xref: /AOO41X/main/svx/source/engine3d/objfac3d.cxx (revision f6e50924346d0b8c0b07c91832a97665dd718b0c)
1*f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4*f6e50924SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
5*f6e50924SAndrew Rist  * distributed with this work for additional information
6*f6e50924SAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
7*f6e50924SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8*f6e50924SAndrew Rist  * "License"); you may not use this file except in compliance
9*f6e50924SAndrew Rist  * with the License.  You may obtain a copy of the License at
10cdf0e10cSrcweir  *
11*f6e50924SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12cdf0e10cSrcweir  *
13*f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14*f6e50924SAndrew Rist  * software distributed under the License is distributed on an
15*f6e50924SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*f6e50924SAndrew Rist  * KIND, either express or implied.  See the License for the
17*f6e50924SAndrew Rist  * specific language governing permissions and limitations
18*f6e50924SAndrew Rist  * under the License.
19cdf0e10cSrcweir  *
20*f6e50924SAndrew Rist  *************************************************************/
21*f6e50924SAndrew Rist 
22*f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir #include <svx/svdpage.hxx>
27cdf0e10cSrcweir #include "svx/globl3d.hxx"
28cdf0e10cSrcweir #include <svx/polysc3d.hxx>
29cdf0e10cSrcweir #include <svx/cube3d.hxx>
30cdf0e10cSrcweir #include <svx/sphere3d.hxx>
31cdf0e10cSrcweir #include <svx/extrud3d.hxx>
32cdf0e10cSrcweir #include <svx/lathe3d.hxx>
33cdf0e10cSrcweir #include <svx/polygn3d.hxx>
34cdf0e10cSrcweir #include "svx/objfac3d.hxx"
35cdf0e10cSrcweir #include <svx/svdobj.hxx>
36cdf0e10cSrcweir 
37cdf0e10cSrcweir /*************************************************************************
38cdf0e10cSrcweir |*
39cdf0e10cSrcweir |* Konstruktor
40cdf0e10cSrcweir |*
41cdf0e10cSrcweir \************************************************************************/
42cdf0e10cSrcweir 
43cdf0e10cSrcweir static sal_Bool bInit = sal_False;
44cdf0e10cSrcweir 
E3dObjFactory()45cdf0e10cSrcweir E3dObjFactory::E3dObjFactory()
46cdf0e10cSrcweir {
47cdf0e10cSrcweir 	if ( !bInit )
48cdf0e10cSrcweir 	{
49cdf0e10cSrcweir 		SdrObjFactory::InsertMakeObjectHdl(LINK(this, E3dObjFactory, MakeObject));
50cdf0e10cSrcweir 		bInit = sal_True;
51cdf0e10cSrcweir 	}
52cdf0e10cSrcweir }
53cdf0e10cSrcweir 
54cdf0e10cSrcweir /*************************************************************************
55cdf0e10cSrcweir |*
56cdf0e10cSrcweir |* Destruktor
57cdf0e10cSrcweir |*
58cdf0e10cSrcweir \************************************************************************/
59cdf0e10cSrcweir 
~E3dObjFactory()60cdf0e10cSrcweir E3dObjFactory::~E3dObjFactory()
61cdf0e10cSrcweir {
62cdf0e10cSrcweir }
63cdf0e10cSrcweir 
64cdf0e10cSrcweir /*************************************************************************
65cdf0e10cSrcweir |*
66cdf0e10cSrcweir |* Chart-interne Objekte erzeugen
67cdf0e10cSrcweir |*
68cdf0e10cSrcweir \************************************************************************/
69cdf0e10cSrcweir 
IMPL_LINK(E3dObjFactory,MakeObject,SdrObjFactory *,pObjFactory)70cdf0e10cSrcweir IMPL_LINK( E3dObjFactory, MakeObject, SdrObjFactory*, pObjFactory)
71cdf0e10cSrcweir {
72cdf0e10cSrcweir 	if ( pObjFactory->nInventor == E3dInventor )
73cdf0e10cSrcweir 	{
74cdf0e10cSrcweir 		switch ( pObjFactory->nIdentifier )
75cdf0e10cSrcweir 		{
76cdf0e10cSrcweir 			case E3D_POLYSCENE_ID:
77cdf0e10cSrcweir 				pObjFactory->pNewObj = new E3dPolyScene();
78cdf0e10cSrcweir 				break;
79cdf0e10cSrcweir 			case E3D_POLYGONOBJ_ID	:
80cdf0e10cSrcweir 				pObjFactory->pNewObj = new E3dPolygonObj();
81cdf0e10cSrcweir 				break;
82cdf0e10cSrcweir 			case E3D_CUBEOBJ_ID	:
83cdf0e10cSrcweir 				pObjFactory->pNewObj = new E3dCubeObj();
84cdf0e10cSrcweir 				break;
85cdf0e10cSrcweir 			case E3D_SPHEREOBJ_ID:
86cdf0e10cSrcweir 					// FG: ruft den dummy constructor, da dieser Aufruf nur beim Laden von Dokumenten erfolgt.
87cdf0e10cSrcweir 					//     die wirkliche Anzahkl Segmente wird aber erst nach dem Laden der Member festgelegt.
88cdf0e10cSrcweir 					//     dies hat zur Folge das die erste Kugel gleich wieder zerstoert wird, obwohl sie nie
89cdf0e10cSrcweir 					//     gebraucht worden ist.
90cdf0e10cSrcweir 				pObjFactory->pNewObj = new E3dSphereObj(123);
91cdf0e10cSrcweir 				break;
92cdf0e10cSrcweir 			case E3D_EXTRUDEOBJ_ID:
93cdf0e10cSrcweir 				pObjFactory->pNewObj = new E3dExtrudeObj();
94cdf0e10cSrcweir 				break;
95cdf0e10cSrcweir 			case E3D_LATHEOBJ_ID:
96cdf0e10cSrcweir 				pObjFactory->pNewObj = new E3dLatheObj();
97cdf0e10cSrcweir 				break;
98cdf0e10cSrcweir 			case E3D_COMPOUNDOBJ_ID:
99cdf0e10cSrcweir 				pObjFactory->pNewObj = new E3dCompoundObject();
100cdf0e10cSrcweir 				break;
101cdf0e10cSrcweir 		}
102cdf0e10cSrcweir 	}
103cdf0e10cSrcweir 	return 0;
104cdf0e10cSrcweir }
105cdf0e10cSrcweir 
106cdf0e10cSrcweir 
107