xref: /AOO41X/main/svtools/source/control/taskmisc.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
1*cdf0e10cSrcweir /*************************************************************************
2*cdf0e10cSrcweir  *
3*cdf0e10cSrcweir  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4*cdf0e10cSrcweir  *
5*cdf0e10cSrcweir  * Copyright 2000, 2010 Oracle and/or its affiliates.
6*cdf0e10cSrcweir  *
7*cdf0e10cSrcweir  * OpenOffice.org - a multi-platform office productivity suite
8*cdf0e10cSrcweir  *
9*cdf0e10cSrcweir  * This file is part of OpenOffice.org.
10*cdf0e10cSrcweir  *
11*cdf0e10cSrcweir  * OpenOffice.org is free software: you can redistribute it and/or modify
12*cdf0e10cSrcweir  * it under the terms of the GNU Lesser General Public License version 3
13*cdf0e10cSrcweir  * only, as published by the Free Software Foundation.
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  * OpenOffice.org is distributed in the hope that it will be useful,
16*cdf0e10cSrcweir  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17*cdf0e10cSrcweir  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18*cdf0e10cSrcweir  * GNU Lesser General Public License version 3 for more details
19*cdf0e10cSrcweir  * (a copy is included in the LICENSE file that accompanied this code).
20*cdf0e10cSrcweir  *
21*cdf0e10cSrcweir  * You should have received a copy of the GNU Lesser General Public License
22*cdf0e10cSrcweir  * version 3 along with OpenOffice.org.  If not, see
23*cdf0e10cSrcweir  * <http://www.openoffice.org/license.html>
24*cdf0e10cSrcweir  * for a copy of the LGPLv3 License.
25*cdf0e10cSrcweir  *
26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svtools.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #define _TASKBAR_CXX
32*cdf0e10cSrcweir 
33*cdf0e10cSrcweir #include <tools/list.hxx>
34*cdf0e10cSrcweir #include <tools/debug.hxx>
35*cdf0e10cSrcweir #include <vcl/help.hxx>
36*cdf0e10cSrcweir #include <svtools/taskbar.hxx>
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir // =======================================================================
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir TaskButtonBar::TaskButtonBar( Window* pParent, WinBits nWinStyle ) :
41*cdf0e10cSrcweir 	ToolBox( pParent, nWinStyle | WB_3DLOOK )
42*cdf0e10cSrcweir {
43*cdf0e10cSrcweir 	SetAlign( WINDOWALIGN_BOTTOM );
44*cdf0e10cSrcweir 	SetButtonType( BUTTON_SYMBOLTEXT );
45*cdf0e10cSrcweir }
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir // -----------------------------------------------------------------------
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir TaskButtonBar::~TaskButtonBar()
50*cdf0e10cSrcweir {
51*cdf0e10cSrcweir }
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir // -----------------------------------------------------------------------
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir void TaskButtonBar::RequestHelp( const HelpEvent& rHEvt )
56*cdf0e10cSrcweir {
57*cdf0e10cSrcweir 	ToolBox::RequestHelp( rHEvt );
58*cdf0e10cSrcweir }
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir // =======================================================================
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir WindowArrange::WindowArrange()
63*cdf0e10cSrcweir {
64*cdf0e10cSrcweir 	mpWinList = new List;
65*cdf0e10cSrcweir }
66*cdf0e10cSrcweir 
67*cdf0e10cSrcweir // -----------------------------------------------------------------------
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir WindowArrange::~WindowArrange()
70*cdf0e10cSrcweir {
71*cdf0e10cSrcweir 	delete mpWinList;
72*cdf0e10cSrcweir }
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir // -----------------------------------------------------------------------
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir static sal_uInt16 ImplCeilSqareRoot( sal_uInt16 nVal )
77*cdf0e10cSrcweir {
78*cdf0e10cSrcweir 	sal_uInt16 i;
79*cdf0e10cSrcweir 
80*cdf0e10cSrcweir 	// Ueberlauf verhindern
81*cdf0e10cSrcweir 	if ( nVal > 0xFE * 0xFE )
82*cdf0e10cSrcweir 		return 0xFE;
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir 	for ( i=0; i*i < nVal; i++ )
85*cdf0e10cSrcweir 		{}
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir 	return i;
88*cdf0e10cSrcweir }
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir // -----------------------------------------------------------------------
91*cdf0e10cSrcweir 
92*cdf0e10cSrcweir static void ImplPosSizeWindow( Window* pWindow,
93*cdf0e10cSrcweir 							   long nX, long nY, long nWidth, long nHeight )
94*cdf0e10cSrcweir {
95*cdf0e10cSrcweir 	if ( nWidth < 32 )
96*cdf0e10cSrcweir 		nWidth = 32;
97*cdf0e10cSrcweir 	if ( nHeight < 24 )
98*cdf0e10cSrcweir 		nHeight = 24;
99*cdf0e10cSrcweir 	pWindow->SetPosSizePixel( nX, nY, nWidth, nHeight );
100*cdf0e10cSrcweir }
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir // -----------------------------------------------------------------------
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir void WindowArrange::ImplTile( const Rectangle& rRect )
105*cdf0e10cSrcweir {
106*cdf0e10cSrcweir 	sal_uInt16 nCount = (sal_uInt16)mpWinList->Count();
107*cdf0e10cSrcweir 	if ( nCount < 3 )
108*cdf0e10cSrcweir 	{
109*cdf0e10cSrcweir 		ImplVert( rRect );
110*cdf0e10cSrcweir 		return;
111*cdf0e10cSrcweir 	}
112*cdf0e10cSrcweir 
113*cdf0e10cSrcweir 	sal_uInt16		i;
114*cdf0e10cSrcweir 	sal_uInt16		j;
115*cdf0e10cSrcweir 	sal_uInt16		nCols;
116*cdf0e10cSrcweir 	sal_uInt16		nRows;
117*cdf0e10cSrcweir 	sal_uInt16		nActRows;
118*cdf0e10cSrcweir 	sal_uInt16		nOffset;
119*cdf0e10cSrcweir 	long		nOverWidth;
120*cdf0e10cSrcweir 	long		nOverHeight;
121*cdf0e10cSrcweir 	Window* 	pWindow;
122*cdf0e10cSrcweir 	long		nX = rRect.Left();
123*cdf0e10cSrcweir 	long		nY = rRect.Top();
124*cdf0e10cSrcweir 	long		nWidth = rRect.GetWidth();
125*cdf0e10cSrcweir 	long		nHeight = rRect.GetHeight();
126*cdf0e10cSrcweir 	long		nRectY = nY;
127*cdf0e10cSrcweir 	long		nRectWidth = nWidth;
128*cdf0e10cSrcweir 	long		nRectHeight = nHeight;
129*cdf0e10cSrcweir 	long		nTempWidth;
130*cdf0e10cSrcweir 	long		nTempHeight;
131*cdf0e10cSrcweir 
132*cdf0e10cSrcweir 	nCols	= ImplCeilSqareRoot( nCount );
133*cdf0e10cSrcweir 	nOffset = (nCols*nCols) - nCount;
134*cdf0e10cSrcweir 	if ( nOffset >= nCols )
135*cdf0e10cSrcweir 	{
136*cdf0e10cSrcweir 		nRows	 = nCols -1;
137*cdf0e10cSrcweir 		nOffset = nOffset - nCols;
138*cdf0e10cSrcweir 	}
139*cdf0e10cSrcweir 	else
140*cdf0e10cSrcweir 		nRows = nCols;
141*cdf0e10cSrcweir 
142*cdf0e10cSrcweir 	nWidth /= nCols;
143*cdf0e10cSrcweir 	if ( nWidth < 1 )
144*cdf0e10cSrcweir 		nWidth = 1;
145*cdf0e10cSrcweir 	nOverWidth = nRectWidth-(nWidth*nCols);
146*cdf0e10cSrcweir 
147*cdf0e10cSrcweir 	pWindow = (Window*)mpWinList->First();
148*cdf0e10cSrcweir 	for ( i = 0; i < nCols; i++ )
149*cdf0e10cSrcweir 	{
150*cdf0e10cSrcweir 		if ( i < nOffset )
151*cdf0e10cSrcweir 			nActRows = nRows - 1;
152*cdf0e10cSrcweir 		else
153*cdf0e10cSrcweir 			nActRows = nRows;
154*cdf0e10cSrcweir 
155*cdf0e10cSrcweir 		nTempWidth = nWidth;
156*cdf0e10cSrcweir 		if ( nOverWidth > 0 )
157*cdf0e10cSrcweir 		{
158*cdf0e10cSrcweir 			nTempWidth++;
159*cdf0e10cSrcweir 			nOverWidth--;
160*cdf0e10cSrcweir 		}
161*cdf0e10cSrcweir 
162*cdf0e10cSrcweir 		nHeight = nRectHeight / nActRows;
163*cdf0e10cSrcweir 		if ( nHeight < 1 )
164*cdf0e10cSrcweir 			nHeight = 1;
165*cdf0e10cSrcweir 		nOverHeight = nRectHeight-(nHeight*nActRows);
166*cdf0e10cSrcweir 		for ( j = 0; j < nActRows; j++ )
167*cdf0e10cSrcweir 		{
168*cdf0e10cSrcweir 			// Ueberhang verteilen
169*cdf0e10cSrcweir 			nTempHeight = nHeight;
170*cdf0e10cSrcweir 			if ( nOverHeight > 0 )
171*cdf0e10cSrcweir 			{
172*cdf0e10cSrcweir 				nTempHeight++;
173*cdf0e10cSrcweir 				nOverHeight--;
174*cdf0e10cSrcweir 			}
175*cdf0e10cSrcweir 			ImplPosSizeWindow( pWindow, nX, nY, nTempWidth, nTempHeight );
176*cdf0e10cSrcweir 			nY += nTempHeight;
177*cdf0e10cSrcweir 
178*cdf0e10cSrcweir 			pWindow = (Window*)mpWinList->Next();
179*cdf0e10cSrcweir 			if ( !pWindow )
180*cdf0e10cSrcweir 				break;
181*cdf0e10cSrcweir 		}
182*cdf0e10cSrcweir 
183*cdf0e10cSrcweir 		nX += nWidth;
184*cdf0e10cSrcweir 		nY = nRectY;
185*cdf0e10cSrcweir 
186*cdf0e10cSrcweir 		if ( !pWindow )
187*cdf0e10cSrcweir 			break;
188*cdf0e10cSrcweir 	}
189*cdf0e10cSrcweir }
190*cdf0e10cSrcweir 
191*cdf0e10cSrcweir // -----------------------------------------------------------------------
192*cdf0e10cSrcweir 
193*cdf0e10cSrcweir void WindowArrange::ImplHorz( const Rectangle& rRect )
194*cdf0e10cSrcweir {
195*cdf0e10cSrcweir 	long		nCount = (long)mpWinList->Count();
196*cdf0e10cSrcweir 	long		nX = rRect.Left();
197*cdf0e10cSrcweir 	long		nY = rRect.Top();
198*cdf0e10cSrcweir 	long		nWidth = rRect.GetWidth();
199*cdf0e10cSrcweir 	long		nHeight = rRect.GetHeight();
200*cdf0e10cSrcweir 	long		nRectHeight = nHeight;
201*cdf0e10cSrcweir 	long		nOver;
202*cdf0e10cSrcweir 	long		nTempHeight;
203*cdf0e10cSrcweir 	Window* 	pWindow;
204*cdf0e10cSrcweir 
205*cdf0e10cSrcweir 	nHeight /= nCount;
206*cdf0e10cSrcweir 	if ( nHeight < 1 )
207*cdf0e10cSrcweir 		nHeight = 1;
208*cdf0e10cSrcweir 	nOver = nRectHeight - (nCount*nHeight);
209*cdf0e10cSrcweir 	pWindow = (Window*)mpWinList->First();
210*cdf0e10cSrcweir 	while ( pWindow )
211*cdf0e10cSrcweir 	{
212*cdf0e10cSrcweir 		nTempHeight = nHeight;
213*cdf0e10cSrcweir 		if ( nOver > 0 )
214*cdf0e10cSrcweir 		{
215*cdf0e10cSrcweir 			nTempHeight++;
216*cdf0e10cSrcweir 			nOver--;
217*cdf0e10cSrcweir 		}
218*cdf0e10cSrcweir 		ImplPosSizeWindow( pWindow, nX, nY, nWidth, nTempHeight );
219*cdf0e10cSrcweir 		nY += nTempHeight;
220*cdf0e10cSrcweir 
221*cdf0e10cSrcweir 		pWindow = (Window*)mpWinList->Next();
222*cdf0e10cSrcweir 	}
223*cdf0e10cSrcweir }
224*cdf0e10cSrcweir 
225*cdf0e10cSrcweir // -----------------------------------------------------------------------
226*cdf0e10cSrcweir 
227*cdf0e10cSrcweir void WindowArrange::ImplVert( const Rectangle& rRect )
228*cdf0e10cSrcweir {
229*cdf0e10cSrcweir 	long		nCount = (long)mpWinList->Count();
230*cdf0e10cSrcweir 	long		nX = rRect.Left();
231*cdf0e10cSrcweir 	long		nY = rRect.Top();
232*cdf0e10cSrcweir 	long		nWidth = rRect.GetWidth();
233*cdf0e10cSrcweir 	long		nHeight = rRect.GetHeight();
234*cdf0e10cSrcweir 	long		nRectWidth = nWidth;
235*cdf0e10cSrcweir 	long		nOver;
236*cdf0e10cSrcweir 	long		nTempWidth;
237*cdf0e10cSrcweir 	Window* 	pWindow;
238*cdf0e10cSrcweir 
239*cdf0e10cSrcweir 	nWidth /= nCount;
240*cdf0e10cSrcweir 	if ( nWidth < 1 )
241*cdf0e10cSrcweir 		nWidth = 1;
242*cdf0e10cSrcweir 	nOver = nRectWidth - (nCount*nWidth);
243*cdf0e10cSrcweir 	pWindow = (Window*)mpWinList->First();
244*cdf0e10cSrcweir 	while ( pWindow )
245*cdf0e10cSrcweir 	{
246*cdf0e10cSrcweir 		nTempWidth = nWidth;
247*cdf0e10cSrcweir 		if ( nOver > 0 )
248*cdf0e10cSrcweir 		{
249*cdf0e10cSrcweir 			nTempWidth++;
250*cdf0e10cSrcweir 			nOver--;
251*cdf0e10cSrcweir 		}
252*cdf0e10cSrcweir 		ImplPosSizeWindow( pWindow, nX, nY, nTempWidth, nHeight );
253*cdf0e10cSrcweir 		nX += nTempWidth;
254*cdf0e10cSrcweir 
255*cdf0e10cSrcweir 		pWindow = (Window*)mpWinList->Next();
256*cdf0e10cSrcweir 	}
257*cdf0e10cSrcweir }
258*cdf0e10cSrcweir 
259*cdf0e10cSrcweir // -----------------------------------------------------------------------
260*cdf0e10cSrcweir 
261*cdf0e10cSrcweir void WindowArrange::ImplCascade( const Rectangle& rRect )
262*cdf0e10cSrcweir {
263*cdf0e10cSrcweir 	long		nX = rRect.Left();
264*cdf0e10cSrcweir 	long		nY = rRect.Top();
265*cdf0e10cSrcweir 	long		nWidth = rRect.GetWidth();
266*cdf0e10cSrcweir 	long		nHeight = rRect.GetHeight();
267*cdf0e10cSrcweir 	long		nRectWidth = nWidth;
268*cdf0e10cSrcweir 	long		nRectHeight = nHeight;
269*cdf0e10cSrcweir 	long		nOff;
270*cdf0e10cSrcweir 	long		nCascadeWins;
271*cdf0e10cSrcweir 	sal_Int32	nLeftBorder;
272*cdf0e10cSrcweir 	sal_Int32	nTopBorder;
273*cdf0e10cSrcweir 	sal_Int32	nRightBorder;
274*cdf0e10cSrcweir 	sal_Int32	nBottomBorder;
275*cdf0e10cSrcweir 	long		nStartOverWidth;
276*cdf0e10cSrcweir 	long		nStartOverHeight;
277*cdf0e10cSrcweir 	long		nOverWidth = 0;
278*cdf0e10cSrcweir 	long		nOverHeight = 0;
279*cdf0e10cSrcweir 	long		nTempX;
280*cdf0e10cSrcweir 	long		nTempY;
281*cdf0e10cSrcweir 	long		nTempWidth;
282*cdf0e10cSrcweir 	long		nTempHeight;
283*cdf0e10cSrcweir 	long		i;
284*cdf0e10cSrcweir 	Window* 	pWindow;
285*cdf0e10cSrcweir 	Window* 	pTempWindow;
286*cdf0e10cSrcweir 
287*cdf0e10cSrcweir 	// Border-Fenster suchen um den Versatz zu ermitteln
288*cdf0e10cSrcweir 	pTempWindow = (Window*)mpWinList->First();
289*cdf0e10cSrcweir 	pTempWindow->GetBorder( nLeftBorder, nTopBorder, nRightBorder, nBottomBorder );
290*cdf0e10cSrcweir 	while ( !nTopBorder )
291*cdf0e10cSrcweir 	{
292*cdf0e10cSrcweir 		Window* pBrdWin = pTempWindow->GetWindow( WINDOW_REALPARENT );
293*cdf0e10cSrcweir 		if ( !pBrdWin || (pBrdWin->GetWindow( WINDOW_CLIENT ) != pTempWindow) )
294*cdf0e10cSrcweir 			break;
295*cdf0e10cSrcweir 		pTempWindow = pBrdWin;
296*cdf0e10cSrcweir 		pTempWindow->GetBorder( nLeftBorder, nTopBorder, nRightBorder, nBottomBorder );
297*cdf0e10cSrcweir 	}
298*cdf0e10cSrcweir 	if ( !nTopBorder )
299*cdf0e10cSrcweir 		nTopBorder = 22;
300*cdf0e10cSrcweir 	nOff = nTopBorder;
301*cdf0e10cSrcweir 
302*cdf0e10cSrcweir 	nCascadeWins = nRectHeight / 3 / nOff;
303*cdf0e10cSrcweir 	if ( !nCascadeWins )
304*cdf0e10cSrcweir 		nCascadeWins = 1;
305*cdf0e10cSrcweir 	nWidth	 -= nCascadeWins*nOff;
306*cdf0e10cSrcweir 	nHeight  -= nCascadeWins*nOff;
307*cdf0e10cSrcweir 	if ( nWidth < 1 )
308*cdf0e10cSrcweir 		nWidth = 1;
309*cdf0e10cSrcweir 	if ( nHeight < 1 )
310*cdf0e10cSrcweir 		nHeight = 1;
311*cdf0e10cSrcweir 
312*cdf0e10cSrcweir 	nStartOverWidth = nRectWidth-(nWidth+(nCascadeWins*nOff));
313*cdf0e10cSrcweir 	nStartOverHeight = nRectHeight-(nHeight+(nCascadeWins*nOff));
314*cdf0e10cSrcweir 
315*cdf0e10cSrcweir 	i = 0;
316*cdf0e10cSrcweir 	pWindow = (Window*)mpWinList->First();
317*cdf0e10cSrcweir 	while ( pWindow )
318*cdf0e10cSrcweir 	{
319*cdf0e10cSrcweir 		if ( !i )
320*cdf0e10cSrcweir 		{
321*cdf0e10cSrcweir 			nOverWidth = nStartOverWidth;
322*cdf0e10cSrcweir 			nOverHeight = nStartOverHeight;
323*cdf0e10cSrcweir 		}
324*cdf0e10cSrcweir 
325*cdf0e10cSrcweir 		// Position
326*cdf0e10cSrcweir 		nTempX = nX + (i*nOff);
327*cdf0e10cSrcweir 		nTempY = nY + (i*nOff);
328*cdf0e10cSrcweir 
329*cdf0e10cSrcweir 		// Ueberhang verteilen
330*cdf0e10cSrcweir 		nTempWidth = nWidth;
331*cdf0e10cSrcweir 		if ( nOverWidth > 0 )
332*cdf0e10cSrcweir 		{
333*cdf0e10cSrcweir 			nTempWidth++;
334*cdf0e10cSrcweir 			nOverWidth--;
335*cdf0e10cSrcweir 		}
336*cdf0e10cSrcweir 		nTempHeight = nHeight;
337*cdf0e10cSrcweir 		if ( nOverHeight > 0 )
338*cdf0e10cSrcweir 		{
339*cdf0e10cSrcweir 			nTempHeight++;
340*cdf0e10cSrcweir 			nOverHeight--;
341*cdf0e10cSrcweir 		}
342*cdf0e10cSrcweir 
343*cdf0e10cSrcweir 		ImplPosSizeWindow( pWindow, nTempX, nTempY, nTempWidth, nTempHeight );
344*cdf0e10cSrcweir 
345*cdf0e10cSrcweir 		if ( i < nCascadeWins )
346*cdf0e10cSrcweir 			i++;
347*cdf0e10cSrcweir 		else
348*cdf0e10cSrcweir 			i = 0;
349*cdf0e10cSrcweir 
350*cdf0e10cSrcweir 		pWindow = (Window*)mpWinList->Next();
351*cdf0e10cSrcweir 	}
352*cdf0e10cSrcweir }
353*cdf0e10cSrcweir 
354*cdf0e10cSrcweir // -----------------------------------------------------------------------
355*cdf0e10cSrcweir 
356*cdf0e10cSrcweir void WindowArrange::Arrange( sal_uInt16 nType, const Rectangle& rRect )
357*cdf0e10cSrcweir {
358*cdf0e10cSrcweir 	if ( !mpWinList->Count() )
359*cdf0e10cSrcweir 		return;
360*cdf0e10cSrcweir 
361*cdf0e10cSrcweir 	switch ( nType )
362*cdf0e10cSrcweir 	{
363*cdf0e10cSrcweir 		case WINDOWARRANGE_TILE:
364*cdf0e10cSrcweir 			ImplTile( rRect );
365*cdf0e10cSrcweir 			break;
366*cdf0e10cSrcweir 		case WINDOWARRANGE_HORZ:
367*cdf0e10cSrcweir 			ImplHorz( rRect );
368*cdf0e10cSrcweir 			break;
369*cdf0e10cSrcweir 		case WINDOWARRANGE_VERT:
370*cdf0e10cSrcweir 			ImplVert( rRect );
371*cdf0e10cSrcweir 			break;
372*cdf0e10cSrcweir 		case WINDOWARRANGE_CASCADE:
373*cdf0e10cSrcweir 			ImplCascade( rRect );
374*cdf0e10cSrcweir 			break;
375*cdf0e10cSrcweir 	}
376*cdf0e10cSrcweir }
377*cdf0e10cSrcweir 
378