1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir #include <svx/e3dundo.hxx> 31*cdf0e10cSrcweir #include <svx/svdmodel.hxx> 32*cdf0e10cSrcweir #include <editeng/outlobj.hxx> 33*cdf0e10cSrcweir #include <svx/view3d.hxx> 34*cdf0e10cSrcweir #include <svx/scene3d.hxx> 35*cdf0e10cSrcweir #include <svx/e3dsceneupdater.hxx> 36*cdf0e10cSrcweir 37*cdf0e10cSrcweir /************************************************************************/ 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir TYPEINIT1(E3dUndoAction, SfxUndoAction); 40*cdf0e10cSrcweir 41*cdf0e10cSrcweir /************************************************************************\ 42*cdf0e10cSrcweir |* 43*cdf0e10cSrcweir |* Destruktor der Basisklasse 44*cdf0e10cSrcweir |* 45*cdf0e10cSrcweir \************************************************************************/ 46*cdf0e10cSrcweir E3dUndoAction::~E3dUndoAction () 47*cdf0e10cSrcweir { 48*cdf0e10cSrcweir } 49*cdf0e10cSrcweir 50*cdf0e10cSrcweir /************************************************************************\ 51*cdf0e10cSrcweir |* 52*cdf0e10cSrcweir |* Repeat gibt es nicht 53*cdf0e10cSrcweir |* 54*cdf0e10cSrcweir \************************************************************************/ 55*cdf0e10cSrcweir sal_Bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const 56*cdf0e10cSrcweir { 57*cdf0e10cSrcweir return sal_False; 58*cdf0e10cSrcweir } 59*cdf0e10cSrcweir 60*cdf0e10cSrcweir /************************************************************************/ 61*cdf0e10cSrcweir 62*cdf0e10cSrcweir TYPEINIT1(E3dRotateUndoAction, E3dUndoAction); 63*cdf0e10cSrcweir 64*cdf0e10cSrcweir /************************************************************************ 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir E3dRotateUndoAction 67*cdf0e10cSrcweir 68*cdf0e10cSrcweir ************************************************************************/ 69*cdf0e10cSrcweir 70*cdf0e10cSrcweir /************************************************************************\ 71*cdf0e10cSrcweir |* 72*cdf0e10cSrcweir |* Undodestruktor fuer 3D-Rotation 73*cdf0e10cSrcweir |* 74*cdf0e10cSrcweir \************************************************************************/ 75*cdf0e10cSrcweir E3dRotateUndoAction::~E3dRotateUndoAction () 76*cdf0e10cSrcweir { 77*cdf0e10cSrcweir } 78*cdf0e10cSrcweir 79*cdf0e10cSrcweir /************************************************************************\ 80*cdf0e10cSrcweir |* 81*cdf0e10cSrcweir |* Undo fuer 3D-Rotation ueber die Rotationsmatrizen 82*cdf0e10cSrcweir |* 83*cdf0e10cSrcweir \************************************************************************/ 84*cdf0e10cSrcweir void E3dRotateUndoAction::Undo () 85*cdf0e10cSrcweir { 86*cdf0e10cSrcweir E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj); 87*cdf0e10cSrcweir pMy3DObj->SetTransform(aMyOldRotation); 88*cdf0e10cSrcweir } 89*cdf0e10cSrcweir 90*cdf0e10cSrcweir /************************************************************************\ 91*cdf0e10cSrcweir |* 92*cdf0e10cSrcweir |* Undo fuer 3D-Rotation ueber die Rotationsmatrizen 93*cdf0e10cSrcweir |* 94*cdf0e10cSrcweir \************************************************************************/ 95*cdf0e10cSrcweir void E3dRotateUndoAction::Redo () 96*cdf0e10cSrcweir { 97*cdf0e10cSrcweir E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj); 98*cdf0e10cSrcweir pMy3DObj->SetTransform(aMyNewRotation); 99*cdf0e10cSrcweir } 100*cdf0e10cSrcweir 101*cdf0e10cSrcweir /************************************************************************* 102*cdf0e10cSrcweir |* 103*cdf0e10cSrcweir |* E3dAttributesUndoAction 104*cdf0e10cSrcweir |* 105*cdf0e10cSrcweir \************************************************************************/ 106*cdf0e10cSrcweir 107*cdf0e10cSrcweir TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction); 108*cdf0e10cSrcweir 109*cdf0e10cSrcweir /************************************************************************* 110*cdf0e10cSrcweir |* 111*cdf0e10cSrcweir |* Konstruktor 112*cdf0e10cSrcweir |* 113*cdf0e10cSrcweir \************************************************************************/ 114*cdf0e10cSrcweir E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel, 115*cdf0e10cSrcweir E3dView* p3dView, 116*cdf0e10cSrcweir E3dObject* pInObject, 117*cdf0e10cSrcweir const SfxItemSet& rNewSet, 118*cdf0e10cSrcweir const SfxItemSet& rOldSet, 119*cdf0e10cSrcweir sal_Bool bUseSubObj) 120*cdf0e10cSrcweir : SdrUndoAction( rModel ), 121*cdf0e10cSrcweir pObject ( pInObject ), 122*cdf0e10cSrcweir pView ( p3dView ), 123*cdf0e10cSrcweir bUseSubObjects(bUseSubObj), 124*cdf0e10cSrcweir aNewSet ( rNewSet ), 125*cdf0e10cSrcweir aOldSet ( rOldSet ) 126*cdf0e10cSrcweir { 127*cdf0e10cSrcweir } 128*cdf0e10cSrcweir 129*cdf0e10cSrcweir /************************************************************************* 130*cdf0e10cSrcweir |* 131*cdf0e10cSrcweir |* Destruktor 132*cdf0e10cSrcweir |* 133*cdf0e10cSrcweir \************************************************************************/ 134*cdf0e10cSrcweir E3dAttributesUndoAction::~E3dAttributesUndoAction() 135*cdf0e10cSrcweir { 136*cdf0e10cSrcweir } 137*cdf0e10cSrcweir 138*cdf0e10cSrcweir /************************************************************************* 139*cdf0e10cSrcweir |* 140*cdf0e10cSrcweir |* Undo() 141*cdf0e10cSrcweir |* Implementiert ueber Set3DAttributes(), um die Attribute nur an einer 142*cdf0e10cSrcweir |* Stelle pflegen zu muessen! 143*cdf0e10cSrcweir |* 144*cdf0e10cSrcweir \************************************************************************/ 145*cdf0e10cSrcweir void E3dAttributesUndoAction::Undo() 146*cdf0e10cSrcweir { 147*cdf0e10cSrcweir E3DModifySceneSnapRectUpdater aUpdater(pObject); 148*cdf0e10cSrcweir pObject->SetMergedItemSetAndBroadcast(aOldSet); 149*cdf0e10cSrcweir } 150*cdf0e10cSrcweir 151*cdf0e10cSrcweir /************************************************************************* 152*cdf0e10cSrcweir |* 153*cdf0e10cSrcweir |* Redo() 154*cdf0e10cSrcweir |* 155*cdf0e10cSrcweir \************************************************************************/ 156*cdf0e10cSrcweir void E3dAttributesUndoAction::Redo() 157*cdf0e10cSrcweir { 158*cdf0e10cSrcweir E3DModifySceneSnapRectUpdater aUpdater(pObject); 159*cdf0e10cSrcweir pObject->SetMergedItemSetAndBroadcast(aNewSet); 160*cdf0e10cSrcweir } 161*cdf0e10cSrcweir 162*cdf0e10cSrcweir /************************************************************************* 163*cdf0e10cSrcweir |* 164*cdf0e10cSrcweir |* Mehrfaches Undo nicht moeglich 165*cdf0e10cSrcweir |* 166*cdf0e10cSrcweir \************************************************************************/ 167*cdf0e10cSrcweir sal_Bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const 168*cdf0e10cSrcweir { 169*cdf0e10cSrcweir return sal_False; 170*cdf0e10cSrcweir } 171*cdf0e10cSrcweir 172*cdf0e10cSrcweir /************************************************************************* 173*cdf0e10cSrcweir |* 174*cdf0e10cSrcweir |* Mehrfaches Undo nicht moeglich 175*cdf0e10cSrcweir |* 176*cdf0e10cSrcweir \************************************************************************/ 177*cdf0e10cSrcweir void E3dAttributesUndoAction::Repeat() 178*cdf0e10cSrcweir { 179*cdf0e10cSrcweir } 180*cdf0e10cSrcweir 181