xref: /AOO41X/main/svx/source/customshapes/EnhancedCustomShape3d.cxx (revision ff0525f24f03981d56b7579b645949f111420994)
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2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
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8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
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11  *   http://www.apache.org/licenses/LICENSE-2.0
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13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 #include "EnhancedCustomShape3d.hxx"
27 #include <svx/svdetc.hxx>
28 #include <svx/svdmodel.hxx>
29 #include <tools/poly.hxx>
30 #include <svx/svditer.hxx>
31 #include <svx/svdobj.hxx>
32 #include <svx/svdoashp.hxx>
33 #include <svl/poolitem.hxx>
34 #include <svl/itemset.hxx>
35 #include <svx/xfillit0.hxx>
36 #include <svx/xsflclit.hxx>
37 #include <svx/xit.hxx>
38 #include <svx/xbtmpit.hxx>
39 #include <svx/xflclit.hxx>
40 #include <svx/svdopath.hxx>
41 #include <svx/svdogrp.hxx>
42 #include <svx/svdpage.hxx>
43 #include <svx/polysc3d.hxx>
44 #include <svx/svddef.hxx>
45 #include <svx/svx3ditems.hxx>
46 #include <svx/extrud3d.hxx>
47 #include <svx/xflbmtit.hxx>
48 #include <vcl/svapp.hxx>
49 #include <svx/xlnclit.hxx>
50 #include <svx/sdasitm.hxx>
51 #include <com/sun/star/awt/Point.hpp>
52 #include <com/sun/star/drawing/Position3D.hpp>
53 #include <com/sun/star/drawing/Direction3D.hpp>
54 #include <com/sun/star/drawing/ShadeMode.hpp>
55 #include <svx/sdr/properties/properties.hxx>
56 #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
57 #include <basegfx/polygon/b2dpolypolygontools.hxx>
58 #include <basegfx/range/b2drange.hxx>
59 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
60 #include <drawinglayer/attribute/sdrlineattribute.hxx>
61 #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
62 #include <svx/xlnwtit.hxx>
63 #include <svx/xlntrit.hxx>
64 #include <svx/xfltrit.hxx>
65 
66 #define ITEMVALUE(ItemSet,Id,Cast)  ((const Cast&)(ItemSet).Get(Id)).GetValue()
67 using namespace com::sun::star;
68 using namespace com::sun::star::uno;
69 
70 const rtl::OUString sExtrusion( RTL_CONSTASCII_USTRINGPARAM ( "Extrusion" ) );
71 
72 void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
73 {
74     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
75     const rtl::OUString sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) );
76     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sOrigin );
77     if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
78     {
79         rOriginX = 0.50;
80         rOriginY =-0.50;
81     }
82 }
83 
84 void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
85 {
86     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
87     const rtl::OUString sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) );
88     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sRotateAngle );
89     if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
90     {
91         rAngleX = 0.0;
92         rAngleY = 0.0;
93     }
94     rAngleX *= F_PI180;
95     rAngleY *= F_PI180;
96 }
97 
98 void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
99 {
100     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
101     const rtl::OUString sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) );
102     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sSkew );
103     if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
104     {
105         rSkewAmount = 50;
106         rSkewAngle = -135;
107     }
108     rSkewAngle *= F_PI180;
109 }
110 
111 void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
112 {
113     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
114     double fDepth = 0, fFraction = 0;
115     const rtl::OUString sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) );
116     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sDepth );
117     if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
118     {
119         rForwardDepth = fDepth * fFraction;
120         rBackwardDepth = fDepth - rForwardDepth;
121     }
122     else
123     {
124         rBackwardDepth = 1270;
125         rForwardDepth = 0;
126     }
127     if ( pMap )
128     {
129         double fMap = *pMap;
130         rBackwardDepth *= fMap;
131         rForwardDepth *= fMap;
132     }
133 }
134 
135 double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap )
136 {
137     double fRetValue = fDefault;
138     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
139     if ( pAny )
140         *pAny >>= fRetValue;
141     if ( pMap )
142         fRetValue *= *pMap;
143     return fRetValue;
144 }
145 
146 drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
147 {
148     drawing::ShadeMode eRet( eDefault );
149     const rtl::OUString sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) );
150     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sShadeMode );
151     if ( pAny )
152         *pAny >>= eRet;
153     return eRet;
154 }
155 
156 sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault )
157 {
158     sal_Int32 nRetValue = nDefault;
159     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
160     if ( pAny )
161         *pAny >>= nRetValue;
162     return nRetValue;
163 }
164 
165 sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault )
166 {
167     sal_Bool bRetValue = bDefault;
168     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
169     if ( pAny )
170         *pAny >>= bRetValue;
171     return bRetValue;
172 }
173 
174 awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault )
175 {
176     awt::Point aRetValue( rDefault );
177     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
178     if ( pAny )
179         *pAny >>= aRetValue;
180     return aRetValue;
181 }
182 
183 drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName,
184                                     const drawing::Position3D& rDefault, const double* pMap )
185 {
186     drawing::Position3D aRetValue( rDefault );
187     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
188     if ( pAny )
189         *pAny >>= aRetValue;
190     if ( pMap )
191     {
192         aRetValue.PositionX *= *pMap;
193         aRetValue.PositionY *= *pMap;
194         aRetValue.PositionZ *= *pMap;
195     }
196     return aRetValue;
197 }
198 
199 drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault )
200 {
201     drawing::Direction3D aRetValue( rDefault );
202     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
203     if ( pAny )
204         *pAny >>= aRetValue;
205     return aRetValue;
206 }
207 
208 EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
209 :   aCenter( pCustomShape->GetSnapRect().Center() )
210 ,   eProjectionMode( drawing::ProjectionMode_PARALLEL )
211 ,   pMap( pM )
212 {
213     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
214     const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
215     Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
216     if ( pAny )
217         *pAny >>= eProjectionMode;
218 
219     if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
220         GetSkew( rGeometryItem, fSkew, fSkewAngle );
221     else
222     {
223         fZScreen = 0.0;
224         GetOrigin( rGeometryItem, fOriginX, fOriginY );
225         fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
226         fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
227 
228         const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
229         drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
230         drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
231         fViewPoint.setX(aViewPoint.PositionX);
232         fViewPoint.setY(aViewPoint.PositionY);
233         fViewPoint.setZ(-aViewPoint.PositionZ);
234     }
235 }
236 
237 basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
238 {
239     basegfx::B3DPolygon aRetval;
240 
241     sal_uInt32 j;
242     for ( j = 0L; j < rPoly3D.count(); j++ )
243     {
244         const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
245         double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
246         aRetval.append(basegfx::B3DPoint(
247             aPoint.getX() + (fDepth * cos( fSkewAngle )),
248             aPoint.getY() - (fDepth * sin( fSkewAngle )),
249             aPoint.getZ()));
250     }
251 
252     return aRetval;
253 }
254 
255 Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
256 {
257     Point aPoint2D;
258     if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
259     {
260         aPoint2D.X() = (sal_Int32)rPoint3D.getX();
261         aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
262     }
263     else
264     {
265         double fX = rPoint3D.getX() - fOriginX;
266         double fY = rPoint3D.getY() - fOriginY;
267         double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
268         aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
269         aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
270     }
271     aPoint2D.Move( aCenter.X(), aCenter.Y() );
272     return aPoint2D;
273 }
274 
275 sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
276 {
277     return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
278 }
279 
280 SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
281 {
282     SdrObject*  pRet = NULL;
283     SdrModel*   pModel = pCustomShape->GetModel();
284     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
285 
286     double      fMap, *pMap = NULL;
287     if ( pModel )
288     {
289         fMap = 1.0;
290         Fraction aFraction( pModel->GetScaleFraction() );
291         if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
292         {
293             fMap *= aFraction.GetNumerator();
294             fMap /= aFraction.GetDenominator();
295             pMap = &fMap;
296         }
297         if ( pModel->GetScaleUnit() != MAP_100TH_MM )
298         {
299             DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
300             fMap *= 1440.0 / 2540.0;
301             pMap = &fMap;
302         }
303     }
304     if ( GetBool( rGeometryItem, sExtrusion, sal_False ) )
305     {
306         sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
307         sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
308         Rectangle aSnapRect( pCustomShape->GetLogicRect() );
309         long nObjectRotation = pCustomShape->GetRotateAngle();
310         if ( nObjectRotation )
311         {
312             double a = ( 36000 - nObjectRotation ) * nPi180;
313             long dx = aSnapRect.Right() - aSnapRect.Left();
314             long dy = aSnapRect.Bottom()- aSnapRect.Top();
315             Point aP( aSnapRect.TopLeft() );
316             RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
317             aSnapRect.Left() = aP.X();
318             aSnapRect.Top() = aP.Y();
319             aSnapRect.Right() = aSnapRect.Left() + dx;
320             aSnapRect.Bottom() = aSnapRect.Top() + dy;
321         }
322         Point aCenter( aSnapRect.Center() );
323 
324         SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
325 
326         //SJ: vertical writing is not required, by removing this item no outliner is created
327         aSet.ClearItem( SDRATTR_TEXTDIRECTION );
328 
329         // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
330         // created visualisation helper model shape individually. The shadow itself
331         // will then be rendered from the 3D renderer correctly for the whole 3D scene
332         // (and thus behind all objects of which the visualisation may be built). So,
333         // dio NOT remove it from the ItemSet here.
334         // aSet.ClearItem(SDRATTR_SHADOW);
335 
336         std::vector< E3dCompoundObject* > aPlaceholderObjectList;
337 
338         double fExtrusionBackward, fExtrusionForward;
339         GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
340         double fDepth = fExtrusionBackward - fExtrusionForward;
341         if ( fDepth < 1.0 )
342             fDepth = 1.0;
343 
344         drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
345         const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
346         Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
347         if ( pAny )
348             *pAny >>= eProjectionMode;
349         ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
350 
351         // pShape2d Umwandeln in Szene mit 3D Objekt
352         E3dDefaultAttributes a3DDefaultAttr;
353         a3DDefaultAttr.SetDefaultLatheCharacterMode( sal_True );
354         a3DDefaultAttr.SetDefaultExtrudeCharacterMode( sal_True );
355 
356         E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
357 
358         sal_Bool bSceneHasObjects ( sal_False );
359         sal_Bool bUseTwoFillStyles( sal_False );
360 
361         drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
362         const rtl::OUString sExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) );
363         sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, sExtrusionColor, sal_False );
364 
365         XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
366         pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
367         aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
368         aSet.Put( Svx3DTextureModeItem( 1 ) );
369         aSet.Put( Svx3DNormalsKindItem( 1 ) );
370 
371         if ( eShadeMode == drawing::ShadeMode_DRAFT )
372         {
373             aSet.Put( XLineStyleItem( XLINE_SOLID ) );
374             aSet.Put( XFillStyleItem ( XFILL_NONE ) );
375             aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
376         }
377         else
378         {
379             aSet.Put( XLineStyleItem( XLINE_NONE ) );
380             if ( eFillStyle == XFILL_NONE )
381                 aSet.Put( XFillStyleItem( XFILL_SOLID ) );
382             else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
383                 bUseTwoFillStyles = sal_True;
384 
385             // #116336#
386             // If shapes are mirrored once (mirroring two times correct geometry again)
387             // double-sided at the object and two-sided-lighting at the scene need to be set.
388             if((bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
389             {
390                 aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
391                 pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) );
392             }
393         }
394 
395         Rectangle aBoundRect2d;
396         SdrObjListIter aIter( *pShape2d, IM_DEEPNOGROUPS );
397         const bool bMultipleSubObjects(aIter.Count() > 1);
398 
399         while( aIter.IsMore() )
400         {
401             const SdrObject* pNext = aIter.Next();
402             sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
403                                         && (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
404             basegfx::B2DPolyPolygon aPolyPoly;
405             SfxItemSet aLocalSet(aSet);
406             XFillStyle aLocalFillStyle(eFillStyle);
407 
408             if ( pNext->ISA( SdrPathObj ) )
409             {
410                 const SfxItemSet& rSet = pNext->GetMergedItemSet();
411                 bool bNeedToConvertToContour(false);
412 
413                 // do conversion only for single line objects; for all others a fill and a
414                 // line object get created. When we have fill, we want no line. That line has
415                 // always been there, but since it was never converted to contour, it kept
416                 // invisible (all this 'hidden' logic should be migrated to primitives).
417                 if(!bMultipleSubObjects)
418                 {
419                     const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
420 
421                     if(XFILL_NONE == eStyle)
422                     {
423                         const drawinglayer::attribute::SdrLineAttribute aLine(
424                             drawinglayer::primitive2d::createNewSdrLineAttribute(rSet));
425 
426                         bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen());
427 
428                         if(!bNeedToConvertToContour && !aLine.isDefault())
429                         {
430                             const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd(
431                                 drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth()));
432 
433                             if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive())
434                                 || (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive()))
435                             {
436                                 bNeedToConvertToContour = true;
437                             }
438                         }
439                     }
440                 }
441 
442                 if(bNeedToConvertToContour)
443                 {
444                     SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext));
445                     SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj);
446 
447                     if(pNewPathObj)
448                     {
449                         aPolyPoly = pNewPathObj->GetPathPoly();
450 
451                         if(aPolyPoly.isClosed())
452                         {
453                             // correct item properties from line to fill style
454                             if(eShadeMode == drawing::ShadeMode_DRAFT)
455                             {
456                                 // for draft, create wireframe with fixed line width
457                                 aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
458                                 aLocalSet.Put(XLineWidthItem(40));
459                                 aLocalFillStyle = XFILL_NONE;
460                             }
461                             else
462                             {
463                                 // switch from line to fill, copy line attr to fill attr (color, transparence)
464                                 aLocalSet.Put(XLineWidthItem(0));
465                                 aLocalSet.Put(XLineStyleItem(XLINE_NONE));
466                                 aLocalSet.Put(XFillColorItem(XubString(), ((const XLineColorItem&)(aLocalSet.Get(XATTR_LINECOLOR))).GetColorValue()));
467                                 aLocalSet.Put(XFillStyleItem(XFILL_SOLID));
468                                 aLocalSet.Put(XFillTransparenceItem(((const XLineTransparenceItem&)(aLocalSet.Get(XATTR_LINETRANSPARENCE))).GetValue()));
469                                 aLocalFillStyle = XFILL_SOLID;
470                             }
471                         }
472                         else
473                         {
474                             // correct item properties to hairlines
475                             aLocalSet.Put(XLineWidthItem(0));
476                             aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
477                         }
478                     }
479 
480                     SdrObject::Free(pNewObj);
481                 }
482                 else
483                 {
484                     aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
485                 }
486             }
487             else
488             {
489                 SdrObject* pNewObj = pNext->ConvertToPolyObj( sal_False, sal_False );
490                 SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
491                 if ( pPath )
492                     aPolyPoly = pPath->GetPathPoly();
493                 SdrObject::Free( pNewObj );
494             }
495 
496             if( aPolyPoly.count() )
497             {
498                 if(aPolyPoly.areControlPointsUsed())
499                 {
500                     aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
501                 }
502 
503                 const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
504                 const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
505                 aBoundRect2d.Union( aBoundRect );
506 
507                 E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 10 : fDepth );
508                 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
509                 p3DObj->SetMergedItemSet( aLocalSet );
510                 if ( bIsPlaceholderObject )
511                     aPlaceholderObjectList.push_back( p3DObj );
512                 else if ( bUseTwoFillStyles )
513                 {
514                     BitmapEx aFillBmp;
515                     sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
516                     if ( bFillBmpTile )
517                     {
518                         const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
519                         aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
520                         Size aLogicalSize = aFillBmp.GetPrefSize();
521                         if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
522                             aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
523                         else
524                             aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
525                         aLogicalSize.Width()  *= 5;         ;//             :-(     nice scaling, look at engine3d/obj3d.cxx
526                         aLogicalSize.Height() *= 5;
527                         aFillBmp.SetPrefSize( aLogicalSize );
528                         aFillBmp.SetPrefMapMode( MAP_100TH_MM );
529                         p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
530                     }
531                     else
532                     {
533                         if ( aSnapRect != aBoundRect )
534                         {
535                             const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
536                             aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
537                             Size aBmpSize( aFillBmp.GetSizePixel() );
538                             double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
539                             double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
540 
541                             Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
542                                                 (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
543                             Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
544                                                     (sal_Int32)( aBmpSize.Height() * fYScale ) );
545                             Rectangle aCropRect( aPt, aSize );
546                             aFillBmp.Crop( aCropRect );
547                             p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
548                         }
549                     }
550                     pScene->Insert3DObj( p3DObj );
551                     p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
552                     p3DObj->NbcSetLayer( pShape2d->GetLayer() );
553                     p3DObj->SetMergedItemSet( aLocalSet );
554                     if ( bUseExtrusionColor )
555                         p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
556                     p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
557                     p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
558                     p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
559                     pScene->Insert3DObj( p3DObj );
560                     p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 10 );
561                     p3DObj->NbcSetLayer( pShape2d->GetLayer() );
562                     p3DObj->SetMergedItemSet( aLocalSet );
563 
564                     basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
565                     aFrontTransform.translate( 0.0, 0.0, fDepth );
566                     p3DObj->NbcSetTransform( aFrontTransform );
567 
568                     if ( ( aLocalFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
569                     {
570                         p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
571                     }
572                 }
573                 else if ( aLocalFillStyle == XFILL_NONE )
574                 {
575                     XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
576                     p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) );
577                     p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) );
578                     p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
579                     p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
580                 }
581                 pScene->Insert3DObj( p3DObj );
582                 bSceneHasObjects = sal_True;
583             }
584         }
585 
586         if ( bSceneHasObjects ) // is the SdrObject properly converted
587         {
588             // then we can change the return value
589             pRet = pScene;
590 
591             // Kameraeinstellungen, Perspektive ...
592             Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
593             const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
594             pScene->NbcSetSnapRect( aSnapRect );
595 
596             // InitScene replacement
597             double fW = rVolume.getWidth();
598             double fH = rVolume.getHeight();
599 
600             rCamera.SetAutoAdjustProjection( sal_False );
601             rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
602             basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
603             basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
604             rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
605             rCamera.SetPosAndLookAt( aCamPos, aLookAt );
606             rCamera.SetFocalLength( 1.0 );
607             rCamera.SetProjection( eProjectionType );
608             pScene->SetCamera( rCamera );
609             pScene->SetRectsDirty();
610 
611             double fOriginX, fOriginY;
612             GetOrigin( rGeometryItem, fOriginX, fOriginY );
613             fOriginX = fOriginX * aSnapRect.GetWidth();
614             fOriginY = fOriginY * aSnapRect.GetHeight();
615 
616             basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
617             aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
618 
619             double fXRotate, fYRotate;
620             GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
621             double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
622             if ( fZRotate != 0.0 )
623                 aNewTransform.rotate( 0.0, 0.0, fZRotate );
624             if ( bIsMirroredX )
625                 aNewTransform.scale( -1.0, 1, 1 );
626             if ( bIsMirroredY )
627                 aNewTransform.scale( 1, -1.0, 1 );
628             if( fYRotate != 0.0 )
629                 aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
630             if( fXRotate != 0.0 )
631                 aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
632             if ( eProjectionType == PR_PARALLEL )
633             {
634                 double fSkew, fAlpha;
635                 GetSkew( rGeometryItem, fSkew, fAlpha );
636                 if ( fSkew != 0.0 )
637                 {
638                     double fInvTanBeta( fSkew / 100.0 );
639                     if(fInvTanBeta)
640                     {
641                         aNewTransform.shearXY(
642                             fInvTanBeta * cos(fAlpha),
643                             fInvTanBeta * sin(fAlpha));
644                     }
645                 }
646                 basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
647                 basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
648                 rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
649                 pScene->SetCamera( rCamera );
650             }
651             else
652             {
653                 aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
654                 // now set correct camera position
655                 const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
656                 drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
657                 drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
658                 double fViewPointX = aViewPoint.PositionX;
659                 double fViewPointY = aViewPoint.PositionY;
660                 double fViewPointZ = aViewPoint.PositionZ;
661                 basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
662                 basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
663                 rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
664                 pScene->SetCamera( rCamera );
665             }
666 
667             pScene->NbcSetTransform( aNewTransform );
668 
669             ///////////
670             // light //
671             ///////////
672 
673             const rtl::OUString sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) );
674             double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
675 
676 
677             const rtl::OUString sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) );
678             drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
679             drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
680             if ( aFirstLightDirection.DirectionZ == 0.0 )
681                 aFirstLightDirection.DirectionZ = 1.0;
682 
683             const rtl::OUString sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) );
684             double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
685 
686             const rtl::OUString sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) );
687             /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
688 
689             const rtl::OUString sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) );
690             drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
691             drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
692             if ( aSecondLightDirection.DirectionZ == 0.0 )
693                 aSecondLightDirection.DirectionZ = -1;
694 
695             const rtl::OUString sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) );
696             double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
697 
698             const rtl::OUString sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) );
699             const rtl::OUString sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) );
700             /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
701             /* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False );
702 
703             sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
704             if ( nAmbientColor > 255 )
705                 nAmbientColor = 255;
706             Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
707             pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
708 
709             sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
710             basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
711             aSpotLight1.normalize();
712             pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) );
713             Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
714             pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
715             pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
716 
717             sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
718             basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
719             aSpotLight2.normalize();
720             pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) );
721             Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
722             pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
723             pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
724 
725                 sal_uInt8 nSpotLight3 = 70;
726                 basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
727                 pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) );
728                 Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
729                 pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
730                 pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
731 
732             const rtl::OUString sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) );
733             const rtl::OUString sDiffusion( RTL_CONSTASCII_USTRINGPARAM ( "Diffusion" ) );
734             const rtl::OUString sShininess( RTL_CONSTASCII_USTRINGPARAM ( "Shininess" ) );
735             const rtl::OUString sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) );
736             double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
737             sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
738 
739             Color aSpecularCol( 225,225,225 );
740             if ( bMetal )
741             {
742                 aSpecularCol = Color( 200, 200, 200 );
743                 fSpecular += 0.15;
744             }
745             sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
746             if ( nIntensity > 100 )
747                 nIntensity = 100;
748             else if ( nIntensity < 0 )
749                 nIntensity = 0;
750             nIntensity = 100 - nIntensity;
751             pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
752             pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
753 
754             pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
755 
756             // removing placeholder objects
757             std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
758             while ( aObjectListIter != aPlaceholderObjectList.end() )
759             {
760                 pScene->Remove3DObj( *aObjectListIter );
761                 delete *aObjectListIter++;
762             }
763         }
764         else
765             delete pScene;
766     }
767     return pRet;
768 }
769 
770 Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
771 {
772     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
773     const Point aCenter( rSnapRect.Center() );
774     double fExtrusionBackward, fExtrusionForward;
775     GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
776     sal_uInt32 i;
777 
778     // creating initial bound volume ( without rotation. skewing.and camera )
779     basegfx::B3DPolygon aBoundVolume;
780     const Polygon aPolygon( rBoundRect );
781 
782     for ( i = 0L; i < 4L; i++ )
783     {
784         aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward));
785     }
786 
787     for ( i = 0L; i < 4L; i++ )
788     {
789         aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
790     }
791 
792     const rtl::OUString sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) );
793     drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
794     drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
795 
796     // double XCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterX, 0 );
797     // double YCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterY, 0 );
798 
799     // sal_Int32 nRotationXAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisX, 100 );
800     // sal_Int32 nRotationYAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisY, 0 );
801     // sal_Int32 nRotationZAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisZ, 0 );
802 
803 
804     double fXRotate, fYRotate;
805     GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
806     double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
807 
808     // rotating bound volume
809     basegfx::B3DHomMatrix aMatrix;
810     aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
811     if ( fZRotate != 0.0 )
812         aMatrix.rotate( 0.0, 0.0, fZRotate );
813     if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
814         aMatrix.scale( -1.0, 1, 1 );
815     if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
816         aMatrix.scale( 1, -1.0, 1 );
817     if( fYRotate != 0.0 )
818         aMatrix.rotate( 0.0, fYRotate, 0.0 );
819     if( fXRotate != 0.0 )
820         aMatrix.rotate( -fXRotate, 0.0, 0.0 );
821     aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
822     aBoundVolume.transform(aMatrix);
823 
824     Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
825     if ( aTransformation2D.IsParallel() )
826         aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
827 
828     Polygon aTransformed( 8 );
829     for ( i = 0L; i < 8L; i++ )
830         aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
831 
832     return aTransformed.GetBoundRect();
833 }
834