1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 3*cdf0e10cSrcweir * 4*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 5*cdf0e10cSrcweir * 6*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 7*cdf0e10cSrcweir * 8*cdf0e10cSrcweir * This file is part of OpenOffice.org. 9*cdf0e10cSrcweir * 10*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 11*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 12*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 13*cdf0e10cSrcweir * 14*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 15*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 16*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 18*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 19*cdf0e10cSrcweir * 20*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 21*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 22*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 23*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 24*cdf0e10cSrcweir * 25*cdf0e10cSrcweir ************************************************************************/ 26*cdf0e10cSrcweir 27*cdf0e10cSrcweir #ifndef TABBARGEOMETRY_HXX 28*cdf0e10cSrcweir #define TABBARGEOMETRY_HXX 29*cdf0e10cSrcweir 30*cdf0e10cSrcweir #include "svtools/toolpanel/tabalignment.hxx" 31*cdf0e10cSrcweir 32*cdf0e10cSrcweir #include "tabitemdescriptor.hxx" 33*cdf0e10cSrcweir 34*cdf0e10cSrcweir #include <tools/gen.hxx> 35*cdf0e10cSrcweir #include <tools/svborder.hxx> 36*cdf0e10cSrcweir 37*cdf0e10cSrcweir //...................................................................................................................... 38*cdf0e10cSrcweir namespace svt 39*cdf0e10cSrcweir { 40*cdf0e10cSrcweir //...................................................................................................................... 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir //================================================================================================================== 43*cdf0e10cSrcweir //= NormalizedArea 44*cdf0e10cSrcweir //================================================================================================================== 45*cdf0e10cSrcweir /** a rectangle which automatically translates between unrotated and rotated geometry. 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir It can be operated as if it were an unrotated area, but is able to provide corrdinates of rotated objects, 48*cdf0e10cSrcweir relative to its playground. 49*cdf0e10cSrcweir */ 50*cdf0e10cSrcweir class NormalizedArea 51*cdf0e10cSrcweir { 52*cdf0e10cSrcweir public: 53*cdf0e10cSrcweir NormalizedArea(); 54*cdf0e10cSrcweir NormalizedArea( const Rectangle& i_rReference, const bool i_bIsVertical ); 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir /** transforms a rectangle, relative to our playground, into a coordinate system defined by the given alignment 57*cdf0e10cSrcweir @param i_rArea 58*cdf0e10cSrcweir the area which is to be transformed. 59*cdf0e10cSrcweir */ 60*cdf0e10cSrcweir Rectangle getTransformed( 61*cdf0e10cSrcweir const Rectangle& i_rArea, 62*cdf0e10cSrcweir const TabAlignment i_eTargetAlignment 63*cdf0e10cSrcweir ) const; 64*cdf0e10cSrcweir 65*cdf0e10cSrcweir /** normalizes an already transformed rectangle 66*cdf0e10cSrcweir @param i_rArea 67*cdf0e10cSrcweir the area which is to be normalized. 68*cdf0e10cSrcweir */ 69*cdf0e10cSrcweir Rectangle getNormalized( 70*cdf0e10cSrcweir const Rectangle& i_rArea, 71*cdf0e10cSrcweir const TabAlignment i_eTargetAlignment 72*cdf0e10cSrcweir ) const; 73*cdf0e10cSrcweir 74*cdf0e10cSrcweir 75*cdf0e10cSrcweir Size getReferenceSize() const { return m_aReference.GetSize(); } 76*cdf0e10cSrcweir const Rectangle& 77*cdf0e10cSrcweir getReference() const { return m_aReference; } 78*cdf0e10cSrcweir 79*cdf0e10cSrcweir private: 80*cdf0e10cSrcweir // the normalized reference area 81*cdf0e10cSrcweir Rectangle m_aReference; 82*cdf0e10cSrcweir }; 83*cdf0e10cSrcweir 84*cdf0e10cSrcweir //================================================================================================================== 85*cdf0e10cSrcweir //= TabBarGeometry 86*cdf0e10cSrcweir //================================================================================================================== 87*cdf0e10cSrcweir class TabBarGeometry_Impl; 88*cdf0e10cSrcweir class TabBarGeometry 89*cdf0e10cSrcweir { 90*cdf0e10cSrcweir public: 91*cdf0e10cSrcweir TabBarGeometry( const TabItemContent i_eItemContent ); 92*cdf0e10cSrcweir ~TabBarGeometry(); 93*cdf0e10cSrcweir 94*cdf0e10cSrcweir // retrieves the rectangle to be occupied by the button for scrolling backward through the items 95*cdf0e10cSrcweir const Rectangle& getButtonBackRect() const { return m_aButtonBackRect; } 96*cdf0e10cSrcweir // retrieves the rectangle to be occupied by the items 97*cdf0e10cSrcweir const Rectangle& getItemsRect() const { return m_aItemsRect; } 98*cdf0e10cSrcweir // retrieves the rectangle to be occupied by the button for scrolling forward through the items 99*cdf0e10cSrcweir const Rectangle& getButtonForwardRect() const { return m_aButtonForwardRect; } 100*cdf0e10cSrcweir 101*cdf0e10cSrcweir inline TabItemContent 102*cdf0e10cSrcweir getItemContent() const { return m_eTabItemContent; } 103*cdf0e10cSrcweir inline void setItemContent( const TabItemContent i_eItemContent ) { m_eTabItemContent = i_eItemContent; } 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir /** adjusts the sizes of the buttons and the item's playground, plus the sizes of the items 106*cdf0e10cSrcweir */ 107*cdf0e10cSrcweir void relayout( const Size& i_rActualOutputSize, ItemDescriptors& io_rItems ); 108*cdf0e10cSrcweir 109*cdf0e10cSrcweir /** calculates the optimal size of the tab bar, depending on the item's sizes 110*cdf0e10cSrcweir */ 111*cdf0e10cSrcweir Size getOptimalSize( ItemDescriptors& io_rItems, const bool i_bMinimalSize ) const; 112*cdf0e10cSrcweir 113*cdf0e10cSrcweir /** retrieves the position where the first item should start, relative to the item rect 114*cdf0e10cSrcweir */ 115*cdf0e10cSrcweir Point getFirstItemPosition() const; 116*cdf0e10cSrcweir 117*cdf0e10cSrcweir private: 118*cdf0e10cSrcweir bool impl_fitItems( ItemDescriptors& io_rItems ) const; 119*cdf0e10cSrcweir 120*cdf0e10cSrcweir private: 121*cdf0e10cSrcweir /// specifies the content to be displayed in the tab items 122*cdf0e10cSrcweir TabItemContent m_eTabItemContent; 123*cdf0e10cSrcweir /// specifies the inset to be used in the items area, depends on the actual alignment 124*cdf0e10cSrcweir SvBorder m_aItemsInset; 125*cdf0e10cSrcweir // the (logical) rectangle to be used for the "back" button, empty if the button is not needed 126*cdf0e10cSrcweir Rectangle m_aButtonBackRect; 127*cdf0e10cSrcweir // the (logical) rectangle to be used for the items 128*cdf0e10cSrcweir Rectangle m_aItemsRect; 129*cdf0e10cSrcweir // the (logical) rectangle to be used for the "forward" button, empty if the button is not needed 130*cdf0e10cSrcweir Rectangle m_aButtonForwardRect; 131*cdf0e10cSrcweir }; 132*cdf0e10cSrcweir 133*cdf0e10cSrcweir //...................................................................................................................... 134*cdf0e10cSrcweir } // namespace svt 135*cdf0e10cSrcweir //...................................................................................................................... 136*cdf0e10cSrcweir 137*cdf0e10cSrcweir #endif // TABBARGEOMETRY_HXX 138