1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_slideshow.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <canvas/debug.hxx> 32*cdf0e10cSrcweir #include <tools/diagnose_ex.h> 33*cdf0e10cSrcweir #include <basegfx/range/b1drange.hxx> 34*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 35*cdf0e10cSrcweir 36*cdf0e10cSrcweir #include <comphelper/anytostring.hxx> 37*cdf0e10cSrcweir #include <cppuhelper/exc_hlp.hxx> 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir #include <boost/bind.hpp> 40*cdf0e10cSrcweir #include <algorithm> 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir #include "layermanager.hxx" 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir using namespace ::com::sun::star; 45*cdf0e10cSrcweir 46*cdf0e10cSrcweir namespace boost 47*cdf0e10cSrcweir { 48*cdf0e10cSrcweir // add operator!= for weak_ptr 49*cdf0e10cSrcweir inline bool operator!=( slideshow::internal::LayerWeakPtr const& rLHS, 50*cdf0e10cSrcweir slideshow::internal::LayerWeakPtr const& rRHS ) 51*cdf0e10cSrcweir { 52*cdf0e10cSrcweir return (rLHS<rRHS) || (rRHS<rLHS); 53*cdf0e10cSrcweir } 54*cdf0e10cSrcweir } 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir namespace slideshow 57*cdf0e10cSrcweir { 58*cdf0e10cSrcweir namespace internal 59*cdf0e10cSrcweir { 60*cdf0e10cSrcweir template<typename LayerFunc, 61*cdf0e10cSrcweir typename ShapeFunc> void LayerManager::manageViews( 62*cdf0e10cSrcweir LayerFunc layerFunc, 63*cdf0e10cSrcweir ShapeFunc shapeFunc ) 64*cdf0e10cSrcweir { 65*cdf0e10cSrcweir LayerSharedPtr pCurrLayer; 66*cdf0e10cSrcweir ViewLayerSharedPtr pCurrViewLayer; 67*cdf0e10cSrcweir LayerShapeMap::const_iterator aIter( maAllShapes.begin() ); 68*cdf0e10cSrcweir const LayerShapeMap::const_iterator aEnd ( maAllShapes.end() ); 69*cdf0e10cSrcweir while( aIter != aEnd ) 70*cdf0e10cSrcweir { 71*cdf0e10cSrcweir LayerSharedPtr pLayer = aIter->second.lock(); 72*cdf0e10cSrcweir if( pLayer && pLayer != pCurrLayer ) 73*cdf0e10cSrcweir { 74*cdf0e10cSrcweir pCurrLayer = pLayer; 75*cdf0e10cSrcweir pCurrViewLayer = layerFunc(pCurrLayer); 76*cdf0e10cSrcweir } 77*cdf0e10cSrcweir 78*cdf0e10cSrcweir if( pCurrViewLayer ) 79*cdf0e10cSrcweir shapeFunc(aIter->first,pCurrViewLayer); 80*cdf0e10cSrcweir 81*cdf0e10cSrcweir ++aIter; 82*cdf0e10cSrcweir } 83*cdf0e10cSrcweir } 84*cdf0e10cSrcweir 85*cdf0e10cSrcweir LayerManager::LayerManager( const UnoViewContainer& rViews, 86*cdf0e10cSrcweir const ::basegfx::B2DRange& rPageBounds, 87*cdf0e10cSrcweir bool bDisableAnimationZOrder ) : 88*cdf0e10cSrcweir mrViews(rViews), 89*cdf0e10cSrcweir maLayers(), 90*cdf0e10cSrcweir maXShapeHash( 101 ), 91*cdf0e10cSrcweir maAllShapes(), 92*cdf0e10cSrcweir maUpdateShapes(), 93*cdf0e10cSrcweir maPageBounds( rPageBounds ), 94*cdf0e10cSrcweir mnActiveSprites(0), 95*cdf0e10cSrcweir mbLayerAssociationDirty(false), 96*cdf0e10cSrcweir mbActive(false), 97*cdf0e10cSrcweir mbDisableAnimationZOrder(bDisableAnimationZOrder) 98*cdf0e10cSrcweir { 99*cdf0e10cSrcweir // prevent frequent resizes (won't have more than 4 layers 100*cdf0e10cSrcweir // for 99.9% of the cases) 101*cdf0e10cSrcweir maLayers.reserve(4); 102*cdf0e10cSrcweir 103*cdf0e10cSrcweir // create initial background layer 104*cdf0e10cSrcweir maLayers.push_back( 105*cdf0e10cSrcweir Layer::createBackgroundLayer( 106*cdf0e10cSrcweir maPageBounds )); 107*cdf0e10cSrcweir 108*cdf0e10cSrcweir // init views 109*cdf0e10cSrcweir std::for_each( mrViews.begin(), 110*cdf0e10cSrcweir mrViews.end(), 111*cdf0e10cSrcweir ::boost::bind(&LayerManager::viewAdded, 112*cdf0e10cSrcweir this, 113*cdf0e10cSrcweir _1) ); 114*cdf0e10cSrcweir } 115*cdf0e10cSrcweir 116*cdf0e10cSrcweir void LayerManager::activate( bool bSlideBackgoundPainted ) 117*cdf0e10cSrcweir { 118*cdf0e10cSrcweir mbActive = true; 119*cdf0e10cSrcweir maUpdateShapes.clear(); // update gets forced via area, or 120*cdf0e10cSrcweir // has happend outside already 121*cdf0e10cSrcweir 122*cdf0e10cSrcweir if( !bSlideBackgoundPainted ) 123*cdf0e10cSrcweir { 124*cdf0e10cSrcweir std::for_each(mrViews.begin(), 125*cdf0e10cSrcweir mrViews.end(), 126*cdf0e10cSrcweir boost::mem_fn(&View::clearAll)); 127*cdf0e10cSrcweir 128*cdf0e10cSrcweir // force update of whole slide area 129*cdf0e10cSrcweir std::for_each( maLayers.begin(), 130*cdf0e10cSrcweir maLayers.end(), 131*cdf0e10cSrcweir boost::bind( &Layer::addUpdateRange, 132*cdf0e10cSrcweir _1, 133*cdf0e10cSrcweir boost::cref(maPageBounds) )); 134*cdf0e10cSrcweir } 135*cdf0e10cSrcweir else 136*cdf0e10cSrcweir { 137*cdf0e10cSrcweir // clear all possibly pending update areas - content 138*cdf0e10cSrcweir // is there, already 139*cdf0e10cSrcweir std::for_each( maLayers.begin(), 140*cdf0e10cSrcweir maLayers.end(), 141*cdf0e10cSrcweir boost::mem_fn( &Layer::clearUpdateRanges )); 142*cdf0e10cSrcweir } 143*cdf0e10cSrcweir 144*cdf0e10cSrcweir updateShapeLayers( bSlideBackgoundPainted ); 145*cdf0e10cSrcweir } 146*cdf0e10cSrcweir 147*cdf0e10cSrcweir void LayerManager::deactivate() 148*cdf0e10cSrcweir { 149*cdf0e10cSrcweir // TODO(F3): This is mostly a hack. Problem is, there's 150*cdf0e10cSrcweir // currently no smart way of telling shapes "remove your 151*cdf0e10cSrcweir // sprites". Others, like MediaShapes, listen to 152*cdf0e10cSrcweir // start/stop animation events, which is too much overhead 153*cdf0e10cSrcweir // for all shapes, though. 154*cdf0e10cSrcweir 155*cdf0e10cSrcweir const bool bMoreThanOneLayer(maLayers.size() > 1); 156*cdf0e10cSrcweir if( mnActiveSprites || bMoreThanOneLayer ) 157*cdf0e10cSrcweir { 158*cdf0e10cSrcweir // clear all viewlayers, dump everything but the 159*cdf0e10cSrcweir // background layer - this will also remove all shape 160*cdf0e10cSrcweir // sprites 161*cdf0e10cSrcweir std::for_each(maAllShapes.begin(), 162*cdf0e10cSrcweir maAllShapes.end(), 163*cdf0e10cSrcweir boost::bind( &Shape::clearAllViewLayers, 164*cdf0e10cSrcweir boost::bind( std::select1st<LayerShapeMap::value_type>(), 165*cdf0e10cSrcweir _1 ))); 166*cdf0e10cSrcweir 167*cdf0e10cSrcweir for (LayerShapeMap::iterator 168*cdf0e10cSrcweir iShape (maAllShapes.begin()), 169*cdf0e10cSrcweir iEnd (maAllShapes.end()); 170*cdf0e10cSrcweir iShape!=iEnd; 171*cdf0e10cSrcweir ++iShape) 172*cdf0e10cSrcweir { 173*cdf0e10cSrcweir iShape->second.reset(); 174*cdf0e10cSrcweir } 175*cdf0e10cSrcweir 176*cdf0e10cSrcweir if( bMoreThanOneLayer ) 177*cdf0e10cSrcweir maLayers.erase(maLayers.begin()+1, 178*cdf0e10cSrcweir maLayers.end()); 179*cdf0e10cSrcweir 180*cdf0e10cSrcweir mbLayerAssociationDirty = true; 181*cdf0e10cSrcweir } 182*cdf0e10cSrcweir 183*cdf0e10cSrcweir mbActive = false; 184*cdf0e10cSrcweir 185*cdf0e10cSrcweir // only background layer left 186*cdf0e10cSrcweir OSL_ASSERT( maLayers.size() == 1 && maLayers.front()->isBackgroundLayer() ); 187*cdf0e10cSrcweir } 188*cdf0e10cSrcweir 189*cdf0e10cSrcweir void LayerManager::viewAdded( const UnoViewSharedPtr& rView ) 190*cdf0e10cSrcweir { 191*cdf0e10cSrcweir // view must be member of mrViews container 192*cdf0e10cSrcweir OSL_ASSERT( std::find(mrViews.begin(), 193*cdf0e10cSrcweir mrViews.end(), 194*cdf0e10cSrcweir rView) != mrViews.end() ); 195*cdf0e10cSrcweir 196*cdf0e10cSrcweir // init view content 197*cdf0e10cSrcweir if( mbActive ) 198*cdf0e10cSrcweir rView->clearAll(); 199*cdf0e10cSrcweir 200*cdf0e10cSrcweir // add View to all registered shapes 201*cdf0e10cSrcweir manageViews( 202*cdf0e10cSrcweir boost::bind(&Layer::addView, 203*cdf0e10cSrcweir _1, 204*cdf0e10cSrcweir boost::cref(rView)), 205*cdf0e10cSrcweir // repaint on view add 206*cdf0e10cSrcweir boost::bind(&Shape::addViewLayer, 207*cdf0e10cSrcweir _1, 208*cdf0e10cSrcweir _2, 209*cdf0e10cSrcweir true) ); 210*cdf0e10cSrcweir 211*cdf0e10cSrcweir // in case we haven't reached all layers from the 212*cdf0e10cSrcweir // maAllShapes, issue addView again for good measure 213*cdf0e10cSrcweir std::for_each( maLayers.begin(), 214*cdf0e10cSrcweir maLayers.end(), 215*cdf0e10cSrcweir boost::bind( &Layer::addView, 216*cdf0e10cSrcweir _1, 217*cdf0e10cSrcweir boost::cref(rView) )); 218*cdf0e10cSrcweir } 219*cdf0e10cSrcweir 220*cdf0e10cSrcweir void LayerManager::viewRemoved( const UnoViewSharedPtr& rView ) 221*cdf0e10cSrcweir { 222*cdf0e10cSrcweir // view must not be member of mrViews container anymore 223*cdf0e10cSrcweir OSL_ASSERT( std::find(mrViews.begin(), 224*cdf0e10cSrcweir mrViews.end(), 225*cdf0e10cSrcweir rView) == mrViews.end() ); 226*cdf0e10cSrcweir 227*cdf0e10cSrcweir // remove View from all registered shapes 228*cdf0e10cSrcweir manageViews( 229*cdf0e10cSrcweir boost::bind(&Layer::removeView, 230*cdf0e10cSrcweir _1, 231*cdf0e10cSrcweir boost::cref(rView)), 232*cdf0e10cSrcweir boost::bind(&Shape::removeViewLayer, 233*cdf0e10cSrcweir _1, 234*cdf0e10cSrcweir _2) ); 235*cdf0e10cSrcweir 236*cdf0e10cSrcweir // in case we haven't reached all layers from the 237*cdf0e10cSrcweir // maAllShapes, issue removeView again for good measure 238*cdf0e10cSrcweir std::for_each( maLayers.begin(), 239*cdf0e10cSrcweir maLayers.end(), 240*cdf0e10cSrcweir boost::bind( &Layer::removeView, 241*cdf0e10cSrcweir _1, 242*cdf0e10cSrcweir boost::cref(rView) )); 243*cdf0e10cSrcweir } 244*cdf0e10cSrcweir 245*cdf0e10cSrcweir void LayerManager::viewChanged( const UnoViewSharedPtr& rView ) 246*cdf0e10cSrcweir { 247*cdf0e10cSrcweir (void)rView; 248*cdf0e10cSrcweir 249*cdf0e10cSrcweir // view must be member of mrViews container 250*cdf0e10cSrcweir OSL_ASSERT( std::find(mrViews.begin(), 251*cdf0e10cSrcweir mrViews.end(), 252*cdf0e10cSrcweir rView) != mrViews.end() ); 253*cdf0e10cSrcweir 254*cdf0e10cSrcweir // TODO(P2): selectively update only changed view 255*cdf0e10cSrcweir viewsChanged(); 256*cdf0e10cSrcweir } 257*cdf0e10cSrcweir 258*cdf0e10cSrcweir void LayerManager::viewsChanged() 259*cdf0e10cSrcweir { 260*cdf0e10cSrcweir if( !mbActive ) 261*cdf0e10cSrcweir return; 262*cdf0e10cSrcweir 263*cdf0e10cSrcweir // clear view area 264*cdf0e10cSrcweir ::std::for_each( mrViews.begin(), 265*cdf0e10cSrcweir mrViews.end(), 266*cdf0e10cSrcweir ::boost::mem_fn(&View::clearAll) ); 267*cdf0e10cSrcweir 268*cdf0e10cSrcweir // TODO(F3): resize and repaint all layers 269*cdf0e10cSrcweir 270*cdf0e10cSrcweir // render all shapes 271*cdf0e10cSrcweir std::for_each( maAllShapes.begin(), 272*cdf0e10cSrcweir maAllShapes.end(), 273*cdf0e10cSrcweir boost::bind(&Shape::render, 274*cdf0e10cSrcweir boost::bind( ::std::select1st<LayerShapeMap::value_type>(), _1)) ); 275*cdf0e10cSrcweir } 276*cdf0e10cSrcweir 277*cdf0e10cSrcweir void LayerManager::addShape( const ShapeSharedPtr& rShape ) 278*cdf0e10cSrcweir { 279*cdf0e10cSrcweir OSL_ASSERT( !maLayers.empty() ); // always at least background layer 280*cdf0e10cSrcweir ENSURE_OR_THROW( rShape, "LayerManager::addShape(): invalid Shape" ); 281*cdf0e10cSrcweir 282*cdf0e10cSrcweir // add shape to XShape hash map 283*cdf0e10cSrcweir if( !maXShapeHash.insert( 284*cdf0e10cSrcweir XShapeHash::value_type( rShape->getXShape(), 285*cdf0e10cSrcweir rShape) ).second ) 286*cdf0e10cSrcweir { 287*cdf0e10cSrcweir // entry already present, nothing to do 288*cdf0e10cSrcweir return; 289*cdf0e10cSrcweir } 290*cdf0e10cSrcweir 291*cdf0e10cSrcweir // add shape to appropriate layer 292*cdf0e10cSrcweir implAddShape( rShape ); 293*cdf0e10cSrcweir } 294*cdf0e10cSrcweir 295*cdf0e10cSrcweir void LayerManager::putShape2BackgroundLayer( LayerShapeMap::value_type& rShapeEntry ) 296*cdf0e10cSrcweir { 297*cdf0e10cSrcweir LayerSharedPtr& rBgLayer( maLayers.front() ); 298*cdf0e10cSrcweir rBgLayer->setShapeViews(rShapeEntry.first); 299*cdf0e10cSrcweir rShapeEntry.second = rBgLayer; 300*cdf0e10cSrcweir } 301*cdf0e10cSrcweir 302*cdf0e10cSrcweir void LayerManager::implAddShape( const ShapeSharedPtr& rShape ) 303*cdf0e10cSrcweir { 304*cdf0e10cSrcweir OSL_ASSERT( !maLayers.empty() ); // always at least background layer 305*cdf0e10cSrcweir ENSURE_OR_THROW( rShape, "LayerManager::implAddShape(): invalid Shape" ); 306*cdf0e10cSrcweir 307*cdf0e10cSrcweir LayerShapeMap::value_type aValue (rShape, LayerWeakPtr()); 308*cdf0e10cSrcweir 309*cdf0e10cSrcweir OSL_ASSERT( maAllShapes.find(rShape) == maAllShapes.end() ); // shape must not be added already 310*cdf0e10cSrcweir mbLayerAssociationDirty = true; 311*cdf0e10cSrcweir 312*cdf0e10cSrcweir if( mbDisableAnimationZOrder ) 313*cdf0e10cSrcweir putShape2BackgroundLayer( 314*cdf0e10cSrcweir *maAllShapes.insert(aValue).first ); 315*cdf0e10cSrcweir else 316*cdf0e10cSrcweir maAllShapes.insert(aValue); 317*cdf0e10cSrcweir 318*cdf0e10cSrcweir // update shape, it's just added and not yet painted 319*cdf0e10cSrcweir if( rShape->isVisible() ) 320*cdf0e10cSrcweir notifyShapeUpdate( rShape ); 321*cdf0e10cSrcweir } 322*cdf0e10cSrcweir 323*cdf0e10cSrcweir bool LayerManager::removeShape( const ShapeSharedPtr& rShape ) 324*cdf0e10cSrcweir { 325*cdf0e10cSrcweir // remove shape from XShape hash map 326*cdf0e10cSrcweir if( maXShapeHash.erase( rShape->getXShape() ) == 0 ) 327*cdf0e10cSrcweir return false; // shape not in map 328*cdf0e10cSrcweir 329*cdf0e10cSrcweir OSL_ASSERT( maAllShapes.find(rShape) != maAllShapes.end() ); 330*cdf0e10cSrcweir 331*cdf0e10cSrcweir implRemoveShape( rShape ); 332*cdf0e10cSrcweir 333*cdf0e10cSrcweir return true; 334*cdf0e10cSrcweir } 335*cdf0e10cSrcweir 336*cdf0e10cSrcweir void LayerManager::implRemoveShape( const ShapeSharedPtr& rShape ) 337*cdf0e10cSrcweir { 338*cdf0e10cSrcweir OSL_ASSERT( !maLayers.empty() ); // always at least background layer 339*cdf0e10cSrcweir ENSURE_OR_THROW( rShape, "LayerManager::implRemoveShape(): invalid Shape" ); 340*cdf0e10cSrcweir 341*cdf0e10cSrcweir const LayerShapeMap::iterator aShapeEntry( maAllShapes.find(rShape) ); 342*cdf0e10cSrcweir 343*cdf0e10cSrcweir if( aShapeEntry == maAllShapes.end() ) 344*cdf0e10cSrcweir return; 345*cdf0e10cSrcweir 346*cdf0e10cSrcweir const bool bShapeUpdateNotified = maUpdateShapes.erase( rShape ) != 0; 347*cdf0e10cSrcweir 348*cdf0e10cSrcweir // Enter shape area to the update area, but only if shape 349*cdf0e10cSrcweir // is visible and not in sprite mode (otherwise, updating 350*cdf0e10cSrcweir // the area doesn't do actual harm, but costs time) 351*cdf0e10cSrcweir // Actually, also add it if it was listed in 352*cdf0e10cSrcweir // maUpdateShapes (might have just gone invisible). 353*cdf0e10cSrcweir if( bShapeUpdateNotified || 354*cdf0e10cSrcweir (rShape->isVisible() && 355*cdf0e10cSrcweir !rShape->isBackgroundDetached()) ) 356*cdf0e10cSrcweir { 357*cdf0e10cSrcweir LayerSharedPtr pLayer = aShapeEntry->second.lock(); 358*cdf0e10cSrcweir if( pLayer ) 359*cdf0e10cSrcweir { 360*cdf0e10cSrcweir // store area early, once the shape is removed from 361*cdf0e10cSrcweir // the layers, it no longer has any view references 362*cdf0e10cSrcweir pLayer->addUpdateRange( rShape->getUpdateArea() ); 363*cdf0e10cSrcweir } 364*cdf0e10cSrcweir } 365*cdf0e10cSrcweir 366*cdf0e10cSrcweir rShape->clearAllViewLayers(); 367*cdf0e10cSrcweir maAllShapes.erase( aShapeEntry ); 368*cdf0e10cSrcweir 369*cdf0e10cSrcweir mbLayerAssociationDirty = true; 370*cdf0e10cSrcweir } 371*cdf0e10cSrcweir 372*cdf0e10cSrcweir ShapeSharedPtr LayerManager::lookupShape( const uno::Reference< drawing::XShape >& xShape ) const 373*cdf0e10cSrcweir { 374*cdf0e10cSrcweir ENSURE_OR_THROW( xShape.is(), "LayerManager::lookupShape(): invalid Shape" ); 375*cdf0e10cSrcweir 376*cdf0e10cSrcweir const XShapeHash::const_iterator aIter( maXShapeHash.find( xShape )); 377*cdf0e10cSrcweir if( aIter == maXShapeHash.end() ) 378*cdf0e10cSrcweir return ShapeSharedPtr(); // not found 379*cdf0e10cSrcweir 380*cdf0e10cSrcweir // found, return data part of entry pair. 381*cdf0e10cSrcweir return aIter->second; 382*cdf0e10cSrcweir } 383*cdf0e10cSrcweir 384*cdf0e10cSrcweir AttributableShapeSharedPtr LayerManager::getSubsetShape( const AttributableShapeSharedPtr& rOrigShape, 385*cdf0e10cSrcweir const DocTreeNode& rTreeNode ) 386*cdf0e10cSrcweir { 387*cdf0e10cSrcweir OSL_ASSERT( !maLayers.empty() ); // always at least background layer 388*cdf0e10cSrcweir 389*cdf0e10cSrcweir AttributableShapeSharedPtr pSubset; 390*cdf0e10cSrcweir 391*cdf0e10cSrcweir // shape already added? 392*cdf0e10cSrcweir if( rOrigShape->createSubset( pSubset, 393*cdf0e10cSrcweir rTreeNode ) ) 394*cdf0e10cSrcweir { 395*cdf0e10cSrcweir OSL_ENSURE( pSubset, "LayerManager::getSubsetShape(): failed to create subset" ); 396*cdf0e10cSrcweir 397*cdf0e10cSrcweir // don't add to shape hash, we're dupes to the 398*cdf0e10cSrcweir // original XShape anyway - all subset shapes return 399*cdf0e10cSrcweir // the same XShape as the original one. 400*cdf0e10cSrcweir 401*cdf0e10cSrcweir // add shape to corresponding layer 402*cdf0e10cSrcweir implAddShape( pSubset ); 403*cdf0e10cSrcweir 404*cdf0e10cSrcweir // update original shape, it now shows less content 405*cdf0e10cSrcweir // (the subset is removed from its displayed 406*cdf0e10cSrcweir // output). Subset shape is updated within 407*cdf0e10cSrcweir // implAddShape(). 408*cdf0e10cSrcweir if( rOrigShape->isVisible() ) 409*cdf0e10cSrcweir notifyShapeUpdate( rOrigShape ); 410*cdf0e10cSrcweir } 411*cdf0e10cSrcweir 412*cdf0e10cSrcweir return pSubset; 413*cdf0e10cSrcweir } 414*cdf0e10cSrcweir 415*cdf0e10cSrcweir void LayerManager::revokeSubset( const AttributableShapeSharedPtr& rOrigShape, 416*cdf0e10cSrcweir const AttributableShapeSharedPtr& rSubsetShape ) 417*cdf0e10cSrcweir { 418*cdf0e10cSrcweir OSL_ASSERT( !maLayers.empty() ); // always at least background layer 419*cdf0e10cSrcweir 420*cdf0e10cSrcweir if( rOrigShape->revokeSubset( rSubsetShape ) ) 421*cdf0e10cSrcweir { 422*cdf0e10cSrcweir OSL_ASSERT( maAllShapes.find(rSubsetShape) != maAllShapes.end() ); 423*cdf0e10cSrcweir 424*cdf0e10cSrcweir implRemoveShape( rSubsetShape ); 425*cdf0e10cSrcweir 426*cdf0e10cSrcweir // update original shape, it now shows more content 427*cdf0e10cSrcweir // (the subset is added back to its displayed output) 428*cdf0e10cSrcweir if( rOrigShape->isVisible() ) 429*cdf0e10cSrcweir notifyShapeUpdate( rOrigShape ); 430*cdf0e10cSrcweir } 431*cdf0e10cSrcweir } 432*cdf0e10cSrcweir 433*cdf0e10cSrcweir void LayerManager::enterAnimationMode( const AnimatableShapeSharedPtr& rShape ) 434*cdf0e10cSrcweir { 435*cdf0e10cSrcweir OSL_ASSERT( !maLayers.empty() ); // always at least background layer 436*cdf0e10cSrcweir ENSURE_OR_THROW( rShape, "LayerManager::enterAnimationMode(): invalid Shape" ); 437*cdf0e10cSrcweir 438*cdf0e10cSrcweir const bool bPrevAnimState( rShape->isBackgroundDetached() ); 439*cdf0e10cSrcweir 440*cdf0e10cSrcweir rShape->enterAnimationMode(); 441*cdf0e10cSrcweir 442*cdf0e10cSrcweir // if this call _really_ enabled the animation mode at 443*cdf0e10cSrcweir // rShape, insert it to our enter animation queue, to 444*cdf0e10cSrcweir // perform the necessary layer reorg lazily on 445*cdf0e10cSrcweir // LayerManager::update()/render(). 446*cdf0e10cSrcweir if( bPrevAnimState != rShape->isBackgroundDetached() ) 447*cdf0e10cSrcweir { 448*cdf0e10cSrcweir ++mnActiveSprites; 449*cdf0e10cSrcweir mbLayerAssociationDirty = true; 450*cdf0e10cSrcweir 451*cdf0e10cSrcweir // area needs update (shape is removed from normal 452*cdf0e10cSrcweir // slide, and now rendered as an autonomous 453*cdf0e10cSrcweir // sprite). store in update set 454*cdf0e10cSrcweir if( rShape->isVisible() ) 455*cdf0e10cSrcweir addUpdateArea( rShape ); 456*cdf0e10cSrcweir } 457*cdf0e10cSrcweir 458*cdf0e10cSrcweir // TODO(P1): this can lead to potential wasted effort, if 459*cdf0e10cSrcweir // a shape gets toggled animated/unanimated a few times 460*cdf0e10cSrcweir // between two frames, returning to the original state. 461*cdf0e10cSrcweir } 462*cdf0e10cSrcweir 463*cdf0e10cSrcweir void LayerManager::leaveAnimationMode( const AnimatableShapeSharedPtr& rShape ) 464*cdf0e10cSrcweir { 465*cdf0e10cSrcweir ENSURE_OR_THROW( !maLayers.empty(), "LayerManager::leaveAnimationMode(): no layers" ); 466*cdf0e10cSrcweir ENSURE_OR_THROW( rShape, "LayerManager::leaveAnimationMode(): invalid Shape" ); 467*cdf0e10cSrcweir 468*cdf0e10cSrcweir const bool bPrevAnimState( rShape->isBackgroundDetached() ); 469*cdf0e10cSrcweir 470*cdf0e10cSrcweir rShape->leaveAnimationMode(); 471*cdf0e10cSrcweir 472*cdf0e10cSrcweir // if this call _really_ ended the animation mode at 473*cdf0e10cSrcweir // rShape, insert it to our leave animation queue, to 474*cdf0e10cSrcweir // perform the necessary layer reorg lazily on 475*cdf0e10cSrcweir // LayerManager::update()/render(). 476*cdf0e10cSrcweir if( bPrevAnimState != rShape->isBackgroundDetached() ) 477*cdf0e10cSrcweir { 478*cdf0e10cSrcweir --mnActiveSprites; 479*cdf0e10cSrcweir mbLayerAssociationDirty = true; 480*cdf0e10cSrcweir 481*cdf0e10cSrcweir // shape needs update, no previous rendering, fast 482*cdf0e10cSrcweir // update possible. 483*cdf0e10cSrcweir if( rShape->isVisible() ) 484*cdf0e10cSrcweir notifyShapeUpdate( rShape ); 485*cdf0e10cSrcweir } 486*cdf0e10cSrcweir 487*cdf0e10cSrcweir // TODO(P1): this can lead to potential wasted effort, if 488*cdf0e10cSrcweir // a shape gets toggled animated/unanimated a few times 489*cdf0e10cSrcweir // between two frames, returning to the original state. 490*cdf0e10cSrcweir } 491*cdf0e10cSrcweir 492*cdf0e10cSrcweir void LayerManager::notifyShapeUpdate( const ShapeSharedPtr& rShape ) 493*cdf0e10cSrcweir { 494*cdf0e10cSrcweir if( !mbActive || mrViews.empty() ) 495*cdf0e10cSrcweir return; 496*cdf0e10cSrcweir 497*cdf0e10cSrcweir // hidden sprite-shape needs render() call still, to hide sprite 498*cdf0e10cSrcweir if( rShape->isVisible() || rShape->isBackgroundDetached() ) 499*cdf0e10cSrcweir maUpdateShapes.insert( rShape ); 500*cdf0e10cSrcweir else 501*cdf0e10cSrcweir addUpdateArea( rShape ); 502*cdf0e10cSrcweir } 503*cdf0e10cSrcweir 504*cdf0e10cSrcweir bool LayerManager::isUpdatePending() const 505*cdf0e10cSrcweir { 506*cdf0e10cSrcweir if( !mbActive ) 507*cdf0e10cSrcweir return false; 508*cdf0e10cSrcweir 509*cdf0e10cSrcweir if( mbLayerAssociationDirty || !maUpdateShapes.empty() ) 510*cdf0e10cSrcweir return true; 511*cdf0e10cSrcweir 512*cdf0e10cSrcweir const LayerVector::const_iterator aEnd( maLayers.end() ); 513*cdf0e10cSrcweir if( std::find_if( maLayers.begin(), 514*cdf0e10cSrcweir aEnd, 515*cdf0e10cSrcweir boost::mem_fn(&Layer::isUpdatePending)) != aEnd ) 516*cdf0e10cSrcweir return true; 517*cdf0e10cSrcweir 518*cdf0e10cSrcweir return false; 519*cdf0e10cSrcweir } 520*cdf0e10cSrcweir 521*cdf0e10cSrcweir bool LayerManager::updateSprites() 522*cdf0e10cSrcweir { 523*cdf0e10cSrcweir bool bRet(true); 524*cdf0e10cSrcweir 525*cdf0e10cSrcweir // send update() calls to every shape in the 526*cdf0e10cSrcweir // maUpdateShapes set, which is _animated_ (i.e. a 527*cdf0e10cSrcweir // sprite). 528*cdf0e10cSrcweir const ShapeUpdateSet::const_iterator aEnd=maUpdateShapes.end(); 529*cdf0e10cSrcweir ShapeUpdateSet::const_iterator aCurrShape=maUpdateShapes.begin(); 530*cdf0e10cSrcweir while( aCurrShape != aEnd ) 531*cdf0e10cSrcweir { 532*cdf0e10cSrcweir if( (*aCurrShape)->isBackgroundDetached() ) 533*cdf0e10cSrcweir { 534*cdf0e10cSrcweir // can update shape directly, without 535*cdf0e10cSrcweir // affecting layer content (shape is 536*cdf0e10cSrcweir // currently displayed in a sprite) 537*cdf0e10cSrcweir if( !(*aCurrShape)->update() ) 538*cdf0e10cSrcweir bRet = false; // delay error exit 539*cdf0e10cSrcweir } 540*cdf0e10cSrcweir else 541*cdf0e10cSrcweir { 542*cdf0e10cSrcweir // TODO(P2): addUpdateArea() involves log(n) 543*cdf0e10cSrcweir // search for shape layer. Have a frequent 544*cdf0e10cSrcweir // shape/layer association cache, or ptr back to 545*cdf0e10cSrcweir // layer at the shape? 546*cdf0e10cSrcweir 547*cdf0e10cSrcweir // cannot update shape directly, it's not 548*cdf0e10cSrcweir // animated and update() calls will prolly 549*cdf0e10cSrcweir // overwrite other page content. 550*cdf0e10cSrcweir addUpdateArea( *aCurrShape ); 551*cdf0e10cSrcweir } 552*cdf0e10cSrcweir 553*cdf0e10cSrcweir ++aCurrShape; 554*cdf0e10cSrcweir } 555*cdf0e10cSrcweir 556*cdf0e10cSrcweir maUpdateShapes.clear(); 557*cdf0e10cSrcweir 558*cdf0e10cSrcweir return bRet; 559*cdf0e10cSrcweir } 560*cdf0e10cSrcweir 561*cdf0e10cSrcweir bool LayerManager::update() 562*cdf0e10cSrcweir { 563*cdf0e10cSrcweir bool bRet = true; 564*cdf0e10cSrcweir 565*cdf0e10cSrcweir if( !mbActive ) 566*cdf0e10cSrcweir return bRet; 567*cdf0e10cSrcweir 568*cdf0e10cSrcweir // going to render - better flush any pending layer reorg 569*cdf0e10cSrcweir // now 570*cdf0e10cSrcweir updateShapeLayers(false); 571*cdf0e10cSrcweir 572*cdf0e10cSrcweir // all sprites 573*cdf0e10cSrcweir bRet = updateSprites(); 574*cdf0e10cSrcweir 575*cdf0e10cSrcweir // any non-sprite update areas left? 576*cdf0e10cSrcweir if( std::find_if( maLayers.begin(), 577*cdf0e10cSrcweir maLayers.end(), 578*cdf0e10cSrcweir boost::mem_fn( &Layer::isUpdatePending )) == maLayers.end() ) 579*cdf0e10cSrcweir return bRet; // nope, done. 580*cdf0e10cSrcweir 581*cdf0e10cSrcweir // update each shape on each layer, that has 582*cdf0e10cSrcweir // isUpdatePending() 583*cdf0e10cSrcweir bool bIsCurrLayerUpdating(false); 584*cdf0e10cSrcweir Layer::EndUpdater aEndUpdater; 585*cdf0e10cSrcweir LayerSharedPtr pCurrLayer; 586*cdf0e10cSrcweir LayerShapeMap::const_iterator aIter( maAllShapes.begin() ); 587*cdf0e10cSrcweir const LayerShapeMap::const_iterator aEnd ( maAllShapes.end() ); 588*cdf0e10cSrcweir while( aIter != aEnd ) 589*cdf0e10cSrcweir { 590*cdf0e10cSrcweir LayerSharedPtr pLayer = aIter->second.lock(); 591*cdf0e10cSrcweir if( pLayer != pCurrLayer ) 592*cdf0e10cSrcweir { 593*cdf0e10cSrcweir pCurrLayer = pLayer; 594*cdf0e10cSrcweir bIsCurrLayerUpdating = pCurrLayer->isUpdatePending(); 595*cdf0e10cSrcweir 596*cdf0e10cSrcweir if( bIsCurrLayerUpdating ) 597*cdf0e10cSrcweir aEndUpdater = pCurrLayer->beginUpdate(); 598*cdf0e10cSrcweir } 599*cdf0e10cSrcweir 600*cdf0e10cSrcweir if( bIsCurrLayerUpdating && 601*cdf0e10cSrcweir !aIter->first->isBackgroundDetached() && 602*cdf0e10cSrcweir pCurrLayer->isInsideUpdateArea(aIter->first) ) 603*cdf0e10cSrcweir { 604*cdf0e10cSrcweir if( !aIter->first->render() ) 605*cdf0e10cSrcweir bRet = false; 606*cdf0e10cSrcweir } 607*cdf0e10cSrcweir 608*cdf0e10cSrcweir ++aIter; 609*cdf0e10cSrcweir } 610*cdf0e10cSrcweir 611*cdf0e10cSrcweir return bRet; 612*cdf0e10cSrcweir } 613*cdf0e10cSrcweir 614*cdf0e10cSrcweir namespace 615*cdf0e10cSrcweir { 616*cdf0e10cSrcweir /** Little wrapper around a Canvas, to render one-shot 617*cdf0e10cSrcweir into a canvas 618*cdf0e10cSrcweir */ 619*cdf0e10cSrcweir class DummyLayer : public ViewLayer 620*cdf0e10cSrcweir { 621*cdf0e10cSrcweir public: 622*cdf0e10cSrcweir explicit DummyLayer( const ::cppcanvas::CanvasSharedPtr& rCanvas ) : 623*cdf0e10cSrcweir mpCanvas( rCanvas ) 624*cdf0e10cSrcweir { 625*cdf0e10cSrcweir } 626*cdf0e10cSrcweir 627*cdf0e10cSrcweir virtual bool isOnView(boost::shared_ptr<View> const& /*rView*/) const 628*cdf0e10cSrcweir { 629*cdf0e10cSrcweir return true; // visible on all views 630*cdf0e10cSrcweir } 631*cdf0e10cSrcweir 632*cdf0e10cSrcweir virtual ::cppcanvas::CanvasSharedPtr getCanvas() const 633*cdf0e10cSrcweir { 634*cdf0e10cSrcweir return mpCanvas; 635*cdf0e10cSrcweir } 636*cdf0e10cSrcweir 637*cdf0e10cSrcweir virtual void clear() const 638*cdf0e10cSrcweir { 639*cdf0e10cSrcweir // NOOP 640*cdf0e10cSrcweir } 641*cdf0e10cSrcweir 642*cdf0e10cSrcweir virtual void clearAll() const 643*cdf0e10cSrcweir { 644*cdf0e10cSrcweir // NOOP 645*cdf0e10cSrcweir } 646*cdf0e10cSrcweir 647*cdf0e10cSrcweir virtual ::cppcanvas::CustomSpriteSharedPtr createSprite( const ::basegfx::B2DSize& /*rSpriteSizePixel*/, 648*cdf0e10cSrcweir double /*nSpritePrio*/ ) const 649*cdf0e10cSrcweir { 650*cdf0e10cSrcweir ENSURE_OR_THROW( false, 651*cdf0e10cSrcweir "DummyLayer::createSprite(): This method is not supposed to be called!" ); 652*cdf0e10cSrcweir return ::cppcanvas::CustomSpriteSharedPtr(); 653*cdf0e10cSrcweir } 654*cdf0e10cSrcweir 655*cdf0e10cSrcweir virtual void setPriority( const basegfx::B1DRange& /*rRange*/ ) 656*cdf0e10cSrcweir { 657*cdf0e10cSrcweir OSL_ENSURE( false, 658*cdf0e10cSrcweir "BitmapView::setPriority(): This method is not supposed to be called!" ); 659*cdf0e10cSrcweir } 660*cdf0e10cSrcweir 661*cdf0e10cSrcweir virtual ::basegfx::B2DHomMatrix getTransformation() const 662*cdf0e10cSrcweir { 663*cdf0e10cSrcweir return mpCanvas->getTransformation(); 664*cdf0e10cSrcweir } 665*cdf0e10cSrcweir 666*cdf0e10cSrcweir virtual ::basegfx::B2DHomMatrix getSpriteTransformation() const 667*cdf0e10cSrcweir { 668*cdf0e10cSrcweir OSL_ENSURE( false, 669*cdf0e10cSrcweir "BitmapView::getSpriteTransformation(): This method is not supposed to be called!" ); 670*cdf0e10cSrcweir return ::basegfx::B2DHomMatrix(); 671*cdf0e10cSrcweir } 672*cdf0e10cSrcweir 673*cdf0e10cSrcweir virtual void setClip( const ::basegfx::B2DPolyPolygon& /*rClip*/ ) 674*cdf0e10cSrcweir { 675*cdf0e10cSrcweir OSL_ENSURE( false, 676*cdf0e10cSrcweir "BitmapView::setClip(): This method is not supposed to be called!" ); 677*cdf0e10cSrcweir } 678*cdf0e10cSrcweir 679*cdf0e10cSrcweir virtual bool resize( const ::basegfx::B2DRange& /*rArea*/ ) 680*cdf0e10cSrcweir { 681*cdf0e10cSrcweir OSL_ENSURE( false, 682*cdf0e10cSrcweir "BitmapView::resize(): This method is not supposed to be called!" ); 683*cdf0e10cSrcweir return false; 684*cdf0e10cSrcweir } 685*cdf0e10cSrcweir 686*cdf0e10cSrcweir private: 687*cdf0e10cSrcweir ::cppcanvas::CanvasSharedPtr mpCanvas; 688*cdf0e10cSrcweir }; 689*cdf0e10cSrcweir } 690*cdf0e10cSrcweir 691*cdf0e10cSrcweir bool LayerManager::renderTo( const ::cppcanvas::CanvasSharedPtr& rTargetCanvas ) const 692*cdf0e10cSrcweir { 693*cdf0e10cSrcweir bool bRet( true ); 694*cdf0e10cSrcweir ViewLayerSharedPtr pTmpLayer( new DummyLayer( rTargetCanvas ) ); 695*cdf0e10cSrcweir 696*cdf0e10cSrcweir LayerShapeMap::const_iterator aIter( maAllShapes.begin() ); 697*cdf0e10cSrcweir const LayerShapeMap::const_iterator aEnd ( maAllShapes.end() ); 698*cdf0e10cSrcweir while( aIter != aEnd ) 699*cdf0e10cSrcweir { 700*cdf0e10cSrcweir try 701*cdf0e10cSrcweir { 702*cdf0e10cSrcweir // forward to all shape's addViewLayer method (which 703*cdf0e10cSrcweir // we request to render the Shape on the new 704*cdf0e10cSrcweir // ViewLayer. Since we add the shapes in the 705*cdf0e10cSrcweir // maShapeSet order (which is also the render order), 706*cdf0e10cSrcweir // this is equivalent to a subsequent render() call) 707*cdf0e10cSrcweir aIter->first->addViewLayer( pTmpLayer, 708*cdf0e10cSrcweir true ); 709*cdf0e10cSrcweir 710*cdf0e10cSrcweir // and remove again, this is only temporary 711*cdf0e10cSrcweir aIter->first->removeViewLayer( pTmpLayer ); 712*cdf0e10cSrcweir } 713*cdf0e10cSrcweir catch( uno::Exception& ) 714*cdf0e10cSrcweir { 715*cdf0e10cSrcweir // TODO(E1): Might be superfluous. Nowadays, 716*cdf0e10cSrcweir // addViewLayer swallows all errors, anyway. 717*cdf0e10cSrcweir OSL_ENSURE( false, 718*cdf0e10cSrcweir rtl::OUStringToOString( 719*cdf0e10cSrcweir comphelper::anyToString( cppu::getCaughtException() ), 720*cdf0e10cSrcweir RTL_TEXTENCODING_UTF8 ).getStr() ); 721*cdf0e10cSrcweir 722*cdf0e10cSrcweir // at least one shape could not be rendered 723*cdf0e10cSrcweir bRet = false; 724*cdf0e10cSrcweir } 725*cdf0e10cSrcweir 726*cdf0e10cSrcweir ++aIter; 727*cdf0e10cSrcweir } 728*cdf0e10cSrcweir 729*cdf0e10cSrcweir return bRet; 730*cdf0e10cSrcweir } 731*cdf0e10cSrcweir 732*cdf0e10cSrcweir void LayerManager::addUpdateArea( ShapeSharedPtr const& rShape ) 733*cdf0e10cSrcweir { 734*cdf0e10cSrcweir OSL_ASSERT( !maLayers.empty() ); // always at least background layer 735*cdf0e10cSrcweir ENSURE_OR_THROW( rShape, "LayerManager::addUpdateArea(): invalid Shape" ); 736*cdf0e10cSrcweir 737*cdf0e10cSrcweir const LayerShapeMap::const_iterator aShapeEntry( maAllShapes.find(rShape) ); 738*cdf0e10cSrcweir 739*cdf0e10cSrcweir if( aShapeEntry == maAllShapes.end() ) 740*cdf0e10cSrcweir return; 741*cdf0e10cSrcweir 742*cdf0e10cSrcweir LayerSharedPtr pLayer = aShapeEntry->second.lock(); 743*cdf0e10cSrcweir if( pLayer ) 744*cdf0e10cSrcweir pLayer->addUpdateRange( rShape->getUpdateArea() ); 745*cdf0e10cSrcweir } 746*cdf0e10cSrcweir 747*cdf0e10cSrcweir void LayerManager::commitLayerChanges( std::size_t nCurrLayerIndex, 748*cdf0e10cSrcweir LayerShapeMap::const_iterator aFirstLayerShape, 749*cdf0e10cSrcweir LayerShapeMap::const_iterator aEndLayerShapes ) 750*cdf0e10cSrcweir { 751*cdf0e10cSrcweir const bool bLayerExists( maLayers.size() > nCurrLayerIndex ); 752*cdf0e10cSrcweir if( bLayerExists ) 753*cdf0e10cSrcweir { 754*cdf0e10cSrcweir const LayerSharedPtr& rLayer( maLayers.at(nCurrLayerIndex) ); 755*cdf0e10cSrcweir const bool bLayerResized( rLayer->commitBounds() ); 756*cdf0e10cSrcweir rLayer->setPriority( basegfx::B1DRange(nCurrLayerIndex, 757*cdf0e10cSrcweir nCurrLayerIndex+1) ); 758*cdf0e10cSrcweir 759*cdf0e10cSrcweir if( bLayerResized ) 760*cdf0e10cSrcweir { 761*cdf0e10cSrcweir // need to re-render whole layer - start from 762*cdf0e10cSrcweir // clean state 763*cdf0e10cSrcweir rLayer->clearContent(); 764*cdf0e10cSrcweir 765*cdf0e10cSrcweir // render and remove from update set 766*cdf0e10cSrcweir while( aFirstLayerShape != aEndLayerShapes ) 767*cdf0e10cSrcweir { 768*cdf0e10cSrcweir maUpdateShapes.erase(aFirstLayerShape->first); 769*cdf0e10cSrcweir aFirstLayerShape->first->render(); 770*cdf0e10cSrcweir ++aFirstLayerShape; 771*cdf0e10cSrcweir } 772*cdf0e10cSrcweir } 773*cdf0e10cSrcweir } 774*cdf0e10cSrcweir } 775*cdf0e10cSrcweir 776*cdf0e10cSrcweir LayerSharedPtr LayerManager::createForegroundLayer() const 777*cdf0e10cSrcweir { 778*cdf0e10cSrcweir OSL_ASSERT( mbActive ); 779*cdf0e10cSrcweir 780*cdf0e10cSrcweir LayerSharedPtr pLayer( Layer::createLayer( 781*cdf0e10cSrcweir maPageBounds )); 782*cdf0e10cSrcweir 783*cdf0e10cSrcweir // create ViewLayers for all registered views, and add to 784*cdf0e10cSrcweir // newly created layer. 785*cdf0e10cSrcweir ::std::for_each( mrViews.begin(), 786*cdf0e10cSrcweir mrViews.end(), 787*cdf0e10cSrcweir boost::bind( &Layer::addView, 788*cdf0e10cSrcweir boost::cref(pLayer), 789*cdf0e10cSrcweir _1 )); 790*cdf0e10cSrcweir 791*cdf0e10cSrcweir return pLayer; 792*cdf0e10cSrcweir } 793*cdf0e10cSrcweir 794*cdf0e10cSrcweir void LayerManager::updateShapeLayers( bool bBackgroundLayerPainted ) 795*cdf0e10cSrcweir { 796*cdf0e10cSrcweir OSL_ASSERT( !maLayers.empty() ); // always at least background layer 797*cdf0e10cSrcweir OSL_ASSERT( mbActive ); 798*cdf0e10cSrcweir 799*cdf0e10cSrcweir // do we need to process shapes? 800*cdf0e10cSrcweir if( !mbLayerAssociationDirty ) 801*cdf0e10cSrcweir return; 802*cdf0e10cSrcweir 803*cdf0e10cSrcweir if( mbDisableAnimationZOrder ) 804*cdf0e10cSrcweir { 805*cdf0e10cSrcweir // layer setup happened elsewhere, is only bg layer 806*cdf0e10cSrcweir // anyway. 807*cdf0e10cSrcweir mbLayerAssociationDirty = false; 808*cdf0e10cSrcweir return; 809*cdf0e10cSrcweir } 810*cdf0e10cSrcweir 811*cdf0e10cSrcweir // scan through maAllShapes, and determine shape animation 812*cdf0e10cSrcweir // discontinuities: when a shape that has 813*cdf0e10cSrcweir // isBackgroundDetached() return false follows a shape 814*cdf0e10cSrcweir // with isBackgroundDetached() true, the former and all 815*cdf0e10cSrcweir // following ones must be moved into an own layer. 816*cdf0e10cSrcweir 817*cdf0e10cSrcweir // to avoid tons of temporaries, create weak_ptr to Layers 818*cdf0e10cSrcweir // beforehand 819*cdf0e10cSrcweir std::vector< LayerWeakPtr > aWeakLayers(maLayers.size()); 820*cdf0e10cSrcweir std::copy(maLayers.begin(),maLayers.end(),aWeakLayers.begin()); 821*cdf0e10cSrcweir 822*cdf0e10cSrcweir std::size_t nCurrLayerIndex(0); 823*cdf0e10cSrcweir bool bIsBackgroundLayer(true); 824*cdf0e10cSrcweir bool bLastWasBackgroundDetached(false); // last shape sprite state 825*cdf0e10cSrcweir LayerShapeMap::iterator aCurrShapeEntry( maAllShapes.begin() ); 826*cdf0e10cSrcweir LayerShapeMap::iterator aCurrLayerFirstShapeEntry( maAllShapes.begin() ); 827*cdf0e10cSrcweir const LayerShapeMap::iterator aEndShapeEntry ( maAllShapes.end() ); 828*cdf0e10cSrcweir ShapeUpdateSet aUpdatedShapes; // shapes that need update 829*cdf0e10cSrcweir while( aCurrShapeEntry != aEndShapeEntry ) 830*cdf0e10cSrcweir { 831*cdf0e10cSrcweir const ShapeSharedPtr pCurrShape( aCurrShapeEntry->first ); 832*cdf0e10cSrcweir const bool bThisIsBackgroundDetached( 833*cdf0e10cSrcweir pCurrShape->isBackgroundDetached() ); 834*cdf0e10cSrcweir 835*cdf0e10cSrcweir if( bLastWasBackgroundDetached == true && 836*cdf0e10cSrcweir bThisIsBackgroundDetached == false ) 837*cdf0e10cSrcweir { 838*cdf0e10cSrcweir // discontinuity found - current shape needs to 839*cdf0e10cSrcweir // get into a new layer 840*cdf0e10cSrcweir // -------------------------------------------- 841*cdf0e10cSrcweir 842*cdf0e10cSrcweir // commit changes to previous layer 843*cdf0e10cSrcweir commitLayerChanges(nCurrLayerIndex, 844*cdf0e10cSrcweir aCurrLayerFirstShapeEntry, 845*cdf0e10cSrcweir aCurrShapeEntry); 846*cdf0e10cSrcweir aCurrLayerFirstShapeEntry=aCurrShapeEntry; 847*cdf0e10cSrcweir ++nCurrLayerIndex; 848*cdf0e10cSrcweir bIsBackgroundLayer = false; 849*cdf0e10cSrcweir 850*cdf0e10cSrcweir if( aWeakLayers.size() <= nCurrLayerIndex || 851*cdf0e10cSrcweir aWeakLayers.at(nCurrLayerIndex) != aCurrShapeEntry->second ) 852*cdf0e10cSrcweir { 853*cdf0e10cSrcweir // no more layers left, or shape was not 854*cdf0e10cSrcweir // member of this layer - create a new one 855*cdf0e10cSrcweir maLayers.insert( maLayers.begin()+nCurrLayerIndex, 856*cdf0e10cSrcweir createForegroundLayer() ); 857*cdf0e10cSrcweir aWeakLayers.insert( aWeakLayers.begin()+nCurrLayerIndex, 858*cdf0e10cSrcweir maLayers[nCurrLayerIndex] ); 859*cdf0e10cSrcweir } 860*cdf0e10cSrcweir } 861*cdf0e10cSrcweir 862*cdf0e10cSrcweir OSL_ASSERT( maLayers.size() == aWeakLayers.size() ); 863*cdf0e10cSrcweir 864*cdf0e10cSrcweir // note: using indices here, since vector::insert 865*cdf0e10cSrcweir // above invalidates iterators 866*cdf0e10cSrcweir LayerSharedPtr& rCurrLayer( maLayers.at(nCurrLayerIndex) ); 867*cdf0e10cSrcweir LayerWeakPtr& rCurrWeakLayer( aWeakLayers.at(nCurrLayerIndex) ); 868*cdf0e10cSrcweir if( rCurrWeakLayer != aCurrShapeEntry->second ) 869*cdf0e10cSrcweir { 870*cdf0e10cSrcweir // mismatch: shape is not contained in current 871*cdf0e10cSrcweir // layer - move shape to that layer, then. 872*cdf0e10cSrcweir maLayers.at(nCurrLayerIndex)->setShapeViews( 873*cdf0e10cSrcweir pCurrShape ); 874*cdf0e10cSrcweir 875*cdf0e10cSrcweir // layer got new shape(s), need full repaint, if 876*cdf0e10cSrcweir // non-sprite shape 877*cdf0e10cSrcweir if( !bThisIsBackgroundDetached && pCurrShape->isVisible() ) 878*cdf0e10cSrcweir { 879*cdf0e10cSrcweir LayerSharedPtr pOldLayer( aCurrShapeEntry->second.lock() ); 880*cdf0e10cSrcweir if( pOldLayer ) 881*cdf0e10cSrcweir { 882*cdf0e10cSrcweir // old layer still valid? then we need to 883*cdf0e10cSrcweir // repaint former shape area 884*cdf0e10cSrcweir pOldLayer->addUpdateRange( 885*cdf0e10cSrcweir pCurrShape->getUpdateArea() ); 886*cdf0e10cSrcweir } 887*cdf0e10cSrcweir 888*cdf0e10cSrcweir // render on new layer (only if not 889*cdf0e10cSrcweir // explicitely disabled) 890*cdf0e10cSrcweir if( !(bBackgroundLayerPainted && bIsBackgroundLayer) ) 891*cdf0e10cSrcweir maUpdateShapes.insert( pCurrShape ); 892*cdf0e10cSrcweir } 893*cdf0e10cSrcweir 894*cdf0e10cSrcweir aCurrShapeEntry->second = rCurrWeakLayer; 895*cdf0e10cSrcweir } 896*cdf0e10cSrcweir 897*cdf0e10cSrcweir // update layerbounds regardless of the fact that the 898*cdf0e10cSrcweir // shape might be contained in said layer 899*cdf0e10cSrcweir // already. updateBounds() is dumb and needs to 900*cdf0e10cSrcweir // collect all shape bounds. 901*cdf0e10cSrcweir // of course, no need to expand layer bounds for 902*cdf0e10cSrcweir // shapes that reside in sprites themselves. 903*cdf0e10cSrcweir if( !bThisIsBackgroundDetached && !bIsBackgroundLayer ) 904*cdf0e10cSrcweir rCurrLayer->updateBounds( pCurrShape ); 905*cdf0e10cSrcweir 906*cdf0e10cSrcweir bLastWasBackgroundDetached = bThisIsBackgroundDetached; 907*cdf0e10cSrcweir ++aCurrShapeEntry; 908*cdf0e10cSrcweir } 909*cdf0e10cSrcweir 910*cdf0e10cSrcweir // commit very last layer data 911*cdf0e10cSrcweir commitLayerChanges(nCurrLayerIndex, 912*cdf0e10cSrcweir aCurrLayerFirstShapeEntry, 913*cdf0e10cSrcweir aCurrShapeEntry); 914*cdf0e10cSrcweir 915*cdf0e10cSrcweir // any layers left? Bin them! 916*cdf0e10cSrcweir if( maLayers.size() > nCurrLayerIndex+1 ) 917*cdf0e10cSrcweir maLayers.erase(maLayers.begin()+nCurrLayerIndex+1, 918*cdf0e10cSrcweir maLayers.end()); 919*cdf0e10cSrcweir 920*cdf0e10cSrcweir mbLayerAssociationDirty = false; 921*cdf0e10cSrcweir } 922*cdf0e10cSrcweir } 923*cdf0e10cSrcweir } 924