1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include "svx/svdstr.hrc" 32*cdf0e10cSrcweir #include "svx/svdglob.hxx" 33*cdf0e10cSrcweir #include <svx/cube3d.hxx> 34*cdf0e10cSrcweir #include "svx/globl3d.hxx" 35*cdf0e10cSrcweir #include <basegfx/point/b3dpoint.hxx> 36*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx> 37*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dcube.hxx> 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 40*cdf0e10cSrcweir // #110094# DrawContact section 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir sdr::contact::ViewContact* E3dCubeObj::CreateObjectSpecificViewContact() 43*cdf0e10cSrcweir { 44*cdf0e10cSrcweir return new sdr::contact::ViewContactOfE3dCube(*this); 45*cdf0e10cSrcweir } 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir TYPEINIT1(E3dCubeObj, E3dCompoundObject); 48*cdf0e10cSrcweir 49*cdf0e10cSrcweir /************************************************************************* 50*cdf0e10cSrcweir |* 51*cdf0e10cSrcweir |* Konstruktor: | 52*cdf0e10cSrcweir |* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten |__ 53*cdf0e10cSrcweir |* (abhaengig von bPosIsCenter) / 54*cdf0e10cSrcweir |* 55*cdf0e10cSrcweir \************************************************************************/ 56*cdf0e10cSrcweir 57*cdf0e10cSrcweir E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSize) 58*cdf0e10cSrcweir : E3dCompoundObject(rDefault) 59*cdf0e10cSrcweir { 60*cdf0e10cSrcweir // Defaults setzen 61*cdf0e10cSrcweir SetDefaultAttributes(rDefault); 62*cdf0e10cSrcweir 63*cdf0e10cSrcweir // uebergebene drueberbuegeln 64*cdf0e10cSrcweir aCubePos = aPos; 65*cdf0e10cSrcweir aCubeSize = r3DSize; 66*cdf0e10cSrcweir } 67*cdf0e10cSrcweir 68*cdf0e10cSrcweir E3dCubeObj::E3dCubeObj() 69*cdf0e10cSrcweir : E3dCompoundObject() 70*cdf0e10cSrcweir { 71*cdf0e10cSrcweir // Defaults setzen 72*cdf0e10cSrcweir E3dDefaultAttributes aDefault; 73*cdf0e10cSrcweir SetDefaultAttributes(aDefault); 74*cdf0e10cSrcweir } 75*cdf0e10cSrcweir 76*cdf0e10cSrcweir void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault) 77*cdf0e10cSrcweir { 78*cdf0e10cSrcweir aCubePos = rDefault.GetDefaultCubePos(); 79*cdf0e10cSrcweir aCubeSize = rDefault.GetDefaultCubeSize(); 80*cdf0e10cSrcweir nSideFlags = rDefault.GetDefaultCubeSideFlags(); 81*cdf0e10cSrcweir bPosIsCenter = rDefault.GetDefaultCubePosIsCenter(); 82*cdf0e10cSrcweir } 83*cdf0e10cSrcweir 84*cdf0e10cSrcweir /************************************************************************* 85*cdf0e10cSrcweir |* 86*cdf0e10cSrcweir |* Identifier zurueckgeben 87*cdf0e10cSrcweir |* 88*cdf0e10cSrcweir \************************************************************************/ 89*cdf0e10cSrcweir 90*cdf0e10cSrcweir sal_uInt16 E3dCubeObj::GetObjIdentifier() const 91*cdf0e10cSrcweir { 92*cdf0e10cSrcweir return E3D_CUBEOBJ_ID; 93*cdf0e10cSrcweir } 94*cdf0e10cSrcweir 95*cdf0e10cSrcweir /************************************************************************* 96*cdf0e10cSrcweir |* 97*cdf0e10cSrcweir |* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen 98*cdf0e10cSrcweir |* 99*cdf0e10cSrcweir \************************************************************************/ 100*cdf0e10cSrcweir 101*cdf0e10cSrcweir SdrObject *E3dCubeObj::DoConvertToPolyObj(sal_Bool /*bBezier*/) const 102*cdf0e10cSrcweir { 103*cdf0e10cSrcweir return NULL; 104*cdf0e10cSrcweir } 105*cdf0e10cSrcweir 106*cdf0e10cSrcweir /************************************************************************* 107*cdf0e10cSrcweir |* 108*cdf0e10cSrcweir |* Zuweisungsoperator 109*cdf0e10cSrcweir |* 110*cdf0e10cSrcweir \************************************************************************/ 111*cdf0e10cSrcweir 112*cdf0e10cSrcweir void E3dCubeObj::operator=(const SdrObject& rObj) 113*cdf0e10cSrcweir { 114*cdf0e10cSrcweir // erstmal alle Childs kopieren 115*cdf0e10cSrcweir E3dCompoundObject::operator=(rObj); 116*cdf0e10cSrcweir 117*cdf0e10cSrcweir // weitere Parameter kopieren 118*cdf0e10cSrcweir const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj; 119*cdf0e10cSrcweir 120*cdf0e10cSrcweir aCubePos = r3DObj.aCubePos; 121*cdf0e10cSrcweir aCubeSize = r3DObj.aCubeSize; 122*cdf0e10cSrcweir bPosIsCenter = r3DObj.bPosIsCenter; 123*cdf0e10cSrcweir nSideFlags = r3DObj.nSideFlags; 124*cdf0e10cSrcweir } 125*cdf0e10cSrcweir 126*cdf0e10cSrcweir /************************************************************************* 127*cdf0e10cSrcweir |* 128*cdf0e10cSrcweir |* Lokale Parameter setzen mit Geometrieneuerzeugung 129*cdf0e10cSrcweir |* 130*cdf0e10cSrcweir \************************************************************************/ 131*cdf0e10cSrcweir 132*cdf0e10cSrcweir void E3dCubeObj::SetCubePos(const basegfx::B3DPoint& rNew) 133*cdf0e10cSrcweir { 134*cdf0e10cSrcweir if(aCubePos != rNew) 135*cdf0e10cSrcweir { 136*cdf0e10cSrcweir aCubePos = rNew; 137*cdf0e10cSrcweir ActionChanged(); 138*cdf0e10cSrcweir } 139*cdf0e10cSrcweir } 140*cdf0e10cSrcweir 141*cdf0e10cSrcweir void E3dCubeObj::SetCubeSize(const basegfx::B3DVector& rNew) 142*cdf0e10cSrcweir { 143*cdf0e10cSrcweir if(aCubeSize != rNew) 144*cdf0e10cSrcweir { 145*cdf0e10cSrcweir aCubeSize = rNew; 146*cdf0e10cSrcweir ActionChanged(); 147*cdf0e10cSrcweir } 148*cdf0e10cSrcweir } 149*cdf0e10cSrcweir 150*cdf0e10cSrcweir void E3dCubeObj::SetPosIsCenter(sal_Bool bNew) 151*cdf0e10cSrcweir { 152*cdf0e10cSrcweir if(bPosIsCenter != bNew) 153*cdf0e10cSrcweir { 154*cdf0e10cSrcweir bPosIsCenter = bNew; 155*cdf0e10cSrcweir ActionChanged(); 156*cdf0e10cSrcweir } 157*cdf0e10cSrcweir } 158*cdf0e10cSrcweir 159*cdf0e10cSrcweir void E3dCubeObj::SetSideFlags(sal_uInt16 nNew) 160*cdf0e10cSrcweir { 161*cdf0e10cSrcweir if(nSideFlags != nNew) 162*cdf0e10cSrcweir { 163*cdf0e10cSrcweir nSideFlags = nNew; 164*cdf0e10cSrcweir ActionChanged(); 165*cdf0e10cSrcweir } 166*cdf0e10cSrcweir } 167*cdf0e10cSrcweir 168*cdf0e10cSrcweir /************************************************************************* 169*cdf0e10cSrcweir |* 170*cdf0e10cSrcweir |* Get the name of the object (singular) 171*cdf0e10cSrcweir |* 172*cdf0e10cSrcweir \************************************************************************/ 173*cdf0e10cSrcweir 174*cdf0e10cSrcweir void E3dCubeObj::TakeObjNameSingul(XubString& rName) const 175*cdf0e10cSrcweir { 176*cdf0e10cSrcweir rName=ImpGetResStr(STR_ObjNameSingulCube3d); 177*cdf0e10cSrcweir 178*cdf0e10cSrcweir String aName( GetName() ); 179*cdf0e10cSrcweir if(aName.Len()) 180*cdf0e10cSrcweir { 181*cdf0e10cSrcweir rName += sal_Unicode(' '); 182*cdf0e10cSrcweir rName += sal_Unicode('\''); 183*cdf0e10cSrcweir rName += aName; 184*cdf0e10cSrcweir rName += sal_Unicode('\''); 185*cdf0e10cSrcweir } 186*cdf0e10cSrcweir } 187*cdf0e10cSrcweir 188*cdf0e10cSrcweir /************************************************************************* 189*cdf0e10cSrcweir |* 190*cdf0e10cSrcweir |* Get the name of the object (plural) 191*cdf0e10cSrcweir |* 192*cdf0e10cSrcweir \************************************************************************/ 193*cdf0e10cSrcweir 194*cdf0e10cSrcweir void E3dCubeObj::TakeObjNamePlural(XubString& rName) const 195*cdf0e10cSrcweir { 196*cdf0e10cSrcweir rName=ImpGetResStr(STR_ObjNamePluralCube3d); 197*cdf0e10cSrcweir } 198*cdf0e10cSrcweir 199*cdf0e10cSrcweir // eof 200