xref: /AOO41X/main/soldep/source/tbox.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir #define private public
28*cdf0e10cSrcweir 
29*cdf0e10cSrcweir #include <tools/ref.hxx>
30*cdf0e10cSrcweir #include <vcl/msgbox.hxx>
31*cdf0e10cSrcweir #include <soldep/soldep.hxx>
32*cdf0e10cSrcweir #include <soldep/tbox.hxx>
33*cdf0e10cSrcweir #include <soldep/soldlg.hrc>
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir SoldepToolBox::SoldepToolBox( Window* pParent, const ResId& aId, sal_Bool bDAble ) :
38*cdf0e10cSrcweir 				ToolBox( pParent, aId ),
39*cdf0e10cSrcweir 				bDockable( bDAble ),
40*cdf0e10cSrcweir 				bCloseMode( sal_False ),
41*cdf0e10cSrcweir 				bBoxIsVisible( sal_True ),
42*cdf0e10cSrcweir 				bPinable( sal_True ),
43*cdf0e10cSrcweir                 aPinedBitmap( DtSodResId( TID_SMALL_PIN_PINED )),     // BMP_SMALL_PIN_PINED
44*cdf0e10cSrcweir                 aUnpinedBitmap( DtSodResId( TID_SMALL_PIN_UNPINED ))   // BMP_SMALL_PIN_UNPINED
45*cdf0e10cSrcweir {
46*cdf0e10cSrcweir     bPinable = sal_True;
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir     SetAlign( WINDOWALIGN_TOP );
49*cdf0e10cSrcweir     HideItem(TID_SOLDEP_BACK);    //Inital hide this item, activated in project view.
50*cdf0e10cSrcweir     HideItem(TID_SOLDEP_SAVE);    // Hide this item now, not used yet
51*cdf0e10cSrcweir     HideItem(TID_SOLDEP_OPEN);    // Hide this item now, not used yet
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir     //SetMouseDownHdl(LINK(this,SoldepToolBox,MouseDownHdl));
54*cdf0e10cSrcweir 	//SetFloatingLines( nFloatingLines );
55*cdf0e10cSrcweir 	//SetFloatingMode( bFloatingMode );
56*cdf0e10cSrcweir 	sal_Bool bFloatingMode = sal_False;
57*cdf0e10cSrcweir 	if ( bFloatingMode )
58*cdf0e10cSrcweir 	{
59*cdf0e10cSrcweir 		//Point aPos( sToolBoxInfo.GetToken( 4, ',' ).ToInt64(), sToolBoxInfo.GetToken( 5, ',' ).ToInt64());
60*cdf0e10cSrcweir 		//SetPosPixel( aPos );
61*cdf0e10cSrcweir 	}
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir 	if ( bDockable ) InsertSeparator( 0 );  // Freiraum f�r Abrei�d�del schaffen
64*cdf0e10cSrcweir 											// (ein Separator an 1er Pos wird
65*cdf0e10cSrcweir 											// nicht gezeichnet,
66*cdf0e10cSrcweir 											// schafft aber Platz.)
67*cdf0e10cSrcweir 	bBoxIsVisible = sal_False;
68*cdf0e10cSrcweir //	if ( sToolBoxInfo.GetToken( 3, ',' ) == "Visible" ) {
69*cdf0e10cSrcweir 		for ( sal_uInt16 i = 0; i < GetItemCount() && !bBoxIsVisible; i++ )
70*cdf0e10cSrcweir 		{
71*cdf0e10cSrcweir //			sal_uInt16 nItemId = GetItemId( i );
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir 			switch ( GetItemType( i ))
74*cdf0e10cSrcweir 			{
75*cdf0e10cSrcweir 				case TOOLBOXITEM_SPACE:
76*cdf0e10cSrcweir 					break;
77*cdf0e10cSrcweir 				case TOOLBOXITEM_SEPARATOR :
78*cdf0e10cSrcweir 					break;
79*cdf0e10cSrcweir 				default:
80*cdf0e10cSrcweir 					bBoxIsVisible = sal_True;
81*cdf0e10cSrcweir 					break;
82*cdf0e10cSrcweir 			}
83*cdf0e10cSrcweir 		}
84*cdf0e10cSrcweir //	}
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir 	if ( bBoxIsVisible ) {
87*cdf0e10cSrcweir 		if (!bDockable)
88*cdf0e10cSrcweir 			Show();
89*cdf0e10cSrcweir 		else
90*cdf0e10cSrcweir 			Hide();
91*cdf0e10cSrcweir 	}
92*cdf0e10cSrcweir 	else
93*cdf0e10cSrcweir 		Hide();
94*cdf0e10cSrcweir 
95*cdf0e10cSrcweir 	bOldFloatMode = IsFloatingMode();
96*cdf0e10cSrcweir }
97*cdf0e10cSrcweir 
98*cdf0e10cSrcweir /*************************************************************************
99*cdf0e10cSrcweir |* SoldepToolBox::~SoldepToolBox()
100*cdf0e10cSrcweir |************************************************************************/
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir SoldepToolBox::~SoldepToolBox()
103*cdf0e10cSrcweir {
104*cdf0e10cSrcweir }
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir /*************************************************************************
107*cdf0e10cSrcweir |* SoldepToolBox::Paint()
108*cdf0e10cSrcweir |************************************************************************/
109*cdf0e10cSrcweir 
110*cdf0e10cSrcweir void SoldepToolBox::Paint( const Rectangle& rRect )
111*cdf0e10cSrcweir {
112*cdf0e10cSrcweir 		SetOutStyle(  TOOLBOX_STYLE_FLAT );
113*cdf0e10cSrcweir 
114*cdf0e10cSrcweir 	// Wenn wir eine Dockable ToolBox haben, ...
115*cdf0e10cSrcweir 
116*cdf0e10cSrcweir 	if ( bDockable )
117*cdf0e10cSrcweir 	{
118*cdf0e10cSrcweir 		sal_uInt16 nItemId = GetItemId( 0 );
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir 		// ... zeichnen wir den wunderbaren Abrei�d�del �ber das erste Item (Seperator)
121*cdf0e10cSrcweir 
122*cdf0e10cSrcweir 		if ( !IsFloatingMode() && ( mnCurLine == 1 )) {
123*cdf0e10cSrcweir 			sal_Bool bIsCloseable = (( mnWinStyle & WB_CLOSEABLE ) != 0 );
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir 			ShowItem( nItemId );
126*cdf0e10cSrcweir 			Rectangle aRect = GetItemRect( nItemId );
127*cdf0e10cSrcweir 
128*cdf0e10cSrcweir 			ToolBox::Paint( rRect );
129*cdf0e10cSrcweir 
130*cdf0e10cSrcweir 			if ( bIsCloseable )
131*cdf0e10cSrcweir 			{
132*cdf0e10cSrcweir 				// Paint small cross button left/top of toolbar
133*cdf0e10cSrcweir                 SetLineColor( Color( COL_WHITE ));
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Left()+6, aRect.Top()));
136*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Left(), aRect.Top()+6));
137*cdf0e10cSrcweir 
138*cdf0e10cSrcweir                 SetLineColor( Color( COL_GRAY ));
139*cdf0e10cSrcweir 
140*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left(), aRect.Top()+6), Point( aRect.Left()+6, aRect.Top()+6));
141*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left()+6, aRect.Top()), Point( aRect.Left()+6, aRect.Top()+6));
142*cdf0e10cSrcweir 
143*cdf0e10cSrcweir                 SetLineColor( Color( COL_BLACK ));
144*cdf0e10cSrcweir 
145*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left()+2, aRect.Top()+2), Point( aRect.Left()+4, aRect.Top()+4));
146*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left()+2, aRect.Top()+4), Point( aRect.Left()+4, aRect.Top()+2));
147*cdf0e10cSrcweir 			}
148*cdf0e10cSrcweir 			else if ( bPinable )
149*cdf0e10cSrcweir 			{
150*cdf0e10cSrcweir 				if ( GetPin())
151*cdf0e10cSrcweir 					DrawBitmap( Point( aRect.Left(), aRect.Top()), aPinedBitmap );
152*cdf0e10cSrcweir 				else
153*cdf0e10cSrcweir 					DrawBitmap( Point( aRect.Left(), aRect.Top()), aUnpinedBitmap );
154*cdf0e10cSrcweir 			}
155*cdf0e10cSrcweir 
156*cdf0e10cSrcweir             SetLineColor( Color( COL_WHITE ));
157*cdf0e10cSrcweir 
158*cdf0e10cSrcweir 			if ( IsHorizontal())
159*cdf0e10cSrcweir 			{
160*cdf0e10cSrcweir 				if ( bIsCloseable || bPinable ) aRect = Rectangle( Point( aRect.Left(), aRect.Top()+8), Point( aRect.Right(), aRect.Bottom()));
161*cdf0e10cSrcweir 
162*cdf0e10cSrcweir 				DrawLine( Point(aRect.Left(), aRect.Top()), Point(aRect.Left(), aRect.Bottom()));
163*cdf0e10cSrcweir 				DrawLine( Point(aRect.Left(), aRect.Top()), Point(aRect.Left()+2, aRect.Top()));
164*cdf0e10cSrcweir 
165*cdf0e10cSrcweir 				SetLineColor( Color( COL_WHITE ));
166*cdf0e10cSrcweir 
167*cdf0e10cSrcweir 				DrawLine( Point(aRect.Left()+4, aRect.Top()), Point(aRect.Left()+4, aRect.Bottom()));
168*cdf0e10cSrcweir 				DrawLine( Point(aRect.Left()+4, aRect.Top()), Point(aRect.Left()+6, aRect.Top()));
169*cdf0e10cSrcweir 
170*cdf0e10cSrcweir                 SetLineColor( Color( COL_GRAY ));//GRAY
171*cdf0e10cSrcweir 
172*cdf0e10cSrcweir 				DrawLine( Point(aRect.Left()+2, aRect.Top()), Point(aRect.Left()+2, aRect.Bottom()));
173*cdf0e10cSrcweir 				DrawLine( Point(aRect.Left(), aRect.Bottom()), Point(aRect.Left()+2, aRect.Bottom()));
174*cdf0e10cSrcweir 
175*cdf0e10cSrcweir 				SetLineColor( Color( COL_BLACK ));
176*cdf0e10cSrcweir 
177*cdf0e10cSrcweir 				DrawLine( Point(aRect.Left()+6, aRect.Top()), Point(aRect.Left()+6, aRect.Bottom()));
178*cdf0e10cSrcweir 				DrawLine( Point(aRect.Left()+4, aRect.Bottom()), Point(aRect.Left()+6, aRect.Bottom()));
179*cdf0e10cSrcweir 
180*cdf0e10cSrcweir 			}
181*cdf0e10cSrcweir 			else
182*cdf0e10cSrcweir 			{
183*cdf0e10cSrcweir 				if ( bIsCloseable || bPinable ) aRect = Rectangle( Point( aRect.Left()+8, aRect.Top()), Point( aRect.Right(), aRect.Bottom()));
184*cdf0e10cSrcweir 
185*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Left(), aRect.Top()+2));
186*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Right(), aRect.Top()));
187*cdf0e10cSrcweir 
188*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left(), aRect.Top()+4), Point( aRect.Left(), aRect.Top()+6));
189*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left(), aRect.Top()+4), Point( aRect.Right(), aRect.Top()+4));
190*cdf0e10cSrcweir 
191*cdf0e10cSrcweir                 SetLineColor( Color( COL_GRAY ));
192*cdf0e10cSrcweir 
193*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left(), aRect.Top()+2), Point( aRect.Right(),aRect.Top()+2));
194*cdf0e10cSrcweir 				DrawLine( Point( aRect.Right(), aRect.Top()), Point( aRect.Right(), aRect.Top()+2));
195*cdf0e10cSrcweir 
196*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left(), aRect.Top()+6), Point( aRect.Right(),aRect.Top()+6));
197*cdf0e10cSrcweir 				DrawLine( Point( aRect.Right(), aRect.Top()+4), Point( aRect.Right(), aRect.Top()+6));
198*cdf0e10cSrcweir 
199*cdf0e10cSrcweir 			}
200*cdf0e10cSrcweir 		}
201*cdf0e10cSrcweir 		else
202*cdf0e10cSrcweir 		{
203*cdf0e10cSrcweir             // Sind wir im FloatingMode, dann wollen wir keinen Abrei�d�del haben
204*cdf0e10cSrcweir 			// und hiden somit das erste Item.
205*cdf0e10cSrcweir 
206*cdf0e10cSrcweir             //Hiden l�scht leider das erste Object der n�chsten Zeile, daher nicht
207*cdf0e10cSrcweir             //l�schen
208*cdf0e10cSrcweir 			HideItem( nItemId );
209*cdf0e10cSrcweir 			ToolBox::Paint( rRect );
210*cdf0e10cSrcweir 		}
211*cdf0e10cSrcweir 	}
212*cdf0e10cSrcweir 	else
213*cdf0e10cSrcweir 	{
214*cdf0e10cSrcweir 		ToolBox::Paint( rRect );
215*cdf0e10cSrcweir 	}
216*cdf0e10cSrcweir }
217*cdf0e10cSrcweir 
218*cdf0e10cSrcweir /*************************************************************************
219*cdf0e10cSrcweir |* SoldepToolBox::MouseButtonDown()
220*cdf0e10cSrcweir |************************************************************************/
221*cdf0e10cSrcweir 
222*cdf0e10cSrcweir void SoldepToolBox::MouseButtonDown(const MouseEvent& rEvent)
223*cdf0e10cSrcweir {
224*cdf0e10cSrcweir 	// Sind wir im DockingMode, ...
225*cdf0e10cSrcweir 
226*cdf0e10cSrcweir 	if ( !IsFloatingMode() && ((( mnWinStyle & WB_CLOSEABLE ) != 0 ) || bPinable ))
227*cdf0e10cSrcweir 	{
228*cdf0e10cSrcweir 		// ... dann testen wir, ob am Abrei�d�del der Close-Button gedr�ckt wurde ...
229*cdf0e10cSrcweir 
230*cdf0e10cSrcweir 		Rectangle aRect = GetItemRect( GetItemId( 0 ));
231*cdf0e10cSrcweir 		aRect = Rectangle( aRect.TopLeft(), Point( aRect.Left()+6, aRect.Top()+6 ));
232*cdf0e10cSrcweir 		if ( rEvent.IsLeft() && aRect.IsInside( rEvent.GetPosPixel()))
233*cdf0e10cSrcweir 		{
234*cdf0e10cSrcweir 			if ( bPinable ) {
235*cdf0e10cSrcweir 				TogglePin();
236*cdf0e10cSrcweir 				Invalidate();
237*cdf0e10cSrcweir 			}
238*cdf0e10cSrcweir 			else {
239*cdf0e10cSrcweir 				bCloseMode = sal_True;
240*cdf0e10cSrcweir 
241*cdf0e10cSrcweir 				// ... und zeichnen ggf. den Button gedr�ckt.
242*cdf0e10cSrcweir 
243*cdf0e10cSrcweir                 SetLineColor( Color( COL_WHITE ));
244*cdf0e10cSrcweir 
245*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left(), aRect.Bottom()), Point( aRect.Right(), aRect.Bottom()));
246*cdf0e10cSrcweir 				DrawLine( Point( aRect.Right(), aRect.Bottom()), Point( aRect.Right(), aRect.Top()));
247*cdf0e10cSrcweir 
248*cdf0e10cSrcweir                 SetLineColor( Color( COL_GRAY ));
249*cdf0e10cSrcweir 
250*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Right(), aRect.Top()));
251*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Left(), aRect.Bottom()));
252*cdf0e10cSrcweir 			}
253*cdf0e10cSrcweir 		}
254*cdf0e10cSrcweir 		else
255*cdf0e10cSrcweir 		{
256*cdf0e10cSrcweir 			ToolBox::MouseButtonDown( rEvent );
257*cdf0e10cSrcweir 		}
258*cdf0e10cSrcweir 	}
259*cdf0e10cSrcweir 	else
260*cdf0e10cSrcweir 	{
261*cdf0e10cSrcweir 		ToolBox::MouseButtonDown( rEvent );
262*cdf0e10cSrcweir 	}
263*cdf0e10cSrcweir 
264*cdf0e10cSrcweir 	aMouseDownHdl.Call(this);
265*cdf0e10cSrcweir }
266*cdf0e10cSrcweir 
267*cdf0e10cSrcweir /*************************************************************************
268*cdf0e10cSrcweir |* SoldepToolBox::MouseButtonUp()
269*cdf0e10cSrcweir |************************************************************************/
270*cdf0e10cSrcweir 
271*cdf0e10cSrcweir void SoldepToolBox::MouseButtonUp(const MouseEvent& rEvent)
272*cdf0e10cSrcweir {
273*cdf0e10cSrcweir 	// Wenn der Close-Button am Abrei�d�del zuvor gedr�ckt wurde, ...
274*cdf0e10cSrcweir 
275*cdf0e10cSrcweir 	if ( bCloseMode )
276*cdf0e10cSrcweir 	{
277*cdf0e10cSrcweir 		bCloseMode = sal_False;
278*cdf0e10cSrcweir 
279*cdf0e10cSrcweir 		// ... so zeichen wir diesen wieder normal ...
280*cdf0e10cSrcweir 
281*cdf0e10cSrcweir 		Rectangle aRect = GetItemRect( GetItemId( 0 ));
282*cdf0e10cSrcweir 		aRect = Rectangle( aRect.TopLeft(), Point( aRect.Left()+6, aRect.Top()+6 ));
283*cdf0e10cSrcweir 
284*cdf0e10cSrcweir         SetLineColor( Color( COL_WHITE ));
285*cdf0e10cSrcweir 
286*cdf0e10cSrcweir 		DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Right(), aRect.Top()));
287*cdf0e10cSrcweir 		DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Left(), aRect.Bottom()));
288*cdf0e10cSrcweir 
289*cdf0e10cSrcweir         SetLineColor( Color( COL_GRAY ));
290*cdf0e10cSrcweir 
291*cdf0e10cSrcweir 		DrawLine( Point( aRect.Left(), aRect.Bottom()), Point( aRect.Right(), aRect.Bottom()));
292*cdf0e10cSrcweir 		DrawLine( Point( aRect.Right(), aRect.Bottom()), Point( aRect.Right(), aRect.Top()));
293*cdf0e10cSrcweir 
294*cdf0e10cSrcweir 		if ( rEvent.IsLeft() && aRect.IsInside( rEvent.GetPosPixel()))
295*cdf0e10cSrcweir 		{
296*cdf0e10cSrcweir 			// ... und schlie�en die Box durch Aufruf der virtuellen Methode
297*cdf0e10cSrcweir 			// CloseDockingMode().
298*cdf0e10cSrcweir 
299*cdf0e10cSrcweir 			CloseDockingMode();
300*cdf0e10cSrcweir 		}
301*cdf0e10cSrcweir 		else
302*cdf0e10cSrcweir 		{
303*cdf0e10cSrcweir 			ToolBox::MouseButtonUp( rEvent );
304*cdf0e10cSrcweir 		}
305*cdf0e10cSrcweir 	}
306*cdf0e10cSrcweir 	else
307*cdf0e10cSrcweir 	{
308*cdf0e10cSrcweir 		ToolBox::MouseButtonUp( rEvent );
309*cdf0e10cSrcweir 	}
310*cdf0e10cSrcweir }
311*cdf0e10cSrcweir 
312*cdf0e10cSrcweir /*************************************************************************
313*cdf0e10cSrcweir |* SoldepToolBox::MouseMove()
314*cdf0e10cSrcweir |************************************************************************/
315*cdf0e10cSrcweir 
316*cdf0e10cSrcweir void SoldepToolBox::MouseMove(const MouseEvent& rEvent)
317*cdf0e10cSrcweir {
318*cdf0e10cSrcweir 	// Wenn der Close-Button am Abrei�d�del zuvor gedr�ckt wurde, ...
319*cdf0e10cSrcweir 
320*cdf0e10cSrcweir 	if ( bCloseMode )
321*cdf0e10cSrcweir 	{
322*cdf0e10cSrcweir 		Rectangle aRect = GetItemRect( GetItemId( 0 ));
323*cdf0e10cSrcweir 		aRect = Rectangle( aRect.TopLeft(), Point( aRect.Left()+6, aRect.Top()+6 ));
324*cdf0e10cSrcweir 
325*cdf0e10cSrcweir 		// ... der Mouse-Zeiger jedoch den Close-Button verl��t, ...
326*cdf0e10cSrcweir 
327*cdf0e10cSrcweir 		if ( !aRect.IsInside( rEvent.GetPosPixel()))
328*cdf0e10cSrcweir 		{
329*cdf0e10cSrcweir             SetLineColor( Color( COL_WHITE ));
330*cdf0e10cSrcweir 
331*cdf0e10cSrcweir 			// ... zeichnen wir diesen halt wieder normal.
332*cdf0e10cSrcweir 
333*cdf0e10cSrcweir 			DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Right(), aRect.Top()));
334*cdf0e10cSrcweir 			DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Left(), aRect.Bottom()));
335*cdf0e10cSrcweir 
336*cdf0e10cSrcweir             SetLineColor( Color( COL_GRAY ));
337*cdf0e10cSrcweir 
338*cdf0e10cSrcweir 				DrawLine( Point( aRect.Left(), aRect.Bottom()), Point( aRect.Right(), aRect.Bottom()));
339*cdf0e10cSrcweir 			DrawLine( Point( aRect.Right(), aRect.Bottom()), Point( aRect.Right(), aRect.Top()));
340*cdf0e10cSrcweir 
341*cdf0e10cSrcweir 			bCloseMode = sal_False;
342*cdf0e10cSrcweir 		}
343*cdf0e10cSrcweir 		else
344*cdf0e10cSrcweir 		{
345*cdf0e10cSrcweir 			ToolBox::MouseMove( rEvent );
346*cdf0e10cSrcweir 		}
347*cdf0e10cSrcweir 	}
348*cdf0e10cSrcweir 	else
349*cdf0e10cSrcweir 	{
350*cdf0e10cSrcweir 		ToolBox::MouseMove( rEvent );
351*cdf0e10cSrcweir 	}
352*cdf0e10cSrcweir }
353*cdf0e10cSrcweir 
354*cdf0e10cSrcweir /*****************************************************************************/
355*cdf0e10cSrcweir void SoldepToolBox::ToggleFloatingMode()
356*cdf0e10cSrcweir /*****************************************************************************/
357*cdf0e10cSrcweir {
358*cdf0e10cSrcweir 	ToolBox::ToggleFloatingMode();
359*cdf0e10cSrcweir 	CallEventListeners( VCLEVENT_USER_TBOX_RESIZE_APP, this);
360*cdf0e10cSrcweir }
361*cdf0e10cSrcweir 
362*cdf0e10cSrcweir /*****************************************************************************/
363*cdf0e10cSrcweir void SoldepToolBox::EndDocking( const Rectangle& rRect, sal_Bool bFloatMode )
364*cdf0e10cSrcweir /*****************************************************************************/
365*cdf0e10cSrcweir {
366*cdf0e10cSrcweir 	ToolBox::EndDocking( rRect, bFloatMode );
367*cdf0e10cSrcweir 	if ( aResizeHdl.IsSet())
368*cdf0e10cSrcweir 		CallEventListeners( VCLEVENT_USER_TBOX_RESIZE_APP, this);
369*cdf0e10cSrcweir 	else
370*cdf0e10cSrcweir         {
371*cdf0e10cSrcweir            GetParent()->Resize();
372*cdf0e10cSrcweir         }
373*cdf0e10cSrcweir };
374*cdf0e10cSrcweir 
375*cdf0e10cSrcweir /*****************************************************************************/
376*cdf0e10cSrcweir sal_Bool SoldepToolBox::Close()
377*cdf0e10cSrcweir /*****************************************************************************/
378*cdf0e10cSrcweir {
379*cdf0e10cSrcweir 	if (!ToolBox::Close()) return sal_False;
380*cdf0e10cSrcweir 
381*cdf0e10cSrcweir 	return sal_True;
382*cdf0e10cSrcweir }
383*cdf0e10cSrcweir 
384*cdf0e10cSrcweir /*****************************************************************************/
385*cdf0e10cSrcweir void SoldepToolBox::Move()
386*cdf0e10cSrcweir /*****************************************************************************/
387*cdf0e10cSrcweir {
388*cdf0e10cSrcweir }
389*cdf0e10cSrcweir 
390*cdf0e10cSrcweir /*************************************************************************
391*cdf0e10cSrcweir |* SoldepToolBox::CloseDockingMode()
392*cdf0e10cSrcweir |*
393*cdf0e10cSrcweir |* virtuelle Methode zur Reaktion auf den Close-Button im DockinMode
394*cdf0e10cSrcweir |************************************************************************/
395*cdf0e10cSrcweir 
396*cdf0e10cSrcweir void SoldepToolBox::CloseDockingMode()
397*cdf0e10cSrcweir {
398*cdf0e10cSrcweir 	Hide();
399*cdf0e10cSrcweir 	bBoxIsVisible = sal_False;
400*cdf0e10cSrcweir 	CallEventListeners( VCLEVENT_USER_TBOX_RESIZE_APP, this);
401*cdf0e10cSrcweir }
402*cdf0e10cSrcweir 
403*cdf0e10cSrcweir /*************************************************************************
404*cdf0e10cSrcweir |* SoldepToolBox::Command()
405*cdf0e10cSrcweir |************************************************************************/
406*cdf0e10cSrcweir 
407*cdf0e10cSrcweir void SoldepToolBox::Command( const CommandEvent& rCEvt)
408*cdf0e10cSrcweir {
409*cdf0e10cSrcweir 	if ( rCEvt.GetCommand() == COMMAND_CONTEXTMENU )
410*cdf0e10cSrcweir 	{
411*cdf0e10cSrcweir 		if( !IsFloatingMode() && bDockable
412*cdf0e10cSrcweir 			&& ( GetItemRect(GetItemId( 0 )).IsInside(rCEvt.GetMousePosPixel())))
413*cdf0e10cSrcweir 		{
414*cdf0e10cSrcweir             // Hier das Context-Menue fuer Abrei�d�del dynamisch erzeugen...
415*cdf0e10cSrcweir 
416*cdf0e10cSrcweir 			PopupMenu aPopupMenu;
417*cdf0e10cSrcweir 
418*cdf0e10cSrcweir 			String sText( String::CreateFromAscii( "Floating mode" ));
419*cdf0e10cSrcweir 			aPopupMenu.InsertItem( 5, sText );
420*cdf0e10cSrcweir 			aPopupMenu.InsertSeparator();
421*cdf0e10cSrcweir 
422*cdf0e10cSrcweir 			sText = String::CreateFromAscii( "Top" );
423*cdf0e10cSrcweir 			aPopupMenu.InsertItem( 1, sText );
424*cdf0e10cSrcweir 			sText = String::CreateFromAscii( "Bottom" );
425*cdf0e10cSrcweir 			aPopupMenu.InsertItem( 2, sText );
426*cdf0e10cSrcweir 			sText = String::CreateFromAscii( "Left" );
427*cdf0e10cSrcweir 			aPopupMenu.InsertItem( 3, sText );
428*cdf0e10cSrcweir 			sText = String::CreateFromAscii( "Right" );
429*cdf0e10cSrcweir 			aPopupMenu.InsertItem( 4, sText );
430*cdf0e10cSrcweir 
431*cdf0e10cSrcweir 			switch( GetAlign())
432*cdf0e10cSrcweir 			{
433*cdf0e10cSrcweir                 case WINDOWALIGN_TOP : aPopupMenu.EnableItem( 1, sal_False ); break;
434*cdf0e10cSrcweir                 case WINDOWALIGN_BOTTOM : aPopupMenu.EnableItem( 2, sal_False ); break;
435*cdf0e10cSrcweir                 case WINDOWALIGN_LEFT : aPopupMenu.EnableItem( 3, sal_False ); break;
436*cdf0e10cSrcweir                 case WINDOWALIGN_RIGHT : aPopupMenu.EnableItem( 4, sal_False ); break;
437*cdf0e10cSrcweir 			}
438*cdf0e10cSrcweir 
439*cdf0e10cSrcweir 			if (( mnWinStyle & WB_CLOSEABLE ) != 0 )
440*cdf0e10cSrcweir 			{
441*cdf0e10cSrcweir 				aPopupMenu.InsertSeparator();
442*cdf0e10cSrcweir 				sText = String::CreateFromAscii( "Hide" );
443*cdf0e10cSrcweir 				aPopupMenu.InsertItem( 6, sText );
444*cdf0e10cSrcweir 			}
445*cdf0e10cSrcweir 			else if ( bPinable ) {
446*cdf0e10cSrcweir 				aPopupMenu.InsertSeparator();
447*cdf0e10cSrcweir 				sText = String::CreateFromAscii( "Pin" );
448*cdf0e10cSrcweir 				aPopupMenu.InsertItem( 6, sText );
449*cdf0e10cSrcweir 				aPopupMenu.CheckItem( 6, GetPin());
450*cdf0e10cSrcweir 			}
451*cdf0e10cSrcweir 
452*cdf0e10cSrcweir 			// ... und rufen.
453*cdf0e10cSrcweir 
454*cdf0e10cSrcweir             aPopupMenu.SetSelectHdl ( LINK ( this, SoldepToolBox, MenuSelectHdl ));
455*cdf0e10cSrcweir 			aPopupMenu.Execute( this, rCEvt.GetMousePosPixel());
456*cdf0e10cSrcweir 		}
457*cdf0e10cSrcweir 		else if ( !GetItemId(rCEvt.GetMousePosPixel()))
458*cdf0e10cSrcweir 		{
459*cdf0e10cSrcweir 			CallContextMenu( this, rCEvt.GetMousePosPixel());
460*cdf0e10cSrcweir 		}
461*cdf0e10cSrcweir 	}
462*cdf0e10cSrcweir 	else ToolBox::Command( rCEvt );
463*cdf0e10cSrcweir }
464*cdf0e10cSrcweir 
465*cdf0e10cSrcweir /*************************************************************************
466*cdf0e10cSrcweir |* SoldepToolBox::GetContextMenu()
467*cdf0e10cSrcweir |************************************************************************/
468*cdf0e10cSrcweir 
469*cdf0e10cSrcweir PopupMenu *SoldepToolBox::GetContextMenu()
470*cdf0e10cSrcweir {
471*cdf0e10cSrcweir 	InitContextMenu();
472*cdf0e10cSrcweir 	return &aMenu;
473*cdf0e10cSrcweir }
474*cdf0e10cSrcweir 
475*cdf0e10cSrcweir /*************************************************************************
476*cdf0e10cSrcweir |* SoldepToolBox::InitContextMenu()
477*cdf0e10cSrcweir |************************************************************************/
478*cdf0e10cSrcweir 
479*cdf0e10cSrcweir void SoldepToolBox::InitContextMenu()
480*cdf0e10cSrcweir {
481*cdf0e10cSrcweir 	sal_uInt16 nStart = 0;
482*cdf0e10cSrcweir 	if ( bDockable )
483*cdf0e10cSrcweir 		nStart = 1;
484*cdf0e10cSrcweir 
485*cdf0e10cSrcweir 	aMenu.Clear();
486*cdf0e10cSrcweir 
487*cdf0e10cSrcweir 	for ( sal_uInt16 i = nStart; i < GetItemCount(); i++ )
488*cdf0e10cSrcweir 	{
489*cdf0e10cSrcweir 		sal_uInt16 nItemId = GetItemId( i );
490*cdf0e10cSrcweir 
491*cdf0e10cSrcweir 		switch ( GetItemType( i ))
492*cdf0e10cSrcweir 		{
493*cdf0e10cSrcweir 			case TOOLBOXITEM_SPACE:
494*cdf0e10cSrcweir 				break;
495*cdf0e10cSrcweir 			case TOOLBOXITEM_SEPARATOR :
496*cdf0e10cSrcweir 				if (!(( i < GetItemCount() - 1 ) && ( GetItemType( i + 1 ) == TOOLBOXITEM_DONTKNOW )))
497*cdf0e10cSrcweir 					aMenu.InsertSeparator();
498*cdf0e10cSrcweir 				break;
499*cdf0e10cSrcweir 			default:
500*cdf0e10cSrcweir 				aMenu.InsertItem( nItemId, GetItemText( nItemId ), GetItemImage( nItemId ));
501*cdf0e10cSrcweir 				if (IsItemChecked( nItemId )) aMenu.CheckItem( nItemId, sal_True );
502*cdf0e10cSrcweir 				if (!IsItemEnabled( nItemId )) aMenu.EnableItem( nItemId, sal_False );
503*cdf0e10cSrcweir                 if (!IsItemVisible( nItemId )) aMenu.HideItem(nItemId);
504*cdf0e10cSrcweir 				break;
505*cdf0e10cSrcweir 		}
506*cdf0e10cSrcweir 	}
507*cdf0e10cSrcweir }
508*cdf0e10cSrcweir 
509*cdf0e10cSrcweir /*************************************************************************
510*cdf0e10cSrcweir |* SoldepToolBox::CallContextMenu()
511*cdf0e10cSrcweir |************************************************************************/
512*cdf0e10cSrcweir 
513*cdf0e10cSrcweir void SoldepToolBox::CallContextMenu( Window *pWin, Point aPos )
514*cdf0e10cSrcweir {
515*cdf0e10cSrcweir 	if ( aMenu.IsInExecute())
516*cdf0e10cSrcweir 		return;
517*cdf0e10cSrcweir 
518*cdf0e10cSrcweir 	InitContextMenu();
519*cdf0e10cSrcweir 
520*cdf0e10cSrcweir 	// ... und rufen.
521*cdf0e10cSrcweir 
522*cdf0e10cSrcweir     aMenu.SetSelectHdl ( LINK ( this, SoldepToolBox, MenuSelectHdl ));
523*cdf0e10cSrcweir 	aMenu.Execute( pWin, aPos );
524*cdf0e10cSrcweir }
525*cdf0e10cSrcweir 
526*cdf0e10cSrcweir void SoldepToolBox::SetPosSizePixel( const Point& rNewPos,
527*cdf0e10cSrcweir 										 const Size& rNewSize )
528*cdf0e10cSrcweir {
529*cdf0e10cSrcweir //	if(rNewPos != GetPosPixel() || rNewSize != GetSizePixel())
530*cdf0e10cSrcweir //	{
531*cdf0e10cSrcweir 		ToolBox::SetPosSizePixel(rNewPos,rNewSize);
532*cdf0e10cSrcweir //		Resize();
533*cdf0e10cSrcweir //	}
534*cdf0e10cSrcweir }
535*cdf0e10cSrcweir 
536*cdf0e10cSrcweir void SoldepToolBox::SetDockingRects( const Rectangle& rOutRect,
537*cdf0e10cSrcweir 										 const Rectangle& rInRect )
538*cdf0e10cSrcweir {
539*cdf0e10cSrcweir 	if(rOutRect != aOutRect || rInRect != aInRect)
540*cdf0e10cSrcweir 	{
541*cdf0e10cSrcweir 		ToolBox::SetDockingRects(rOutRect,rInRect);
542*cdf0e10cSrcweir 		Invalidate();
543*cdf0e10cSrcweir 
544*cdf0e10cSrcweir 		aOutRect = rOutRect;
545*cdf0e10cSrcweir 		aInRect  = rInRect;
546*cdf0e10cSrcweir 	}
547*cdf0e10cSrcweir }
548*cdf0e10cSrcweir 
549*cdf0e10cSrcweir /*****************************************************************************/
550*cdf0e10cSrcweir void SoldepToolBox::StartDocking()
551*cdf0e10cSrcweir /*****************************************************************************/
552*cdf0e10cSrcweir {
553*cdf0e10cSrcweir 	ToolBox::StartDocking();
554*cdf0e10cSrcweir 	CallEventListeners( VCLEVENT_USER_TBOX_RESIZE_APP, this);
555*cdf0e10cSrcweir };
556*cdf0e10cSrcweir 
557*cdf0e10cSrcweir sal_Bool SoldepToolBox::GetPin()
558*cdf0e10cSrcweir 
559*cdf0e10cSrcweir {
560*cdf0e10cSrcweir     return bPin;
561*cdf0e10cSrcweir }
562*cdf0e10cSrcweir 
563*cdf0e10cSrcweir void SoldepToolBox::TogglePin()
564*cdf0e10cSrcweir {
565*cdf0e10cSrcweir      bPin = !bPin;
566*cdf0e10cSrcweir }
567*cdf0e10cSrcweir 
568*cdf0e10cSrcweir void SoldepToolBox::SetPin( sal_Bool bP )
569*cdf0e10cSrcweir {
570*cdf0e10cSrcweir     bPin = bP;
571*cdf0e10cSrcweir }
572*cdf0e10cSrcweir 
573*cdf0e10cSrcweir /*************************************************************************
574*cdf0e10cSrcweir |* SoldepToolBox::MenuSelectHdl()
575*cdf0e10cSrcweir |*
576*cdf0e10cSrcweir |* Handler, der beim Execute der Context-Men�s gerufen wird
577*cdf0e10cSrcweir |************************************************************************/
578*cdf0e10cSrcweir 
579*cdf0e10cSrcweir IMPL_LINK ( SoldepToolBox, MenuSelectHdl, Menu*, pMenu )
580*cdf0e10cSrcweir {
581*cdf0e10cSrcweir 	// Wenn die CurItemId <= 6 ist, dann wurde das Abrei�d�del-Context-Men� ausgef�hrt ...
582*cdf0e10cSrcweir     sal_uIntPtr itemid;
583*cdf0e10cSrcweir     itemid = pMenu->GetCurItemId();
584*cdf0e10cSrcweir 
585*cdf0e10cSrcweir 	if ( pMenu == &aMenu )
586*cdf0e10cSrcweir 	{
587*cdf0e10cSrcweir 		// ... Andernfalls wurde das Default-Context-Men� ausgef�hrt ...
588*cdf0e10cSrcweir 		sal_uInt16 nTmpId = mnCurItemId;
589*cdf0e10cSrcweir 		mnCurItemId = pMenu->GetCurItemId();
590*cdf0e10cSrcweir 
591*cdf0e10cSrcweir 		// ... und der gesetzte Handler (in soldep.cxx) wird gerufen.
592*cdf0e10cSrcweir 		maSelectHdl.Call( this );
593*cdf0e10cSrcweir 		mnCurItemId = nTmpId;
594*cdf0e10cSrcweir 	}
595*cdf0e10cSrcweir 	return 0;
596*cdf0e10cSrcweir }
597