xref: /AOO41X/main/svtools/source/contnr/imivctl2.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svtools.hxx"
30*cdf0e10cSrcweir #include "imivctl.hxx"
31*cdf0e10cSrcweir 
32*cdf0e10cSrcweir IcnCursor_Impl::IcnCursor_Impl( SvxIconChoiceCtrl_Impl* pOwner )
33*cdf0e10cSrcweir {
34*cdf0e10cSrcweir 	pView 		= pOwner;
35*cdf0e10cSrcweir 	pColumns	= 0;
36*cdf0e10cSrcweir 	pRows 		= 0;
37*cdf0e10cSrcweir 	pCurEntry 	= 0;
38*cdf0e10cSrcweir 	nDeltaWidth = 0;
39*cdf0e10cSrcweir 	nDeltaHeight= 0;
40*cdf0e10cSrcweir 	nCols		= 0;
41*cdf0e10cSrcweir 	nRows		= 0;
42*cdf0e10cSrcweir }
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir IcnCursor_Impl::~IcnCursor_Impl()
45*cdf0e10cSrcweir {
46*cdf0e10cSrcweir 	delete[] pColumns;
47*cdf0e10cSrcweir 	delete[] pRows;
48*cdf0e10cSrcweir }
49*cdf0e10cSrcweir 
50*cdf0e10cSrcweir sal_uInt16 IcnCursor_Impl::GetSortListPos( SvPtrarr* pList, long nValue,
51*cdf0e10cSrcweir 	int bVertical )
52*cdf0e10cSrcweir {
53*cdf0e10cSrcweir 	sal_uInt16 nCount = (sal_uInt16)pList->Count();
54*cdf0e10cSrcweir 	if( !nCount )
55*cdf0e10cSrcweir 		return 0;
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir 	sal_uInt16 nCurPos = 0;
58*cdf0e10cSrcweir 	long nPrevValue = LONG_MIN;
59*cdf0e10cSrcweir 	while( nCount )
60*cdf0e10cSrcweir 	{
61*cdf0e10cSrcweir 		const Rectangle& rRect=
62*cdf0e10cSrcweir 			pView->GetEntryBoundRect((SvxIconChoiceCtrlEntry*)(pList->GetObject(nCurPos)));
63*cdf0e10cSrcweir 		long nCurValue;
64*cdf0e10cSrcweir 		if( bVertical )
65*cdf0e10cSrcweir 			nCurValue = rRect.Top();
66*cdf0e10cSrcweir 		else
67*cdf0e10cSrcweir 			nCurValue = rRect.Left();
68*cdf0e10cSrcweir 		if( nValue >= nPrevValue && nValue <= nCurValue )
69*cdf0e10cSrcweir 			return (sal_uInt16)nCurPos;
70*cdf0e10cSrcweir 		nPrevValue = nCurValue;
71*cdf0e10cSrcweir 		nCount--;
72*cdf0e10cSrcweir 		nCurPos++;
73*cdf0e10cSrcweir 	}
74*cdf0e10cSrcweir 	return pList->Count();
75*cdf0e10cSrcweir }
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir void IcnCursor_Impl::ImplCreate()
78*cdf0e10cSrcweir {
79*cdf0e10cSrcweir 	pView->CheckBoundingRects();
80*cdf0e10cSrcweir 	DBG_ASSERT(pColumns==0&&pRows==0,"ImplCreate: Not cleared");
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir 	SetDeltas();
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir 	pColumns = new SvPtrarr[ nCols ];
85*cdf0e10cSrcweir 	pRows = new SvPtrarr[ nRows ];
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir 	sal_uLong nCount = pView->aEntries.Count();
88*cdf0e10cSrcweir 	for( sal_uLong nCur = 0; nCur < nCount; nCur++ )
89*cdf0e10cSrcweir 	{
90*cdf0e10cSrcweir 		SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pView->aEntries.GetObject( nCur );
91*cdf0e10cSrcweir 		// const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
92*cdf0e10cSrcweir 		Rectangle rRect( pView->CalcBmpRect( pEntry,0 ) );
93*cdf0e10cSrcweir 		short nY = (short)( ((rRect.Top()+rRect.Bottom())/2) / nDeltaHeight );
94*cdf0e10cSrcweir 		short nX = (short)( ((rRect.Left()+rRect.Right())/2) / nDeltaWidth );
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir 		// Rundungsfehler abfangen
97*cdf0e10cSrcweir 		if( nY >= nRows )
98*cdf0e10cSrcweir 			nY = sal::static_int_cast< short >(nRows - 1);
99*cdf0e10cSrcweir 		if( nX >= nCols )
100*cdf0e10cSrcweir 			nX = sal::static_int_cast< short >(nCols - 1);
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir 		sal_uInt16 nIns = GetSortListPos( &pColumns[nX], rRect.Top(), sal_True );
103*cdf0e10cSrcweir 		pColumns[ nX ].Insert( pEntry, nIns );
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir 		nIns = GetSortListPos( &pRows[nY], rRect.Left(), sal_False );
106*cdf0e10cSrcweir 		pRows[ nY ].Insert( pEntry, nIns );
107*cdf0e10cSrcweir 
108*cdf0e10cSrcweir 		pEntry->nX = nX;
109*cdf0e10cSrcweir 		pEntry->nY = nY;
110*cdf0e10cSrcweir 	}
111*cdf0e10cSrcweir }
112*cdf0e10cSrcweir 
113*cdf0e10cSrcweir 
114*cdf0e10cSrcweir 
115*cdf0e10cSrcweir 
116*cdf0e10cSrcweir void IcnCursor_Impl::Clear()
117*cdf0e10cSrcweir {
118*cdf0e10cSrcweir 	if( pColumns )
119*cdf0e10cSrcweir 	{
120*cdf0e10cSrcweir 		delete[] pColumns;
121*cdf0e10cSrcweir 		delete[] pRows;
122*cdf0e10cSrcweir 		pColumns = 0;
123*cdf0e10cSrcweir 		pRows = 0;
124*cdf0e10cSrcweir 		pCurEntry = 0;
125*cdf0e10cSrcweir 		nDeltaWidth = 0;
126*cdf0e10cSrcweir 		nDeltaHeight = 0;
127*cdf0e10cSrcweir 	}
128*cdf0e10cSrcweir }
129*cdf0e10cSrcweir 
130*cdf0e10cSrcweir SvxIconChoiceCtrlEntry* IcnCursor_Impl::SearchCol(sal_uInt16 nCol,sal_uInt16 nTop,sal_uInt16 nBottom,
131*cdf0e10cSrcweir 	sal_uInt16, sal_Bool bDown, sal_Bool bSimple  )
132*cdf0e10cSrcweir {
133*cdf0e10cSrcweir 	DBG_ASSERT(pCurEntry,"SearchCol: No reference entry");
134*cdf0e10cSrcweir 	SvPtrarr* pList = &(pColumns[ nCol ]);
135*cdf0e10cSrcweir 	const sal_uInt16 nCount = pList->Count();
136*cdf0e10cSrcweir 	if( !nCount )
137*cdf0e10cSrcweir 		return 0;
138*cdf0e10cSrcweir 
139*cdf0e10cSrcweir 	const Rectangle& rRefRect = pView->GetEntryBoundRect(pCurEntry);
140*cdf0e10cSrcweir 
141*cdf0e10cSrcweir 	if( bSimple )
142*cdf0e10cSrcweir 	{
143*cdf0e10cSrcweir 		sal_uInt16 nListPos = pList->GetPos( pCurEntry );
144*cdf0e10cSrcweir 		DBG_ASSERT(nListPos!=0xffff,"Entry not in Col-List");
145*cdf0e10cSrcweir 		if( bDown )
146*cdf0e10cSrcweir 		{
147*cdf0e10cSrcweir 			while( nListPos < nCount-1 )
148*cdf0e10cSrcweir 			{
149*cdf0e10cSrcweir 				nListPos++;
150*cdf0e10cSrcweir 				SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pList->GetObject( nListPos );
151*cdf0e10cSrcweir 				const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
152*cdf0e10cSrcweir 				if( rRect.Top() > rRefRect.Top() )
153*cdf0e10cSrcweir 					return pEntry;
154*cdf0e10cSrcweir 			}
155*cdf0e10cSrcweir 			return 0;
156*cdf0e10cSrcweir 		}
157*cdf0e10cSrcweir 		else
158*cdf0e10cSrcweir 		{
159*cdf0e10cSrcweir 			while( nListPos )
160*cdf0e10cSrcweir 			{
161*cdf0e10cSrcweir 				nListPos--;
162*cdf0e10cSrcweir 				if( nListPos < nCount )
163*cdf0e10cSrcweir 				{
164*cdf0e10cSrcweir 					SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pList->GetObject( nListPos );
165*cdf0e10cSrcweir 					const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
166*cdf0e10cSrcweir 					if( rRect.Top() < rRefRect.Top() )
167*cdf0e10cSrcweir 						return pEntry;
168*cdf0e10cSrcweir 				}
169*cdf0e10cSrcweir 			}
170*cdf0e10cSrcweir 			return 0;
171*cdf0e10cSrcweir 		}
172*cdf0e10cSrcweir 	}
173*cdf0e10cSrcweir 
174*cdf0e10cSrcweir 	if( nTop > nBottom )
175*cdf0e10cSrcweir 	{
176*cdf0e10cSrcweir 		sal_uInt16 nTemp = nTop;
177*cdf0e10cSrcweir 		nTop = nBottom;
178*cdf0e10cSrcweir 		nBottom = nTemp;
179*cdf0e10cSrcweir 	}
180*cdf0e10cSrcweir 	long nMinDistance = LONG_MAX;
181*cdf0e10cSrcweir 	SvxIconChoiceCtrlEntry* pResult = 0;
182*cdf0e10cSrcweir 	for( sal_uInt16 nCur = 0; nCur < nCount; nCur++ )
183*cdf0e10cSrcweir 	{
184*cdf0e10cSrcweir 		SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)(pList->GetObject( nCur ));
185*cdf0e10cSrcweir 		if( pEntry != pCurEntry )
186*cdf0e10cSrcweir 		{
187*cdf0e10cSrcweir 			sal_uInt16 nY = pEntry->nY;
188*cdf0e10cSrcweir 			if( nY >= nTop && nY <= nBottom )
189*cdf0e10cSrcweir 			{
190*cdf0e10cSrcweir 				const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
191*cdf0e10cSrcweir 				long nDistance = rRect.Top() - rRefRect.Top();
192*cdf0e10cSrcweir 				if( nDistance < 0 )
193*cdf0e10cSrcweir 					nDistance *= -1;
194*cdf0e10cSrcweir 				if( nDistance && nDistance < nMinDistance )
195*cdf0e10cSrcweir 				{
196*cdf0e10cSrcweir 					nMinDistance = nDistance;
197*cdf0e10cSrcweir 					pResult = pEntry;
198*cdf0e10cSrcweir 				}
199*cdf0e10cSrcweir 			}
200*cdf0e10cSrcweir 		}
201*cdf0e10cSrcweir 	}
202*cdf0e10cSrcweir 	return pResult;
203*cdf0e10cSrcweir }
204*cdf0e10cSrcweir 
205*cdf0e10cSrcweir SvxIconChoiceCtrlEntry* IcnCursor_Impl::SearchRow(sal_uInt16 nRow,sal_uInt16 nLeft,sal_uInt16 nRight,
206*cdf0e10cSrcweir 	sal_uInt16, sal_Bool bRight, sal_Bool bSimple )
207*cdf0e10cSrcweir {
208*cdf0e10cSrcweir 	DBG_ASSERT(pCurEntry,"SearchRow: No reference entry");
209*cdf0e10cSrcweir 	SvPtrarr* pList = &(pRows[ nRow ]);
210*cdf0e10cSrcweir 	const sal_uInt16 nCount = pList->Count();
211*cdf0e10cSrcweir 	if( !nCount )
212*cdf0e10cSrcweir 		return 0;
213*cdf0e10cSrcweir 
214*cdf0e10cSrcweir 	const Rectangle& rRefRect = pView->GetEntryBoundRect(pCurEntry);
215*cdf0e10cSrcweir 
216*cdf0e10cSrcweir 	if( bSimple )
217*cdf0e10cSrcweir 	{
218*cdf0e10cSrcweir 		sal_uInt16 nListPos = pList->GetPos( pCurEntry );
219*cdf0e10cSrcweir 		DBG_ASSERT(nListPos!=0xffff,"Entry not in Row-List");
220*cdf0e10cSrcweir 		if( bRight )
221*cdf0e10cSrcweir 		{
222*cdf0e10cSrcweir 			while( nListPos < nCount-1 )
223*cdf0e10cSrcweir 			{
224*cdf0e10cSrcweir 				nListPos++;
225*cdf0e10cSrcweir 				SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pList->GetObject( nListPos );
226*cdf0e10cSrcweir 				const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
227*cdf0e10cSrcweir 				if( rRect.Left() > rRefRect.Left() )
228*cdf0e10cSrcweir 					return pEntry;
229*cdf0e10cSrcweir 			}
230*cdf0e10cSrcweir 			return 0;
231*cdf0e10cSrcweir 		}
232*cdf0e10cSrcweir 		else
233*cdf0e10cSrcweir 		{
234*cdf0e10cSrcweir 			while( nListPos )
235*cdf0e10cSrcweir 			{
236*cdf0e10cSrcweir 				nListPos--;
237*cdf0e10cSrcweir 				if( nListPos < nCount )
238*cdf0e10cSrcweir 				{
239*cdf0e10cSrcweir 					SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pList->GetObject( nListPos );
240*cdf0e10cSrcweir 					const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
241*cdf0e10cSrcweir 					if( rRect.Left() < rRefRect.Left() )
242*cdf0e10cSrcweir 						return pEntry;
243*cdf0e10cSrcweir 				}
244*cdf0e10cSrcweir 			}
245*cdf0e10cSrcweir 			return 0;
246*cdf0e10cSrcweir 		}
247*cdf0e10cSrcweir 
248*cdf0e10cSrcweir 	}
249*cdf0e10cSrcweir 	if( nRight < nLeft )
250*cdf0e10cSrcweir 	{
251*cdf0e10cSrcweir 		sal_uInt16 nTemp = nRight;
252*cdf0e10cSrcweir 		nRight = nLeft;
253*cdf0e10cSrcweir 		nLeft = nTemp;
254*cdf0e10cSrcweir 	}
255*cdf0e10cSrcweir 	long nMinDistance = LONG_MAX;
256*cdf0e10cSrcweir 	SvxIconChoiceCtrlEntry* pResult = 0;
257*cdf0e10cSrcweir 	for( sal_uInt16 nCur = 0; nCur < nCount; nCur++ )
258*cdf0e10cSrcweir 	{
259*cdf0e10cSrcweir 		SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)(pList->GetObject( nCur ));
260*cdf0e10cSrcweir 		if( pEntry != pCurEntry )
261*cdf0e10cSrcweir 		{
262*cdf0e10cSrcweir 			sal_uInt16 nX = pEntry->nX;
263*cdf0e10cSrcweir 			if( nX >= nLeft && nX <= nRight )
264*cdf0e10cSrcweir 			{
265*cdf0e10cSrcweir 				const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
266*cdf0e10cSrcweir 				long nDistance = rRect.Left() - rRefRect.Left();
267*cdf0e10cSrcweir 				if( nDistance < 0 )
268*cdf0e10cSrcweir 					nDistance *= -1;
269*cdf0e10cSrcweir 				if( nDistance && nDistance < nMinDistance )
270*cdf0e10cSrcweir 				{
271*cdf0e10cSrcweir 					nMinDistance = nDistance;
272*cdf0e10cSrcweir 					pResult = pEntry;
273*cdf0e10cSrcweir 				}
274*cdf0e10cSrcweir 			}
275*cdf0e10cSrcweir 		}
276*cdf0e10cSrcweir 	}
277*cdf0e10cSrcweir 	return pResult;
278*cdf0e10cSrcweir }
279*cdf0e10cSrcweir 
280*cdf0e10cSrcweir 
281*cdf0e10cSrcweir 
282*cdf0e10cSrcweir /*
283*cdf0e10cSrcweir 	Sucht ab dem uebergebenen Eintrag den naechsten rechts- bzw.
284*cdf0e10cSrcweir 	linksstehenden. Suchverfahren am Beispiel bRight = sal_True:
285*cdf0e10cSrcweir 
286*cdf0e10cSrcweir 				  c
287*cdf0e10cSrcweir 				b c
288*cdf0e10cSrcweir 			  a b c
289*cdf0e10cSrcweir 			S 1 1 1      ====> Suchrichtung
290*cdf0e10cSrcweir 			  a b c
291*cdf0e10cSrcweir 				b c
292*cdf0e10cSrcweir 				  c
293*cdf0e10cSrcweir 
294*cdf0e10cSrcweir 	S : Startposition
295*cdf0e10cSrcweir 	1 : erstes Suchrechteck
296*cdf0e10cSrcweir 	a,b,c : 2., 3., 4. Suchrechteck
297*cdf0e10cSrcweir */
298*cdf0e10cSrcweir 
299*cdf0e10cSrcweir SvxIconChoiceCtrlEntry* IcnCursor_Impl::GoLeftRight( SvxIconChoiceCtrlEntry* pCtrlEntry, sal_Bool bRight )
300*cdf0e10cSrcweir {
301*cdf0e10cSrcweir 	SvxIconChoiceCtrlEntry* pResult;
302*cdf0e10cSrcweir 	pCurEntry = pCtrlEntry;
303*cdf0e10cSrcweir 	Create();
304*cdf0e10cSrcweir 	sal_uInt16 nY = pCtrlEntry->nY;
305*cdf0e10cSrcweir 	sal_uInt16 nX = pCtrlEntry->nX;
306*cdf0e10cSrcweir 	DBG_ASSERT(nY< nRows,"GoLeftRight:Bad column");
307*cdf0e10cSrcweir 	DBG_ASSERT(nX< nCols,"GoLeftRight:Bad row");
308*cdf0e10cSrcweir 	// Nachbar auf gleicher Zeile ?
309*cdf0e10cSrcweir 	if( bRight )
310*cdf0e10cSrcweir 		pResult = SearchRow(
311*cdf0e10cSrcweir             nY, nX, sal::static_int_cast< sal_uInt16 >(nCols-1), nX, sal_True, sal_True );
312*cdf0e10cSrcweir 	else
313*cdf0e10cSrcweir 		pResult = SearchRow( nY, nX ,0, nX, sal_False, sal_True );
314*cdf0e10cSrcweir 	if( pResult )
315*cdf0e10cSrcweir 		return pResult;
316*cdf0e10cSrcweir 
317*cdf0e10cSrcweir 	long nCurCol = nX;
318*cdf0e10cSrcweir 
319*cdf0e10cSrcweir 	long nColOffs, nLastCol;
320*cdf0e10cSrcweir 	if( bRight )
321*cdf0e10cSrcweir 	{
322*cdf0e10cSrcweir 		nColOffs = 1;
323*cdf0e10cSrcweir 		nLastCol = nCols;
324*cdf0e10cSrcweir 	}
325*cdf0e10cSrcweir 	else
326*cdf0e10cSrcweir 	{
327*cdf0e10cSrcweir 		nColOffs = -1;
328*cdf0e10cSrcweir 		nLastCol = -1;   // 0-1
329*cdf0e10cSrcweir 	}
330*cdf0e10cSrcweir 
331*cdf0e10cSrcweir 	sal_uInt16 nRowMin = nY;
332*cdf0e10cSrcweir 	sal_uInt16 nRowMax = nY;
333*cdf0e10cSrcweir 	do
334*cdf0e10cSrcweir 	{
335*cdf0e10cSrcweir 		SvxIconChoiceCtrlEntry* pEntry = SearchCol((sal_uInt16)nCurCol,nRowMin,nRowMax,nY,sal_True, sal_False);
336*cdf0e10cSrcweir 		if( pEntry )
337*cdf0e10cSrcweir 			return pEntry;
338*cdf0e10cSrcweir 		if( nRowMin )
339*cdf0e10cSrcweir 			nRowMin--;
340*cdf0e10cSrcweir 		if( nRowMax < (nRows-1))
341*cdf0e10cSrcweir 			nRowMax++;
342*cdf0e10cSrcweir 		nCurCol += nColOffs;
343*cdf0e10cSrcweir 	} while( nCurCol != nLastCol );
344*cdf0e10cSrcweir 	return 0;
345*cdf0e10cSrcweir }
346*cdf0e10cSrcweir 
347*cdf0e10cSrcweir SvxIconChoiceCtrlEntry* IcnCursor_Impl::GoPageUpDown( SvxIconChoiceCtrlEntry* pStart, sal_Bool bDown)
348*cdf0e10cSrcweir {
349*cdf0e10cSrcweir 	if(	pView->IsAutoArrange() && !(pView->nWinBits & WB_ALIGN_TOP) )
350*cdf0e10cSrcweir 	{
351*cdf0e10cSrcweir 		const long nPos = (long)pView->GetEntryListPos( pStart );
352*cdf0e10cSrcweir 		long nEntriesInView = (pView->aOutputSize.Height() / pView->nGridDY);
353*cdf0e10cSrcweir 		nEntriesInView *=
354*cdf0e10cSrcweir 			((pView->aOutputSize.Width()+(pView->nGridDX/2)) / pView->nGridDX );
355*cdf0e10cSrcweir 		long nNewPos = nPos;
356*cdf0e10cSrcweir 		if( bDown )
357*cdf0e10cSrcweir 		{
358*cdf0e10cSrcweir 			nNewPos += nEntriesInView;
359*cdf0e10cSrcweir 			if( nNewPos >= (long)pView->aEntries.Count() )
360*cdf0e10cSrcweir 				nNewPos = pView->aEntries.Count() - 1;
361*cdf0e10cSrcweir 		}
362*cdf0e10cSrcweir 		else
363*cdf0e10cSrcweir 		{
364*cdf0e10cSrcweir 			nNewPos -= nEntriesInView;
365*cdf0e10cSrcweir 			if( nNewPos < 0 )
366*cdf0e10cSrcweir 				nNewPos = 0;
367*cdf0e10cSrcweir 		}
368*cdf0e10cSrcweir 		if( nPos != nNewPos )
369*cdf0e10cSrcweir 			return (SvxIconChoiceCtrlEntry*)pView->aEntries.GetObject( (sal_uLong)nNewPos );
370*cdf0e10cSrcweir 		return 0;
371*cdf0e10cSrcweir 	}
372*cdf0e10cSrcweir 	long nOpt = pView->GetEntryBoundRect( pStart ).Top();
373*cdf0e10cSrcweir 	if( bDown )
374*cdf0e10cSrcweir 	{
375*cdf0e10cSrcweir 		nOpt += pView->aOutputSize.Height();
376*cdf0e10cSrcweir 		nOpt -= pView->nGridDY;
377*cdf0e10cSrcweir 	}
378*cdf0e10cSrcweir 	else
379*cdf0e10cSrcweir 	{
380*cdf0e10cSrcweir 		nOpt -= pView->aOutputSize.Height();
381*cdf0e10cSrcweir 		nOpt += pView->nGridDY;
382*cdf0e10cSrcweir 	}
383*cdf0e10cSrcweir 	if( nOpt < 0 )
384*cdf0e10cSrcweir 		nOpt = 0;
385*cdf0e10cSrcweir 
386*cdf0e10cSrcweir 	long nPrevErr = LONG_MAX;
387*cdf0e10cSrcweir 
388*cdf0e10cSrcweir 	SvxIconChoiceCtrlEntry* pPrev = pStart;
389*cdf0e10cSrcweir 	SvxIconChoiceCtrlEntry* pNext = GoUpDown( pStart, bDown );
390*cdf0e10cSrcweir 	while( pNext )
391*cdf0e10cSrcweir 	{
392*cdf0e10cSrcweir 		long nCur = pView->GetEntryBoundRect( pNext ).Top();
393*cdf0e10cSrcweir 		long nErr = nOpt - nCur;
394*cdf0e10cSrcweir 		if( nErr < 0 )
395*cdf0e10cSrcweir 			nErr *= -1;
396*cdf0e10cSrcweir 		if( nErr > nPrevErr )
397*cdf0e10cSrcweir 			return pPrev;
398*cdf0e10cSrcweir 		nPrevErr = nErr;
399*cdf0e10cSrcweir 		pPrev = pNext;
400*cdf0e10cSrcweir 		pNext = GoUpDown( pNext, bDown );
401*cdf0e10cSrcweir 	}
402*cdf0e10cSrcweir 	if( pPrev != pStart )
403*cdf0e10cSrcweir 		return pPrev;
404*cdf0e10cSrcweir 	return 0;
405*cdf0e10cSrcweir }
406*cdf0e10cSrcweir 
407*cdf0e10cSrcweir SvxIconChoiceCtrlEntry* IcnCursor_Impl::GoUpDown( SvxIconChoiceCtrlEntry* pCtrlEntry, sal_Bool bDown)
408*cdf0e10cSrcweir {
409*cdf0e10cSrcweir 	if(	pView->IsAutoArrange() && !(pView->nWinBits & WB_ALIGN_TOP) )
410*cdf0e10cSrcweir 	{
411*cdf0e10cSrcweir 		sal_uLong nPos = pView->GetEntryListPos( pCtrlEntry );
412*cdf0e10cSrcweir 		if( bDown && nPos < (pView->aEntries.Count() - 1) )
413*cdf0e10cSrcweir 			return (SvxIconChoiceCtrlEntry*)pView->aEntries.GetObject( nPos + 1 );
414*cdf0e10cSrcweir 		else if( !bDown && nPos > 0 )
415*cdf0e10cSrcweir 			return (SvxIconChoiceCtrlEntry*)pView->aEntries.GetObject( nPos - 1 );
416*cdf0e10cSrcweir 		return 0;
417*cdf0e10cSrcweir 	}
418*cdf0e10cSrcweir 
419*cdf0e10cSrcweir 	SvxIconChoiceCtrlEntry* pResult;
420*cdf0e10cSrcweir 	pCurEntry = pCtrlEntry;
421*cdf0e10cSrcweir 	Create();
422*cdf0e10cSrcweir 	sal_uInt16 nY = pCtrlEntry->nY;
423*cdf0e10cSrcweir 	sal_uInt16 nX = pCtrlEntry->nX;
424*cdf0e10cSrcweir 	DBG_ASSERT(nY<nRows,"GoUpDown:Bad column");
425*cdf0e10cSrcweir 	DBG_ASSERT(nX<nCols,"GoUpDown:Bad row");
426*cdf0e10cSrcweir 
427*cdf0e10cSrcweir 	// Nachbar in gleicher Spalte ?
428*cdf0e10cSrcweir 	if( bDown )
429*cdf0e10cSrcweir 		pResult = SearchCol(
430*cdf0e10cSrcweir             nX, nY, sal::static_int_cast< sal_uInt16 >(nRows-1), nY, sal_True, sal_True );
431*cdf0e10cSrcweir 	else
432*cdf0e10cSrcweir 		pResult = SearchCol( nX, nY ,0, nY, sal_False, sal_True );
433*cdf0e10cSrcweir 	if( pResult )
434*cdf0e10cSrcweir 		return pResult;
435*cdf0e10cSrcweir 
436*cdf0e10cSrcweir 	long nCurRow = nY;
437*cdf0e10cSrcweir 
438*cdf0e10cSrcweir 	long nRowOffs, nLastRow;
439*cdf0e10cSrcweir 	if( bDown )
440*cdf0e10cSrcweir 	{
441*cdf0e10cSrcweir 		nRowOffs = 1;
442*cdf0e10cSrcweir 		nLastRow = nRows;
443*cdf0e10cSrcweir 	}
444*cdf0e10cSrcweir 	else
445*cdf0e10cSrcweir 	{
446*cdf0e10cSrcweir 		nRowOffs = -1;
447*cdf0e10cSrcweir 		nLastRow = -1;   // 0-1
448*cdf0e10cSrcweir 	}
449*cdf0e10cSrcweir 
450*cdf0e10cSrcweir 	sal_uInt16 nColMin = nX;
451*cdf0e10cSrcweir 	sal_uInt16 nColMax = nX;
452*cdf0e10cSrcweir 	do
453*cdf0e10cSrcweir 	{
454*cdf0e10cSrcweir 		SvxIconChoiceCtrlEntry* pEntry = SearchRow((sal_uInt16)nCurRow,nColMin,nColMax,nX,sal_True, sal_False);
455*cdf0e10cSrcweir 		if( pEntry )
456*cdf0e10cSrcweir 			return pEntry;
457*cdf0e10cSrcweir 		if( nColMin )
458*cdf0e10cSrcweir 			nColMin--;
459*cdf0e10cSrcweir 		if( nColMax < (nCols-1))
460*cdf0e10cSrcweir 			nColMax++;
461*cdf0e10cSrcweir 		nCurRow += nRowOffs;
462*cdf0e10cSrcweir 	} while( nCurRow != nLastRow );
463*cdf0e10cSrcweir 	return 0;
464*cdf0e10cSrcweir }
465*cdf0e10cSrcweir 
466*cdf0e10cSrcweir void IcnCursor_Impl::SetDeltas()
467*cdf0e10cSrcweir {
468*cdf0e10cSrcweir 	const Size& rSize = pView->aVirtOutputSize;
469*cdf0e10cSrcweir 	nCols = rSize.Width() / pView->nGridDX;
470*cdf0e10cSrcweir 	if( !nCols )
471*cdf0e10cSrcweir 		nCols = 1;
472*cdf0e10cSrcweir 	nRows = rSize.Height() / pView->nGridDY;
473*cdf0e10cSrcweir 	if( (nRows * pView->nGridDY) < rSize.Height() )
474*cdf0e10cSrcweir 		nRows++;
475*cdf0e10cSrcweir 	if( !nRows )
476*cdf0e10cSrcweir 		nRows = 1;
477*cdf0e10cSrcweir 
478*cdf0e10cSrcweir 	nDeltaWidth = (short)(rSize.Width() / nCols);
479*cdf0e10cSrcweir 	nDeltaHeight = (short)(rSize.Height() / nRows);
480*cdf0e10cSrcweir 	if( !nDeltaHeight )
481*cdf0e10cSrcweir 	{
482*cdf0e10cSrcweir 		nDeltaHeight = 1;
483*cdf0e10cSrcweir 		DBG_WARNING("SetDeltas:Bad height");
484*cdf0e10cSrcweir 	}
485*cdf0e10cSrcweir 	if( !nDeltaWidth )
486*cdf0e10cSrcweir 	{
487*cdf0e10cSrcweir 		nDeltaWidth = 1;
488*cdf0e10cSrcweir 		DBG_WARNING("SetDeltas:Bad width");
489*cdf0e10cSrcweir 	}
490*cdf0e10cSrcweir }
491*cdf0e10cSrcweir 
492*cdf0e10cSrcweir void IcnCursor_Impl::CreateGridAjustData( SvPtrarr& rLists, SvxIconChoiceCtrlEntry* pRefEntry)
493*cdf0e10cSrcweir {
494*cdf0e10cSrcweir 	if( !pRefEntry )
495*cdf0e10cSrcweir 	{
496*cdf0e10cSrcweir 		sal_uInt16 nGridRows = (sal_uInt16)(pView->aVirtOutputSize.Height() / pView->nGridDY);
497*cdf0e10cSrcweir 		nGridRows++; // wg. Abrundung!
498*cdf0e10cSrcweir 
499*cdf0e10cSrcweir 		if( !nGridRows )
500*cdf0e10cSrcweir 			return;
501*cdf0e10cSrcweir 		for( sal_uInt16 nCurList = 0; nCurList < nGridRows; nCurList++ )
502*cdf0e10cSrcweir 		{
503*cdf0e10cSrcweir 			SvPtrarr* pRow = new SvPtrarr;
504*cdf0e10cSrcweir 			rLists.Insert( (void*)pRow, nCurList );
505*cdf0e10cSrcweir 		}
506*cdf0e10cSrcweir 		const sal_uLong nCount = pView->aEntries.Count();
507*cdf0e10cSrcweir 		for( sal_uLong nCur = 0; nCur < nCount; nCur++ )
508*cdf0e10cSrcweir 		{
509*cdf0e10cSrcweir 			SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pView->aEntries.GetObject( nCur );
510*cdf0e10cSrcweir 			const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
511*cdf0e10cSrcweir 			short nY = (short)( ((rRect.Top()+rRect.Bottom())/2) / pView->nGridDY );
512*cdf0e10cSrcweir 			sal_uInt16 nIns = GetSortListPos((SvPtrarr*)rLists[nY],rRect.Left(),sal_False);
513*cdf0e10cSrcweir 			((SvPtrarr*)rLists[ nY ])->Insert( pEntry, nIns );
514*cdf0e10cSrcweir 		}
515*cdf0e10cSrcweir 	}
516*cdf0e10cSrcweir 	else
517*cdf0e10cSrcweir 	{
518*cdf0e10cSrcweir 		// Aufbau eines hor. "Schlauchs" auf der RefEntry-Zeile
519*cdf0e10cSrcweir 		// UEBERLEGEN: BoundingRect nehmen wg. Ueberlappungen???
520*cdf0e10cSrcweir 		Rectangle rRefRect( pView->CalcBmpRect( pRefEntry ) );
521*cdf0e10cSrcweir 		//const Rectangle& rRefRect = pView->GetEntryBoundRect( pRefEntry );
522*cdf0e10cSrcweir 		short nRefRow = (short)( ((rRefRect.Top()+rRefRect.Bottom())/2) / pView->nGridDY );
523*cdf0e10cSrcweir 		SvPtrarr* pRow = new SvPtrarr;
524*cdf0e10cSrcweir 		rLists.Insert( (void*)pRow, 0 );
525*cdf0e10cSrcweir 		sal_uLong nCount = pView->aEntries.Count();
526*cdf0e10cSrcweir 		for( sal_uLong nCur = 0; nCur < nCount; nCur++ )
527*cdf0e10cSrcweir 		{
528*cdf0e10cSrcweir 			SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pView->aEntries.GetObject( nCur );
529*cdf0e10cSrcweir 			Rectangle rRect( pView->CalcBmpRect(pEntry) );
530*cdf0e10cSrcweir 			//const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
531*cdf0e10cSrcweir 			short nY = (short)( ((rRect.Top()+rRect.Bottom())/2) / pView->nGridDY );
532*cdf0e10cSrcweir 			if( nY == nRefRow )
533*cdf0e10cSrcweir 			{
534*cdf0e10cSrcweir 				sal_uInt16 nIns = GetSortListPos( pRow, rRect.Left(), sal_False );
535*cdf0e10cSrcweir 				pRow->Insert( pEntry, nIns );
536*cdf0e10cSrcweir 			}
537*cdf0e10cSrcweir 		}
538*cdf0e10cSrcweir 	}
539*cdf0e10cSrcweir }
540*cdf0e10cSrcweir 
541*cdf0e10cSrcweir //static
542*cdf0e10cSrcweir void IcnCursor_Impl::DestroyGridAdjustData( SvPtrarr& rLists )
543*cdf0e10cSrcweir {
544*cdf0e10cSrcweir 	const sal_uInt16 nCount = rLists.Count();
545*cdf0e10cSrcweir 	for( sal_uInt16 nCur = 0; nCur < nCount; nCur++ )
546*cdf0e10cSrcweir 	{
547*cdf0e10cSrcweir 		SvPtrarr* pArr = (SvPtrarr*)rLists[ nCur ];
548*cdf0e10cSrcweir 		delete pArr;
549*cdf0e10cSrcweir 	}
550*cdf0e10cSrcweir 	rLists.Remove( 0, rLists.Count() );
551*cdf0e10cSrcweir }
552*cdf0e10cSrcweir 
553*cdf0e10cSrcweir IcnGridMap_Impl::IcnGridMap_Impl(SvxIconChoiceCtrl_Impl* pView)
554*cdf0e10cSrcweir {
555*cdf0e10cSrcweir 	_pView = pView;
556*cdf0e10cSrcweir 	_pGridMap = 0;
557*cdf0e10cSrcweir 	_nGridCols = 0;
558*cdf0e10cSrcweir 	_nGridRows = 0;
559*cdf0e10cSrcweir }
560*cdf0e10cSrcweir 
561*cdf0e10cSrcweir IcnGridMap_Impl::~IcnGridMap_Impl()
562*cdf0e10cSrcweir {
563*cdf0e10cSrcweir 	delete[] _pGridMap, _pGridMap=0;
564*cdf0e10cSrcweir }
565*cdf0e10cSrcweir 
566*cdf0e10cSrcweir void IcnGridMap_Impl::Expand()
567*cdf0e10cSrcweir {
568*cdf0e10cSrcweir 	if( !_pGridMap )
569*cdf0e10cSrcweir 		Create_Impl();
570*cdf0e10cSrcweir 	else
571*cdf0e10cSrcweir 	{
572*cdf0e10cSrcweir 		sal_uInt16 nNewGridRows = _nGridRows;
573*cdf0e10cSrcweir 		sal_uInt16 nNewGridCols = _nGridCols;
574*cdf0e10cSrcweir 		if( _pView->nWinBits & WB_ALIGN_TOP )
575*cdf0e10cSrcweir 			nNewGridRows += 50;
576*cdf0e10cSrcweir 		else
577*cdf0e10cSrcweir 			nNewGridCols += 50;
578*cdf0e10cSrcweir 
579*cdf0e10cSrcweir 		sal_Bool* pNewGridMap = new sal_Bool[nNewGridRows*nNewGridCols];
580*cdf0e10cSrcweir 		memset( pNewGridMap, 0, nNewGridRows * nNewGridCols * sizeof(sal_Bool) );
581*cdf0e10cSrcweir 		memcpy( pNewGridMap, _pGridMap, _nGridRows * _nGridCols * sizeof(sal_Bool) );
582*cdf0e10cSrcweir 		delete[] _pGridMap;
583*cdf0e10cSrcweir 		_pGridMap = pNewGridMap;
584*cdf0e10cSrcweir 		_nGridRows = nNewGridRows;
585*cdf0e10cSrcweir 		_nGridCols = nNewGridCols;
586*cdf0e10cSrcweir 	}
587*cdf0e10cSrcweir }
588*cdf0e10cSrcweir 
589*cdf0e10cSrcweir void IcnGridMap_Impl::Create_Impl()
590*cdf0e10cSrcweir {
591*cdf0e10cSrcweir 	DBG_ASSERT(!_pGridMap,"Unnecessary call to IcnGridMap_Impl::Create_Impl()");
592*cdf0e10cSrcweir 	if( _pGridMap )
593*cdf0e10cSrcweir 		return;
594*cdf0e10cSrcweir 	GetMinMapSize( _nGridCols, _nGridRows );
595*cdf0e10cSrcweir 	if( _pView->nWinBits & WB_ALIGN_TOP )
596*cdf0e10cSrcweir 		_nGridRows += 50;  // avoid resize of gridmap too often
597*cdf0e10cSrcweir 	else
598*cdf0e10cSrcweir 		_nGridCols += 50;
599*cdf0e10cSrcweir 
600*cdf0e10cSrcweir 	_pGridMap = new sal_Bool[ _nGridRows * _nGridCols];
601*cdf0e10cSrcweir 	memset( (void*)_pGridMap, 0, _nGridRows * _nGridCols );
602*cdf0e10cSrcweir 
603*cdf0e10cSrcweir 	const sal_uLong nCount = _pView->aEntries.Count();
604*cdf0e10cSrcweir 	for( sal_uLong nCur=0; nCur < nCount; nCur++ )
605*cdf0e10cSrcweir 		OccupyGrids( (SvxIconChoiceCtrlEntry*)_pView->aEntries.GetObject( nCur ));
606*cdf0e10cSrcweir }
607*cdf0e10cSrcweir 
608*cdf0e10cSrcweir void IcnGridMap_Impl::GetMinMapSize( sal_uInt16& rDX, sal_uInt16& rDY ) const
609*cdf0e10cSrcweir {
610*cdf0e10cSrcweir 	long nX, nY;
611*cdf0e10cSrcweir 	if( _pView->nWinBits & WB_ALIGN_TOP )
612*cdf0e10cSrcweir 	{
613*cdf0e10cSrcweir 		// The view grows in vertical direction. Its max. width is _pView->nMaxVirtWidth
614*cdf0e10cSrcweir 		nX = _pView->nMaxVirtWidth;
615*cdf0e10cSrcweir 		if( !nX )
616*cdf0e10cSrcweir 			nX = _pView->pView->GetOutputSizePixel().Width();
617*cdf0e10cSrcweir 		if( !(_pView->nFlags & F_ARRANGING) )
618*cdf0e10cSrcweir 			nX -= _pView->nVerSBarWidth;
619*cdf0e10cSrcweir 
620*cdf0e10cSrcweir 		nY = _pView->aVirtOutputSize.Height();
621*cdf0e10cSrcweir 	}
622*cdf0e10cSrcweir 	else
623*cdf0e10cSrcweir 	{
624*cdf0e10cSrcweir 		// The view grows in horizontal direction. Its max. height is _pView->nMaxVirtHeight
625*cdf0e10cSrcweir 		nY = _pView->nMaxVirtHeight;
626*cdf0e10cSrcweir 		if( !nY )
627*cdf0e10cSrcweir 			nY = _pView->pView->GetOutputSizePixel().Height();
628*cdf0e10cSrcweir 		if( !(_pView->nFlags & F_ARRANGING) )
629*cdf0e10cSrcweir 			nY -= _pView->nHorSBarHeight;
630*cdf0e10cSrcweir 		nX = _pView->aVirtOutputSize.Width();
631*cdf0e10cSrcweir 	}
632*cdf0e10cSrcweir 
633*cdf0e10cSrcweir 	if( !nX )
634*cdf0e10cSrcweir 		nX = DEFAULT_MAX_VIRT_WIDTH;
635*cdf0e10cSrcweir 	if( !nY )
636*cdf0e10cSrcweir 		nY = DEFAULT_MAX_VIRT_HEIGHT;
637*cdf0e10cSrcweir 
638*cdf0e10cSrcweir 	long nDX = nX / _pView->nGridDX;
639*cdf0e10cSrcweir 	long nDY = nY / _pView->nGridDY;
640*cdf0e10cSrcweir 
641*cdf0e10cSrcweir 	if( !nDX )
642*cdf0e10cSrcweir 		nDX++;
643*cdf0e10cSrcweir 	if( !nDY )
644*cdf0e10cSrcweir 		nDY++;
645*cdf0e10cSrcweir 
646*cdf0e10cSrcweir 	rDX = (sal_uInt16)nDX;
647*cdf0e10cSrcweir 	rDY = (sal_uInt16)nDY;
648*cdf0e10cSrcweir }
649*cdf0e10cSrcweir 
650*cdf0e10cSrcweir GridId IcnGridMap_Impl::GetGrid( sal_uInt16 nGridX, sal_uInt16 nGridY )
651*cdf0e10cSrcweir {
652*cdf0e10cSrcweir 	Create();
653*cdf0e10cSrcweir 	if( _pView->nWinBits & WB_ALIGN_TOP )
654*cdf0e10cSrcweir 		return nGridX + ( nGridY * _nGridCols );
655*cdf0e10cSrcweir 	else
656*cdf0e10cSrcweir 		return nGridY + ( nGridX * _nGridRows );
657*cdf0e10cSrcweir }
658*cdf0e10cSrcweir 
659*cdf0e10cSrcweir GridId IcnGridMap_Impl::GetGrid( const Point& rDocPos, sal_Bool* pbClipped )
660*cdf0e10cSrcweir {
661*cdf0e10cSrcweir 	Create();
662*cdf0e10cSrcweir 
663*cdf0e10cSrcweir 	long nX = rDocPos.X();
664*cdf0e10cSrcweir 	long nY = rDocPos.Y();
665*cdf0e10cSrcweir 	nX -= LROFFS_WINBORDER;
666*cdf0e10cSrcweir 	nY -= TBOFFS_WINBORDER;
667*cdf0e10cSrcweir 	nX /= _pView->nGridDX;
668*cdf0e10cSrcweir 	nY /= _pView->nGridDY;
669*cdf0e10cSrcweir 	sal_Bool bClipped = sal_False;
670*cdf0e10cSrcweir 	if( nX >= _nGridCols )
671*cdf0e10cSrcweir 	{
672*cdf0e10cSrcweir 		nX = _nGridCols - 1;
673*cdf0e10cSrcweir 		bClipped = sal_True;
674*cdf0e10cSrcweir 	}
675*cdf0e10cSrcweir 	if( nY >= _nGridRows )
676*cdf0e10cSrcweir 	{
677*cdf0e10cSrcweir 		nY = _nGridRows - 1;
678*cdf0e10cSrcweir 		bClipped = sal_True;
679*cdf0e10cSrcweir 	}
680*cdf0e10cSrcweir 	GridId nId = GetGrid( (sal_uInt16)nX, (sal_uInt16)nY );
681*cdf0e10cSrcweir 	if( pbClipped )
682*cdf0e10cSrcweir 		*pbClipped = bClipped;
683*cdf0e10cSrcweir 	DBG_ASSERT(nId <(sal_uLong)(_nGridCols*_nGridRows),"GetGrid failed");
684*cdf0e10cSrcweir 	return nId;
685*cdf0e10cSrcweir }
686*cdf0e10cSrcweir 
687*cdf0e10cSrcweir Rectangle IcnGridMap_Impl::GetGridRect( GridId nId )
688*cdf0e10cSrcweir {
689*cdf0e10cSrcweir 	Create();
690*cdf0e10cSrcweir 	sal_uInt16 nGridX, nGridY;
691*cdf0e10cSrcweir 	GetGridCoord( nId, nGridX, nGridY );
692*cdf0e10cSrcweir 	const long nLeft = nGridX * _pView->nGridDX+ LROFFS_WINBORDER;
693*cdf0e10cSrcweir 	const long nTop = nGridY * _pView->nGridDY + TBOFFS_WINBORDER;
694*cdf0e10cSrcweir 	return Rectangle(
695*cdf0e10cSrcweir 		nLeft, nTop,
696*cdf0e10cSrcweir 		nLeft + _pView->nGridDX,
697*cdf0e10cSrcweir 		nTop + _pView->nGridDY );
698*cdf0e10cSrcweir }
699*cdf0e10cSrcweir 
700*cdf0e10cSrcweir GridId IcnGridMap_Impl::GetUnoccupiedGrid( sal_Bool bOccupyFound )
701*cdf0e10cSrcweir {
702*cdf0e10cSrcweir 	Create();
703*cdf0e10cSrcweir 	sal_uLong nStart = 0;
704*cdf0e10cSrcweir 	sal_Bool bExpanded = sal_False;
705*cdf0e10cSrcweir 
706*cdf0e10cSrcweir 	while( 1 )
707*cdf0e10cSrcweir 	{
708*cdf0e10cSrcweir 		const sal_uLong nCount = (sal_uInt16)(_nGridCols * _nGridRows);
709*cdf0e10cSrcweir 		for( sal_uLong nCur = nStart; nCur < nCount; nCur++ )
710*cdf0e10cSrcweir 		{
711*cdf0e10cSrcweir 			if( !_pGridMap[ nCur ] )
712*cdf0e10cSrcweir 			{
713*cdf0e10cSrcweir 				if( bOccupyFound )
714*cdf0e10cSrcweir 					_pGridMap[ nCur ] = sal_True;
715*cdf0e10cSrcweir 				return (GridId)nCur;
716*cdf0e10cSrcweir 			}
717*cdf0e10cSrcweir 		}
718*cdf0e10cSrcweir 		DBG_ASSERT(!bExpanded,"ExpandGrid failed");
719*cdf0e10cSrcweir 		if( bExpanded )
720*cdf0e10cSrcweir 			return 0; // prevent never ending loop
721*cdf0e10cSrcweir 		bExpanded = sal_True;
722*cdf0e10cSrcweir 		Expand();
723*cdf0e10cSrcweir 		nStart = nCount;
724*cdf0e10cSrcweir 	}
725*cdf0e10cSrcweir }
726*cdf0e10cSrcweir 
727*cdf0e10cSrcweir // ein Eintrag belegt nur das unter seinem Zentrum liegende GridRect
728*cdf0e10cSrcweir // diese Variante ist bedeutend schneller als die Belegung ueber das
729*cdf0e10cSrcweir // Bounding-Rect, kann aber zu kleinen Ueberlappungen fuehren
730*cdf0e10cSrcweir #define OCCUPY_CENTER
731*cdf0e10cSrcweir 
732*cdf0e10cSrcweir void IcnGridMap_Impl::OccupyGrids( const SvxIconChoiceCtrlEntry* pEntry, sal_Bool bOccupy )
733*cdf0e10cSrcweir {
734*cdf0e10cSrcweir 	if( !_pGridMap || !_pView->IsBoundingRectValid( pEntry->aRect ))
735*cdf0e10cSrcweir 		return;
736*cdf0e10cSrcweir #ifndef OCCUPY_CENTER
737*cdf0e10cSrcweir 	OccupyGrids( pEntry->aRect, bOccupy );
738*cdf0e10cSrcweir #else
739*cdf0e10cSrcweir 	OccupyGrid( GetGrid( pEntry->aRect.Center()), bOccupy );
740*cdf0e10cSrcweir #endif
741*cdf0e10cSrcweir 
742*cdf0e10cSrcweir }
743*cdf0e10cSrcweir 
744*cdf0e10cSrcweir void IcnGridMap_Impl::OccupyGrids( const Rectangle& rRect, sal_Bool bUsed )
745*cdf0e10cSrcweir {
746*cdf0e10cSrcweir 	if( !_pGridMap )
747*cdf0e10cSrcweir 		return;
748*cdf0e10cSrcweir 
749*cdf0e10cSrcweir 	if( bUsed )
750*cdf0e10cSrcweir 	{
751*cdf0e10cSrcweir 		if( _aLastOccupiedGrid == rRect )
752*cdf0e10cSrcweir 			return;
753*cdf0e10cSrcweir 		_aLastOccupiedGrid = rRect;
754*cdf0e10cSrcweir 	}
755*cdf0e10cSrcweir 	else
756*cdf0e10cSrcweir 		_aLastOccupiedGrid.SetEmpty();
757*cdf0e10cSrcweir 
758*cdf0e10cSrcweir 	sal_Bool bTopLeftClipped, bBottomRightClipped;
759*cdf0e10cSrcweir 	GridId nIdTL = GetGrid( rRect.TopLeft(), &bTopLeftClipped );
760*cdf0e10cSrcweir 	GridId nIdBR = GetGrid( rRect.BottomRight(), &bBottomRightClipped );
761*cdf0e10cSrcweir 
762*cdf0e10cSrcweir 	if( bTopLeftClipped && bBottomRightClipped )
763*cdf0e10cSrcweir 		return;
764*cdf0e10cSrcweir 
765*cdf0e10cSrcweir 	sal_uInt16 nX1,nX2,nY1,nY2;
766*cdf0e10cSrcweir 	GetGridCoord( nIdTL, nX1, nY1 );
767*cdf0e10cSrcweir 	GetGridCoord( nIdBR, nX2, nY2 );
768*cdf0e10cSrcweir 	sal_uInt16 nTemp;
769*cdf0e10cSrcweir 	if( nX1 > nX2 )
770*cdf0e10cSrcweir 	{
771*cdf0e10cSrcweir 		nTemp = nX1;
772*cdf0e10cSrcweir 		nX1 = nX2;
773*cdf0e10cSrcweir 		nX2 = nTemp;
774*cdf0e10cSrcweir 	}
775*cdf0e10cSrcweir 	if( nY1 > nY2 )
776*cdf0e10cSrcweir 	{
777*cdf0e10cSrcweir 		nTemp = nY1;
778*cdf0e10cSrcweir 		nY1 = nY2;
779*cdf0e10cSrcweir 		nY2 = nTemp;
780*cdf0e10cSrcweir 	}
781*cdf0e10cSrcweir 	for( ; nX1 <= nX2; nX1++ )
782*cdf0e10cSrcweir 		for( ; nY1 <= nY2; nY1++ )
783*cdf0e10cSrcweir 			OccupyGrid( GetGrid( nX1, nY1 ) );
784*cdf0e10cSrcweir }
785*cdf0e10cSrcweir 
786*cdf0e10cSrcweir void IcnGridMap_Impl::Clear()
787*cdf0e10cSrcweir {
788*cdf0e10cSrcweir 	if( _pGridMap )
789*cdf0e10cSrcweir 	{
790*cdf0e10cSrcweir 		delete[] _pGridMap, _pGridMap=0;
791*cdf0e10cSrcweir 		_nGridRows = 0;
792*cdf0e10cSrcweir 		_nGridCols = 0;
793*cdf0e10cSrcweir 		_aLastOccupiedGrid.SetEmpty();
794*cdf0e10cSrcweir 	}
795*cdf0e10cSrcweir }
796*cdf0e10cSrcweir 
797*cdf0e10cSrcweir sal_uLong IcnGridMap_Impl::GetGridCount( const Size& rSizePixel, sal_uInt16 nDX, sal_uInt16 nDY)
798*cdf0e10cSrcweir {
799*cdf0e10cSrcweir 	long ndx = (rSizePixel.Width() - LROFFS_WINBORDER) / nDX;
800*cdf0e10cSrcweir 	if( ndx < 0 ) ndx *= -1;
801*cdf0e10cSrcweir 	long ndy = (rSizePixel.Height() - TBOFFS_WINBORDER) / nDY;
802*cdf0e10cSrcweir 	if( ndy < 0 ) ndy *= -1;
803*cdf0e10cSrcweir 	return (sal_uLong)(ndx * ndy);
804*cdf0e10cSrcweir }
805*cdf0e10cSrcweir 
806*cdf0e10cSrcweir void IcnGridMap_Impl::OutputSizeChanged()
807*cdf0e10cSrcweir {
808*cdf0e10cSrcweir 	if( _pGridMap )
809*cdf0e10cSrcweir 	{
810*cdf0e10cSrcweir 		sal_uInt16 nCols, nRows;
811*cdf0e10cSrcweir 		GetMinMapSize( nCols, nRows );
812*cdf0e10cSrcweir 		if( _pView->nWinBits & WB_ALIGN_TOP )
813*cdf0e10cSrcweir 		{
814*cdf0e10cSrcweir 			if( nCols != _nGridCols )
815*cdf0e10cSrcweir 				Clear();
816*cdf0e10cSrcweir 			else if( nRows >= _nGridRows )
817*cdf0e10cSrcweir 				Expand();
818*cdf0e10cSrcweir 		}
819*cdf0e10cSrcweir 		else
820*cdf0e10cSrcweir 		{
821*cdf0e10cSrcweir 			if( nRows != _nGridRows )
822*cdf0e10cSrcweir 				Clear();
823*cdf0e10cSrcweir 			else if( nCols >= _nGridCols )
824*cdf0e10cSrcweir 				Expand();
825*cdf0e10cSrcweir 		}
826*cdf0e10cSrcweir 	}
827*cdf0e10cSrcweir }
828*cdf0e10cSrcweir 
829*cdf0e10cSrcweir // Independendly of the views alignment (TOP or LEFT) the gridmap
830*cdf0e10cSrcweir // should contain the data in a continues region, to make it possible
831*cdf0e10cSrcweir // to copy the whole block if the gridmap needs to be expanded.
832*cdf0e10cSrcweir void IcnGridMap_Impl::GetGridCoord( GridId nId, sal_uInt16& rGridX, sal_uInt16& rGridY )
833*cdf0e10cSrcweir {
834*cdf0e10cSrcweir 	Create();
835*cdf0e10cSrcweir 	if( _pView->nWinBits & WB_ALIGN_TOP )
836*cdf0e10cSrcweir 	{
837*cdf0e10cSrcweir 		rGridX = (sal_uInt16)(nId % _nGridCols);
838*cdf0e10cSrcweir 		rGridY = (sal_uInt16)(nId / _nGridCols);
839*cdf0e10cSrcweir 	}
840*cdf0e10cSrcweir 	else
841*cdf0e10cSrcweir 	{
842*cdf0e10cSrcweir 		rGridX = (sal_uInt16)(nId / _nGridRows);
843*cdf0e10cSrcweir 		rGridY = (sal_uInt16)(nId % _nGridRows);
844*cdf0e10cSrcweir 	}
845*cdf0e10cSrcweir }
846*cdf0e10cSrcweir 
847*cdf0e10cSrcweir 
848*cdf0e10cSrcweir 
849