xref: /AOO41X/main/svx/source/engine3d/e3dundo.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
1*cdf0e10cSrcweir /*************************************************************************
2*cdf0e10cSrcweir  *
3*cdf0e10cSrcweir  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4*cdf0e10cSrcweir  *
5*cdf0e10cSrcweir  * Copyright 2000, 2010 Oracle and/or its affiliates.
6*cdf0e10cSrcweir  *
7*cdf0e10cSrcweir  * OpenOffice.org - a multi-platform office productivity suite
8*cdf0e10cSrcweir  *
9*cdf0e10cSrcweir  * This file is part of OpenOffice.org.
10*cdf0e10cSrcweir  *
11*cdf0e10cSrcweir  * OpenOffice.org is free software: you can redistribute it and/or modify
12*cdf0e10cSrcweir  * it under the terms of the GNU Lesser General Public License version 3
13*cdf0e10cSrcweir  * only, as published by the Free Software Foundation.
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  * OpenOffice.org is distributed in the hope that it will be useful,
16*cdf0e10cSrcweir  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17*cdf0e10cSrcweir  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18*cdf0e10cSrcweir  * GNU Lesser General Public License version 3 for more details
19*cdf0e10cSrcweir  * (a copy is included in the LICENSE file that accompanied this code).
20*cdf0e10cSrcweir  *
21*cdf0e10cSrcweir  * You should have received a copy of the GNU Lesser General Public License
22*cdf0e10cSrcweir  * version 3 along with OpenOffice.org.  If not, see
23*cdf0e10cSrcweir  * <http://www.openoffice.org/license.html>
24*cdf0e10cSrcweir  * for a copy of the LGPLv3 License.
25*cdf0e10cSrcweir  *
26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include <svx/e3dundo.hxx>
31*cdf0e10cSrcweir #include <svx/svdmodel.hxx>
32*cdf0e10cSrcweir #include <editeng/outlobj.hxx>
33*cdf0e10cSrcweir #include <svx/view3d.hxx>
34*cdf0e10cSrcweir #include <svx/scene3d.hxx>
35*cdf0e10cSrcweir #include <svx/e3dsceneupdater.hxx>
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir /************************************************************************/
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir TYPEINIT1(E3dUndoAction, SfxUndoAction);
40*cdf0e10cSrcweir 
41*cdf0e10cSrcweir /************************************************************************\
42*cdf0e10cSrcweir |*
43*cdf0e10cSrcweir |* Destruktor der Basisklasse
44*cdf0e10cSrcweir |*
45*cdf0e10cSrcweir \************************************************************************/
46*cdf0e10cSrcweir E3dUndoAction::~E3dUndoAction ()
47*cdf0e10cSrcweir {
48*cdf0e10cSrcweir }
49*cdf0e10cSrcweir 
50*cdf0e10cSrcweir /************************************************************************\
51*cdf0e10cSrcweir |*
52*cdf0e10cSrcweir |* Repeat gibt es nicht
53*cdf0e10cSrcweir |*
54*cdf0e10cSrcweir \************************************************************************/
55*cdf0e10cSrcweir sal_Bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
56*cdf0e10cSrcweir {
57*cdf0e10cSrcweir 	return sal_False;
58*cdf0e10cSrcweir }
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir /************************************************************************/
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir TYPEINIT1(E3dRotateUndoAction, E3dUndoAction);
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir /************************************************************************
65*cdf0e10cSrcweir 
66*cdf0e10cSrcweir 						E3dRotateUndoAction
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir ************************************************************************/
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir /************************************************************************\
71*cdf0e10cSrcweir |*
72*cdf0e10cSrcweir |* Undodestruktor fuer 3D-Rotation
73*cdf0e10cSrcweir |*
74*cdf0e10cSrcweir \************************************************************************/
75*cdf0e10cSrcweir E3dRotateUndoAction::~E3dRotateUndoAction ()
76*cdf0e10cSrcweir {
77*cdf0e10cSrcweir }
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir /************************************************************************\
80*cdf0e10cSrcweir |*
81*cdf0e10cSrcweir |* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
82*cdf0e10cSrcweir |*
83*cdf0e10cSrcweir \************************************************************************/
84*cdf0e10cSrcweir void E3dRotateUndoAction::Undo ()
85*cdf0e10cSrcweir {
86*cdf0e10cSrcweir 	E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
87*cdf0e10cSrcweir 	pMy3DObj->SetTransform(aMyOldRotation);
88*cdf0e10cSrcweir }
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir /************************************************************************\
91*cdf0e10cSrcweir |*
92*cdf0e10cSrcweir |* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
93*cdf0e10cSrcweir |*
94*cdf0e10cSrcweir \************************************************************************/
95*cdf0e10cSrcweir void E3dRotateUndoAction::Redo ()
96*cdf0e10cSrcweir {
97*cdf0e10cSrcweir 	E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
98*cdf0e10cSrcweir 	pMy3DObj->SetTransform(aMyNewRotation);
99*cdf0e10cSrcweir }
100*cdf0e10cSrcweir 
101*cdf0e10cSrcweir /*************************************************************************
102*cdf0e10cSrcweir |*
103*cdf0e10cSrcweir |* E3dAttributesUndoAction
104*cdf0e10cSrcweir |*
105*cdf0e10cSrcweir \************************************************************************/
106*cdf0e10cSrcweir 
107*cdf0e10cSrcweir TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction);
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir /*************************************************************************
110*cdf0e10cSrcweir |*
111*cdf0e10cSrcweir |* Konstruktor
112*cdf0e10cSrcweir |*
113*cdf0e10cSrcweir \************************************************************************/
114*cdf0e10cSrcweir E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
115*cdf0e10cSrcweir 	E3dView*	p3dView,
116*cdf0e10cSrcweir 	E3dObject*	pInObject,
117*cdf0e10cSrcweir 	const SfxItemSet& rNewSet,
118*cdf0e10cSrcweir 	const SfxItemSet& rOldSet,
119*cdf0e10cSrcweir 	sal_Bool bUseSubObj)
120*cdf0e10cSrcweir :	SdrUndoAction( rModel ),
121*cdf0e10cSrcweir 	pObject	 	 ( pInObject ),
122*cdf0e10cSrcweir 	pView		 ( p3dView ),
123*cdf0e10cSrcweir 	bUseSubObjects(bUseSubObj),
124*cdf0e10cSrcweir 	aNewSet		 ( rNewSet ),
125*cdf0e10cSrcweir 	aOldSet		 ( rOldSet )
126*cdf0e10cSrcweir {
127*cdf0e10cSrcweir }
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir /*************************************************************************
130*cdf0e10cSrcweir |*
131*cdf0e10cSrcweir |* Destruktor
132*cdf0e10cSrcweir |*
133*cdf0e10cSrcweir \************************************************************************/
134*cdf0e10cSrcweir E3dAttributesUndoAction::~E3dAttributesUndoAction()
135*cdf0e10cSrcweir {
136*cdf0e10cSrcweir }
137*cdf0e10cSrcweir 
138*cdf0e10cSrcweir /*************************************************************************
139*cdf0e10cSrcweir |*
140*cdf0e10cSrcweir |* Undo()
141*cdf0e10cSrcweir |* Implementiert ueber Set3DAttributes(), um die Attribute nur an einer
142*cdf0e10cSrcweir |* Stelle pflegen zu muessen!
143*cdf0e10cSrcweir |*
144*cdf0e10cSrcweir \************************************************************************/
145*cdf0e10cSrcweir void E3dAttributesUndoAction::Undo()
146*cdf0e10cSrcweir {
147*cdf0e10cSrcweir 	E3DModifySceneSnapRectUpdater aUpdater(pObject);
148*cdf0e10cSrcweir 	pObject->SetMergedItemSetAndBroadcast(aOldSet);
149*cdf0e10cSrcweir }
150*cdf0e10cSrcweir 
151*cdf0e10cSrcweir /*************************************************************************
152*cdf0e10cSrcweir |*
153*cdf0e10cSrcweir |* Redo()
154*cdf0e10cSrcweir |*
155*cdf0e10cSrcweir \************************************************************************/
156*cdf0e10cSrcweir void E3dAttributesUndoAction::Redo()
157*cdf0e10cSrcweir {
158*cdf0e10cSrcweir 	E3DModifySceneSnapRectUpdater aUpdater(pObject);
159*cdf0e10cSrcweir 	pObject->SetMergedItemSetAndBroadcast(aNewSet);
160*cdf0e10cSrcweir }
161*cdf0e10cSrcweir 
162*cdf0e10cSrcweir /*************************************************************************
163*cdf0e10cSrcweir |*
164*cdf0e10cSrcweir |* Mehrfaches Undo nicht moeglich
165*cdf0e10cSrcweir |*
166*cdf0e10cSrcweir \************************************************************************/
167*cdf0e10cSrcweir sal_Bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
168*cdf0e10cSrcweir {
169*cdf0e10cSrcweir 	return sal_False;
170*cdf0e10cSrcweir }
171*cdf0e10cSrcweir 
172*cdf0e10cSrcweir /*************************************************************************
173*cdf0e10cSrcweir |*
174*cdf0e10cSrcweir |* Mehrfaches Undo nicht moeglich
175*cdf0e10cSrcweir |*
176*cdf0e10cSrcweir \************************************************************************/
177*cdf0e10cSrcweir void E3dAttributesUndoAction::Repeat()
178*cdf0e10cSrcweir {
179*cdf0e10cSrcweir }
180*cdf0e10cSrcweir 
181