xref: /AOO41X/main/svx/source/engine3d/cube3d.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include "svx/svdstr.hrc"
32*cdf0e10cSrcweir #include "svx/svdglob.hxx"
33*cdf0e10cSrcweir #include <svx/cube3d.hxx>
34*cdf0e10cSrcweir #include "svx/globl3d.hxx"
35*cdf0e10cSrcweir #include <basegfx/point/b3dpoint.hxx>
36*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx>
37*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dcube.hxx>
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
40*cdf0e10cSrcweir // #110094# DrawContact section
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir sdr::contact::ViewContact* E3dCubeObj::CreateObjectSpecificViewContact()
43*cdf0e10cSrcweir {
44*cdf0e10cSrcweir 	return new sdr::contact::ViewContactOfE3dCube(*this);
45*cdf0e10cSrcweir }
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir TYPEINIT1(E3dCubeObj, E3dCompoundObject);
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir /*************************************************************************
50*cdf0e10cSrcweir |*
51*cdf0e10cSrcweir |* Konstruktor:                                                 |
52*cdf0e10cSrcweir |* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten  |__
53*cdf0e10cSrcweir |*                           (abhaengig von bPosIsCenter)      /
54*cdf0e10cSrcweir |*
55*cdf0e10cSrcweir \************************************************************************/
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSize)
58*cdf0e10cSrcweir :	E3dCompoundObject(rDefault)
59*cdf0e10cSrcweir {
60*cdf0e10cSrcweir 	// Defaults setzen
61*cdf0e10cSrcweir 	SetDefaultAttributes(rDefault);
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir 	// uebergebene drueberbuegeln
64*cdf0e10cSrcweir 	aCubePos = aPos;
65*cdf0e10cSrcweir 	aCubeSize = r3DSize;
66*cdf0e10cSrcweir }
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir E3dCubeObj::E3dCubeObj()
69*cdf0e10cSrcweir :	E3dCompoundObject()
70*cdf0e10cSrcweir {
71*cdf0e10cSrcweir 	// Defaults setzen
72*cdf0e10cSrcweir 	E3dDefaultAttributes aDefault;
73*cdf0e10cSrcweir 	SetDefaultAttributes(aDefault);
74*cdf0e10cSrcweir }
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
77*cdf0e10cSrcweir {
78*cdf0e10cSrcweir 	aCubePos = rDefault.GetDefaultCubePos();
79*cdf0e10cSrcweir 	aCubeSize = rDefault.GetDefaultCubeSize();
80*cdf0e10cSrcweir 	nSideFlags = rDefault.GetDefaultCubeSideFlags();
81*cdf0e10cSrcweir 	bPosIsCenter = rDefault.GetDefaultCubePosIsCenter();
82*cdf0e10cSrcweir }
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir /*************************************************************************
85*cdf0e10cSrcweir |*
86*cdf0e10cSrcweir |* Identifier zurueckgeben
87*cdf0e10cSrcweir |*
88*cdf0e10cSrcweir \************************************************************************/
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir sal_uInt16 E3dCubeObj::GetObjIdentifier() const
91*cdf0e10cSrcweir {
92*cdf0e10cSrcweir 	return E3D_CUBEOBJ_ID;
93*cdf0e10cSrcweir }
94*cdf0e10cSrcweir 
95*cdf0e10cSrcweir /*************************************************************************
96*cdf0e10cSrcweir |*
97*cdf0e10cSrcweir |* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
98*cdf0e10cSrcweir |*
99*cdf0e10cSrcweir \************************************************************************/
100*cdf0e10cSrcweir 
101*cdf0e10cSrcweir SdrObject *E3dCubeObj::DoConvertToPolyObj(sal_Bool /*bBezier*/) const
102*cdf0e10cSrcweir {
103*cdf0e10cSrcweir 	return NULL;
104*cdf0e10cSrcweir }
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir /*************************************************************************
107*cdf0e10cSrcweir |*
108*cdf0e10cSrcweir |* Zuweisungsoperator
109*cdf0e10cSrcweir |*
110*cdf0e10cSrcweir \************************************************************************/
111*cdf0e10cSrcweir 
112*cdf0e10cSrcweir void E3dCubeObj::operator=(const SdrObject& rObj)
113*cdf0e10cSrcweir {
114*cdf0e10cSrcweir 	// erstmal alle Childs kopieren
115*cdf0e10cSrcweir 	E3dCompoundObject::operator=(rObj);
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir 	// weitere Parameter kopieren
118*cdf0e10cSrcweir 	const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj;
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir 	aCubePos = r3DObj.aCubePos;
121*cdf0e10cSrcweir 	aCubeSize = r3DObj.aCubeSize;
122*cdf0e10cSrcweir 	bPosIsCenter = r3DObj.bPosIsCenter;
123*cdf0e10cSrcweir 	nSideFlags = r3DObj.nSideFlags;
124*cdf0e10cSrcweir }
125*cdf0e10cSrcweir 
126*cdf0e10cSrcweir /*************************************************************************
127*cdf0e10cSrcweir |*
128*cdf0e10cSrcweir |* Lokale Parameter setzen mit Geometrieneuerzeugung
129*cdf0e10cSrcweir |*
130*cdf0e10cSrcweir \************************************************************************/
131*cdf0e10cSrcweir 
132*cdf0e10cSrcweir void E3dCubeObj::SetCubePos(const basegfx::B3DPoint& rNew)
133*cdf0e10cSrcweir {
134*cdf0e10cSrcweir 	if(aCubePos != rNew)
135*cdf0e10cSrcweir 	{
136*cdf0e10cSrcweir 		aCubePos = rNew;
137*cdf0e10cSrcweir 		ActionChanged();
138*cdf0e10cSrcweir 	}
139*cdf0e10cSrcweir }
140*cdf0e10cSrcweir 
141*cdf0e10cSrcweir void E3dCubeObj::SetCubeSize(const basegfx::B3DVector& rNew)
142*cdf0e10cSrcweir {
143*cdf0e10cSrcweir 	if(aCubeSize != rNew)
144*cdf0e10cSrcweir 	{
145*cdf0e10cSrcweir 		aCubeSize = rNew;
146*cdf0e10cSrcweir 		ActionChanged();
147*cdf0e10cSrcweir 	}
148*cdf0e10cSrcweir }
149*cdf0e10cSrcweir 
150*cdf0e10cSrcweir void E3dCubeObj::SetPosIsCenter(sal_Bool bNew)
151*cdf0e10cSrcweir {
152*cdf0e10cSrcweir 	if(bPosIsCenter != bNew)
153*cdf0e10cSrcweir 	{
154*cdf0e10cSrcweir 		bPosIsCenter = bNew;
155*cdf0e10cSrcweir 		ActionChanged();
156*cdf0e10cSrcweir 	}
157*cdf0e10cSrcweir }
158*cdf0e10cSrcweir 
159*cdf0e10cSrcweir void E3dCubeObj::SetSideFlags(sal_uInt16 nNew)
160*cdf0e10cSrcweir {
161*cdf0e10cSrcweir 	if(nSideFlags != nNew)
162*cdf0e10cSrcweir 	{
163*cdf0e10cSrcweir 		nSideFlags = nNew;
164*cdf0e10cSrcweir 		ActionChanged();
165*cdf0e10cSrcweir 	}
166*cdf0e10cSrcweir }
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir /*************************************************************************
169*cdf0e10cSrcweir |*
170*cdf0e10cSrcweir |* Get the name of the object (singular)
171*cdf0e10cSrcweir |*
172*cdf0e10cSrcweir \************************************************************************/
173*cdf0e10cSrcweir 
174*cdf0e10cSrcweir void E3dCubeObj::TakeObjNameSingul(XubString& rName) const
175*cdf0e10cSrcweir {
176*cdf0e10cSrcweir 	rName=ImpGetResStr(STR_ObjNameSingulCube3d);
177*cdf0e10cSrcweir 
178*cdf0e10cSrcweir 	String aName( GetName() );
179*cdf0e10cSrcweir 	if(aName.Len())
180*cdf0e10cSrcweir 	{
181*cdf0e10cSrcweir 		rName += sal_Unicode(' ');
182*cdf0e10cSrcweir 		rName += sal_Unicode('\'');
183*cdf0e10cSrcweir 		rName += aName;
184*cdf0e10cSrcweir 		rName += sal_Unicode('\'');
185*cdf0e10cSrcweir 	}
186*cdf0e10cSrcweir }
187*cdf0e10cSrcweir 
188*cdf0e10cSrcweir /*************************************************************************
189*cdf0e10cSrcweir |*
190*cdf0e10cSrcweir |* Get the name of the object (plural)
191*cdf0e10cSrcweir |*
192*cdf0e10cSrcweir \************************************************************************/
193*cdf0e10cSrcweir 
194*cdf0e10cSrcweir void E3dCubeObj::TakeObjNamePlural(XubString& rName) const
195*cdf0e10cSrcweir {
196*cdf0e10cSrcweir 	rName=ImpGetResStr(STR_ObjNamePluralCube3d);
197*cdf0e10cSrcweir }
198*cdf0e10cSrcweir 
199*cdf0e10cSrcweir // eof
200