xref: /AOO41X/main/svtools/source/toolpanel/tabbargeometry.hxx (revision 01aa44aa134af97080e2cf8e8bf3a0a4cd1cffe0)
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23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef TABBARGEOMETRY_HXX
25cdf0e10cSrcweir #define TABBARGEOMETRY_HXX
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include "svtools/toolpanel/tabalignment.hxx"
28cdf0e10cSrcweir 
29cdf0e10cSrcweir #include "tabitemdescriptor.hxx"
30cdf0e10cSrcweir 
31cdf0e10cSrcweir #include <tools/gen.hxx>
32cdf0e10cSrcweir #include <tools/svborder.hxx>
33cdf0e10cSrcweir 
34cdf0e10cSrcweir //......................................................................................................................
35cdf0e10cSrcweir namespace svt
36cdf0e10cSrcweir {
37cdf0e10cSrcweir //......................................................................................................................
38cdf0e10cSrcweir 
39cdf0e10cSrcweir 	//==================================================================================================================
40cdf0e10cSrcweir 	//= NormalizedArea
41cdf0e10cSrcweir 	//==================================================================================================================
42cdf0e10cSrcweir     /** a rectangle which automatically translates between unrotated and rotated geometry.
43cdf0e10cSrcweir 
44cdf0e10cSrcweir         It can be operated as if it were an unrotated area, but is able to provide corrdinates of rotated objects,
45cdf0e10cSrcweir         relative to its playground.
46cdf0e10cSrcweir     */
47cdf0e10cSrcweir 	class NormalizedArea
48cdf0e10cSrcweir 	{
49cdf0e10cSrcweir     public:
50cdf0e10cSrcweir         NormalizedArea();
51cdf0e10cSrcweir         NormalizedArea( const Rectangle& i_rReference, const bool i_bIsVertical );
52cdf0e10cSrcweir 
53cdf0e10cSrcweir         /** transforms a rectangle, relative to our playground, into a coordinate system defined by the given alignment
54cdf0e10cSrcweir             @param i_rArea
55cdf0e10cSrcweir                 the area which is to be transformed.
56cdf0e10cSrcweir         */
57cdf0e10cSrcweir         Rectangle   getTransformed(
58cdf0e10cSrcweir                         const Rectangle& i_rArea,
59cdf0e10cSrcweir                         const TabAlignment i_eTargetAlignment
60cdf0e10cSrcweir                     ) const;
61cdf0e10cSrcweir 
62cdf0e10cSrcweir         /** normalizes an already transformed rectangle
63cdf0e10cSrcweir             @param i_rArea
64cdf0e10cSrcweir                 the area which is to be normalized.
65cdf0e10cSrcweir         */
66cdf0e10cSrcweir         Rectangle   getNormalized(
67cdf0e10cSrcweir                         const Rectangle& i_rArea,
68cdf0e10cSrcweir                         const TabAlignment i_eTargetAlignment
69cdf0e10cSrcweir                     ) const;
70cdf0e10cSrcweir 
71cdf0e10cSrcweir 
getReferenceSize() const72cdf0e10cSrcweir         Size        getReferenceSize() const { return m_aReference.GetSize(); }
73cdf0e10cSrcweir         const Rectangle&
getReference() const74cdf0e10cSrcweir                     getReference() const { return m_aReference; }
75cdf0e10cSrcweir 
76cdf0e10cSrcweir     private:
77cdf0e10cSrcweir         // the normalized reference area
78cdf0e10cSrcweir         Rectangle   m_aReference;
79cdf0e10cSrcweir 	};
80cdf0e10cSrcweir 
81cdf0e10cSrcweir 	//==================================================================================================================
82cdf0e10cSrcweir 	//= TabBarGeometry
83cdf0e10cSrcweir 	//==================================================================================================================
84cdf0e10cSrcweir     class TabBarGeometry_Impl;
85cdf0e10cSrcweir     class TabBarGeometry
86cdf0e10cSrcweir     {
87cdf0e10cSrcweir     public:
88cdf0e10cSrcweir         TabBarGeometry( const TabItemContent i_eItemContent );
89cdf0e10cSrcweir         ~TabBarGeometry();
90cdf0e10cSrcweir 
91cdf0e10cSrcweir         // retrieves the rectangle to be occupied by the button for scrolling backward through the items
getButtonBackRect() const92cdf0e10cSrcweir         const Rectangle&    getButtonBackRect() const { return m_aButtonBackRect; }
93cdf0e10cSrcweir         // retrieves the rectangle to be occupied by the items
getItemsRect() const94cdf0e10cSrcweir         const Rectangle&    getItemsRect() const { return m_aItemsRect; }
95cdf0e10cSrcweir         // retrieves the rectangle to be occupied by the button for scrolling forward through the items
getButtonForwardRect() const96cdf0e10cSrcweir         const Rectangle&    getButtonForwardRect() const { return m_aButtonForwardRect; }
97cdf0e10cSrcweir 
98cdf0e10cSrcweir         inline TabItemContent
getItemContent() const99cdf0e10cSrcweir                             getItemContent() const { return m_eTabItemContent; }
setItemContent(const TabItemContent i_eItemContent)100cdf0e10cSrcweir         inline void         setItemContent( const TabItemContent i_eItemContent ) { m_eTabItemContent = i_eItemContent; }
101cdf0e10cSrcweir 
102cdf0e10cSrcweir         /** adjusts the sizes of the buttons and the item's playground, plus the sizes of the items
103cdf0e10cSrcweir         */
104cdf0e10cSrcweir         void    relayout( const Size& i_rActualOutputSize, ItemDescriptors& io_rItems );
105cdf0e10cSrcweir 
106cdf0e10cSrcweir         /** calculates the optimal size of the tab bar, depending on the item's sizes
107cdf0e10cSrcweir         */
108cdf0e10cSrcweir         Size    getOptimalSize( ItemDescriptors& io_rItems, const bool i_bMinimalSize ) const;
109cdf0e10cSrcweir 
110cdf0e10cSrcweir         /** retrieves the position where the first item should start, relative to the item rect
111cdf0e10cSrcweir         */
112cdf0e10cSrcweir         Point   getFirstItemPosition() const;
113cdf0e10cSrcweir 
114cdf0e10cSrcweir     private:
115cdf0e10cSrcweir         bool    impl_fitItems( ItemDescriptors& io_rItems ) const;
116cdf0e10cSrcweir 
117cdf0e10cSrcweir     private:
118cdf0e10cSrcweir         /// specifies the content to be displayed in the tab items
119cdf0e10cSrcweir         TabItemContent      m_eTabItemContent;
120cdf0e10cSrcweir         /// specifies the inset to be used in the items area, depends on the actual alignment
121cdf0e10cSrcweir         SvBorder            m_aItemsInset;
122cdf0e10cSrcweir         // the (logical) rectangle to be used for the "back" button, empty if the button is not needed
123cdf0e10cSrcweir         Rectangle           m_aButtonBackRect;
124cdf0e10cSrcweir         // the (logical) rectangle to be used for the items
125cdf0e10cSrcweir         Rectangle           m_aItemsRect;
126cdf0e10cSrcweir         // the (logical) rectangle to be used for the "forward" button, empty if the button is not needed
127cdf0e10cSrcweir         Rectangle           m_aButtonForwardRect;
128cdf0e10cSrcweir     };
129cdf0e10cSrcweir 
130cdf0e10cSrcweir //......................................................................................................................
131cdf0e10cSrcweir } // namespace svt
132cdf0e10cSrcweir //......................................................................................................................
133cdf0e10cSrcweir 
134cdf0e10cSrcweir #endif // TABBARGEOMETRY_HXX
135