15900e8ecSAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 35900e8ecSAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 45900e8ecSAndrew Rist * or more contributor license agreements. See the NOTICE file 55900e8ecSAndrew Rist * distributed with this work for additional information 65900e8ecSAndrew Rist * regarding copyright ownership. The ASF licenses this file 75900e8ecSAndrew Rist * to you under the Apache License, Version 2.0 (the 85900e8ecSAndrew Rist * "License"); you may not use this file except in compliance 95900e8ecSAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 115900e8ecSAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 135900e8ecSAndrew Rist * Unless required by applicable law or agreed to in writing, 145900e8ecSAndrew Rist * software distributed under the License is distributed on an 155900e8ecSAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 165900e8ecSAndrew Rist * KIND, either express or implied. See the License for the 175900e8ecSAndrew Rist * specific language governing permissions and limitations 185900e8ecSAndrew Rist * under the License. 19cdf0e10cSrcweir * 205900e8ecSAndrew Rist *************************************************************/ 215900e8ecSAndrew Rist 225900e8ecSAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svtools.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <vos/macros.hxx> 28cdf0e10cSrcweir #include <vcl/bmpacc.hxx> 29cdf0e10cSrcweir #include <tools/poly.hxx> 30cdf0e10cSrcweir #include <vcl/outdev.hxx> 31cdf0e10cSrcweir #include <vcl/window.hxx> 32cdf0e10cSrcweir #include <vcl/gdimtf.hxx> 33cdf0e10cSrcweir #include <vcl/metaact.hxx> 34cdf0e10cSrcweir #include <vcl/metric.hxx> 35cdf0e10cSrcweir #include <vcl/animate.hxx> 36cdf0e10cSrcweir #include <vcl/alpha.hxx> 37cdf0e10cSrcweir #include <vcl/virdev.hxx> 38cdf0e10cSrcweir #include "grfcache.hxx" 39cdf0e10cSrcweir #include <svtools/grfmgr.hxx> 40cdf0e10cSrcweir 41cdf0e10cSrcweir // ----------- 42cdf0e10cSrcweir // - defines - 43cdf0e10cSrcweir // ----------- 44cdf0e10cSrcweir 45cdf0e10cSrcweir #define MAX_PRINTER_EXT 1024 46cdf0e10cSrcweir #define MAP( cVal0, cVal1, nFrac ) ((sal_uInt8)((((long)(cVal0)<<20L)+nFrac*((long)(cVal1)-(cVal0)))>>20L)) 47cdf0e10cSrcweir #define WATERMARK_LUM_OFFSET 50 48cdf0e10cSrcweir #define WATERMARK_CON_OFFSET -70 49cdf0e10cSrcweir 50cdf0e10cSrcweir // ----------- 51cdf0e10cSrcweir // - helpers - 52cdf0e10cSrcweir // ----------- 53cdf0e10cSrcweir 54cdf0e10cSrcweir namespace { 55cdf0e10cSrcweir 56cdf0e10cSrcweir void muckWithBitmap( const Point& rDestPoint, 57cdf0e10cSrcweir const Size& rDestSize, 58cdf0e10cSrcweir const Size& rRefSize, 59cdf0e10cSrcweir bool& o_rbNonBitmapActionEncountered ) 60cdf0e10cSrcweir { 61cdf0e10cSrcweir const Point aEmptyPoint; 62cdf0e10cSrcweir 63cdf0e10cSrcweir if( aEmptyPoint != rDestPoint || 64cdf0e10cSrcweir rDestSize != rRefSize ) 65cdf0e10cSrcweir { 66cdf0e10cSrcweir // non-fullscale, or offsetted bmp -> fallback to mtf 67cdf0e10cSrcweir // rendering 68cdf0e10cSrcweir o_rbNonBitmapActionEncountered = true; 69cdf0e10cSrcweir } 70cdf0e10cSrcweir } 71cdf0e10cSrcweir 72cdf0e10cSrcweir BitmapEx muckWithBitmap( const BitmapEx& rBmpEx, 73cdf0e10cSrcweir const Point& rSrcPoint, 74cdf0e10cSrcweir const Size& rSrcSize, 75cdf0e10cSrcweir const Point& rDestPoint, 76cdf0e10cSrcweir const Size& rDestSize, 77cdf0e10cSrcweir const Size& rRefSize, 78cdf0e10cSrcweir bool& o_rbNonBitmapActionEncountered ) 79cdf0e10cSrcweir { 80cdf0e10cSrcweir BitmapEx aBmpEx; 81cdf0e10cSrcweir 82cdf0e10cSrcweir muckWithBitmap(rDestPoint, 83cdf0e10cSrcweir rDestSize, 84cdf0e10cSrcweir rRefSize, 85cdf0e10cSrcweir o_rbNonBitmapActionEncountered); 86cdf0e10cSrcweir 87cdf0e10cSrcweir if( o_rbNonBitmapActionEncountered ) 88cdf0e10cSrcweir return aBmpEx; 89cdf0e10cSrcweir 90cdf0e10cSrcweir aBmpEx = rBmpEx; 91cdf0e10cSrcweir 92cdf0e10cSrcweir if( (rSrcPoint.X() != 0 && rSrcPoint.Y() != 0) || 93cdf0e10cSrcweir rSrcSize != rBmpEx.GetSizePixel() ) 94cdf0e10cSrcweir { 95cdf0e10cSrcweir // crop bitmap to given source rectangle (no 96cdf0e10cSrcweir // need to copy and convert the whole bitmap) 97cdf0e10cSrcweir const Rectangle aCropRect( rSrcPoint, 98cdf0e10cSrcweir rSrcSize ); 99cdf0e10cSrcweir aBmpEx.Crop( aCropRect ); 100cdf0e10cSrcweir } 101cdf0e10cSrcweir 102cdf0e10cSrcweir return aBmpEx; 103cdf0e10cSrcweir } 104cdf0e10cSrcweir 105cdf0e10cSrcweir } // namespace { 106cdf0e10cSrcweir 107cdf0e10cSrcweir 108cdf0e10cSrcweir // ------------------ 109cdf0e10cSrcweir // - GraphicManager - 110cdf0e10cSrcweir // ------------------ 111cdf0e10cSrcweir 112cdf0e10cSrcweir GraphicManager::GraphicManager( sal_uLong nCacheSize, sal_uLong nMaxObjCacheSize ) : 113cdf0e10cSrcweir mpCache( new GraphicCache( *this, nCacheSize, nMaxObjCacheSize ) ) 114cdf0e10cSrcweir { 115cdf0e10cSrcweir } 116cdf0e10cSrcweir 117cdf0e10cSrcweir // ----------------------------------------------------------------------------- 118cdf0e10cSrcweir 119cdf0e10cSrcweir GraphicManager::~GraphicManager() 120cdf0e10cSrcweir { 121cdf0e10cSrcweir for( void* pObj = maObjList.First(); pObj; pObj = maObjList.Next() ) 122cdf0e10cSrcweir ( (GraphicObject*) pObj )->GraphicManagerDestroyed(); 123cdf0e10cSrcweir 124cdf0e10cSrcweir delete mpCache; 125cdf0e10cSrcweir } 126cdf0e10cSrcweir 127cdf0e10cSrcweir // ----------------------------------------------------------------------------- 128cdf0e10cSrcweir 129cdf0e10cSrcweir void GraphicManager::SetMaxCacheSize( sal_uLong nNewCacheSize ) 130cdf0e10cSrcweir { 131cdf0e10cSrcweir mpCache->SetMaxDisplayCacheSize( nNewCacheSize ); 132cdf0e10cSrcweir } 133cdf0e10cSrcweir 134cdf0e10cSrcweir // ----------------------------------------------------------------------------- 135cdf0e10cSrcweir 136cdf0e10cSrcweir sal_uLong GraphicManager::GetMaxCacheSize() const 137cdf0e10cSrcweir { 138cdf0e10cSrcweir return mpCache->GetMaxDisplayCacheSize(); 139cdf0e10cSrcweir } 140cdf0e10cSrcweir 141cdf0e10cSrcweir // ----------------------------------------------------------------------------- 142cdf0e10cSrcweir 143cdf0e10cSrcweir void GraphicManager::SetMaxObjCacheSize( sal_uLong nNewMaxObjSize, sal_Bool bDestroyGreaterCached ) 144cdf0e10cSrcweir { 145cdf0e10cSrcweir mpCache->SetMaxObjDisplayCacheSize( nNewMaxObjSize, bDestroyGreaterCached ); 146cdf0e10cSrcweir } 147cdf0e10cSrcweir 148cdf0e10cSrcweir // ----------------------------------------------------------------------------- 149cdf0e10cSrcweir 150cdf0e10cSrcweir sal_uLong GraphicManager::GetMaxObjCacheSize() const 151cdf0e10cSrcweir { 152cdf0e10cSrcweir return mpCache->GetMaxObjDisplayCacheSize(); 153cdf0e10cSrcweir } 154cdf0e10cSrcweir 155cdf0e10cSrcweir // ----------------------------------------------------------------------------- 156cdf0e10cSrcweir 157cdf0e10cSrcweir sal_uLong GraphicManager::GetUsedCacheSize() const 158cdf0e10cSrcweir { 159cdf0e10cSrcweir return mpCache->GetUsedDisplayCacheSize(); 160cdf0e10cSrcweir } 161cdf0e10cSrcweir 162cdf0e10cSrcweir // ----------------------------------------------------------------------------- 163cdf0e10cSrcweir 164cdf0e10cSrcweir sal_uLong GraphicManager::GetFreeCacheSize() const 165cdf0e10cSrcweir { 166cdf0e10cSrcweir return mpCache->GetFreeDisplayCacheSize(); 167cdf0e10cSrcweir } 168cdf0e10cSrcweir 169cdf0e10cSrcweir // ----------------------------------------------------------------------------- 170cdf0e10cSrcweir 171cdf0e10cSrcweir void GraphicManager::SetCacheTimeout( sal_uLong nTimeoutSeconds ) 172cdf0e10cSrcweir { 173cdf0e10cSrcweir mpCache->SetCacheTimeout( nTimeoutSeconds ); 174cdf0e10cSrcweir } 175cdf0e10cSrcweir 176cdf0e10cSrcweir // ----------------------------------------------------------------------------- 177cdf0e10cSrcweir 178cdf0e10cSrcweir sal_uLong GraphicManager::GetCacheTimeout() const 179cdf0e10cSrcweir { 180cdf0e10cSrcweir return mpCache->GetCacheTimeout(); 181cdf0e10cSrcweir } 182cdf0e10cSrcweir 183cdf0e10cSrcweir // ----------------------------------------------------------------------------- 184cdf0e10cSrcweir 185cdf0e10cSrcweir void GraphicManager::ClearCache() 186cdf0e10cSrcweir { 187cdf0e10cSrcweir mpCache->ClearDisplayCache(); 188cdf0e10cSrcweir } 189cdf0e10cSrcweir 190cdf0e10cSrcweir // ----------------------------------------------------------------------------- 191cdf0e10cSrcweir 192cdf0e10cSrcweir void GraphicManager::ReleaseFromCache( const GraphicObject& /*rObj*/ ) 193cdf0e10cSrcweir { 194cdf0e10cSrcweir // !!! 195cdf0e10cSrcweir } 196cdf0e10cSrcweir 197cdf0e10cSrcweir // ----------------------------------------------------------------------------- 198cdf0e10cSrcweir 199cdf0e10cSrcweir sal_Bool GraphicManager::IsInCache( OutputDevice* pOut, const Point& rPt, 200cdf0e10cSrcweir const Size& rSz, const GraphicObject& rObj, 201cdf0e10cSrcweir const GraphicAttr& rAttr ) const 202cdf0e10cSrcweir { 203cdf0e10cSrcweir return mpCache->IsInDisplayCache( pOut, rPt, rSz, rObj, rAttr ); 204cdf0e10cSrcweir } 205cdf0e10cSrcweir 206cdf0e10cSrcweir // ----------------------------------------------------------------------------- 207cdf0e10cSrcweir 208cdf0e10cSrcweir sal_Bool GraphicManager::DrawObj( OutputDevice* pOut, const Point& rPt, const Size& rSz, 209cdf0e10cSrcweir GraphicObject& rObj, const GraphicAttr& rAttr, 210cdf0e10cSrcweir const sal_uLong nFlags, sal_Bool& rCached ) 211cdf0e10cSrcweir { 212cdf0e10cSrcweir Point aPt( rPt ); 213cdf0e10cSrcweir Size aSz( rSz ); 214cdf0e10cSrcweir sal_Bool bRet = sal_False; 215cdf0e10cSrcweir 216cdf0e10cSrcweir rCached = sal_False; 217cdf0e10cSrcweir 218cdf0e10cSrcweir if( ( rObj.GetType() == GRAPHIC_BITMAP ) || ( rObj.GetType() == GRAPHIC_GDIMETAFILE ) ) 219cdf0e10cSrcweir { 220cdf0e10cSrcweir // create output and fill cache 221cdf0e10cSrcweir const Size aOutSize( pOut->GetOutputSizePixel() ); 222cdf0e10cSrcweir 223cdf0e10cSrcweir if( rObj.IsAnimated() || ( pOut->GetOutDevType() == OUTDEV_PRINTER ) || 224cdf0e10cSrcweir ( !( nFlags & GRFMGR_DRAW_NO_SUBSTITUTE ) && 225cdf0e10cSrcweir ( ( nFlags & GRFMGR_DRAW_SUBSTITUTE ) || 226cdf0e10cSrcweir !( nFlags & GRFMGR_DRAW_CACHED ) || 227cdf0e10cSrcweir ( pOut->GetConnectMetaFile() && !pOut->IsOutputEnabled() ) ) ) ) 228cdf0e10cSrcweir { 229cdf0e10cSrcweir // simple output of transformed graphic 230cdf0e10cSrcweir const Graphic aGraphic( rObj.GetTransformedGraphic( &rAttr ) ); 231cdf0e10cSrcweir 232cdf0e10cSrcweir if( aGraphic.IsSupportedGraphic() ) 233cdf0e10cSrcweir { 234cdf0e10cSrcweir const sal_uInt16 nRot10 = rAttr.GetRotation() % 3600; 235cdf0e10cSrcweir 236cdf0e10cSrcweir if( nRot10 ) 237cdf0e10cSrcweir { 238cdf0e10cSrcweir Polygon aPoly( Rectangle( aPt, aSz ) ); 239cdf0e10cSrcweir 240cdf0e10cSrcweir aPoly.Rotate( aPt, nRot10 ); 241cdf0e10cSrcweir const Rectangle aRotBoundRect( aPoly.GetBoundRect() ); 242cdf0e10cSrcweir aPt = aRotBoundRect.TopLeft(); 243cdf0e10cSrcweir aSz = aRotBoundRect.GetSize(); 244cdf0e10cSrcweir } 245cdf0e10cSrcweir 246cdf0e10cSrcweir aGraphic.Draw( pOut, aPt, aSz ); 247cdf0e10cSrcweir } 248cdf0e10cSrcweir 249cdf0e10cSrcweir bRet = sal_True; 250cdf0e10cSrcweir } 251cdf0e10cSrcweir 252cdf0e10cSrcweir if( !bRet ) 253cdf0e10cSrcweir { 254cdf0e10cSrcweir // cached/direct drawing 255cdf0e10cSrcweir if( !mpCache->DrawDisplayCacheObj( pOut, aPt, aSz, rObj, rAttr ) ) 256cdf0e10cSrcweir bRet = ImplDraw( pOut, aPt, aSz, rObj, rAttr, nFlags, rCached ); 257cdf0e10cSrcweir else 258cdf0e10cSrcweir bRet = rCached = sal_True; 259cdf0e10cSrcweir } 260cdf0e10cSrcweir } 261cdf0e10cSrcweir 262cdf0e10cSrcweir return bRet; 263cdf0e10cSrcweir } 264cdf0e10cSrcweir 265cdf0e10cSrcweir // ----------------------------------------------------------------------------- 266cdf0e10cSrcweir 267cdf0e10cSrcweir void GraphicManager::ImplRegisterObj( const GraphicObject& rObj, Graphic& rSubstitute, 268cdf0e10cSrcweir const ByteString* pID, const GraphicObject* pCopyObj ) 269cdf0e10cSrcweir { 270cdf0e10cSrcweir maObjList.Insert( (void*) &rObj, LIST_APPEND ); 271cdf0e10cSrcweir mpCache->AddGraphicObject( rObj, rSubstitute, pID, pCopyObj ); 272cdf0e10cSrcweir } 273cdf0e10cSrcweir 274cdf0e10cSrcweir // ----------------------------------------------------------------------------- 275cdf0e10cSrcweir 276cdf0e10cSrcweir void GraphicManager::ImplUnregisterObj( const GraphicObject& rObj ) 277cdf0e10cSrcweir { 278cdf0e10cSrcweir mpCache->ReleaseGraphicObject( rObj ); 279cdf0e10cSrcweir maObjList.Remove( (void*) &rObj ); 280cdf0e10cSrcweir } 281cdf0e10cSrcweir 282cdf0e10cSrcweir // ----------------------------------------------------------------------------- 283cdf0e10cSrcweir 284cdf0e10cSrcweir void GraphicManager::ImplGraphicObjectWasSwappedOut( const GraphicObject& rObj ) 285cdf0e10cSrcweir { 286cdf0e10cSrcweir mpCache->GraphicObjectWasSwappedOut( rObj ); 287cdf0e10cSrcweir } 288cdf0e10cSrcweir 289cdf0e10cSrcweir // ----------------------------------------------------------------------------- 290cdf0e10cSrcweir 291cdf0e10cSrcweir ByteString GraphicManager::ImplGetUniqueID( const GraphicObject& rObj ) const 292cdf0e10cSrcweir { 293cdf0e10cSrcweir return mpCache->GetUniqueID( rObj ); 294cdf0e10cSrcweir } 295cdf0e10cSrcweir 296cdf0e10cSrcweir // ----------------------------------------------------------------------------- 297cdf0e10cSrcweir 298cdf0e10cSrcweir sal_Bool GraphicManager::ImplFillSwappedGraphicObject( const GraphicObject& rObj, Graphic& rSubstitute ) 299cdf0e10cSrcweir { 300cdf0e10cSrcweir return( mpCache->FillSwappedGraphicObject( rObj, rSubstitute ) ); 301cdf0e10cSrcweir } 302cdf0e10cSrcweir 303cdf0e10cSrcweir // ----------------------------------------------------------------------------- 304cdf0e10cSrcweir 305cdf0e10cSrcweir void GraphicManager::ImplGraphicObjectWasSwappedIn( const GraphicObject& rObj ) 306cdf0e10cSrcweir { 307cdf0e10cSrcweir mpCache->GraphicObjectWasSwappedIn( rObj ); 308cdf0e10cSrcweir } 309cdf0e10cSrcweir 310cdf0e10cSrcweir // ----------------------------------------------------------------------------- 311cdf0e10cSrcweir 312cdf0e10cSrcweir sal_Bool GraphicManager::ImplDraw( OutputDevice* pOut, const Point& rPt, 313cdf0e10cSrcweir const Size& rSz, GraphicObject& rObj, 314cdf0e10cSrcweir const GraphicAttr& rAttr, 315cdf0e10cSrcweir const sal_uLong nFlags, sal_Bool& rCached ) 316cdf0e10cSrcweir { 317cdf0e10cSrcweir const Graphic& rGraphic = rObj.GetGraphic(); 318cdf0e10cSrcweir sal_Bool bRet = sal_False; 319cdf0e10cSrcweir 320cdf0e10cSrcweir if( rGraphic.IsSupportedGraphic() && !rGraphic.IsSwapOut() ) 321cdf0e10cSrcweir { 322cdf0e10cSrcweir if( GRAPHIC_BITMAP == rGraphic.GetType() ) 323cdf0e10cSrcweir { 324cdf0e10cSrcweir const BitmapEx aSrcBmpEx( rGraphic.GetBitmapEx() ); 325cdf0e10cSrcweir 326cdf0e10cSrcweir // #i46805# No point in caching a bitmap that is rendered 327cdf0e10cSrcweir // via RectFill on the OutDev 328cdf0e10cSrcweir if( !(pOut->GetDrawMode() & ( DRAWMODE_BLACKBITMAP | DRAWMODE_WHITEBITMAP )) && 329cdf0e10cSrcweir mpCache->IsDisplayCacheable( pOut, rPt, rSz, rObj, rAttr ) ) 330cdf0e10cSrcweir { 331cdf0e10cSrcweir BitmapEx aDstBmpEx; 332cdf0e10cSrcweir 333cdf0e10cSrcweir if( ImplCreateOutput( pOut, rPt, rSz, aSrcBmpEx, rAttr, nFlags, &aDstBmpEx ) ) 334cdf0e10cSrcweir { 335cdf0e10cSrcweir rCached = mpCache->CreateDisplayCacheObj( pOut, rPt, rSz, rObj, rAttr, aDstBmpEx ); 336cdf0e10cSrcweir bRet = sal_True; 337cdf0e10cSrcweir } 338cdf0e10cSrcweir } 339cdf0e10cSrcweir 340cdf0e10cSrcweir if( !bRet ) 341cdf0e10cSrcweir bRet = ImplCreateOutput( pOut, rPt, rSz, aSrcBmpEx, rAttr, nFlags ); 342cdf0e10cSrcweir } 343cdf0e10cSrcweir else 344cdf0e10cSrcweir { 345cdf0e10cSrcweir const GDIMetaFile& rSrcMtf = rGraphic.GetGDIMetaFile(); 346cdf0e10cSrcweir 347cdf0e10cSrcweir if( mpCache->IsDisplayCacheable( pOut, rPt, rSz, rObj, rAttr ) ) 348cdf0e10cSrcweir { 349cdf0e10cSrcweir GDIMetaFile aDstMtf; 350cdf0e10cSrcweir BitmapEx aContainedBmpEx; 351cdf0e10cSrcweir 352cdf0e10cSrcweir if( ImplCreateOutput( pOut, rPt, rSz, rSrcMtf, rAttr, nFlags, aDstMtf, aContainedBmpEx ) ) 353cdf0e10cSrcweir { 354cdf0e10cSrcweir if( !!aContainedBmpEx ) 355cdf0e10cSrcweir { 356cdf0e10cSrcweir // #117889# Use bitmap output method, if 357cdf0e10cSrcweir // metafile basically contains only a single 358cdf0e10cSrcweir // bitmap 359cdf0e10cSrcweir BitmapEx aDstBmpEx; 360cdf0e10cSrcweir 361cdf0e10cSrcweir if( ImplCreateOutput( pOut, rPt, rSz, aContainedBmpEx, rAttr, nFlags, &aDstBmpEx ) ) 362cdf0e10cSrcweir { 363cdf0e10cSrcweir rCached = mpCache->CreateDisplayCacheObj( pOut, rPt, rSz, rObj, rAttr, aDstBmpEx ); 364cdf0e10cSrcweir bRet = sal_True; 365cdf0e10cSrcweir } 366cdf0e10cSrcweir } 367cdf0e10cSrcweir else 368cdf0e10cSrcweir { 369cdf0e10cSrcweir rCached = mpCache->CreateDisplayCacheObj( pOut, rPt, rSz, rObj, rAttr, aDstMtf ); 370cdf0e10cSrcweir bRet = sal_True; 371cdf0e10cSrcweir } 372cdf0e10cSrcweir } 373cdf0e10cSrcweir } 374cdf0e10cSrcweir 375cdf0e10cSrcweir if( !bRet ) 376cdf0e10cSrcweir { 377cdf0e10cSrcweir const Graphic aGraphic( rObj.GetTransformedGraphic( &rAttr ) ); 378cdf0e10cSrcweir 379cdf0e10cSrcweir if( aGraphic.IsSupportedGraphic() ) 380cdf0e10cSrcweir { 381cdf0e10cSrcweir aGraphic.Draw( pOut, rPt, rSz ); 382cdf0e10cSrcweir bRet = sal_True; 383cdf0e10cSrcweir } 384cdf0e10cSrcweir } 385cdf0e10cSrcweir } 386cdf0e10cSrcweir } 387cdf0e10cSrcweir 388cdf0e10cSrcweir return bRet; 389cdf0e10cSrcweir } 390cdf0e10cSrcweir 391cdf0e10cSrcweir // ----------------------------------------------------------------------------- 392cdf0e10cSrcweir 393cdf0e10cSrcweir sal_Bool GraphicManager::ImplCreateOutput( OutputDevice* pOut, 394cdf0e10cSrcweir const Point& rPt, const Size& rSz, 395cdf0e10cSrcweir const BitmapEx& rBmpEx, const GraphicAttr& rAttr, 396cdf0e10cSrcweir const sal_uLong nFlags, BitmapEx* pBmpEx ) 397cdf0e10cSrcweir { 398cdf0e10cSrcweir sal_uInt16 nRot10 = rAttr.GetRotation() % 3600; 399cdf0e10cSrcweir Point aOutPtPix; 400cdf0e10cSrcweir Size aOutSzPix; 401cdf0e10cSrcweir Size aUnrotatedSzPix( pOut->LogicToPixel( rSz ) ); 402cdf0e10cSrcweir sal_Bool bRet = sal_False; 403cdf0e10cSrcweir 404cdf0e10cSrcweir if( nRot10 ) 405cdf0e10cSrcweir { 406cdf0e10cSrcweir Polygon aPoly( Rectangle( rPt, rSz ) ); 407cdf0e10cSrcweir 408cdf0e10cSrcweir aPoly.Rotate( rPt, nRot10 ); 409cdf0e10cSrcweir const Rectangle aRotBoundRect( aPoly.GetBoundRect() ); 410cdf0e10cSrcweir aOutPtPix = pOut->LogicToPixel( aRotBoundRect.TopLeft() ); 411cdf0e10cSrcweir aOutSzPix = pOut->LogicToPixel( aRotBoundRect.GetSize() ); 412cdf0e10cSrcweir } 413cdf0e10cSrcweir else 414cdf0e10cSrcweir { 415cdf0e10cSrcweir aOutPtPix = pOut->LogicToPixel( rPt ); 416cdf0e10cSrcweir aOutSzPix = aUnrotatedSzPix; 417cdf0e10cSrcweir } 418cdf0e10cSrcweir 419cdf0e10cSrcweir if( aUnrotatedSzPix.Width() && aUnrotatedSzPix.Height() ) 420cdf0e10cSrcweir { 421cdf0e10cSrcweir BitmapEx aBmpEx( rBmpEx ); 422cdf0e10cSrcweir BitmapEx aOutBmpEx; 423cdf0e10cSrcweir Point aOutPt; 424cdf0e10cSrcweir Size aOutSz; 425cdf0e10cSrcweir const Size& rBmpSzPix = rBmpEx.GetSizePixel(); 426cdf0e10cSrcweir const long nW = rBmpSzPix.Width(); 427cdf0e10cSrcweir const long nH = rBmpSzPix.Height(); 428cdf0e10cSrcweir const long nNewW = aUnrotatedSzPix.Width(); 429cdf0e10cSrcweir const long nNewH = aUnrotatedSzPix.Height(); 430cdf0e10cSrcweir double fTmp; 431cdf0e10cSrcweir long* pMapIX = new long[ nNewW ]; 432cdf0e10cSrcweir long* pMapFX = new long[ nNewW ]; 433cdf0e10cSrcweir long* pMapIY = new long[ nNewH ]; 434cdf0e10cSrcweir long* pMapFY = new long[ nNewH ]; 435cdf0e10cSrcweir long nStartX = -1, nStartY = -1, nEndX = -1, nEndY = -1; 436cdf0e10cSrcweir long nX, nY, nTmp, nTmpX, nTmpY; 437cdf0e10cSrcweir sal_Bool bHMirr = ( rAttr.GetMirrorFlags() & BMP_MIRROR_HORZ ) != 0; 438cdf0e10cSrcweir sal_Bool bVMirr = ( rAttr.GetMirrorFlags() & BMP_MIRROR_VERT ) != 0; 439cdf0e10cSrcweir 440cdf0e10cSrcweir if( nFlags & GRFMGR_DRAW_BILINEAR ) 441cdf0e10cSrcweir { 442cdf0e10cSrcweir const double fRevScaleX = ( nNewW > 1L ) ? ( (double) ( nW - 1L ) / ( nNewW - 1L ) ) : 0.0; 443cdf0e10cSrcweir const double fRevScaleY = ( nNewH > 1L ) ? ( (double) ( nH - 1L ) / ( nNewH - 1L ) ) : 0.0; 444cdf0e10cSrcweir 445cdf0e10cSrcweir // create horizontal mapping table 446cdf0e10cSrcweir for( nX = 0L, nTmpX = nW - 1L, nTmp = nW - 2L; nX < nNewW; nX++ ) 447cdf0e10cSrcweir { 448cdf0e10cSrcweir fTmp = nX * fRevScaleX; 449cdf0e10cSrcweir 450cdf0e10cSrcweir if( bHMirr ) 451cdf0e10cSrcweir fTmp = nTmpX - fTmp; 452cdf0e10cSrcweir 453cdf0e10cSrcweir pMapFX[ nX ] = (long) ( ( fTmp - ( pMapIX[ nX ] = MinMax( (long) fTmp, 0, nTmp ) ) ) * 1048576. ); 454cdf0e10cSrcweir } 455cdf0e10cSrcweir 456cdf0e10cSrcweir // create vertical mapping table 457cdf0e10cSrcweir for( nY = 0L, nTmpY = nH - 1L, nTmp = nH - 2L; nY < nNewH; nY++ ) 458cdf0e10cSrcweir { 459cdf0e10cSrcweir fTmp = nY * fRevScaleY; 460cdf0e10cSrcweir 461cdf0e10cSrcweir if( bVMirr ) 462cdf0e10cSrcweir fTmp = nTmpY - fTmp; 463cdf0e10cSrcweir 464cdf0e10cSrcweir pMapFY[ nY ] = (long) ( ( fTmp - ( pMapIY[ nY ] = MinMax( (long) fTmp, 0, nTmp ) ) ) * 1048576. ); 465cdf0e10cSrcweir } 466cdf0e10cSrcweir } 467cdf0e10cSrcweir else 468cdf0e10cSrcweir { 469cdf0e10cSrcweir // #98290# Use a different mapping for non-interpolating mode, to avoid missing rows/columns 470cdf0e10cSrcweir const double fRevScaleX = ( nNewW > 1L ) ? ( (double) nW / nNewW ) : 0.0; 471cdf0e10cSrcweir const double fRevScaleY = ( nNewH > 1L ) ? ( (double) nH / nNewH ) : 0.0; 472cdf0e10cSrcweir 473cdf0e10cSrcweir // create horizontal mapping table 474cdf0e10cSrcweir for( nX = 0L, nTmpX = nW - 1L, nTmp = nW - 2L; nX < nNewW; nX++ ) 475cdf0e10cSrcweir { 476cdf0e10cSrcweir fTmp = nX * fRevScaleX; 477cdf0e10cSrcweir 478cdf0e10cSrcweir if( bHMirr ) 479cdf0e10cSrcweir fTmp = nTmpX - fTmp; 480cdf0e10cSrcweir 481cdf0e10cSrcweir // #98290# Do not use round to zero, otherwise last column will be missing 482cdf0e10cSrcweir pMapIX[ nX ] = MinMax( (long) fTmp, 0, nTmp ); 483cdf0e10cSrcweir pMapFX[ nX ] = fTmp >= nTmp+1 ? 1048576 : 0; 484cdf0e10cSrcweir } 485cdf0e10cSrcweir 486cdf0e10cSrcweir // create vertical mapping table 487cdf0e10cSrcweir for( nY = 0L, nTmpY = nH - 1L, nTmp = nH - 2L; nY < nNewH; nY++ ) 488cdf0e10cSrcweir { 489cdf0e10cSrcweir fTmp = nY * fRevScaleY; 490cdf0e10cSrcweir 491cdf0e10cSrcweir if( bVMirr ) 492cdf0e10cSrcweir fTmp = nTmpY - fTmp; 493cdf0e10cSrcweir 494cdf0e10cSrcweir // #98290# Do not use round to zero, otherwise last row will be missing 495cdf0e10cSrcweir pMapIY[ nY ] = MinMax( (long) fTmp, 0, nTmp ); 496cdf0e10cSrcweir pMapFY[ nY ] = fTmp >= nTmp+1 ? 1048576 : 0; 497cdf0e10cSrcweir } 498cdf0e10cSrcweir } 499cdf0e10cSrcweir 500cdf0e10cSrcweir // calculate output sizes 501cdf0e10cSrcweir if( !pBmpEx ) 502cdf0e10cSrcweir { 503cdf0e10cSrcweir Point aPt; 504cdf0e10cSrcweir Rectangle aOutRect( aPt, pOut->GetOutputSizePixel() ); 505cdf0e10cSrcweir Rectangle aBmpRect( aOutPtPix, aOutSzPix ); 506cdf0e10cSrcweir 507cdf0e10cSrcweir if( pOut->GetOutDevType() == OUTDEV_WINDOW ) 508cdf0e10cSrcweir { 509cdf0e10cSrcweir const Region aPaintRgn( ( (Window*) pOut )->GetPaintRegion() ); 510cdf0e10cSrcweir if( !aPaintRgn.IsNull() ) 511cdf0e10cSrcweir aOutRect.Intersection( pOut->LogicToPixel( aPaintRgn.GetBoundRect() ) ); 512cdf0e10cSrcweir } 513cdf0e10cSrcweir 514cdf0e10cSrcweir aOutRect.Intersection( aBmpRect ); 515cdf0e10cSrcweir 516cdf0e10cSrcweir if( !aOutRect.IsEmpty() ) 517cdf0e10cSrcweir { 518cdf0e10cSrcweir aOutPt = pOut->PixelToLogic( aOutRect.TopLeft() ); 519cdf0e10cSrcweir aOutSz = pOut->PixelToLogic( aOutRect.GetSize() ); 520cdf0e10cSrcweir nStartX = aOutRect.Left() - aBmpRect.Left(); 521cdf0e10cSrcweir nStartY = aOutRect.Top() - aBmpRect.Top(); 522cdf0e10cSrcweir nEndX = aOutRect.Right() - aBmpRect.Left(); 523cdf0e10cSrcweir nEndY = aOutRect.Bottom() - aBmpRect.Top(); 524cdf0e10cSrcweir } 525cdf0e10cSrcweir else 526cdf0e10cSrcweir nStartX = -1L; // invalid 527cdf0e10cSrcweir } 528cdf0e10cSrcweir else 529cdf0e10cSrcweir { 530cdf0e10cSrcweir aOutPt = pOut->PixelToLogic( aOutPtPix ); 531cdf0e10cSrcweir aOutSz = pOut->PixelToLogic( aOutSzPix ); 532cdf0e10cSrcweir nStartX = nStartY = 0; 533cdf0e10cSrcweir nEndX = aOutSzPix.Width() - 1L; 534cdf0e10cSrcweir nEndY = aOutSzPix.Height() - 1L; 535cdf0e10cSrcweir } 536cdf0e10cSrcweir 537cdf0e10cSrcweir // do transformation 538cdf0e10cSrcweir if( nStartX >= 0L ) 539cdf0e10cSrcweir { 540cdf0e10cSrcweir const sal_Bool bSimple = ( 1 == nW || 1 == nH ); 541cdf0e10cSrcweir 542cdf0e10cSrcweir if( nRot10 ) 543cdf0e10cSrcweir { 544cdf0e10cSrcweir if( bSimple ) 545cdf0e10cSrcweir { 546cdf0e10cSrcweir bRet = ( aOutBmpEx = aBmpEx ).Scale( aUnrotatedSzPix ); 547cdf0e10cSrcweir 548cdf0e10cSrcweir if( bRet ) 549cdf0e10cSrcweir aOutBmpEx.Rotate( nRot10, COL_TRANSPARENT ); 550cdf0e10cSrcweir } 551cdf0e10cSrcweir else 552cdf0e10cSrcweir { 553cdf0e10cSrcweir bRet = ImplCreateRotatedScaled( aBmpEx, 554cdf0e10cSrcweir nRot10, aOutSzPix, aUnrotatedSzPix, 555cdf0e10cSrcweir pMapIX, pMapFX, pMapIY, pMapFY, nStartX, nEndX, nStartY, nEndY, 556cdf0e10cSrcweir aOutBmpEx ); 557cdf0e10cSrcweir } 558cdf0e10cSrcweir } 559cdf0e10cSrcweir else 560cdf0e10cSrcweir { 561cdf0e10cSrcweir // #105229# Don't scale if output size equals bitmap size 562cdf0e10cSrcweir // #107226# Copy through only if we're not mirroring 563cdf0e10cSrcweir if( !bHMirr && !bVMirr && aOutSzPix == rBmpSzPix ) 564cdf0e10cSrcweir { 565cdf0e10cSrcweir // #107226# Use original dimensions when just copying through 566cdf0e10cSrcweir aOutPt = pOut->PixelToLogic( aOutPtPix ); 567cdf0e10cSrcweir aOutSz = pOut->PixelToLogic( aOutSzPix ); 568cdf0e10cSrcweir aOutBmpEx = aBmpEx; 569cdf0e10cSrcweir bRet = sal_True; 570cdf0e10cSrcweir } 571cdf0e10cSrcweir else 572cdf0e10cSrcweir { 573cdf0e10cSrcweir if( bSimple ) 574cdf0e10cSrcweir bRet = ( aOutBmpEx = aBmpEx ).Scale( Size( nEndX - nStartX + 1, nEndY - nStartY + 1 ) ); 575cdf0e10cSrcweir else 576cdf0e10cSrcweir { 577cdf0e10cSrcweir bRet = ImplCreateScaled( aBmpEx, 578cdf0e10cSrcweir pMapIX, pMapFX, pMapIY, pMapFY, 579cdf0e10cSrcweir nStartX, nEndX, nStartY, nEndY, 580cdf0e10cSrcweir aOutBmpEx ); 581cdf0e10cSrcweir } 582cdf0e10cSrcweir } 583cdf0e10cSrcweir } 584cdf0e10cSrcweir 585cdf0e10cSrcweir if( bRet ) 586cdf0e10cSrcweir { 587cdf0e10cSrcweir // attribute adjustment if neccessary 588cdf0e10cSrcweir if( rAttr.IsSpecialDrawMode() || rAttr.IsAdjusted() || rAttr.IsTransparent() ) 589cdf0e10cSrcweir ImplAdjust( aOutBmpEx, rAttr, ADJUSTMENT_DRAWMODE | ADJUSTMENT_COLORS | ADJUSTMENT_TRANSPARENCY ); 590cdf0e10cSrcweir 591cdf0e10cSrcweir // OutDev adjustment if neccessary 592cdf0e10cSrcweir if( pOut->GetOutDevType() != OUTDEV_PRINTER && pOut->GetBitCount() <= 8 && aOutBmpEx.GetBitCount() >= 8 ) 593cdf0e10cSrcweir aOutBmpEx.Dither( BMP_DITHER_MATRIX ); 594cdf0e10cSrcweir } 595cdf0e10cSrcweir } 596cdf0e10cSrcweir 597cdf0e10cSrcweir // delete lookup tables 598cdf0e10cSrcweir delete[] pMapIX; 599cdf0e10cSrcweir delete[] pMapFX; 600cdf0e10cSrcweir delete[] pMapIY; 601cdf0e10cSrcweir delete[] pMapFY; 602cdf0e10cSrcweir 603cdf0e10cSrcweir // create output 604cdf0e10cSrcweir if( bRet ) 605cdf0e10cSrcweir { 606cdf0e10cSrcweir if( !pBmpEx ) 607cdf0e10cSrcweir pOut->DrawBitmapEx( aOutPt, aOutSz, aOutBmpEx ); 608cdf0e10cSrcweir else 609cdf0e10cSrcweir { 610cdf0e10cSrcweir if( !rAttr.IsTransparent() && !aOutBmpEx.IsAlpha() ) 611cdf0e10cSrcweir aOutBmpEx = BitmapEx( aOutBmpEx.GetBitmap().CreateDisplayBitmap( pOut ), aOutBmpEx.GetMask() ); 612cdf0e10cSrcweir 613cdf0e10cSrcweir pOut->DrawBitmapEx( aOutPt, aOutSz, *pBmpEx = aOutBmpEx ); 614cdf0e10cSrcweir } 615cdf0e10cSrcweir } 616cdf0e10cSrcweir } 617cdf0e10cSrcweir 618cdf0e10cSrcweir return bRet; 619cdf0e10cSrcweir } 620cdf0e10cSrcweir 621cdf0e10cSrcweir // ----------------------------------------------------------------------------- 622cdf0e10cSrcweir 623cdf0e10cSrcweir sal_Bool GraphicManager::ImplCreateOutput( OutputDevice* pOut, 624cdf0e10cSrcweir const Point& rPt, const Size& rSz, 625cdf0e10cSrcweir const GDIMetaFile& rMtf, const GraphicAttr& rAttr, 626cdf0e10cSrcweir const sal_uLong /*nFlags*/, GDIMetaFile& rOutMtf, BitmapEx& rOutBmpEx ) 627cdf0e10cSrcweir { 628cdf0e10cSrcweir const Size aNewSize( rMtf.GetPrefSize() ); 629cdf0e10cSrcweir 630cdf0e10cSrcweir rOutMtf = rMtf; 631cdf0e10cSrcweir 632cdf0e10cSrcweir // #117889# count bitmap actions, and flag actions that paint, but 633cdf0e10cSrcweir // are no bitmaps. 634cdf0e10cSrcweir sal_Int32 nNumBitmaps(0); 635cdf0e10cSrcweir bool bNonBitmapActionEncountered(false); 636cdf0e10cSrcweir if( aNewSize.Width() && aNewSize.Height() && rSz.Width() && rSz.Height() ) 637cdf0e10cSrcweir { 638cdf0e10cSrcweir const double fGrfWH = (double) aNewSize.Width() / aNewSize.Height(); 639cdf0e10cSrcweir const double fOutWH = (double) rSz.Width() / rSz.Height(); 640cdf0e10cSrcweir 641cdf0e10cSrcweir const double fScaleX = fOutWH / fGrfWH; 642cdf0e10cSrcweir const double fScaleY = 1.0; 643cdf0e10cSrcweir 644cdf0e10cSrcweir const MapMode& rPrefMapMode( rMtf.GetPrefMapMode() ); 645cdf0e10cSrcweir const Size& rSizePix( pOut->LogicToPixel( aNewSize, 646cdf0e10cSrcweir rPrefMapMode ) ); 647cdf0e10cSrcweir 648cdf0e10cSrcweir // taking care of font width default if scaling metafile. 649cdf0e10cSrcweir // #117889# use existing metafile scan, to determine whether 650cdf0e10cSrcweir // the metafile basically displays a single bitmap. Note that 651cdf0e10cSrcweir // the solution, as implemented here, is quite suboptimal (the 652cdf0e10cSrcweir // cases where a mtf consisting basically of a single bitmap, 653cdf0e10cSrcweir // that fail to pass the test below, are probably frequent). A 654cdf0e10cSrcweir // better solution would involve FSAA, but that's currently 655cdf0e10cSrcweir // expensive, and might trigger bugs on display drivers, if 656cdf0e10cSrcweir // VDevs get bigger than the actual screen. 657cdf0e10cSrcweir sal_uInt32 nCurPos; 658cdf0e10cSrcweir MetaAction* pAct; 659cdf0e10cSrcweir for( nCurPos = 0, pAct = (MetaAction*)rOutMtf.FirstAction(); pAct; 660cdf0e10cSrcweir pAct = (MetaAction*)rOutMtf.NextAction(), nCurPos++ ) 661cdf0e10cSrcweir { 662cdf0e10cSrcweir MetaAction* pModAct = NULL; 663cdf0e10cSrcweir switch( pAct->GetType() ) 664cdf0e10cSrcweir { 665cdf0e10cSrcweir case META_FONT_ACTION: 666cdf0e10cSrcweir { 667cdf0e10cSrcweir MetaFontAction* pA = (MetaFontAction*)pAct; 668cdf0e10cSrcweir Font aFont( pA->GetFont() ); 669cdf0e10cSrcweir if ( !aFont.GetWidth() ) 670cdf0e10cSrcweir { 671cdf0e10cSrcweir FontMetric aFontMetric( pOut->GetFontMetric( aFont ) ); 672cdf0e10cSrcweir aFont.SetWidth( aFontMetric.GetWidth() ); 673cdf0e10cSrcweir pModAct = new MetaFontAction( aFont ); 674cdf0e10cSrcweir } 675cdf0e10cSrcweir } 676cdf0e10cSrcweir // FALLTHROUGH intended 677cdf0e10cSrcweir case META_NULL_ACTION: 678cdf0e10cSrcweir // FALLTHROUGH intended 679cdf0e10cSrcweir 680cdf0e10cSrcweir // OutDev state changes (which don't affect bitmap 681cdf0e10cSrcweir // output) 682cdf0e10cSrcweir case META_LINECOLOR_ACTION: 683cdf0e10cSrcweir // FALLTHROUGH intended 684cdf0e10cSrcweir case META_FILLCOLOR_ACTION: 685cdf0e10cSrcweir // FALLTHROUGH intended 686cdf0e10cSrcweir case META_TEXTCOLOR_ACTION: 687cdf0e10cSrcweir // FALLTHROUGH intended 688cdf0e10cSrcweir case META_TEXTFILLCOLOR_ACTION: 689cdf0e10cSrcweir // FALLTHROUGH intended 690cdf0e10cSrcweir case META_TEXTALIGN_ACTION: 691cdf0e10cSrcweir // FALLTHROUGH intended 692cdf0e10cSrcweir case META_TEXTLINECOLOR_ACTION: 693cdf0e10cSrcweir // FALLTHROUGH intended 694cdf0e10cSrcweir case META_TEXTLINE_ACTION: 695cdf0e10cSrcweir // FALLTHROUGH intended 696cdf0e10cSrcweir case META_PUSH_ACTION: 697cdf0e10cSrcweir // FALLTHROUGH intended 698cdf0e10cSrcweir case META_POP_ACTION: 699cdf0e10cSrcweir // FALLTHROUGH intended 700cdf0e10cSrcweir case META_LAYOUTMODE_ACTION: 701cdf0e10cSrcweir // FALLTHROUGH intended 702cdf0e10cSrcweir case META_TEXTLANGUAGE_ACTION: 703cdf0e10cSrcweir // FALLTHROUGH intended 704cdf0e10cSrcweir case META_COMMENT_ACTION: 705cdf0e10cSrcweir break; 706cdf0e10cSrcweir 707cdf0e10cSrcweir // bitmap output methods 708cdf0e10cSrcweir case META_BMP_ACTION: 709cdf0e10cSrcweir if( !nNumBitmaps && !bNonBitmapActionEncountered ) 710cdf0e10cSrcweir { 711cdf0e10cSrcweir MetaBmpAction* pAction = (MetaBmpAction*)pAct; 712cdf0e10cSrcweir 713cdf0e10cSrcweir rOutBmpEx = BitmapEx( pAction->GetBitmap() ); 714cdf0e10cSrcweir muckWithBitmap( pOut->LogicToPixel( pAction->GetPoint(), 715cdf0e10cSrcweir rPrefMapMode ), 716cdf0e10cSrcweir pAction->GetBitmap().GetSizePixel(), 717cdf0e10cSrcweir rSizePix, 718cdf0e10cSrcweir bNonBitmapActionEncountered ); 719cdf0e10cSrcweir ++nNumBitmaps; 720cdf0e10cSrcweir } 721cdf0e10cSrcweir break; 722cdf0e10cSrcweir 723cdf0e10cSrcweir case META_BMPSCALE_ACTION: 724cdf0e10cSrcweir if( !nNumBitmaps && !bNonBitmapActionEncountered ) 725cdf0e10cSrcweir { 726cdf0e10cSrcweir MetaBmpScaleAction* pAction = (MetaBmpScaleAction*)pAct; 727cdf0e10cSrcweir 728cdf0e10cSrcweir rOutBmpEx = BitmapEx( pAction->GetBitmap() ); 729cdf0e10cSrcweir muckWithBitmap( pOut->LogicToPixel( pAction->GetPoint(), 730cdf0e10cSrcweir rPrefMapMode ), 731cdf0e10cSrcweir pOut->LogicToPixel( pAction->GetSize(), 732cdf0e10cSrcweir rPrefMapMode ), 733cdf0e10cSrcweir rSizePix, 734cdf0e10cSrcweir bNonBitmapActionEncountered ); 735cdf0e10cSrcweir ++nNumBitmaps; 736cdf0e10cSrcweir } 737cdf0e10cSrcweir break; 738cdf0e10cSrcweir 739cdf0e10cSrcweir case META_BMPSCALEPART_ACTION: 740cdf0e10cSrcweir if( !nNumBitmaps && !bNonBitmapActionEncountered ) 741cdf0e10cSrcweir { 742cdf0e10cSrcweir MetaBmpScalePartAction* pAction = (MetaBmpScalePartAction*)pAct; 743cdf0e10cSrcweir 744cdf0e10cSrcweir rOutBmpEx = muckWithBitmap( BitmapEx( pAction->GetBitmap() ), 745cdf0e10cSrcweir pAction->GetSrcPoint(), 746cdf0e10cSrcweir pAction->GetSrcSize(), 747cdf0e10cSrcweir pOut->LogicToPixel( pAction->GetDestPoint(), 748cdf0e10cSrcweir rPrefMapMode ), 749cdf0e10cSrcweir pOut->LogicToPixel( pAction->GetDestSize(), 750cdf0e10cSrcweir rPrefMapMode ), 751cdf0e10cSrcweir rSizePix, 752cdf0e10cSrcweir bNonBitmapActionEncountered ); 753cdf0e10cSrcweir ++nNumBitmaps; 754cdf0e10cSrcweir } 755cdf0e10cSrcweir break; 756cdf0e10cSrcweir 757cdf0e10cSrcweir case META_BMPEX_ACTION: 758cdf0e10cSrcweir if( !nNumBitmaps && !bNonBitmapActionEncountered ) 759cdf0e10cSrcweir { 760cdf0e10cSrcweir MetaBmpExAction* pAction = (MetaBmpExAction*)pAct; 761cdf0e10cSrcweir 762cdf0e10cSrcweir rOutBmpEx = pAction->GetBitmapEx(); 763cdf0e10cSrcweir muckWithBitmap( pOut->LogicToPixel( pAction->GetPoint(), 764cdf0e10cSrcweir rPrefMapMode ), 765cdf0e10cSrcweir pAction->GetBitmapEx().GetSizePixel(), 766cdf0e10cSrcweir rSizePix, 767cdf0e10cSrcweir bNonBitmapActionEncountered ); 768cdf0e10cSrcweir ++nNumBitmaps; 769cdf0e10cSrcweir } 770cdf0e10cSrcweir break; 771cdf0e10cSrcweir 772cdf0e10cSrcweir case META_BMPEXSCALE_ACTION: 773cdf0e10cSrcweir if( !nNumBitmaps && !bNonBitmapActionEncountered ) 774cdf0e10cSrcweir { 775cdf0e10cSrcweir MetaBmpExScaleAction* pAction = (MetaBmpExScaleAction*)pAct; 776cdf0e10cSrcweir 777cdf0e10cSrcweir rOutBmpEx = pAction->GetBitmapEx(); 778cdf0e10cSrcweir muckWithBitmap( pOut->LogicToPixel( pAction->GetPoint(), 779cdf0e10cSrcweir rPrefMapMode ), 780cdf0e10cSrcweir pOut->LogicToPixel( pAction->GetSize(), 781cdf0e10cSrcweir rPrefMapMode ), 782cdf0e10cSrcweir rSizePix, 783cdf0e10cSrcweir bNonBitmapActionEncountered ); 784cdf0e10cSrcweir ++nNumBitmaps; 785cdf0e10cSrcweir } 786cdf0e10cSrcweir break; 787cdf0e10cSrcweir 788cdf0e10cSrcweir case META_BMPEXSCALEPART_ACTION: 789cdf0e10cSrcweir if( !nNumBitmaps && !bNonBitmapActionEncountered ) 790cdf0e10cSrcweir { 791cdf0e10cSrcweir MetaBmpExScalePartAction* pAction = (MetaBmpExScalePartAction*)pAct; 792cdf0e10cSrcweir 793cdf0e10cSrcweir rOutBmpEx = muckWithBitmap( pAction->GetBitmapEx(), 794cdf0e10cSrcweir pAction->GetSrcPoint(), 795cdf0e10cSrcweir pAction->GetSrcSize(), 796cdf0e10cSrcweir pOut->LogicToPixel( pAction->GetDestPoint(), 797cdf0e10cSrcweir rPrefMapMode ), 798cdf0e10cSrcweir pOut->LogicToPixel( pAction->GetDestSize(), 799cdf0e10cSrcweir rPrefMapMode ), 800cdf0e10cSrcweir rSizePix, 801cdf0e10cSrcweir bNonBitmapActionEncountered ); 802cdf0e10cSrcweir ++nNumBitmaps; 803cdf0e10cSrcweir } 804cdf0e10cSrcweir break; 805cdf0e10cSrcweir 806cdf0e10cSrcweir // these actions actually output something (that's 807cdf0e10cSrcweir // different from a bitmap) 808cdf0e10cSrcweir case META_RASTEROP_ACTION: 809cdf0e10cSrcweir if( ((MetaRasterOpAction*)pAct)->GetRasterOp() == ROP_OVERPAINT ) 810cdf0e10cSrcweir break; 811cdf0e10cSrcweir // FALLTHROUGH intended 812cdf0e10cSrcweir case META_PIXEL_ACTION: 813cdf0e10cSrcweir // FALLTHROUGH intended 814cdf0e10cSrcweir case META_POINT_ACTION: 815cdf0e10cSrcweir // FALLTHROUGH intended 816cdf0e10cSrcweir case META_LINE_ACTION: 817cdf0e10cSrcweir // FALLTHROUGH intended 818cdf0e10cSrcweir case META_RECT_ACTION: 819cdf0e10cSrcweir // FALLTHROUGH intended 820cdf0e10cSrcweir case META_ROUNDRECT_ACTION: 821cdf0e10cSrcweir // FALLTHROUGH intended 822cdf0e10cSrcweir case META_ELLIPSE_ACTION: 823cdf0e10cSrcweir // FALLTHROUGH intended 824cdf0e10cSrcweir case META_ARC_ACTION: 825cdf0e10cSrcweir // FALLTHROUGH intended 826cdf0e10cSrcweir case META_PIE_ACTION: 827cdf0e10cSrcweir // FALLTHROUGH intended 828cdf0e10cSrcweir case META_CHORD_ACTION: 829cdf0e10cSrcweir // FALLTHROUGH intended 830cdf0e10cSrcweir case META_POLYLINE_ACTION: 831cdf0e10cSrcweir // FALLTHROUGH intended 832cdf0e10cSrcweir case META_POLYGON_ACTION: 833cdf0e10cSrcweir // FALLTHROUGH intended 834cdf0e10cSrcweir case META_POLYPOLYGON_ACTION: 835cdf0e10cSrcweir // FALLTHROUGH intended 836cdf0e10cSrcweir 837cdf0e10cSrcweir case META_TEXT_ACTION: 838cdf0e10cSrcweir // FALLTHROUGH intended 839cdf0e10cSrcweir case META_TEXTARRAY_ACTION: 840cdf0e10cSrcweir // FALLTHROUGH intended 841cdf0e10cSrcweir case META_STRETCHTEXT_ACTION: 842cdf0e10cSrcweir // FALLTHROUGH intended 843cdf0e10cSrcweir case META_TEXTRECT_ACTION: 844cdf0e10cSrcweir // FALLTHROUGH intended 845cdf0e10cSrcweir 846cdf0e10cSrcweir case META_MASK_ACTION: 847cdf0e10cSrcweir // FALLTHROUGH intended 848cdf0e10cSrcweir case META_MASKSCALE_ACTION: 849cdf0e10cSrcweir // FALLTHROUGH intended 850cdf0e10cSrcweir case META_MASKSCALEPART_ACTION: 851cdf0e10cSrcweir // FALLTHROUGH intended 852cdf0e10cSrcweir 853cdf0e10cSrcweir case META_GRADIENT_ACTION: 854cdf0e10cSrcweir // FALLTHROUGH intended 855cdf0e10cSrcweir case META_HATCH_ACTION: 856cdf0e10cSrcweir // FALLTHROUGH intended 857cdf0e10cSrcweir case META_WALLPAPER_ACTION: 858cdf0e10cSrcweir // FALLTHROUGH intended 859cdf0e10cSrcweir 860cdf0e10cSrcweir case META_TRANSPARENT_ACTION: 861cdf0e10cSrcweir // FALLTHROUGH intended 862cdf0e10cSrcweir case META_EPS_ACTION: 863cdf0e10cSrcweir // FALLTHROUGH intended 864cdf0e10cSrcweir case META_FLOATTRANSPARENT_ACTION: 865cdf0e10cSrcweir // FALLTHROUGH intended 866cdf0e10cSrcweir case META_GRADIENTEX_ACTION: 867cdf0e10cSrcweir // FALLTHROUGH intended 868cdf0e10cSrcweir 869cdf0e10cSrcweir // OutDev state changes that _do_ affect bitmap 870cdf0e10cSrcweir // output 871cdf0e10cSrcweir case META_CLIPREGION_ACTION: 872cdf0e10cSrcweir // FALLTHROUGH intended 873cdf0e10cSrcweir case META_ISECTRECTCLIPREGION_ACTION: 874cdf0e10cSrcweir // FALLTHROUGH intended 875cdf0e10cSrcweir case META_ISECTREGIONCLIPREGION_ACTION: 876cdf0e10cSrcweir // FALLTHROUGH intended 877cdf0e10cSrcweir case META_MOVECLIPREGION_ACTION: 878cdf0e10cSrcweir // FALLTHROUGH intended 879cdf0e10cSrcweir 880cdf0e10cSrcweir case META_MAPMODE_ACTION: 881cdf0e10cSrcweir // FALLTHROUGH intended 882cdf0e10cSrcweir case META_REFPOINT_ACTION: 883cdf0e10cSrcweir // FALLTHROUGH intended 884cdf0e10cSrcweir default: 885cdf0e10cSrcweir bNonBitmapActionEncountered = true; 886cdf0e10cSrcweir break; 887cdf0e10cSrcweir } 888cdf0e10cSrcweir if ( pModAct ) 889cdf0e10cSrcweir { 890cdf0e10cSrcweir rOutMtf.ReplaceAction( pModAct, nCurPos ); 891cdf0e10cSrcweir pAct->Delete(); 892cdf0e10cSrcweir } 893cdf0e10cSrcweir else 894cdf0e10cSrcweir { 895cdf0e10cSrcweir if( pAct->GetRefCount() > 1 ) 896cdf0e10cSrcweir { 897cdf0e10cSrcweir rOutMtf.ReplaceAction( pModAct = pAct->Clone(), nCurPos ); 898cdf0e10cSrcweir pAct->Delete(); 899cdf0e10cSrcweir } 900cdf0e10cSrcweir else 901cdf0e10cSrcweir pModAct = pAct; 902cdf0e10cSrcweir } 903cdf0e10cSrcweir pModAct->Scale( fScaleX, fScaleY ); 904cdf0e10cSrcweir } 905cdf0e10cSrcweir rOutMtf.SetPrefSize( Size( FRound( aNewSize.Width() * fScaleX ), 906cdf0e10cSrcweir FRound( aNewSize.Height() * fScaleY ) ) ); 907cdf0e10cSrcweir } 908cdf0e10cSrcweir 909cdf0e10cSrcweir if( nNumBitmaps != 1 || bNonBitmapActionEncountered ) 910cdf0e10cSrcweir { 911cdf0e10cSrcweir if( rAttr.IsSpecialDrawMode() || rAttr.IsAdjusted() || rAttr.IsMirrored() || rAttr.IsRotated() || rAttr.IsTransparent() ) 912cdf0e10cSrcweir ImplAdjust( rOutMtf, rAttr, ADJUSTMENT_ALL ); 913cdf0e10cSrcweir 914cdf0e10cSrcweir ImplDraw( pOut, rPt, rSz, rOutMtf, rAttr ); 915cdf0e10cSrcweir rOutBmpEx = BitmapEx(); 916cdf0e10cSrcweir } 917cdf0e10cSrcweir 918cdf0e10cSrcweir return sal_True; 919cdf0e10cSrcweir } 920cdf0e10cSrcweir 921cdf0e10cSrcweir // ----------------------------------------------------------------------------- 922cdf0e10cSrcweir 923cdf0e10cSrcweir sal_Bool GraphicManager::ImplCreateScaled( const BitmapEx& rBmpEx, 924cdf0e10cSrcweir long* pMapIX, long* pMapFX, long* pMapIY, long* pMapFY, 925cdf0e10cSrcweir long nStartX, long nEndX, long nStartY, long nEndY, 926cdf0e10cSrcweir BitmapEx& rOutBmpEx ) 927cdf0e10cSrcweir { 928cdf0e10cSrcweir Bitmap aBmp( rBmpEx.GetBitmap() ); 929cdf0e10cSrcweir Bitmap aOutBmp; 930cdf0e10cSrcweir BitmapReadAccess* pAcc = aBmp.AcquireReadAccess(); 931cdf0e10cSrcweir BitmapWriteAccess* pWAcc; 932cdf0e10cSrcweir BitmapColor aCol0, aCol1, aColRes; 933cdf0e10cSrcweir const long nDstW = nEndX - nStartX + 1L; 934cdf0e10cSrcweir const long nDstH = nEndY - nStartY + 1L; 935cdf0e10cSrcweir long nX, nY, nTmpX, nTmpY, nTmpFX, nTmpFY; 936cdf0e10cSrcweir long nXDst, nYDst; 937cdf0e10cSrcweir sal_uInt8 cR0, cG0, cB0, cR1, cG1, cB1; 938cdf0e10cSrcweir sal_Bool bRet = sal_False; 939cdf0e10cSrcweir 940cdf0e10cSrcweir DBG_ASSERT( aBmp.GetSizePixel() == rBmpEx.GetSizePixel(), 941cdf0e10cSrcweir "GraphicManager::ImplCreateScaled(): bmp size inconsistent" ); 942cdf0e10cSrcweir 943cdf0e10cSrcweir if( pAcc ) 944cdf0e10cSrcweir { 945cdf0e10cSrcweir aOutBmp = Bitmap( Size( nDstW, nDstH ), 24 ); 946cdf0e10cSrcweir pWAcc = aOutBmp.AcquireWriteAccess(); 947cdf0e10cSrcweir 948cdf0e10cSrcweir if( pWAcc ) 949cdf0e10cSrcweir { 950cdf0e10cSrcweir if( pAcc->HasPalette() ) 951cdf0e10cSrcweir { 952cdf0e10cSrcweir if( pAcc->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL ) 953cdf0e10cSrcweir { 954cdf0e10cSrcweir Scanline pLine0, pLine1; 955cdf0e10cSrcweir 956cdf0e10cSrcweir for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ ) 957cdf0e10cSrcweir { 958cdf0e10cSrcweir nTmpY = pMapIY[ nY ]; nTmpFY = pMapFY[ nY ]; 959cdf0e10cSrcweir pLine0 = pAcc->GetScanline( nTmpY ); 960cdf0e10cSrcweir pLine1 = pAcc->GetScanline( ++nTmpY ); 961cdf0e10cSrcweir 962cdf0e10cSrcweir for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ ) 963cdf0e10cSrcweir { 964cdf0e10cSrcweir nTmpX = pMapIX[ nX ]; nTmpFX = pMapFX[ nX ]; 965cdf0e10cSrcweir 966cdf0e10cSrcweir const BitmapColor& rCol0 = pAcc->GetPaletteColor( pLine0[ nTmpX ] ); 967cdf0e10cSrcweir const BitmapColor& rCol2 = pAcc->GetPaletteColor( pLine1[ nTmpX ] ); 968cdf0e10cSrcweir const BitmapColor& rCol1 = pAcc->GetPaletteColor( pLine0[ ++nTmpX ] ); 969cdf0e10cSrcweir const BitmapColor& rCol3 = pAcc->GetPaletteColor( pLine1[ nTmpX ] ); 970cdf0e10cSrcweir 971cdf0e10cSrcweir cR0 = MAP( rCol0.GetRed(), rCol1.GetRed(), nTmpFX ); 972cdf0e10cSrcweir cG0 = MAP( rCol0.GetGreen(), rCol1.GetGreen(), nTmpFX ); 973cdf0e10cSrcweir cB0 = MAP( rCol0.GetBlue(), rCol1.GetBlue(), nTmpFX ); 974cdf0e10cSrcweir 975cdf0e10cSrcweir cR1 = MAP( rCol2.GetRed(), rCol3.GetRed(), nTmpFX ); 976cdf0e10cSrcweir cG1 = MAP( rCol2.GetGreen(), rCol3.GetGreen(), nTmpFX ); 977cdf0e10cSrcweir cB1 = MAP( rCol2.GetBlue(), rCol3.GetBlue(), nTmpFX ); 978cdf0e10cSrcweir 979cdf0e10cSrcweir aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) ); 980cdf0e10cSrcweir aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) ); 981cdf0e10cSrcweir aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) ); 982cdf0e10cSrcweir pWAcc->SetPixel( nYDst, nXDst++, aColRes ); 983cdf0e10cSrcweir } 984cdf0e10cSrcweir } 985cdf0e10cSrcweir } 986cdf0e10cSrcweir else 987cdf0e10cSrcweir { 988cdf0e10cSrcweir for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ ) 989cdf0e10cSrcweir { 990cdf0e10cSrcweir nTmpY = pMapIY[ nY ], nTmpFY = pMapFY[ nY ]; 991cdf0e10cSrcweir 992cdf0e10cSrcweir for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ ) 993cdf0e10cSrcweir { 994cdf0e10cSrcweir nTmpX = pMapIX[ nX ]; nTmpFX = pMapFX[ nX ]; 995cdf0e10cSrcweir 996*87bc88d3SHerbert Dürr aCol0 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( nTmpY, nTmpX ) ); 997*87bc88d3SHerbert Dürr aCol1 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( nTmpY, ++nTmpX ) ); 998cdf0e10cSrcweir cR0 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX ); 999cdf0e10cSrcweir cG0 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX ); 1000cdf0e10cSrcweir cB0 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX ); 1001cdf0e10cSrcweir 1002*87bc88d3SHerbert Dürr aCol1 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( ++nTmpY, nTmpX ) ); 1003*87bc88d3SHerbert Dürr aCol0 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( nTmpY--, --nTmpX ) ); 1004cdf0e10cSrcweir cR1 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX ); 1005cdf0e10cSrcweir cG1 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX ); 1006cdf0e10cSrcweir cB1 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX ); 1007cdf0e10cSrcweir 1008cdf0e10cSrcweir aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) ); 1009cdf0e10cSrcweir aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) ); 1010cdf0e10cSrcweir aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) ); 1011cdf0e10cSrcweir pWAcc->SetPixel( nYDst, nXDst++, aColRes ); 1012cdf0e10cSrcweir } 1013cdf0e10cSrcweir } 1014cdf0e10cSrcweir } 1015cdf0e10cSrcweir } 1016cdf0e10cSrcweir else 1017cdf0e10cSrcweir { 1018cdf0e10cSrcweir if( pAcc->GetScanlineFormat() == BMP_FORMAT_24BIT_TC_BGR ) 1019cdf0e10cSrcweir { 1020cdf0e10cSrcweir Scanline pLine0, pLine1, pTmp0, pTmp1; 1021cdf0e10cSrcweir long nOff; 1022cdf0e10cSrcweir 1023cdf0e10cSrcweir for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ ) 1024cdf0e10cSrcweir { 1025cdf0e10cSrcweir nTmpY = pMapIY[ nY ]; nTmpFY = pMapFY[ nY ]; 1026cdf0e10cSrcweir pLine0 = pAcc->GetScanline( nTmpY ); 1027cdf0e10cSrcweir pLine1 = pAcc->GetScanline( ++nTmpY ); 1028cdf0e10cSrcweir 1029cdf0e10cSrcweir for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ ) 1030cdf0e10cSrcweir { 1031cdf0e10cSrcweir nOff = 3L * ( nTmpX = pMapIX[ nX ] ); 1032cdf0e10cSrcweir nTmpFX = pMapFX[ nX ]; 1033cdf0e10cSrcweir 1034cdf0e10cSrcweir pTmp1 = ( pTmp0 = pLine0 + nOff ) + 3L; 1035cdf0e10cSrcweir cB0 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++; 1036cdf0e10cSrcweir cG0 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++; 1037cdf0e10cSrcweir cR0 = MAP( *pTmp0, *pTmp1, nTmpFX ); 1038cdf0e10cSrcweir 1039cdf0e10cSrcweir pTmp1 = ( pTmp0 = pLine1 + nOff ) + 3L; 1040cdf0e10cSrcweir cB1 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++; 1041cdf0e10cSrcweir cG1 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++; 1042cdf0e10cSrcweir cR1 = MAP( *pTmp0, *pTmp1, nTmpFX ); 1043cdf0e10cSrcweir 1044cdf0e10cSrcweir aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) ); 1045cdf0e10cSrcweir aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) ); 1046cdf0e10cSrcweir aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) ); 1047cdf0e10cSrcweir pWAcc->SetPixel( nYDst, nXDst++, aColRes ); 1048cdf0e10cSrcweir } 1049cdf0e10cSrcweir } 1050cdf0e10cSrcweir } 1051cdf0e10cSrcweir else if( pAcc->GetScanlineFormat() == BMP_FORMAT_24BIT_TC_RGB ) 1052cdf0e10cSrcweir { 1053cdf0e10cSrcweir Scanline pLine0, pLine1, pTmp0, pTmp1; 1054cdf0e10cSrcweir long nOff; 1055cdf0e10cSrcweir 1056cdf0e10cSrcweir for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ ) 1057cdf0e10cSrcweir { 1058cdf0e10cSrcweir nTmpY = pMapIY[ nY ]; nTmpFY = pMapFY[ nY ]; 1059cdf0e10cSrcweir pLine0 = pAcc->GetScanline( nTmpY ); 1060cdf0e10cSrcweir pLine1 = pAcc->GetScanline( ++nTmpY ); 1061cdf0e10cSrcweir 1062cdf0e10cSrcweir for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ ) 1063cdf0e10cSrcweir { 1064cdf0e10cSrcweir nOff = 3L * ( nTmpX = pMapIX[ nX ] ); 1065cdf0e10cSrcweir nTmpFX = pMapFX[ nX ]; 1066cdf0e10cSrcweir 1067cdf0e10cSrcweir pTmp1 = ( pTmp0 = pLine0 + nOff ) + 3L; 1068cdf0e10cSrcweir cR0 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++; 1069cdf0e10cSrcweir cG0 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++; 1070cdf0e10cSrcweir cB0 = MAP( *pTmp0, *pTmp1, nTmpFX ); 1071cdf0e10cSrcweir 1072cdf0e10cSrcweir pTmp1 = ( pTmp0 = pLine1 + nOff ) + 3L; 1073cdf0e10cSrcweir cR1 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++; 1074cdf0e10cSrcweir cG1 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++; 1075cdf0e10cSrcweir cB1 = MAP( *pTmp0, *pTmp1, nTmpFX ); 1076cdf0e10cSrcweir 1077cdf0e10cSrcweir aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) ); 1078cdf0e10cSrcweir aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) ); 1079cdf0e10cSrcweir aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) ); 1080cdf0e10cSrcweir pWAcc->SetPixel( nYDst, nXDst++, aColRes ); 1081cdf0e10cSrcweir } 1082cdf0e10cSrcweir } 1083cdf0e10cSrcweir } 1084cdf0e10cSrcweir else 1085cdf0e10cSrcweir { 1086cdf0e10cSrcweir for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ ) 1087cdf0e10cSrcweir { 1088cdf0e10cSrcweir nTmpY = pMapIY[ nY ]; nTmpFY = pMapFY[ nY ]; 1089cdf0e10cSrcweir 1090cdf0e10cSrcweir for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ ) 1091cdf0e10cSrcweir { 1092cdf0e10cSrcweir nTmpX = pMapIX[ nX ]; nTmpFX = pMapFX[ nX ]; 1093cdf0e10cSrcweir 1094cdf0e10cSrcweir aCol0 = pAcc->GetPixel( nTmpY, nTmpX ); 1095cdf0e10cSrcweir aCol1 = pAcc->GetPixel( nTmpY, ++nTmpX ); 1096cdf0e10cSrcweir cR0 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX ); 1097cdf0e10cSrcweir cG0 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX ); 1098cdf0e10cSrcweir cB0 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX ); 1099cdf0e10cSrcweir 1100cdf0e10cSrcweir aCol1 = pAcc->GetPixel( ++nTmpY, nTmpX ); 1101cdf0e10cSrcweir aCol0 = pAcc->GetPixel( nTmpY--, --nTmpX ); 1102cdf0e10cSrcweir cR1 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX ); 1103cdf0e10cSrcweir cG1 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX ); 1104cdf0e10cSrcweir cB1 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX ); 1105cdf0e10cSrcweir 1106cdf0e10cSrcweir aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) ); 1107cdf0e10cSrcweir aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) ); 1108cdf0e10cSrcweir aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) ); 1109cdf0e10cSrcweir pWAcc->SetPixel( nYDst, nXDst++, aColRes ); 1110cdf0e10cSrcweir } 1111cdf0e10cSrcweir } 1112cdf0e10cSrcweir } 1113cdf0e10cSrcweir } 1114cdf0e10cSrcweir 1115cdf0e10cSrcweir aOutBmp.ReleaseAccess( pWAcc ); 1116cdf0e10cSrcweir bRet = sal_True; 1117cdf0e10cSrcweir } 1118cdf0e10cSrcweir 1119cdf0e10cSrcweir aBmp.ReleaseAccess( pAcc ); 1120cdf0e10cSrcweir } 1121cdf0e10cSrcweir 1122cdf0e10cSrcweir if( bRet && rBmpEx.IsTransparent() ) 1123cdf0e10cSrcweir { 1124cdf0e10cSrcweir bRet = sal_False; 1125cdf0e10cSrcweir 1126cdf0e10cSrcweir if( rBmpEx.IsAlpha() ) 1127cdf0e10cSrcweir { 1128cdf0e10cSrcweir DBG_ASSERT( rBmpEx.GetAlpha().GetSizePixel() == rBmpEx.GetSizePixel(), 1129cdf0e10cSrcweir "GraphicManager::ImplCreateScaled(): alpha mask size inconsistent" ); 1130cdf0e10cSrcweir 1131cdf0e10cSrcweir AlphaMask aAlpha( rBmpEx.GetAlpha() ); 1132cdf0e10cSrcweir AlphaMask aOutAlpha; 1133cdf0e10cSrcweir 1134cdf0e10cSrcweir pAcc = aAlpha.AcquireReadAccess(); 1135cdf0e10cSrcweir 1136cdf0e10cSrcweir if( pAcc ) 1137cdf0e10cSrcweir { 1138cdf0e10cSrcweir aOutAlpha = AlphaMask( Size( nDstW, nDstH ) ); 1139cdf0e10cSrcweir pWAcc = aOutAlpha.AcquireWriteAccess(); 1140cdf0e10cSrcweir 1141cdf0e10cSrcweir if( pWAcc ) 1142cdf0e10cSrcweir { 1143cdf0e10cSrcweir if( pAcc->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL && 1144cdf0e10cSrcweir pWAcc->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL ) 1145cdf0e10cSrcweir { 1146cdf0e10cSrcweir Scanline pLine0, pLine1, pLineW; 1147cdf0e10cSrcweir 1148cdf0e10cSrcweir for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ ) 1149cdf0e10cSrcweir { 1150cdf0e10cSrcweir nTmpY = pMapIY[ nY ]; nTmpFY = pMapFY[ nY ]; 1151cdf0e10cSrcweir pLine0 = pAcc->GetScanline( nTmpY ); 1152cdf0e10cSrcweir pLine1 = pAcc->GetScanline( ++nTmpY ); 1153cdf0e10cSrcweir pLineW = pWAcc->GetScanline( nYDst ); 1154cdf0e10cSrcweir 1155cdf0e10cSrcweir for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++, nXDst++ ) 1156cdf0e10cSrcweir { 1157cdf0e10cSrcweir nTmpX = pMapIX[ nX ]; nTmpFX = pMapFX[ nX ]; 1158cdf0e10cSrcweir 1159cdf0e10cSrcweir const long nAlpha0 = pLine0[ nTmpX ]; 1160cdf0e10cSrcweir const long nAlpha2 = pLine1[ nTmpX ]; 1161cdf0e10cSrcweir const long nAlpha1 = pLine0[ ++nTmpX ]; 1162cdf0e10cSrcweir const long nAlpha3 = pLine1[ nTmpX ]; 1163cdf0e10cSrcweir const long n0 = MAP( nAlpha0, nAlpha1, nTmpFX ); 1164cdf0e10cSrcweir const long n1 = MAP( nAlpha2, nAlpha3, nTmpFX ); 1165cdf0e10cSrcweir 1166cdf0e10cSrcweir *pLineW++ = MAP( n0, n1, nTmpFY ); 1167cdf0e10cSrcweir } 1168cdf0e10cSrcweir } 1169cdf0e10cSrcweir } 1170cdf0e10cSrcweir else 1171cdf0e10cSrcweir { 1172cdf0e10cSrcweir BitmapColor aAlphaValue( 0 ); 1173cdf0e10cSrcweir 1174cdf0e10cSrcweir for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ ) 1175cdf0e10cSrcweir { 1176cdf0e10cSrcweir nTmpY = pMapIY[ nY ], nTmpFY = pMapFY[ nY ]; 1177cdf0e10cSrcweir 1178cdf0e10cSrcweir for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ ) 1179cdf0e10cSrcweir { 1180cdf0e10cSrcweir nTmpX = pMapIX[ nX ]; nTmpFX = pMapFX[ nX ]; 1181cdf0e10cSrcweir 1182cdf0e10cSrcweir long nAlpha0 = pAcc->GetPixel( nTmpY, nTmpX ).GetIndex(); 1183cdf0e10cSrcweir long nAlpha1 = pAcc->GetPixel( nTmpY, ++nTmpX ).GetIndex(); 1184cdf0e10cSrcweir const long n0 = MAP( nAlpha0, nAlpha1, nTmpFX ); 1185cdf0e10cSrcweir 1186cdf0e10cSrcweir nAlpha1 = pAcc->GetPixel( ++nTmpY, nTmpX ).GetIndex(); 1187cdf0e10cSrcweir nAlpha0 = pAcc->GetPixel( nTmpY--, --nTmpX ).GetIndex(); 1188cdf0e10cSrcweir const long n1 = MAP( nAlpha0, nAlpha1, nTmpFX ); 1189cdf0e10cSrcweir 1190cdf0e10cSrcweir aAlphaValue.SetIndex( MAP( n0, n1, nTmpFY ) ); 1191cdf0e10cSrcweir pWAcc->SetPixel( nYDst, nXDst++, aAlphaValue ); 1192cdf0e10cSrcweir } 1193cdf0e10cSrcweir } 1194cdf0e10cSrcweir } 1195cdf0e10cSrcweir 1196cdf0e10cSrcweir aOutAlpha.ReleaseAccess( pWAcc ); 1197cdf0e10cSrcweir bRet = sal_True; 1198cdf0e10cSrcweir } 1199cdf0e10cSrcweir 1200cdf0e10cSrcweir aAlpha.ReleaseAccess( pAcc ); 1201cdf0e10cSrcweir 1202cdf0e10cSrcweir if( bRet ) 1203cdf0e10cSrcweir rOutBmpEx = BitmapEx( aOutBmp, aOutAlpha ); 1204cdf0e10cSrcweir } 1205cdf0e10cSrcweir } 1206cdf0e10cSrcweir else 1207cdf0e10cSrcweir { 1208cdf0e10cSrcweir DBG_ASSERT( rBmpEx.GetMask().GetSizePixel() == rBmpEx.GetSizePixel(), 1209cdf0e10cSrcweir "GraphicManager::ImplCreateScaled(): mask size inconsistent" ); 1210cdf0e10cSrcweir 1211cdf0e10cSrcweir Bitmap aMsk( rBmpEx.GetMask() ); 1212cdf0e10cSrcweir Bitmap aOutMsk; 1213cdf0e10cSrcweir 1214cdf0e10cSrcweir pAcc = aMsk.AcquireReadAccess(); 1215cdf0e10cSrcweir 1216cdf0e10cSrcweir if( pAcc ) 1217cdf0e10cSrcweir { 1218cdf0e10cSrcweir // #i40115# Use the same palette for destination 1219cdf0e10cSrcweir // bitmap. Otherwise, we'd have to color-map even the 1220cdf0e10cSrcweir // case below, when both masks are one bit deep. 1221cdf0e10cSrcweir if( pAcc->HasPalette() ) 1222cdf0e10cSrcweir aOutMsk = Bitmap( Size( nDstW, nDstH ), 1223cdf0e10cSrcweir 1, 1224cdf0e10cSrcweir &pAcc->GetPalette() ); 1225cdf0e10cSrcweir else 1226cdf0e10cSrcweir aOutMsk = Bitmap( Size( nDstW, nDstH ), 1 ); 1227cdf0e10cSrcweir 1228cdf0e10cSrcweir pWAcc = aOutMsk.AcquireWriteAccess(); 1229cdf0e10cSrcweir 1230cdf0e10cSrcweir if( pWAcc ) 1231cdf0e10cSrcweir { 1232cdf0e10cSrcweir long* pMapLX = new long[ nDstW ]; 1233cdf0e10cSrcweir long* pMapLY = new long[ nDstH ]; 1234cdf0e10cSrcweir 1235cdf0e10cSrcweir // create new horizontal mapping table 1236cdf0e10cSrcweir for( nX = 0UL, nTmpX = nStartX; nX < nDstW; nTmpX++ ) 1237cdf0e10cSrcweir pMapLX[ nX++ ] = FRound( (double) pMapIX[ nTmpX ] + pMapFX[ nTmpX ] / 1048576. ); 1238cdf0e10cSrcweir 1239cdf0e10cSrcweir // create new vertical mapping table 1240cdf0e10cSrcweir for( nY = 0UL, nTmpY = nStartY; nY < nDstH; nTmpY++ ) 1241cdf0e10cSrcweir pMapLY[ nY++ ] = FRound( (double) pMapIY[ nTmpY ] + pMapFY[ nTmpY ] / 1048576. ); 1242cdf0e10cSrcweir 1243cdf0e10cSrcweir // do normal scaling 1244cdf0e10cSrcweir if( pAcc->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL && 1245cdf0e10cSrcweir pWAcc->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL ) 1246cdf0e10cSrcweir { 1247cdf0e10cSrcweir // optimized 1248cdf0e10cSrcweir for( nY = 0; nY < nDstH; nY++ ) 1249cdf0e10cSrcweir { 1250cdf0e10cSrcweir Scanline pSrc = pAcc->GetScanline( pMapLY[ nY ] ); 1251cdf0e10cSrcweir Scanline pDst = pWAcc->GetScanline( nY ); 1252cdf0e10cSrcweir 1253cdf0e10cSrcweir for( nX = 0L; nX < nDstW; nX++ ) 1254cdf0e10cSrcweir { 1255cdf0e10cSrcweir const long nSrcX = pMapLX[ nX ]; 1256cdf0e10cSrcweir 1257cdf0e10cSrcweir if( pSrc[ nSrcX >> 3 ] & ( 1 << ( 7 - ( nSrcX & 7 ) ) ) ) 1258cdf0e10cSrcweir pDst[ nX >> 3 ] |= 1 << ( 7 - ( nX & 7 ) ); 1259cdf0e10cSrcweir else 1260cdf0e10cSrcweir pDst[ nX >> 3 ] &= ~( 1 << ( 7 - ( nX & 7 ) ) ); 1261cdf0e10cSrcweir } 1262cdf0e10cSrcweir } 1263cdf0e10cSrcweir } 1264cdf0e10cSrcweir else 1265cdf0e10cSrcweir { 1266cdf0e10cSrcweir const BitmapColor aB( pAcc->GetBestMatchingColor( Color( COL_BLACK ) ) ); 1267cdf0e10cSrcweir const BitmapColor aWB( pWAcc->GetBestMatchingColor( Color( COL_BLACK ) ) ); 1268cdf0e10cSrcweir const BitmapColor aWW( pWAcc->GetBestMatchingColor( Color( COL_WHITE ) ) ); 1269cdf0e10cSrcweir 1270cdf0e10cSrcweir if( pAcc->HasPalette() ) 1271cdf0e10cSrcweir { 1272cdf0e10cSrcweir for( nY = 0L; nY < nDstH; nY++ ) 1273cdf0e10cSrcweir { 1274cdf0e10cSrcweir for( nX = 0L; nX < nDstW; nX++ ) 1275cdf0e10cSrcweir { 1276*87bc88d3SHerbert Dürr if( pAcc->GetPaletteColor( pAcc->GetPixelIndex( pMapLY[ nY ], pMapLX[ nX ] ) ) == aB ) 1277cdf0e10cSrcweir pWAcc->SetPixel( nY, nX, aWB ); 1278cdf0e10cSrcweir else 1279cdf0e10cSrcweir pWAcc->SetPixel( nY, nX, aWW ); 1280cdf0e10cSrcweir } 1281cdf0e10cSrcweir } 1282cdf0e10cSrcweir } 1283cdf0e10cSrcweir else 1284cdf0e10cSrcweir { 1285cdf0e10cSrcweir for( nY = 0L; nY < nDstH; nY++ ) 1286cdf0e10cSrcweir { 1287cdf0e10cSrcweir for( nX = 0L; nX < nDstW; nX++ ) 1288cdf0e10cSrcweir { 1289cdf0e10cSrcweir if( pAcc->GetPixel( pMapLY[ nY ], pMapLX[ nX ] ) == aB ) 1290cdf0e10cSrcweir pWAcc->SetPixel( nY, nX, aWB ); 1291cdf0e10cSrcweir else 1292cdf0e10cSrcweir pWAcc->SetPixel( nY, nX, aWW ); 1293cdf0e10cSrcweir } 1294cdf0e10cSrcweir } 1295cdf0e10cSrcweir } 1296cdf0e10cSrcweir } 1297cdf0e10cSrcweir 1298cdf0e10cSrcweir delete[] pMapLX; 1299cdf0e10cSrcweir delete[] pMapLY; 1300cdf0e10cSrcweir aOutMsk.ReleaseAccess( pWAcc ); 1301cdf0e10cSrcweir bRet = sal_True; 1302cdf0e10cSrcweir } 1303cdf0e10cSrcweir 1304cdf0e10cSrcweir aMsk.ReleaseAccess( pAcc ); 1305cdf0e10cSrcweir 1306cdf0e10cSrcweir if( bRet ) 1307cdf0e10cSrcweir rOutBmpEx = BitmapEx( aOutBmp, aOutMsk ); 1308cdf0e10cSrcweir } 1309cdf0e10cSrcweir } 1310cdf0e10cSrcweir 1311cdf0e10cSrcweir if( !bRet ) 1312cdf0e10cSrcweir rOutBmpEx = aOutBmp; 1313cdf0e10cSrcweir } 1314cdf0e10cSrcweir else 1315cdf0e10cSrcweir rOutBmpEx = aOutBmp; 1316cdf0e10cSrcweir 1317cdf0e10cSrcweir return bRet; 1318cdf0e10cSrcweir } 1319cdf0e10cSrcweir 1320cdf0e10cSrcweir // ----------------------------------------------------------------------------- 1321cdf0e10cSrcweir 1322cdf0e10cSrcweir sal_Bool GraphicManager::ImplCreateRotatedScaled( const BitmapEx& rBmpEx, 1323cdf0e10cSrcweir sal_uInt16 nRot10, const Size& /*rOutSzPix*/, const Size& rUnrotatedSzPix, 1324cdf0e10cSrcweir long* pMapIX, long* pMapFX, long* pMapIY, long* pMapFY, 1325cdf0e10cSrcweir long nStartX, long nEndX, long nStartY, long nEndY, 1326cdf0e10cSrcweir BitmapEx& rOutBmpEx ) 1327cdf0e10cSrcweir { 1328cdf0e10cSrcweir Point aPt; 1329cdf0e10cSrcweir Bitmap aBmp( rBmpEx.GetBitmap() ); 1330cdf0e10cSrcweir Bitmap aOutBmp; 1331cdf0e10cSrcweir BitmapReadAccess* pAcc = aBmp.AcquireReadAccess(); 1332cdf0e10cSrcweir BitmapWriteAccess* pWAcc; 1333cdf0e10cSrcweir Polygon aPoly( Rectangle( aPt, rUnrotatedSzPix ) ); aPoly.Rotate( Point(), nRot10 ); 1334cdf0e10cSrcweir Rectangle aNewBound( aPoly.GetBoundRect() ); 1335cdf0e10cSrcweir const double fCosAngle = cos( nRot10 * F_PI1800 ), fSinAngle = sin( nRot10 * F_PI1800 ); 1336cdf0e10cSrcweir double fTmp; 1337cdf0e10cSrcweir const long nDstW = nEndX - nStartX + 1L; 1338cdf0e10cSrcweir const long nDstH = nEndY - nStartY + 1L; 1339cdf0e10cSrcweir const long nUnRotW = rUnrotatedSzPix.Width(); 1340cdf0e10cSrcweir const long nUnRotH = rUnrotatedSzPix.Height(); 1341cdf0e10cSrcweir long* pCosX = new long[ nDstW ]; 1342cdf0e10cSrcweir long* pSinX = new long[ nDstW ]; 1343cdf0e10cSrcweir long* pCosY = new long[ nDstH ]; 1344cdf0e10cSrcweir long* pSinY = new long[ nDstH ]; 1345cdf0e10cSrcweir long nX, nY, nTmpX, nTmpY, nTmpFX, nTmpFY, nUnRotX, nUnRotY, nSinY, nCosY; 1346cdf0e10cSrcweir sal_uInt8 cR0, cG0, cB0, cR1, cG1, cB1; 1347cdf0e10cSrcweir sal_Bool bRet = sal_False; 1348cdf0e10cSrcweir 1349cdf0e10cSrcweir // create horizontal mapping table 1350cdf0e10cSrcweir for( nX = 0L, nTmpX = aNewBound.Left() + nStartX; nX < nDstW; nX++ ) 1351cdf0e10cSrcweir { 1352cdf0e10cSrcweir pCosX[ nX ] = FRound( fCosAngle * ( fTmp = nTmpX++ << 8 ) ); 1353cdf0e10cSrcweir pSinX[ nX ] = FRound( fSinAngle * fTmp ); 1354cdf0e10cSrcweir } 1355cdf0e10cSrcweir 1356cdf0e10cSrcweir // create vertical mapping table 1357cdf0e10cSrcweir for( nY = 0L, nTmpY = aNewBound.Top() + nStartY; nY < nDstH; nY++ ) 1358cdf0e10cSrcweir { 1359cdf0e10cSrcweir pCosY[ nY ] = FRound( fCosAngle * ( fTmp = nTmpY++ << 8 ) ); 1360cdf0e10cSrcweir pSinY[ nY ] = FRound( fSinAngle * fTmp ); 1361cdf0e10cSrcweir } 1362cdf0e10cSrcweir 1363cdf0e10cSrcweir if( pAcc ) 1364cdf0e10cSrcweir { 1365cdf0e10cSrcweir aOutBmp = Bitmap( Size( nDstW, nDstH ), 24 ); 1366cdf0e10cSrcweir pWAcc = aOutBmp.AcquireWriteAccess(); 1367cdf0e10cSrcweir 1368cdf0e10cSrcweir if( pWAcc ) 1369cdf0e10cSrcweir { 1370cdf0e10cSrcweir BitmapColor aColRes; 1371cdf0e10cSrcweir 1372cdf0e10cSrcweir if( pAcc->HasPalette() ) 1373cdf0e10cSrcweir { 1374cdf0e10cSrcweir for( nY = 0; nY < nDstH; nY++ ) 1375cdf0e10cSrcweir { 1376cdf0e10cSrcweir nSinY = pSinY[ nY ]; 1377cdf0e10cSrcweir nCosY = pCosY[ nY ]; 1378cdf0e10cSrcweir 1379cdf0e10cSrcweir for( nX = 0; nX < nDstW; nX++ ) 1380cdf0e10cSrcweir { 1381cdf0e10cSrcweir nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8; 1382cdf0e10cSrcweir nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8; 1383cdf0e10cSrcweir 1384cdf0e10cSrcweir if( ( nUnRotX >= 0L ) && ( nUnRotX < nUnRotW ) && 1385cdf0e10cSrcweir ( nUnRotY >= 0L ) && ( nUnRotY < nUnRotH ) ) 1386cdf0e10cSrcweir { 1387cdf0e10cSrcweir nTmpX = pMapIX[ nUnRotX ]; nTmpFX = pMapFX[ nUnRotX ]; 1388cdf0e10cSrcweir nTmpY = pMapIY[ nUnRotY ], nTmpFY = pMapFY[ nUnRotY ]; 1389cdf0e10cSrcweir 1390*87bc88d3SHerbert Dürr const BitmapColor& rCol0 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( nTmpY, nTmpX ) ); 1391*87bc88d3SHerbert Dürr const BitmapColor& rCol1 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( nTmpY, ++nTmpX ) ); 1392cdf0e10cSrcweir cR0 = MAP( rCol0.GetRed(), rCol1.GetRed(), nTmpFX ); 1393cdf0e10cSrcweir cG0 = MAP( rCol0.GetGreen(), rCol1.GetGreen(), nTmpFX ); 1394cdf0e10cSrcweir cB0 = MAP( rCol0.GetBlue(), rCol1.GetBlue(), nTmpFX ); 1395cdf0e10cSrcweir 1396*87bc88d3SHerbert Dürr const BitmapColor& rCol3 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( ++nTmpY, nTmpX ) ); 1397*87bc88d3SHerbert Dürr const BitmapColor& rCol2 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( nTmpY, --nTmpX ) ); 1398cdf0e10cSrcweir cR1 = MAP( rCol2.GetRed(), rCol3.GetRed(), nTmpFX ); 1399cdf0e10cSrcweir cG1 = MAP( rCol2.GetGreen(), rCol3.GetGreen(), nTmpFX ); 1400cdf0e10cSrcweir cB1 = MAP( rCol2.GetBlue(), rCol3.GetBlue(), nTmpFX ); 1401cdf0e10cSrcweir 1402cdf0e10cSrcweir aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) ); 1403cdf0e10cSrcweir aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) ); 1404cdf0e10cSrcweir aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) ); 1405cdf0e10cSrcweir pWAcc->SetPixel( nY, nX, aColRes ); 1406cdf0e10cSrcweir } 1407cdf0e10cSrcweir } 1408cdf0e10cSrcweir } 1409cdf0e10cSrcweir } 1410cdf0e10cSrcweir else 1411cdf0e10cSrcweir { 1412cdf0e10cSrcweir BitmapColor aCol0, aCol1; 1413cdf0e10cSrcweir 1414cdf0e10cSrcweir for( nY = 0; nY < nDstH; nY++ ) 1415cdf0e10cSrcweir { 1416cdf0e10cSrcweir nSinY = pSinY[ nY ]; 1417cdf0e10cSrcweir nCosY = pCosY[ nY ]; 1418cdf0e10cSrcweir 1419cdf0e10cSrcweir for( nX = 0; nX < nDstW; nX++ ) 1420cdf0e10cSrcweir { 1421cdf0e10cSrcweir nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8; 1422cdf0e10cSrcweir nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8; 1423cdf0e10cSrcweir 1424cdf0e10cSrcweir if( ( nUnRotX >= 0L ) && ( nUnRotX < nUnRotW ) && 1425cdf0e10cSrcweir ( nUnRotY >= 0L ) && ( nUnRotY < nUnRotH ) ) 1426cdf0e10cSrcweir { 1427cdf0e10cSrcweir nTmpX = pMapIX[ nUnRotX ]; nTmpFX = pMapFX[ nUnRotX ]; 1428cdf0e10cSrcweir nTmpY = pMapIY[ nUnRotY ], nTmpFY = pMapFY[ nUnRotY ]; 1429cdf0e10cSrcweir 1430cdf0e10cSrcweir aCol0 = pAcc->GetPixel( nTmpY, nTmpX ); 1431cdf0e10cSrcweir aCol1 = pAcc->GetPixel( nTmpY, ++nTmpX ); 1432cdf0e10cSrcweir cR0 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX ); 1433cdf0e10cSrcweir cG0 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX ); 1434cdf0e10cSrcweir cB0 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX ); 1435cdf0e10cSrcweir 1436cdf0e10cSrcweir aCol1 = pAcc->GetPixel( ++nTmpY, nTmpX ); 1437cdf0e10cSrcweir aCol0 = pAcc->GetPixel( nTmpY, --nTmpX ); 1438cdf0e10cSrcweir cR1 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX ); 1439cdf0e10cSrcweir cG1 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX ); 1440cdf0e10cSrcweir cB1 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX ); 1441cdf0e10cSrcweir 1442cdf0e10cSrcweir aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) ); 1443cdf0e10cSrcweir aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) ); 1444cdf0e10cSrcweir aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) ); 1445cdf0e10cSrcweir pWAcc->SetPixel( nY, nX, aColRes ); 1446cdf0e10cSrcweir } 1447cdf0e10cSrcweir } 1448cdf0e10cSrcweir } 1449cdf0e10cSrcweir } 1450cdf0e10cSrcweir 1451cdf0e10cSrcweir aOutBmp.ReleaseAccess( pWAcc ); 1452cdf0e10cSrcweir bRet = sal_True; 1453cdf0e10cSrcweir } 1454cdf0e10cSrcweir 1455cdf0e10cSrcweir aBmp.ReleaseAccess( pAcc ); 1456cdf0e10cSrcweir } 1457cdf0e10cSrcweir 1458cdf0e10cSrcweir // mask processing 1459cdf0e10cSrcweir if( bRet && ( rBmpEx.IsTransparent() || ( nRot10 != 900 && nRot10 != 1800 && nRot10 != 2700 ) ) ) 1460cdf0e10cSrcweir { 1461cdf0e10cSrcweir bRet = sal_False; 1462cdf0e10cSrcweir 1463cdf0e10cSrcweir if( rBmpEx.IsAlpha() ) 1464cdf0e10cSrcweir { 1465cdf0e10cSrcweir AlphaMask aAlpha( rBmpEx.GetAlpha() ); 1466cdf0e10cSrcweir AlphaMask aOutAlpha; 1467cdf0e10cSrcweir 1468cdf0e10cSrcweir pAcc = aAlpha.AcquireReadAccess(); 1469cdf0e10cSrcweir 1470cdf0e10cSrcweir if( pAcc ) 1471cdf0e10cSrcweir { 1472cdf0e10cSrcweir aOutAlpha = AlphaMask( Size( nDstW, nDstH ) ); 1473cdf0e10cSrcweir pWAcc = aOutAlpha.AcquireWriteAccess(); 1474cdf0e10cSrcweir 1475cdf0e10cSrcweir if( pWAcc ) 1476cdf0e10cSrcweir { 1477cdf0e10cSrcweir if( pAcc->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL && 1478cdf0e10cSrcweir pWAcc->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL ) 1479cdf0e10cSrcweir { 1480cdf0e10cSrcweir Scanline pLine0, pLine1, pLineW; 1481cdf0e10cSrcweir 1482cdf0e10cSrcweir for( nY = 0; nY < nDstH; nY++ ) 1483cdf0e10cSrcweir { 1484cdf0e10cSrcweir nSinY = pSinY[ nY ], nCosY = pCosY[ nY ]; 1485cdf0e10cSrcweir pLineW = pWAcc->GetScanline( nY ); 1486cdf0e10cSrcweir 1487cdf0e10cSrcweir for( nX = 0; nX < nDstW; nX++ ) 1488cdf0e10cSrcweir { 1489cdf0e10cSrcweir nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8; 1490cdf0e10cSrcweir nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8; 1491cdf0e10cSrcweir 1492cdf0e10cSrcweir if( ( nUnRotX >= 0L ) && ( nUnRotX < nUnRotW ) && 1493cdf0e10cSrcweir ( nUnRotY >= 0L ) && ( nUnRotY < nUnRotH ) ) 1494cdf0e10cSrcweir { 1495cdf0e10cSrcweir nTmpX = pMapIX[ nUnRotX ], nTmpFX = pMapFX[ nUnRotX ]; 1496cdf0e10cSrcweir nTmpY = pMapIY[ nUnRotY ], nTmpFY = pMapFY[ nUnRotY ]; 1497cdf0e10cSrcweir 1498cdf0e10cSrcweir pLine0 = pAcc->GetScanline( nTmpY++ ); 1499cdf0e10cSrcweir pLine1 = pAcc->GetScanline( nTmpY ); 1500cdf0e10cSrcweir 1501cdf0e10cSrcweir const long nAlpha0 = pLine0[ nTmpX ]; 1502cdf0e10cSrcweir const long nAlpha2 = pLine1[ nTmpX++ ]; 1503cdf0e10cSrcweir const long nAlpha1 = pLine0[ nTmpX ]; 1504cdf0e10cSrcweir const long nAlpha3 = pLine1[ nTmpX ]; 1505cdf0e10cSrcweir const long n0 = MAP( nAlpha0, nAlpha1, nTmpFX ); 1506cdf0e10cSrcweir const long n1 = MAP( nAlpha2, nAlpha3, nTmpFX ); 1507cdf0e10cSrcweir 1508cdf0e10cSrcweir *pLineW++ = MAP( n0, n1, nTmpFY ); 1509cdf0e10cSrcweir } 1510cdf0e10cSrcweir else 1511cdf0e10cSrcweir *pLineW++ = 255; 1512cdf0e10cSrcweir } 1513cdf0e10cSrcweir } 1514cdf0e10cSrcweir } 1515cdf0e10cSrcweir else 1516cdf0e10cSrcweir { 1517cdf0e10cSrcweir const BitmapColor aTrans( pWAcc->GetBestMatchingColor( Color( COL_WHITE ) ) ); 1518cdf0e10cSrcweir BitmapColor aAlphaVal( 0 ); 1519cdf0e10cSrcweir 1520cdf0e10cSrcweir for( nY = 0; nY < nDstH; nY++ ) 1521cdf0e10cSrcweir { 1522cdf0e10cSrcweir nSinY = pSinY[ nY ], nCosY = pCosY[ nY ]; 1523cdf0e10cSrcweir 1524cdf0e10cSrcweir for( nX = 0; nX < nDstW; nX++ ) 1525cdf0e10cSrcweir { 1526cdf0e10cSrcweir nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8; 1527cdf0e10cSrcweir nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8; 1528cdf0e10cSrcweir 1529cdf0e10cSrcweir if( ( nUnRotX >= 0L ) && ( nUnRotX < nUnRotW ) && 1530cdf0e10cSrcweir ( nUnRotY >= 0L ) && ( nUnRotY < nUnRotH ) ) 1531cdf0e10cSrcweir { 1532cdf0e10cSrcweir nTmpX = pMapIX[ nUnRotX ]; nTmpFX = pMapFX[ nUnRotX ]; 1533cdf0e10cSrcweir nTmpY = pMapIY[ nUnRotY ], nTmpFY = pMapFY[ nUnRotY ]; 1534cdf0e10cSrcweir 1535cdf0e10cSrcweir const long nAlpha0 = pAcc->GetPixel( nTmpY, nTmpX ).GetIndex(); 1536cdf0e10cSrcweir const long nAlpha1 = pAcc->GetPixel( nTmpY, ++nTmpX ).GetIndex(); 1537cdf0e10cSrcweir const long nAlpha3 = pAcc->GetPixel( ++nTmpY, nTmpX ).GetIndex(); 1538cdf0e10cSrcweir const long nAlpha2 = pAcc->GetPixel( nTmpY, --nTmpX ).GetIndex(); 1539cdf0e10cSrcweir const long n0 = MAP( nAlpha0, nAlpha1, nTmpFX ); 1540cdf0e10cSrcweir const long n1 = MAP( nAlpha2, nAlpha3, nTmpFX ); 1541cdf0e10cSrcweir 1542cdf0e10cSrcweir aAlphaVal.SetIndex( MAP( n0, n1, nTmpFY ) ); 1543cdf0e10cSrcweir pWAcc->SetPixel( nY, nX, aAlphaVal ); 1544cdf0e10cSrcweir } 1545cdf0e10cSrcweir else 1546cdf0e10cSrcweir pWAcc->SetPixel( nY, nX, aTrans ); 1547cdf0e10cSrcweir } 1548cdf0e10cSrcweir } 1549cdf0e10cSrcweir } 1550cdf0e10cSrcweir 1551cdf0e10cSrcweir aOutAlpha.ReleaseAccess( pWAcc ); 1552cdf0e10cSrcweir bRet = sal_True; 1553cdf0e10cSrcweir } 1554cdf0e10cSrcweir 1555cdf0e10cSrcweir aAlpha.ReleaseAccess( pAcc ); 1556cdf0e10cSrcweir } 1557cdf0e10cSrcweir 1558cdf0e10cSrcweir if( bRet ) 1559cdf0e10cSrcweir rOutBmpEx = BitmapEx( aOutBmp, aOutAlpha ); 1560cdf0e10cSrcweir } 1561cdf0e10cSrcweir else 1562cdf0e10cSrcweir { 1563cdf0e10cSrcweir Bitmap aOutMsk( Size( nDstW, nDstH ), 1 ); 1564cdf0e10cSrcweir pWAcc = aOutMsk.AcquireWriteAccess(); 1565cdf0e10cSrcweir 1566cdf0e10cSrcweir if( pWAcc ) 1567cdf0e10cSrcweir { 1568cdf0e10cSrcweir Bitmap aMsk( rBmpEx.GetMask() ); 1569cdf0e10cSrcweir const BitmapColor aB( pWAcc->GetBestMatchingColor( Color( COL_BLACK ) ) ); 1570cdf0e10cSrcweir const BitmapColor aW( pWAcc->GetBestMatchingColor( Color( COL_WHITE ) ) ); 1571cdf0e10cSrcweir BitmapReadAccess* pMAcc = NULL; 1572cdf0e10cSrcweir 1573cdf0e10cSrcweir if( !aMsk || ( ( pMAcc = aMsk.AcquireReadAccess() ) != NULL ) ) 1574cdf0e10cSrcweir { 1575cdf0e10cSrcweir long* pMapLX = new long[ nUnRotW ]; 1576cdf0e10cSrcweir long* pMapLY = new long[ nUnRotH ]; 1577cdf0e10cSrcweir BitmapColor aTestB; 1578cdf0e10cSrcweir 1579cdf0e10cSrcweir if( pMAcc ) 1580cdf0e10cSrcweir aTestB = pMAcc->GetBestMatchingColor( Color( COL_BLACK ) ); 1581cdf0e10cSrcweir 1582cdf0e10cSrcweir // create new horizontal mapping table 1583cdf0e10cSrcweir for( nX = 0UL; nX < nUnRotW; nX++ ) 1584cdf0e10cSrcweir pMapLX[ nX ] = FRound( (double) pMapIX[ nX ] + pMapFX[ nX ] / 1048576. ); 1585cdf0e10cSrcweir 1586cdf0e10cSrcweir // create new vertical mapping table 1587cdf0e10cSrcweir for( nY = 0UL; nY < nUnRotH; nY++ ) 1588cdf0e10cSrcweir pMapLY[ nY ] = FRound( (double) pMapIY[ nY ] + pMapFY[ nY ] / 1048576. ); 1589cdf0e10cSrcweir 1590cdf0e10cSrcweir // do mask rotation 1591cdf0e10cSrcweir for( nY = 0; nY < nDstH; nY++ ) 1592cdf0e10cSrcweir { 1593cdf0e10cSrcweir nSinY = pSinY[ nY ]; 1594cdf0e10cSrcweir nCosY = pCosY[ nY ]; 1595cdf0e10cSrcweir 1596cdf0e10cSrcweir for( nX = 0; nX < nDstW; nX++ ) 1597cdf0e10cSrcweir { 1598cdf0e10cSrcweir nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8; 1599cdf0e10cSrcweir nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8; 1600cdf0e10cSrcweir 1601cdf0e10cSrcweir if( ( nUnRotX >= 0L ) && ( nUnRotX < nUnRotW ) && 1602cdf0e10cSrcweir ( nUnRotY >= 0L ) && ( nUnRotY < nUnRotH ) ) 1603cdf0e10cSrcweir { 1604cdf0e10cSrcweir if( pMAcc ) 1605cdf0e10cSrcweir { 1606cdf0e10cSrcweir if( pMAcc->GetPixel( pMapLY[ nUnRotY ], pMapLX[ nUnRotX ] ) == aTestB ) 1607cdf0e10cSrcweir pWAcc->SetPixel( nY, nX, aB ); 1608cdf0e10cSrcweir else 1609cdf0e10cSrcweir pWAcc->SetPixel( nY, nX, aW ); 1610cdf0e10cSrcweir } 1611cdf0e10cSrcweir else 1612cdf0e10cSrcweir pWAcc->SetPixel( nY, nX, aB ); 1613cdf0e10cSrcweir } 1614cdf0e10cSrcweir else 1615cdf0e10cSrcweir pWAcc->SetPixel( nY, nX, aW ); 1616cdf0e10cSrcweir } 1617cdf0e10cSrcweir } 1618cdf0e10cSrcweir 1619cdf0e10cSrcweir delete[] pMapLX; 1620cdf0e10cSrcweir delete[] pMapLY; 1621cdf0e10cSrcweir 1622cdf0e10cSrcweir if( pMAcc ) 1623cdf0e10cSrcweir aMsk.ReleaseAccess( pMAcc ); 1624cdf0e10cSrcweir 1625cdf0e10cSrcweir bRet = sal_True; 1626cdf0e10cSrcweir } 1627cdf0e10cSrcweir 1628cdf0e10cSrcweir aOutMsk.ReleaseAccess( pWAcc ); 1629cdf0e10cSrcweir } 1630cdf0e10cSrcweir 1631cdf0e10cSrcweir if( bRet ) 1632cdf0e10cSrcweir rOutBmpEx = BitmapEx( aOutBmp, aOutMsk ); 1633cdf0e10cSrcweir } 1634cdf0e10cSrcweir 1635cdf0e10cSrcweir if( !bRet ) 1636cdf0e10cSrcweir rOutBmpEx = aOutBmp; 1637cdf0e10cSrcweir } 1638cdf0e10cSrcweir else 1639cdf0e10cSrcweir rOutBmpEx = aOutBmp; 1640cdf0e10cSrcweir 1641cdf0e10cSrcweir delete[] pSinX; 1642cdf0e10cSrcweir delete[] pCosX; 1643cdf0e10cSrcweir delete[] pSinY; 1644cdf0e10cSrcweir delete[] pCosY; 1645cdf0e10cSrcweir 1646cdf0e10cSrcweir return bRet; 1647cdf0e10cSrcweir } 1648cdf0e10cSrcweir 1649cdf0e10cSrcweir // ----------------------------------------------------------------------------- 1650cdf0e10cSrcweir 1651cdf0e10cSrcweir void GraphicManager::ImplAdjust( BitmapEx& rBmpEx, const GraphicAttr& rAttr, sal_uLong nAdjustmentFlags ) 1652cdf0e10cSrcweir { 1653cdf0e10cSrcweir GraphicAttr aAttr( rAttr ); 1654cdf0e10cSrcweir 1655cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_DRAWMODE ) && aAttr.IsSpecialDrawMode() ) 1656cdf0e10cSrcweir { 1657cdf0e10cSrcweir switch( aAttr.GetDrawMode() ) 1658cdf0e10cSrcweir { 1659cdf0e10cSrcweir case( GRAPHICDRAWMODE_MONO ): 1660cdf0e10cSrcweir rBmpEx.Convert( BMP_CONVERSION_1BIT_THRESHOLD ); 1661cdf0e10cSrcweir break; 1662cdf0e10cSrcweir 1663cdf0e10cSrcweir case( GRAPHICDRAWMODE_GREYS ): 1664cdf0e10cSrcweir rBmpEx.Convert( BMP_CONVERSION_8BIT_GREYS ); 1665cdf0e10cSrcweir break; 1666cdf0e10cSrcweir 1667cdf0e10cSrcweir case( GRAPHICDRAWMODE_WATERMARK ): 1668cdf0e10cSrcweir { 1669cdf0e10cSrcweir aAttr.SetLuminance( aAttr.GetLuminance() + WATERMARK_LUM_OFFSET ); 1670cdf0e10cSrcweir aAttr.SetContrast( aAttr.GetContrast() + WATERMARK_CON_OFFSET ); 1671cdf0e10cSrcweir } 1672cdf0e10cSrcweir break; 1673cdf0e10cSrcweir 1674cdf0e10cSrcweir default: 1675cdf0e10cSrcweir break; 1676cdf0e10cSrcweir } 1677cdf0e10cSrcweir } 1678cdf0e10cSrcweir 1679cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_COLORS ) && aAttr.IsAdjusted() ) 1680cdf0e10cSrcweir { 1681cdf0e10cSrcweir rBmpEx.Adjust( aAttr.GetLuminance(), aAttr.GetContrast(), 1682cdf0e10cSrcweir aAttr.GetChannelR(), aAttr.GetChannelG(), aAttr.GetChannelB(), 1683cdf0e10cSrcweir aAttr.GetGamma(), aAttr.IsInvert() ); 1684cdf0e10cSrcweir } 1685cdf0e10cSrcweir 1686cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_MIRROR ) && aAttr.IsMirrored() ) 1687cdf0e10cSrcweir { 1688cdf0e10cSrcweir rBmpEx.Mirror( aAttr.GetMirrorFlags() ); 1689cdf0e10cSrcweir } 1690cdf0e10cSrcweir 1691cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_ROTATE ) && aAttr.IsRotated() ) 1692cdf0e10cSrcweir { 1693cdf0e10cSrcweir rBmpEx.Rotate( aAttr.GetRotation(), Color( COL_TRANSPARENT ) ); 1694cdf0e10cSrcweir } 1695cdf0e10cSrcweir 1696cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_TRANSPARENCY ) && aAttr.IsTransparent() ) 1697cdf0e10cSrcweir { 1698cdf0e10cSrcweir AlphaMask aAlpha; 1699cdf0e10cSrcweir sal_uInt8 cTrans = aAttr.GetTransparency(); 1700cdf0e10cSrcweir 1701cdf0e10cSrcweir if( !rBmpEx.IsTransparent() ) 1702cdf0e10cSrcweir aAlpha = AlphaMask( rBmpEx.GetSizePixel(), &cTrans ); 1703cdf0e10cSrcweir else if( !rBmpEx.IsAlpha() ) 1704cdf0e10cSrcweir { 1705cdf0e10cSrcweir aAlpha = rBmpEx.GetMask(); 1706cdf0e10cSrcweir aAlpha.Replace( 0, cTrans ); 1707cdf0e10cSrcweir } 1708cdf0e10cSrcweir else 1709cdf0e10cSrcweir { 1710cdf0e10cSrcweir aAlpha = rBmpEx.GetAlpha(); 1711cdf0e10cSrcweir BitmapWriteAccess* pA = aAlpha.AcquireWriteAccess(); 1712cdf0e10cSrcweir 1713cdf0e10cSrcweir if( pA ) 1714cdf0e10cSrcweir { 1715cdf0e10cSrcweir sal_uLong nTrans = cTrans, nNewTrans; 1716cdf0e10cSrcweir const long nWidth = pA->Width(), nHeight = pA->Height(); 1717cdf0e10cSrcweir 1718cdf0e10cSrcweir if( pA->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL ) 1719cdf0e10cSrcweir { 1720cdf0e10cSrcweir for( long nY = 0; nY < nHeight; nY++ ) 1721cdf0e10cSrcweir { 1722cdf0e10cSrcweir Scanline pAScan = pA->GetScanline( nY ); 1723cdf0e10cSrcweir 1724cdf0e10cSrcweir for( long nX = 0; nX < nWidth; nX++ ) 1725cdf0e10cSrcweir { 1726cdf0e10cSrcweir nNewTrans = nTrans + *pAScan; 1727cdf0e10cSrcweir *pAScan++ = (sal_uInt8) ( ( nNewTrans & 0xffffff00 ) ? 255 : nNewTrans ); 1728cdf0e10cSrcweir } 1729cdf0e10cSrcweir } 1730cdf0e10cSrcweir } 1731cdf0e10cSrcweir else 1732cdf0e10cSrcweir { 1733cdf0e10cSrcweir BitmapColor aAlphaValue( 0 ); 1734cdf0e10cSrcweir 1735cdf0e10cSrcweir for( long nY = 0; nY < nHeight; nY++ ) 1736cdf0e10cSrcweir { 1737cdf0e10cSrcweir for( long nX = 0; nX < nWidth; nX++ ) 1738cdf0e10cSrcweir { 1739cdf0e10cSrcweir nNewTrans = nTrans + pA->GetPixel( nY, nX ).GetIndex(); 1740cdf0e10cSrcweir aAlphaValue.SetIndex( (sal_uInt8) ( ( nNewTrans & 0xffffff00 ) ? 255 : nNewTrans ) ); 1741cdf0e10cSrcweir pA->SetPixel( nY, nX, aAlphaValue ); 1742cdf0e10cSrcweir } 1743cdf0e10cSrcweir } 1744cdf0e10cSrcweir } 1745cdf0e10cSrcweir 1746cdf0e10cSrcweir aAlpha.ReleaseAccess( pA ); 1747cdf0e10cSrcweir } 1748cdf0e10cSrcweir } 1749cdf0e10cSrcweir 1750cdf0e10cSrcweir rBmpEx = BitmapEx( rBmpEx.GetBitmap(), aAlpha ); 1751cdf0e10cSrcweir } 1752cdf0e10cSrcweir } 1753cdf0e10cSrcweir 1754cdf0e10cSrcweir // ----------------------------------------------------------------------------- 1755cdf0e10cSrcweir 1756cdf0e10cSrcweir void GraphicManager::ImplAdjust( GDIMetaFile& rMtf, const GraphicAttr& rAttr, sal_uLong nAdjustmentFlags ) 1757cdf0e10cSrcweir { 1758cdf0e10cSrcweir GraphicAttr aAttr( rAttr ); 1759cdf0e10cSrcweir 1760cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_DRAWMODE ) && aAttr.IsSpecialDrawMode() ) 1761cdf0e10cSrcweir { 1762cdf0e10cSrcweir switch( aAttr.GetDrawMode() ) 1763cdf0e10cSrcweir { 1764cdf0e10cSrcweir case( GRAPHICDRAWMODE_MONO ): 1765cdf0e10cSrcweir rMtf.Convert( MTF_CONVERSION_1BIT_THRESHOLD ); 1766cdf0e10cSrcweir break; 1767cdf0e10cSrcweir 1768cdf0e10cSrcweir case( GRAPHICDRAWMODE_GREYS ): 1769cdf0e10cSrcweir rMtf.Convert( MTF_CONVERSION_8BIT_GREYS ); 1770cdf0e10cSrcweir break; 1771cdf0e10cSrcweir 1772cdf0e10cSrcweir case( GRAPHICDRAWMODE_WATERMARK ): 1773cdf0e10cSrcweir { 1774cdf0e10cSrcweir aAttr.SetLuminance( aAttr.GetLuminance() + WATERMARK_LUM_OFFSET ); 1775cdf0e10cSrcweir aAttr.SetContrast( aAttr.GetContrast() + WATERMARK_CON_OFFSET ); 1776cdf0e10cSrcweir } 1777cdf0e10cSrcweir break; 1778cdf0e10cSrcweir 1779cdf0e10cSrcweir default: 1780cdf0e10cSrcweir break; 1781cdf0e10cSrcweir } 1782cdf0e10cSrcweir } 1783cdf0e10cSrcweir 1784cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_COLORS ) && aAttr.IsAdjusted() ) 1785cdf0e10cSrcweir { 1786cdf0e10cSrcweir rMtf.Adjust( aAttr.GetLuminance(), aAttr.GetContrast(), 1787cdf0e10cSrcweir aAttr.GetChannelR(), aAttr.GetChannelG(), aAttr.GetChannelB(), 1788cdf0e10cSrcweir aAttr.GetGamma(), aAttr.IsInvert() ); 1789cdf0e10cSrcweir } 1790cdf0e10cSrcweir 1791cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_MIRROR ) && aAttr.IsMirrored() ) 1792cdf0e10cSrcweir { 1793cdf0e10cSrcweir rMtf.Mirror( aAttr.GetMirrorFlags() ); 1794cdf0e10cSrcweir } 1795cdf0e10cSrcweir 1796cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_ROTATE ) && aAttr.IsRotated() ) 1797cdf0e10cSrcweir { 1798cdf0e10cSrcweir rMtf.Rotate( aAttr.GetRotation() ); 1799cdf0e10cSrcweir } 1800cdf0e10cSrcweir 1801cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_TRANSPARENCY ) && aAttr.IsTransparent() ) 1802cdf0e10cSrcweir { 180315862349SMathias Bauer DBG_WARNING( "Missing implementation: Mtf-Transparency" ); 1804cdf0e10cSrcweir } 1805cdf0e10cSrcweir } 1806cdf0e10cSrcweir 1807cdf0e10cSrcweir // ----------------------------------------------------------------------------- 1808cdf0e10cSrcweir 1809cdf0e10cSrcweir void GraphicManager::ImplAdjust( Animation& rAnimation, const GraphicAttr& rAttr, sal_uLong nAdjustmentFlags ) 1810cdf0e10cSrcweir { 1811cdf0e10cSrcweir GraphicAttr aAttr( rAttr ); 1812cdf0e10cSrcweir 1813cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_DRAWMODE ) && aAttr.IsSpecialDrawMode() ) 1814cdf0e10cSrcweir { 1815cdf0e10cSrcweir switch( aAttr.GetDrawMode() ) 1816cdf0e10cSrcweir { 1817cdf0e10cSrcweir case( GRAPHICDRAWMODE_MONO ): 1818cdf0e10cSrcweir rAnimation.Convert( BMP_CONVERSION_1BIT_THRESHOLD ); 1819cdf0e10cSrcweir break; 1820cdf0e10cSrcweir 1821cdf0e10cSrcweir case( GRAPHICDRAWMODE_GREYS ): 1822cdf0e10cSrcweir rAnimation.Convert( BMP_CONVERSION_8BIT_GREYS ); 1823cdf0e10cSrcweir break; 1824cdf0e10cSrcweir 1825cdf0e10cSrcweir case( GRAPHICDRAWMODE_WATERMARK ): 1826cdf0e10cSrcweir { 1827cdf0e10cSrcweir aAttr.SetLuminance( aAttr.GetLuminance() + WATERMARK_LUM_OFFSET ); 1828cdf0e10cSrcweir aAttr.SetContrast( aAttr.GetContrast() + WATERMARK_CON_OFFSET ); 1829cdf0e10cSrcweir } 1830cdf0e10cSrcweir break; 1831cdf0e10cSrcweir 1832cdf0e10cSrcweir default: 1833cdf0e10cSrcweir break; 1834cdf0e10cSrcweir } 1835cdf0e10cSrcweir } 1836cdf0e10cSrcweir 1837cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_COLORS ) && aAttr.IsAdjusted() ) 1838cdf0e10cSrcweir { 1839cdf0e10cSrcweir rAnimation.Adjust( aAttr.GetLuminance(), aAttr.GetContrast(), 1840cdf0e10cSrcweir aAttr.GetChannelR(), aAttr.GetChannelG(), aAttr.GetChannelB(), 1841cdf0e10cSrcweir aAttr.GetGamma(), aAttr.IsInvert() ); 1842cdf0e10cSrcweir } 1843cdf0e10cSrcweir 1844cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_MIRROR ) && aAttr.IsMirrored() ) 1845cdf0e10cSrcweir { 1846cdf0e10cSrcweir rAnimation.Mirror( aAttr.GetMirrorFlags() ); 1847cdf0e10cSrcweir } 1848cdf0e10cSrcweir 1849cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_ROTATE ) && aAttr.IsRotated() ) 1850cdf0e10cSrcweir { 1851cdf0e10cSrcweir DBG_ERROR( "Missing implementation: Animation-Rotation" ); 1852cdf0e10cSrcweir } 1853cdf0e10cSrcweir 1854cdf0e10cSrcweir if( ( nAdjustmentFlags & ADJUSTMENT_TRANSPARENCY ) && aAttr.IsTransparent() ) 1855cdf0e10cSrcweir { 1856cdf0e10cSrcweir DBG_ERROR( "Missing implementation: Animation-Transparency" ); 1857cdf0e10cSrcweir } 1858cdf0e10cSrcweir } 1859cdf0e10cSrcweir 1860cdf0e10cSrcweir // ----------------------------------------------------------------------------- 1861cdf0e10cSrcweir 1862cdf0e10cSrcweir void GraphicManager::ImplDraw( OutputDevice* pOut, const Point& rPt, const Size& rSz, 1863cdf0e10cSrcweir const GDIMetaFile& rMtf, const GraphicAttr& rAttr ) 1864cdf0e10cSrcweir { 1865cdf0e10cSrcweir sal_uInt16 nRot10 = rAttr.GetRotation() % 3600; 1866cdf0e10cSrcweir Point aOutPt( rPt ); 1867cdf0e10cSrcweir Size aOutSz( rSz ); 1868cdf0e10cSrcweir 1869cdf0e10cSrcweir if( nRot10 ) 1870cdf0e10cSrcweir { 1871cdf0e10cSrcweir Polygon aPoly( Rectangle( aOutPt, aOutSz ) ); 1872cdf0e10cSrcweir 1873cdf0e10cSrcweir aPoly.Rotate( aOutPt, nRot10 ); 1874cdf0e10cSrcweir const Rectangle aRotBoundRect( aPoly.GetBoundRect() ); 1875cdf0e10cSrcweir aOutPt = aRotBoundRect.TopLeft(); 1876cdf0e10cSrcweir aOutSz = aRotBoundRect.GetSize(); 1877cdf0e10cSrcweir } 1878cdf0e10cSrcweir 1879cdf0e10cSrcweir pOut->Push( PUSH_CLIPREGION ); 1880cdf0e10cSrcweir pOut->IntersectClipRegion( Rectangle( aOutPt, aOutSz ) ); 1881cdf0e10cSrcweir 1882cdf0e10cSrcweir ( (GDIMetaFile&) rMtf ).WindStart(); 1883cdf0e10cSrcweir ( (GDIMetaFile&) rMtf ).Play( pOut, aOutPt, aOutSz ); 1884cdf0e10cSrcweir ( (GDIMetaFile&) rMtf ).WindStart(); 1885cdf0e10cSrcweir 1886cdf0e10cSrcweir pOut->Pop(); 1887cdf0e10cSrcweir } 1888cdf0e10cSrcweir 1889cdf0e10cSrcweir // ----------------------------------------------------------------------------- 1890cdf0e10cSrcweir 1891cdf0e10cSrcweir struct ImplTileInfo 1892cdf0e10cSrcweir { 1893cdf0e10cSrcweir ImplTileInfo() : aTileTopLeft(), aNextTileTopLeft(), aTileSizePixel(), nTilesEmptyX(0), nTilesEmptyY(0) {} 1894cdf0e10cSrcweir 1895cdf0e10cSrcweir Point aTileTopLeft; // top, left position of the rendered tile 1896cdf0e10cSrcweir Point aNextTileTopLeft; // top, left position for next recursion 1897cdf0e10cSrcweir // level's tile 1898cdf0e10cSrcweir Size aTileSizePixel; // size of the generated tile (might 1899cdf0e10cSrcweir // differ from 1900cdf0e10cSrcweir // aNextTileTopLeft-aTileTopLeft, because 1901cdf0e10cSrcweir // this is nExponent*prevTileSize. The 1902cdf0e10cSrcweir // generated tile is always nExponent 1903cdf0e10cSrcweir // times the previous tile, such that it 1904cdf0e10cSrcweir // can be used in the next stage. The 1905cdf0e10cSrcweir // required area coverage is often 1906cdf0e10cSrcweir // less. The extraneous area covered is 1907cdf0e10cSrcweir // later overwritten by the next stage) 1908cdf0e10cSrcweir int nTilesEmptyX; // number of original tiles empty right of 1909cdf0e10cSrcweir // this tile. This counts from 1910cdf0e10cSrcweir // aNextTileTopLeft, i.e. the additional 1911cdf0e10cSrcweir // area covered by aTileSizePixel is not 1912cdf0e10cSrcweir // considered here. This is for 1913cdf0e10cSrcweir // unification purposes, as the iterative 1914cdf0e10cSrcweir // calculation of the next level's empty 1915cdf0e10cSrcweir // tiles has to be based on this value. 1916cdf0e10cSrcweir int nTilesEmptyY; // as above, for Y 1917cdf0e10cSrcweir }; 1918cdf0e10cSrcweir 1919cdf0e10cSrcweir 1920cdf0e10cSrcweir bool GraphicObject::ImplRenderTempTile( VirtualDevice& rVDev, int nExponent, 1921cdf0e10cSrcweir int nNumTilesX, int nNumTilesY, 1922cdf0e10cSrcweir const Size& rTileSizePixel, 1923cdf0e10cSrcweir const GraphicAttr* pAttr, sal_uLong nFlags ) 1924cdf0e10cSrcweir { 1925cdf0e10cSrcweir if( nExponent <= 1 ) 1926cdf0e10cSrcweir return false; 1927cdf0e10cSrcweir 1928cdf0e10cSrcweir // determine MSB factor 1929cdf0e10cSrcweir int nMSBFactor( 1 ); 1930cdf0e10cSrcweir while( nNumTilesX / nMSBFactor != 0 || 1931cdf0e10cSrcweir nNumTilesY / nMSBFactor != 0 ) 1932cdf0e10cSrcweir { 1933cdf0e10cSrcweir nMSBFactor *= nExponent; 1934cdf0e10cSrcweir } 1935cdf0e10cSrcweir 1936cdf0e10cSrcweir // one less 1937cdf0e10cSrcweir nMSBFactor /= nExponent; 1938cdf0e10cSrcweir 1939cdf0e10cSrcweir ImplTileInfo aTileInfo; 1940cdf0e10cSrcweir 1941cdf0e10cSrcweir // #105229# Switch off mapping (converting to logic and back to 1942cdf0e10cSrcweir // pixel might cause roundoff errors) 1943cdf0e10cSrcweir sal_Bool bOldMap( rVDev.IsMapModeEnabled() ); 1944cdf0e10cSrcweir rVDev.EnableMapMode( sal_False ); 1945cdf0e10cSrcweir 1946cdf0e10cSrcweir bool bRet( ImplRenderTileRecursive( rVDev, nExponent, nMSBFactor, nNumTilesX, nNumTilesY, 1947cdf0e10cSrcweir nNumTilesX, nNumTilesY, rTileSizePixel, pAttr, nFlags, aTileInfo ) ); 1948cdf0e10cSrcweir 1949cdf0e10cSrcweir rVDev.EnableMapMode( bOldMap ); 1950cdf0e10cSrcweir 1951cdf0e10cSrcweir return bRet; 1952cdf0e10cSrcweir } 1953cdf0e10cSrcweir 1954cdf0e10cSrcweir // ----------------------------------------------------------------------------- 1955cdf0e10cSrcweir 1956cdf0e10cSrcweir // define for debug drawings 1957cdf0e10cSrcweir //#define DBG_TEST 1958cdf0e10cSrcweir 1959cdf0e10cSrcweir // see header comment. this works similar to base conversion of a 1960cdf0e10cSrcweir // number, i.e. if the exponent is 10, then the number for every tile 1961cdf0e10cSrcweir // size is given by the decimal place of the corresponding decimal 1962cdf0e10cSrcweir // representation. 1963cdf0e10cSrcweir bool GraphicObject::ImplRenderTileRecursive( VirtualDevice& rVDev, int nExponent, int nMSBFactor, 1964cdf0e10cSrcweir int nNumOrigTilesX, int nNumOrigTilesY, 1965cdf0e10cSrcweir int nRemainderTilesX, int nRemainderTilesY, 1966cdf0e10cSrcweir const Size& rTileSizePixel, const GraphicAttr* pAttr, 1967cdf0e10cSrcweir sal_uLong nFlags, ImplTileInfo& rTileInfo ) 1968cdf0e10cSrcweir { 1969cdf0e10cSrcweir // gets loaded with our tile bitmap 1970cdf0e10cSrcweir GraphicObject aTmpGraphic; 1971cdf0e10cSrcweir 1972cdf0e10cSrcweir // stores a flag that renders the zero'th tile position 1973cdf0e10cSrcweir // (i.e. (0,0)+rCurrPos) only if we're at the bottom of the 1974cdf0e10cSrcweir // recursion stack. All other position already have that tile 1975cdf0e10cSrcweir // rendered, because the lower levels painted their generated tile 1976cdf0e10cSrcweir // there. 1977cdf0e10cSrcweir bool bNoFirstTileDraw( false ); 1978cdf0e10cSrcweir 1979cdf0e10cSrcweir // what's left when we're done with our tile size 1980cdf0e10cSrcweir const int nNewRemainderX( nRemainderTilesX % nMSBFactor ); 1981cdf0e10cSrcweir const int nNewRemainderY( nRemainderTilesY % nMSBFactor ); 1982cdf0e10cSrcweir 1983cdf0e10cSrcweir // gets filled out from the recursive call with info of what's 1984cdf0e10cSrcweir // been generated 1985cdf0e10cSrcweir ImplTileInfo aTileInfo; 1986cdf0e10cSrcweir 1987cdf0e10cSrcweir // current output position while drawing 1988cdf0e10cSrcweir Point aCurrPos; 1989cdf0e10cSrcweir int nX, nY; 1990cdf0e10cSrcweir 1991cdf0e10cSrcweir // check for recursion's end condition: LSB place reached? 1992cdf0e10cSrcweir if( nMSBFactor == 1 ) 1993cdf0e10cSrcweir { 1994cdf0e10cSrcweir aTmpGraphic = *this; 1995cdf0e10cSrcweir 1996cdf0e10cSrcweir // set initial tile size -> orig size 1997cdf0e10cSrcweir aTileInfo.aTileSizePixel = rTileSizePixel; 1998cdf0e10cSrcweir aTileInfo.nTilesEmptyX = nNumOrigTilesX; 1999cdf0e10cSrcweir aTileInfo.nTilesEmptyY = nNumOrigTilesY; 2000cdf0e10cSrcweir } 2001cdf0e10cSrcweir else if( ImplRenderTileRecursive( rVDev, nExponent, nMSBFactor/nExponent, 2002cdf0e10cSrcweir nNumOrigTilesX, nNumOrigTilesY, 2003cdf0e10cSrcweir nNewRemainderX, nNewRemainderY, 2004cdf0e10cSrcweir rTileSizePixel, pAttr, nFlags, aTileInfo ) ) 2005cdf0e10cSrcweir { 2006cdf0e10cSrcweir // extract generated tile -> see comment on the first loop below 2007cdf0e10cSrcweir BitmapEx aTileBitmap( rVDev.GetBitmap( aTileInfo.aTileTopLeft, aTileInfo.aTileSizePixel ) ); 2008cdf0e10cSrcweir 2009cdf0e10cSrcweir aTmpGraphic = GraphicObject( aTileBitmap ); 2010cdf0e10cSrcweir 2011cdf0e10cSrcweir // fill stripes left over from upstream levels: 2012cdf0e10cSrcweir // 2013cdf0e10cSrcweir // x0000 2014cdf0e10cSrcweir // 0 2015cdf0e10cSrcweir // 0 2016cdf0e10cSrcweir // 0 2017cdf0e10cSrcweir // 0 2018cdf0e10cSrcweir // 2019cdf0e10cSrcweir // where x denotes the place filled by our recursive predecessors 2020cdf0e10cSrcweir 2021cdf0e10cSrcweir // check whether we have to fill stripes here. Although not 2022cdf0e10cSrcweir // obvious, there is one case where we can skip this step: if 2023cdf0e10cSrcweir // the previous recursion level (the one who filled our 2024cdf0e10cSrcweir // aTileInfo) had zero area to fill, then there are no white 2025cdf0e10cSrcweir // stripes left, naturally. This happens if the digit 2026cdf0e10cSrcweir // associated to that level has a zero, and can be checked via 2027cdf0e10cSrcweir // aTileTopLeft==aNextTileTopLeft. 2028cdf0e10cSrcweir if( aTileInfo.aTileTopLeft != aTileInfo.aNextTileTopLeft ) 2029cdf0e10cSrcweir { 2030cdf0e10cSrcweir // now fill one row from aTileInfo.aNextTileTopLeft.X() all 2031cdf0e10cSrcweir // the way to the right 2032cdf0e10cSrcweir aCurrPos.X() = aTileInfo.aNextTileTopLeft.X(); 2033cdf0e10cSrcweir aCurrPos.Y() = aTileInfo.aTileTopLeft.Y(); 2034cdf0e10cSrcweir for( nX=0; nX < aTileInfo.nTilesEmptyX; nX += nMSBFactor ) 2035cdf0e10cSrcweir { 2036cdf0e10cSrcweir if( !aTmpGraphic.Draw( &rVDev, aCurrPos, aTileInfo.aTileSizePixel, pAttr, nFlags ) ) 2037cdf0e10cSrcweir return false; 2038cdf0e10cSrcweir 2039cdf0e10cSrcweir aCurrPos.X() += aTileInfo.aTileSizePixel.Width(); 2040cdf0e10cSrcweir } 2041cdf0e10cSrcweir 2042cdf0e10cSrcweir #ifdef DBG_TEST 2043cdf0e10cSrcweir // rVDev.SetFillColor( COL_WHITE ); 2044cdf0e10cSrcweir rVDev.SetFillColor(); 2045cdf0e10cSrcweir rVDev.SetLineColor( Color( 255 * nExponent / nMSBFactor, 255 - 255 * nExponent / nMSBFactor, 128 - 255 * nExponent / nMSBFactor ) ); 2046cdf0e10cSrcweir rVDev.DrawEllipse( Rectangle(aTileInfo.aNextTileTopLeft.X(), aTileInfo.aTileTopLeft.Y(), 2047cdf0e10cSrcweir aTileInfo.aNextTileTopLeft.X() - 1 + (aTileInfo.nTilesEmptyX/nMSBFactor)*aTileInfo.aTileSizePixel.Width(), 2048cdf0e10cSrcweir aTileInfo.aTileTopLeft.Y() + aTileInfo.aTileSizePixel.Height() - 1) ); 2049cdf0e10cSrcweir #endif 2050cdf0e10cSrcweir 2051cdf0e10cSrcweir // now fill one column from aTileInfo.aNextTileTopLeft.Y() all 2052cdf0e10cSrcweir // the way to the bottom 2053cdf0e10cSrcweir aCurrPos.X() = aTileInfo.aTileTopLeft.X(); 2054cdf0e10cSrcweir aCurrPos.Y() = aTileInfo.aNextTileTopLeft.Y(); 2055cdf0e10cSrcweir for( nY=0; nY < aTileInfo.nTilesEmptyY; nY += nMSBFactor ) 2056cdf0e10cSrcweir { 2057cdf0e10cSrcweir if( !aTmpGraphic.Draw( &rVDev, aCurrPos, aTileInfo.aTileSizePixel, pAttr, nFlags ) ) 2058cdf0e10cSrcweir return false; 2059cdf0e10cSrcweir 2060cdf0e10cSrcweir aCurrPos.Y() += aTileInfo.aTileSizePixel.Height(); 2061cdf0e10cSrcweir } 2062cdf0e10cSrcweir 2063cdf0e10cSrcweir #ifdef DBG_TEST 2064cdf0e10cSrcweir rVDev.DrawEllipse( Rectangle(aTileInfo.aTileTopLeft.X(), aTileInfo.aNextTileTopLeft.Y(), 2065cdf0e10cSrcweir aTileInfo.aTileTopLeft.X() + aTileInfo.aTileSizePixel.Width() - 1, 2066cdf0e10cSrcweir aTileInfo.aNextTileTopLeft.Y() - 1 + (aTileInfo.nTilesEmptyY/nMSBFactor)*aTileInfo.aTileSizePixel.Height()) ); 2067cdf0e10cSrcweir #endif 2068cdf0e10cSrcweir } 2069cdf0e10cSrcweir else 2070cdf0e10cSrcweir { 2071cdf0e10cSrcweir // Thought that aTileInfo.aNextTileTopLeft tile has always 2072cdf0e10cSrcweir // been drawn already, but that's wrong: typically, 2073cdf0e10cSrcweir // _parts_ of that tile have been drawn, since the 2074cdf0e10cSrcweir // previous level generated the tile there. But when 2075cdf0e10cSrcweir // aTileInfo.aNextTileTopLeft!=aTileInfo.aTileTopLeft, the 2076cdf0e10cSrcweir // difference between these two values is missing in the 2077cdf0e10cSrcweir // lower right corner of this first tile. So, can do that 2078cdf0e10cSrcweir // only here. 2079cdf0e10cSrcweir bNoFirstTileDraw = true; 2080cdf0e10cSrcweir } 2081cdf0e10cSrcweir } 2082cdf0e10cSrcweir else 2083cdf0e10cSrcweir { 2084cdf0e10cSrcweir return false; 2085cdf0e10cSrcweir } 2086cdf0e10cSrcweir 2087cdf0e10cSrcweir // calc number of original tiles in our drawing area without 2088cdf0e10cSrcweir // remainder 2089cdf0e10cSrcweir nRemainderTilesX -= nNewRemainderX; 2090cdf0e10cSrcweir nRemainderTilesY -= nNewRemainderY; 2091cdf0e10cSrcweir 2092cdf0e10cSrcweir // fill tile info for calling method 2093cdf0e10cSrcweir rTileInfo.aTileTopLeft = aTileInfo.aNextTileTopLeft; 2094cdf0e10cSrcweir rTileInfo.aNextTileTopLeft = Point( rTileInfo.aTileTopLeft.X() + rTileSizePixel.Width()*nRemainderTilesX, 2095cdf0e10cSrcweir rTileInfo.aTileTopLeft.Y() + rTileSizePixel.Height()*nRemainderTilesY ); 2096cdf0e10cSrcweir rTileInfo.aTileSizePixel = Size( rTileSizePixel.Width()*nMSBFactor*nExponent, 2097cdf0e10cSrcweir rTileSizePixel.Height()*nMSBFactor*nExponent ); 2098cdf0e10cSrcweir rTileInfo.nTilesEmptyX = aTileInfo.nTilesEmptyX - nRemainderTilesX; 2099cdf0e10cSrcweir rTileInfo.nTilesEmptyY = aTileInfo.nTilesEmptyY - nRemainderTilesY; 2100cdf0e10cSrcweir 2101cdf0e10cSrcweir // init output position 2102cdf0e10cSrcweir aCurrPos = aTileInfo.aNextTileTopLeft; 2103cdf0e10cSrcweir 2104cdf0e10cSrcweir // fill our drawing area. Fill possibly more, to create the next 2105cdf0e10cSrcweir // bigger tile size -> see bitmap extraction above. This does no 2106cdf0e10cSrcweir // harm, since everything right or below our actual area is 2107cdf0e10cSrcweir // overdrawn by our caller. Just in case we're in the last level, 2108cdf0e10cSrcweir // we don't draw beyond the right or bottom border. 2109cdf0e10cSrcweir for( nY=0; nY < aTileInfo.nTilesEmptyY && nY < nExponent*nMSBFactor; nY += nMSBFactor ) 2110cdf0e10cSrcweir { 2111cdf0e10cSrcweir aCurrPos.X() = aTileInfo.aNextTileTopLeft.X(); 2112cdf0e10cSrcweir 2113cdf0e10cSrcweir for( nX=0; nX < aTileInfo.nTilesEmptyX && nX < nExponent*nMSBFactor; nX += nMSBFactor ) 2114cdf0e10cSrcweir { 2115cdf0e10cSrcweir if( bNoFirstTileDraw ) 2116cdf0e10cSrcweir bNoFirstTileDraw = false; // don't draw first tile position 2117cdf0e10cSrcweir else if( !aTmpGraphic.Draw( &rVDev, aCurrPos, aTileInfo.aTileSizePixel, pAttr, nFlags ) ) 2118cdf0e10cSrcweir return false; 2119cdf0e10cSrcweir 2120cdf0e10cSrcweir aCurrPos.X() += aTileInfo.aTileSizePixel.Width(); 2121cdf0e10cSrcweir } 2122cdf0e10cSrcweir 2123cdf0e10cSrcweir aCurrPos.Y() += aTileInfo.aTileSizePixel.Height(); 2124cdf0e10cSrcweir } 2125cdf0e10cSrcweir 2126cdf0e10cSrcweir #ifdef DBG_TEST 2127cdf0e10cSrcweir // rVDev.SetFillColor( COL_WHITE ); 2128cdf0e10cSrcweir rVDev.SetFillColor(); 2129cdf0e10cSrcweir rVDev.SetLineColor( Color( 255 * nExponent / nMSBFactor, 255 - 255 * nExponent / nMSBFactor, 128 - 255 * nExponent / nMSBFactor ) ); 2130cdf0e10cSrcweir rVDev.DrawRect( Rectangle((rTileInfo.aTileTopLeft.X())*rTileSizePixel.Width(), 2131cdf0e10cSrcweir (rTileInfo.aTileTopLeft.Y())*rTileSizePixel.Height(), 2132cdf0e10cSrcweir (rTileInfo.aNextTileTopLeft.X())*rTileSizePixel.Width()-1, 2133cdf0e10cSrcweir (rTileInfo.aNextTileTopLeft.Y())*rTileSizePixel.Height()-1) ); 2134cdf0e10cSrcweir #endif 2135cdf0e10cSrcweir 2136cdf0e10cSrcweir return true; 2137cdf0e10cSrcweir } 2138cdf0e10cSrcweir 2139cdf0e10cSrcweir // ----------------------------------------------------------------------------- 2140cdf0e10cSrcweir 2141cdf0e10cSrcweir bool GraphicObject::ImplDrawTiled( OutputDevice* pOut, const Rectangle& rArea, const Size& rSizePixel, 2142cdf0e10cSrcweir const Size& rOffset, const GraphicAttr* pAttr, sal_uLong nFlags, int nTileCacheSize1D ) 2143cdf0e10cSrcweir { 2144cdf0e10cSrcweir // how many tiles to generate per recursion step 2145cdf0e10cSrcweir enum{ SubdivisionExponent=2 }; 2146cdf0e10cSrcweir 2147cdf0e10cSrcweir const MapMode aOutMapMode( pOut->GetMapMode() ); 2148cdf0e10cSrcweir const MapMode aMapMode( aOutMapMode.GetMapUnit(), Point(), aOutMapMode.GetScaleX(), aOutMapMode.GetScaleY() ); 2149cdf0e10cSrcweir bool bRet( false ); 2150cdf0e10cSrcweir 2151cdf0e10cSrcweir // #i42643# Casting to Int64, to avoid integer overflow for 2152cdf0e10cSrcweir // huge-DPI output devices 2153cdf0e10cSrcweir if( GetGraphic().GetType() == GRAPHIC_BITMAP && 2154cdf0e10cSrcweir static_cast<sal_Int64>(rSizePixel.Width()) * rSizePixel.Height() < 2155cdf0e10cSrcweir static_cast<sal_Int64>(nTileCacheSize1D)*nTileCacheSize1D ) 2156cdf0e10cSrcweir { 2157cdf0e10cSrcweir // First combine very small bitmaps into a larger tile 2158cdf0e10cSrcweir // =================================================== 2159cdf0e10cSrcweir 2160cdf0e10cSrcweir VirtualDevice aVDev; 2161cdf0e10cSrcweir const int nNumTilesInCacheX( (nTileCacheSize1D + rSizePixel.Width()-1) / rSizePixel.Width() ); 2162cdf0e10cSrcweir const int nNumTilesInCacheY( (nTileCacheSize1D + rSizePixel.Height()-1) / rSizePixel.Height() ); 2163cdf0e10cSrcweir 2164cdf0e10cSrcweir aVDev.SetOutputSizePixel( Size( nNumTilesInCacheX*rSizePixel.Width(), 2165cdf0e10cSrcweir nNumTilesInCacheY*rSizePixel.Height() ) ); 2166cdf0e10cSrcweir aVDev.SetMapMode( aMapMode ); 2167cdf0e10cSrcweir 2168cdf0e10cSrcweir // draw bitmap content 2169cdf0e10cSrcweir if( ImplRenderTempTile( aVDev, SubdivisionExponent, nNumTilesInCacheX, 2170cdf0e10cSrcweir nNumTilesInCacheY, rSizePixel, pAttr, nFlags ) ) 2171cdf0e10cSrcweir { 2172cdf0e10cSrcweir BitmapEx aTileBitmap( aVDev.GetBitmap( Point(0,0), aVDev.GetOutputSize() ) ); 2173cdf0e10cSrcweir 2174cdf0e10cSrcweir // draw alpha content, if any 2175cdf0e10cSrcweir if( IsTransparent() ) 2176cdf0e10cSrcweir { 2177cdf0e10cSrcweir GraphicObject aAlphaGraphic; 2178cdf0e10cSrcweir 2179cdf0e10cSrcweir if( GetGraphic().IsAlpha() ) 2180cdf0e10cSrcweir aAlphaGraphic.SetGraphic( GetGraphic().GetBitmapEx().GetAlpha().GetBitmap() ); 2181cdf0e10cSrcweir else 2182cdf0e10cSrcweir aAlphaGraphic.SetGraphic( GetGraphic().GetBitmapEx().GetMask() ); 2183cdf0e10cSrcweir 2184cdf0e10cSrcweir if( aAlphaGraphic.ImplRenderTempTile( aVDev, SubdivisionExponent, nNumTilesInCacheX, 2185cdf0e10cSrcweir nNumTilesInCacheY, rSizePixel, pAttr, nFlags ) ) 2186cdf0e10cSrcweir { 2187cdf0e10cSrcweir // Combine bitmap and alpha/mask 2188cdf0e10cSrcweir if( GetGraphic().IsAlpha() ) 2189cdf0e10cSrcweir aTileBitmap = BitmapEx( aTileBitmap.GetBitmap(), 2190cdf0e10cSrcweir AlphaMask( aVDev.GetBitmap( Point(0,0), aVDev.GetOutputSize() ) ) ); 2191cdf0e10cSrcweir else 2192cdf0e10cSrcweir aTileBitmap = BitmapEx( aTileBitmap.GetBitmap(), 2193cdf0e10cSrcweir aVDev.GetBitmap( Point(0,0), aVDev.GetOutputSize() ).CreateMask( Color(COL_WHITE) ) ); 2194cdf0e10cSrcweir } 2195cdf0e10cSrcweir } 2196cdf0e10cSrcweir 2197cdf0e10cSrcweir // paint generated tile 2198cdf0e10cSrcweir GraphicObject aTmpGraphic( aTileBitmap ); 2199cdf0e10cSrcweir bRet = aTmpGraphic.ImplDrawTiled( pOut, rArea, 2200cdf0e10cSrcweir aTileBitmap.GetSizePixel(), 2201cdf0e10cSrcweir rOffset, pAttr, nFlags, nTileCacheSize1D ); 2202cdf0e10cSrcweir } 2203cdf0e10cSrcweir } 2204cdf0e10cSrcweir else 2205cdf0e10cSrcweir { 2206cdf0e10cSrcweir const Size aOutOffset( pOut->LogicToPixel( rOffset, aOutMapMode ) ); 2207cdf0e10cSrcweir const Rectangle aOutArea( pOut->LogicToPixel( rArea, aOutMapMode ) ); 2208cdf0e10cSrcweir 2209cdf0e10cSrcweir // number of invisible (because out-of-area) tiles 2210cdf0e10cSrcweir int nInvisibleTilesX; 2211cdf0e10cSrcweir int nInvisibleTilesY; 2212cdf0e10cSrcweir 2213cdf0e10cSrcweir // round towards -infty for negative offset 2214cdf0e10cSrcweir if( aOutOffset.Width() < 0 ) 2215cdf0e10cSrcweir nInvisibleTilesX = (aOutOffset.Width() - rSizePixel.Width() + 1) / rSizePixel.Width(); 2216cdf0e10cSrcweir else 2217cdf0e10cSrcweir nInvisibleTilesX = aOutOffset.Width() / rSizePixel.Width(); 2218cdf0e10cSrcweir 2219cdf0e10cSrcweir // round towards -infty for negative offset 2220cdf0e10cSrcweir if( aOutOffset.Height() < 0 ) 2221cdf0e10cSrcweir nInvisibleTilesY = (aOutOffset.Height() - rSizePixel.Height() + 1) / rSizePixel.Height(); 2222cdf0e10cSrcweir else 2223cdf0e10cSrcweir nInvisibleTilesY = aOutOffset.Height() / rSizePixel.Height(); 2224cdf0e10cSrcweir 2225cdf0e10cSrcweir // origin from where to 'virtually' start drawing in pixel 2226cdf0e10cSrcweir const Point aOutOrigin( pOut->LogicToPixel( Point( rArea.Left() - rOffset.Width(), 2227cdf0e10cSrcweir rArea.Top() - rOffset.Height() ) ) ); 2228cdf0e10cSrcweir // position in pixel from where to really start output 2229cdf0e10cSrcweir const Point aOutStart( aOutOrigin.X() + nInvisibleTilesX*rSizePixel.Width(), 2230cdf0e10cSrcweir aOutOrigin.Y() + nInvisibleTilesY*rSizePixel.Height() ); 2231cdf0e10cSrcweir 2232cdf0e10cSrcweir pOut->Push( PUSH_CLIPREGION ); 2233cdf0e10cSrcweir pOut->IntersectClipRegion( rArea ); 2234cdf0e10cSrcweir 2235cdf0e10cSrcweir // Paint all tiles 2236cdf0e10cSrcweir // =============== 2237cdf0e10cSrcweir 2238cdf0e10cSrcweir bRet = ImplDrawTiled( *pOut, aOutStart, 2239cdf0e10cSrcweir (aOutArea.GetWidth() + aOutArea.Left() - aOutStart.X() + rSizePixel.Width() - 1) / rSizePixel.Width(), 2240cdf0e10cSrcweir (aOutArea.GetHeight() + aOutArea.Top() - aOutStart.Y() + rSizePixel.Height() - 1) / rSizePixel.Height(), 2241cdf0e10cSrcweir rSizePixel, pAttr, nFlags ); 2242cdf0e10cSrcweir 2243cdf0e10cSrcweir pOut->Pop(); 2244cdf0e10cSrcweir } 2245cdf0e10cSrcweir 2246cdf0e10cSrcweir return bRet; 2247cdf0e10cSrcweir } 2248cdf0e10cSrcweir 2249cdf0e10cSrcweir // ----------------------------------------------------------------------------- 2250cdf0e10cSrcweir 2251cdf0e10cSrcweir bool GraphicObject::ImplDrawTiled( OutputDevice& rOut, const Point& rPosPixel, 2252cdf0e10cSrcweir int nNumTilesX, int nNumTilesY, 2253cdf0e10cSrcweir const Size& rTileSizePixel, const GraphicAttr* pAttr, sal_uLong nFlags ) 2254cdf0e10cSrcweir { 2255cdf0e10cSrcweir Point aCurrPos( rPosPixel ); 2256cdf0e10cSrcweir Size aTileSizeLogic( rOut.PixelToLogic( rTileSizePixel ) ); 2257cdf0e10cSrcweir int nX, nY; 2258cdf0e10cSrcweir 2259cdf0e10cSrcweir // #107607# Use logical coordinates for metafile playing, too 2260cdf0e10cSrcweir bool bDrawInPixel( rOut.GetConnectMetaFile() == NULL && GRAPHIC_BITMAP == GetType() ); 2261cdf0e10cSrcweir sal_Bool bRet( sal_False ); 2262cdf0e10cSrcweir 2263cdf0e10cSrcweir // #105229# Switch off mapping (converting to logic and back to 2264cdf0e10cSrcweir // pixel might cause roundoff errors) 2265cdf0e10cSrcweir sal_Bool bOldMap( rOut.IsMapModeEnabled() ); 2266cdf0e10cSrcweir 2267cdf0e10cSrcweir if( bDrawInPixel ) 2268cdf0e10cSrcweir rOut.EnableMapMode( sal_False ); 2269cdf0e10cSrcweir 2270cdf0e10cSrcweir for( nY=0; nY < nNumTilesY; ++nY ) 2271cdf0e10cSrcweir { 2272cdf0e10cSrcweir aCurrPos.X() = rPosPixel.X(); 2273cdf0e10cSrcweir 2274cdf0e10cSrcweir for( nX=0; nX < nNumTilesX; ++nX ) 2275cdf0e10cSrcweir { 2276cdf0e10cSrcweir // #105229# work with pixel coordinates here, mapping is disabled! 2277cdf0e10cSrcweir // #104004# don't disable mapping for metafile recordings 2278cdf0e10cSrcweir // #108412# don't quit the loop if one draw fails 2279cdf0e10cSrcweir 2280cdf0e10cSrcweir // update return value. This method should return true, if 2281cdf0e10cSrcweir // at least one of the looped Draws succeeded. 2282cdf0e10cSrcweir bRet |= Draw( &rOut, 2283cdf0e10cSrcweir bDrawInPixel ? aCurrPos : rOut.PixelToLogic( aCurrPos ), 2284cdf0e10cSrcweir bDrawInPixel ? rTileSizePixel : aTileSizeLogic, 2285cdf0e10cSrcweir pAttr, nFlags ); 2286cdf0e10cSrcweir 2287cdf0e10cSrcweir aCurrPos.X() += rTileSizePixel.Width(); 2288cdf0e10cSrcweir } 2289cdf0e10cSrcweir 2290cdf0e10cSrcweir aCurrPos.Y() += rTileSizePixel.Height(); 2291cdf0e10cSrcweir } 2292cdf0e10cSrcweir 2293cdf0e10cSrcweir if( bDrawInPixel ) 2294cdf0e10cSrcweir rOut.EnableMapMode( bOldMap ); 2295cdf0e10cSrcweir 2296cdf0e10cSrcweir return bRet; 2297cdf0e10cSrcweir } 2298cdf0e10cSrcweir 2299cdf0e10cSrcweir // ----------------------------------------------------------------------------- 2300cdf0e10cSrcweir 2301cdf0e10cSrcweir void GraphicObject::ImplTransformBitmap( BitmapEx& rBmpEx, 2302cdf0e10cSrcweir const GraphicAttr& rAttr, 2303cdf0e10cSrcweir const Size& rCropLeftTop, 2304cdf0e10cSrcweir const Size& rCropRightBottom, 2305cdf0e10cSrcweir const Rectangle& rCropRect, 2306cdf0e10cSrcweir const Size& rDstSize, 2307cdf0e10cSrcweir sal_Bool bEnlarge ) const 2308cdf0e10cSrcweir { 2309cdf0e10cSrcweir // #107947# Extracted from svdograf.cxx 2310cdf0e10cSrcweir 2311cdf0e10cSrcweir // #104115# Crop the bitmap 2312cdf0e10cSrcweir if( rAttr.IsCropped() ) 2313cdf0e10cSrcweir { 2314cdf0e10cSrcweir rBmpEx.Crop( rCropRect ); 2315cdf0e10cSrcweir 2316cdf0e10cSrcweir // #104115# Negative crop sizes mean: enlarge bitmap and pad 2317cdf0e10cSrcweir if( bEnlarge && ( 2318cdf0e10cSrcweir rCropLeftTop.Width() < 0 || 2319cdf0e10cSrcweir rCropLeftTop.Height() < 0 || 2320cdf0e10cSrcweir rCropRightBottom.Width() < 0 || 2321cdf0e10cSrcweir rCropRightBottom.Height() < 0 ) ) 2322cdf0e10cSrcweir { 2323cdf0e10cSrcweir Size aBmpSize( rBmpEx.GetSizePixel() ); 2324cdf0e10cSrcweir sal_Int32 nPadLeft( rCropLeftTop.Width() < 0 ? -rCropLeftTop.Width() : 0 ); 2325cdf0e10cSrcweir sal_Int32 nPadTop( rCropLeftTop.Height() < 0 ? -rCropLeftTop.Height() : 0 ); 2326cdf0e10cSrcweir sal_Int32 nPadTotalWidth( aBmpSize.Width() + nPadLeft + (rCropRightBottom.Width() < 0 ? -rCropRightBottom.Width() : 0) ); 2327cdf0e10cSrcweir sal_Int32 nPadTotalHeight( aBmpSize.Height() + nPadTop + (rCropRightBottom.Height() < 0 ? -rCropRightBottom.Height() : 0) ); 2328cdf0e10cSrcweir 2329cdf0e10cSrcweir BitmapEx aBmpEx2; 2330cdf0e10cSrcweir 2331cdf0e10cSrcweir if( rBmpEx.IsTransparent() ) 2332cdf0e10cSrcweir { 2333cdf0e10cSrcweir if( rBmpEx.IsAlpha() ) 2334cdf0e10cSrcweir aBmpEx2 = BitmapEx( rBmpEx.GetBitmap(), rBmpEx.GetAlpha() ); 2335cdf0e10cSrcweir else 2336cdf0e10cSrcweir aBmpEx2 = BitmapEx( rBmpEx.GetBitmap(), rBmpEx.GetMask() ); 2337cdf0e10cSrcweir } 2338cdf0e10cSrcweir else 2339cdf0e10cSrcweir { 2340cdf0e10cSrcweir // #104115# Generate mask bitmap and init to zero 2341cdf0e10cSrcweir Bitmap aMask( aBmpSize, 1 ); 2342cdf0e10cSrcweir aMask.Erase( Color(0,0,0) ); 2343cdf0e10cSrcweir 2344cdf0e10cSrcweir // #104115# Always generate transparent bitmap, we need the border transparent 2345cdf0e10cSrcweir aBmpEx2 = BitmapEx( rBmpEx.GetBitmap(), aMask ); 2346cdf0e10cSrcweir 2347cdf0e10cSrcweir // #104115# Add opaque mask to source bitmap, otherwise the destination remains transparent 2348cdf0e10cSrcweir rBmpEx = aBmpEx2; 2349cdf0e10cSrcweir } 2350cdf0e10cSrcweir 2351cdf0e10cSrcweir aBmpEx2.SetSizePixel( Size(nPadTotalWidth, nPadTotalHeight) ); 2352cdf0e10cSrcweir aBmpEx2.Erase( Color(0xFF,0,0,0) ); 2353cdf0e10cSrcweir aBmpEx2.CopyPixel( Rectangle( Point(nPadLeft, nPadTop), aBmpSize ), Rectangle( Point(0, 0), aBmpSize ), &rBmpEx ); 2354cdf0e10cSrcweir rBmpEx = aBmpEx2; 2355cdf0e10cSrcweir } 2356cdf0e10cSrcweir } 2357cdf0e10cSrcweir 2358cdf0e10cSrcweir const Size aSizePixel( rBmpEx.GetSizePixel() ); 2359cdf0e10cSrcweir 2360cdf0e10cSrcweir if( rAttr.GetRotation() != 0 && !IsAnimated() ) 2361cdf0e10cSrcweir { 2362cdf0e10cSrcweir if( aSizePixel.Width() && aSizePixel.Height() && rDstSize.Width() && rDstSize.Height() ) 2363cdf0e10cSrcweir { 2364cdf0e10cSrcweir double fSrcWH = (double) aSizePixel.Width() / aSizePixel.Height(); 2365cdf0e10cSrcweir double fDstWH = (double) rDstSize.Width() / rDstSize.Height(); 2366cdf0e10cSrcweir double fScaleX = 1.0, fScaleY = 1.0; 2367cdf0e10cSrcweir 2368cdf0e10cSrcweir // always choose scaling to shrink bitmap 2369cdf0e10cSrcweir if( fSrcWH < fDstWH ) 2370cdf0e10cSrcweir fScaleY = aSizePixel.Width() / ( fDstWH * aSizePixel.Height() ); 2371cdf0e10cSrcweir else 2372cdf0e10cSrcweir fScaleX = fDstWH * aSizePixel.Height() / aSizePixel.Width(); 2373cdf0e10cSrcweir 2374cdf0e10cSrcweir rBmpEx.Scale( fScaleX, fScaleY ); 2375cdf0e10cSrcweir } 2376cdf0e10cSrcweir } 2377cdf0e10cSrcweir } 2378