1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir #include "OGLTrans_TransitionImpl.hxx" 29*cdf0e10cSrcweir #include "OGLTrans_Shaders.hxx" 30*cdf0e10cSrcweir #include <GL/gl.h> 31*cdf0e10cSrcweir #include <math.h> 32*cdf0e10cSrcweir 33*cdf0e10cSrcweir 34*cdf0e10cSrcweir void OGLTransitionImpl::clear() 35*cdf0e10cSrcweir { 36*cdf0e10cSrcweir for(unsigned int i( 0 ); i < OverallOperations.size(); ++i) 37*cdf0e10cSrcweir delete OverallOperations[i]; 38*cdf0e10cSrcweir OverallOperations.clear(); 39*cdf0e10cSrcweir maLeavingSlidePrimitives.clear(); 40*cdf0e10cSrcweir maEnteringSlidePrimitives.clear(); 41*cdf0e10cSrcweir for(unsigned int i(0); i < maSceneObjects.size(); ++i) 42*cdf0e10cSrcweir delete maSceneObjects[i]; 43*cdf0e10cSrcweir maSceneObjects.clear(); 44*cdf0e10cSrcweir 45*cdf0e10cSrcweir mbReflectSlides = false; 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir #ifdef GL_VERSION_2_0 48*cdf0e10cSrcweir if( mProgramObject ) { 49*cdf0e10cSrcweir OGLShaders::glDeleteProgram( mProgramObject ); 50*cdf0e10cSrcweir mProgramObject = 0; 51*cdf0e10cSrcweir } 52*cdf0e10cSrcweir 53*cdf0e10cSrcweir if( mVertexObject ) { 54*cdf0e10cSrcweir OGLShaders::glDeleteShader( mVertexObject ); 55*cdf0e10cSrcweir mVertexObject = 0; 56*cdf0e10cSrcweir } 57*cdf0e10cSrcweir 58*cdf0e10cSrcweir if( mFragmentObject ) { 59*cdf0e10cSrcweir OGLShaders::glDeleteShader( mFragmentObject ); 60*cdf0e10cSrcweir mFragmentObject = 0; 61*cdf0e10cSrcweir } 62*cdf0e10cSrcweir #endif 63*cdf0e10cSrcweir 64*cdf0e10cSrcweir if( maHelperTexture ) { 65*cdf0e10cSrcweir glDeleteTextures( 1, &maHelperTexture ); 66*cdf0e10cSrcweir maHelperTexture = 0; 67*cdf0e10cSrcweir } 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir if( mmClearTransition ) 70*cdf0e10cSrcweir (this->*mmClearTransition)(); 71*cdf0e10cSrcweir } 72*cdf0e10cSrcweir 73*cdf0e10cSrcweir OGLTransitionImpl::~OGLTransitionImpl() 74*cdf0e10cSrcweir { 75*cdf0e10cSrcweir clear(); 76*cdf0e10cSrcweir } 77*cdf0e10cSrcweir 78*cdf0e10cSrcweir void OGLTransitionImpl::prepare( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex ) 79*cdf0e10cSrcweir { 80*cdf0e10cSrcweir for(unsigned int i(0); i < maSceneObjects.size(); ++i) { 81*cdf0e10cSrcweir maSceneObjects[i]->prepare(); 82*cdf0e10cSrcweir } 83*cdf0e10cSrcweir 84*cdf0e10cSrcweir if( mmPrepareTransition ) 85*cdf0e10cSrcweir (this->*mmPrepareTransition)( glLeavingSlideTex, glEnteringSlideTex ); 86*cdf0e10cSrcweir } 87*cdf0e10cSrcweir 88*cdf0e10cSrcweir void OGLTransitionImpl::finish() 89*cdf0e10cSrcweir { 90*cdf0e10cSrcweir for(unsigned int i(0); i < maSceneObjects.size(); ++i) { 91*cdf0e10cSrcweir maSceneObjects[i]->finish(); 92*cdf0e10cSrcweir } 93*cdf0e10cSrcweir } 94*cdf0e10cSrcweir 95*cdf0e10cSrcweir static void blendSlide( double depth ) 96*cdf0e10cSrcweir { 97*cdf0e10cSrcweir double showHeight = -1 + depth*2; 98*cdf0e10cSrcweir GLfloat reflectionColor[] = {0, 0, 0, 0.25}; 99*cdf0e10cSrcweir 100*cdf0e10cSrcweir glDisable( GL_DEPTH_TEST ); 101*cdf0e10cSrcweir glBegin( GL_QUADS ); 102*cdf0e10cSrcweir glColor4fv( reflectionColor ); 103*cdf0e10cSrcweir glVertex3f( -1, -1, 0 ); 104*cdf0e10cSrcweir glColor4f( 0, 0, 0, 1 ); 105*cdf0e10cSrcweir glVertex3f(-1, showHeight, 0 ); 106*cdf0e10cSrcweir glVertex3f( 1, showHeight, 0 ); 107*cdf0e10cSrcweir glColor4fv( reflectionColor ); 108*cdf0e10cSrcweir glVertex3f( 1, -1, 0 ); 109*cdf0e10cSrcweir glEnd(); 110*cdf0e10cSrcweir 111*cdf0e10cSrcweir glBegin( GL_QUADS ); 112*cdf0e10cSrcweir glColor4f( 0, 0, 0, 1 ); 113*cdf0e10cSrcweir glVertex3f( -1, showHeight, 0 ); 114*cdf0e10cSrcweir glVertex3f( -1, 1, 0 ); 115*cdf0e10cSrcweir glVertex3f( 1, 1, 0 ); 116*cdf0e10cSrcweir glVertex3f( 1, showHeight, 0 ); 117*cdf0e10cSrcweir glEnd(); 118*cdf0e10cSrcweir glEnable( GL_DEPTH_TEST ); 119*cdf0e10cSrcweir } 120*cdf0e10cSrcweir 121*cdf0e10cSrcweir static void slideShadow( double nTime, Primitive& primitive, double sw, double sh ) 122*cdf0e10cSrcweir { 123*cdf0e10cSrcweir double reflectionDepth = 0.3; 124*cdf0e10cSrcweir 125*cdf0e10cSrcweir glEnable(GL_BLEND); 126*cdf0e10cSrcweir glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 127*cdf0e10cSrcweir glDisable(GL_LIGHTING); 128*cdf0e10cSrcweir 129*cdf0e10cSrcweir glPushMatrix(); 130*cdf0e10cSrcweir primitive.applyOperations( nTime, sw, sh ); 131*cdf0e10cSrcweir blendSlide( reflectionDepth ); 132*cdf0e10cSrcweir glPopMatrix(); 133*cdf0e10cSrcweir 134*cdf0e10cSrcweir glDisable(GL_BLEND); 135*cdf0e10cSrcweir glEnable(GL_LIGHTING); 136*cdf0e10cSrcweir } 137*cdf0e10cSrcweir 138*cdf0e10cSrcweir void OGLTransitionImpl::display( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, 139*cdf0e10cSrcweir double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ) 140*cdf0e10cSrcweir { 141*cdf0e10cSrcweir double SlideWidthScale, SlideHeightScale; 142*cdf0e10cSrcweir 143*cdf0e10cSrcweir SlideWidthScale = SlideWidth/DispWidth; 144*cdf0e10cSrcweir SlideHeightScale = SlideHeight/DispHeight; 145*cdf0e10cSrcweir 146*cdf0e10cSrcweir if( mmPrepare ) { 147*cdf0e10cSrcweir clear(); 148*cdf0e10cSrcweir (this->*mmPrepare)( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight ); 149*cdf0e10cSrcweir } 150*cdf0e10cSrcweir 151*cdf0e10cSrcweir glPushMatrix(); 152*cdf0e10cSrcweir displaySlides( nTime, glLeavingSlideTex, glEnteringSlideTex, SlideWidthScale, SlideHeightScale ); 153*cdf0e10cSrcweir displayScene( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight ); 154*cdf0e10cSrcweir glPopMatrix(); 155*cdf0e10cSrcweir } 156*cdf0e10cSrcweir 157*cdf0e10cSrcweir void OGLTransitionImpl::applyOverallOperations( double nTime, double SlideWidthScale, double SlideHeightScale ) 158*cdf0e10cSrcweir { 159*cdf0e10cSrcweir for(unsigned int i(0); i < OverallOperations.size(); ++i) 160*cdf0e10cSrcweir OverallOperations[i]->interpolate(nTime,SlideWidthScale,SlideHeightScale); 161*cdf0e10cSrcweir } 162*cdf0e10cSrcweir 163*cdf0e10cSrcweir void OGLTransitionImpl::displaySlide( double nTime, ::sal_Int32 glSlideTex, std::vector<Primitive>& primitives, 164*cdf0e10cSrcweir double SlideWidthScale, double SlideHeightScale ) 165*cdf0e10cSrcweir { 166*cdf0e10cSrcweir //TODO change to foreach 167*cdf0e10cSrcweir glBindTexture(GL_TEXTURE_2D, glSlideTex); 168*cdf0e10cSrcweir 169*cdf0e10cSrcweir // display slide reflection 170*cdf0e10cSrcweir // note that depth test is turned off while blending the shadow 171*cdf0e10cSrcweir // so the slides has to be rendered in right order, see rochade as example 172*cdf0e10cSrcweir if( mbReflectSlides ) { 173*cdf0e10cSrcweir double surfaceLevel = -0.04; 174*cdf0e10cSrcweir 175*cdf0e10cSrcweir /* reflected slides */ 176*cdf0e10cSrcweir glPushMatrix(); 177*cdf0e10cSrcweir 178*cdf0e10cSrcweir glScaled( 1, -1, 1 ); 179*cdf0e10cSrcweir glTranslated( 0, 2 - surfaceLevel, 0 ); 180*cdf0e10cSrcweir 181*cdf0e10cSrcweir glCullFace(GL_FRONT); 182*cdf0e10cSrcweir for(unsigned int i(0); i < primitives.size(); ++i) 183*cdf0e10cSrcweir primitives[i].display(nTime, SlideWidthScale, SlideHeightScale); 184*cdf0e10cSrcweir glCullFace(GL_BACK); 185*cdf0e10cSrcweir 186*cdf0e10cSrcweir slideShadow( nTime, primitives[0], SlideWidthScale, SlideHeightScale ); 187*cdf0e10cSrcweir 188*cdf0e10cSrcweir glPopMatrix(); 189*cdf0e10cSrcweir } 190*cdf0e10cSrcweir 191*cdf0e10cSrcweir for(unsigned int i(0); i < primitives.size(); ++i) 192*cdf0e10cSrcweir primitives[i].display(nTime, SlideWidthScale, SlideHeightScale); 193*cdf0e10cSrcweir } 194*cdf0e10cSrcweir 195*cdf0e10cSrcweir void OGLTransitionImpl::displaySlides( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, 196*cdf0e10cSrcweir double SlideWidthScale, double SlideHeightScale ) 197*cdf0e10cSrcweir { 198*cdf0e10cSrcweir if( mmDisplaySlides ) 199*cdf0e10cSrcweir (this->*mmDisplaySlides)( nTime, glLeavingSlideTex, glEnteringSlideTex, SlideWidthScale, SlideHeightScale ); 200*cdf0e10cSrcweir else { 201*cdf0e10cSrcweir applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale ); 202*cdf0e10cSrcweir 203*cdf0e10cSrcweir glEnable(GL_TEXTURE_2D); 204*cdf0e10cSrcweir displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale ); 205*cdf0e10cSrcweir displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale ); 206*cdf0e10cSrcweir } 207*cdf0e10cSrcweir } 208*cdf0e10cSrcweir 209*cdf0e10cSrcweir void OGLTransitionImpl::displayScene( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ) 210*cdf0e10cSrcweir { 211*cdf0e10cSrcweir glEnable(GL_TEXTURE_2D); 212*cdf0e10cSrcweir for(unsigned int i(0); i < maSceneObjects.size(); ++i) 213*cdf0e10cSrcweir maSceneObjects[i]->display(nTime, SlideWidth, SlideHeight, DispWidth, DispHeight); 214*cdf0e10cSrcweir } 215*cdf0e10cSrcweir 216*cdf0e10cSrcweir void Primitive::display(double nTime, double WidthScale, double HeightScale) 217*cdf0e10cSrcweir { 218*cdf0e10cSrcweir glPushMatrix(); 219*cdf0e10cSrcweir 220*cdf0e10cSrcweir applyOperations( nTime, WidthScale, HeightScale ); 221*cdf0e10cSrcweir 222*cdf0e10cSrcweir glEnableClientState( GL_VERTEX_ARRAY ); 223*cdf0e10cSrcweir if(!Normals.empty()) 224*cdf0e10cSrcweir { 225*cdf0e10cSrcweir glNormalPointer( GL_DOUBLE , 0 , &Normals[0] ); 226*cdf0e10cSrcweir glEnableClientState( GL_NORMAL_ARRAY ); 227*cdf0e10cSrcweir } 228*cdf0e10cSrcweir glEnableClientState( GL_TEXTURE_COORD_ARRAY ); 229*cdf0e10cSrcweir glTexCoordPointer( 2, GL_DOUBLE, 0, &TexCoords[0] ); 230*cdf0e10cSrcweir glVertexPointer( 3, GL_DOUBLE, 0, &Vertices[0] ); 231*cdf0e10cSrcweir glDrawArrays( GL_TRIANGLES, 0, Vertices.size() ); 232*cdf0e10cSrcweir glPopMatrix(); 233*cdf0e10cSrcweir } 234*cdf0e10cSrcweir 235*cdf0e10cSrcweir void Primitive::applyOperations(double nTime, double WidthScale, double HeightScale) 236*cdf0e10cSrcweir { 237*cdf0e10cSrcweir for(unsigned int i(0); i < Operations.size(); ++i) 238*cdf0e10cSrcweir Operations[i]->interpolate( nTime ,WidthScale,HeightScale); 239*cdf0e10cSrcweir glScaled(WidthScale,HeightScale,1); 240*cdf0e10cSrcweir } 241*cdf0e10cSrcweir 242*cdf0e10cSrcweir Primitive::~Primitive() 243*cdf0e10cSrcweir { 244*cdf0e10cSrcweir for(unsigned int i( 0 ); i < Operations.size(); ++i) 245*cdf0e10cSrcweir delete Operations[i]; 246*cdf0e10cSrcweir } 247*cdf0e10cSrcweir 248*cdf0e10cSrcweir 249*cdf0e10cSrcweir void SceneObject::display(double nTime, double /* SlideWidth */, double /* SlideHeight */, double DispWidth, double DispHeight ) 250*cdf0e10cSrcweir { 251*cdf0e10cSrcweir for(unsigned int i(0); i < maPrimitives.size(); ++i) { 252*cdf0e10cSrcweir // fixme: allow various model spaces, now we make it so that 253*cdf0e10cSrcweir // it is regular -1,-1 to 1,1, where the whole display fits in 254*cdf0e10cSrcweir glPushMatrix(); 255*cdf0e10cSrcweir if (DispHeight > DispWidth) 256*cdf0e10cSrcweir glScaled(DispHeight/DispWidth, 1, 1); 257*cdf0e10cSrcweir else 258*cdf0e10cSrcweir glScaled(1, DispWidth/DispHeight, 1); 259*cdf0e10cSrcweir maPrimitives[i].display(nTime, 1, 1); 260*cdf0e10cSrcweir glPopMatrix(); 261*cdf0e10cSrcweir } 262*cdf0e10cSrcweir } 263*cdf0e10cSrcweir 264*cdf0e10cSrcweir void SceneObject::pushPrimitive(const Primitive &p) 265*cdf0e10cSrcweir { 266*cdf0e10cSrcweir maPrimitives.push_back(p); 267*cdf0e10cSrcweir } 268*cdf0e10cSrcweir 269*cdf0e10cSrcweir SceneObject::SceneObject() 270*cdf0e10cSrcweir : maPrimitives() 271*cdf0e10cSrcweir { 272*cdf0e10cSrcweir } 273*cdf0e10cSrcweir 274*cdf0e10cSrcweir Iris::Iris() 275*cdf0e10cSrcweir : SceneObject () 276*cdf0e10cSrcweir { 277*cdf0e10cSrcweir } 278*cdf0e10cSrcweir 279*cdf0e10cSrcweir void Iris::display(double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ) 280*cdf0e10cSrcweir { 281*cdf0e10cSrcweir glBindTexture(GL_TEXTURE_2D, maTexture); 282*cdf0e10cSrcweir SceneObject::display(nTime, SlideWidth, SlideHeight, DispWidth, DispHeight); 283*cdf0e10cSrcweir } 284*cdf0e10cSrcweir 285*cdf0e10cSrcweir void Iris::prepare() 286*cdf0e10cSrcweir { 287*cdf0e10cSrcweir static GLubyte img[3] = { 80, 80, 80 }; 288*cdf0e10cSrcweir 289*cdf0e10cSrcweir glGenTextures(1, &maTexture); 290*cdf0e10cSrcweir glBindTexture(GL_TEXTURE_2D, maTexture); 291*cdf0e10cSrcweir glTexImage2D(GL_TEXTURE_2D, 0, 3, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, img); 292*cdf0e10cSrcweir glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); 293*cdf0e10cSrcweir glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); 294*cdf0e10cSrcweir glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); 295*cdf0e10cSrcweir glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); 296*cdf0e10cSrcweir } 297*cdf0e10cSrcweir 298*cdf0e10cSrcweir void Iris::finish() 299*cdf0e10cSrcweir { 300*cdf0e10cSrcweir glDeleteTextures(1, &maTexture); 301*cdf0e10cSrcweir } 302*cdf0e10cSrcweir 303*cdf0e10cSrcweir void OGLTransitionImpl::makeOutsideCubeFaceToLeft() 304*cdf0e10cSrcweir { 305*cdf0e10cSrcweir clear(); 306*cdf0e10cSrcweir Primitive Slide; 307*cdf0e10cSrcweir 308*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); 309*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); 310*cdf0e10cSrcweir 311*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back(Slide); 312*cdf0e10cSrcweir 313*cdf0e10cSrcweir Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),90,false,0.0,1.0)); 314*cdf0e10cSrcweir 315*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back(Slide); 316*cdf0e10cSrcweir 317*cdf0e10cSrcweir OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),-90,true,0.0,1.0)); 318*cdf0e10cSrcweir } 319*cdf0e10cSrcweir 320*cdf0e10cSrcweir void OGLTransitionImpl::makeInsideCubeFaceToLeft() 321*cdf0e10cSrcweir { 322*cdf0e10cSrcweir clear(); 323*cdf0e10cSrcweir Primitive Slide; 324*cdf0e10cSrcweir 325*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); 326*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); 327*cdf0e10cSrcweir 328*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back(Slide); 329*cdf0e10cSrcweir 330*cdf0e10cSrcweir Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),-90,false,0.0,1.0)); 331*cdf0e10cSrcweir 332*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back(Slide); 333*cdf0e10cSrcweir 334*cdf0e10cSrcweir OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),90,true,0.0,1.0)); 335*cdf0e10cSrcweir } 336*cdf0e10cSrcweir 337*cdf0e10cSrcweir void OGLTransitionImpl::makeFallLeaving() 338*cdf0e10cSrcweir { 339*cdf0e10cSrcweir clear(); 340*cdf0e10cSrcweir Primitive Slide; 341*cdf0e10cSrcweir 342*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); 343*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); 344*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back(Slide); 345*cdf0e10cSrcweir 346*cdf0e10cSrcweir Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(1,0,0),basegfx::B3DVector(0,-1,0), 90,true,0.0,1.0)); 347*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back(Slide); 348*cdf0e10cSrcweir 349*cdf0e10cSrcweir mbUseMipMapEntering = false; 350*cdf0e10cSrcweir } 351*cdf0e10cSrcweir 352*cdf0e10cSrcweir void OGLTransitionImpl::makeTurnAround() 353*cdf0e10cSrcweir { 354*cdf0e10cSrcweir clear(); 355*cdf0e10cSrcweir Primitive Slide; 356*cdf0e10cSrcweir 357*cdf0e10cSrcweir mbReflectSlides = true; 358*cdf0e10cSrcweir 359*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); 360*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); 361*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back(Slide); 362*cdf0e10cSrcweir 363*cdf0e10cSrcweir Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0),-180,false,0.0,1.0)); 364*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back(Slide); 365*cdf0e10cSrcweir 366*cdf0e10cSrcweir OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, -1.5),true, 0, 0.5)); 367*cdf0e10cSrcweir OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1.5), true, 0.5, 1)); 368*cdf0e10cSrcweir OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0),basegfx::B3DVector(0, 0, 0), -180, true, 0.0, 1.0)); 369*cdf0e10cSrcweir } 370*cdf0e10cSrcweir 371*cdf0e10cSrcweir void OGLTransitionImpl::makeTurnDown() 372*cdf0e10cSrcweir { 373*cdf0e10cSrcweir clear(); 374*cdf0e10cSrcweir Primitive Slide; 375*cdf0e10cSrcweir 376*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); 377*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); 378*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back(Slide); 379*cdf0e10cSrcweir 380*cdf0e10cSrcweir Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 0.0001), false, -1.0, 0.0)); 381*cdf0e10cSrcweir Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), -90, true, 0.0, 1.0)); 382*cdf0e10cSrcweir Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), 90, false, -1.0, 0.0)); 383*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back(Slide); 384*cdf0e10cSrcweir 385*cdf0e10cSrcweir mbUseMipMapLeaving = false; 386*cdf0e10cSrcweir } 387*cdf0e10cSrcweir 388*cdf0e10cSrcweir void OGLTransitionImpl::makeIris() 389*cdf0e10cSrcweir { 390*cdf0e10cSrcweir clear(); 391*cdf0e10cSrcweir Primitive Slide; 392*cdf0e10cSrcweir 393*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); 394*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); 395*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back (Slide); 396*cdf0e10cSrcweir 397*cdf0e10cSrcweir Slide.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, 0.000001), false, -1, 0)); 398*cdf0e10cSrcweir Slide.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, -0.000002), false, 0.5, 1)); 399*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back (Slide); 400*cdf0e10cSrcweir 401*cdf0e10cSrcweir 402*cdf0e10cSrcweir Primitive irisPart, part; 403*cdf0e10cSrcweir int i, nSteps = 24, nParts = 7; 404*cdf0e10cSrcweir double lt = 0, t = 1.0/nSteps, cx, cy, lcx, lcy, lx = 1, ly = 0, x, y, cxo, cyo, lcxo, lcyo, of=2.2, f=1.42; 405*cdf0e10cSrcweir 406*cdf0e10cSrcweir for (i=1; i<=nSteps; i++) { 407*cdf0e10cSrcweir x = cos ((3*2*M_PI*t)/nParts); 408*cdf0e10cSrcweir y = -sin ((3*2*M_PI*t)/nParts); 409*cdf0e10cSrcweir cx = (f*x + 1)/2; 410*cdf0e10cSrcweir cy = (f*y + 1)/2; 411*cdf0e10cSrcweir lcx = (f*lx + 1)/2; 412*cdf0e10cSrcweir lcy = (f*ly + 1)/2; 413*cdf0e10cSrcweir cxo = (of*x + 1)/2; 414*cdf0e10cSrcweir cyo = (of*y + 1)/2; 415*cdf0e10cSrcweir lcxo = (of*lx + 1)/2; 416*cdf0e10cSrcweir lcyo = (of*ly + 1)/2; 417*cdf0e10cSrcweir irisPart.pushTriangle (basegfx::B2DVector (lcx, lcy), 418*cdf0e10cSrcweir basegfx::B2DVector (lcxo, lcyo), 419*cdf0e10cSrcweir basegfx::B2DVector (cx, cy)); 420*cdf0e10cSrcweir irisPart.pushTriangle (basegfx::B2DVector (cx, cy), 421*cdf0e10cSrcweir basegfx::B2DVector (lcxo, lcyo), 422*cdf0e10cSrcweir basegfx::B2DVector (cxo, cyo)); 423*cdf0e10cSrcweir lx = x; 424*cdf0e10cSrcweir ly = y; 425*cdf0e10cSrcweir lt = t; 426*cdf0e10cSrcweir t += 1.0/nSteps; 427*cdf0e10cSrcweir } 428*cdf0e10cSrcweir 429*cdf0e10cSrcweir Iris* pIris = new Iris(); 430*cdf0e10cSrcweir double angle = 87; 431*cdf0e10cSrcweir 432*cdf0e10cSrcweir for (i = 0; i < nParts; i++) { 433*cdf0e10cSrcweir irisPart.Operations.clear (); 434*cdf0e10cSrcweir double rx, ry; 435*cdf0e10cSrcweir 436*cdf0e10cSrcweir rx = cos ((2*M_PI*i)/nParts); 437*cdf0e10cSrcweir ry = sin ((2*M_PI*i)/nParts); 438*cdf0e10cSrcweir irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), angle, true, 0.0, 0.5)); 439*cdf0e10cSrcweir irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), -angle, true, 0.5, 1)); 440*cdf0e10cSrcweir if (i > 0) { 441*cdf0e10cSrcweir irisPart.Operations.push_back (new STranslate (basegfx::B3DVector(rx, ry, 0), false, -1, 0)); 442*cdf0e10cSrcweir irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(0, 0, 0), i*360.0/nParts, false, -1, 0)); 443*cdf0e10cSrcweir irisPart.Operations.push_back (new STranslate (basegfx::B3DVector(-1, 0, 0), false, -1, 0)); 444*cdf0e10cSrcweir } 445*cdf0e10cSrcweir irisPart.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1), false, -2, 0.0)); 446*cdf0e10cSrcweir irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(1, .5, 0), basegfx::B3DVector(1, 0, 0), -30, false, -1, 0)); 447*cdf0e10cSrcweir pIris->pushPrimitive (irisPart); 448*cdf0e10cSrcweir } 449*cdf0e10cSrcweir 450*cdf0e10cSrcweir maSceneObjects.push_back (pIris); 451*cdf0e10cSrcweir 452*cdf0e10cSrcweir mbUseMipMapLeaving = mbUseMipMapEntering = false; 453*cdf0e10cSrcweir } 454*cdf0e10cSrcweir 455*cdf0e10cSrcweir void OGLTransitionImpl::displaySlidesRochade( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, 456*cdf0e10cSrcweir double SlideWidthScale, double SlideHeightScale ) 457*cdf0e10cSrcweir { 458*cdf0e10cSrcweir applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale ); 459*cdf0e10cSrcweir 460*cdf0e10cSrcweir glEnable(GL_TEXTURE_2D); 461*cdf0e10cSrcweir 462*cdf0e10cSrcweir if( nTime > .5) { 463*cdf0e10cSrcweir displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale ); 464*cdf0e10cSrcweir displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale ); 465*cdf0e10cSrcweir } else { 466*cdf0e10cSrcweir displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale ); 467*cdf0e10cSrcweir displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale ); 468*cdf0e10cSrcweir } 469*cdf0e10cSrcweir } 470*cdf0e10cSrcweir 471*cdf0e10cSrcweir void OGLTransitionImpl::makeRochade() 472*cdf0e10cSrcweir { 473*cdf0e10cSrcweir clear(); 474*cdf0e10cSrcweir Primitive Slide; 475*cdf0e10cSrcweir 476*cdf0e10cSrcweir mbReflectSlides = true; 477*cdf0e10cSrcweir mmDisplaySlides = &OGLTransitionImpl::displaySlidesRochade; 478*cdf0e10cSrcweir 479*cdf0e10cSrcweir double w, h; 480*cdf0e10cSrcweir 481*cdf0e10cSrcweir w = 2.2; 482*cdf0e10cSrcweir h = 10; 483*cdf0e10cSrcweir 484*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); 485*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); 486*cdf0e10cSrcweir 487*cdf0e10cSrcweir Slide.Operations.push_back(new SEllipseTranslate(w, h, 0.25, -0.25, true, 0, 1)); 488*cdf0e10cSrcweir Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1)); 489*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back(Slide); 490*cdf0e10cSrcweir 491*cdf0e10cSrcweir Slide.Operations.clear(); 492*cdf0e10cSrcweir Slide.Operations.push_back(new SEllipseTranslate(w, h, 0.75, 0.25, true, 0, 1)); 493*cdf0e10cSrcweir Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, -h), false, -1, 0)); 494*cdf0e10cSrcweir Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1)); 495*cdf0e10cSrcweir Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), 45, false, -1, 0)); 496*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back(Slide); 497*cdf0e10cSrcweir 498*cdf0e10cSrcweir // OverallOperations.push_back(new SEllipseTranslate(0.5, 2, 0, 1, true, 0, 1)); 499*cdf0e10cSrcweir // push_back(new STranslate(basegfx::B3DVector(0, 0, -2), true, 0, 0.5)); 500*cdf0e10cSrcweir // OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, 2), true, 0.5, 1)); 501*cdf0e10cSrcweir } 502*cdf0e10cSrcweir 503*cdf0e10cSrcweir // TODO(Q3): extract to basegfx 504*cdf0e10cSrcweir inline basegfx::B2DVector clamp(const basegfx::B2DVector& v) 505*cdf0e10cSrcweir { 506*cdf0e10cSrcweir return basegfx::B2DVector(min(max(v.getX(),-1.0),1.0), 507*cdf0e10cSrcweir min(max(v.getY(),-1.0),1.0)); 508*cdf0e10cSrcweir } 509*cdf0e10cSrcweir 510*cdf0e10cSrcweir // TODO(Q3): extract to basegfx 511*cdf0e10cSrcweir inline basegfx::B3DVector clamp(const basegfx::B3DVector& v) 512*cdf0e10cSrcweir { 513*cdf0e10cSrcweir return basegfx::B3DVector(min(max(v.getX(),-1.0),1.0), 514*cdf0e10cSrcweir min(max(v.getY(),-1.0),1.0), 515*cdf0e10cSrcweir min(max(v.getZ(),-1.0),1.0)); 516*cdf0e10cSrcweir } 517*cdf0e10cSrcweir 518*cdf0e10cSrcweir inline double randFromNeg1to1() 519*cdf0e10cSrcweir { 520*cdf0e10cSrcweir return ( ( static_cast<double>( rand() ) / static_cast<double>( RAND_MAX ) ) * 2.0 ) - 1.0; 521*cdf0e10cSrcweir } 522*cdf0e10cSrcweir 523*cdf0e10cSrcweir // TODO(Q3): extract to basegfx 524*cdf0e10cSrcweir inline basegfx::B3DVector randNormVectorInXYPlane() 525*cdf0e10cSrcweir { 526*cdf0e10cSrcweir basegfx::B3DVector toReturn(randFromNeg1to1(),randFromNeg1to1(),0.0); 527*cdf0e10cSrcweir return toReturn/toReturn.getLength(); 528*cdf0e10cSrcweir } 529*cdf0e10cSrcweir 530*cdf0e10cSrcweir void OGLTransitionImpl::makeRevolvingCircles( ::sal_uInt16 nCircles , ::sal_uInt16 nPointsOnCircles ) 531*cdf0e10cSrcweir { 532*cdf0e10cSrcweir clear(); 533*cdf0e10cSrcweir double dAngle(2*3.1415926/static_cast<double>( nPointsOnCircles )); 534*cdf0e10cSrcweir if(nCircles < 2 || nPointsOnCircles < 4) 535*cdf0e10cSrcweir { 536*cdf0e10cSrcweir makeNByMTileFlip(1,1); 537*cdf0e10cSrcweir return; 538*cdf0e10cSrcweir } 539*cdf0e10cSrcweir double Radius(1.0/static_cast<double>( nCircles )); 540*cdf0e10cSrcweir double dRadius(Radius); 541*cdf0e10cSrcweir double LastRadius(0.0); 542*cdf0e10cSrcweir double NextRadius(2*Radius); 543*cdf0e10cSrcweir 544*cdf0e10cSrcweir /// now we know there is at least two circles 545*cdf0e10cSrcweir /// the first will always be a full circle 546*cdf0e10cSrcweir /// the last will always be the outer shell of the slide with a circle hole 547*cdf0e10cSrcweir 548*cdf0e10cSrcweir //add the full circle 549*cdf0e10cSrcweir vector<basegfx::B2DVector> unScaledTexCoords; 550*cdf0e10cSrcweir double TempAngle(0.0); 551*cdf0e10cSrcweir for(unsigned int Point(0); Point < nPointsOnCircles; ++Point) 552*cdf0e10cSrcweir { 553*cdf0e10cSrcweir unScaledTexCoords.push_back( basegfx::B2DVector( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3.1415926/2.0) ) ); 554*cdf0e10cSrcweir 555*cdf0e10cSrcweir TempAngle += dAngle; 556*cdf0e10cSrcweir } 557*cdf0e10cSrcweir 558*cdf0e10cSrcweir { 559*cdf0e10cSrcweir //double angle(0.0); 560*cdf0e10cSrcweir Primitive EnteringSlide; 561*cdf0e10cSrcweir Primitive LeavingSlide; 562*cdf0e10cSrcweir for(int Point(0); Point + 1 < nPointsOnCircles; ++Point) 563*cdf0e10cSrcweir { 564*cdf0e10cSrcweir EnteringSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) ); 565*cdf0e10cSrcweir LeavingSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5, 0.5) ); 566*cdf0e10cSrcweir } 567*cdf0e10cSrcweir EnteringSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius * unScaledTexCoords[ 0 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ nPointsOnCircles - 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) ); 568*cdf0e10cSrcweir LeavingSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); 569*cdf0e10cSrcweir 570*cdf0e10cSrcweir basegfx::B3DVector axis(randNormVectorInXYPlane()); 571*cdf0e10cSrcweir EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); 572*cdf0e10cSrcweir LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); 573*cdf0e10cSrcweir EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) ); 574*cdf0e10cSrcweir 575*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back(EnteringSlide); 576*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back(LeavingSlide); 577*cdf0e10cSrcweir LastRadius = Radius; 578*cdf0e10cSrcweir Radius = NextRadius; 579*cdf0e10cSrcweir NextRadius += dRadius; 580*cdf0e10cSrcweir } 581*cdf0e10cSrcweir 582*cdf0e10cSrcweir for(int i(1); i < nCircles - 1; ++i) 583*cdf0e10cSrcweir { 584*cdf0e10cSrcweir Primitive LeavingSlide; 585*cdf0e10cSrcweir Primitive EnteringSlide; 586*cdf0e10cSrcweir for(int Side(0); Side < nPointsOnCircles - 1; ++Side) 587*cdf0e10cSrcweir { 588*cdf0e10cSrcweir EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); 589*cdf0e10cSrcweir EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); 590*cdf0e10cSrcweir 591*cdf0e10cSrcweir LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); 592*cdf0e10cSrcweir LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); 593*cdf0e10cSrcweir } 594*cdf0e10cSrcweir 595*cdf0e10cSrcweir EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); 596*cdf0e10cSrcweir EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); 597*cdf0e10cSrcweir 598*cdf0e10cSrcweir LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); 599*cdf0e10cSrcweir LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); 600*cdf0e10cSrcweir 601*cdf0e10cSrcweir basegfx::B3DVector axis(randNormVectorInXYPlane()); 602*cdf0e10cSrcweir EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); 603*cdf0e10cSrcweir LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); 604*cdf0e10cSrcweir EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) ); 605*cdf0e10cSrcweir 606*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back(EnteringSlide); 607*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back(LeavingSlide); 608*cdf0e10cSrcweir 609*cdf0e10cSrcweir LastRadius = Radius; 610*cdf0e10cSrcweir Radius = NextRadius; 611*cdf0e10cSrcweir NextRadius += dRadius; 612*cdf0e10cSrcweir } 613*cdf0e10cSrcweir { 614*cdf0e10cSrcweir Radius = sqrt(2.0); 615*cdf0e10cSrcweir Primitive LeavingSlide; 616*cdf0e10cSrcweir Primitive EnteringSlide; 617*cdf0e10cSrcweir for(int Side(0); Side < nPointsOnCircles - 1; ++Side) 618*cdf0e10cSrcweir { 619*cdf0e10cSrcweir 620*cdf0e10cSrcweir EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); 621*cdf0e10cSrcweir EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) ); 622*cdf0e10cSrcweir 623*cdf0e10cSrcweir LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); 624*cdf0e10cSrcweir LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) ); 625*cdf0e10cSrcweir } 626*cdf0e10cSrcweir 627*cdf0e10cSrcweir EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); 628*cdf0e10cSrcweir EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) ); 629*cdf0e10cSrcweir 630*cdf0e10cSrcweir LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); 631*cdf0e10cSrcweir LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) ); 632*cdf0e10cSrcweir 633*cdf0e10cSrcweir basegfx::B3DVector axis(randNormVectorInXYPlane()); 634*cdf0e10cSrcweir EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) ); 635*cdf0e10cSrcweir LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) ); 636*cdf0e10cSrcweir EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) ); 637*cdf0e10cSrcweir 638*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back(EnteringSlide); 639*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back(LeavingSlide); 640*cdf0e10cSrcweir } 641*cdf0e10cSrcweir } 642*cdf0e10cSrcweir 643*cdf0e10cSrcweir void OGLTransitionImpl::makeHelix( ::sal_uInt16 nRows ) 644*cdf0e10cSrcweir { 645*cdf0e10cSrcweir clear(); 646*cdf0e10cSrcweir double invN(1.0/static_cast<double>(nRows)); 647*cdf0e10cSrcweir double iDn = 0.0; 648*cdf0e10cSrcweir double iPDn = invN; 649*cdf0e10cSrcweir for(unsigned int i(0); i < nRows; ++i) 650*cdf0e10cSrcweir { 651*cdf0e10cSrcweir Primitive Tile; 652*cdf0e10cSrcweir 653*cdf0e10cSrcweir Tile.pushTriangle(basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn )); 654*cdf0e10cSrcweir 655*cdf0e10cSrcweir Tile.pushTriangle(basegfx::B2DVector( 1.0 , iPDn ) , basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn )); 656*cdf0e10cSrcweir 657*cdf0e10cSrcweir Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 , 658*cdf0e10cSrcweir true,min(max(static_cast<double>(i - nRows/2.0)*invN/2.0,0.0),1.0), 659*cdf0e10cSrcweir min(max(static_cast<double>(i + nRows/2.0)*invN/2.0,0.0),1.0) ) ); 660*cdf0e10cSrcweir 661*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back(Tile); 662*cdf0e10cSrcweir 663*cdf0e10cSrcweir Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180 , false,0.0,1.0) ); 664*cdf0e10cSrcweir 665*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back(Tile); 666*cdf0e10cSrcweir 667*cdf0e10cSrcweir iDn += invN; 668*cdf0e10cSrcweir iPDn += invN; 669*cdf0e10cSrcweir } 670*cdf0e10cSrcweir } 671*cdf0e10cSrcweir 672*cdf0e10cSrcweir void OGLTransitionImpl::makeNByMTileFlip( ::sal_uInt16 n, ::sal_uInt16 m ) 673*cdf0e10cSrcweir { 674*cdf0e10cSrcweir clear(); 675*cdf0e10cSrcweir double invN(1.0/static_cast<double>(n)); 676*cdf0e10cSrcweir double invM(1.0/static_cast<double>(m)); 677*cdf0e10cSrcweir double iDn = 0.0; 678*cdf0e10cSrcweir double iPDn = invN; 679*cdf0e10cSrcweir for(unsigned int i(0); i < n; ++i) 680*cdf0e10cSrcweir { 681*cdf0e10cSrcweir double jDm = 0.0; 682*cdf0e10cSrcweir double jPDm = invM; 683*cdf0e10cSrcweir for(unsigned int j(0); j < m; ++j) 684*cdf0e10cSrcweir { 685*cdf0e10cSrcweir Primitive Tile; 686*cdf0e10cSrcweir 687*cdf0e10cSrcweir Tile.pushTriangle(basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jDm ) , basegfx::B2DVector( iDn , jPDm )); 688*cdf0e10cSrcweir 689*cdf0e10cSrcweir Tile.pushTriangle(basegfx::B2DVector( iPDn , jPDm ) , basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jPDm ));//bottom left corner of tile 690*cdf0e10cSrcweir 691*cdf0e10cSrcweir Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 , true, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) ); 692*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back(Tile); 693*cdf0e10cSrcweir Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180, false, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) ); 694*cdf0e10cSrcweir 695*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back(Tile); 696*cdf0e10cSrcweir 697*cdf0e10cSrcweir jDm += invM; 698*cdf0e10cSrcweir jPDm += invM; 699*cdf0e10cSrcweir } 700*cdf0e10cSrcweir iDn += invN; 701*cdf0e10cSrcweir iPDn += invN; 702*cdf0e10cSrcweir } 703*cdf0e10cSrcweir } 704*cdf0e10cSrcweir 705*cdf0e10cSrcweir SRotate::SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle) 706*cdf0e10cSrcweir { 707*cdf0e10cSrcweir nT0 = T0; 708*cdf0e10cSrcweir nT1 = T1; 709*cdf0e10cSrcweir bInterpolate = bInter; 710*cdf0e10cSrcweir } 711*cdf0e10cSrcweir 712*cdf0e10cSrcweir SScale::SScale(const basegfx::B3DVector& Scale,const basegfx::B3DVector& Origin, bool bInter, double T0, double T1):scale(Scale),origin(Origin) 713*cdf0e10cSrcweir { 714*cdf0e10cSrcweir nT0 = T0; 715*cdf0e10cSrcweir nT1 = T1; 716*cdf0e10cSrcweir bInterpolate = bInter; 717*cdf0e10cSrcweir } 718*cdf0e10cSrcweir 719*cdf0e10cSrcweir RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle) 720*cdf0e10cSrcweir { 721*cdf0e10cSrcweir nT0 = T0; 722*cdf0e10cSrcweir nT1 = T1; 723*cdf0e10cSrcweir bInterpolate = bInter; 724*cdf0e10cSrcweir } 725*cdf0e10cSrcweir 726*cdf0e10cSrcweir RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle) 727*cdf0e10cSrcweir { 728*cdf0e10cSrcweir nT0 = T0; 729*cdf0e10cSrcweir nT1 = T1; 730*cdf0e10cSrcweir bInterpolate = bInter; 731*cdf0e10cSrcweir } 732*cdf0e10cSrcweir 733*cdf0e10cSrcweir 734*cdf0e10cSrcweir STranslate::STranslate(const basegfx::B3DVector& Vector, bool bInter, double T0, double T1):vector(Vector) 735*cdf0e10cSrcweir { 736*cdf0e10cSrcweir nT0 = T0; 737*cdf0e10cSrcweir nT1 = T1; 738*cdf0e10cSrcweir bInterpolate = bInter; 739*cdf0e10cSrcweir } 740*cdf0e10cSrcweir 741*cdf0e10cSrcweir inline double intervalInter(double t, double T0, double T1) 742*cdf0e10cSrcweir { 743*cdf0e10cSrcweir return ( t - T0 ) / ( T1 - T0 ); 744*cdf0e10cSrcweir } 745*cdf0e10cSrcweir 746*cdf0e10cSrcweir void STranslate::interpolate(double t,double SlideWidthScale,double SlideHeightScale) 747*cdf0e10cSrcweir { 748*cdf0e10cSrcweir if(t <= nT0) 749*cdf0e10cSrcweir return; 750*cdf0e10cSrcweir if(!bInterpolate || t > nT1) 751*cdf0e10cSrcweir t = nT1; 752*cdf0e10cSrcweir t = intervalInter(t,nT0,nT1); 753*cdf0e10cSrcweir glTranslated(SlideWidthScale*t*vector.getX(),SlideHeightScale*t*vector.getY(),t*vector.getZ()); 754*cdf0e10cSrcweir } 755*cdf0e10cSrcweir 756*cdf0e10cSrcweir void SRotate::interpolate(double t,double SlideWidthScale,double SlideHeightScale) 757*cdf0e10cSrcweir { 758*cdf0e10cSrcweir if(t <= nT0) 759*cdf0e10cSrcweir return; 760*cdf0e10cSrcweir if(!bInterpolate || t > nT1) 761*cdf0e10cSrcweir t = nT1; 762*cdf0e10cSrcweir t = intervalInter(t,nT0,nT1); 763*cdf0e10cSrcweir glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ()); 764*cdf0e10cSrcweir glScaled(SlideWidthScale,SlideHeightScale,1); 765*cdf0e10cSrcweir glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ()); 766*cdf0e10cSrcweir glScaled(1/SlideWidthScale,1/SlideHeightScale,1); 767*cdf0e10cSrcweir glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ()); 768*cdf0e10cSrcweir } 769*cdf0e10cSrcweir 770*cdf0e10cSrcweir void SScale::interpolate(double t,double SlideWidthScale,double SlideHeightScale) 771*cdf0e10cSrcweir { 772*cdf0e10cSrcweir if(t <= nT0) 773*cdf0e10cSrcweir return; 774*cdf0e10cSrcweir if(!bInterpolate || t > nT1) 775*cdf0e10cSrcweir t = nT1; 776*cdf0e10cSrcweir t = intervalInter(t,nT0,nT1); 777*cdf0e10cSrcweir glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ()); 778*cdf0e10cSrcweir glScaled((1-t) + t*scale.getX(),(1-t) + t*scale.getY(),(1-t) + t*scale.getZ()); 779*cdf0e10cSrcweir glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ()); 780*cdf0e10cSrcweir } 781*cdf0e10cSrcweir 782*cdf0e10cSrcweir void RotateAndScaleDepthByWidth::interpolate(double t,double SlideWidthScale,double SlideHeightScale) 783*cdf0e10cSrcweir { 784*cdf0e10cSrcweir if(t <= nT0) 785*cdf0e10cSrcweir return; 786*cdf0e10cSrcweir if(!bInterpolate || t > nT1) 787*cdf0e10cSrcweir t = nT1; 788*cdf0e10cSrcweir t = intervalInter(t,nT0,nT1); 789*cdf0e10cSrcweir glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideWidthScale*origin.getZ()); 790*cdf0e10cSrcweir glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ()); 791*cdf0e10cSrcweir glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideWidthScale*origin.getZ()); 792*cdf0e10cSrcweir } 793*cdf0e10cSrcweir 794*cdf0e10cSrcweir void RotateAndScaleDepthByHeight::interpolate(double t,double SlideWidthScale,double SlideHeightScale) 795*cdf0e10cSrcweir { 796*cdf0e10cSrcweir if(t <= nT0) 797*cdf0e10cSrcweir return; 798*cdf0e10cSrcweir if(!bInterpolate || t > nT1) 799*cdf0e10cSrcweir t = nT1; 800*cdf0e10cSrcweir t = intervalInter(t,nT0,nT1); 801*cdf0e10cSrcweir glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideHeightScale*origin.getZ()); 802*cdf0e10cSrcweir glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ()); 803*cdf0e10cSrcweir glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideHeightScale*origin.getZ()); 804*cdf0e10cSrcweir } 805*cdf0e10cSrcweir 806*cdf0e10cSrcweir SEllipseTranslate::SEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1) 807*cdf0e10cSrcweir { 808*cdf0e10cSrcweir nT0 = T0; 809*cdf0e10cSrcweir nT1 = T1; 810*cdf0e10cSrcweir bInterpolate = bInter; 811*cdf0e10cSrcweir width = dWidth; 812*cdf0e10cSrcweir height = dHeight; 813*cdf0e10cSrcweir startPosition = dStartPosition; 814*cdf0e10cSrcweir endPosition = dEndPosition; 815*cdf0e10cSrcweir } 816*cdf0e10cSrcweir 817*cdf0e10cSrcweir void SEllipseTranslate::interpolate(double t,double /* SlideWidthScale */,double /* SlideHeightScale */) 818*cdf0e10cSrcweir { 819*cdf0e10cSrcweir if(t <= nT0) 820*cdf0e10cSrcweir return; 821*cdf0e10cSrcweir if(!bInterpolate || t > nT1) 822*cdf0e10cSrcweir t = nT1; 823*cdf0e10cSrcweir t = intervalInter(t,nT0,nT1); 824*cdf0e10cSrcweir 825*cdf0e10cSrcweir double a1, a2, x, y; 826*cdf0e10cSrcweir a1 = startPosition*2*M_PI; 827*cdf0e10cSrcweir a2 = (startPosition + t*(endPosition - startPosition))*2*M_PI; 828*cdf0e10cSrcweir x = width*(cos (a2) - cos (a1))/2; 829*cdf0e10cSrcweir y = height*(sin (a2) - sin (a1))/2; 830*cdf0e10cSrcweir 831*cdf0e10cSrcweir glTranslated(x, 0, y); 832*cdf0e10cSrcweir } 833*cdf0e10cSrcweir 834*cdf0e10cSrcweir STranslate* STranslate::clone() 835*cdf0e10cSrcweir { 836*cdf0e10cSrcweir return new STranslate(*this); 837*cdf0e10cSrcweir } 838*cdf0e10cSrcweir SRotate* SRotate::clone() 839*cdf0e10cSrcweir { 840*cdf0e10cSrcweir return new SRotate(*this); 841*cdf0e10cSrcweir } 842*cdf0e10cSrcweir 843*cdf0e10cSrcweir SScale* SScale::clone() 844*cdf0e10cSrcweir { 845*cdf0e10cSrcweir return new SScale(*this); 846*cdf0e10cSrcweir } 847*cdf0e10cSrcweir 848*cdf0e10cSrcweir SEllipseTranslate* SEllipseTranslate::clone() 849*cdf0e10cSrcweir { 850*cdf0e10cSrcweir return new SEllipseTranslate(*this); 851*cdf0e10cSrcweir } 852*cdf0e10cSrcweir 853*cdf0e10cSrcweir RotateAndScaleDepthByWidth* RotateAndScaleDepthByWidth::clone() 854*cdf0e10cSrcweir { 855*cdf0e10cSrcweir return new RotateAndScaleDepthByWidth(*this); 856*cdf0e10cSrcweir } 857*cdf0e10cSrcweir 858*cdf0e10cSrcweir RotateAndScaleDepthByHeight* RotateAndScaleDepthByHeight::clone() 859*cdf0e10cSrcweir { 860*cdf0e10cSrcweir return new RotateAndScaleDepthByHeight(*this); 861*cdf0e10cSrcweir } 862*cdf0e10cSrcweir 863*cdf0e10cSrcweir const Primitive& Primitive::operator=(const Primitive& rvalue) 864*cdf0e10cSrcweir { 865*cdf0e10cSrcweir for(unsigned int i( 0 ); i < rvalue.Operations.size(); ++i) 866*cdf0e10cSrcweir Operations.push_back(rvalue.Operations[i]->clone()); 867*cdf0e10cSrcweir for(unsigned int i( 0 ); i < rvalue.Vertices.size(); ++i)//SPEED! use copy or something. this is slow. 868*cdf0e10cSrcweir Vertices.push_back(rvalue.Vertices[i]); 869*cdf0e10cSrcweir for(unsigned int i( 0 ); i < rvalue.TexCoords.size(); ++i)//SPEED! use copy or something. this is slow. 870*cdf0e10cSrcweir TexCoords.push_back(rvalue.TexCoords[i]); 871*cdf0e10cSrcweir for(unsigned int i( 0 ); i < rvalue.Normals.size(); ++i)//SPEED! use copy or something. this is slow. 872*cdf0e10cSrcweir Normals.push_back(rvalue.Normals[i]); 873*cdf0e10cSrcweir return *this; 874*cdf0e10cSrcweir } 875*cdf0e10cSrcweir 876*cdf0e10cSrcweir Primitive::Primitive(const Primitive& rvalue) 877*cdf0e10cSrcweir { 878*cdf0e10cSrcweir for(unsigned int i( 0 ); i < rvalue.Operations.size(); ++i) 879*cdf0e10cSrcweir Operations.push_back(rvalue.Operations[i]->clone()); 880*cdf0e10cSrcweir for(unsigned int i( 0 ); i < rvalue.Vertices.size(); ++i)//SPEED! use copy or something. this is slow. 881*cdf0e10cSrcweir Vertices.push_back(rvalue.Vertices[i]); 882*cdf0e10cSrcweir for(unsigned int i( 0 ); i < rvalue.TexCoords.size(); ++i)//SPEED! use copy or something. this is slow. 883*cdf0e10cSrcweir TexCoords.push_back(rvalue.TexCoords[i]); 884*cdf0e10cSrcweir for(unsigned int i( 0 ); i < rvalue.Normals.size(); ++i)//SPEED! use copy or something. this is slow. 885*cdf0e10cSrcweir Normals.push_back(rvalue.Normals[i]); 886*cdf0e10cSrcweir } 887*cdf0e10cSrcweir 888*cdf0e10cSrcweir void Primitive::pushTriangle(const basegfx::B2DVector& SlideLocation0,const basegfx::B2DVector& SlideLocation1,const basegfx::B2DVector& SlideLocation2) 889*cdf0e10cSrcweir { 890*cdf0e10cSrcweir vector<basegfx::B3DVector> Verts; 891*cdf0e10cSrcweir vector<basegfx::B2DVector> Texs; 892*cdf0e10cSrcweir Verts.reserve(3); 893*cdf0e10cSrcweir Texs.reserve(3); 894*cdf0e10cSrcweir 895*cdf0e10cSrcweir Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 )); 896*cdf0e10cSrcweir Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 )); 897*cdf0e10cSrcweir Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 )); 898*cdf0e10cSrcweir 899*cdf0e10cSrcweir //figure out if they're facing the correct way, and make them face the correct way. 900*cdf0e10cSrcweir basegfx::B3DVector Normal( basegfx::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) ); 901*cdf0e10cSrcweir if(Normal.getZ() >= 0.0)//if the normal is facing us 902*cdf0e10cSrcweir { 903*cdf0e10cSrcweir Texs.push_back(SlideLocation0); 904*cdf0e10cSrcweir Texs.push_back(SlideLocation1); 905*cdf0e10cSrcweir Texs.push_back(SlideLocation2); 906*cdf0e10cSrcweir } 907*cdf0e10cSrcweir else // if the normal is facing away from us, make it face us 908*cdf0e10cSrcweir { 909*cdf0e10cSrcweir Texs.push_back(SlideLocation0); 910*cdf0e10cSrcweir Texs.push_back(SlideLocation2); 911*cdf0e10cSrcweir Texs.push_back(SlideLocation1); 912*cdf0e10cSrcweir Verts.clear(); 913*cdf0e10cSrcweir Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 )); 914*cdf0e10cSrcweir Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 )); 915*cdf0e10cSrcweir Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 )); 916*cdf0e10cSrcweir } 917*cdf0e10cSrcweir 918*cdf0e10cSrcweir Vertices.push_back(Verts[0]); 919*cdf0e10cSrcweir Vertices.push_back(Verts[1]); 920*cdf0e10cSrcweir Vertices.push_back(Verts[2]); 921*cdf0e10cSrcweir 922*cdf0e10cSrcweir TexCoords.push_back(Texs[0]); 923*cdf0e10cSrcweir TexCoords.push_back(Texs[1]); 924*cdf0e10cSrcweir TexCoords.push_back(Texs[2]); 925*cdf0e10cSrcweir 926*cdf0e10cSrcweir Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed. 927*cdf0e10cSrcweir Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed. 928*cdf0e10cSrcweir Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed. 929*cdf0e10cSrcweir } 930*cdf0e10cSrcweir 931*cdf0e10cSrcweir void OGLTransitionImpl::makeDiamond() 932*cdf0e10cSrcweir { 933*cdf0e10cSrcweir mmPrepare = &OGLTransitionImpl::prepareDiamond; 934*cdf0e10cSrcweir mbUseMipMapLeaving = mbUseMipMapEntering = false; 935*cdf0e10cSrcweir } 936*cdf0e10cSrcweir 937*cdf0e10cSrcweir void OGLTransitionImpl::prepareDiamond( double nTime, double /* SlideWidth */, double /* SlideHeight */, double /* DispWidth */, double /* DispHeight */ ) 938*cdf0e10cSrcweir { 939*cdf0e10cSrcweir Primitive Slide1, Slide2; 940*cdf0e10cSrcweir 941*cdf0e10cSrcweir Slide1.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); 942*cdf0e10cSrcweir Slide1.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); 943*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back (Slide1); 944*cdf0e10cSrcweir 945*cdf0e10cSrcweir 946*cdf0e10cSrcweir if( nTime >= 0.5 ) { 947*cdf0e10cSrcweir double m = 1 - nTime; 948*cdf0e10cSrcweir 949*cdf0e10cSrcweir Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (m,0), basegfx::B2DVector (0,m)); 950*cdf0e10cSrcweir Slide2.pushTriangle (basegfx::B2DVector (nTime,0), basegfx::B2DVector (1,0), basegfx::B2DVector (1,m)); 951*cdf0e10cSrcweir Slide2.pushTriangle (basegfx::B2DVector (1,nTime), basegfx::B2DVector (1,1), basegfx::B2DVector (nTime,1)); 952*cdf0e10cSrcweir Slide2.pushTriangle (basegfx::B2DVector (0,nTime), basegfx::B2DVector (m,1), basegfx::B2DVector (0,1)); 953*cdf0e10cSrcweir } else { 954*cdf0e10cSrcweir double l = 0.5 - nTime; 955*cdf0e10cSrcweir double h = 0.5 + nTime; 956*cdf0e10cSrcweir 957*cdf0e10cSrcweir Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0.5,l)); 958*cdf0e10cSrcweir Slide2.pushTriangle (basegfx::B2DVector (0.5,l), basegfx::B2DVector (1,0), basegfx::B2DVector (h,0.5)); 959*cdf0e10cSrcweir Slide2.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (1,1), basegfx::B2DVector (h,0.5)); 960*cdf0e10cSrcweir Slide2.pushTriangle (basegfx::B2DVector (h,0.5), basegfx::B2DVector (1,1), basegfx::B2DVector (0.5,h)); 961*cdf0e10cSrcweir Slide2.pushTriangle (basegfx::B2DVector (0.5,h), basegfx::B2DVector (1,1), basegfx::B2DVector (0,1)); 962*cdf0e10cSrcweir Slide2.pushTriangle (basegfx::B2DVector (l,0.5), basegfx::B2DVector (0.5,h), basegfx::B2DVector (0,1)); 963*cdf0e10cSrcweir Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (l,0.5), basegfx::B2DVector (0,1)); 964*cdf0e10cSrcweir Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (0.5,l), basegfx::B2DVector (l,0.5)); 965*cdf0e10cSrcweir } 966*cdf0e10cSrcweir Slide2.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, 0.00000001), false, -1, 0)); 967*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back (Slide2); 968*cdf0e10cSrcweir } 969*cdf0e10cSrcweir 970*cdf0e10cSrcweir void OGLTransitionImpl::makeVenetianBlinds( bool vertical, int parts ) 971*cdf0e10cSrcweir { 972*cdf0e10cSrcweir static double t30 = tan( M_PI/6.0 ); 973*cdf0e10cSrcweir double n, ln = 0; 974*cdf0e10cSrcweir double p = 1.0/parts; 975*cdf0e10cSrcweir 976*cdf0e10cSrcweir for( int i=0; i<parts; i++ ) { 977*cdf0e10cSrcweir Primitive Slide; 978*cdf0e10cSrcweir n = (i + 1)/(double)parts; 979*cdf0e10cSrcweir if( vertical ) { 980*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (ln,0), basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1)); 981*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1), basegfx::B2DVector (n,1)); 982*cdf0e10cSrcweir Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, -t30*p), -120, true, 0.0, 1.0)); 983*cdf0e10cSrcweir } else { 984*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (0,ln), basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n)); 985*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n), basegfx::B2DVector (1,n)); 986*cdf0e10cSrcweir Slide.Operations.push_back(new RotateAndScaleDepthByHeight(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, -t30*p), -120, true, 0.0, 1.0)); 987*cdf0e10cSrcweir } 988*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back (Slide); 989*cdf0e10cSrcweir 990*cdf0e10cSrcweir if( vertical ) { 991*cdf0e10cSrcweir Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(2*n - 1, 0, 0), -60, false, -1, 0)); 992*cdf0e10cSrcweir Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, 0), 180, false, -1, 0)); 993*cdf0e10cSrcweir } else { 994*cdf0e10cSrcweir Slide.Operations.push_back(new SRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - 2*n, 0), -60, false, -1, 0)); 995*cdf0e10cSrcweir Slide.Operations.push_back(new SRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, 0), 180, false, -1, 0)); 996*cdf0e10cSrcweir } 997*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back (Slide); 998*cdf0e10cSrcweir ln = n; 999*cdf0e10cSrcweir } 1000*cdf0e10cSrcweir } 1001*cdf0e10cSrcweir 1002*cdf0e10cSrcweir void OGLTransitionImpl::displaySlidesFadeSmoothly( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) 1003*cdf0e10cSrcweir { 1004*cdf0e10cSrcweir applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale ); 1005*cdf0e10cSrcweir 1006*cdf0e10cSrcweir glDisable(GL_DEPTH_TEST); 1007*cdf0e10cSrcweir 1008*cdf0e10cSrcweir displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale ); 1009*cdf0e10cSrcweir 1010*cdf0e10cSrcweir glDisable(GL_LIGHTING); 1011*cdf0e10cSrcweir glEnable(GL_BLEND); 1012*cdf0e10cSrcweir glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1013*cdf0e10cSrcweir glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1014*cdf0e10cSrcweir glColor4f( 1, 1, 1, nTime ); 1015*cdf0e10cSrcweir displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale ); 1016*cdf0e10cSrcweir glDisable(GL_BLEND); 1017*cdf0e10cSrcweir glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1018*cdf0e10cSrcweir glEnable(GL_LIGHTING); 1019*cdf0e10cSrcweir 1020*cdf0e10cSrcweir glEnable(GL_DEPTH_TEST); 1021*cdf0e10cSrcweir } 1022*cdf0e10cSrcweir 1023*cdf0e10cSrcweir void OGLTransitionImpl::makeFadeSmoothly() 1024*cdf0e10cSrcweir { 1025*cdf0e10cSrcweir Primitive Slide; 1026*cdf0e10cSrcweir 1027*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); 1028*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); 1029*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back (Slide); 1030*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back (Slide); 1031*cdf0e10cSrcweir 1032*cdf0e10cSrcweir mmDisplaySlides = &OGLTransitionImpl::displaySlidesFadeSmoothly; 1033*cdf0e10cSrcweir mbUseMipMapLeaving = mbUseMipMapEntering = false; 1034*cdf0e10cSrcweir } 1035*cdf0e10cSrcweir 1036*cdf0e10cSrcweir void OGLTransitionImpl::displaySlidesFadeThroughBlack( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) 1037*cdf0e10cSrcweir { 1038*cdf0e10cSrcweir applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale ); 1039*cdf0e10cSrcweir 1040*cdf0e10cSrcweir glDisable(GL_DEPTH_TEST); 1041*cdf0e10cSrcweir 1042*cdf0e10cSrcweir glDisable(GL_LIGHTING); 1043*cdf0e10cSrcweir glEnable(GL_BLEND); 1044*cdf0e10cSrcweir glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1045*cdf0e10cSrcweir glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1046*cdf0e10cSrcweir if( nTime < 0.5 ) { 1047*cdf0e10cSrcweir glColor4f( 1, 1, 1, 1 - nTime*2 ); 1048*cdf0e10cSrcweir displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale ); 1049*cdf0e10cSrcweir } else { 1050*cdf0e10cSrcweir glColor4f( 1, 1, 1, (nTime - 0.5)*2 ); 1051*cdf0e10cSrcweir displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale ); 1052*cdf0e10cSrcweir } 1053*cdf0e10cSrcweir glDisable(GL_BLEND); 1054*cdf0e10cSrcweir glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1055*cdf0e10cSrcweir glEnable(GL_LIGHTING); 1056*cdf0e10cSrcweir 1057*cdf0e10cSrcweir glEnable(GL_DEPTH_TEST); 1058*cdf0e10cSrcweir } 1059*cdf0e10cSrcweir 1060*cdf0e10cSrcweir void OGLTransitionImpl::makeFadeThroughBlack() 1061*cdf0e10cSrcweir { 1062*cdf0e10cSrcweir Primitive Slide; 1063*cdf0e10cSrcweir 1064*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); 1065*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); 1066*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back (Slide); 1067*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back (Slide); 1068*cdf0e10cSrcweir 1069*cdf0e10cSrcweir mmDisplaySlides = &OGLTransitionImpl::displaySlidesFadeThroughBlack; 1070*cdf0e10cSrcweir mbUseMipMapLeaving = mbUseMipMapEntering = false; 1071*cdf0e10cSrcweir } 1072*cdf0e10cSrcweir 1073*cdf0e10cSrcweir static const char* basicVertexShader = "\n\ 1074*cdf0e10cSrcweir varying vec2 v_texturePosition;\n\ 1075*cdf0e10cSrcweir \n\ 1076*cdf0e10cSrcweir void main( void )\n\ 1077*cdf0e10cSrcweir {\n\ 1078*cdf0e10cSrcweir gl_Position = ftransform();\n\ 1079*cdf0e10cSrcweir v_texturePosition = gl_MultiTexCoord0.xy;\n\ 1080*cdf0e10cSrcweir }\n\ 1081*cdf0e10cSrcweir "; 1082*cdf0e10cSrcweir 1083*cdf0e10cSrcweir static const char* staticFragmentShader = "\n\ 1084*cdf0e10cSrcweir uniform sampler2D leavingSlideTexture;\n\ 1085*cdf0e10cSrcweir uniform sampler2D enteringSlideTexture;\n\ 1086*cdf0e10cSrcweir uniform sampler2D permTexture;\n\ 1087*cdf0e10cSrcweir uniform float time;\n\ 1088*cdf0e10cSrcweir varying vec2 v_texturePosition;\n\ 1089*cdf0e10cSrcweir \n\ 1090*cdf0e10cSrcweir float snoise(vec2 P) {\n\ 1091*cdf0e10cSrcweir \n\ 1092*cdf0e10cSrcweir return texture2D(permTexture, P).r;\n\ 1093*cdf0e10cSrcweir }\n\ 1094*cdf0e10cSrcweir \n\ 1095*cdf0e10cSrcweir \n\ 1096*cdf0e10cSrcweir #define PART 0.5\n\ 1097*cdf0e10cSrcweir #define START 0.4\n\ 1098*cdf0e10cSrcweir #define END 0.9\n\ 1099*cdf0e10cSrcweir \n\ 1100*cdf0e10cSrcweir void main() {\n\ 1101*cdf0e10cSrcweir float sn = snoise(10.0*v_texturePosition+time*0.07);\n\ 1102*cdf0e10cSrcweir if( time < PART ) {\n\ 1103*cdf0e10cSrcweir float sn1 = snoise(vec2(time*15.0, 20.0*v_texturePosition.y));\n\ 1104*cdf0e10cSrcweir float sn2 = snoise(v_texturePosition);\n\ 1105*cdf0e10cSrcweir if (sn1 > 1.0 - time*time && sn2 < 2.0*time+0.1)\n\ 1106*cdf0e10cSrcweir gl_FragColor = vec4(sn, sn, sn, 1.0);\n\ 1107*cdf0e10cSrcweir else if (time > START )\n\ 1108*cdf0e10cSrcweir gl_FragColor = ((time-START)/(PART - START))*vec4(sn, sn, sn, 1.0) + (1.0 - (time - START)/(PART - START))*texture2D(leavingSlideTexture, v_texturePosition);\n\ 1109*cdf0e10cSrcweir else\n\ 1110*cdf0e10cSrcweir gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\ 1111*cdf0e10cSrcweir } else if ( time < PART ) {\n\ 1112*cdf0e10cSrcweir gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\ 1113*cdf0e10cSrcweir } else if ( time > END ) {\n\ 1114*cdf0e10cSrcweir gl_FragColor = ((1.0 - time)/(1.0 - END))*vec4(sn, sn, sn, 1.0) + ((time - END)/(1.0 - END))*texture2D(enteringSlideTexture, v_texturePosition);\n\ 1115*cdf0e10cSrcweir } else \n\ 1116*cdf0e10cSrcweir gl_FragColor = vec4(sn, sn, sn, 1.0);\n\ 1117*cdf0e10cSrcweir }\n\ 1118*cdf0e10cSrcweir "; 1119*cdf0e10cSrcweir 1120*cdf0e10cSrcweir static const char* dissolveFragmentShader = "\n\ 1121*cdf0e10cSrcweir uniform sampler2D leavingSlideTexture;\n\ 1122*cdf0e10cSrcweir uniform sampler2D enteringSlideTexture;\n\ 1123*cdf0e10cSrcweir uniform sampler2D permTexture;\n\ 1124*cdf0e10cSrcweir uniform float time;\n\ 1125*cdf0e10cSrcweir varying vec2 v_texturePosition;\n\ 1126*cdf0e10cSrcweir \n\ 1127*cdf0e10cSrcweir float snoise(vec2 P) {\n\ 1128*cdf0e10cSrcweir \n\ 1129*cdf0e10cSrcweir return texture2D(permTexture, P).r;\n\ 1130*cdf0e10cSrcweir }\n\ 1131*cdf0e10cSrcweir \n\ 1132*cdf0e10cSrcweir void main() {\n\ 1133*cdf0e10cSrcweir float sn = snoise(10.0*v_texturePosition);\n\ 1134*cdf0e10cSrcweir if( sn < time)\n\ 1135*cdf0e10cSrcweir gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition);\n\ 1136*cdf0e10cSrcweir else\n\ 1137*cdf0e10cSrcweir gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\ 1138*cdf0e10cSrcweir }\n\ 1139*cdf0e10cSrcweir "; 1140*cdf0e10cSrcweir 1141*cdf0e10cSrcweir int permutation256 [256]= { 1142*cdf0e10cSrcweir 215, 100, 200, 204, 233, 50, 85, 196, 1143*cdf0e10cSrcweir 71, 141, 122, 160, 93, 131, 243, 234, 1144*cdf0e10cSrcweir 162, 183, 36, 155, 4, 62, 35, 205, 1145*cdf0e10cSrcweir 40, 102, 33, 27, 255, 55, 214, 156, 1146*cdf0e10cSrcweir 75, 163, 134, 126, 249, 74, 197, 228, 1147*cdf0e10cSrcweir 72, 90, 206, 235, 17, 22, 49, 169, 1148*cdf0e10cSrcweir 227, 89, 16, 5, 117, 60, 248, 230, 1149*cdf0e10cSrcweir 217, 68, 138, 96, 194, 170, 136, 10, 1150*cdf0e10cSrcweir 112, 238, 184, 189, 176, 42, 225, 212, 1151*cdf0e10cSrcweir 84, 58, 175, 244, 150, 168, 219, 236, 1152*cdf0e10cSrcweir 101, 208, 123, 37, 164, 110, 158, 201, 1153*cdf0e10cSrcweir 78, 114, 57, 48, 70, 142, 106, 43, 1154*cdf0e10cSrcweir 232, 26, 32, 252, 239, 98, 191, 94, 1155*cdf0e10cSrcweir 59, 149, 39, 187, 203, 190, 19, 13, 1156*cdf0e10cSrcweir 133, 45, 61, 247, 23, 34, 20, 52, 1157*cdf0e10cSrcweir 118, 209, 146, 193, 222, 18, 1, 152, 1158*cdf0e10cSrcweir 46, 41, 91, 148, 115, 25, 135, 77, 1159*cdf0e10cSrcweir 254, 147, 224, 161, 9, 213, 223, 250, 1160*cdf0e10cSrcweir 231, 251, 127, 166, 63, 179, 81, 130, 1161*cdf0e10cSrcweir 139, 28, 120, 151, 241, 86, 111, 0, 1162*cdf0e10cSrcweir 88, 153, 172, 182, 159, 105, 178, 47, 1163*cdf0e10cSrcweir 51, 167, 65, 66, 92, 73, 198, 211, 1164*cdf0e10cSrcweir 245, 195, 31, 220, 140, 76, 221, 186, 1165*cdf0e10cSrcweir 154, 185, 56, 83, 38, 165, 109, 67, 1166*cdf0e10cSrcweir 124, 226, 132, 53, 229, 29, 12, 181, 1167*cdf0e10cSrcweir 121, 24, 207, 199, 177, 113, 30, 80, 1168*cdf0e10cSrcweir 3, 97, 188, 79, 216, 173, 8, 145, 1169*cdf0e10cSrcweir 87, 128, 180, 237, 240, 137, 125, 104, 1170*cdf0e10cSrcweir 15, 242, 119, 246, 103, 143, 95, 144, 1171*cdf0e10cSrcweir 2, 44, 69, 157, 192, 174, 14, 54, 1172*cdf0e10cSrcweir 218, 82, 64, 210, 11, 6, 129, 21, 1173*cdf0e10cSrcweir 116, 171, 99, 202, 7, 107, 253, 108 1174*cdf0e10cSrcweir }; 1175*cdf0e10cSrcweir 1176*cdf0e10cSrcweir void initPermTexture(GLuint *texID) 1177*cdf0e10cSrcweir { 1178*cdf0e10cSrcweir glGenTextures(1, texID); 1179*cdf0e10cSrcweir glBindTexture(GL_TEXTURE_2D, *texID); 1180*cdf0e10cSrcweir 1181*cdf0e10cSrcweir static bool initialized = false; 1182*cdf0e10cSrcweir static unsigned char permutation2D[256*256*4]; 1183*cdf0e10cSrcweir if( !initialized ) { 1184*cdf0e10cSrcweir int x, y; 1185*cdf0e10cSrcweir 1186*cdf0e10cSrcweir for( y=0; y < 256; y++ ) 1187*cdf0e10cSrcweir for( x=0; x < 256; x++ ) 1188*cdf0e10cSrcweir permutation2D[x*4 + y*1024] = permutation256[(y + permutation256[x]) & 0xff]; 1189*cdf0e10cSrcweir 1190*cdf0e10cSrcweir initialized = true; 1191*cdf0e10cSrcweir } 1192*cdf0e10cSrcweir 1193*cdf0e10cSrcweir glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, permutation2D ); 1194*cdf0e10cSrcweir glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); 1195*cdf0e10cSrcweir glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); 1196*cdf0e10cSrcweir } 1197*cdf0e10cSrcweir 1198*cdf0e10cSrcweir void OGLTransitionImpl::preparePermShader() 1199*cdf0e10cSrcweir { 1200*cdf0e10cSrcweir #ifdef GL_VERSION_2_0 1201*cdf0e10cSrcweir if( mProgramObject ) { 1202*cdf0e10cSrcweir OGLShaders::glUseProgram( mProgramObject ); 1203*cdf0e10cSrcweir 1204*cdf0e10cSrcweir GLint location = OGLShaders::glGetUniformLocation( mProgramObject, "leavingSlideTexture" ); 1205*cdf0e10cSrcweir if( location != -1 ) { 1206*cdf0e10cSrcweir OGLShaders::glUniform1i( location, 0 ); // texture unit 0 1207*cdf0e10cSrcweir } 1208*cdf0e10cSrcweir 1209*cdf0e10cSrcweir glActiveTexture(GL_TEXTURE1); 1210*cdf0e10cSrcweir if( !maHelperTexture ) 1211*cdf0e10cSrcweir initPermTexture( &maHelperTexture ); 1212*cdf0e10cSrcweir glActiveTexture(GL_TEXTURE0); 1213*cdf0e10cSrcweir 1214*cdf0e10cSrcweir location = OGLShaders::glGetUniformLocation( mProgramObject, "permTexture" ); 1215*cdf0e10cSrcweir if( location != -1 ) { 1216*cdf0e10cSrcweir OGLShaders::glUniform1i( location, 1 ); // texture unit 1 1217*cdf0e10cSrcweir } 1218*cdf0e10cSrcweir 1219*cdf0e10cSrcweir location = OGLShaders::glGetUniformLocation( mProgramObject, "enteringSlideTexture" ); 1220*cdf0e10cSrcweir if( location != -1 ) { 1221*cdf0e10cSrcweir OGLShaders::glUniform1i( location, 2 ); // texture unit 2 1222*cdf0e10cSrcweir } 1223*cdf0e10cSrcweir } 1224*cdf0e10cSrcweir #endif 1225*cdf0e10cSrcweir } 1226*cdf0e10cSrcweir 1227*cdf0e10cSrcweir void OGLTransitionImpl::prepareStatic( ::sal_Int32 /* glLeavingSlideTex */, ::sal_Int32 /* glEnteringSlideTex */ ) 1228*cdf0e10cSrcweir { 1229*cdf0e10cSrcweir mProgramObject = OGLShaders::LinkProgram( basicVertexShader, staticFragmentShader ); 1230*cdf0e10cSrcweir 1231*cdf0e10cSrcweir preparePermShader(); 1232*cdf0e10cSrcweir } 1233*cdf0e10cSrcweir 1234*cdf0e10cSrcweir void OGLTransitionImpl::displaySlidesShaders( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, 1235*cdf0e10cSrcweir double SlideWidthScale, double SlideHeightScale ) 1236*cdf0e10cSrcweir { 1237*cdf0e10cSrcweir applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale ); 1238*cdf0e10cSrcweir 1239*cdf0e10cSrcweir #ifdef GL_VERSION_2_0 1240*cdf0e10cSrcweir if( mProgramObject ) { 1241*cdf0e10cSrcweir GLint location = OGLShaders::glGetUniformLocation( mProgramObject, "time" ); 1242*cdf0e10cSrcweir if( location != -1 ) { 1243*cdf0e10cSrcweir OGLShaders::glUniform1f( location, nTime ); 1244*cdf0e10cSrcweir } 1245*cdf0e10cSrcweir } 1246*cdf0e10cSrcweir 1247*cdf0e10cSrcweir glActiveTexture( GL_TEXTURE2 ); 1248*cdf0e10cSrcweir glBindTexture( GL_TEXTURE_2D, glEnteringSlideTex ); 1249*cdf0e10cSrcweir glActiveTexture( GL_TEXTURE0 ); 1250*cdf0e10cSrcweir #endif 1251*cdf0e10cSrcweir 1252*cdf0e10cSrcweir displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale ); 1253*cdf0e10cSrcweir } 1254*cdf0e10cSrcweir 1255*cdf0e10cSrcweir void OGLTransitionImpl::makeStatic() 1256*cdf0e10cSrcweir { 1257*cdf0e10cSrcweir Primitive Slide; 1258*cdf0e10cSrcweir 1259*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); 1260*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); 1261*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back (Slide); 1262*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back (Slide); 1263*cdf0e10cSrcweir 1264*cdf0e10cSrcweir mmDisplaySlides = &OGLTransitionImpl::displaySlidesShaders; 1265*cdf0e10cSrcweir mmPrepareTransition = &OGLTransitionImpl::prepareStatic; 1266*cdf0e10cSrcweir mbUseMipMapLeaving = mbUseMipMapEntering = false; 1267*cdf0e10cSrcweir 1268*cdf0e10cSrcweir mnRequiredGLVersion = 2.0; 1269*cdf0e10cSrcweir } 1270*cdf0e10cSrcweir 1271*cdf0e10cSrcweir void OGLTransitionImpl::prepareDissolve( ::sal_Int32 /* glLeavingSlideTex */, ::sal_Int32 /* glEnteringSlideTex */ ) 1272*cdf0e10cSrcweir { 1273*cdf0e10cSrcweir mProgramObject = OGLShaders::LinkProgram( basicVertexShader, dissolveFragmentShader ); 1274*cdf0e10cSrcweir 1275*cdf0e10cSrcweir preparePermShader(); 1276*cdf0e10cSrcweir } 1277*cdf0e10cSrcweir 1278*cdf0e10cSrcweir void OGLTransitionImpl::makeDissolve() 1279*cdf0e10cSrcweir { 1280*cdf0e10cSrcweir Primitive Slide; 1281*cdf0e10cSrcweir 1282*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); 1283*cdf0e10cSrcweir Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); 1284*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back (Slide); 1285*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back (Slide); 1286*cdf0e10cSrcweir 1287*cdf0e10cSrcweir mmDisplaySlides = &OGLTransitionImpl::displaySlidesShaders; 1288*cdf0e10cSrcweir mmPrepareTransition = &OGLTransitionImpl::prepareDissolve; 1289*cdf0e10cSrcweir mbUseMipMapLeaving = mbUseMipMapEntering = false; 1290*cdf0e10cSrcweir 1291*cdf0e10cSrcweir mnRequiredGLVersion = 2.0; 1292*cdf0e10cSrcweir } 1293*cdf0e10cSrcweir 1294*cdf0e10cSrcweir void OGLTransitionImpl::makeNewsflash() 1295*cdf0e10cSrcweir { 1296*cdf0e10cSrcweir Primitive Slide; 1297*cdf0e10cSrcweir 1298*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); 1299*cdf0e10cSrcweir Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); 1300*cdf0e10cSrcweir Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),3000,true,0,0.5)); 1301*cdf0e10cSrcweir Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),true,0,0.5)); 1302*cdf0e10cSrcweir Slide.Operations.push_back(new STranslate(basegfx::B3DVector(-10000, 0, 0),false, 0.5, 2)); 1303*cdf0e10cSrcweir maLeavingSlidePrimitives.push_back(Slide); 1304*cdf0e10cSrcweir 1305*cdf0e10cSrcweir Slide.Operations.clear(); 1306*cdf0e10cSrcweir Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),-3000,true,0.5,1)); 1307*cdf0e10cSrcweir Slide.Operations.push_back(new STranslate(basegfx::B3DVector(-100, 0, 0),false, -1, 1)); 1308*cdf0e10cSrcweir Slide.Operations.push_back(new STranslate(basegfx::B3DVector(100, 0, 0),false, 0.5, 1)); 1309*cdf0e10cSrcweir Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),false,-1,1)); 1310*cdf0e10cSrcweir Slide.Operations.push_back(new SScale(basegfx::B3DVector(100,100,100),basegfx::B3DVector(0,0,0),true,0.5,1)); 1311*cdf0e10cSrcweir maEnteringSlidePrimitives.push_back(Slide); 1312*cdf0e10cSrcweir 1313*cdf0e10cSrcweir OverallOperations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0.2,0.2,0),1080,true,0,1)); 1314*cdf0e10cSrcweir } 1315*cdf0e10cSrcweir 1316