e10cSrcweir 	// check for volatile slots
1795*cdf0e10cSrcweir 	bool bVolatileSlotsPresent = false;
1796*cdf0e10cSrcweir     for ( sal_uInt16 n = 0; n < nCount; ++n )
1797*cdf0e10cSrcweir     {
1798*cdf0e10cSrcweir         SfxStateCache* pCache = (*pImp->pCaches)[n];
1799*cdf0e10cSrcweir         const SfxSlotServer *pSlotServer = pCache->GetSlotServer(*pDispatcher, pImp->xProv);
1800*cdf0e10cSrcweir         if ( pSlotServer && pSlotServer->GetSlot()->IsMode(SFX_SLOT_VOLATILE) )
1801*cdf0e10cSrcweir 		{
1802*cdf0e10cSrcweir             pCache->Invalidate(sal_False);
1803*cdf0e10cSrcweir 			bVolatileSlotsPresent = true;
1804*cdf0e10cSrcweir 		}
1805*cdf0e10cSrcweir     }
1806*cdf0e10cSrcweir 
1807*cdf0e10cSrcweir 	if (bVolatileSlotsPresent)
1808*cdf0e10cSrcweir 		pImp->aTimer.SetTimeout(TIMEOUT_IDLE);
1809*cdf0e10cSrcweir 	else
1810*cdf0e10cSrcweir 		pImp->aTimer.Stop();
1811*cdf0e10cSrcweir 
1812*cdf0e10cSrcweir     // Update-Runde ist beendet
1813*cdf0e10cSrcweir     pImp->bInNextJob = sal_False;
1814*cdf0e10cSrcweir     Broadcast(SfxSimpleHint(SFX_HINT_UPDATEDONE));
1815*cdf0e10cSrcweir     DBG_PROFSTOP(SfxBindingsNextJob_Impl);
1816*cdf0e10cSrcweir     return sal_True;
1817*cdf0e10cSrcweir #ifdef DBG_UTIL
1818*cdf0e10cSrcweir     }
1819*cdf0e10cSrcweir     catch (...)
1820*cdf0e10cSrcweir     {
1821*cdf0e10cSrcweir         DBG_ERROR("C++ exception caught!");
1822*cdf0e10cSrcweir         pImp->bInNextJob = sal_False;
1823*cdf0e10cSrcweir     }
1824*cdf0e10cSrcweir 
1825*cdf0e10cSrcweir     return sal_False;
1826*cdf0e10cSrcweir #endif
1827*cdf0e10cSrcweir }
1828*cdf0e10cSrcweir 
1829*cdf0e10cSrcweir //--------------------------------------------------------------------
1830*cdf0e10cSrcweir 
1831*cdf0e10cSrcweir sal_uInt16 SfxBindings::EnterRegistrations(const char *pFile, int nLine)
1832*cdf0e10cSrcweir {
1833*cdf0e10cSrcweir     (void)pFile;
1834*cdf0e10cSrcweir     (void)nLine;
1835*cdf0e10cSrcweir     DBG_MEMTEST();
1836*cdf0e10cSrcweir #ifdef DBG_UTIL
1837*cdf0e10cSrcweir     ByteString aMsg;
1838*cdf0e10cSrcweir     aMsg.Fill( Min(nRegLevel, sal_uInt16(8) ) );
1839*cdf0e10cSrcweir     aMsg += "this = ";
1840*cdf0e10cSrcweir     aMsg += ByteString::CreateFromInt32((long)this);
1841*cdf0e10cSrcweir     aMsg += " Level = ";
1842*cdf0e10cSrcweir     aMsg += ByteString::CreateFromInt32(nRegLevel);
1843*cdf0e10cSrcweir     aMsg += " SfxBindings::EnterRegistrations ";
1844*cdf0e10cSrcweir     if(pFile) {
1845*cdf0e10cSrcweir         aMsg += "File: ";
1846*cdf0e10cSrcweir         aMsg += pFile;
1847*cdf0e10cSrcweir         aMsg += " Line: ";
1848*cdf0e10cSrcweir         aMsg += ByteString::CreateFromInt32(nLine);
1849*cdf0e10cSrcweir     }
1850*cdf0e10cSrcweir //    FILE* pLog = fopen( "c:\\bindings.log", "a+w" );
1851*cdf0e10cSrcweir //    fwrite( aMsg.GetBuffer(), 1, aMsg.Len(), pLog );
1852*cdf0e10cSrcweir //    fclose( pLog );
1853*cdf0e10cSrcweir     DbgTrace( aMsg.GetBuffer() );
1854*cdf0e10cSrcweir #endif
1855*cdf0e10cSrcweir 
1856*cdf0e10cSrcweir     // Wenn Bindings gelockt werden, auch SubBindings locken
1857*cdf0e10cSrcweir     if ( pImp->pSubBindings )
1858*cdf0e10cSrcweir     {
1859*cdf0e10cSrcweir         pImp->pSubBindings->ENTERREGISTRATIONS();
1860*cdf0e10cSrcweir 
1861*cdf0e10cSrcweir         // Dieses EnterRegistrations ist f"ur die SubBindings kein "echtes"
1862*cdf0e10cSrcweir         pImp->pSubBindings->pImp->nOwnRegLevel--;
1863*cdf0e10cSrcweir 
1864*cdf0e10cSrcweir         // Bindings synchronisieren
1865*cdf0e10cSrcweir         pImp->pSubBindings->nRegLevel = nRegLevel + pImp->pSubBindings->pImp->nOwnRegLevel + 1;
1866*cdf0e10cSrcweir     }
1867*cdf0e10cSrcweir 
1868*cdf0e10cSrcweir     pImp->nOwnRegLevel++;
1869*cdf0e10cSrcweir 
1870*cdf0e10cSrcweir     // check if this is the outer most level
1871*cdf0e10cSrcweir     if ( ++nRegLevel == 1 )
1872*cdf0e10cSrcweir     {
1873*cdf0e10cSrcweir         // stop background-processing
1874*cdf0e10cSrcweir         pImp->aTimer.Stop();
1875*cdf0e10cSrcweir 
1876*cdf0e10cSrcweir         // flush the cache
1877*cdf0e10cSrcweir         pImp->nCachedFunc1 = 0;
1878*cdf0e10cSrcweir         pImp->nCachedFunc2 = 0;
1879*cdf0e10cSrcweir 
1880*cdf0e10cSrcweir         // merken, ob ganze Caches verschwunden sind
1881*cdf0e10cSrcweir         pImp->bCtrlReleased = sal_False;
1882*cdf0e10cSrcweir     }
1883*cdf0e10cSrcweir 
1884*cdf0e10cSrcweir     return nRegLevel;
1885*cdf0e10cSrcweir }
1886*cdf0e10cSrcweir //--------------------------------------------------------------------
1887*cdf0e10cSrcweir 
1888*cdf0e10cSrcweir void SfxBindings::LeaveRegistrations( sal_uInt16 nLevel, const char *pFile, int nLine )
1889*cdf0e10cSrcweir {
1890*cdf0e10cSrcweir     (void)nLevel; // unused variable
1891*cdf0e10cSrcweir     (void)pFile;
1892*cdf0e10cSrcweir     (void)nLine;
1893*cdf0e10cSrcweir     DBG_MEMTEST();
1894*cdf0e10cSrcweir     DBG_ASSERT( nRegLevel, "Leave without Enter" );
1895*cdf0e10cSrcweir     DBG_ASSERT( nLevel == USHRT_MAX || nLevel == nRegLevel, "wrong Leave" );
1896*cdf0e10cSrcweir 
1897*cdf0e10cSrcweir     // Nur wenn die SubBindings noch von den SuperBindings gelockt sind, diesen Lock entfernen
1898*cdf0e10cSrcweir     // ( d.h. wenn es mehr Locks als "echte" Locks dort gibt )
1899*cdf0e10cSrcweir     if ( pImp->pSubBindings && pImp->pSubBindings->nRegLevel > pImp->pSubBindings->pImp->nOwnRegLevel )
1900*cdf0e10cSrcweir     {
1901*cdf0e10cSrcweir         // Bindings synchronisieren
1902*cdf0e10cSrcweir         pImp->pSubBindings->nRegLevel = nRegLevel + pImp->pSubBindings->pImp->nOwnRegLevel;
1903*cdf0e10cSrcweir 
1904*cdf0e10cSrcweir         // Dieses LeaveRegistrations ist f"ur die SubBindings kein "echtes"
1905*cdf0e10cSrcweir         pImp->pSubBindings->pImp->nOwnRegLevel++;
1906*cdf0e10cSrcweir         pImp->pSubBindings->LEAVEREGISTRATIONS();
1907*cdf0e10cSrcweir     }
1908*cdf0e10cSrcweir 
1909*cdf0e10cSrcweir     pImp->nOwnRegLevel--;
1910*cdf0e10cSrcweir 
1911*cdf0e10cSrcweir     // check if this is the outer most level
1912*cdf0e10cSrcweir     if ( --nRegLevel == 0 && !SFX_APP()->IsDowning() )
1913*cdf0e10cSrcweir     {
1914*cdf0e10cSrcweir         if ( pImp->bContextChanged )
1915*cdf0e10cSrcweir         {
1916*cdf0e10cSrcweir             pImp->bContextChanged = sal_False;
1917*cdf0e10cSrcweir             /*
1918*cdf0e10cSrcweir             ::com::sun::star::uno::Reference < ::com::sun::star::frame::XFrame > xFrame
1919*cdf0e10cSrcweir                 ( pDispatcher->GetFrame()->GetFrame().GetFrameInterface(), UNO_QUERY );
1920*cdf0e10cSrcweir             if ( xFrame.is() )
1921*cdf0e10cSrcweir                 xFrame->contextChanged();*/
1922*cdf0e10cSrcweir         }
1923*cdf0e10cSrcweir 
1924*cdf0e10cSrcweir #ifndef slow
1925*cdf0e10cSrcweir         SfxViewFrame* pFrame = pDispatcher->GetFrame();
1926*cdf0e10cSrcweir 
1927*cdf0e10cSrcweir         // ggf unbenutzte Caches entfernen bzw. PlugInInfo aufbereiten
1928*cdf0e10cSrcweir         if ( pImp->bCtrlReleased )
1929*cdf0e10cSrcweir         {
1930*cdf0e10cSrcweir             for ( sal_uInt16 nCache = pImp->pCaches->Count(); nCache > 0; --nCache )
1931*cdf0e10cSrcweir             {
1932*cdf0e10cSrcweir                 // Cache via ::com::sun::star::sdbcx::Index besorgen
1933*cdf0e10cSrcweir                 SfxStateCache *pCache = pImp->pCaches->GetObject(nCache-1);
1934*cdf0e10cSrcweir 
1935*cdf0e10cSrcweir                 // kein Controller mehr interessiert
1936*cdf0e10cSrcweir                 if ( pCache->GetItemLink() == 0 && !pCache->GetInternalController() )
1937*cdf0e10cSrcweir                 {
1938*cdf0e10cSrcweir                     // Cache entfernen. Safety: first remove and then delete
1939*cdf0e10cSrcweir                     SfxStateCache* pSfxStateCache = (*pImp->pCaches)[nCache-1];
1940*cdf0e10cSrcweir                     pImp->pCaches->Remove(nCache-1, 1);
1941*cdf0e10cSrcweir                     delete pSfxStateCache;
1942*cdf0e10cSrcweir                 }
1943*cdf0e10cSrcweir                 else
1944*cdf0e10cSrcweir                 {
1945*cdf0e10cSrcweir                     // neue Controller mit den alten Items benachrichtigen
1946*cdf0e10cSrcweir                     //!pCache->SetCachedState();
1947*cdf0e10cSrcweir                 }
1948*cdf0e10cSrcweir             }
1949*cdf0e10cSrcweir         }
1950*cdf0e10cSrcweir #endif
1951*cdf0e10cSrcweir         // restart background-processing
1952*cdf0e10cSrcweir         pImp->nMsgPos = 0;
1953*cdf0e10cSrcweir         if ( !pFrame || !pFrame->GetObjectShell() )
1954*cdf0e10cSrcweir             return;
1955*cdf0e10cSrcweir         if ( pImp->pCaches && pImp->pCaches->Count() )
1956*cdf0e10cSrcweir         {
1957*cdf0e10cSrcweir             pImp->aTimer.Stop();
1958*cdf0e10cSrcweir             pImp->aTimer.SetTimeout(TIMEOUT_FIRST);
1959*cdf0e10cSrcweir             pImp->aTimer.Start();
1960*cdf0e10cSrcweir //          pImp->bFirstRound = sal_True;
1961*cdf0e10cSrcweir         }
1962*cdf0e10cSrcweir     }
1963*cdf0e10cSrcweir 
1964*cdf0e10cSrcweir #ifdef DBG_UTIL
1965*cdf0e10cSrcweir     ByteString aMsg;
1966*cdf0e10cSrcweir     aMsg.Fill( Min(nRegLevel, sal_uInt16(8)) );
1967*cdf0e10cSrcweir     aMsg += "this = ";
1968*cdf0e10cSrcweir     aMsg += ByteString::CreateFromInt32((long)this);
1969*cdf0e10cSrcweir     aMsg += " Level = ";
1970*cdf0e10cSrcweir     aMsg += ByteString::CreateFromInt32(nRegLevel);
1971*cdf0e10cSrcweir     aMsg += " SfxBindings::LeaveRegistrations ";
1972*cdf0e10cSrcweir     if(pFile) {
1973*cdf0e10cSrcweir         aMsg += "File: ";
1974*cdf0e10cSrcweir         aMsg += pFile;
1975*cdf0e10cSrcweir         aMsg += " Line: ";
1976*cdf0e10cSrcweir         aMsg += ByteString::CreateFromInt32(nLine);
1977*cdf0e10cSrcweir     }
1978*cdf0e10cSrcweir //    FILE* pLog = fopen( "c:\\bindings.log", "a+w" );
1979*cdf0e10cSrcweir //    fwrite( aMsg.GetBuffer(), 1, aMsg.Len(), pLog );
1980*cdf0e10cSrcweir //    fclose( pLog );
1981*cdf0e10cSrcweir     DbgTrace( aMsg.GetBuffer() );
1982*cdf0e10cSrcweir #endif
1983*cdf0e10cSrcweir }
1984*cdf0e10cSrcweir 
1985*cdf0e10cSrcweir //--------------------------------------------------------------------
1986*cdf0e10cSrcweir 
1987*cdf0e10cSrcweir const SfxSlot* SfxBindings::GetSlot(sal_uInt16 nSlotId)
1988*cdf0e10cSrcweir {
1989*cdf0e10cSrcweir     DBG_MEMTEST();
1990*cdf0e10cSrcweir     DBG_ASSERT( pImp->pCaches != 0, "SfxBindings not initialized" );
1991*cdf0e10cSrcweir 
1992*cdf0e10cSrcweir     // syncronisieren
1993*cdf0e10cSrcweir     pDispatcher->Flush();
1994*cdf0e10cSrcweir     if ( pImp->bMsgDirty )
1995*cdf0e10cSrcweir         UpdateSlotServer_Impl();
1996*cdf0e10cSrcweir 
1997*cdf0e10cSrcweir     // get the cache for the specified function; return if not bound
1998*cdf0e10cSrcweir     SfxStateCache* pCache = GetStateCache(nSlotId);
1999*cdf0e10cSrcweir     return pCache && pCache->GetSlotServer(*pDispatcher, pImp->xProv)?
2000*cdf0e10cSrcweir             pCache->GetSlotServer(*pDispatcher, pImp->xProv)->GetSlot(): 0;
2001*cdf0e10cSrcweir }
2002*cdf0e10cSrcweir 
2003*cdf0e10cSrcweir //--------------------------------------------------------------------
2004*cdf0e10cSrcweir 
2005*cdf0e10cSrcweir void SfxBindings::SetDispatcher( SfxDispatcher *pDisp )
2006*cdf0e10cSrcweir {
2007*cdf0e10cSrcweir     SfxDispatcher *pOldDispat = pDispatcher;
2008*cdf0e10cSrcweir     if ( pDisp != pDispatcher )
2009*cdf0e10cSrcweir     {
2010*cdf0e10cSrcweir         if ( pOldDispat )
2011*cdf0e10cSrcweir         {
2012*cdf0e10cSrcweir             SfxBindings* pBind = pOldDispat->GetBindings();
2013*cdf0e10cSrcweir             while ( pBind )
2014*cdf0e10cSrcweir             {
2015*cdf0e10cSrcweir                 if ( pBind->pImp->pSubBindings == this && pBind->pDispatcher != pDisp )
2016*cdf0e10cSrcweir                     pBind->SetSubBindings_Impl( NULL );
2017*cdf0e10cSrcweir                 pBind = pBind->pImp->pSubBindings;
2018*cdf0e10cSrcweir             }
2019*cdf0e10cSrcweir         }
2020*cdf0e10cSrcweir 
2021*cdf0e10cSrcweir         pDispatcher = pDisp;
2022*cdf0e10cSrcweir 
2023*cdf0e10cSrcweir         ::com::sun::star::uno::Reference < ::com::sun::star::frame::XDispatchProvider > xProv;
2024*cdf0e10cSrcweir         if ( pDisp )
2025*cdf0e10cSrcweir             xProv = ::com::sun::star::uno::Reference < ::com::sun::star::frame::XDispatchProvider >
2026*cdf0e10cSrcweir                                         ( pDisp->GetFrame()->GetFrame().GetFrameInterface(), UNO_QUERY );
2027*cdf0e10cSrcweir 
2028*cdf0e10cSrcweir         SetDispatchProvider_Impl( xProv );
2029*cdf0e10cSrcweir         InvalidateAll( sal_True );
2030*cdf0e10cSrcweir         InvalidateUnoControllers_Impl();
2031*cdf0e10cSrcweir 
2032*cdf0e10cSrcweir         if ( pDispatcher && !pOldDispat )
2033*cdf0e10cSrcweir         {
2034*cdf0e10cSrcweir             if ( pImp->pSubBindings && pImp->pSubBindings->pDispatcher != pOldDispat )
2035*cdf0e10cSrcweir             {
2036*cdf0e10cSrcweir                 DBG_ERROR( "SubBindings vor Aktivieren schon gesetzt!" );
2037*cdf0e10cSrcweir                 pImp->pSubBindings->ENTERREGISTRATIONS();
2038*cdf0e10cSrcweir             }
2039*cdf0e10cSrcweir             LEAVEREGISTRATIONS();
2040*cdf0e10cSrcweir         }
2041*cdf0e10cSrcweir         else if( !pDispatcher )
2042*cdf0e10cSrcweir         {
2043*cdf0e10cSrcweir             ENTERREGISTRATIONS();
2044*cdf0e10cSrcweir             if ( pImp->pSubBindings && pImp->pSubBindings->pDispatcher != pOldDispat )
2045*cdf0e10cSrcweir             {
2046*cdf0e10cSrcweir                 DBG_ERROR( "SubBindings im Deaktivieren immer noch gesetzt!" );
2047*cdf0e10cSrcweir                 pImp->pSubBindings->LEAVEREGISTRATIONS();
2048*cdf0e10cSrcweir             }
2049*cdf0e10cSrcweir         }
2050*cdf0e10cSrcweir 
2051*cdf0e10cSrcweir         Broadcast( SfxSimpleHint( SFX_HINT_DATACHANGED ) );
2052*cdf0e10cSrcweir 
2053*cdf0e10cSrcweir         if ( pDisp )
2054*cdf0e10cSrcweir         {
2055*cdf0e10cSrcweir             SfxBindings* pBind = pDisp->GetBindings();
2056*cdf0e10cSrcweir             while ( pBind && pBind != this )
2057*cdf0e10cSrcweir             {
2058*cdf0e10cSrcweir                 if ( !pBind->pImp->pSubBindings )
2059*cdf0e10cSrcweir                 {
2060*cdf0e10cSrcweir                     pBind->SetSubBindings_Impl( this );
2061*cdf0e10cSrcweir                     break;
2062*cdf0e10cSrcweir                 }
2063*cdf0e10cSrcweir 
2064*cdf0e10cSrcweir                 pBind = pBind->pImp->pSubBindings;
2065*cdf0e10cSrcweir             }
2066*cdf0e10cSrcweir         }
2067*cdf0e10cSrcweir     }
2068*cdf0e10cSrcweir }
2069*cdf0e10cSrcweir 
2070*cdf0e10cSrcweir //--------------------------------------------------------------------
2071*cdf0e10cSrcweir 
2072*cdf0e10cSrcweir void SfxBindings::ClearCache_Impl( sal_uInt16 nSlotId )
2073*cdf0e10cSrcweir {
2074*cdf0e10cSrcweir     GetStateCache(nSlotId)->ClearCache();
2075*cdf0e10cSrcweir }
2076*cdf0e10cSrcweir 
2077*cdf0e10cSrcweir //--------------------------------------------------------------------
2078*cdf0e10cSrcweir void SfxBindings::StartUpdate_Impl( sal_Bool bComplete )
2079*cdf0e10cSrcweir {
2080*cdf0e10cSrcweir     if ( pImp->pSubBindings )
2081*cdf0e10cSrcweir         pImp->pSubBindings->StartUpdate_Impl( bComplete );
2082*cdf0e10cSrcweir 
2083*cdf0e10cSrcweir     if ( !bComplete )
2084*cdf0e10cSrcweir         // Update darf unterbrochen werden
2085*cdf0e10cSrcweir         NextJob_Impl(&pImp->aTimer);
2086*cdf0e10cSrcweir     else
2087*cdf0e10cSrcweir         // alle Slots am St"uck updaten
2088*cdf0e10cSrcweir         NextJob_Impl(0);
2089*cdf0e10cSrcweir }
2090*cdf0e10cSrcweir 
2091*cdf0e10cSrcweir //-------------------------------------------------------------------------
2092*cdf0e10cSrcweir 
2093*cdf0e10cSrcweir SfxItemState SfxBindings::QueryState( sal_uInt16 nSlot, SfxPoolItem* &rpState )
2094*cdf0e10cSrcweir {
2095*cdf0e10cSrcweir     ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch >  xDisp;
2096*cdf0e10cSrcweir     SfxStateCache *pCache = GetStateCache( nSlot );
2097*cdf0e10cSrcweir     if ( pCache )
2098*cdf0e10cSrcweir         xDisp = pCache->GetDispatch();
2099*cdf0e10cSrcweir     if ( xDisp.is() || !pCache )
2100*cdf0e10cSrcweir     {
2101*cdf0e10cSrcweir         const SfxSlot* pSlot = SfxSlotPool::GetSlotPool( pDispatcher->GetFrame() ).GetSlot( nSlot );
2102*cdf0e10cSrcweir         if ( !pSlot || !pSlot->pUnoName )
2103*cdf0e10cSrcweir             return SFX_ITEM_DISABLED;
2104*cdf0e10cSrcweir 
2105*cdf0e10cSrcweir         ::com::sun::star::util::URL aURL;
2106*cdf0e10cSrcweir         ::rtl::OUString aCmd( DEFINE_CONST_UNICODE(".uno:"));
2107*cdf0e10cSrcweir         aURL.Protocol = aCmd;
2108*cdf0e10cSrcweir         aURL.Path = ::rtl::OUString::createFromAscii(pSlot->GetUnoName());
2109*cdf0e10cSrcweir         aCmd += aURL.Path;
2110*cdf0e10cSrcweir         aURL.Complete = aCmd;
2111*cdf0e10cSrcweir         aURL.Main = aCmd;
2112*cdf0e10cSrcweir 
2113*cdf0e10cSrcweir         if ( !xDisp.is() )
2114*cdf0e10cSrcweir             xDisp = pImp->xProv->queryDispatch( aURL, ::rtl::OUString(), 0 );
2115*cdf0e10cSrcweir 
2116*cdf0e10cSrcweir         if ( xDisp.is() )
2117*cdf0e10cSrcweir         {
2118*cdf0e10cSrcweir             ::com::sun::star::uno::Reference< ::com::sun::star::lang::XUnoTunnel > xTunnel( xDisp, ::com::sun::star::uno::UNO_QUERY );
2119*cdf0e10cSrcweir             SfxOfficeDispatch* pDisp = NULL;
2120*cdf0e10cSrcweir             if ( xTunnel.is() )
2121*cdf0e10cSrcweir             {
2122*cdf0e10cSrcweir                 sal_Int64 nImplementation = xTunnel->getSomething(SfxOfficeDispatch::impl_getStaticIdentifier());
2123*cdf0e10cSrcweir                 pDisp = reinterpret_cast< SfxOfficeDispatch* >( sal::static_int_cast< sal_IntPtr >( nImplementation ));
2124*cdf0e10cSrcweir             }
2125*cdf0e10cSrcweir 
2126*cdf0e10cSrcweir             if ( !pDisp )
2127*cdf0e10cSrcweir             {
2128*cdf0e10cSrcweir                 sal_Bool bDeleteCache = sal_False;
2129*cdf0e10cSrcweir                 if ( !pCache )
2130*cdf0e10cSrcweir                 {
2131*cdf0e10cSrcweir                     pCache = new SfxStateCache( nSlot );
2132*cdf0e10cSrcweir                     pCache->GetSlotServer( *GetDispatcher_Impl(), pImp->xProv );
2133*cdf0e10cSrcweir                     bDeleteCache = sal_True;
2134*cdf0e10cSrcweir                 }
2135*cdf0e10cSrcweir 
2136*cdf0e10cSrcweir                 SfxItemState eState = SFX_ITEM_SET;
2137*cdf0e10cSrcweir                 SfxPoolItem *pItem=NULL;
2138*cdf0e10cSrcweir                 BindDispatch_Impl *pBind = new BindDispatch_Impl( xDisp, aURL, pCache, pSlot );
2139*cdf0e10cSrcweir                 pBind->acquire();
2140*cdf0e10cSrcweir                 xDisp->addStatusListener( pBind, aURL );
2141*cdf0e10cSrcweir                 if ( !pBind->GetStatus().IsEnabled )
2142*cdf0e10cSrcweir                 {
2143*cdf0e10cSrcweir                     eState = SFX_ITEM_DISABLED;
2144*cdf0e10cSrcweir                 }
2145*cdf0e10cSrcweir                 else
2146*cdf0e10cSrcweir                 {
2147*cdf0e10cSrcweir                     ::com::sun::star::uno::Any aAny = pBind->GetStatus().State;
2148*cdf0e10cSrcweir                     ::com::sun::star::uno::Type pType = aAny.getValueType();
2149*cdf0e10cSrcweir 
2150*cdf0e10cSrcweir                     if ( pType == ::getBooleanCppuType() )
2151*cdf0e10cSrcweir                     {
2152*cdf0e10cSrcweir                         sal_Bool bTemp = false;
2153*cdf0e10cSrcweir                         aAny >>= bTemp ;
2154*cdf0e10cSrcweir                         pItem = new SfxBoolItem( nSlot, bTemp );
2155*cdf0e10cSrcweir                     }
2156*cdf0e10cSrcweir                     else if ( pType == ::getCppuType((const sal_uInt16*)0) )
2157*cdf0e10cSrcweir                     {
2158*cdf0e10cSrcweir                         sal_uInt16 nTemp = 0;
2159*cdf0e10cSrcweir                         aAny >>= nTemp ;
2160*cdf0e10cSrcweir                         pItem = new SfxUInt16Item( nSlot, nTemp );
2161*cdf0e10cSrcweir                     }
2162*cdf0e10cSrcweir                     else if ( pType == ::getCppuType((const sal_uInt32*)0) )
2163*cdf0e10cSrcweir                     {
2164*cdf0e10cSrcweir                         sal_uInt32 nTemp = 0;
2165*cdf0e10cSrcweir                         aAny >>= nTemp ;
2166*cdf0e10cSrcweir                         pItem = new SfxUInt32Item( nSlot, nTemp );
2167*cdf0e10cSrcweir                     }
2168*cdf0e10cSrcweir                     else if ( pType == ::getCppuType((const ::rtl::OUString*)0) )
2169*cdf0e10cSrcweir                     {
2170*cdf0e10cSrcweir                         ::rtl::OUString sTemp ;
2171*cdf0e10cSrcweir                         aAny >>= sTemp ;
2172*cdf0e10cSrcweir                         pItem = new SfxStringItem( nSlot, sTemp );
2173*cdf0e10cSrcweir                     }
2174*cdf0e10cSrcweir                     else
2175*cdf0e10cSrcweir                         pItem = new SfxVoidItem( nSlot );
2176*cdf0e10cSrcweir                 }
2177*cdf0e10cSrcweir 
2178*cdf0e10cSrcweir                 xDisp->removeStatusListener( pBind, aURL );
2179*cdf0e10cSrcweir                 pBind->Release();
2180*cdf0e10cSrcweir                 rpState = pItem;
2181*cdf0e10cSrcweir                 if ( bDeleteCache )
2182*cdf0e10cSrcweir                     DELETEZ( pCache );
2183*cdf0e10cSrcweir                 return eState;
2184*cdf0e10cSrcweir             }
2185*cdf0e10cSrcweir         }
2186*cdf0e10cSrcweir     }
2187*cdf0e10cSrcweir 
2188*cdf0e10cSrcweir     // Dann am Dispatcher testen; da die von dort zur"uckgegebenen Items immer
2189*cdf0e10cSrcweir     // DELETE_ON_IDLE sind, mu\s eine Kopie davon gezogen werden, um einen
2190*cdf0e10cSrcweir     // Eigent"umer"ubergang zu erm"oglichen
2191*cdf0e10cSrcweir     const SfxPoolItem *pItem = NULL;
2192*cdf0e10cSrcweir     SfxItemState eState = pDispatcher->QueryState( nSlot, pItem );
2193*cdf0e10cSrcweir     if ( eState == SFX_ITEM_SET )
2194*cdf0e10cSrcweir     {
2195*cdf0e10cSrcweir         DBG_ASSERT( pItem, "SFX_ITEM_SET aber kein Item!" );
2196*cdf0e10cSrcweir         if ( pItem )
2197*cdf0e10cSrcweir             rpState = pItem->Clone();
2198*cdf0e10cSrcweir     }
2199*cdf0e10cSrcweir     else if ( eState == SFX_ITEM_AVAILABLE && pItem )
2200*cdf0e10cSrcweir     {
2201*cdf0e10cSrcweir         rpState = pItem->Clone();
2202*cdf0e10cSrcweir     }
2203*cdf0e10cSrcweir 
2204*cdf0e10cSrcweir     return eState;
2205*cdf0e10cSrcweir }
2206*cdf0e10cSrcweir 
2207*cdf0e10cSrcweir void SfxBindings::SetSubBindings_Impl( SfxBindings *pSub )
2208*cdf0e10cSrcweir {
2209*cdf0e10cSrcweir     if ( pImp->pSubBindings )
2210*cdf0e10cSrcweir     {
2211*cdf0e10cSrcweir         pImp->pSubBindings->SetDispatchProvider_Impl( ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider > () );
2212*cdf0e10cSrcweir         pImp->pSubBindings->pImp->pSuperBindings = NULL;
2213*cdf0e10cSrcweir     }
2214*cdf0e10cSrcweir 
2215*cdf0e10cSrcweir     pImp->pSubBindings = pSub;
2216*cdf0e10cSrcweir 
2217*cdf0e10cSrcweir     if ( pSub )
2218*cdf0e10cSrcweir     {
2219*cdf0e10cSrcweir         pImp->pSubBindings->SetDispatchProvider_Impl( pImp->xProv );
2220*cdf0e10cSrcweir         pSub->pImp->pSuperBindings = this;
2221*cdf0e10cSrcweir     }
2222*cdf0e10cSrcweir }
2223*cdf0e10cSrcweir 
2224*cdf0e10cSrcweir SfxBindings* SfxBindings::GetSubBindings_Impl( sal_Bool bTop ) const
2225*cdf0e10cSrcweir {
2226*cdf0e10cSrcweir     SfxBindings *pRet = pImp->pSubBindings;
2227*cdf0e10cSrcweir     if ( bTop )
2228*cdf0e10cSrcweir     {
2229*cdf0e10cSrcweir         while ( pRet->pImp->pSubBindings )
2230*cdf0e10cSrcweir             pRet = pRet->pImp->pSubBindings;
2231*cdf0e10cSrcweir     }
2232*cdf0e10cSrcweir 
2233*cdf0e10cSrcweir     return pRet;
2234*cdf0e10cSrcweir }
2235*cdf0e10cSrcweir 
2236*cdf0e10cSrcweir void SfxBindings::SetWorkWindow_Impl( SfxWorkWindow* pWork )
2237*cdf0e10cSrcweir {
2238*cdf0e10cSrcweir     pImp->pWorkWin = pWork;
2239*cdf0e10cSrcweir }
2240*cdf0e10cSrcweir 
2241*cdf0e10cSrcweir SfxWorkWindow* SfxBindings::GetWorkWindow_Impl() const
2242*cdf0e10cSrcweir {
2243*cdf0e10cSrcweir     return pImp->pWorkWin;
2244*cdf0e10cSrcweir }
2245*cdf0e10cSrcweir 
2246*cdf0e10cSrcweir void SfxBindings::RegisterUnoController_Impl( SfxUnoControllerItem* pControl )
2247*cdf0e10cSrcweir {
2248*cdf0e10cSrcweir     if ( !pImp->pUnoCtrlArr )
2249*cdf0e10cSrcweir         pImp->pUnoCtrlArr = new SfxUnoControllerArr_Impl;
2250*cdf0e10cSrcweir     pImp->pUnoCtrlArr->Insert( pControl, pImp->pUnoCtrlArr->Count() );
2251*cdf0e10cSrcweir }
2252*cdf0e10cSrcweir 
2253*cdf0e10cSrcweir void SfxBindings::ReleaseUnoController_Impl( SfxUnoControllerItem* pControl )
2254*cdf0e10cSrcweir {
2255*cdf0e10cSrcweir     if ( pImp->pUnoCtrlArr )
2256*cdf0e10cSrcweir     {
2257*cdf0e10cSrcweir         sal_uInt16 nPos = pImp->pUnoCtrlArr->GetPos( pControl );
2258*cdf0e10cSrcweir         if ( nPos != 0xFFFF )
2259*cdf0e10cSrcweir         {
2260*cdf0e10cSrcweir             pImp->pUnoCtrlArr->Remove( nPos );
2261*cdf0e10cSrcweir             return;
2262*cdf0e10cSrcweir         }
2263*cdf0e10cSrcweir     }
2264*cdf0e10cSrcweir 
2265*cdf0e10cSrcweir     if ( pImp->pSubBindings )
2266*cdf0e10cSrcweir         pImp->pSubBindings->ReleaseUnoController_Impl( pControl );
2267*cdf0e10cSrcweir }
2268*cdf0e10cSrcweir 
2269*cdf0e10cSrcweir void SfxBindings::InvalidateUnoControllers_Impl()
2270*cdf0e10cSrcweir {
2271*cdf0e10cSrcweir     if ( pImp->pUnoCtrlArr )
2272*cdf0e10cSrcweir     {
2273*cdf0e10cSrcweir         sal_uInt16 nCount = pImp->pUnoCtrlArr->Count();
2274*cdf0e10cSrcweir         for ( sal_uInt16 n=nCount; n>0; n-- )
2275*cdf0e10cSrcweir         {
2276*cdf0e10cSrcweir             SfxUnoControllerItem *pCtrl = (*pImp->pUnoCtrlArr)[n-1];
2277*cdf0e10cSrcweir             ::com::sun::star::uno::Reference< ::com::sun::star::frame::XStatusListener >  xRef( (::cppu::OWeakObject*)pCtrl, ::com::sun::star::uno::UNO_QUERY );
2278*cdf0e10cSrcweir             pCtrl->ReleaseDispatch();
2279*cdf0e10cSrcweir             pCtrl->GetNewDispatch();
2280*cdf0e10cSrcweir         }
2281*cdf0e10cSrcweir     }
2282*cdf0e10cSrcweir 
2283*cdf0e10cSrcweir     if ( pImp->pSubBindings )
2284*cdf0e10cSrcweir         pImp->pSubBindings->InvalidateUnoControllers_Impl();
2285*cdf0e10cSrcweir }
2286*cdf0e10cSrcweir 
2287*cdf0e10cSrcweir sal_Bool SfxBindings::IsInUpdate() const
2288*cdf0e10cSrcweir {
2289*cdf0e10cSrcweir     sal_Bool bInUpdate = pImp->bInUpdate;
2290*cdf0e10cSrcweir     if ( !bInUpdate && pImp->pSubBindings )
2291*cdf0e10cSrcweir         bInUpdate = pImp->pSubBindings->IsInUpdate();
2292*cdf0e10cSrcweir     return bInUpdate;
2293*cdf0e10cSrcweir }
2294*cdf0e10cSrcweir 
2295*cdf0e10cSrcweir void SfxBindings::SetVisibleState( sal_uInt16 nId, sal_Bool bShow )
2296*cdf0e10cSrcweir {
2297*cdf0e10cSrcweir     ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch >  xDisp;
2298*cdf0e10cSrcweir     SfxStateCache *pCache = GetStateCache( nId );
2299*cdf0e10cSrcweir     if ( pCache )
2300*cdf0e10cSrcweir         pCache->SetVisibleState( bShow );
2301*cdf0e10cSrcweir }
2302*cdf0e10cSrcweir 
2303*cdf0e10cSrcweir void SfxBindings::SetActiveFrame( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > & rFrame )
2304*cdf0e10cSrcweir {
2305*cdf0e10cSrcweir     if ( rFrame.is() || !pDispatcher )
2306*cdf0e10cSrcweir         SetDispatchProvider_Impl( ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider > ( rFrame, ::com::sun::star::uno::UNO_QUERY ) );
2307*cdf0e10cSrcweir     else
2308*cdf0e10cSrcweir         SetDispatchProvider_Impl( ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider > (
2309*cdf0e10cSrcweir             pDispatcher->GetFrame()->GetFrame().GetFrameInterface(), ::com::sun::star::uno::UNO_QUERY ) );
2310*cdf0e10cSrcweir }
2311*cdf0e10cSrcweir 
2312*cdf0e10cSrcweir const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > SfxBindings::GetActiveFrame() const
2313*cdf0e10cSrcweir {
2314*cdf0e10cSrcweir     const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > xFrame( pImp->xProv, ::com::sun::star::uno::UNO_QUERY );
2315*cdf0e10cSrcweir     if ( xFrame.is() || !pDispatcher )
2316*cdf0e10cSrcweir         return xFrame;
2317*cdf0e10cSrcweir     else
2318*cdf0e10cSrcweir         return pDispatcher->GetFrame()->GetFrame().GetFrameInterface();
2319*cdf0e10cSrcweir }
2320*cdf0e10cSrcweir 
2321*cdf0e10cSrcweir void SfxBindings::SetDispatchProvider_Impl( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider > & rProv )
2322*cdf0e10cSrcweir {
2323*cdf0e10cSrcweir     sal_Bool bInvalidate = ( rProv != pImp->xProv );
2324*cdf0e10cSrcweir     if ( bInvalidate )
2325*cdf0e10cSrcweir     {
2326*cdf0e10cSrcweir         pImp->xProv = rProv;
2327*cdf0e10cSrcweir         InvalidateAll( sal_True );
2328*cdf0e10cSrcweir         InvalidateUnoControllers_Impl();
2329*cdf0e10cSrcweir     }
2330*cdf0e10cSrcweir 
2331*cdf0e10cSrcweir     if ( pImp->pSubBindings )
2332*cdf0e10cSrcweir         pImp->pSubBindings->SetDispatchProvider_Impl( pImp->xProv );
2333*cdf0e10cSrcweir }
2334*cdf0e10cSrcweir 
2335*cdf0e10cSrcweir const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider > & SfxBindings::GetDispatchProvider_Impl() const
2336*cdf0e10cSrcweir {
2337*cdf0e10cSrcweir     return pImp->xProv;
2338*cdf0e10cSrcweir }
2339*cdf0e10cSrcweir 
2340*cdf0e10cSrcweir SystemWindow* SfxBindings::GetSystemWindow() const
2341*cdf0e10cSrcweir {
2342*cdf0e10cSrcweir     SfxViewFrame *pFrame = pDispatcher->GetFrame();
2343*cdf0e10cSrcweir     while ( pFrame->GetParentViewFrame_Impl() )
2344*cdf0e10cSrcweir         pFrame = pFrame->GetParentViewFrame_Impl();
2345*cdf0e10cSrcweir     SfxViewFrame* pTop = pFrame->GetTopViewFrame();
2346*cdf0e10cSrcweir     return pTop->GetFrame().GetTopWindow_Impl();
2347*cdf0e10cSrcweir }
2348*cdf0e10cSrcweir 
2349*cdf0e10cSrcweir sal_Bool SfxBindings::ExecuteCommand_Impl( const String& rCommand )
2350*cdf0e10cSrcweir {
2351*cdf0e10cSrcweir     ::com::sun::star::util::URL aURL;
2352*cdf0e10cSrcweir     aURL.Complete = rCommand;
2353*cdf0e10cSrcweir     Reference < XURLTransformer > xTrans( ::comphelper::getProcessServiceFactory()->createInstance( rtl::OUString::createFromAscii("com.sun.star.util.URLTransformer" )), UNO_QUERY );
2354*cdf0e10cSrcweir     xTrans->parseStrict( aURL );
2355*cdf0e10cSrcweir     ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch >  xDisp = pImp->xProv->queryDispatch( aURL, ::rtl::OUString(), 0 );
2356*cdf0e10cSrcweir     if ( xDisp.is() )
2357*cdf0e10cSrcweir     {
2358*cdf0e10cSrcweir         if(::comphelper::UiEventsLogger::isEnabled()) //#i88653#
2359*cdf0e10cSrcweir         {
2360*cdf0e10cSrcweir             ::rtl::OUString sAppName;
2361*cdf0e10cSrcweir             try
2362*cdf0e10cSrcweir             {
2363*cdf0e10cSrcweir                 static ::rtl::OUString our_aModuleManagerName = ::rtl::OUString::createFromAscii("com.sun.star.frame.ModuleManager");
2364*cdf0e10cSrcweir                 ::com::sun::star::uno::Reference< ::com::sun::star::lang::XMultiServiceFactory > xServiceManager =
2365*cdf0e10cSrcweir                     ::comphelper::getProcessServiceFactory();
2366*cdf0e10cSrcweir                 ::com::sun::star::uno::Reference< ::com::sun::star::frame::XModuleManager > xModuleManager(
2367*cdf0e10cSrcweir                     xServiceManager->createInstance(our_aModuleManagerName)
2368*cdf0e10cSrcweir                     , ::com::sun::star::uno::UNO_QUERY_THROW);
2369*cdf0e10cSrcweir                 ::com::sun::star::uno::Reference < ::com::sun::star::frame::XFrame > xFrame(
2370*cdf0e10cSrcweir                     pDispatcher->GetFrame()->GetFrame().GetFrameInterface(), UNO_QUERY_THROW);
2371*cdf0e10cSrcweir                 sAppName = xModuleManager->identify(xFrame);
2372*cdf0e10cSrcweir             } catch(::com::sun::star::uno::Exception&) {}
2373*cdf0e10cSrcweir             Sequence<beans::PropertyValue> source;
2374*cdf0e10cSrcweir             ::comphelper::UiEventsLogger::appendDispatchOrigin(source, sAppName, ::rtl::OUString::createFromAscii("SfxAsyncExec"));
2375*cdf0e10cSrcweir             ::comphelper::UiEventsLogger::logDispatch(aURL, source);
2376*cdf0e10cSrcweir         }
2377*cdf0e10cSrcweir         new SfxAsyncExec_Impl( aURL, xDisp );
2378*cdf0e10cSrcweir         return sal_True;
2379*cdf0e10cSrcweir     }
2380*cdf0e10cSrcweir 
2381*cdf0e10cSrcweir     return sal_False;
2382*cdf0e10cSrcweir }
2383*cdf0e10cSrcweir 
2384*cdf0e10cSrcweir com::sun::star::uno::Reference< com::sun::star::frame::XDispatchRecorder > SfxBindings::GetRecorder() const
2385*cdf0e10cSrcweir {
2386*cdf0e10cSrcweir     return pImp->xRecorder;
2387*cdf0e10cSrcweir }
2388*cdf0e10cSrcweir 
2389*cdf0e10cSrcweir void SfxBindings::SetRecorder_Impl( com::sun::star::uno::Reference< com::sun::star::frame::XDispatchRecorder >& rRecorder )
2390*cdf0e10cSrcweir {
2391*cdf0e10cSrcweir     pImp->xRecorder = rRecorder;
2392*cdf0e10cSrcweir }
2393*cdf0e10cSrcweir 
2394*cdf0e10cSrcweir void SfxBindings::ContextChanged_Impl()
2395*cdf0e10cSrcweir {
2396*cdf0e10cSrcweir     if ( !pImp->bInUpdate && ( !pImp->bContextChanged || !pImp->bAllMsgDirty ) )
2397*cdf0e10cSrcweir     {
2398*cdf0e10cSrcweir         InvalidateAll( sal_True );
2399*cdf0e10cSrcweir     }
2400*cdf0e10cSrcweir }
2401*cdf0e10cSrcweir 
2402*cdf0e10cSrcweir uno::Reference < frame::XDispatch > SfxBindings::GetDispatch( const SfxSlot* pSlot, const util::URL& aURL, sal_Bool bMasterCommand )
2403*cdf0e10cSrcweir {
2404*cdf0e10cSrcweir     uno::Reference < frame::XDispatch > xRet;
2405*cdf0e10cSrcweir     SfxStateCache* pCache = GetStateCache( pSlot->nSlotId );
2406*cdf0e10cSrcweir     if ( pCache && !bMasterCommand )
2407*cdf0e10cSrcweir         xRet = pCache->GetInternalDispatch();
2408*cdf0e10cSrcweir     if ( !xRet.is() )
2409*cdf0e10cSrcweir     {
2410*cdf0e10cSrcweir         // dispatches for slaves are unbound, they don't have a state
2411*cdf0e10cSrcweir         SfxOfficeDispatch* pDispatch = bMasterCommand ?
2412*cdf0e10cSrcweir             new SfxOfficeDispatch( pDispatcher, pSlot, aURL ) :
2413*cdf0e10cSrcweir             new SfxOfficeDispatch( *this, pDispatcher, pSlot, aURL );
2414*cdf0e10cSrcweir 
2415*cdf0e10cSrcweir         pDispatch->SetMasterUnoCommand( bMasterCommand );
2416*cdf0e10cSrcweir         xRet = uno::Reference < frame::XDispatch >( pDispatch );
2417*cdf0e10cSrcweir         if ( !pCache )
2418*cdf0e10cSrcweir             pCache = GetStateCache( pSlot->nSlotId );
2419*cdf0e10cSrcweir 
2420*cdf0e10cSrcweir         DBG_ASSERT( pCache, "No cache for OfficeDispatch!" );
2421*cdf0e10cSrcweir         if ( pCache && !bMasterCommand )
2422*cdf0e10cSrcweir             pCache->SetInternalDispatch( xRet );
2423*cdf0e10cSrcweir     }
2424*cdf0e10cSrcweir 
2425*cdf0e10cSrcweir     return xRet;
2426*cdf0e10cSrcweir }
2427