1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_svtools.hxx" 26 #include <svtools/sychconv.hxx> 27 #include <vcl/outdev.hxx> 28 29 sal_Bool SymCharConverter::Convert( Font& rFont, UniString& rString, OutputDevice* pDev ) 30 { 31 // hibyte 0 = exact matching 32 // 1 = little differences, 33 // 2 = the converted character does not look like the original but got the same meaning 34 // 3 = the destination does not match looking and meaning of the original 35 36 static sal_uInt16 __READONLY_DATA aWingdingsToStarBatsTable[ 256 - 32 ] = 37 { 38 0x0020, 0x0238, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0174, 0x02BA, 0x017B, 0x017C, 0x037C, 0x037C, 0x037C, 0x037C, 39 0x0000, 0x0000, 0x0372, 0x0272, 0x0372, 0x0000, 0x0000, 0x0374, 0x0279, 0x0000, 0x027A, 0x0000, 0x0178, 0x0278, 0x0000, 0x0137, 40 0x027E, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x017D, 0x0000, 0x0000, 0x0000, 0x0021, 0x03AC, 0x00AD, 0x0000, 0x0000, 0x0000, 41 0x0000, 0x0000, 0x01C0, 0x0000, 0x0000, 0x0286, 0x0286, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 42 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0022, 0x0023, 0x0024, 0x0025, 43 0x0026, 0x0027, 0x0028, 0x0029, 0x002A, 0x002B, 0x002C, 0x002D, 0x0133, 0x0000, 0x0000, 0x0000, 0x0000, 0x0193, 0x0194, 0x0000, 44 0x0067, 0x0068, 0x0069, 0x006A, 0x006B, 0x006C, 0x006D, 0x006E, 0x006F, 0x0070, 0x0071, 0x005C, 0x005D, 0x005E, 0x005F, 0x0060, 45 0x0061, 0x0062, 0x0063, 0x0064, 0x0065, 0x0066, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x01A5, 0x0095, 46 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x002E, 0x0024, 0x0125, 0x0000, 0x0000, 0x0000, 0x014B, 0x024D, 0x014E, 0x014A, 47 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 48 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 49 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x002F, 0x0000, 0x0000, 0x0000, 0x0035, 0x0000, 0x0000, 0x0000, 50 0x0030, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0031, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x01B1, 51 0x01AF, 0x01B2, 0x01B0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0150, 0x0032, 0x0033, 0x0034, 0x01C8 52 }; 53 54 static sal_uInt16 __READONLY_DATA aMonotypeSortsToStarBatsTable[ 256 - 32 ]= 55 { 56 0x0020, 0x00cb, 0x00cb, 0x00cb, 0x00cb, 0x0074, 0x00ba, 0x0021, 0x00cc, 0x007b, 0x0036, 0x007d, 0x007e, 0x0037, 0x0038, 0x0038, 57 0x0039, 0x0038, 0x0038, 0x0039, 0x003a, 0x004f, 0x0050, 0x004f, 0x0050, 0x0051, 0x0052, 0x0053, 0x0054, 0x0086, 0x0086, 0x0086, 58 0x0052, 0x00cd, 0x0044, 0x0045, 0x0046, 0x0047, 0x0041, 0x0041, 0x0058, 0x0057, 0x0075, 0x0055, 0x0056, 0x0057, 0x0058, 0x0059, 59 0x005a, 0x004b, 0x004b, 0x0048, 0x0049, 0x004a, 0x004b, 0x004c, 0x004d, 0x004e, 0x004e, 0x004b, 0x004b, 0x00ce, 0x00ce, 0x00ce, 60 0x00ce, 0x00ce, 0x00ce, 0x00ce, 0x00cf, 0x00cf, 0x00cf, 0x00cf, 0x00cf, 0x00cf, 0x00b9, 0x00b9, 0x003b, 0x003c, 0x003d, 0x003e, 61 0x003f, 0x003e, 0x0040, 0x00c5, 0x00c4, 0x002b, 0x002c, 0x00d0, 0x00d1, 0x00d1, 0x00d1, 0x0091, 0x0092, 0x0093, 0x0094, 0x0000, 62 0x00d2, 0x00d3, 0x00d2, 0x00d3, 0x00d2, 0x00d3, 0x00d2, 0x00d3, 0x00d2, 0x00d3, 0x00d2, 0x00d3, 0x00d2, 0x00d3, 0x0000, 0x0000, 63 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 64 0x0000, 0x00d4, 0x00d4, 0x00d4, 0x00d6, 0x00d6, 0x00d4, 0x00d4, 0x00d5, 0x002a, 0x00d6, 0x00d7, 0x0068, 0x0069, 0x006a, 0x006b, 65 0x006c, 0x006d, 0x006e, 0x006f, 0x0070, 0x0071, 0x005d, 0x005e, 0x005f, 0x0060, 0x0061, 0x0062, 0x0063, 0x0064, 0x0065, 0x0066, 66 0x0068, 0x0069, 0x006a, 0x006b, 0x006c, 0x006d, 0x006e, 0x006f, 0x0070, 0x0071, 0x005d, 0x005e, 0x005f, 0x0060, 0x0061, 0x0062, 67 0x0063, 0x0064, 0x0065, 0x0066, 0x0030, 0x0031, 0x00d8, 0x00d9, 0x00da, 0x00bc, 0x00db, 0x00bc, 0x00bc, 0x00bc, 0x00bc, 0x0031, 68 0x0031, 0x0031, 0x002f, 0x002f, 0x002f, 0x00be, 0x00be, 0x0031, 0x0031, 0x00af, 0x00af, 0x00af, 0x00af, 0x00af, 0x00af, 0x00af, 69 0x0000, 0x00af, 0x0035, 0x00dc, 0x00da, 0x00dc, 0x00db, 0x00da, 0x00dc, 0x00db, 0x00dc, 0x00dc, 0x00dc, 0x00dc, 0x00af, 0x0000 70 }; 71 72 const sal_uInt16* pTransTable = NULL; 73 74 sal_Bool bIsAvailable = ( pDev ) ? pDev->IsFontAvailable( rFont.GetName() ) : sal_False; 75 if ( !bIsAvailable ) 76 { 77 if ( rFont.GetName().CompareToAscii( RTL_CONSTASCII_STRINGPARAM( "Wingdings" ) ) == COMPARE_EQUAL ) 78 pTransTable = &aWingdingsToStarBatsTable[ 0 ]; 79 else if ( rFont.GetName().CompareToAscii( RTL_CONSTASCII_STRINGPARAM( "Monotype Sorts" ) ) == COMPARE_EQUAL ) 80 pTransTable = &aMonotypeSortsToStarBatsTable[ 0 ]; 81 } 82 if ( pTransTable ) 83 { 84 sal_Unicode c; 85 for ( sal_uInt16 i = rString.Len(); i--; ) 86 { 87 c = rString.GetChar( i ); 88 c -= 32; 89 c = ( ((sal_uInt16)c) >= 224 ) ? 0 : (sal_Unicode) pTransTable[ c ]; 90 if ( !c ) // if character is out of range or not matching 91 c = 0xA5; // we will default a StarBats-Bullet 92 rString.SetChar( i, c ); 93 } 94 rFont.SetCharSet( RTL_TEXTENCODING_SYMBOL ); 95 rFont.SetName( String::CreateFromAscii( RTL_CONSTASCII_STRINGPARAM( "StarBats" ) ) ); 96 return sal_True; 97 } 98 else return sal_False; 99 }; 100