xref: /AOO41X/main/svx/inc/svx/sdr/animation/scheduler.hxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef _SDR_ANIMATION_SCHEDULER_HXX
29*cdf0e10cSrcweir #define _SDR_ANIMATION_SCHEDULER_HXX
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <sal/types.h>
32*cdf0e10cSrcweir #include <vcl/timer.hxx>
33*cdf0e10cSrcweir #include <svx/svxdllapi.h>
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
36*cdf0e10cSrcweir // event class
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir namespace sdr
39*cdf0e10cSrcweir {
40*cdf0e10cSrcweir 	namespace animation
41*cdf0e10cSrcweir 	{
42*cdf0e10cSrcweir 		class Event
43*cdf0e10cSrcweir 		{
44*cdf0e10cSrcweir 			// time of event in ms
45*cdf0e10cSrcweir 			sal_uInt32										mnTime;
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir 			// pointer for simply linked list
48*cdf0e10cSrcweir 			Event*											mpNext;
49*cdf0e10cSrcweir 
50*cdf0e10cSrcweir 		public:
51*cdf0e10cSrcweir 			// constructor/destructor
52*cdf0e10cSrcweir 			Event(sal_uInt32 nTime);
53*cdf0e10cSrcweir 			SVX_DLLPUBLIC virtual ~Event();
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir 			// access to mpNext
56*cdf0e10cSrcweir 			Event* GetNext() const;
57*cdf0e10cSrcweir 			void SetNext(Event* pNew);
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir 			// get/set time
60*cdf0e10cSrcweir 			sal_uInt32 GetTime() const;
61*cdf0e10cSrcweir 			void SetTime(sal_uInt32 nNew);
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir 			// execute event
64*cdf0e10cSrcweir 			virtual void Trigger(sal_uInt32 nTime) = 0;
65*cdf0e10cSrcweir 		};
66*cdf0e10cSrcweir 	} // end of namespace animation
67*cdf0e10cSrcweir } // end of namespace sdr
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
70*cdf0e10cSrcweir // eventlist class
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir namespace sdr
73*cdf0e10cSrcweir {
74*cdf0e10cSrcweir 	namespace animation
75*cdf0e10cSrcweir 	{
76*cdf0e10cSrcweir 		class EventList
77*cdf0e10cSrcweir 		{
78*cdf0e10cSrcweir 			// pointer to first entry
79*cdf0e10cSrcweir 			Event*											mpHead;
80*cdf0e10cSrcweir 
81*cdf0e10cSrcweir 		public:
82*cdf0e10cSrcweir 			// constructor/destructor
83*cdf0e10cSrcweir 			EventList();
84*cdf0e10cSrcweir 			SVX_DLLPUBLIC virtual ~EventList();
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir 			// insert/remove time dependent
87*cdf0e10cSrcweir 			void Insert(Event* pNew);
88*cdf0e10cSrcweir 			void Remove(Event* pOld);
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir 			// clear list
91*cdf0e10cSrcweir 			void Clear();
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir 			// get first
94*cdf0e10cSrcweir 			Event* GetFirst();
95*cdf0e10cSrcweir 		};
96*cdf0e10cSrcweir 	} // end of namespace animation
97*cdf0e10cSrcweir } // end of namespace sdr
98*cdf0e10cSrcweir 
99*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
100*cdf0e10cSrcweir // scheduler class
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir namespace sdr
103*cdf0e10cSrcweir {
104*cdf0e10cSrcweir 	namespace animation
105*cdf0e10cSrcweir 	{
106*cdf0e10cSrcweir 		class Scheduler : public Timer
107*cdf0e10cSrcweir 		{
108*cdf0e10cSrcweir 			// time in ms
109*cdf0e10cSrcweir 			sal_uInt32										mnTime;
110*cdf0e10cSrcweir 
111*cdf0e10cSrcweir 			// next delta time
112*cdf0e10cSrcweir 			sal_uInt32										mnDeltaTime;
113*cdf0e10cSrcweir 
114*cdf0e10cSrcweir 			// list of events
115*cdf0e10cSrcweir 			EventList										maList;
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir 			// Flag which remembers if this timer is paused. Default
118*cdf0e10cSrcweir 			// is false.
119*cdf0e10cSrcweir 			bool    										mbIsPaused;
120*cdf0e10cSrcweir 
121*cdf0e10cSrcweir 		public:
122*cdf0e10cSrcweir 			// constructor/destructor
123*cdf0e10cSrcweir 			Scheduler();
124*cdf0e10cSrcweir 			SVX_DLLPUBLIC virtual ~Scheduler();
125*cdf0e10cSrcweir 
126*cdf0e10cSrcweir 			// From baseclass Timer, the timeout call
127*cdf0e10cSrcweir 			SVX_DLLPUBLIC virtual void Timeout();
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir 			// get time
130*cdf0e10cSrcweir 			sal_uInt32 GetTime();
131*cdf0e10cSrcweir 
132*cdf0e10cSrcweir 			// #i38135#
133*cdf0e10cSrcweir 			void SetTime(sal_uInt32 nTime);
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir 			// reset
136*cdf0e10cSrcweir 			void Reset(sal_uInt32 nTime);
137*cdf0e10cSrcweir 
138*cdf0e10cSrcweir 			// execute all ripe events, removes executed ones from the scheduler
139*cdf0e10cSrcweir 			void triggerEvents();
140*cdf0e10cSrcweir 
141*cdf0e10cSrcweir 			// re-start or stop timer according to event list
142*cdf0e10cSrcweir 			void checkTimeout();
143*cdf0e10cSrcweir 
144*cdf0e10cSrcweir 			// insert/remove events, wrapper to EventList methods
145*cdf0e10cSrcweir 			void InsertEvent(Event* pNew);
146*cdf0e10cSrcweir 			void RemoveEvent(Event* pOld);
147*cdf0e10cSrcweir 
148*cdf0e10cSrcweir 			// get/set pause
149*cdf0e10cSrcweir 			bool IsPaused() const { return mbIsPaused; }
150*cdf0e10cSrcweir 			void SetPaused(bool bNew);
151*cdf0e10cSrcweir 		};
152*cdf0e10cSrcweir 	} // end of namespace animation
153*cdf0e10cSrcweir } // end of namespace sdr
154*cdf0e10cSrcweir 
155*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
156*cdf0e10cSrcweir 
157*cdf0e10cSrcweir #endif //_SDR_ANIMATION_SCHEDULER_HXX
158*cdf0e10cSrcweir 
159*cdf0e10cSrcweir // eof
160