xref: /AOO41X/main/svx/inc/svx/sdr/animation/scheduler.hxx (revision 3334a7e6acdae9820fa1a6f556bb10129a8de6b2)
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22*3334a7e6SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef _SDR_ANIMATION_SCHEDULER_HXX
25cdf0e10cSrcweir #define _SDR_ANIMATION_SCHEDULER_HXX
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <sal/types.h>
28cdf0e10cSrcweir #include <vcl/timer.hxx>
29cdf0e10cSrcweir #include <svx/svxdllapi.h>
30cdf0e10cSrcweir 
31cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
32cdf0e10cSrcweir // event class
33cdf0e10cSrcweir 
34cdf0e10cSrcweir namespace sdr
35cdf0e10cSrcweir {
36cdf0e10cSrcweir 	namespace animation
37cdf0e10cSrcweir 	{
38cdf0e10cSrcweir 		class Event
39cdf0e10cSrcweir 		{
40cdf0e10cSrcweir 			// time of event in ms
41cdf0e10cSrcweir 			sal_uInt32										mnTime;
42cdf0e10cSrcweir 
43cdf0e10cSrcweir 			// pointer for simply linked list
44cdf0e10cSrcweir 			Event*											mpNext;
45cdf0e10cSrcweir 
46cdf0e10cSrcweir 		public:
47cdf0e10cSrcweir 			// constructor/destructor
48cdf0e10cSrcweir 			Event(sal_uInt32 nTime);
49cdf0e10cSrcweir 			SVX_DLLPUBLIC virtual ~Event();
50cdf0e10cSrcweir 
51cdf0e10cSrcweir 			// access to mpNext
52cdf0e10cSrcweir 			Event* GetNext() const;
53cdf0e10cSrcweir 			void SetNext(Event* pNew);
54cdf0e10cSrcweir 
55cdf0e10cSrcweir 			// get/set time
56cdf0e10cSrcweir 			sal_uInt32 GetTime() const;
57cdf0e10cSrcweir 			void SetTime(sal_uInt32 nNew);
58cdf0e10cSrcweir 
59cdf0e10cSrcweir 			// execute event
60cdf0e10cSrcweir 			virtual void Trigger(sal_uInt32 nTime) = 0;
61cdf0e10cSrcweir 		};
62cdf0e10cSrcweir 	} // end of namespace animation
63cdf0e10cSrcweir } // end of namespace sdr
64cdf0e10cSrcweir 
65cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
66cdf0e10cSrcweir // eventlist class
67cdf0e10cSrcweir 
68cdf0e10cSrcweir namespace sdr
69cdf0e10cSrcweir {
70cdf0e10cSrcweir 	namespace animation
71cdf0e10cSrcweir 	{
72cdf0e10cSrcweir 		class EventList
73cdf0e10cSrcweir 		{
74cdf0e10cSrcweir 			// pointer to first entry
75cdf0e10cSrcweir 			Event*											mpHead;
76cdf0e10cSrcweir 
77cdf0e10cSrcweir 		public:
78cdf0e10cSrcweir 			// constructor/destructor
79cdf0e10cSrcweir 			EventList();
80cdf0e10cSrcweir 			SVX_DLLPUBLIC virtual ~EventList();
81cdf0e10cSrcweir 
82cdf0e10cSrcweir 			// insert/remove time dependent
83cdf0e10cSrcweir 			void Insert(Event* pNew);
84cdf0e10cSrcweir 			void Remove(Event* pOld);
85cdf0e10cSrcweir 
86cdf0e10cSrcweir 			// clear list
87cdf0e10cSrcweir 			void Clear();
88cdf0e10cSrcweir 
89cdf0e10cSrcweir 			// get first
90cdf0e10cSrcweir 			Event* GetFirst();
91cdf0e10cSrcweir 		};
92cdf0e10cSrcweir 	} // end of namespace animation
93cdf0e10cSrcweir } // end of namespace sdr
94cdf0e10cSrcweir 
95cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
96cdf0e10cSrcweir // scheduler class
97cdf0e10cSrcweir 
98cdf0e10cSrcweir namespace sdr
99cdf0e10cSrcweir {
100cdf0e10cSrcweir 	namespace animation
101cdf0e10cSrcweir 	{
102cdf0e10cSrcweir 		class Scheduler : public Timer
103cdf0e10cSrcweir 		{
104cdf0e10cSrcweir 			// time in ms
105cdf0e10cSrcweir 			sal_uInt32										mnTime;
106cdf0e10cSrcweir 
107cdf0e10cSrcweir 			// next delta time
108cdf0e10cSrcweir 			sal_uInt32										mnDeltaTime;
109cdf0e10cSrcweir 
110cdf0e10cSrcweir 			// list of events
111cdf0e10cSrcweir 			EventList										maList;
112cdf0e10cSrcweir 
113cdf0e10cSrcweir 			// Flag which remembers if this timer is paused. Default
114cdf0e10cSrcweir 			// is false.
115cdf0e10cSrcweir 			bool    										mbIsPaused;
116cdf0e10cSrcweir 
117cdf0e10cSrcweir 		public:
118cdf0e10cSrcweir 			// constructor/destructor
119cdf0e10cSrcweir 			Scheduler();
120cdf0e10cSrcweir 			SVX_DLLPUBLIC virtual ~Scheduler();
121cdf0e10cSrcweir 
122cdf0e10cSrcweir 			// From baseclass Timer, the timeout call
123cdf0e10cSrcweir 			SVX_DLLPUBLIC virtual void Timeout();
124cdf0e10cSrcweir 
125cdf0e10cSrcweir 			// get time
126cdf0e10cSrcweir 			sal_uInt32 GetTime();
127cdf0e10cSrcweir 
128cdf0e10cSrcweir 			// #i38135#
129cdf0e10cSrcweir 			void SetTime(sal_uInt32 nTime);
130cdf0e10cSrcweir 
131cdf0e10cSrcweir 			// reset
132cdf0e10cSrcweir 			void Reset(sal_uInt32 nTime);
133cdf0e10cSrcweir 
134cdf0e10cSrcweir 			// execute all ripe events, removes executed ones from the scheduler
135cdf0e10cSrcweir 			void triggerEvents();
136cdf0e10cSrcweir 
137cdf0e10cSrcweir 			// re-start or stop timer according to event list
138cdf0e10cSrcweir 			void checkTimeout();
139cdf0e10cSrcweir 
140cdf0e10cSrcweir 			// insert/remove events, wrapper to EventList methods
141cdf0e10cSrcweir 			void InsertEvent(Event* pNew);
142cdf0e10cSrcweir 			void RemoveEvent(Event* pOld);
143cdf0e10cSrcweir 
144cdf0e10cSrcweir 			// get/set pause
IsPaused() const145cdf0e10cSrcweir 			bool IsPaused() const { return mbIsPaused; }
146cdf0e10cSrcweir 			void SetPaused(bool bNew);
147cdf0e10cSrcweir 		};
148cdf0e10cSrcweir 	} // end of namespace animation
149cdf0e10cSrcweir } // end of namespace sdr
150cdf0e10cSrcweir 
151cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
152cdf0e10cSrcweir 
153cdf0e10cSrcweir #endif //_SDR_ANIMATION_SCHEDULER_HXX
154cdf0e10cSrcweir 
155cdf0e10cSrcweir // eof
156