xref: /AOO41X/main/svx/inc/float3d.hrc (revision cbe4a5e32dd06077057875dd5ecd4d8f1991662a)
1/**************************************************************
2 *
3 * Licensed to the Apache Software Foundation (ASF) under one
4 * or more contributor license agreements.  See the NOTICE file
5 * distributed with this work for additional information
6 * regarding copyright ownership.  The ASF licenses this file
7 * to you under the Apache License, Version 2.0 (the
8 * "License"); you may not use this file except in compliance
9 * with the License.  You may obtain a copy of the License at
10 *
11 *   http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing,
14 * software distributed under the License is distributed on an
15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16 * KIND, either express or implied.  See the License for the
17 * specific language governing permissions and limitations
18 * under the License.
19 *
20 *************************************************************/
21
22
23#include <svx/dialogs.hrc>
24
25//#define FLT_WIN_3D                827
26
27#define BTN_GEO                 2
28#define BTN_REPRESENTATION      3
29#define BTN_LIGHT               4
30#define BTN_TEXTURE             5
31#define BTN_MATERIAL            6
32#define BTN_UPDATE              7
33#define BTN_ASSIGN              8
34
35// Unterer Teil
36#define BTN_PERSPECTIVE         9
37#define BTN_CHANGE_TO_3D        10
38#define BTN_LATHE_OBJ           11
39#define CTL_PREVIEW             12
40#define CTL_LIGHT_PREVIEW       13
41
42// Geometrie
43#define FT_HORIZONTAL           24
44#define NUM_HORIZONTAL          25
45#define FT_VERTICAL             26
46#define NUM_VERTICAL            27
47#define FL_SEGMENTS                    28
48#define FT_PERCENT_DIAGONAL     29
49#define MTR_PERCENT_DIAGONAL    30
50#define FT_BACKSCALE            31
51#define MTR_BACKSCALE           32
52#define FT_END_ANGLE            33
53#define MTR_END_ANGLE           34
54#define FT_DEPTH                35
55#define MTR_DEPTH               36
56#define FL_GEOMETRIE                   37
57
58#define BTN_NORMALS_OBJ         38
59#define BTN_NORMALS_FLAT        39
60#define BTN_NORMALS_SPHERE      40
61#define BTN_TWO_SIDED_LIGHTING  41
62#define BTN_NORMALS_INVERT      42
63#define FL_NORMALS                             43
64
65#define BTN_DOUBLE_SIDED        44
66
67// Darstellung
68#define FT_SHADEMODE            45
69#define LB_SHADEMODE            46
70#define BTN_SHADOW_3D           47
71#define FT_SLANT                48
72#define MTR_SLANT               49
73#define FL_SHADOW              50
74#define FT_DISTANCE             51
75#define MTR_DISTANCE            52
76#define FT_FOCAL_LENGTH         53
77#define MTR_FOCAL_LENGTH        54
78#define FL_CAMERA              55
79#define FL_REPRESENTATION      56
80
81// Beleuchtung
82#define BTN_LIGHT_1             60
83#define BTN_LIGHT_2             61
84#define BTN_LIGHT_3             62
85#define BTN_LIGHT_4             63
86#define BTN_LIGHT_5             64
87#define BTN_LIGHT_6             65
88#define BTN_LIGHT_7             66
89#define BTN_LIGHT_8             67
90#define LB_LIGHT_1              68
91#define LB_LIGHT_2              69
92#define LB_LIGHT_3              70
93#define LB_LIGHT_4              71
94#define LB_LIGHT_5              72
95#define LB_LIGHT_6              73
96#define LB_LIGHT_7              74
97#define LB_LIGHT_8              75
98#define BTN_LIGHT_COLOR         76
99#define FT_LIGHTSOURCE                 77
100#define LB_AMBIENTLIGHT         78
101#define BTN_AMBIENT_COLOR       79
102#define FT_AMBIENTLIGHT                80
103#define FL_LIGHT                               81
104
105// Texturen
106#define FT_TEX_KIND             90
107#define BTN_TEX_LUMINANCE       91
108#define BTN_TEX_COLOR           92
109#define FT_TEX_MODE             93
110#define BTN_TEX_REPLACE         94
111#define BTN_TEX_MODULATE        95
112#define BTN_TEX_BLEND           96
113#define FT_TEX_PROJECTION_X     97
114#define BTN_TEX_PARALLEL_X      98
115#define BTN_TEX_CIRCLE_X        99
116#define BTN_TEX_OBJECT_X        100
117#define FT_TEX_PROJECTION_Y     101
118#define BTN_TEX_PARALLEL_Y      102
119#define BTN_TEX_CIRCLE_Y        103
120#define BTN_TEX_OBJECT_Y        104
121#define FT_TEX_FILTER           105
122#define BTN_TEX_FILTER          106
123#define FL_TEXTURE                             107
124
125// Material
126//#define CTL_MATERIAL              110
127#define FL_MATERIAL                            111
128
129#define FT_MAT_COLOR                112
130#define LB_MAT_COLOR                113
131#define BTN_MAT_COLOR               114
132#define FT_MAT_EMISSION             115
133#define LB_MAT_EMISSION             116
134#define BTN_EMISSION_COLOR          117
135#define FT_MAT_SPECULAR             118
136#define LB_MAT_SPECULAR             119
137#define BTN_SPECULAR_COLOR          120
138#define FT_MAT_SPECULAR_INTENSITY   121
139#define MTR_MAT_SPECULAR_INTENSITY  122
140#define FL_MAT_SPECULAR                        123
141#define FT_MAT_FAVORITES            124
142#define LB_MAT_FAVORITES            125
143
144
145//#define BTN_MAT_FAVORITES         125
146//#define BTN_MAT_EDITOR            126
147
148
149// high contrast
150#define BMP_GEO_H                   130
151#define BMP_REPRESENTATION_H        131
152#define BMP_LIGHT_H                 132
153#define BMP_TEXTURE_H               133
154#define BMP_MATERIAL_H              134
155#define BMP_UPDATE_H                135
156#define BMP_ASSIGN_H                136
157#define BMP_CHANGE_TO_3D_H          137
158#define BMP_LATHE_OBJ_H             138
159#define BMP_PERSPECTIVE_H           139
160#define BMP_NORMALS_OBJ_H           142
161#define BMP_NORMALS_FLAT_H          143
162#define BMP_NORMALS_SPHERE_H        144
163#define BMP_NORMALS_INVERT_H        145
164#define BMP_TWO_SIDED_LIGHTING_H    146
165#define BMP_DOUBLE_SIDED_H          147
166#define BMP_SHADOW_3D_H             148
167#define BMP_3DLIGHT_H               149
168#define BMP_LIGHT_COLOR_H           150
169#define BMP_AMBIENT_COLOR_H         151
170#define BMP_TEX_LUMINANCE_H         152
171#define BMP_TEX_COLOR_H             153
172#define BMP_TEX_REPLACE_H           154
173#define BMP_TEX_MODULATE_H          155
174#define BMP_TEX_BLEND_H             156
175#define BMP_TEX_OBJECT_H            157
176#define BMP_TEX_PARALLEL_H          158
177#define BMP_TEX_CIRCLE_H            159
178#define BMP_TEX_FILTER_H            160
179#define BMP_COLORDLG_H              161
180